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YEAR 11 INTRODUCTION / 2015

DESIGN AND VISUAL COMMUNICATION

WEEK

CONTENT

ASSESSMENT

DATES

TERM ONE PLAN

Introduction unit

29-30tMayh Jan

Introduction Unit

2-6th Feb

Introduction Unit

9-10th Feb

Introduction Unit

16-20th Feb

Introduction Unit

23-27th Feb

Introduction Unit

ASSIGNMENT-MP3

Research

Thumbnail Sketches

10

Explorative Sketches

HOLIDAYS

Independent study

HOLIDAYS

Independent study

Hand in 6 Mar

2-6th Mar
9-13th Mar

Hand in 20 March

16-20th Mar
23-27 Mar

Check explorative sketches


feedback 31st March

30-3rd Apr

FREEHAND SKETCHING TECHNIQUES

Line weight is a means of using heavier lines to bring


important details to the forefront or attention of the
viewer of a sketch. Proper use of line weights or
thickness when sketching, can help you communicate
important details such as overlap and depth.
Showing a variation in line thickness also helps make
parts or your drawing stand out.

Showing line weight and thickness

FREEHAND SKETCHING TECHNIQUES

ISOMETRIC

OBLIQUE

ONE POINT PERSPECTIVE

TWO POINT PERSPECTIVE

FREEHAND SKETCHING TECHNIQUES

FREEHAND SKETCHING TECHNIQUES


FREEHAND CIRCLES AND ISOMETRIC CIRCLES

FREEHAND SKETCHING TECHNIQUES

ACTIVITY
Using the techniques on the previous page, practise your
circles in isometric, oblique, one point and two point
perspective views

FREEHAND CIRCLES AND ISOMETRIC CIRCLES

ACTIVITY

FREEHAND SKETCHING TECHNIQUES

Using the techniques explained


draw these products in the space
provided

FREEHAND CIRCLES AND ISOMETRIC CIRCLES

FREEHAND SKETCHING TECHNIQUES

A crate is a light box draw to encase our product we are designing. It helps give the right proportions and accuracy to the drawing to make it look more realistic. Your
crate should be the correct size for the product that you intend to draw., so not too big or too small for the image you are drawing.
Always use your lightest thinnest line (construction line) this will make it easier to go overtop of it if you make a mistake.
It gets pretty confusing with all the lines, but just remember what you intend to draw and you should be fine.

CRATES PROCESS USING CONSTRUCTION LINES

ACTIVITY: complete these shapes by drawing in the construction lines in


the 3d crates and create 3d shapes.

FREEHAND SKETCHING TECHNIQUES

FREEHAND SKETCHING TECHNIQUES

FREEHAND SKETCHING TECHNIQUES

ACTIVITY: complete these shapes by drawing in the construction lines in


the 3d crates and create 3d shapes.

FREEHAND SKETCHING TECHNIQUES

FREEHAND SKETCHING TECHNIQUES

Information about the designer needs to be important information about where their inspiration/ideas have come
from . You are looking at things that will help you design
your product. Things like their birthday and their childhood
history isn't necessarily going to help you design.

Sentence starters / Writing frames


Paragraph one: discuss a little bit of background and designers inspiration.

(Designer) was born in and grew up in .. Where he studied architecture.

INSPIRATION; what or who are they inspired by

He has several famous building such as

RESEARCH

His inspiration has grown from.. Which is shown in by

IDEAS; where did their idea for that product/building


come from

Paragraph two: discuss one particular design

WHAT; what designers do they look up to?


STYLE; what style do they show through out their

The was designed and constructed in his inspiration was drawn


from

designs?

(Designer) is showing a .style, through his use of

DISCUSS; discuss colours, shapes, forms, materials

The use of colours (example), Shapes (example) , materials (example), help


show.

that this designer might commonly use.

HOW; what parts of their work can you show and

Paragraph three: linking their ideas into your work

incorporate in your designing? E.g shapes, colour, inspiration, similar ideas.


What I like about (designers) work is
I could incorporate into my design by..
I could experiment with..

ACTIVITY:
Using the research techniques on previous page research
into one of these designers and glue in on this page
David Trubridge (product designer)
Kengo Kuma (Architect)
Issey Miyake (fashion designer)

RESEARCH

WHAT
ANNOTATION

Annotation is explain your drawing in


brief...remember your drawing should do the talking.

WHAT have you designed and WHY?


WHY does it include something's you have drawn
and HOW does this meet the clients needs ?
HOW does it link back to your designer (research)?
HOW can you improve and take the design further?

THUMBNAILS
Quick rough freehand sketches. Ideas or shapes
you get from pictures or real life.

ACTIVITY: using the pictures above draw quick


shapes / ideas that pop out to you. Draw on
blank side.
Can be 2d or 3d shaded, shadows or nothing
(shaded and shadows add realism and texture)
THINK OUT OF THE BOX

EXPLORATIVE SKETCHING
An EXPLORATIVE SKETCH is when you produce several different conceptual designs that meet your brief and your client needs. It should be informed
by your thumbnails which originated from your research.

Example: create 5 USB designs inspired


from thumbnail shapes

EXPLORATIVE SKETCHING

EXPLORATIVE SKETCH
4

1
ANNOTATION

ANNOTATION

THINKING SKETCHES
A THINKING SKETCH shows the development of an idea. Its great if you an merge several good parts
of your explorative ideas into one design and continue to work on this one new idea by experimenting
with different shapes, forms, colours, textures. Showing you are thinking of several possibilities your
design could have until you come up with a final solution that meets the brief and client needs.

Combine the parts that are working well in your USB explorative designs into 1 designs and develop this new design by
experimenting with something new for each design (box).

THINKING SKETCHES

THINKING SKETCH

2
ANNOTATION

6
4

FREEHAND EXPLODED

An EXPLODED sketch is where you are


showing all of the components of the
product that you have designed.
Each component should be in-line with
the rest of the product so when you
look at the drawing you can imagine
putting it together like a sandwich.

FREEHAND EXPLODED

PRESENTATION SKETCH

A PRESENTTION SKETCH is your final design (last


thinking sketch) drawn and rendered to a life like image
showing the ergonomics, aesthetics and functions of the
product.

PRESENTATION SKETCH

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