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# YEAR 11 INTRODUCTION / 2015

WEEK

CONTENT

ASSESSMENT

DATES

## TERM ONE PLAN

Introduction unit

29-30tMayh Jan

Introduction Unit

2-6th Feb

Introduction Unit

9-10th Feb

Introduction Unit

16-20th Feb

Introduction Unit

23-27th Feb

Introduction Unit

ASSIGNMENT-MP3

Research

Thumbnail Sketches

10

Explorative Sketches

HOLIDAYS

Independent study

HOLIDAYS

Independent study

Hand in 6 Mar

2-6th Mar
9-13th Mar

Hand in 20 March

16-20th Mar
23-27 Mar

## Check explorative sketches

feedback 31st March

30-3rd Apr

## Line weight is a means of using heavier lines to bring

important details to the forefront or attention of the
viewer of a sketch. Proper use of line weights or
important details such as overlap and depth.
Showing a variation in line thickness also helps make
parts or your drawing stand out.

ISOMETRIC

OBLIQUE

## FREEHAND SKETCHING TECHNIQUES

FREEHAND CIRCLES AND ISOMETRIC CIRCLES

## FREEHAND SKETCHING TECHNIQUES

ACTIVITY
Using the techniques on the previous page, practise your
circles in isometric, oblique, one point and two point
perspective views

ACTIVITY

## Using the techniques explained

draw these products in the space
provided

## FREEHAND SKETCHING TECHNIQUES

A crate is a light box draw to encase our product we are designing. It helps give the right proportions and accuracy to the drawing to make it look more realistic. Your
crate should be the correct size for the product that you intend to draw., so not too big or too small for the image you are drawing.
Always use your lightest thinnest line (construction line) this will make it easier to go overtop of it if you make a mistake.
It gets pretty confusing with all the lines, but just remember what you intend to draw and you should be fine.

## ACTIVITY: complete these shapes by drawing in the construction lines in

the 3d crates and create 3d shapes.

## ACTIVITY: complete these shapes by drawing in the construction lines in

the 3d crates and create 3d shapes.

## FREEHAND SKETCHING TECHNIQUES

Information about the designer needs to be important information about where their inspiration/ideas have come
from . You are looking at things that will help you design
your product. Things like their birthday and their childhood

## Sentence starters / Writing frames

Paragraph one: discuss a little bit of background and designers inspiration.

RESEARCH

come from

## WHAT; what designers do they look up to?

STYLE; what style do they show through out their

from

designs?

show.

## incorporate in your designing? E.g shapes, colour, inspiration, similar ideas.

What I like about (designers) work is
I could incorporate into my design by..
I could experiment with..

ACTIVITY:
Using the research techniques on previous page research
David Trubridge (product designer)
Kengo Kuma (Architect)
Issey Miyake (fashion designer)

RESEARCH

WHAT
ANNOTATION

## Annotation is explain your drawing in

brief...remember your drawing should do the talking.

## WHAT have you designed and WHY?

WHY does it include something's you have drawn
and HOW does this meet the clients needs ?
HOW can you improve and take the design further?

THUMBNAILS
Quick rough freehand sketches. Ideas or shapes
you get from pictures or real life.

## ACTIVITY: using the pictures above draw quick

shapes / ideas that pop out to you. Draw on
blank side.
THINK OUT OF THE BOX

EXPLORATIVE SKETCHING
An EXPLORATIVE SKETCH is when you produce several different conceptual designs that meet your brief and your client needs. It should be informed

## Example: create 5 USB designs inspired

from thumbnail shapes

EXPLORATIVE SKETCHING

EXPLORATIVE SKETCH
4

1
ANNOTATION

ANNOTATION

THINKING SKETCHES
A THINKING SKETCH shows the development of an idea. Its great if you an merge several good parts
of your explorative ideas into one design and continue to work on this one new idea by experimenting
with different shapes, forms, colours, textures. Showing you are thinking of several possibilities your
design could have until you come up with a final solution that meets the brief and client needs.

Combine the parts that are working well in your USB explorative designs into 1 designs and develop this new design by
experimenting with something new for each design (box).

THINKING SKETCHES

THINKING SKETCH

2
ANNOTATION

6
4

FREEHAND EXPLODED

## An EXPLODED sketch is where you are

showing all of the components of the
product that you have designed.
Each component should be in-line with
the rest of the product so when you
look at the drawing you can imagine
putting it together like a sandwich.

FREEHAND EXPLODED

PRESENTATION SKETCH

## A PRESENTTION SKETCH is your final design (last

thinking sketch) drawn and rendered to a life like image
showing the ergonomics, aesthetics and functions of the
product.

PRESENTATION SKETCH