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edge of
circles
- roll ect.
Entry-ID
301-3-165313
""
circle four
- max speed
Taipei / Taiwan
University
Moved by users nger and consciousness , the avatar can act like a
real person with inertia. What's more , inertia simulation can be avoided by their operation of skills .
Designer
Yan-Wei,Huang
drag start
drag stop
(jogging)
circle move
stop(run)
became bigger
3.arrive the
center
yumemida@gmail.com
2.circle move
simultaneously
1.drag back
(move to right)
It means the movement will become stable if we don't want to change character's moving state
Because the circles will move to the opposite position , the distance between each circle will
become longer and longer after the dot is stopped .
Stability
After the dragging stops, circles will keep moving at a decelerated speed of which the
constant becomes the initial speed until all of them hit and stick on the outermost one.
When the dot is dragged , all circles will move in opposite direction at a speed which is
summed up by the 50%~80% of the dot's moving speed plus a constant speed decided
by the former and the dot's nal position.
The moving speed depends on the distance between the dot and circle one .
By using APM, we can manipulate the direction ,type , and speed of a movement and simulate various statuses which other programs cannot .
Under the situation that we have yet to develop a perfect program to use a Smartphone with all ngers , most design of Apps is for
twongers at most . It leads to the failure to transplant lots of games from PC to Smartphones . Therefore "One nger only , but do
those things weuse three or more ngers on a keyboard" is the design's main purpose .
Arrow panel for movement (abbreviated to APM) is a concept designed for the 3D operating environment (such as 3D Role playing
games) on Smartphones.
""
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Project
(
Department of Communications Design
2015 IF
IF student design award 2015
...)
RPG
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2015 IF
IF student design award 2015
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2015
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