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//==============================================================================

// CXSDump
//==============================================================================
Main FunctionID=1.
File Data:
Files:
2
Symbols:
843
Variables:
54
Functions:
2
RuleGroups:
0
Rules:
0
Code:
17136

files.
symbols.
variables.
functions.
groups.
rules.
bytes (MAX=32768).

6 Variable Types:
Void (Value=1).
Int
(Value=2).
Float (Value=4).
Bool (Value=8).
String (Value=16).
Vector (Value=32).
2 Files:
New England.xs
(ID= 0).
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries.xs (I
D= 1).
843 Symbols:
EXTERN$cInvalidVector
EXTERN$cOriginVector
xsDisableRule
xsDisableSelf
xsEnableRule
xsIsRuleEnabled
xsSetRulePriority
xsSetRulePrioritySelf
xsSetRuleMinInterval
xsSetRuleMinIntervalSelf
xsSetRuleMaxInterval
xsSetRuleMaxIntervalSelf
xsEnableRuleGroup
xsDisableRuleGroup
xsIsRuleGroupEnabled
xsVectorGetX
xsVectorGetY
xsVectorGetZ
xsVectorSetX
xsVectorSetY
xsVectorSetZ
xsVectorSet
xsVectorLength
xsVectorNormalize
xsArrayCreateInt
xsArraySetInt
xsArrayGetInt
xsArrayCreateFloat
xsArraySetFloat
xsArrayGetFloat
xsArrayCreateBool
xsArraySetBool

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

0)
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
15)
16)
17)
18)
19)
20)
21)
22)
23)
24)
25)
26)
27)
28)
29)
30)
31)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,

SymValue=-1.
SymValue=-2.
SymValue=0.
SymValue=1.
SymValue=2.
SymValue=3.
SymValue=4.
SymValue=5.
SymValue=6.
SymValue=7.
SymValue=8.
SymValue=9.
SymValue=10.
SymValue=11.
SymValue=12.
SymValue=13.
SymValue=14.
SymValue=15.
SymValue=16.
SymValue=17.
SymValue=18.
SymValue=19.
SymValue=20.
SymValue=21.
SymValue=22.
SymValue=23.
SymValue=24.
SymValue=25.
SymValue=26.
SymValue=27.
SymValue=28.
SymValue=29.

xsArrayGetBool
(ID= 32) SymType= 0,
xsArrayCreateString
(ID= 33) SymType= 0,
xsArraySetString
(ID= 34) SymType= 0,
xsArrayGetString
(ID= 35) SymType= 0,
xsArrayCreateVector
(ID= 36) SymType= 0,
xsArraySetVector
(ID= 37) SymType= 0,
xsArrayGetVector
(ID= 38) SymType= 0,
xsArrayGetSize
(ID= 39) SymType= 0,
xsDumpArrays
(ID= 40) SymType= 0,
xsGetContextPlayer
(ID= 41) SymType= 0,
xsSetContextPlayer
(ID= 42) SymType= 0,
xsGetTime
(ID= 43) SymType= 0,
xsAddRuntimeEvent
(ID= 44) SymType= 0,
xsGetFunctionID
(ID= 45) SymType= 0,
rmEchoWarning
(ID= 46) SymType= 0,
rmEchoError
(ID= 47) SymType= 0,
rmEchoInfo
(ID= 48) SymType= 0,
rmRandFloat
(ID= 49) SymType= 0,
rmRandInt
(ID= 50) SymType= 0,
rmGetNomadStart
(ID= 51) SymType= 0,
rmGetIsFFA
(ID= 52) SymType= 0,
rmSetMapSize
(ID= 53) SymType= 0,
rmGetMapXSize
(ID= 54) SymType= 0,
rmGetMapZSize
(ID= 55) SymType= 0,
rmSetSeaLevel
(ID= 56) SymType= 0,
rmGetSeaLevel
(ID= 57) SymType= 0,
rmSetSeaType
(ID= 58) SymType= 0,
rmSetMapElevationParameters
(ID= 59) SymType= 0,
rmSetBaseTerrainMix
(ID= 60) SymType= 0,
rmAddMapTerrainByHeightInfo
(ID= 61) SymType= 0,
rmAddMapTerrainByAngleInfo
(ID= 62) SymType= 0,
rmSetMapElevationHeightBlend (ID= 63) SymType= 0,
rmPlaceMapClusters
(ID= 64) SymType= 0,
rmSetMapClusteringPlacementParams (ID= 65) SymType=
rmSetMapClusteringObjectParams (ID= 66) SymType= 0,
rmSetMapClusteringNoiseParams (ID= 67) SymType= 0,
rmAreaFractionToTiles
(ID= 68) SymType= 0,
rmAreaTilesToFraction
(ID= 69) SymType= 0,
rmXFractionToTiles
(ID= 70) SymType= 0,
rmXTilesToFraction
(ID= 71) SymType= 0,
rmZFractionToTiles
(ID= 72) SymType= 0,
rmZTilesToFraction
(ID= 73) SymType= 0,
rmDegreesToRadians
(ID= 74) SymType= 0,
rmMetersToTiles
(ID= 75) SymType= 0,
rmTilesToMeters
(ID= 76) SymType= 0,
rmXMetersToFraction
(ID= 77) SymType= 0,
rmZMetersToFraction
(ID= 78) SymType= 0,
rmXFractionToMeters
(ID= 79) SymType= 0,
rmZFractionToMeters
(ID= 80) SymType= 0,
rmCreateArea
(ID= 81) SymType= 0,
rmSetAreaSize
(ID= 82) SymType= 0,
rmSetAreaEdgeFilling
(ID= 83) SymType= 0,
rmSetAreaLocation
(ID= 84) SymType= 0,
rmSetAreaLocPlayer
(ID= 85) SymType= 0,
rmSetAreaLocTeam
(ID= 86) SymType= 0,
rmBuildArea
(ID= 87) SymType= 0,
rmBuildAllAreas
(ID= 88) SymType= 0,
rmSetAreaTerrainType
(ID= 89) SymType= 0,
rmSetAreaMix
(ID= 90) SymType= 0,
rmPaintAreaTerrain
(ID= 91) SymType= 0,

SymValue=30.
SymValue=31.
SymValue=32.
SymValue=33.
SymValue=34.
SymValue=35.
SymValue=36.
SymValue=37.
SymValue=38.
SymValue=39.
SymValue=40.
SymValue=41.
SymValue=42.
SymValue=43.
SymValue=44.
SymValue=45.
SymValue=46.
SymValue=47.
SymValue=48.
SymValue=49.
SymValue=50.
SymValue=51.
SymValue=52.
SymValue=53.
SymValue=54.
SymValue=55.
SymValue=56.
SymValue=57.
SymValue=58.
SymValue=59.
SymValue=60.
SymValue=61.
SymValue=62.
0, SymValue=63.
SymValue=64.
SymValue=65.
SymValue=66.
SymValue=67.
SymValue=68.
SymValue=69.
SymValue=70.
SymValue=71.
SymValue=72.
SymValue=73.
SymValue=74.
SymValue=75.
SymValue=76.
SymValue=77.
SymValue=78.
SymValue=79.
SymValue=80.
SymValue=81.
SymValue=82.
SymValue=83.
SymValue=84.
SymValue=85.
SymValue=86.
SymValue=87.
SymValue=88.
SymValue=89.

rmPaintAreaTerrainByHeight
(ID= 92) SymType= 0, SymValue=90.
rmPaintAreaTerrainByAngle
(ID= 93) SymType= 0, SymValue=91.
rmSetAreaBaseHeight
(ID= 94) SymType= 0, SymValue=92.
rmSetAreaWarnFailure
(ID= 95) SymType= 0, SymValue=93.
rmSetAreaForestType
(ID= 96) SymType= 0, SymValue=94.
rmSetAreaForestDensity
(ID= 97) SymType= 0, SymValue=95.
rmSetAreaForestClumpiness
(ID= 98) SymType= 0, SymValue=96.
rmSetAreaForestUnderbrush
(ID= 99) SymType= 0, SymValue=97.
rmSetAreaWaterType
(ID= 100) SymType= 0, SymValue=98.
rmGetAreaClosestPoint
(ID= 101) SymType= 0, SymValue=99.
rmSetAreaCliffType
(ID= 102) SymType= 0, SymValue=100.
rmSetAreaCliffPainting
(ID= 103) SymType= 0, SymValue=101.
rmSetAreaCliffEdge
(ID= 104) SymType= 0, SymValue=102.
rmSetAreaCliffHeight
(ID= 105) SymType= 0, SymValue=103.
rmAddAreaCliffEdgeAvoidClass (ID= 106) SymType= 0, SymValue=104.
rmRiverCreate
(ID= 107) SymType= 0, SymValue=105.
rmRiverSetConnections
(ID= 108) SymType= 0, SymValue=106.
rmRiverConnectRiver
(ID= 109) SymType= 0, SymValue=107.
rmRiverAddWaypoint
(ID= 110) SymType= 0, SymValue=108.
rmRiverSetBankNoiseParams
(ID= 111) SymType= 0, SymValue=109.
rmRiverSetShallowRadius
(ID= 112) SymType= 0, SymValue=110.
rmRiverAddShallow
(ID= 113) SymType= 0, SymValue=111.
rmRiverAddShallows
(ID= 114) SymType= 0, SymValue=112.
rmRiverAvoid
(ID= 115) SymType= 0, SymValue=113.
rmRiverBuild
(ID= 116) SymType= 0, SymValue=114.
rmRiverReveal
(ID= 117) SymType= 0, SymValue=115.
rmSetRiverFoundationParams
(ID= 118) SymType= 0, SymValue=116.
rmSetWorldCircleConstraint
(ID= 119) SymType= 0, SymValue=117.
rmSetAreaObeyWorldCircleConstraint (ID= 120) SymType= 0, SymValue=118.
rmAddAreaTerrainLayer
(ID= 121) SymType= 0, SymValue=119.
rmSetAreaTerrainLayerVariance (ID= 122) SymType= 0, SymValue=120.
rmSetAreaMinBlobs
(ID= 123) SymType= 0, SymValue=121.
rmSetAreaMaxBlobs
(ID= 124) SymType= 0, SymValue=122.
rmSetAreaMinBlobDistance
(ID= 125) SymType= 0, SymValue=123.
rmSetAreaMaxBlobDistance
(ID= 126) SymType= 0, SymValue=124.
rmSetAreaCoherence
(ID= 127) SymType= 0, SymValue=125.
rmSetAreaSmoothDistance
(ID= 128) SymType= 0, SymValue=126.
rmSetAreaHeightBlend
(ID= 129) SymType= 0, SymValue=127.
rmAreaID
(ID= 130) SymType= 0, SymValue=128.
rmAddAreaInfluencePoint
(ID= 131) SymType= 0, SymValue=129.
rmAddAreaInfluenceSegment
(ID= 132) SymType= 0, SymValue=130.
rmAddAreaRemoveType
(ID= 133) SymType= 0, SymValue=131.
rmAddAreaTerrainReplacement
(ID= 134) SymType= 0, SymValue=132.
rmSetAreaElevationType
(ID= 135) SymType= 0, SymValue=133.
rmSetAreaElevationMinFrequency (ID= 136) SymType= 0, SymValue=134.
rmSetAreaElevationOctaves
(ID= 137) SymType= 0, SymValue=135.
rmSetAreaElevationPersistence (ID= 138) SymType= 0, SymValue=136.
rmSetAreaElevationVariation
(ID= 139) SymType= 0, SymValue=137.
rmSetAreaElevationEdgeFalloffDist (ID= 140) SymType= 0, SymValue=138.
rmSetAreaElevationNoiseBias
(ID= 141) SymType= 0, SymValue=139.
rmSetAreaReveal
(ID= 142) SymType= 0, SymValue=140.
rmSetGlobalSnow
(ID= 143) SymType= 0, SymValue=141.
rmSetGlobalRain
(ID= 144) SymType= 0, SymValue=142.
rmSetGlobalStormLength
(ID= 145) SymType= 0, SymValue=143.
rmSetWindMagnitude
(ID= 146) SymType= 0, SymValue=144.
rmTerrainInitialize
(ID= 147) SymType= 0, SymValue=145.
rmFillMapCorners
(ID= 148) SymType= 0, SymValue=146.
rmSetLightingSet
(ID= 149) SymType= 0, SymValue=147.
rmDoLightingFade
(ID= 150) SymType= 0, SymValue=148.
rmDoLightingEffect
(ID= 151) SymType= 0, SymValue=149.

rmSetGaiaCiv
(ID= 152) SymType= 0, SymValue=150.
rmAllocateSubCivs
(ID= 153) SymType= 0, SymValue=151.
rmSetSubCiv
(ID= 154) SymType= 0, SymValue=152.
rmGetCivID
(ID= 155) SymType= 0, SymValue=153.
rmAddMerc
(ID= 156) SymType= 0, SymValue=154.
rmSetPlayerLocation
(ID= 157) SymType= 0, SymValue=155.
rmSetPlayerPlacementArea
(ID= 158) SymType= 0, SymValue=156.
rmSetTeamSpacingModifier
(ID= 159) SymType= 0, SymValue=157.
rmSetPlacementTeam
(ID= 160) SymType= 0, SymValue=158.
rmSetPlacementSection
(ID= 161) SymType= 0, SymValue=159.
rmPlacePlayersCircular
(ID= 162) SymType= 0, SymValue=160.
rmPlacePlayersSquare
(ID= 163) SymType= 0, SymValue=161.
rmPlacePlayersLine
(ID= 164) SymType= 0, SymValue=162.
rmPlacePlayersRiver
(ID= 165) SymType= 0, SymValue=163.
rmPlacePlayer
(ID= 166) SymType= 0, SymValue=164.
rmSetPlayerArea
(ID= 167) SymType= 0, SymValue=165.
rmPlayerLocXFraction
(ID= 168) SymType= 0, SymValue=166.
rmPlayerLocZFraction
(ID= 169) SymType= 0, SymValue=167.
rmAddFairLoc
(ID= 170) SymType= 0, SymValue=168.
rmPlaceFairLocs
(ID= 171) SymType= 0, SymValue=169.
rmResetFairLocs
(ID= 172) SymType= 0, SymValue=170.
rmGetNumberFairLocs
(ID= 173) SymType= 0, SymValue=171.
rmFairLocXFraction
(ID= 174) SymType= 0, SymValue=172.
rmFairLocZFraction
(ID= 175) SymType= 0, SymValue=173.
rmSetPlayerResource
(ID= 176) SymType= 0, SymValue=174.
rmAddPlayerResource
(ID= 177) SymType= 0, SymValue=175.
rmMultiplyPlayerResource
(ID= 178) SymType= 0, SymValue=176.
rmGetPlayerName
(ID= 179) SymType= 0, SymValue=177.
rmGetPlayerTeam
(ID= 180) SymType= 0, SymValue=178.
rmGetPlayerCiv
(ID= 181) SymType= 0, SymValue=179.
rmGetPlayerCulture
(ID= 182) SymType= 0, SymValue=180.
rmGetNumberPlayersOnTeam
(ID= 183) SymType= 0, SymValue=181.
rmSetTeamArea
(ID= 184) SymType= 0, SymValue=182.
rmCreateBoxConstraint
(ID= 185) SymType= 0, SymValue=183.
rmCreatePieConstraint
(ID= 186) SymType= 0, SymValue=184.
rmCreateAreaOverlapConstraint (ID= 187) SymType= 0, SymValue=185.
rmCreateAreaConstraint
(ID= 188) SymType= 0, SymValue=186.
rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187.
rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188.
rmCreateEdgeConstraint
(ID= 191) SymType= 0, SymValue=189.
rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190.
rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191.
rmCreateCliffEdgeConstraint
(ID= 194) SymType= 0, SymValue=192.
rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193.
rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194.
rmCreateCliffRampConstraint
(ID= 197) SymType= 0, SymValue=195.
rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196.
rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197.
rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198.
rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199.
rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200.
rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201.
rmCreateCornerConstraint
(ID= 204) SymType= 0, SymValue=202.
rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203.
rmAddAreaConstraint
(ID= 206) SymType= 0, SymValue=204.
rmCreateHCGPConstraint
(ID= 207) SymType= 0, SymValue=205.
rmCreateHCGPSelfConstraint
(ID= 208) SymType= 0, SymValue=206.
rmCreateHCGPAllyConstraint
(ID= 209) SymType= 0, SymValue=207.
rmCreateHCGPEnemyConstraint
(ID= 210) SymType= 0, SymValue=208.
rmCreateMaxHeightConstraint
(ID= 211) SymType= 0, SymValue=209.

rmAddFairLocConstraint
(ID= 212) SymType= 0, SymValue=210.
rmAddObjectDefConstraint
(ID= 213) SymType= 0, SymValue=211.
rmDefineClass
(ID= 214) SymType= 0, SymValue=212.
rmAddAreaToClass
(ID= 215) SymType= 0, SymValue=213.
rmAddObjectDefToClass
(ID= 216) SymType= 0, SymValue=214.
rmClassID
(ID= 217) SymType= 0, SymValue=215.
rmConstraintID
(ID= 218) SymType= 0, SymValue=216.
rmCreateObjectDef
(ID= 219) SymType= 0, SymValue=217.
rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218.
rmSetObjectDefMinDistance
(ID= 221) SymType= 0, SymValue=219.
rmSetObjectDefMaxDistance
(ID= 222) SymType= 0, SymValue=220.
rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221.
rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222.
rmSetObjectDefCreateHerd
(ID= 225) SymType= 0, SymValue=223.
rmSetObjectDefHerdAngle
(ID= 226) SymType= 0, SymValue=224.
rmSetObjectDefAllowOverlap
(ID= 227) SymType= 0, SymValue=225.
rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226.
rmAddObjectDefItem
(ID= 229) SymType= 0, SymValue=227.
rmAddObjectDefItemByTypeID
(ID= 230) SymType= 0, SymValue=228.
rmPlaceObjectDefAtLoc
(ID= 231) SymType= 0, SymValue=229.
rmPlaceObjectDefAtPoint
(ID= 232) SymType= 0, SymValue=230.
rmSetObjectDefTradeRouteID
(ID= 233) SymType= 0, SymValue=231.
rmPlaceObjectDefPerPlayer
(ID= 234) SymType= 0, SymValue=232.
rmPlaceObjectDefAtAreaLoc
(ID= 235) SymType= 0, SymValue=233.
rmPlaceObjectDefInArea
(ID= 236) SymType= 0, SymValue=234.
rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235.
rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236.
rmCreateConnection
(ID= 239) SymType= 0, SymValue=237.
rmSetConnectionType
(ID= 240) SymType= 0, SymValue=238.
rmAddConnectionArea
(ID= 241) SymType= 0, SymValue=239.
rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240.
rmSetConnectionWidth
(ID= 243) SymType= 0, SymValue=241.
rmSetConnectionBaseHeight
(ID= 244) SymType= 0, SymValue=242.
rmSetConnectionCoherence
(ID= 245) SymType= 0, SymValue=243.
rmSetConnectionWarnFailure
(ID= 246) SymType= 0, SymValue=244.
rmSetConnectionHeightBlend
(ID= 247) SymType= 0, SymValue=245.
rmSetConnectionSmoothDistance (ID= 248) SymType= 0, SymValue=246.
rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247.
rmSetConnectionTerrainCost
(ID= 250) SymType= 0, SymValue=248.
rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249.
rmBuildConnection
(ID= 252) SymType= 0, SymValue=250.
rmAddConnectionToClass
(ID= 253) SymType= 0, SymValue=251.
rmAddConnectionConstraint
(ID= 254) SymType= 0, SymValue=252.
rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253.
rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254.
rmSetStatusText
(ID= 257) SymType= 0, SymValue=255.
sqrt
(ID= 258) SymType= 0, SymValue=256.
rmSetVPFile
(ID= 259) SymType= 0, SymValue=257.
rmCreateTrigger
(ID= 260) SymType= 0, SymValue=258.
rmSwitchToTrigger
(ID= 261) SymType= 0, SymValue=259.
rmTriggerID
(ID= 262) SymType= 0, SymValue=260.
rmSetTriggerPriority
(ID= 263) SymType= 0, SymValue=261.
rmSetTriggerActive
(ID= 264) SymType= 0, SymValue=262.
rmSetTriggerRunImmediately
(ID= 265) SymType= 0, SymValue=263.
rmSetTriggerLoop
(ID= 266) SymType= 0, SymValue=264.
rmAddTriggerCondition
(ID= 267) SymType= 0, SymValue=265.
rmSetTriggerConditionParam
(ID= 268) SymType= 0, SymValue=266.
rmSetTriggerConditionParamInt (ID= 269) SymType= 0, SymValue=267.
rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268.
rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.

rmAddTriggerEffect
(ID= 272) SymType= 0, SymValue=270.
rmSetTriggerEffectParam
(ID= 273) SymType= 0, SymValue=271.
rmSetTriggerEffectParamInt
(ID= 274) SymType= 0, SymValue=272.
rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273.
rmSetTriggerEffectParamArmy
(ID= 276) SymType= 0, SymValue=274.
rmCreateArmy
(ID= 277) SymType= 0, SymValue=275.
rmAddUnitsToArmy
(ID= 278) SymType= 0, SymValue=276.
rmGetNumberUnitsPlaced
(ID= 279) SymType= 0, SymValue=277.
rmGetUnitPlaced
(ID= 280) SymType= 0, SymValue=278.
rmGetUnitPlacedOfPlayer
(ID= 281) SymType= 0, SymValue=279.
rmDefineConstant
(ID= 282) SymType= 0, SymValue=280.
rmSetIgnoreForceToGaia
(ID= 283) SymType= 0, SymValue=281.
rmCreateGrouping
(ID= 284) SymType= 0, SymValue=282.
rmAddGroupingConstraint
(ID= 285) SymType= 0, SymValue=283.
rmPlaceGroupingAtLoc
(ID= 286) SymType= 0, SymValue=284.
rmPlaceGroupingAtPoint
(ID= 287) SymType= 0, SymValue=285.
rmPlaceGroupingInArea
(ID= 288) SymType= 0, SymValue=286.
rmSetGroupingMinDistance
(ID= 289) SymType= 0, SymValue=287.
rmSetGroupingMaxDistance
(ID= 290) SymType= 0, SymValue=288.
rmAddGroupingToClass
(ID= 291) SymType= 0, SymValue=289.
rmCreateTradeRoute
(ID= 292) SymType= 0, SymValue=290.
rmAddTradeRouteWaypoint
(ID= 293) SymType= 0, SymValue=291.
rmAddTradeRouteWaypointVector (ID= 294) SymType= 0, SymValue=292.
rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293.
rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294.
rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295.
rmGetTradeRouteWayPoint
(ID= 298) SymType= 0, SymValue=296.
rmBuildTradeRoute
(ID= 299) SymType= 0, SymValue=297.
rmSetHomeCityGatherPoint
(ID= 300) SymType= 0, SymValue=298.
rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299.
rmGetLowHomeCityLevel
(ID= 302) SymType= 0, SymValue=300.
rmGetAverageHomeCityLevel
(ID= 303) SymType= 0, SymValue=301.
rmGetHighHomeCityLevel
(ID= 304) SymType= 0, SymValue=302.
rmGetHomeCityLevel
(ID= 305) SymType= 0, SymValue=303.
rmGetUnitPosition
(ID= 306) SymType= 0, SymValue=304.
rmSetMapType
(ID= 307) SymType= 0, SymValue=305.
rmIsMapType
(ID= 308) SymType= 0, SymValue=306.
rmEnableLocalWater
(ID= 309) SymType= 0, SymValue=307.
rmAddClosestPointConstraint
(ID= 310) SymType= 0, SymValue=308.
rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309.
rmFindClosestPoint
(ID= 312) SymType= 0, SymValue=310.
rmFindClosestPointVector
(ID= 313) SymType= 0, SymValue=311.
rmFindCloserArea
(ID= 314) SymType= 0, SymValue=312.
rmAddAreaCliffWaypoint
(ID= 315) SymType= 0, SymValue=313.
rmAddAreaCliffRandomWaypoints (ID= 316) SymType= 0, SymValue=314.
rmSetNuggetDifficulty
(ID= 317) SymType= 0, SymValue=315.
rmSetOceanReveal
(ID= 318) SymType= 0, SymValue=316.
EXTERN$cNumberPlayers
(ID= 319) SymType= 1, SymValue=-3.
EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4.
EXTERN$cNumberTeams
(ID= 321) SymType= 1, SymValue=-5.
EXTERN$cFilename
(ID= 322) SymType= 1, SymValue=-6.
EXTERN$cCultureNature
(ID= 323) SymType= 1, SymValue=-7.
EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8.
EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9.
EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10.
EXTERN$cCultureStone
(ID= 327) SymType= 1, SymValue=-11.
EXTERN$cCultureGrass
(ID= 328) SymType= 1, SymValue=-12.
EXTERN$cCultureWood
(ID= 329) SymType= 1, SymValue=-13.
EXTERN$cCultureHide
(ID= 330) SymType= 1, SymValue=-14.
EXTERN$cCivNature
(ID= 331) SymType= 1, SymValue=-15.

EXTERN$cCivSpanish
(ID= 332) SymType= 1, SymValue=-16.
EXTERN$cCivBritish
(ID= 333) SymType= 1, SymValue=-17.
EXTERN$cCivFrench
(ID= 334) SymType= 1, SymValue=-18.
EXTERN$cCivPortuguese
(ID= 335) SymType= 1, SymValue=-19.
EXTERN$cCivDutch
(ID= 336) SymType= 1, SymValue=-20.
EXTERN$cCivRussians
(ID= 337) SymType= 1, SymValue=-21.
EXTERN$cCivGermans
(ID= 338) SymType= 1, SymValue=-22.
EXTERN$cCivOttomans
(ID= 339) SymType= 1, SymValue=-23.
EXTERN$cCivSPCAct1
(ID= 340) SymType= 1, SymValue=-24.
EXTERN$cCivSPCAct2
(ID= 341) SymType= 1, SymValue=-25.
EXTERN$cCivSPCAct3
(ID= 342) SymType= 1, SymValue=-26.
EXTERN$cCivPirate
(ID= 343) SymType= 1, SymValue=-27.
EXTERN$cCivTheCircle
(ID= 344) SymType= 1, SymValue=-28.
EXTERN$cCivNativeAmerican
(ID= 345) SymType= 1, SymValue=-29.
EXTERN$cCivAztecs
(ID= 346) SymType= 1, SymValue=-30.
EXTERN$cCivCaribs
(ID= 347) SymType= 1, SymValue=-31.
EXTERN$cCivCherokee
(ID= 348) SymType= 1, SymValue=-32.
EXTERN$cCivComanche
(ID= 349) SymType= 1, SymValue=-33.
EXTERN$cCivCree
(ID= 350) SymType= 1, SymValue=-34.
EXTERN$cCivIncas
(ID= 351) SymType= 1, SymValue=-35.
EXTERN$cCivIroquois
(ID= 352) SymType= 1, SymValue=-36.
EXTERN$cCivLakota
(ID= 353) SymType= 1, SymValue=-37.
EXTERN$cCivMaya
(ID= 354) SymType= 1, SymValue=-38.
EXTERN$cCivNootka
(ID= 355) SymType= 1, SymValue=-39.
EXTERN$cCivSeminoles
(ID= 356) SymType= 1, SymValue=-40.
EXTERN$cCivTupi
(ID= 357) SymType= 1, SymValue=-41.
EXTERN$cConnectAreas
(ID= 358) SymType= 1, SymValue=-42.
EXTERN$cConnectPlayers
(ID= 359) SymType= 1, SymValue=-43.
EXTERN$cConnectAllies
(ID= 360) SymType= 1, SymValue=-44.
EXTERN$cConnectEnemies
(ID= 361) SymType= 1, SymValue=-45.
EXTERN$cMapSize
(ID= 362) SymType= 1, SymValue=-46.
EXTERN$cMapResources
(ID= 363) SymType= 1, SymValue=-47.
EXTERN$cElevNormal
(ID= 364) SymType= 1, SymValue=-48.
EXTERN$cElevFractalSum
(ID= 365) SymType= 1, SymValue=-49.
EXTERN$cElevTurbulence
(ID= 366) SymType= 1, SymValue=-50.
EXTERN$cClusterLand
(ID= 367) SymType= 1, SymValue=-51.
EXTERN$cClusterWater
(ID= 368) SymType= 1, SymValue=-52.
EXTERN$cClusterShallowWater
(ID= 369) SymType= 1, SymValue=-53.
EXTERN$cClusterEverywhere
(ID= 370) SymType= 1, SymValue=-54.
New England
(ID= 371) SymType= 8, SymValue=0.
mercenaries.xs
(ID= 372) SymType= 8, SymValue=1.
chooseMercs
(ID= 373) SymType= 3, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L0 (ID= 374) SymType= 4, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L1 (ID= 375) SymType= 4, SymValue=1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR0 (ID= 376) SymType= 2, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L2 (ID= 377) SymType= 4, SymValue=2.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L3 (ID= 378) SymType= 4, SymValue=3.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR1 (ID= 379) SymType= 2, SymValue=1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L4 (ID= 380) SymType= 4, SymValue=4.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L5 (ID= 381) SymType= 4, SymValue=5.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR2 (ID= 382) SymType= 2, SymValue=2.

C:\Program Files (x86)\Microsoft Games\Age of Empires


eMercs0$L6 (ID= 383) SymType= 4, SymValue=6.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L7 (ID= 384) SymType= 4, SymValue=7.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR3 (ID= 385) SymType= 2, SymValue=3.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L8 (ID= 386) SymType= 4, SymValue=8.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L9 (ID= 387) SymType= 4, SymValue=9.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR4 (ID= 388) SymType= 2, SymValue=4.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L10 (ID= 389) SymType= 4, SymValue=10.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L11 (ID= 390) SymType= 4, SymValue=11.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR5 (ID= 391) SymType= 2, SymValue=5.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR6 (ID= 392) SymType= 2, SymValue=6.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L12 (ID= 393) SymType= 4, SymValue=12.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L13 (ID= 394) SymType= 4, SymValue=13.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR7 (ID= 395) SymType= 2, SymValue=7.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L14 (ID= 396) SymType= 4, SymValue=14.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L15 (ID= 397) SymType= 4, SymValue=15.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR8 (ID= 398) SymType= 2, SymValue=8.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L16 (ID= 399) SymType= 4, SymValue=16.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L17 (ID= 400) SymType= 4, SymValue=17.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR9 (ID= 401) SymType= 2, SymValue=9.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L18 (ID= 402) SymType= 4, SymValue=18.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L19 (ID= 403) SymType= 4, SymValue=19.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR10 (ID= 404) SymType= 2, SymValue=10.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L20 (ID= 405) SymType= 4, SymValue=20.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L21 (ID= 406) SymType= 4, SymValue=21.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR11 (ID= 407) SymType= 2, SymValue=11.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L22 (ID= 408) SymType= 4, SymValue=22.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L23 (ID= 409) SymType= 4, SymValue=23.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR12 (ID= 410) SymType= 2, SymValue=12.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L24 (ID= 411) SymType= 4, SymValue=24.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L25 (ID= 412) SymType= 4, SymValue=25.

III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos

C:\Program Files (x86)\Microsoft Games\Age of Empires


eMercs0$TEMPVAR13 (ID= 413) SymType= 2, SymValue=13.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L26 (ID= 414) SymType= 4, SymValue=26.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L27 (ID= 415) SymType= 4, SymValue=27.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR14 (ID= 416) SymType= 2, SymValue=14.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR15 (ID= 417) SymType= 2, SymValue=15.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L28 (ID= 418) SymType= 4, SymValue=28.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L29 (ID= 419) SymType= 4, SymValue=29.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR16 (ID= 420) SymType= 2, SymValue=16.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L30 (ID= 421) SymType= 4, SymValue=30.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L31 (ID= 422) SymType= 4, SymValue=31.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR17 (ID= 423) SymType= 2, SymValue=17.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L32 (ID= 424) SymType= 4, SymValue=32.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L33 (ID= 425) SymType= 4, SymValue=33.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR18 (ID= 426) SymType= 2, SymValue=18.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L34 (ID= 427) SymType= 4, SymValue=34.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L35 (ID= 428) SymType= 4, SymValue=35.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR19 (ID= 429) SymType= 2, SymValue=19.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L36 (ID= 430) SymType= 4, SymValue=36.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L37 (ID= 431) SymType= 4, SymValue=37.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR20 (ID= 432) SymType= 2, SymValue=20.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L38 (ID= 433) SymType= 4, SymValue=38.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L39 (ID= 434) SymType= 4, SymValue=39.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR21 (ID= 435) SymType= 2, SymValue=21.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L40 (ID= 436) SymType= 4, SymValue=40.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L41 (ID= 437) SymType= 4, SymValue=41.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR22 (ID= 438) SymType= 2, SymValue=22.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L42 (ID= 439) SymType= 4, SymValue=42.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L43 (ID= 440) SymType= 4, SymValue=43.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR23 (ID= 441) SymType= 2, SymValue=23.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR24 (ID= 442) SymType= 2, SymValue=24.

III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos


eMercs0$L44 (ID= 443) SymType= 4, SymValue=44.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L45 (ID= 444) SymType= 4, SymValue=45.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR25 (ID= 445) SymType= 2, SymValue=25.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L46 (ID= 446) SymType= 4, SymValue=46.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L47 (ID= 447) SymType= 4, SymValue=47.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR26 (ID= 448) SymType= 2, SymValue=26.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L48 (ID= 449) SymType= 4, SymValue=48.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L49 (ID= 450) SymType= 4, SymValue=49.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR27 (ID= 451) SymType= 2, SymValue=27.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L50 (ID= 452) SymType= 4, SymValue=50.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L51 (ID= 453) SymType= 4, SymValue=51.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR28 (ID= 454) SymType= 2, SymValue=28.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR29 (ID= 455) SymType= 2, SymValue=29.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L52 (ID= 456) SymType= 4, SymValue=52.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L53 (ID= 457) SymType= 4, SymValue=53.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR30 (ID= 458) SymType= 2, SymValue=30.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR31 (ID= 459) SymType= 2, SymValue=31.
main
(ID= 460) SymType= 3, SymValue=1.
New England$main1$TEMPVAR0
(ID= 461) SymType= 2, SymValue=0.
New England$main1$subCiv0
(ID= 462) SymType= 2, SymValue=1.
New England$main1$subCiv1
(ID= 463) SymType= 2, SymValue=2.
New England$main1$subCiv2
(ID= 464) SymType= 2, SymValue=3.
New England$main1$subCiv3
(ID= 465) SymType= 2, SymValue=4.
New England$main1$vpLocation (ID= 466) SymType= 2, SymValue=5.
New England$main1$whichVariation (ID= 467) SymType= 2, SymValue=6.
New England$main1$whichNative (ID= 468) SymType= 2, SymValue=7.
New England$main1$L54
(ID= 469) SymType= 4, SymValue=54.
New England$main1$L55
(ID= 470) SymType= 4, SymValue=55.
New England$main1$TEMPVAR8
(ID= 471) SymType= 2, SymValue=8.
New England$main1$TEMPVAR9
(ID= 472) SymType= 2, SymValue=9.
New England$main1$TEMPVAR10
(ID= 473) SymType= 2, SymValue=10.
New England$main1$TEMPVAR11
(ID= 474) SymType= 2, SymValue=11.
New England$main1$TEMPVAR12
(ID= 475) SymType= 2, SymValue=12.
New England$main1$TEMPVAR13
(ID= 476) SymType= 2, SymValue=13.
New England$main1$TEMPVAR14
(ID= 477) SymType= 2, SymValue=14.
New England$main1$TEMPVAR15
(ID= 478) SymType= 2, SymValue=15.
New England$main1$TEMPVAR16
(ID= 479) SymType= 2, SymValue=16.
New England$main1$TEMPVAR17
(ID= 480) SymType= 2, SymValue=17.
New England$main1$TEMPVAR18
(ID= 481) SymType= 2, SymValue=18.
New England$main1$TEMPVAR19
(ID= 482) SymType= 2, SymValue=19.
New England$main1$TEMPVAR20
(ID= 483) SymType= 2, SymValue=20.
New England$main1$handedness (ID= 484) SymType= 2, SymValue=21.
New England$main1$playerTiles (ID= 485) SymType= 2, SymValue=22.

New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New

England$main1$L56
(ID= 486) SymType= 4, SymValue=56.
England$main1$L57
(ID= 487) SymType= 4, SymValue=57.
England$main1$TEMPVAR23
(ID= 488) SymType= 2, SymValue=23.
England$main1$size
(ID= 489) SymType= 2, SymValue=24.
England$main1$TEMPVAR25
(ID= 490) SymType= 2, SymValue=25.
England$main1$TEMPVAR26
(ID= 491) SymType= 2, SymValue=26.
England$main1$TEMPVAR27
(ID= 492) SymType= 2, SymValue=27.
England$main1$TEMPVAR28
(ID= 493) SymType= 2, SymValue=28.
England$main1$TEMPVAR29
(ID= 494) SymType= 2, SymValue=29.
England$main1$TEMPVAR30
(ID= 495) SymType= 2, SymValue=30.
England$main1$TEMPVAR31
(ID= 496) SymType= 2, SymValue=31.
England$main1$TEMPVAR32
(ID= 497) SymType= 2, SymValue=32.
England$main1$classPlayer (ID= 498) SymType= 2, SymValue=33.
England$main1$TEMPVAR34
(ID= 499) SymType= 2, SymValue=34.
England$main1$TEMPVAR35
(ID= 500) SymType= 2, SymValue=35.
England$main1$TEMPVAR36
(ID= 501) SymType= 2, SymValue=36.
England$main1$TEMPVAR37
(ID= 502) SymType= 2, SymValue=37.
England$main1$classbigContinent (ID= 503) SymType= 2, SymValue=38.
England$main1$TEMPVAR39
(ID= 504) SymType= 2, SymValue=39.
England$main1$TEMPVAR40
(ID= 505) SymType= 2, SymValue=40.
England$main1$TEMPVAR41
(ID= 506) SymType= 2, SymValue=41.
England$main1$TEMPVAR42
(ID= 507) SymType= 2, SymValue=42.
England$main1$TEMPVAR43
(ID= 508) SymType= 2, SymValue=43.
England$main1$TEMPVAR44
(ID= 509) SymType= 2, SymValue=44.
England$main1$TEMPVAR45
(ID= 510) SymType= 2, SymValue=45.
England$main1$TEMPVAR46
(ID= 511) SymType= 2, SymValue=46.
England$main1$TEMPVAR47
(ID= 512) SymType= 2, SymValue=47.
England$main1$playerEdgeConstraint (ID= 513) SymType= 2, SymValue=48.
England$main1$TEMPVAR49
(ID= 514) SymType= 2, SymValue=49.
England$main1$longPlayerConstraint (ID= 515) SymType= 2, SymValue=50.
England$main1$TEMPVAR51
(ID= 516) SymType= 2, SymValue=51.
England$main1$playerConstraint (ID= 517) SymType= 2, SymValue=52.
England$main1$TEMPVAR53
(ID= 518) SymType= 2, SymValue=53.
England$main1$smallMapPlayerConstraint (ID= 519) SymType= 2, SymValue=54.
England$main1$TEMPVAR55
(ID= 520) SymType= 2, SymValue=55.
England$main1$Northwestward (ID= 521) SymType= 2, SymValue=56.
England$main1$TEMPVAR57
(ID= 522) SymType= 2, SymValue=57.
England$main1$Southeastward (ID= 523) SymType= 2, SymValue=58.
England$main1$TEMPVAR59
(ID= 524) SymType= 2, SymValue=59.
England$main1$bigContinentConstraint (ID= 525) SymType= 2, SymValue=60.
England$main1$TEMPVAR61
(ID= 526) SymType= 2, SymValue=61.
England$main1$forestConstraint (ID= 527) SymType= 2, SymValue=62.
England$main1$TEMPVAR63
(ID= 528) SymType= 2, SymValue=63.
England$main1$TEMPVAR64
(ID= 529) SymType= 2, SymValue=64.
England$main1$avoidDeer
(ID= 530) SymType= 2, SymValue=65.
England$main1$TEMPVAR66
(ID= 531) SymType= 2, SymValue=66.
England$main1$TEMPVAR67
(ID= 532) SymType= 2, SymValue=67.
England$main1$avoidFastCoin (ID= 533) SymType= 2, SymValue=68.
England$main1$TEMPVAR69
(ID= 534) SymType= 2, SymValue=69.
England$main1$TEMPVAR70
(ID= 535) SymType= 2, SymValue=70.
England$main1$avoidCoin
(ID= 536) SymType= 2, SymValue=71.
England$main1$TEMPVAR72
(ID= 537) SymType= 2, SymValue=72.
England$main1$TEMPVAR73
(ID= 538) SymType= 2, SymValue=73.
England$main1$avoidNugget (ID= 539) SymType= 2, SymValue=74.
England$main1$TEMPVAR75
(ID= 540) SymType= 2, SymValue=75.
England$main1$TEMPVAR76
(ID= 541) SymType= 2, SymValue=76.
England$main1$avoidPlayerNugget (ID= 542) SymType= 2, SymValue=77.
England$main1$TEMPVAR78
(ID= 543) SymType= 2, SymValue=78.
England$main1$TEMPVAR79
(ID= 544) SymType= 2, SymValue=79.
England$main1$avoidNuggetSmall (ID= 545) SymType= 2, SymValue=80.

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England$main1$TEMPVAR81
(ID= 546) SymType= 2, SymValue=81.
England$main1$TEMPVAR82
(ID= 547) SymType= 2, SymValue=82.
England$main1$avoidImpassableLand (ID= 548) SymType= 2, SymValue=83.
England$main1$TEMPVAR84
(ID= 549) SymType= 2, SymValue=84.
England$main1$TEMPVAR85
(ID= 550) SymType= 2, SymValue=85.
England$main1$shortAvoidImpassableLand (ID= 551) SymType= 2, SymValue=86.
England$main1$TEMPVAR87
(ID= 552) SymType= 2, SymValue=87.
England$main1$TEMPVAR88
(ID= 553) SymType= 2, SymValue=88.
England$main1$avoidCliffs (ID= 554) SymType= 2, SymValue=89.
England$main1$TEMPVAR90
(ID= 555) SymType= 2, SymValue=90.
England$main1$TEMPVAR91
(ID= 556) SymType= 2, SymValue=91.
England$main1$patchConstraint (ID= 557) SymType= 2, SymValue=92.
England$main1$TEMPVAR93
(ID= 558) SymType= 2, SymValue=93.
England$main1$TEMPVAR94
(ID= 559) SymType= 2, SymValue=94.
England$main1$wallConstraint (ID= 560) SymType= 2, SymValue=95.
England$main1$TEMPVAR96
(ID= 561) SymType= 2, SymValue=96.
England$main1$TEMPVAR97
(ID= 562) SymType= 2, SymValue=97.
England$main1$avoidSheep (ID= 563) SymType= 2, SymValue=98.
England$main1$TEMPVAR99
(ID= 564) SymType= 2, SymValue=99.
England$main1$TEMPVAR100 (ID= 565) SymType= 2, SymValue=100.
England$main1$cornerConstraint0 (ID= 566) SymType= 2, SymValue=101.
England$main1$TEMPVAR102 (ID= 567) SymType= 2, SymValue=102.
England$main1$cornerConstraint1 (ID= 568) SymType= 2, SymValue=103.
England$main1$TEMPVAR104 (ID= 569) SymType= 2, SymValue=104.
England$main1$cornerConstraint2 (ID= 570) SymType= 2, SymValue=105.
England$main1$TEMPVAR106 (ID= 571) SymType= 2, SymValue=106.
England$main1$cornerConstraint3 (ID= 572) SymType= 2, SymValue=107.
England$main1$TEMPVAR108 (ID= 573) SymType= 2, SymValue=108.
England$main1$avoidStartingUnits (ID= 574) SymType= 2, SymValue=109.
England$main1$TEMPVAR110 (ID= 575) SymType= 2, SymValue=110.
England$main1$TEMPVAR111 (ID= 576) SymType= 2, SymValue=111.
England$main1$avoidStartingUnitsSmall (ID= 577) SymType= 2, SymValue=112.
England$main1$TEMPVAR113 (ID= 578) SymType= 2, SymValue=113.
England$main1$TEMPVAR114 (ID= 579) SymType= 2, SymValue=114.
England$main1$shipVsShip (ID= 580) SymType= 2, SymValue=115.
England$main1$TEMPVAR116 (ID= 581) SymType= 2, SymValue=116.
England$main1$TEMPVAR117 (ID= 582) SymType= 2, SymValue=117.
England$main1$avoidAll
(ID= 583) SymType= 2, SymValue=118.
England$main1$TEMPVAR119 (ID= 584) SymType= 2, SymValue=119.
England$main1$TEMPVAR120 (ID= 585) SymType= 2, SymValue=120.
England$main1$avoidTradeRoute (ID= 586) SymType= 2, SymValue=121.
England$main1$TEMPVAR122 (ID= 587) SymType= 2, SymValue=122.
England$main1$avoidImportantItem (ID= 588) SymType= 2, SymValue=123.
England$main1$TEMPVAR124 (ID= 589) SymType= 2, SymValue=124.
England$main1$TEMPVAR125 (ID= 590) SymType= 2, SymValue=125.
England$main1$avoidSocket (ID= 591) SymType= 2, SymValue=126.
England$main1$TEMPVAR127 (ID= 592) SymType= 2, SymValue=127.
England$main1$TEMPVAR128 (ID= 593) SymType= 2, SymValue=128.
England$main1$avoidWater4 (ID= 594) SymType= 2, SymValue=129.
England$main1$TEMPVAR130 (ID= 595) SymType= 2, SymValue=130.
England$main1$TEMPVAR131 (ID= 596) SymType= 2, SymValue=131.
England$main1$avoidWater15 (ID= 597) SymType= 2, SymValue=132.
England$main1$TEMPVAR133 (ID= 598) SymType= 2, SymValue=133.
England$main1$TEMPVAR134 (ID= 599) SymType= 2, SymValue=134.
England$main1$avoidWater20 (ID= 600) SymType= 2, SymValue=135.
England$main1$TEMPVAR136 (ID= 601) SymType= 2, SymValue=136.
England$main1$TEMPVAR137 (ID= 602) SymType= 2, SymValue=137.
England$main1$avoidWater30 (ID= 603) SymType= 2, SymValue=138.
England$main1$TEMPVAR139 (ID= 604) SymType= 2, SymValue=139.
England$main1$TEMPVAR140 (ID= 605) SymType= 2, SymValue=140.

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England$main1$avoidWater40 (ID= 606) SymType= 2, SymValue=141.


England$main1$TEMPVAR142 (ID= 607) SymType= 2, SymValue=142.
England$main1$TEMPVAR143 (ID= 608) SymType= 2, SymValue=143.
England$main1$flagLand
(ID= 609) SymType= 2, SymValue=144.
England$main1$TEMPVAR145 (ID= 610) SymType= 2, SymValue=145.
England$main1$TEMPVAR146 (ID= 611) SymType= 2, SymValue=146.
England$main1$flagVsFlag (ID= 612) SymType= 2, SymValue=147.
England$main1$TEMPVAR148 (ID= 613) SymType= 2, SymValue=148.
England$main1$TEMPVAR149 (ID= 614) SymType= 2, SymValue=149.
England$main1$flagEdgeConstraint (ID= 615) SymType= 2, SymValue=150.
England$main1$TEMPVAR151 (ID= 616) SymType= 2, SymValue=151.
England$main1$circleConstraint (ID= 617) SymType= 2, SymValue=152.
England$main1$TEMPVAR153 (ID= 618) SymType= 2, SymValue=153.
England$main1$whaleLand
(ID= 619) SymType= 2, SymValue=154.
England$main1$TEMPVAR155 (ID= 620) SymType= 2, SymValue=155.
England$main1$TEMPVAR156 (ID= 621) SymType= 2, SymValue=156.
England$main1$TEMPVAR157 (ID= 622) SymType= 2, SymValue=157.
England$main1$TEMPVAR158 (ID= 623) SymType= 2, SymValue=158.
England$main1$bigContinentID (ID= 624) SymType= 2, SymValue=159.
England$main1$TEMPVAR160 (ID= 625) SymType= 2, SymValue=160.
England$main1$TEMPVAR161 (ID= 626) SymType= 2, SymValue=161.
England$main1$TEMPVAR162 (ID= 627) SymType= 2, SymValue=162.
England$main1$smallContinent1ID (ID= 628) SymType= 2, SymValue=163.
England$main1$TEMPVAR164 (ID= 629) SymType= 2, SymValue=164.
England$main1$TEMPVAR165 (ID= 630) SymType= 2, SymValue=165.
England$main1$TEMPVAR166 (ID= 631) SymType= 2, SymValue=166.
England$main1$smallContinent2ID (ID= 632) SymType= 2, SymValue=167.
England$main1$TEMPVAR168 (ID= 633) SymType= 2, SymValue=168.
England$main1$TEMPVAR169 (ID= 634) SymType= 2, SymValue=169.
England$main1$L58
(ID= 635) SymType= 4, SymValue=58.
England$main1$L59
(ID= 636) SymType= 4, SymValue=59.
England$main1$playerFraction (ID= 637) SymType= 2, SymValue=170.
England$main1$i
(ID= 638) SymType= 2, SymValue=171.
England$main1$L60
(ID= 639) SymType= 4, SymValue=60.
England$main1$L61
(ID= 640) SymType= 4, SymValue=61.
England$main1$L62
(ID= 641) SymType= 4, SymValue=62.
England$main1$id
(ID= 642) SymType= 2, SymValue=172.
England$main1$TEMPVAR173 (ID= 643) SymType= 2, SymValue=173.
England$main1$TEMPVAR174 (ID= 644) SymType= 2, SymValue=174.
England$main1$tradeRouteID (ID= 645) SymType= 2, SymValue=175.
England$main1$socketID
(ID= 646) SymType= 2, SymValue=176.
England$main1$TEMPVAR177 (ID= 647) SymType= 2, SymValue=177.
England$main1$TEMPVAR178 (ID= 648) SymType= 2, SymValue=178.
England$main1$TEMPVAR179 (ID= 649) SymType= 2, SymValue=179.
England$main1$L63
(ID= 650) SymType= 4, SymValue=63.
England$main1$L64
(ID= 651) SymType= 4, SymValue=64.
England$main1$L65
(ID= 652) SymType= 4, SymValue=65.
England$main1$L66
(ID= 653) SymType= 4, SymValue=66.
England$main1$L67
(ID= 654) SymType= 4, SymValue=67.
England$main1$L68
(ID= 655) SymType= 4, SymValue=68.
England$main1$placedTradeRoute (ID= 656) SymType= 2, SymValue=180.
England$main1$TEMPVAR181 (ID= 657) SymType= 2, SymValue=181.
England$main1$L69
(ID= 658) SymType= 4, SymValue=69.
England$main1$L70
(ID= 659) SymType= 4, SymValue=70.
England$main1$TEMPVAR182 (ID= 660) SymType= 2, SymValue=182.
England$main1$socketLoc
(ID= 661) SymType= 2, SymValue=183.
England$main1$lakeClass
(ID= 662) SymType= 2, SymValue=184.
England$main1$TEMPVAR185 (ID= 663) SymType= 2, SymValue=185.
England$main1$lakeConstraint (ID= 664) SymType= 2, SymValue=186.
England$main1$TEMPVAR187 (ID= 665) SymType= 2, SymValue=187.

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England$main1$TEMPVAR188 (ID= 666) SymType= 2, SymValue=188.


England$main1$extraLakes (ID= 667) SymType= 2, SymValue=189.
England$main1$smalllakeID (ID= 668) SymType= 2, SymValue=190.
England$main1$TEMPVAR191 (ID= 669) SymType= 2, SymValue=191.
England$main1$L71
(ID= 670) SymType= 4, SymValue=71.
England$main1$L72
(ID= 671) SymType= 4, SymValue=72.
England$main1$L73
(ID= 672) SymType= 4, SymValue=73.
England$main1$L74
(ID= 673) SymType= 4, SymValue=74.
England$main1$TEMPVAR192 (ID= 674) SymType= 2, SymValue=192.
England$main1$smalllakeID2 (ID= 675) SymType= 2, SymValue=193.
England$main1$TEMPVAR194 (ID= 676) SymType= 2, SymValue=194.
England$main1$L75
(ID= 677) SymType= 4, SymValue=75.
England$main1$L76
(ID= 678) SymType= 4, SymValue=76.
England$main1$TEMPVAR195 (ID= 679) SymType= 2, SymValue=195.
England$main1$L77
(ID= 680) SymType= 4, SymValue=77.
England$main1$L78
(ID= 681) SymType= 4, SymValue=78.
England$main1$smallLakeID3 (ID= 682) SymType= 2, SymValue=196.
England$main1$TEMPVAR197 (ID= 683) SymType= 2, SymValue=197.
England$main1$TEMPVAR198 (ID= 684) SymType= 2, SymValue=198.
England$main1$smallLakeID4 (ID= 685) SymType= 2, SymValue=199.
England$main1$TEMPVAR200 (ID= 686) SymType= 2, SymValue=200.
England$main1$TEMPVAR201 (ID= 687) SymType= 2, SymValue=201.
England$main1$bonusIslandID1 (ID= 688) SymType= 2, SymValue=202.
England$main1$TEMPVAR203 (ID= 689) SymType= 2, SymValue=203.
England$main1$TEMPVAR204 (ID= 690) SymType= 2, SymValue=204.
England$main1$TEMPVAR205 (ID= 691) SymType= 2, SymValue=205.
England$main1$L79
(ID= 692) SymType= 4, SymValue=79.
England$main1$L80
(ID= 693) SymType= 4, SymValue=80.
England$main1$L81
(ID= 694) SymType= 4, SymValue=81.
England$main1$L82
(ID= 695) SymType= 4, SymValue=82.
England$main1$bonusIslandID2 (ID= 696) SymType= 2, SymValue=206.
England$main1$TEMPVAR207 (ID= 697) SymType= 2, SymValue=207.
England$main1$TEMPVAR208 (ID= 698) SymType= 2, SymValue=208.
England$main1$TEMPVAR209 (ID= 699) SymType= 2, SymValue=209.
England$main1$TEMPVAR210 (ID= 700) SymType= 2, SymValue=210.
England$main1$NativeVillageLoc (ID= 701) SymType= 2, SymValue=211.
England$main1$iroquoisVillageAID (ID= 702) SymType= 2, SymValue=212.
England$main1$iroquoisVillageType (ID= 703) SymType= 2, SymValue=213.
England$main1$L83
(ID= 704) SymType= 4, SymValue=83.
England$main1$L84
(ID= 705) SymType= 4, SymValue=84.
England$main1$TEMPVAR214 (ID= 706) SymType= 2, SymValue=214.
England$main1$TEMPVAR215 (ID= 707) SymType= 2, SymValue=215.
England$main1$TEMPVAR216 (ID= 708) SymType= 2, SymValue=216.
England$main1$TEMPVAR217 (ID= 709) SymType= 2, SymValue=217.
England$main1$TEMPVAR218 (ID= 710) SymType= 2, SymValue=218.
England$main1$L85
(ID= 711) SymType= 4, SymValue=85.
England$main1$L86
(ID= 712) SymType= 4, SymValue=86.
England$main1$L87
(ID= 713) SymType= 4, SymValue=87.
England$main1$L88
(ID= 714) SymType= 4, SymValue=88.
England$main1$iroquoisVillageBID (ID= 715) SymType= 2, SymValue=219.
England$main1$L89
(ID= 716) SymType= 4, SymValue=89.
England$main1$L90
(ID= 717) SymType= 4, SymValue=90.
England$main1$TEMPVAR220 (ID= 718) SymType= 2, SymValue=220.
England$main1$TEMPVAR221 (ID= 719) SymType= 2, SymValue=221.
England$main1$TEMPVAR222 (ID= 720) SymType= 2, SymValue=222.
England$main1$TEMPVAR223 (ID= 721) SymType= 2, SymValue=223.
England$main1$TEMPVAR224 (ID= 722) SymType= 2, SymValue=224.
England$main1$L91
(ID= 723) SymType= 4, SymValue=91.
England$main1$L92
(ID= 724) SymType= 4, SymValue=92.
England$main1$L93
(ID= 725) SymType= 4, SymValue=93.

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England$main1$L94
(ID= 726) SymType= 4, SymValue=94.
England$main1$L95
(ID= 727) SymType= 4, SymValue=95.
England$main1$L96
(ID= 728) SymType= 4, SymValue=96.
England$main1$startingUnits (ID= 729) SymType= 2, SymValue=225.
England$main1$TEMPVAR226 (ID= 730) SymType= 2, SymValue=226.
England$main1$startingTCID (ID= 731) SymType= 2, SymValue=227.
England$main1$TEMPVAR228 (ID= 732) SymType= 2, SymValue=228.
England$main1$L97
(ID= 733) SymType= 4, SymValue=97.
England$main1$L98
(ID= 734) SymType= 4, SymValue=98.
England$main1$TEMPVAR229 (ID= 735) SymType= 2, SymValue=229.
England$main1$TEMPVAR230 (ID= 736) SymType= 2, SymValue=230.
England$main1$TEMPVAR231 (ID= 737) SymType= 2, SymValue=231.
England$main1$silverType (ID= 738) SymType= 2, SymValue=232.
England$main1$playerGoldID (ID= 739) SymType= 2, SymValue=233.
England$main1$StartAreaTreeID (ID= 740) SymType= 2, SymValue=234.
England$main1$TEMPVAR235 (ID= 741) SymType= 2, SymValue=235.
England$main1$TEMPVAR236 (ID= 742) SymType= 2, SymValue=236.
England$main1$StartBerryBushID (ID= 743) SymType= 2, SymValue=237.
England$main1$TEMPVAR238 (ID= 744) SymType= 2, SymValue=238.
England$main1$TEMPVAR239 (ID= 745) SymType= 2, SymValue=239.
England$main1$playerNuggetID (ID= 746) SymType= 2, SymValue=240.
England$main1$TEMPVAR241 (ID= 747) SymType= 2, SymValue=241.
England$main1$TEMPVAR242 (ID= 748) SymType= 2, SymValue=242.
England$main1$TEMPVAR243 (ID= 749) SymType= 2, SymValue=243.
England$main1$waterFlagID (ID= 750) SymType= 2, SymValue=244.
England$main1$L99
(ID= 751) SymType= 4, SymValue=99.
England$main1$L100
(ID= 752) SymType= 4, SymValue=100.
England$main1$L101
(ID= 753) SymType= 4, SymValue=101.
England$main1$TEMPVAR245 (ID= 754) SymType= 2, SymValue=245.
England$main1$TEMPVAR246 (ID= 755) SymType= 2, SymValue=246.
England$main1$TEMPVAR247 (ID= 756) SymType= 2, SymValue=247.
England$main1$TEMPVAR248 (ID= 757) SymType= 2, SymValue=248.
England$main1$TCLocation (ID= 758) SymType= 2, SymValue=249.
England$main1$closestPoint (ID= 759) SymType= 2, SymValue=250.
England$main1$TEMPVAR251 (ID= 760) SymType= 2, SymValue=251.
England$main1$nuggetID
(ID= 761) SymType= 2, SymValue=252.
England$main1$TEMPVAR253 (ID= 762) SymType= 2, SymValue=253.
England$main1$TEMPVAR254 (ID= 763) SymType= 2, SymValue=254.
England$main1$whichCrate (ID= 764) SymType= 2, SymValue=255.
England$main1$islandCrateID (ID= 765) SymType= 2, SymValue=256.
England$main1$TEMPVAR257 (ID= 766) SymType= 2, SymValue=257.
England$main1$L102
(ID= 767) SymType= 4, SymValue=102.
England$main1$L103
(ID= 768) SymType= 4, SymValue=103.
England$main1$TEMPVAR258 (ID= 769) SymType= 2, SymValue=258.
England$main1$L104
(ID= 770) SymType= 4, SymValue=104.
England$main1$L105
(ID= 771) SymType= 4, SymValue=105.
England$main1$TEMPVAR259 (ID= 772) SymType= 2, SymValue=259.
England$main1$TEMPVAR260 (ID= 773) SymType= 2, SymValue=260.
England$main1$L106
(ID= 774) SymType= 4, SymValue=106.
England$main1$L107
(ID= 775) SymType= 4, SymValue=107.
England$main1$islandNativeID (ID= 776) SymType= 2, SymValue=261.
England$main1$TEMPVAR262 (ID= 777) SymType= 2, SymValue=262.
England$main1$TEMPVAR263 (ID= 778) SymType= 2, SymValue=263.
England$main1$L108
(ID= 779) SymType= 4, SymValue=108.
England$main1$L109
(ID= 780) SymType= 4, SymValue=109.
England$main1$fishVsFishID (ID= 781) SymType= 2, SymValue=264.
England$main1$TEMPVAR265 (ID= 782) SymType= 2, SymValue=265.
England$main1$TEMPVAR266 (ID= 783) SymType= 2, SymValue=266.
England$main1$fishLand
(ID= 784) SymType= 2, SymValue=267.
England$main1$TEMPVAR268 (ID= 785) SymType= 2, SymValue=268.

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England$main1$TEMPVAR269 (ID= 786) SymType= 2, SymValue=269.


England$main1$whaleVsWhaleID (ID= 787) SymType= 2, SymValue=270.
England$main1$TEMPVAR271 (ID= 788) SymType= 2, SymValue=271.
England$main1$TEMPVAR272 (ID= 789) SymType= 2, SymValue=272.
England$main1$fishID
(ID= 790) SymType= 2, SymValue=273.
England$main1$TEMPVAR274 (ID= 791) SymType= 2, SymValue=274.
England$main1$TEMPVAR275 (ID= 792) SymType= 2, SymValue=275.
England$main1$whaleID
(ID= 793) SymType= 2, SymValue=276.
England$main1$TEMPVAR277 (ID= 794) SymType= 2, SymValue=277.
England$main1$TEMPVAR278 (ID= 795) SymType= 2, SymValue=278.
England$main1$TEMPVAR279 (ID= 796) SymType= 2, SymValue=279.
England$main1$silverID
(ID= 797) SymType= 2, SymValue=280.
England$main1$silverCount (ID= 798) SymType= 2, SymValue=281.
England$main1$TEMPVAR282 (ID= 799) SymType= 2, SymValue=282.
England$main1$L110
(ID= 800) SymType= 4, SymValue=110.
England$main1$L111
(ID= 801) SymType= 4, SymValue=111.
England$main1$L112
(ID= 802) SymType= 4, SymValue=112.
England$main1$TEMPVAR283 (ID= 803) SymType= 2, SymValue=283.
England$main1$TEMPVAR284 (ID= 804) SymType= 2, SymValue=284.
England$main1$forestTreeID (ID= 805) SymType= 2, SymValue=285.
England$main1$numTries
(ID= 806) SymType= 2, SymValue=286.
England$main1$failCount
(ID= 807) SymType= 2, SymValue=287.
England$main1$L113
(ID= 808) SymType= 4, SymValue=113.
England$main1$L114
(ID= 809) SymType= 4, SymValue=114.
England$main1$L115
(ID= 810) SymType= 4, SymValue=115.
England$main1$forest
(ID= 811) SymType= 2, SymValue=288.
England$main1$TEMPVAR289 (ID= 812) SymType= 2, SymValue=289.
England$main1$TEMPVAR290 (ID= 813) SymType= 2, SymValue=290.
England$main1$TEMPVAR291 (ID= 814) SymType= 2, SymValue=291.
England$main1$TEMPVAR292 (ID= 815) SymType= 2, SymValue=292.
England$main1$L116
(ID= 816) SymType= 4, SymValue=116.
England$main1$L117
(ID= 817) SymType= 4, SymValue=117.
England$main1$L118
(ID= 818) SymType= 4, SymValue=118.
England$main1$L119
(ID= 819) SymType= 4, SymValue=119.
England$main1$TEMPVAR293 (ID= 820) SymType= 2, SymValue=293.
England$main1$deerID
(ID= 821) SymType= 2, SymValue=294.
England$main1$TEMPVAR295 (ID= 822) SymType= 2, SymValue=295.
England$main1$bonusChance (ID= 823) SymType= 2, SymValue=296.
England$main1$L120
(ID= 824) SymType= 4, SymValue=120.
England$main1$L121
(ID= 825) SymType= 4, SymValue=121.
England$main1$TEMPVAR297 (ID= 826) SymType= 2, SymValue=297.
England$main1$TEMPVAR298 (ID= 827) SymType= 2, SymValue=298.
England$main1$TEMPVAR299 (ID= 828) SymType= 2, SymValue=299.
England$main1$sheepID
(ID= 829) SymType= 2, SymValue=300.
England$main1$TEMPVAR301 (ID= 830) SymType= 2, SymValue=301.
England$main1$TEMPVAR302 (ID= 831) SymType= 2, SymValue=302.
England$main1$TEMPVAR303 (ID= 832) SymType= 2, SymValue=303.
England$main1$stoneWallType (ID= 833) SymType= 2, SymValue=304.
England$main1$stoneWallID (ID= 834) SymType= 2, SymValue=305.
England$main1$stoneWallCount (ID= 835) SymType= 2, SymValue=306.
England$main1$TEMPVAR307 (ID= 836) SymType= 2, SymValue=307.
England$main1$L122
(ID= 837) SymType= 4, SymValue=122.
England$main1$L123
(ID= 838) SymType= 4, SymValue=123.
England$main1$L124
(ID= 839) SymType= 4, SymValue=124.
England$main1$TEMPVAR308 (ID= 840) SymType= 2, SymValue=308.
England$main1$TEMPVAR309 (ID= 841) SymType= 2, SymValue=309.
England$main1$TEMPVAR310 (ID= 842) SymType= 2, SymValue=310.

54 'Global (as in not in a function)' Variables:


EXTERN$cInvalidVector
(SymID= 0), VECTOR, Value=(-1.000000, -1.0000

00, -1.000000).
EXTERN$cOriginVector
, 0.000000).
EXTERN$cNumberPlayers
EXTERN$cNumberNonGaiaPlayers
EXTERN$cNumberTeams
EXTERN$cFilename
EXTERN$cCultureNature
EXTERN$cCultureWesternEurope
EXTERN$cCultureMediterranean
EXTERN$cCultureEasternEurope
EXTERN$cCultureStone
EXTERN$cCultureGrass
EXTERN$cCultureWood
EXTERN$cCultureHide
EXTERN$cCivNature
EXTERN$cCivSpanish
EXTERN$cCivBritish
EXTERN$cCivFrench
EXTERN$cCivPortuguese
EXTERN$cCivDutch
EXTERN$cCivRussians
EXTERN$cCivGermans
EXTERN$cCivOttomans
EXTERN$cCivSPCAct1
EXTERN$cCivSPCAct2
EXTERN$cCivSPCAct3
EXTERN$cCivPirate
EXTERN$cCivTheCircle
EXTERN$cCivNativeAmerican
EXTERN$cCivAztecs
EXTERN$cCivCaribs
EXTERN$cCivCherokee
EXTERN$cCivComanche
EXTERN$cCivCree
EXTERN$cCivIncas
EXTERN$cCivIroquois
EXTERN$cCivLakota
EXTERN$cCivMaya
EXTERN$cCivNootka
EXTERN$cCivSeminoles
EXTERN$cCivTupi
EXTERN$cConnectAreas
EXTERN$cConnectPlayers
EXTERN$cConnectAllies
EXTERN$cConnectEnemies
EXTERN$cMapSize
EXTERN$cMapResources
EXTERN$cElevNormal
EXTERN$cElevFractalSum
EXTERN$cElevTurbulence
EXTERN$cClusterLand
EXTERN$cClusterWater
EXTERN$cClusterShallowWater
EXTERN$cClusterEverywhere

(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=

1), VECTOR, Value=(0.000000, 0.000000


319),
320),
321),
322),
323),
324),
325),
326),
327),
328),
329),
330),
331),
332),
333),
334),
335),
336),
337),
338),
339),
340),
341),
342),
343),
344),
345),
346),
347),
348),
349),
350),
351),
352),
353),
354),
355),
356),
357),
358),
359),
360),
361),
362),
363),
364),
365),
366),
367),
368),
369),
370),

INT, Value=9.
INT, Value=8.
INT, Value=2.
STRING, Value=N.
INT, Value=0.
INT, Value=1.
INT, Value=2.
INT, Value=3.
INT, Value=4.
INT, Value=5.
INT, Value=6.
INT, Value=7.
INT, Value=0.
INT, Value=1.
INT, Value=2.
INT, Value=3.
INT, Value=4.
INT, Value=5.
INT, Value=6.
INT, Value=7.
INT, Value=8.
INT, Value=9.
INT, Value=10.
INT, Value=11.
INT, Value=12.
INT, Value=13.
INT, Value=14.
INT, Value=15.
INT, Value=16.
INT, Value=17.
INT, Value=18.
INT, Value=19.
INT, Value=20.
INT, Value=21.
INT, Value=22.
INT, Value=23.
INT, Value=24.
INT, Value=25.
INT, Value=26.
INT, Value=0.
INT, Value=1.
INT, Value=2.
INT, Value=3.
INT, Value=0.
INT, Value=1.
INT, Value=0.
INT, Value=2.
INT, Value=1.
INT, Value=0.
INT, Value=1.
INT, Value=2.
INT, Value=3.

125 Labels:
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L0 (SymID= 374), Position=736.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos

eMercs0$L1 (SymID= 375), Position=273.


C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L2 (SymID= 377), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L3 (SymID= 378), Position=177.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L4 (SymID= 380), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L5 (SymID= 381), Position=256.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L6 (SymID= 383), Position=735.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L7 (SymID= 384), Position=526.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L8 (SymID= 386), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L9 (SymID= 387), Position=430.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L10 (SymID= 389), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L11 (SymID= 390), Position=509.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L12 (SymID= 393), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L13 (SymID= 394), Position=655.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L14 (SymID= 396), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L15 (SymID= 397), Position=734.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L16 (SymID= 399), Position=1462.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L17 (SymID= 400), Position=999.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L18 (SymID= 402), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L19 (SymID= 403), Position=903.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L20 (SymID= 405), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L21 (SymID= 406), Position=982.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L22 (SymID= 408), Position=1461.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L23 (SymID= 409), Position=1252.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L24 (SymID= 411), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L25 (SymID= 412), Position=1156.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L26 (SymID= 414), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L27 (SymID= 415), Position=1235.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L28 (SymID= 418), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L29 (SymID= 419), Position=1381.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L30 (SymID= 421), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age

of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos

eMercs0$L31 (SymID= 422), Position=1460.


C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L32 (SymID= 424), Position=2188.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L33 (SymID= 425), Position=1725.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L34 (SymID= 427), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L35 (SymID= 428), Position=1629.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L36 (SymID= 430), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L37 (SymID= 431), Position=1708.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L38 (SymID= 433), Position=2187.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L39 (SymID= 434), Position=1978.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L40 (SymID= 436), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L41 (SymID= 437), Position=1882.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L42 (SymID= 439), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L43 (SymID= 440), Position=1961.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L44 (SymID= 443), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L45 (SymID= 444), Position=2107.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L46 (SymID= 446), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L47 (SymID= 447), Position=2186.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L48 (SymID= 449), Position=2502.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L49 (SymID= 450), Position=2372.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L50 (SymID= 452), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L51 (SymID= 453), Position=2355.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L52 (SymID= 456), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L53 (SymID= 457), Position=2501.
New England$main1$L54
(SymID= 469), Position=3013.
New England$main1$L55
(SymID= 470), Position=2923.
New England$main1$L56
(SymID= 486), Position=-1.
New England$main1$L57
(SymID= 487), Position=3237.
New England$main1$L58
(SymID= 635), Position=6896.
New England$main1$L59
(SymID= 636), Position=6828.
New England$main1$L60
(SymID= 639), Position=7158.
New England$main1$L61
(SymID= 640), Position=6947.
New England$main1$L62
(SymID= 641), Position=7187.
New England$main1$L63
(SymID= 650), Position=7466.
New England$main1$L64
(SymID= 651), Position=7440.
New England$main1$L65
(SymID= 652), Position=7589.
New England$main1$L66
(SymID= 653), Position=7556.
New England$main1$L67
(SymID= 654), Position=7750.
New England$main1$L68
(SymID= 655), Position=7705.

New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New
New

England$main1$L69
England$main1$L70
England$main1$L71
England$main1$L72
England$main1$L73
England$main1$L74
England$main1$L75
England$main1$L76
England$main1$L77
England$main1$L78
England$main1$L79
England$main1$L80
England$main1$L81
England$main1$L82
England$main1$L83
England$main1$L84
England$main1$L85
England$main1$L86
England$main1$L87
England$main1$L88
England$main1$L89
England$main1$L90
England$main1$L91
England$main1$L92
England$main1$L93
England$main1$L94
England$main1$L95
England$main1$L96
England$main1$L97
England$main1$L98
England$main1$L99
England$main1$L100
England$main1$L101
England$main1$L102
England$main1$L103
England$main1$L104
England$main1$L105
England$main1$L106
England$main1$L107
England$main1$L108
England$main1$L109
England$main1$L110
England$main1$L111
England$main1$L112
England$main1$L113
England$main1$L114
England$main1$L115
England$main1$L116
England$main1$L117
England$main1$L118
England$main1$L119
England$main1$L120
England$main1$L121
England$main1$L122
England$main1$L123
England$main1$L124

(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=

2 User Functions:
void
chooseMercs() ID=0.
CodeOffset=0.

658),
659),
670),
671),
672),
673),
677),
678),
680),
681),
692),
693),
694),
695),
704),
705),
711),
712),
713),
714),
716),
717),
723),
724),
725),
726),
727),
728),
733),
734),
751),
752),
753),
767),
768),
770),
771),
774),
775),
779),
780),
800),
801),
802),
808),
809),
810),
816),
817),
818),
819),
824),
825),
837),
838),
839),

Position=-1.
Position=7820.
Position=-1.
Position=9678.
Position=8354.
Position=8320.
Position=8813.
Position=8779.
Position=-1.
Position=9677.
Position=10111.
Position=10083.
Position=-1.
Position=10520.
Position=10744.
Position=10704.
Position=11066.
Position=10941.
Position=11065.
Position=11020.
Position=11241.
Position=11201.
Position=11643.
Position=11438.
Position=11642.
Position=11517.
Position=11641.
Position=11596.
Position=11886.
Position=11848.
Position=13338.
Position=12413.
Position=13367.
Position=14021.
Position=13915.
Position=14020.
Position=13987.
Position=-1.
Position=14114.
Position=-1.
Position=14287.
Position=15241.
Position=14878.
Position=15270.
Position=15880.
Position=15361.
Position=15909.
Position=15874.
Position=15852.
Position=-1.
Position=15835.
Position=16099.
Position=16057.
Position=17101.
Position=16756.
Position=17130.

0 Parameters.
32 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR0, STRING, Value=MercJaeger.
V[1]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR1, STRING, Value=MercBlackRider.
V[2]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR2, STRING, Value=MercLandsknecht.
V[3]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR3, STRING, Value=MercBlackRider.
V[4]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR4, STRING, Value=MercJaeger.
V[5]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR5, STRING, Value=MercLandsknecht.
V[6]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR6, STRING, Value=MercLandsknecht.
V[7]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR7, STRING, Value=MercBlackRider.
V[8]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR8, STRING, Value=MercJaeger.
V[9]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR9, STRING, Value=MercHighlander.
V[10]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR10, STRING, Value=MercHackapell.
V[11]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR11, STRING, Value=MercSwissPikeman.
V[12]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR12, STRING, Value=MercHackapell.
V[13]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR13, STRING, Value=MercHighlander.
V[14]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR14, STRING, Value=MercSwissPikeman.
V[15]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR15, STRING, Value=MercSwissPikeman.
V[16]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR16, STRING, Value=MercHackapell.
V[17]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR17, STRING, Value=MercHighlander.
V[18]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR18, STRING, Value=MercBarbaryCorsair.
V[19]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR19, STRING, Value=MercMameluke.
V[20]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR20, STRING, Value=MercStradiot.
V[21]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR21, STRING, Value=MercMameluke.
V[22]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR22, STRING, Value=MercBarbaryCorsair.
V[23]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR23, STRING, Value=MercStradiot.
V[24]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR24, STRING, Value=MercStradiot.
V[25]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR25, STRING, Value=MercMameluke.
V[26]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR26, STRING, Value=MercBarbaryCorsair.
V[27]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR27, STRING, Value=MercRonin.
V[28]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR28, STRING, Value=MercManchu.

V[29]: C:\Program Files (x86)\Microsoft Games\Age of Empire


s III\RM\mercenaries$chooseMercs0$TEMPVAR29, STRING, Value=MercManchu.
V[30]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR30, STRING, Value=MercRonin.
V[31]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR31, STRING, Value=Privateer.
void
main() ID=1.
CodeOffset=2558.
0 Parameters.
311 Variables (Parms AND Vars).
V[0]: New England$main1$TEMPVAR0, STRING, Value=.
V[1]: New England$main1$subCiv0, INT, Value=0.
V[2]: New England$main1$subCiv1, INT, Value=0.
V[3]: New England$main1$subCiv2, INT, Value=0.
V[4]: New England$main1$subCiv3, INT, Value=0.
V[5]: New England$main1$vpLocation, INT, Value=0.
V[6]: New England$main1$whichVariation, INT, Value=0.
V[7]: New England$main1$whichNative, INT, Value=0.
V[8]: New England$main1$TEMPVAR8, STRING, Value=Iroquois.
V[9]: New England$main1$TEMPVAR9, STRING, Value=subCiv0 is
Iroquois .
V[10]: New England$main1$TEMPVAR10, STRING, Value=Iroquois.
V[11]: New England$main1$TEMPVAR11, STRING, Value=subCiv1 i
s Iroquois .
V[12]: New England$main1$TEMPVAR12, STRING, Value=Cherokee.
V[13]: New England$main1$TEMPVAR13, STRING, Value=subCiv0 i
s Cherokee .
V[14]: New England$main1$TEMPVAR14, STRING, Value=Cherokee.
V[15]: New England$main1$TEMPVAR15, STRING, Value=subCiv1 i
s Cherokee .
V[16]: New England$main1$TEMPVAR16, STRING, Value=Cree.
V[17]: New England$main1$TEMPVAR17, STRING, Value=subCiv2 i
s Cree .
V[18]: New England$main1$TEMPVAR18, STRING, Value=Cherokee.
V[19]: New England$main1$TEMPVAR19, STRING, Value=Iroquois.
V[20]: New England$main1$TEMPVAR20, STRING, Value=Cree.
V[21]: New England$main1$handedness, FLOAT, Value=0.000000.
V[22]: New England$main1$playerTiles, INT, Value=0.
V[23]: New England$main1$TEMPVAR23, STRING, Value=new engla
nd coast.
V[24]: New England$main1$size, INT, Value=0.
V[25]: New England$main1$TEMPVAR25, STRING, Value=Map size=
.
V[26]: New England$main1$TEMPVAR26, STRING, Value=m x .
V[27]: New England$main1$TEMPVAR27, STRING, Value=m.
V[28]: New England$main1$TEMPVAR28, STRING, Value=water.
V[29]: New England$main1$TEMPVAR29, STRING, Value=newEnglan
d.
V[30]: New England$main1$TEMPVAR30, STRING, Value=water.
V[31]: New England$main1$TEMPVAR31, STRING, Value=new engla
nd.
V[32]: New England$main1$TEMPVAR32, STRING, Value=grass.
V[33]: New England$main1$classPlayer, INT, Value=0.
V[34]: New England$main1$TEMPVAR34, STRING, Value=player.
V[35]: New England$main1$TEMPVAR35, STRING, Value=classClif
f.
V[36]: New England$main1$TEMPVAR36, STRING, Value=classPatc
h.
V[37]: New England$main1$TEMPVAR37, STRING, Value=classWall
.

V[38]: New England$main1$classbigContinent, INT, Value=0.


V[39]: New England$main1$TEMPVAR39, STRING, Value=big conti
nent.
V[40]: New England$main1$TEMPVAR40, STRING, Value=corner.
V[41]: New England$main1$TEMPVAR41, STRING, Value=starting
settlement.
V[42]: New England$main1$TEMPVAR42, STRING, Value=startingU
nit.
V[43]: New England$main1$TEMPVAR43, STRING, Value=classFore
st.
V[44]: New England$main1$TEMPVAR44, STRING, Value=important
Item.
V[45]: New England$main1$TEMPVAR45, STRING, Value=secrets.
V[46]: New England$main1$TEMPVAR46, STRING, Value=socketCla
ss.
V[47]: New England$main1$TEMPVAR47, STRING, Value=nuggets.
V[48]: New England$main1$playerEdgeConstraint, INT, Value=0
.
V[49]: New England$main1$TEMPVAR49, STRING, Value=player ed
ge of map.
V[50]: New England$main1$longPlayerConstraint, INT, Value=0
.
V[51]:
stays away from players.
V[52]:
V[53]:
. player.
V[54]:
ue=0.
V[55]:
from players a lot.
V[56]:
V[57]:
MapConstraint.
V[58]:
V[59]:
MapConstraint.
V[60]:
=0.
V[61]:
us island.
V[62]:
V[63]:
. forest.
V[64]:
st.
V[65]:
V[66]:
ds food.
V[67]:
V[68]:
V[69]:
avoids coin.
V[70]:
V[71]:
V[72]:
ds coin.
V[73]:
V[74]:
V[75]:

New England$main1$TEMPVAR51, STRING, Value=continent


New England$main1$playerConstraint, INT, Value=0.
New England$main1$TEMPVAR53, STRING, Value=player vs
New England$main1$smallMapPlayerConstraint, INT, Val
New England$main1$TEMPVAR55, STRING, Value=stay away
New England$main1$Northwestward, INT, Value=0.
New England$main1$TEMPVAR57, STRING, Value=northwest
New England$main1$Southeastward, INT, Value=0.
New England$main1$TEMPVAR59, STRING, Value=southeast
New England$main1$bigContinentConstraint, INT, Value
New England$main1$TEMPVAR61, STRING, Value=avoid bon
New England$main1$forestConstraint, INT, Value=0.
New England$main1$TEMPVAR63, STRING, Value=forest vs
New England$main1$TEMPVAR64, STRING, Value=classFore
New England$main1$avoidDeer, INT, Value=0.
New England$main1$TEMPVAR66, STRING, Value=food avoi
New England$main1$TEMPVAR67, STRING, Value=deer.
New England$main1$avoidFastCoin, INT, Value=0.
New England$main1$TEMPVAR69, STRING, Value=fast coin
New England$main1$TEMPVAR70, STRING, Value=gold.
New England$main1$avoidCoin, INT, Value=0.
New England$main1$TEMPVAR72, STRING, Value=coin avoi
New England$main1$TEMPVAR73, STRING, Value=gold.
New England$main1$avoidNugget, INT, Value=0.
New England$main1$TEMPVAR75, STRING, Value=nugget av

oid nugget.
V[76]: New England$main1$TEMPVAR76, STRING, Value=AbstractN
ugget.
V[77]: New England$main1$avoidPlayerNugget, INT, Value=0.
V[78]: New England$main1$TEMPVAR78, STRING, Value=player nu
gget avoid nugget.
V[79]: New England$main1$TEMPVAR79, STRING, Value=AbstractN
ugget.
V[80]: New England$main1$avoidNuggetSmall, INT, Value=0.
V[81]: New England$main1$TEMPVAR81, STRING, Value=nugget av
oid nugget small.
V[82]: New England$main1$TEMPVAR82, STRING, Value=AbstractN
ugget.
V[83]: New England$main1$avoidImpassableLand, INT, Value=0.
V[84]: New England$main1$TEMPVAR84, STRING, Value=avoid imp
assable land.
V[85]: New England$main1$TEMPVAR85, STRING, Value=Land.
V[86]: New England$main1$shortAvoidImpassableLand, INT, Val
ue=0.
V[87]: New England$main1$TEMPVAR87, STRING, Value=short avo
id impassable land.
V[88]: New England$main1$TEMPVAR88, STRING, Value=Land.
V[89]: New England$main1$avoidCliffs, INT, Value=0.
V[90]: New England$main1$TEMPVAR90, STRING, Value=cliff vs.
cliff.
V[91]: New England$main1$TEMPVAR91, STRING, Value=classClif
f.
V[92]: New England$main1$patchConstraint, INT, Value=0.
V[93]: New England$main1$TEMPVAR93, STRING, Value=patch vs.
patch.
V[94]: New England$main1$TEMPVAR94, STRING, Value=classPatc
h.
V[95]: New England$main1$wallConstraint, INT, Value=0.
V[96]: New England$main1$TEMPVAR96, STRING, Value=wall vs.
wall.
V[97]: New England$main1$TEMPVAR97, STRING, Value=classWall
.
V[98]: New England$main1$avoidSheep, INT, Value=0.
V[99]: New England$main1$TEMPVAR99, STRING, Value=sheep avo
ids sheep.
V[100]: New England$main1$TEMPVAR100, STRING, Value=sheep.
V[101]: New England$main1$cornerConstraint0, INT, Value=0.
V[102]: New England$main1$TEMPVAR102, STRING, Value=in corn
er 0.
V[103]: New England$main1$cornerConstraint1, INT, Value=0.
V[104]: New England$main1$TEMPVAR104, STRING, Value=in corn
er 1.
V[105]: New England$main1$cornerConstraint2, INT, Value=0.
V[106]: New England$main1$TEMPVAR106, STRING, Value=in corn
er 2.
V[107]: New England$main1$cornerConstraint3, INT, Value=0.
V[108]: New England$main1$TEMPVAR108, STRING, Value=in corn
er 3.
V[109]: New England$main1$avoidStartingUnits, INT, Value=0.
V[110]: New England$main1$TEMPVAR110, STRING, Value=objects
avoid starting units.
V[111]: New England$main1$TEMPVAR111, STRING, Value=startin
gUnit.
V[112]: New England$main1$avoidStartingUnitsSmall, INT, Val
ue=0.

V[113]:
avoid starting units small.
V[114]:
gUnit.
V[115]:
V[116]:
void ship.
V[117]:
V[118]:
V[119]:
ll.
V[120]:
V[121]:
V[122]:
oute.
V[123]:
V[124]:
etc avoid each other.
V[125]:
ntItem.
V[126]:
V[127]:
ockets.
V[128]:
lass.
V[129]:
V[130]:
ater.
V[131]:
V[132]:
V[133]:
ater 15.
V[134]:
V[135]:
V[136]:
ater medium.
V[137]:
V[138]:
V[139]:
ater mid-long.
V[140]:
V[141]:
V[142]:
ater long.
V[143]:
V[144]:
V[145]:
land.
V[146]:
V[147]:
V[148]:
oid same.
V[149]:
yWaterSpawnFlag.
V[150]:
V[151]:
tay near edge of map.
V[152]:
V[153]:
Constraint.

New England$main1$TEMPVAR113, STRING, Value=objects


New England$main1$TEMPVAR114, STRING, Value=startin
New England$main1$shipVsShip, INT, Value=0.
New England$main1$TEMPVAR116, STRING, Value=ships a
New England$main1$TEMPVAR117, STRING, Value=ship.
New England$main1$avoidAll, INT, Value=0.
New England$main1$TEMPVAR119, STRING, Value=avoid a
New England$main1$TEMPVAR120, STRING, Value=all.
New England$main1$avoidTradeRoute, INT, Value=0.
New England$main1$TEMPVAR122, STRING, Value=trade r
New England$main1$avoidImportantItem, INT, Value=0.
New England$main1$TEMPVAR124, STRING, Value=secrets
New England$main1$TEMPVAR125, STRING, Value=importa
New England$main1$avoidSocket, INT, Value=0.
New England$main1$TEMPVAR127, STRING, Value=avoid s
New England$main1$TEMPVAR128, STRING, Value=socketC
New England$main1$avoidWater4, INT, Value=0.
New England$main1$TEMPVAR130, STRING, Value=avoid w
New England$main1$TEMPVAR131, STRING, Value=Land.
New England$main1$avoidWater15, INT, Value=0.
New England$main1$TEMPVAR133, STRING, Value=avoid w
New England$main1$TEMPVAR134, STRING, Value=Land.
New England$main1$avoidWater20, INT, Value=0.
New England$main1$TEMPVAR136, STRING, Value=avoid w
New England$main1$TEMPVAR137, STRING, Value=Land.
New England$main1$avoidWater30, INT, Value=0.
New England$main1$TEMPVAR139, STRING, Value=avoid w
New England$main1$TEMPVAR140, STRING, Value=Land.
New England$main1$avoidWater40, INT, Value=0.
New England$main1$TEMPVAR142, STRING, Value=avoid w
New England$main1$TEMPVAR143, STRING, Value=Land.
New England$main1$flagLand, INT, Value=0.
New England$main1$TEMPVAR145, STRING, Value=flag vs
New England$main1$TEMPVAR146, STRING, Value=land.
New England$main1$flagVsFlag, INT, Value=0.
New England$main1$TEMPVAR148, STRING, Value=flag av
New England$main1$TEMPVAR149, STRING, Value=HomeCit
New England$main1$flagEdgeConstraint, INT, Value=0.
New England$main1$TEMPVAR151, STRING, Value=flags s
New England$main1$circleConstraint, INT, Value=0.
New England$main1$TEMPVAR153, STRING, Value=circle

V[154]: New England$main1$whaleLand, INT, Value=0.


V[155]: New England$main1$TEMPVAR155, STRING, Value=whale v
. land.
V[156]:
V[157]:
V[158]:
V[159]:
V[160]:

New
New
New
New
New

England$main1$TEMPVAR156, STRING, Value=land.


England$main1$TEMPVAR157, STRING, Value=.
England$main1$TEMPVAR158, STRING, Value=.
England$main1$bigContinentID, INT, Value=0.
England$main1$TEMPVAR160, STRING, Value=big con

tinent.
V[161]: New England$main1$TEMPVAR161, STRING, Value=newengl
and_grass.
V[162]: New England$main1$TEMPVAR162, STRING, Value=.
V[163]: New England$main1$smallContinent1ID, INT, Value=0.
V[164]: New England$main1$TEMPVAR164, STRING, Value=small c
ontinent spur 1.
V[165]: New England$main1$TEMPVAR165, STRING, Value=newengl
and_grass.
V[166]: New England$main1$TEMPVAR166, STRING, Value=.
V[167]: New England$main1$smallContinent2ID, INT, Value=0.
V[168]: New England$main1$TEMPVAR168, STRING, Value=small c
ontinent spur 2.
V[169]: New England$main1$TEMPVAR169, STRING, Value=newengl
and_grass.
V[170]: New England$main1$playerFraction, FLOAT, Value=0.00
0000.
V[171]:
V[172]:
V[173]:
V[174]:
V[175]:
V[176]:
V[177]:

New
New
New
New
New
New
New

England$main1$i, INT, Value=0.


England$main1$id, INT, Value=0.
England$main1$TEMPVAR173, STRING, Value=Player.
England$main1$TEMPVAR174, STRING, Value=.
England$main1$tradeRouteID, INT, Value=0.
England$main1$socketID, INT, Value=0.
England$main1$TEMPVAR177, STRING, Value=sockets

to dock Trade Posts.


V[178]: New England$main1$TEMPVAR178, STRING, Value=SocketT
radeRoute.
V[179]: New England$main1$TEMPVAR179, STRING, Value=socketC
lass.
V[180]: New England$main1$placedTradeRoute, BOOL, Value=0.
V[181]: New England$main1$TEMPVAR181, STRING, Value=dirt.
V[182]: New England$main1$TEMPVAR182, STRING, Value=Failed
to place trade route.
V[183]:
0, 0.000000, 0.000000).
V[184]:
V[185]:
V[186]:
V[187]:
. lake.
V[188]:
V[189]:
V[190]:
V[191]:
ake 1.
V[192]:
land lake.
V[193]:
V[194]:
ake 2.
V[195]:
land lake.

New England$main1$socketLoc, VECTOR, Value=(0.00000


New
New
New
New

England$main1$lakeClass, INT, Value=0.


England$main1$TEMPVAR185, STRING, Value=lake.
England$main1$lakeConstraint, INT, Value=0.
England$main1$TEMPVAR187, STRING, Value=lake vs

New
New
New
New

England$main1$TEMPVAR188, STRING, Value=lake.


England$main1$extraLakes, INT, Value=0.
England$main1$smalllakeID, INT, Value=0.
England$main1$TEMPVAR191, STRING, Value=small l

New England$main1$TEMPVAR192, STRING, Value=new eng


New England$main1$smalllakeID2, INT, Value=0.
New England$main1$TEMPVAR194, STRING, Value=small l
New England$main1$TEMPVAR195, STRING, Value=new eng

V[196]: New England$main1$smallLakeID3, INT, Value=0.


V[197]: New England$main1$TEMPVAR197, STRING, Value=small l
ake 3.
V[198]: New England$main1$TEMPVAR198, STRING, Value=new eng
land lake.
V[199]: New England$main1$smallLakeID4, INT, Value=0.
V[200]: New England$main1$TEMPVAR200, STRING, Value=small l
ake 4.
V[201]: New England$main1$TEMPVAR201, STRING, Value=new eng
land lake.
V[202]: New England$main1$bonusIslandID1, INT, Value=0.
V[203]: New England$main1$TEMPVAR203, STRING, Value=isle of
shoals 1.
V[204]: New England$main1$TEMPVAR204, STRING, Value=new_eng
land\ground1_ne.
V[205]: New England$main1$TEMPVAR205, STRING, Value=newengl
and_grass.
V[206]: New England$main1$bonusIslandID2, INT, Value=0.
V[207]: New England$main1$TEMPVAR207, STRING, Value=isle of
shoals 2.
V[208]: New England$main1$TEMPVAR208, STRING, Value=new_eng
land\ground1_ne.
V[209]: New England$main1$TEMPVAR209, STRING, Value=newengl
and_grass.
V[210]: New England$main1$TEMPVAR210, STRING, Value=.
V[211]: New England$main1$NativeVillageLoc, FLOAT, Value=0.
000000.
V[212]: New England$main1$iroquoisVillageAID, INT, Value=0.
V[213]: New England$main1$iroquoisVillageType, INT, Value=0
.
V[214]: New England$main1$TEMPVAR214, STRING, Value=iroquoi
s village A.
V[215]: New England$main1$TEMPVAR215, STRING, Value=native
iroquois village .
V[216]: New England$main1$TEMPVAR216, STRING, Value=cheroke
e village A.
V[217]: New England$main1$TEMPVAR217, STRING, Value=native
cherokee village .
V[218]: New England$main1$TEMPVAR218, STRING, Value=importa
ntItem.
V[219]: New England$main1$iroquoisVillageBID, INT, Value=0.
V[220]: New England$main1$TEMPVAR220, STRING, Value=iroquoi
s village B.
V[221]: New England$main1$TEMPVAR221, STRING, Value=native
iroquois village .
V[222]: New England$main1$TEMPVAR222, STRING, Value=cheroke
e village B.
V[223]: New England$main1$TEMPVAR223, STRING, Value=native
cherokee village .
V[224]: New England$main1$TEMPVAR224, STRING, Value=importa
ntItem.
V[225]: New England$main1$startingUnits, INT, Value=0.
V[226]: New England$main1$TEMPVAR226, STRING, Value=startin
gUnit.
V[227]: New England$main1$startingTCID, INT, Value=0.
V[228]: New England$main1$TEMPVAR228, STRING, Value=startin
gTC.
V[229]: New England$main1$TEMPVAR229, STRING, Value=Covered
Wagon.
V[230]: New England$main1$TEMPVAR230, STRING, Value=TownCen

ter.
V[231]: New England$main1$TEMPVAR231, STRING, Value=startin
gUnit.
V[232]:
V[233]:
V[234]:
V[235]:

New
New
New
New

England$main1$silverType, INT, Value=0.


England$main1$playerGoldID, INT, Value=0.
England$main1$StartAreaTreeID, INT, Value=0.
England$main1$TEMPVAR235, STRING, Value=startin

g trees.
V[236]: New England$main1$TEMPVAR236, STRING, Value=TreeNew
England.
V[237]: New England$main1$StartBerryBushID, INT, Value=0.
V[238]: New England$main1$TEMPVAR238, STRING, Value=startin
g BerryBush.
V[239]: New England$main1$TEMPVAR239, STRING, Value=BerryBu
sh.
V[240]: New England$main1$playerNuggetID, INT, Value=0.
V[241]: New England$main1$TEMPVAR241, STRING, Value=player
nugget.
V[242]: New England$main1$TEMPVAR242, STRING, Value=nugget.
V[243]: New England$main1$TEMPVAR243, STRING, Value=nuggets
.
V[244]: New England$main1$waterFlagID, INT, Value=0.
V[245]: New England$main1$TEMPVAR245, STRING, Value=player
silver closer .
V[246]: New England$main1$TEMPVAR246, STRING, Value=mine.
V[247]: New England$main1$TEMPVAR247, STRING, Value=HC wate
r flag .
V[248]: New England$main1$TEMPVAR248, STRING, Value=HomeCit
yWaterSpawnFlag.
V[249]:
00, 0.000000, 0.000000).
V[250]:
0000, 0.000000, 0.000000).
V[251]:
V[252]:
V[253]:
V[254]:
V[255]:
V[256]:
V[257]:
crates.
V[258]:
V[259]:
V[260]:
V[261]:
V[262]:
natives.
V[263]:
England.
V[264]:
V[265]:
fish.
V[266]:
V[267]:
V[268]:
nd.
V[269]:
V[270]:
V[271]:
whale.

New England$main1$TCLocation, VECTOR, Value=(0.0000


New England$main1$closestPoint, VECTOR, Value=(0.00
New
New
New
New
New
New
New

England$main1$TEMPVAR251, STRING, Value=.


England$main1$nuggetID, INT, Value=0.
England$main1$TEMPVAR253, STRING, Value=nugget.
England$main1$TEMPVAR254, STRING, Value=Nugget.
England$main1$whichCrate, INT, Value=0.
England$main1$islandCrateID, INT, Value=0.
England$main1$TEMPVAR257, STRING, Value=island

New
New
New
New
New

England$main1$TEMPVAR258, STRING, Value=Nugget.


England$main1$TEMPVAR259, STRING, Value=Nugget.
England$main1$TEMPVAR260, STRING, Value=Nugget.
England$main1$islandNativeID, INT, Value=0.
England$main1$TEMPVAR262, STRING, Value=island

New England$main1$TEMPVAR263, STRING, Value=TreeNew


New England$main1$fishVsFishID, INT, Value=0.
New England$main1$TEMPVAR265, STRING, Value=fish v
New England$main1$TEMPVAR266, STRING, Value=fish.
New England$main1$fishLand, INT, Value=0.
New England$main1$TEMPVAR268, STRING, Value=fish la
New England$main1$TEMPVAR269, STRING, Value=land.
New England$main1$whaleVsWhaleID, INT, Value=0.
New England$main1$TEMPVAR271, STRING, Value=whale v

V[272]: New England$main1$TEMPVAR272, STRING, Value=minkeWh


ale.
V[273]: New England$main1$fishID, INT, Value=0.
V[274]: New England$main1$TEMPVAR274, STRING, Value=fish.
V[275]: New England$main1$TEMPVAR275, STRING, Value=FishCod
.
V[276]: New England$main1$whaleID, INT, Value=0.
V[277]: New England$main1$TEMPVAR277, STRING, Value=whale.
V[278]: New England$main1$TEMPVAR278, STRING, Value=minkeWh
ale.
V[279]:
V[280]:
V[281]:
V[282]:

New
New
New
New

England$main1$TEMPVAR279, STRING, Value=.


England$main1$silverID, INT, Value=0.
England$main1$silverCount, INT, Value=0.
England$main1$TEMPVAR282, STRING, Value=silver

count = .
V[283]: New England$main1$TEMPVAR283, STRING, Value=silver
.
V[284]:
V[285]:
V[286]:
V[287]:
V[288]:
V[289]:

New
New
New
New
New
New

England$main1$TEMPVAR284, STRING, Value=mine.


England$main1$forestTreeID, INT, Value=0.
England$main1$numTries, INT, Value=0.
England$main1$failCount, INT, Value=0.
England$main1$forest, INT, Value=0.
England$main1$TEMPVAR289, STRING, Value=forest

.
V[290]: New England$main1$TEMPVAR290, STRING, Value=big con
tinent.
V[291]: New England$main1$TEMPVAR291, STRING, Value=new eng
land forest.
V[292]: New England$main1$TEMPVAR292, STRING, Value=classFo
rest.
V[293]: New England$main1$TEMPVAR293, STRING, Value=.
V[294]: New England$main1$deerID, INT, Value=0.
V[295]: New England$main1$TEMPVAR295, STRING, Value=deer he
rd.
V[296]:
V[297]:
V[298]:
V[299]:
V[300]:
V[301]:
V[302]:
V[303]:
V[304]:
V[305]:
V[306]:
V[307]:

New
New
New
New
New
New
New
New
New
New
New
New

England$main1$bonusChance, INT, Value=0.


England$main1$TEMPVAR297, STRING, Value=deer.
England$main1$TEMPVAR298, STRING, Value=deer.
England$main1$TEMPVAR299, STRING, Value=.
England$main1$sheepID, INT, Value=0.
England$main1$TEMPVAR301, STRING, Value=sheep.
England$main1$TEMPVAR302, STRING, Value=sheep.
England$main1$TEMPVAR303, STRING, Value=.
England$main1$stoneWallType, INT, Value=0.
England$main1$stoneWallID, INT, Value=0.
England$main1$stoneWallCount, INT, Value=0.
England$main1$TEMPVAR307, STRING, Value=stoneWa

ll count = .
V[308]: New England$main1$TEMPVAR308, STRING, Value=stone w
all .
V[309]: New England$main1$TEMPVAR309, STRING, Value=ne_rock
wall .
V[310]: New England$main1$TEMPVAR310, STRING, Value=classWa
ll.
0 Function Overloads:
0 User Rule Groups:
0 User Rules:

317 Syscalls:
void
xsDisableRule( string= ) ID=0.
void
xsDisableSelf() ID=1.
void
xsEnableRule( string= ) ID=2.
bool
xsIsRuleEnabled( string= ) ID=3.
void
xsSetRulePriority( string=, int=0 ) ID=4.
void
xsSetRulePrioritySelf( int=0 ) ID=5.
void
xsSetRuleMinInterval( string=, int=0 ) ID=6.
void
xsSetRuleMinIntervalSelf( int=0 ) ID=7.
void
xsSetRuleMaxInterval( string=, int=0 ) ID=8.
void
xsSetRuleMaxIntervalSelf( int=0 ) ID=9.
void
xsEnableRuleGroup( string= ) ID=10.
void
xsDisableRuleGroup( string= ) ID=11.
void
xsIsRuleGroupEnabled( string= ) ID=12.
float
xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13.
float
xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14.
float
xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15.
vector
xsVectorSetX( vector=(0.000000, 0.000000, 0.000000), float=0.0
00000 ) ID=16.
vector
xsVectorSetY( vector=(0.000000, 0.000000, 0.000000), float=0.0
00000 ) ID=17.
vector
xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000), float=0.0
00000 ) ID=18.
vector
xsVectorSet( float=0.000000, float=0.000000, float=0.000000 ) I
D=19.
float
xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20.
vector
xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID=
21.
int
xsArrayCreateInt( int=-1, int=0, string= ) ID=22.
bool
xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23.
int
xsArrayGetInt( int=-1, int=-1 ) ID=24.
int
xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25.
bool
xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26.
float
xsArrayGetFloat( int=-1, int=-1 ) ID=27.
int
xsArrayCreateBool( int=-1, bool=0, string= ) ID=28.
bool
xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29.
bool
xsArrayGetBool( int=-1, int=-1 ) ID=30.
int
xsArrayCreateString( int=-1, string=<default string>, string= )
ID=31.
bool
xsArraySetString( int=-1, int=-1, string=<default string> ) ID=
32.
string
xsArrayGetString( int=-1, int=-1 ) ID=33.
int
xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000, -1.
000000), string= ) ID=34.
bool
xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000
, -1.000000) ) ID=35.
vector
xsArrayGetVector( int=-1, int=-1 ) ID=36.
int
xsArrayGetSize( int=-1 ) ID=37.
void
xsDumpArrays() ID=38.
int
xsGetContextPlayer() ID=39.
void
xsSetContextPlayer( int=-1 ) ID=40.
int
xsGetTime() ID=41.
bool
xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42.
int
xsGetFunctionID( string= ) ID=43.
void
rmEchoWarning( string=None ) ID=44.
void
rmEchoError( string=None ) ID=45.
void
rmEchoInfo( string=None ) ID=46.
float
rmRandFloat( float=0.000000, float=1.000000 ) ID=47.
int
rmRandInt( int=0, int=1 ) ID=48.
bool
rmGetNomadStart() ID=49.

bool
rmGetIsFFA() ID=50.
bool
rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=51.
int
rmGetMapXSize() ID=52.
int
rmGetMapZSize() ID=53.
void
rmSetSeaLevel( float=0.000000 ) ID=54.
float
rmGetSeaLevel() ID=55.
bool
rmSetSeaType( string= ) ID=56.
bool
rmSetMapElevationParameters( int=0, float=0.100000, int=4, floa
t=0.100000, float=6.000000 ) ID=57.
bool
rmSetBaseTerrainMix( string= ) ID=58.
bool
rmAddMapTerrainByHeightInfo( string=, float=0.000000, float=0.0
00000, float=0.000000 ) ID=59.
bool
rmAddMapTerrainByAngleInfo( string=, float=0.000000, float=0.00
0000, float=0.000000 ) ID=60.
bool
rmSetMapElevationHeightBlend( int=0 ) ID=61.
bool
rmPlaceMapClusters( string=, string= ) ID=62.
bool
rmSetMapClusteringPlacementParams( float=0.400000, float=0.4000
00, float=1.000000, int=0 ) ID=63.
bool
rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 )
ID=64.
bool
rmSetMapClusteringNoiseParams( float=0.200000, int=4, float=0.1
50000 ) ID=65.
int
rmAreaFractionToTiles( float=0.000000 ) ID=66.
float
rmAreaTilesToFraction( int=0 ) ID=67.
int
rmXFractionToTiles( float=0.000000 ) ID=68.
float
rmXTilesToFraction( int=0 ) ID=69.
int
rmZFractionToTiles( float=0.000000 ) ID=70.
float
rmZTilesToFraction( int=0 ) ID=71.
float
rmDegreesToRadians( float=0.000000 ) ID=72.
int
rmMetersToTiles( float=0.000000 ) ID=73.
float
rmTilesToMeters( int=0 ) ID=74.
float
rmXMetersToFraction( float=0.000000 ) ID=75.
float
rmZMetersToFraction( float=0.000000 ) ID=76.
float
rmXFractionToMeters( float=0.000000 ) ID=77.
float
rmZFractionToMeters( float=0.000000 ) ID=78.
int
rmCreateArea( string=, int=-1 ) ID=79.
bool
rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=80.
bool
rmSetAreaEdgeFilling( int=-1, int=0 ) ID=81.
bool
rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID=
82.
bool
rmSetAreaLocPlayer( int=-1, int=-1 ) ID=83.
bool
rmSetAreaLocTeam( int=-1, int=-1 ) ID=84.
bool
rmBuildArea( int=-1 ) ID=85.
int
rmBuildAllAreas() ID=86.
bool
rmSetAreaTerrainType( int=-1, string= ) ID=87.
bool
rmSetAreaMix( int=-1, string= ) ID=88.
bool
rmPaintAreaTerrain( int=-1 ) ID=89.
bool
rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000, fl
oat=0.000000, float=0.000000 ) ID=90.
bool
rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000, flo
at=0.000000, float=0.000000 ) ID=91.
bool
rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=92.
bool
rmSetAreaWarnFailure( int=-1, bool=1 ) ID=93.
bool
rmSetAreaForestType( int=-1, string= ) ID=94.
bool
rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=95.
bool
rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=96.
bool
rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=97.
bool
rmSetAreaWaterType( int=-1, string= ) ID=98.
vector
rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000, 1.000000), float=3.000000, int=-1 ) ID=99.

bool
rmSetAreaCliffType( int=-1, string= ) ID=100.
bool
rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1, float=1
.500000, bool=1 ) ID=101.
bool
rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.0000
00, float=1.000000, int=0 ) ID=102.
bool
rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000, f
loat=0.500000 ) ID=103.
bool
rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 )
ID=104.
int
rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 )
ID=105.
bool
rmRiverSetConnections( int=-1, float=0.000000, float=0.000000,
float=0.000000, float=0.000000 ) ID=106.
bool
rmRiverConnectRiver( int=-1, int=-1, float=0.000000, float=0.00
0000, float=0.000000 ) ID=107.
bool
rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 ) ID
=108.
bool
rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5, float
=0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=109.
bool
rmRiverSetShallowRadius( int=-1, int=3 ) ID=110.
bool
rmRiverAddShallow( int=-1, float=0.000000 ) ID=111.
bool
rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=112.
bool
rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=113.
bool
rmRiverBuild( int=-1 ) ID=114.
bool
rmRiverReveal( int=-1, int=0 ) ID=115.
bool
rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=116.
bool
rmSetWorldCircleConstraint( bool=0 ) ID=117.
bool
rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=118.
bool
rmAddAreaTerrainLayer( int=-1, string=, float=0.000000, float=0
.000000 ) ID=119.
bool
rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=120.
bool
rmSetAreaMinBlobs( int=-1, int=0 ) ID=121.
bool
rmSetAreaMaxBlobs( int=-1, int=0 ) ID=122.
bool
rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=123.
bool
rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=124.
bool
rmSetAreaCoherence( int=-1, float=0.000000 ) ID=125.
bool
rmSetAreaSmoothDistance( int=-1, int=0 ) ID=126.
bool
rmSetAreaHeightBlend( int=-1, int=1 ) ID=127.
int
rmAreaID( string= ) ID=128.
bool
rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000
) ID=129.
bool
rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.0000
00, float=0.000000, float=0.000000 ) ID=130.
bool
rmAddAreaRemoveType( int=-1, string= ) ID=131.
bool
rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=132.
bool
rmSetAreaElevationType( int=-1, int=0 ) ID=133.
bool
rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=134
.
bool
rmSetAreaElevationOctaves( int=-1, int=4 ) ID=135.
bool
rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=136.
bool
rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=137.
bool
rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 ) ID=
138.
bool
rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=139.
bool
rmSetAreaReveal( int=-1, int=-1 ) ID=140.
void
rmSetGlobalSnow( float=-1.000000 ) ID=141.
void
rmSetGlobalRain( float=-1.000000 ) ID=142.
void
rmSetGlobalStormLength( int=20, int=60 ) ID=143.
void
rmSetWindMagnitude( float=1.000000 ) ID=144.
void
rmTerrainInitialize( string=, float=10.000000 ) ID=145.

void
rmFillMapCorners() ID=146.
void
rmSetLightingSet( string= ) ID=147.
void
rmDoLightingFade( string=None, float=0.000000 ) ID=148.
void
rmDoLightingEffect( string=None, float=0.000000, float=0.000000
, float=0.000000 ) ID=149.
void
rmSetGaiaCiv( int=0 ) ID=150.
bool
rmAllocateSubCivs( int=0 ) ID=151.
bool
rmSetSubCiv( int=0, string=, bool=0 ) ID=152.
int
rmGetCivID( string= ) ID=153.
int
rmAddMerc( string=, float=0.000000, float=0.000000, float=30.00
0000, float=2.000000, bool=1 ) ID=154.
bool
rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 ) I
D=155.
void
rmSetPlayerPlacementArea( float=0.000000, float=0.000000, float
=1.000000, float=1.000000 ) ID=156.
void
rmSetTeamSpacingModifier( float=1.000000 ) ID=157.
void
rmSetPlacementTeam( int=-1 ) ID=158.
void
rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=159.
bool
rmPlacePlayersCircular( float=0.000000, float=0.000000, float=0
.000000 ) ID=160.
bool
rmPlacePlayersSquare( float=0.000000, float=0.000000, float=0.0
00000 ) ID=161.
bool
rmPlacePlayersLine( float=0.000000, float=0.000000, float=0.000
000, float=0.000000, float=0.000000, float=0.000000 ) ID=162.
bool
rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000, fl
oat=0.000000 ) ID=163.
bool
rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=164.
bool
rmSetPlayerArea( int=-1, int=-1 ) ID=165.
float
rmPlayerLocXFraction( int=-1 ) ID=166.
float
rmPlayerLocZFraction( int=-1 ) ID=167.
int
rmAddFairLoc( string=, bool=1, bool=1, float=0.000000, float=0.
000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=168.
bool
rmPlaceFairLocs( int=-1 ) ID=169.
void
rmResetFairLocs() ID=170.
int
rmGetNumberFairLocs( int=-1 ) ID=171.
float
rmFairLocXFraction( int=-1, int=-1 ) ID=172.
float
rmFairLocZFraction( int=-1, int=-1 ) ID=173.
bool
rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=174.
bool
rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=175.
bool
rmMultiplyPlayerResource( int=-1, string=, float=0.000000 ) ID=
176.
string
rmGetPlayerName( int=-1 ) ID=177.
int
rmGetPlayerTeam( int=-1 ) ID=178.
int
rmGetPlayerCiv( int=-1 ) ID=179.
int
rmGetPlayerCulture( int=-1 ) ID=180.
int
rmGetNumberPlayersOnTeam( int=-1 ) ID=181.
bool
rmSetTeamArea( int=-1, int=-1 ) ID=182.
int
rmCreateBoxConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.100000 ) ID=183.
int
rmCreatePieConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000
) ID=184.
int
rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=185.
int
rmCreateAreaConstraint( string=, int=-1 ) ID=186.
int
rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.00000
0 ) ID=187.
int
rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-1.00
0000 ) ID=188.
int
rmCreateEdgeConstraint( string=, int=-1 ) ID=189.
int
rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.00000

0 ) ID=190.
int
rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-1.00
0000 ) ID=191.
int
rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=192.
int
rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-1.
000000 ) ID=193.
int
rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float=
-1.000000 ) ID=194.
int
rmCreateCliffRampConstraint( string=, int=-1 ) ID=195.
int
rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-1.
000000 ) ID=196.
int
rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float=
-1.000000 ) ID=197.
int
rmCreateClassDistanceConstraint( string=, int=-1, float=-1.0000
00 ) ID=198.
int
rmCreateTypeDistanceConstraint( string=, string=, float=-1.0000
00 ) ID=199.
int
rmCreateTerrainDistanceConstraint( string=, string=, bool=0, fl
oat=-1.000000 ) ID=200.
int
rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0,
float=-1.000000 ) ID=201.
int
rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=202.
int
rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 )
ID=203.
bool
rmAddAreaConstraint( int=-1, int=-1 ) ID=204.
bool
rmCreateHCGPConstraint( string=, float=0.000000 ) ID=205.
bool
rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 ) I
D=206.
bool
rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 ) I
D=207.
bool
rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 )
ID=208.
int
rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=209.
bool
rmAddFairLocConstraint( int=-1, int=-1 ) ID=210.
bool
rmAddObjectDefConstraint( int=-1, int=-1 ) ID=211.
int
rmDefineClass( string= ) ID=212.
bool
rmAddAreaToClass( int=-1, int=-1 ) ID=213.
bool
rmAddObjectDefToClass( int=-1, int=-1 ) ID=214.
int
rmClassID( string= ) ID=215.
int
rmConstraintID( string= ) ID=216.
int
rmCreateObjectDef( string= ) ID=217.
int
rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=218.
bool
rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=219.
bool
rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=220.
bool
rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=221.
bool
rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=222.
bool
rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=223.
bool
rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=224.
bool
rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=225.
bool
rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=226.
bool
rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 ) ID
=227.
bool
rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0, float=0.0000
00 ) ID=228.
int
rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000, float=0.
000000, int=1 ) ID=229.
int
rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000, -1
.000000, -1.000000), int=1 ) ID=230.
int
rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=231.
int
rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=232.

int
33.
int
int
t=1 ) ID=235.
int
t=1 ) ID=236.
int
int
=238.
bool
bool
0.
bool
ID=241.
bool
bool
bool
bool
bool
bool
D=247.
bool
D=248.
bool
.
bool
bool
bool
bool
bool
void
float
void
int
bool
int
int
int
int
int
int
bool
bool
bool
0 ) ID=268.
bool
) ID=269.
bool
int
bool
bool
ID=273.
bool
ID=274.
int
bool
int
int
int

rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=2


rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=234.
rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, in
rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, in
rmCreateConnection( string= ) ID=237.
rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 ) ID
rmAddConnectionArea( int=-1, int=-1 ) ID=239.
rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=24
rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 )
rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=242.
rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=243.
rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=244.
rmSetConnectionHeightBlend( int=-1, int=0 ) ID=245.
rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=246.
rmAddConnectionTerrainReplacement( int=-1, string=, string= ) I
rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 ) I
rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=249
rmBuildConnection( int=-1 ) ID=250.
rmAddConnectionToClass( int=-1, int=-1 ) ID=251.
rmAddConnectionConstraint( int=-1, int=-1 ) ID=252.
rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=253.
rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=254.
rmSetStatusText( string=, float=0.000000 ) ID=255.
sqrt( float=0.000000 ) ID=256.
rmSetVPFile( string= ) ID=257.
rmCreateTrigger( string= ) ID=258.
rmSwitchToTrigger( int=-1 ) ID=259.
rmTriggerID( string= ) ID=260.
rmSetTriggerPriority( int=2 ) ID=261.
rmSetTriggerActive( bool=1 ) ID=262.
rmSetTriggerRunImmediately( bool=0 ) ID=263.
rmSetTriggerLoop( bool=0 ) ID=264.
rmAddTriggerCondition( string= ) ID=265.
rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=266.
rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=267.
rmSetTriggerConditionParamFloat( string=, float=0.000000, bool=
rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0
rmAddTriggerEffect( string= ) ID=270.
rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=271.
rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=272.
rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 )
rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 )
rmCreateArmy( int=-1, string= ) ID=275.
rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=276.
rmGetNumberUnitsPlaced( int=-1 ) ID=277.
rmGetUnitPlaced( int=-1, int=-1 ) ID=278.
rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=279.

bool
rmDefineConstant( string=, int=-1 ) ID=280.
void
rmSetIgnoreForceToGaia( bool=0 ) ID=281.
int
rmCreateGrouping( string=, string= ) ID=282.
bool
rmAddGroupingConstraint( int=-1, int=-1 ) ID=283.
int
rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000, float=0.0
00000, int=1 ) ID=284.
int
rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000, -1.
000000, -1.000000), int=1 ) ID=285.
int
rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=286.
bool
rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=287.
bool
rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=288.
bool
rmAddGroupingToClass( int=-1, int=-1 ) ID=289.
int
rmCreateTradeRoute() ID=290.
bool
rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000
) ID=291.
bool
rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000, 0.000
000, 0.000000) ) ID=292.
bool
rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000, float=0
.000000, int=0, float=0.000000 ) ID=293.
bool
rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000
, 0.000000, 0.000000), int=0, float=0.000000 ) ID=294.
bool
rmCreateTradeRouteWaypointsInArea( int=-1, int=-1, float=0.0000
00 ) ID=295.
vector
rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=296.
bool
rmBuildTradeRoute( int=-1, string= ) ID=297.
bool
rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000
, -1.000000) ) ID=298.
bool
rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000, -1.00
0000, -1.000000) ) ID=299.
int
rmGetLowHomeCityLevel() ID=300.
int
rmGetAverageHomeCityLevel() ID=301.
int
rmGetHighHomeCityLevel() ID=302.
int
rmGetHomeCityLevel( int=-1 ) ID=303.
vector
rmGetUnitPosition( int=-1 ) ID=304.
void
rmSetMapType( string= ) ID=305.
bool
rmIsMapType( string= ) ID=306.
void
rmEnableLocalWater( bool=0 ) ID=307.
bool
rmAddClosestPointConstraint( int=-1 ) ID=308.
void
rmClearClosestPointConstraints() ID=309.
vector
rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000
000 ) ID=310.
vector
rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000
), float=0.000000 ) ID=311.
int
rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=1 ) ID=312.
bool
rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000
) ID=313.
bool
rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000, float=0.
000000, int=0, float=0.000000 ) ID=314.
void
rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=315.
void
rmSetOceanReveal( bool=1 ) ID=316.
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