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//==============================================================================

// CXSDump
//==============================================================================
Main FunctionID=1.
File Data:
Files:
2
Symbols:
835
Variables:
54
Functions:
2
RuleGroups:
0
Rules:
0
Code:
15305

files.
symbols.
variables.
functions.
groups.
rules.
bytes (MAX=16384).

6 Variable Types:
Void (Value=1).
Int
(Value=2).
Float (Value=4).
Bool (Value=8).
String (Value=16).
Vector (Value=32).
2 Files:
Bayou.xs
(ID= 0).
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries.xs (I
D= 1).
835 Symbols:
EXTERN$cInvalidVector
EXTERN$cOriginVector
xsDisableRule
xsDisableSelf
xsEnableRule
xsIsRuleEnabled
xsSetRulePriority
xsSetRulePrioritySelf
xsSetRuleMinInterval
xsSetRuleMinIntervalSelf
xsSetRuleMaxInterval
xsSetRuleMaxIntervalSelf
xsEnableRuleGroup
xsDisableRuleGroup
xsIsRuleGroupEnabled
xsVectorGetX
xsVectorGetY
xsVectorGetZ
xsVectorSetX
xsVectorSetY
xsVectorSetZ
xsVectorSet
xsVectorLength
xsVectorNormalize
xsArrayCreateInt
xsArraySetInt
xsArrayGetInt
xsArrayCreateFloat
xsArraySetFloat
xsArrayGetFloat
xsArrayCreateBool
xsArraySetBool

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

0)
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
15)
16)
17)
18)
19)
20)
21)
22)
23)
24)
25)
26)
27)
28)
29)
30)
31)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

1,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,

SymValue=-1.
SymValue=-2.
SymValue=0.
SymValue=1.
SymValue=2.
SymValue=3.
SymValue=4.
SymValue=5.
SymValue=6.
SymValue=7.
SymValue=8.
SymValue=9.
SymValue=10.
SymValue=11.
SymValue=12.
SymValue=13.
SymValue=14.
SymValue=15.
SymValue=16.
SymValue=17.
SymValue=18.
SymValue=19.
SymValue=20.
SymValue=21.
SymValue=22.
SymValue=23.
SymValue=24.
SymValue=25.
SymValue=26.
SymValue=27.
SymValue=28.
SymValue=29.

xsArrayGetBool
(ID= 32) SymType= 0,
xsArrayCreateString
(ID= 33) SymType= 0,
xsArraySetString
(ID= 34) SymType= 0,
xsArrayGetString
(ID= 35) SymType= 0,
xsArrayCreateVector
(ID= 36) SymType= 0,
xsArraySetVector
(ID= 37) SymType= 0,
xsArrayGetVector
(ID= 38) SymType= 0,
xsArrayGetSize
(ID= 39) SymType= 0,
xsDumpArrays
(ID= 40) SymType= 0,
xsGetContextPlayer
(ID= 41) SymType= 0,
xsSetContextPlayer
(ID= 42) SymType= 0,
xsGetTime
(ID= 43) SymType= 0,
xsAddRuntimeEvent
(ID= 44) SymType= 0,
xsGetFunctionID
(ID= 45) SymType= 0,
rmEchoWarning
(ID= 46) SymType= 0,
rmEchoError
(ID= 47) SymType= 0,
rmEchoInfo
(ID= 48) SymType= 0,
rmRandFloat
(ID= 49) SymType= 0,
rmRandInt
(ID= 50) SymType= 0,
rmGetNomadStart
(ID= 51) SymType= 0,
rmGetIsFFA
(ID= 52) SymType= 0,
rmSetMapSize
(ID= 53) SymType= 0,
rmGetMapXSize
(ID= 54) SymType= 0,
rmGetMapZSize
(ID= 55) SymType= 0,
rmSetSeaLevel
(ID= 56) SymType= 0,
rmGetSeaLevel
(ID= 57) SymType= 0,
rmSetSeaType
(ID= 58) SymType= 0,
rmSetMapElevationParameters
(ID= 59) SymType= 0,
rmSetBaseTerrainMix
(ID= 60) SymType= 0,
rmAddMapTerrainByHeightInfo
(ID= 61) SymType= 0,
rmAddMapTerrainByAngleInfo
(ID= 62) SymType= 0,
rmSetMapElevationHeightBlend (ID= 63) SymType= 0,
rmPlaceMapClusters
(ID= 64) SymType= 0,
rmSetMapClusteringPlacementParams (ID= 65) SymType=
rmSetMapClusteringObjectParams (ID= 66) SymType= 0,
rmSetMapClusteringNoiseParams (ID= 67) SymType= 0,
rmAreaFractionToTiles
(ID= 68) SymType= 0,
rmAreaTilesToFraction
(ID= 69) SymType= 0,
rmXFractionToTiles
(ID= 70) SymType= 0,
rmXTilesToFraction
(ID= 71) SymType= 0,
rmZFractionToTiles
(ID= 72) SymType= 0,
rmZTilesToFraction
(ID= 73) SymType= 0,
rmDegreesToRadians
(ID= 74) SymType= 0,
rmMetersToTiles
(ID= 75) SymType= 0,
rmTilesToMeters
(ID= 76) SymType= 0,
rmXMetersToFraction
(ID= 77) SymType= 0,
rmZMetersToFraction
(ID= 78) SymType= 0,
rmXFractionToMeters
(ID= 79) SymType= 0,
rmZFractionToMeters
(ID= 80) SymType= 0,
rmCreateArea
(ID= 81) SymType= 0,
rmSetAreaSize
(ID= 82) SymType= 0,
rmSetAreaEdgeFilling
(ID= 83) SymType= 0,
rmSetAreaLocation
(ID= 84) SymType= 0,
rmSetAreaLocPlayer
(ID= 85) SymType= 0,
rmSetAreaLocTeam
(ID= 86) SymType= 0,
rmBuildArea
(ID= 87) SymType= 0,
rmBuildAllAreas
(ID= 88) SymType= 0,
rmSetAreaTerrainType
(ID= 89) SymType= 0,
rmSetAreaMix
(ID= 90) SymType= 0,
rmPaintAreaTerrain
(ID= 91) SymType= 0,

SymValue=30.
SymValue=31.
SymValue=32.
SymValue=33.
SymValue=34.
SymValue=35.
SymValue=36.
SymValue=37.
SymValue=38.
SymValue=39.
SymValue=40.
SymValue=41.
SymValue=42.
SymValue=43.
SymValue=44.
SymValue=45.
SymValue=46.
SymValue=47.
SymValue=48.
SymValue=49.
SymValue=50.
SymValue=51.
SymValue=52.
SymValue=53.
SymValue=54.
SymValue=55.
SymValue=56.
SymValue=57.
SymValue=58.
SymValue=59.
SymValue=60.
SymValue=61.
SymValue=62.
0, SymValue=63.
SymValue=64.
SymValue=65.
SymValue=66.
SymValue=67.
SymValue=68.
SymValue=69.
SymValue=70.
SymValue=71.
SymValue=72.
SymValue=73.
SymValue=74.
SymValue=75.
SymValue=76.
SymValue=77.
SymValue=78.
SymValue=79.
SymValue=80.
SymValue=81.
SymValue=82.
SymValue=83.
SymValue=84.
SymValue=85.
SymValue=86.
SymValue=87.
SymValue=88.
SymValue=89.

rmPaintAreaTerrainByHeight
(ID= 92) SymType= 0, SymValue=90.
rmPaintAreaTerrainByAngle
(ID= 93) SymType= 0, SymValue=91.
rmSetAreaBaseHeight
(ID= 94) SymType= 0, SymValue=92.
rmSetAreaWarnFailure
(ID= 95) SymType= 0, SymValue=93.
rmSetAreaForestType
(ID= 96) SymType= 0, SymValue=94.
rmSetAreaForestDensity
(ID= 97) SymType= 0, SymValue=95.
rmSetAreaForestClumpiness
(ID= 98) SymType= 0, SymValue=96.
rmSetAreaForestUnderbrush
(ID= 99) SymType= 0, SymValue=97.
rmSetAreaWaterType
(ID= 100) SymType= 0, SymValue=98.
rmGetAreaClosestPoint
(ID= 101) SymType= 0, SymValue=99.
rmSetAreaCliffType
(ID= 102) SymType= 0, SymValue=100.
rmSetAreaCliffPainting
(ID= 103) SymType= 0, SymValue=101.
rmSetAreaCliffEdge
(ID= 104) SymType= 0, SymValue=102.
rmSetAreaCliffHeight
(ID= 105) SymType= 0, SymValue=103.
rmAddAreaCliffEdgeAvoidClass (ID= 106) SymType= 0, SymValue=104.
rmRiverCreate
(ID= 107) SymType= 0, SymValue=105.
rmRiverSetConnections
(ID= 108) SymType= 0, SymValue=106.
rmRiverConnectRiver
(ID= 109) SymType= 0, SymValue=107.
rmRiverAddWaypoint
(ID= 110) SymType= 0, SymValue=108.
rmRiverSetBankNoiseParams
(ID= 111) SymType= 0, SymValue=109.
rmRiverSetShallowRadius
(ID= 112) SymType= 0, SymValue=110.
rmRiverAddShallow
(ID= 113) SymType= 0, SymValue=111.
rmRiverAddShallows
(ID= 114) SymType= 0, SymValue=112.
rmRiverAvoid
(ID= 115) SymType= 0, SymValue=113.
rmRiverBuild
(ID= 116) SymType= 0, SymValue=114.
rmRiverReveal
(ID= 117) SymType= 0, SymValue=115.
rmSetRiverFoundationParams
(ID= 118) SymType= 0, SymValue=116.
rmSetWorldCircleConstraint
(ID= 119) SymType= 0, SymValue=117.
rmSetAreaObeyWorldCircleConstraint (ID= 120) SymType= 0, SymValue=118.
rmAddAreaTerrainLayer
(ID= 121) SymType= 0, SymValue=119.
rmSetAreaTerrainLayerVariance (ID= 122) SymType= 0, SymValue=120.
rmSetAreaMinBlobs
(ID= 123) SymType= 0, SymValue=121.
rmSetAreaMaxBlobs
(ID= 124) SymType= 0, SymValue=122.
rmSetAreaMinBlobDistance
(ID= 125) SymType= 0, SymValue=123.
rmSetAreaMaxBlobDistance
(ID= 126) SymType= 0, SymValue=124.
rmSetAreaCoherence
(ID= 127) SymType= 0, SymValue=125.
rmSetAreaSmoothDistance
(ID= 128) SymType= 0, SymValue=126.
rmSetAreaHeightBlend
(ID= 129) SymType= 0, SymValue=127.
rmAreaID
(ID= 130) SymType= 0, SymValue=128.
rmAddAreaInfluencePoint
(ID= 131) SymType= 0, SymValue=129.
rmAddAreaInfluenceSegment
(ID= 132) SymType= 0, SymValue=130.
rmAddAreaRemoveType
(ID= 133) SymType= 0, SymValue=131.
rmAddAreaTerrainReplacement
(ID= 134) SymType= 0, SymValue=132.
rmSetAreaElevationType
(ID= 135) SymType= 0, SymValue=133.
rmSetAreaElevationMinFrequency (ID= 136) SymType= 0, SymValue=134.
rmSetAreaElevationOctaves
(ID= 137) SymType= 0, SymValue=135.
rmSetAreaElevationPersistence (ID= 138) SymType= 0, SymValue=136.
rmSetAreaElevationVariation
(ID= 139) SymType= 0, SymValue=137.
rmSetAreaElevationEdgeFalloffDist (ID= 140) SymType= 0, SymValue=138.
rmSetAreaElevationNoiseBias
(ID= 141) SymType= 0, SymValue=139.
rmSetAreaReveal
(ID= 142) SymType= 0, SymValue=140.
rmSetGlobalSnow
(ID= 143) SymType= 0, SymValue=141.
rmSetGlobalRain
(ID= 144) SymType= 0, SymValue=142.
rmSetGlobalStormLength
(ID= 145) SymType= 0, SymValue=143.
rmSetWindMagnitude
(ID= 146) SymType= 0, SymValue=144.
rmTerrainInitialize
(ID= 147) SymType= 0, SymValue=145.
rmFillMapCorners
(ID= 148) SymType= 0, SymValue=146.
rmSetLightingSet
(ID= 149) SymType= 0, SymValue=147.
rmDoLightingFade
(ID= 150) SymType= 0, SymValue=148.
rmDoLightingEffect
(ID= 151) SymType= 0, SymValue=149.

rmSetGaiaCiv
(ID= 152) SymType= 0, SymValue=150.
rmAllocateSubCivs
(ID= 153) SymType= 0, SymValue=151.
rmSetSubCiv
(ID= 154) SymType= 0, SymValue=152.
rmGetCivID
(ID= 155) SymType= 0, SymValue=153.
rmAddMerc
(ID= 156) SymType= 0, SymValue=154.
rmSetPlayerLocation
(ID= 157) SymType= 0, SymValue=155.
rmSetPlayerPlacementArea
(ID= 158) SymType= 0, SymValue=156.
rmSetTeamSpacingModifier
(ID= 159) SymType= 0, SymValue=157.
rmSetPlacementTeam
(ID= 160) SymType= 0, SymValue=158.
rmSetPlacementSection
(ID= 161) SymType= 0, SymValue=159.
rmPlacePlayersCircular
(ID= 162) SymType= 0, SymValue=160.
rmPlacePlayersSquare
(ID= 163) SymType= 0, SymValue=161.
rmPlacePlayersLine
(ID= 164) SymType= 0, SymValue=162.
rmPlacePlayersRiver
(ID= 165) SymType= 0, SymValue=163.
rmPlacePlayer
(ID= 166) SymType= 0, SymValue=164.
rmSetPlayerArea
(ID= 167) SymType= 0, SymValue=165.
rmPlayerLocXFraction
(ID= 168) SymType= 0, SymValue=166.
rmPlayerLocZFraction
(ID= 169) SymType= 0, SymValue=167.
rmAddFairLoc
(ID= 170) SymType= 0, SymValue=168.
rmPlaceFairLocs
(ID= 171) SymType= 0, SymValue=169.
rmResetFairLocs
(ID= 172) SymType= 0, SymValue=170.
rmGetNumberFairLocs
(ID= 173) SymType= 0, SymValue=171.
rmFairLocXFraction
(ID= 174) SymType= 0, SymValue=172.
rmFairLocZFraction
(ID= 175) SymType= 0, SymValue=173.
rmSetPlayerResource
(ID= 176) SymType= 0, SymValue=174.
rmAddPlayerResource
(ID= 177) SymType= 0, SymValue=175.
rmMultiplyPlayerResource
(ID= 178) SymType= 0, SymValue=176.
rmGetPlayerName
(ID= 179) SymType= 0, SymValue=177.
rmGetPlayerTeam
(ID= 180) SymType= 0, SymValue=178.
rmGetPlayerCiv
(ID= 181) SymType= 0, SymValue=179.
rmGetPlayerCulture
(ID= 182) SymType= 0, SymValue=180.
rmGetNumberPlayersOnTeam
(ID= 183) SymType= 0, SymValue=181.
rmSetTeamArea
(ID= 184) SymType= 0, SymValue=182.
rmCreateBoxConstraint
(ID= 185) SymType= 0, SymValue=183.
rmCreatePieConstraint
(ID= 186) SymType= 0, SymValue=184.
rmCreateAreaOverlapConstraint (ID= 187) SymType= 0, SymValue=185.
rmCreateAreaConstraint
(ID= 188) SymType= 0, SymValue=186.
rmCreateAreaDistanceConstraint (ID= 189) SymType= 0, SymValue=187.
rmCreateAreaMaxDistanceConstraint (ID= 190) SymType= 0, SymValue=188.
rmCreateEdgeConstraint
(ID= 191) SymType= 0, SymValue=189.
rmCreateEdgeDistanceConstraint (ID= 192) SymType= 0, SymValue=190.
rmCreateEdgeMaxDistanceConstraint (ID= 193) SymType= 0, SymValue=191.
rmCreateCliffEdgeConstraint
(ID= 194) SymType= 0, SymValue=192.
rmCreateCliffEdgeDistanceConstraint (ID= 195) SymType= 0, SymValue=193.
rmCreateCliffEdgeMaxDistanceConstraint (ID= 196) SymType= 0, SymValue=194.
rmCreateCliffRampConstraint
(ID= 197) SymType= 0, SymValue=195.
rmCreateCliffRampDistanceConstraint (ID= 198) SymType= 0, SymValue=196.
rmCreateCliffRampMaxDistanceConstraint (ID= 199) SymType= 0, SymValue=197.
rmCreateClassDistanceConstraint (ID= 200) SymType= 0, SymValue=198.
rmCreateTypeDistanceConstraint (ID= 201) SymType= 0, SymValue=199.
rmCreateTerrainDistanceConstraint (ID= 202) SymType= 0, SymValue=200.
rmCreateTerrainMaxDistanceConstraint (ID= 203) SymType= 0, SymValue=201.
rmCreateCornerConstraint
(ID= 204) SymType= 0, SymValue=202.
rmCreateTradeRouteDistanceConstraint (ID= 205) SymType= 0, SymValue=203.
rmAddAreaConstraint
(ID= 206) SymType= 0, SymValue=204.
rmCreateHCGPConstraint
(ID= 207) SymType= 0, SymValue=205.
rmCreateHCGPSelfConstraint
(ID= 208) SymType= 0, SymValue=206.
rmCreateHCGPAllyConstraint
(ID= 209) SymType= 0, SymValue=207.
rmCreateHCGPEnemyConstraint
(ID= 210) SymType= 0, SymValue=208.
rmCreateMaxHeightConstraint
(ID= 211) SymType= 0, SymValue=209.

rmAddFairLocConstraint
(ID= 212) SymType= 0, SymValue=210.
rmAddObjectDefConstraint
(ID= 213) SymType= 0, SymValue=211.
rmDefineClass
(ID= 214) SymType= 0, SymValue=212.
rmAddAreaToClass
(ID= 215) SymType= 0, SymValue=213.
rmAddObjectDefToClass
(ID= 216) SymType= 0, SymValue=214.
rmClassID
(ID= 217) SymType= 0, SymValue=215.
rmConstraintID
(ID= 218) SymType= 0, SymValue=216.
rmCreateObjectDef
(ID= 219) SymType= 0, SymValue=217.
rmCreateStartingUnitsObjectDef (ID= 220) SymType= 0, SymValue=218.
rmSetObjectDefMinDistance
(ID= 221) SymType= 0, SymValue=219.
rmSetObjectDefMaxDistance
(ID= 222) SymType= 0, SymValue=220.
rmSetObjectDefGarrisonSecondaryUnits (ID= 223) SymType= 0, SymValue=221.
rmSetObjectDefGarrisonStartingUnits (ID= 224) SymType= 0, SymValue=222.
rmSetObjectDefCreateHerd
(ID= 225) SymType= 0, SymValue=223.
rmSetObjectDefHerdAngle
(ID= 226) SymType= 0, SymValue=224.
rmSetObjectDefAllowOverlap
(ID= 227) SymType= 0, SymValue=225.
rmSetObjectDefForceFullRotation (ID= 228) SymType= 0, SymValue=226.
rmAddObjectDefItem
(ID= 229) SymType= 0, SymValue=227.
rmAddObjectDefItemByTypeID
(ID= 230) SymType= 0, SymValue=228.
rmPlaceObjectDefAtLoc
(ID= 231) SymType= 0, SymValue=229.
rmPlaceObjectDefAtPoint
(ID= 232) SymType= 0, SymValue=230.
rmSetObjectDefTradeRouteID
(ID= 233) SymType= 0, SymValue=231.
rmPlaceObjectDefPerPlayer
(ID= 234) SymType= 0, SymValue=232.
rmPlaceObjectDefAtAreaLoc
(ID= 235) SymType= 0, SymValue=233.
rmPlaceObjectDefInArea
(ID= 236) SymType= 0, SymValue=234.
rmPlaceObjectDefAtRandomAreaOfClass (ID= 237) SymType= 0, SymValue=235.
rmPlaceObjectDefInRandomAreaOfClass (ID= 238) SymType= 0, SymValue=236.
rmCreateConnection
(ID= 239) SymType= 0, SymValue=237.
rmSetConnectionType
(ID= 240) SymType= 0, SymValue=238.
rmAddConnectionArea
(ID= 241) SymType= 0, SymValue=239.
rmSetConnectionPositionVariance (ID= 242) SymType= 0, SymValue=240.
rmSetConnectionWidth
(ID= 243) SymType= 0, SymValue=241.
rmSetConnectionBaseHeight
(ID= 244) SymType= 0, SymValue=242.
rmSetConnectionCoherence
(ID= 245) SymType= 0, SymValue=243.
rmSetConnectionWarnFailure
(ID= 246) SymType= 0, SymValue=244.
rmSetConnectionHeightBlend
(ID= 247) SymType= 0, SymValue=245.
rmSetConnectionSmoothDistance (ID= 248) SymType= 0, SymValue=246.
rmAddConnectionTerrainReplacement (ID= 249) SymType= 0, SymValue=247.
rmSetConnectionTerrainCost
(ID= 250) SymType= 0, SymValue=248.
rmSetConnectionBaseTerrainCost (ID= 251) SymType= 0, SymValue=249.
rmBuildConnection
(ID= 252) SymType= 0, SymValue=250.
rmAddConnectionToClass
(ID= 253) SymType= 0, SymValue=251.
rmAddConnectionConstraint
(ID= 254) SymType= 0, SymValue=252.
rmAddConnectionStartConstraint (ID= 255) SymType= 0, SymValue=253.
rmAddConnectionEndConstraint (ID= 256) SymType= 0, SymValue=254.
rmSetStatusText
(ID= 257) SymType= 0, SymValue=255.
sqrt
(ID= 258) SymType= 0, SymValue=256.
rmSetVPFile
(ID= 259) SymType= 0, SymValue=257.
rmCreateTrigger
(ID= 260) SymType= 0, SymValue=258.
rmSwitchToTrigger
(ID= 261) SymType= 0, SymValue=259.
rmTriggerID
(ID= 262) SymType= 0, SymValue=260.
rmSetTriggerPriority
(ID= 263) SymType= 0, SymValue=261.
rmSetTriggerActive
(ID= 264) SymType= 0, SymValue=262.
rmSetTriggerRunImmediately
(ID= 265) SymType= 0, SymValue=263.
rmSetTriggerLoop
(ID= 266) SymType= 0, SymValue=264.
rmAddTriggerCondition
(ID= 267) SymType= 0, SymValue=265.
rmSetTriggerConditionParam
(ID= 268) SymType= 0, SymValue=266.
rmSetTriggerConditionParamInt (ID= 269) SymType= 0, SymValue=267.
rmSetTriggerConditionParamFloat (ID= 270) SymType= 0, SymValue=268.
rmSetTriggerConditionParamArmy (ID= 271) SymType= 0, SymValue=269.

rmAddTriggerEffect
(ID= 272) SymType= 0, SymValue=270.
rmSetTriggerEffectParam
(ID= 273) SymType= 0, SymValue=271.
rmSetTriggerEffectParamInt
(ID= 274) SymType= 0, SymValue=272.
rmSetTriggerEffectParamFloat (ID= 275) SymType= 0, SymValue=273.
rmSetTriggerEffectParamArmy
(ID= 276) SymType= 0, SymValue=274.
rmCreateArmy
(ID= 277) SymType= 0, SymValue=275.
rmAddUnitsToArmy
(ID= 278) SymType= 0, SymValue=276.
rmGetNumberUnitsPlaced
(ID= 279) SymType= 0, SymValue=277.
rmGetUnitPlaced
(ID= 280) SymType= 0, SymValue=278.
rmGetUnitPlacedOfPlayer
(ID= 281) SymType= 0, SymValue=279.
rmDefineConstant
(ID= 282) SymType= 0, SymValue=280.
rmSetIgnoreForceToGaia
(ID= 283) SymType= 0, SymValue=281.
rmCreateGrouping
(ID= 284) SymType= 0, SymValue=282.
rmAddGroupingConstraint
(ID= 285) SymType= 0, SymValue=283.
rmPlaceGroupingAtLoc
(ID= 286) SymType= 0, SymValue=284.
rmPlaceGroupingAtPoint
(ID= 287) SymType= 0, SymValue=285.
rmPlaceGroupingInArea
(ID= 288) SymType= 0, SymValue=286.
rmSetGroupingMinDistance
(ID= 289) SymType= 0, SymValue=287.
rmSetGroupingMaxDistance
(ID= 290) SymType= 0, SymValue=288.
rmAddGroupingToClass
(ID= 291) SymType= 0, SymValue=289.
rmCreateTradeRoute
(ID= 292) SymType= 0, SymValue=290.
rmAddTradeRouteWaypoint
(ID= 293) SymType= 0, SymValue=291.
rmAddTradeRouteWaypointVector (ID= 294) SymType= 0, SymValue=292.
rmAddRandomTradeRouteWaypoints (ID= 295) SymType= 0, SymValue=293.
rmAddRandomTradeRouteWaypointsVector (ID= 296) SymType= 0, SymValue=294.
rmCreateTradeRouteWaypointsInArea (ID= 297) SymType= 0, SymValue=295.
rmGetTradeRouteWayPoint
(ID= 298) SymType= 0, SymValue=296.
rmBuildTradeRoute
(ID= 299) SymType= 0, SymValue=297.
rmSetHomeCityGatherPoint
(ID= 300) SymType= 0, SymValue=298.
rmSetHomeCityWaterSpawnPoint (ID= 301) SymType= 0, SymValue=299.
rmGetLowHomeCityLevel
(ID= 302) SymType= 0, SymValue=300.
rmGetAverageHomeCityLevel
(ID= 303) SymType= 0, SymValue=301.
rmGetHighHomeCityLevel
(ID= 304) SymType= 0, SymValue=302.
rmGetHomeCityLevel
(ID= 305) SymType= 0, SymValue=303.
rmGetUnitPosition
(ID= 306) SymType= 0, SymValue=304.
rmSetMapType
(ID= 307) SymType= 0, SymValue=305.
rmIsMapType
(ID= 308) SymType= 0, SymValue=306.
rmEnableLocalWater
(ID= 309) SymType= 0, SymValue=307.
rmAddClosestPointConstraint
(ID= 310) SymType= 0, SymValue=308.
rmClearClosestPointConstraints (ID= 311) SymType= 0, SymValue=309.
rmFindClosestPoint
(ID= 312) SymType= 0, SymValue=310.
rmFindClosestPointVector
(ID= 313) SymType= 0, SymValue=311.
rmFindCloserArea
(ID= 314) SymType= 0, SymValue=312.
rmAddAreaCliffWaypoint
(ID= 315) SymType= 0, SymValue=313.
rmAddAreaCliffRandomWaypoints (ID= 316) SymType= 0, SymValue=314.
rmSetNuggetDifficulty
(ID= 317) SymType= 0, SymValue=315.
rmSetOceanReveal
(ID= 318) SymType= 0, SymValue=316.
EXTERN$cNumberPlayers
(ID= 319) SymType= 1, SymValue=-3.
EXTERN$cNumberNonGaiaPlayers (ID= 320) SymType= 1, SymValue=-4.
EXTERN$cNumberTeams
(ID= 321) SymType= 1, SymValue=-5.
EXTERN$cFilename
(ID= 322) SymType= 1, SymValue=-6.
EXTERN$cCultureNature
(ID= 323) SymType= 1, SymValue=-7.
EXTERN$cCultureWesternEurope (ID= 324) SymType= 1, SymValue=-8.
EXTERN$cCultureMediterranean (ID= 325) SymType= 1, SymValue=-9.
EXTERN$cCultureEasternEurope (ID= 326) SymType= 1, SymValue=-10.
EXTERN$cCultureStone
(ID= 327) SymType= 1, SymValue=-11.
EXTERN$cCultureGrass
(ID= 328) SymType= 1, SymValue=-12.
EXTERN$cCultureWood
(ID= 329) SymType= 1, SymValue=-13.
EXTERN$cCultureHide
(ID= 330) SymType= 1, SymValue=-14.
EXTERN$cCivNature
(ID= 331) SymType= 1, SymValue=-15.

EXTERN$cCivSpanish
(ID= 332) SymType= 1, SymValue=-16.
EXTERN$cCivBritish
(ID= 333) SymType= 1, SymValue=-17.
EXTERN$cCivFrench
(ID= 334) SymType= 1, SymValue=-18.
EXTERN$cCivPortuguese
(ID= 335) SymType= 1, SymValue=-19.
EXTERN$cCivDutch
(ID= 336) SymType= 1, SymValue=-20.
EXTERN$cCivRussians
(ID= 337) SymType= 1, SymValue=-21.
EXTERN$cCivGermans
(ID= 338) SymType= 1, SymValue=-22.
EXTERN$cCivOttomans
(ID= 339) SymType= 1, SymValue=-23.
EXTERN$cCivSPCAct1
(ID= 340) SymType= 1, SymValue=-24.
EXTERN$cCivSPCAct2
(ID= 341) SymType= 1, SymValue=-25.
EXTERN$cCivSPCAct3
(ID= 342) SymType= 1, SymValue=-26.
EXTERN$cCivPirate
(ID= 343) SymType= 1, SymValue=-27.
EXTERN$cCivTheCircle
(ID= 344) SymType= 1, SymValue=-28.
EXTERN$cCivNativeAmerican
(ID= 345) SymType= 1, SymValue=-29.
EXTERN$cCivAztecs
(ID= 346) SymType= 1, SymValue=-30.
EXTERN$cCivCaribs
(ID= 347) SymType= 1, SymValue=-31.
EXTERN$cCivCherokee
(ID= 348) SymType= 1, SymValue=-32.
EXTERN$cCivComanche
(ID= 349) SymType= 1, SymValue=-33.
EXTERN$cCivCree
(ID= 350) SymType= 1, SymValue=-34.
EXTERN$cCivIncas
(ID= 351) SymType= 1, SymValue=-35.
EXTERN$cCivIroquois
(ID= 352) SymType= 1, SymValue=-36.
EXTERN$cCivLakota
(ID= 353) SymType= 1, SymValue=-37.
EXTERN$cCivMaya
(ID= 354) SymType= 1, SymValue=-38.
EXTERN$cCivNootka
(ID= 355) SymType= 1, SymValue=-39.
EXTERN$cCivSeminoles
(ID= 356) SymType= 1, SymValue=-40.
EXTERN$cCivTupi
(ID= 357) SymType= 1, SymValue=-41.
EXTERN$cConnectAreas
(ID= 358) SymType= 1, SymValue=-42.
EXTERN$cConnectPlayers
(ID= 359) SymType= 1, SymValue=-43.
EXTERN$cConnectAllies
(ID= 360) SymType= 1, SymValue=-44.
EXTERN$cConnectEnemies
(ID= 361) SymType= 1, SymValue=-45.
EXTERN$cMapSize
(ID= 362) SymType= 1, SymValue=-46.
EXTERN$cMapResources
(ID= 363) SymType= 1, SymValue=-47.
EXTERN$cElevNormal
(ID= 364) SymType= 1, SymValue=-48.
EXTERN$cElevFractalSum
(ID= 365) SymType= 1, SymValue=-49.
EXTERN$cElevTurbulence
(ID= 366) SymType= 1, SymValue=-50.
EXTERN$cClusterLand
(ID= 367) SymType= 1, SymValue=-51.
EXTERN$cClusterWater
(ID= 368) SymType= 1, SymValue=-52.
EXTERN$cClusterShallowWater
(ID= 369) SymType= 1, SymValue=-53.
EXTERN$cClusterEverywhere
(ID= 370) SymType= 1, SymValue=-54.
Bayou
(ID= 371) SymType= 8, SymValue=0.
mercenaries.xs
(ID= 372) SymType= 8, SymValue=1.
chooseMercs
(ID= 373) SymType= 3, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L0 (ID= 374) SymType= 4, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L1 (ID= 375) SymType= 4, SymValue=1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR0 (ID= 376) SymType= 2, SymValue=0.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L2 (ID= 377) SymType= 4, SymValue=2.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L3 (ID= 378) SymType= 4, SymValue=3.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR1 (ID= 379) SymType= 2, SymValue=1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L4 (ID= 380) SymType= 4, SymValue=4.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L5 (ID= 381) SymType= 4, SymValue=5.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR2 (ID= 382) SymType= 2, SymValue=2.

C:\Program Files (x86)\Microsoft Games\Age of Empires


eMercs0$L6 (ID= 383) SymType= 4, SymValue=6.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L7 (ID= 384) SymType= 4, SymValue=7.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR3 (ID= 385) SymType= 2, SymValue=3.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L8 (ID= 386) SymType= 4, SymValue=8.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L9 (ID= 387) SymType= 4, SymValue=9.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR4 (ID= 388) SymType= 2, SymValue=4.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L10 (ID= 389) SymType= 4, SymValue=10.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L11 (ID= 390) SymType= 4, SymValue=11.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR5 (ID= 391) SymType= 2, SymValue=5.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR6 (ID= 392) SymType= 2, SymValue=6.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L12 (ID= 393) SymType= 4, SymValue=12.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L13 (ID= 394) SymType= 4, SymValue=13.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR7 (ID= 395) SymType= 2, SymValue=7.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L14 (ID= 396) SymType= 4, SymValue=14.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L15 (ID= 397) SymType= 4, SymValue=15.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR8 (ID= 398) SymType= 2, SymValue=8.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L16 (ID= 399) SymType= 4, SymValue=16.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L17 (ID= 400) SymType= 4, SymValue=17.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR9 (ID= 401) SymType= 2, SymValue=9.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L18 (ID= 402) SymType= 4, SymValue=18.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L19 (ID= 403) SymType= 4, SymValue=19.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR10 (ID= 404) SymType= 2, SymValue=10.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L20 (ID= 405) SymType= 4, SymValue=20.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L21 (ID= 406) SymType= 4, SymValue=21.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR11 (ID= 407) SymType= 2, SymValue=11.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L22 (ID= 408) SymType= 4, SymValue=22.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L23 (ID= 409) SymType= 4, SymValue=23.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR12 (ID= 410) SymType= 2, SymValue=12.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L24 (ID= 411) SymType= 4, SymValue=24.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L25 (ID= 412) SymType= 4, SymValue=25.

III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos

C:\Program Files (x86)\Microsoft Games\Age of Empires


eMercs0$TEMPVAR13 (ID= 413) SymType= 2, SymValue=13.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L26 (ID= 414) SymType= 4, SymValue=26.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L27 (ID= 415) SymType= 4, SymValue=27.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR14 (ID= 416) SymType= 2, SymValue=14.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR15 (ID= 417) SymType= 2, SymValue=15.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L28 (ID= 418) SymType= 4, SymValue=28.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L29 (ID= 419) SymType= 4, SymValue=29.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR16 (ID= 420) SymType= 2, SymValue=16.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L30 (ID= 421) SymType= 4, SymValue=30.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L31 (ID= 422) SymType= 4, SymValue=31.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR17 (ID= 423) SymType= 2, SymValue=17.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L32 (ID= 424) SymType= 4, SymValue=32.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L33 (ID= 425) SymType= 4, SymValue=33.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR18 (ID= 426) SymType= 2, SymValue=18.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L34 (ID= 427) SymType= 4, SymValue=34.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L35 (ID= 428) SymType= 4, SymValue=35.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR19 (ID= 429) SymType= 2, SymValue=19.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L36 (ID= 430) SymType= 4, SymValue=36.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L37 (ID= 431) SymType= 4, SymValue=37.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR20 (ID= 432) SymType= 2, SymValue=20.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L38 (ID= 433) SymType= 4, SymValue=38.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L39 (ID= 434) SymType= 4, SymValue=39.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR21 (ID= 435) SymType= 2, SymValue=21.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L40 (ID= 436) SymType= 4, SymValue=40.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L41 (ID= 437) SymType= 4, SymValue=41.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR22 (ID= 438) SymType= 2, SymValue=22.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L42 (ID= 439) SymType= 4, SymValue=42.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$L43 (ID= 440) SymType= 4, SymValue=43.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR23 (ID= 441) SymType= 2, SymValue=23.
C:\Program Files (x86)\Microsoft Games\Age of Empires
eMercs0$TEMPVAR24 (ID= 442) SymType= 2, SymValue=24.

III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos
III\RM\mercenaries$choos

C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos


eMercs0$L44 (ID= 443) SymType= 4, SymValue=44.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L45 (ID= 444) SymType= 4, SymValue=45.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR25 (ID= 445) SymType= 2, SymValue=25.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L46 (ID= 446) SymType= 4, SymValue=46.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L47 (ID= 447) SymType= 4, SymValue=47.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR26 (ID= 448) SymType= 2, SymValue=26.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L48 (ID= 449) SymType= 4, SymValue=48.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L49 (ID= 450) SymType= 4, SymValue=49.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR27 (ID= 451) SymType= 2, SymValue=27.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L50 (ID= 452) SymType= 4, SymValue=50.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L51 (ID= 453) SymType= 4, SymValue=51.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR28 (ID= 454) SymType= 2, SymValue=28.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR29 (ID= 455) SymType= 2, SymValue=29.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L52 (ID= 456) SymType= 4, SymValue=52.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L53 (ID= 457) SymType= 4, SymValue=53.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR30 (ID= 458) SymType= 2, SymValue=30.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$TEMPVAR31 (ID= 459) SymType= 2, SymValue=31.
main
(ID= 460) SymType= 3, SymValue=1.
Bayou$main1$TEMPVAR0
(ID= 461) SymType= 2, SymValue=0.
Bayou$main1$subCiv0
(ID= 462) SymType= 2, SymValue=1.
Bayou$main1$subCiv1
(ID= 463) SymType= 2, SymValue=2.
Bayou$main1$subCiv2
(ID= 464) SymType= 2, SymValue=3.
Bayou$main1$subCiv3
(ID= 465) SymType= 2, SymValue=4.
Bayou$main1$subCiv4
(ID= 466) SymType= 2, SymValue=5.
Bayou$main1$L54
(ID= 467) SymType= 4, SymValue=54.
Bayou$main1$L55
(ID= 468) SymType= 4, SymValue=55.
Bayou$main1$TEMPVAR6
(ID= 469) SymType= 2, SymValue=6.
Bayou$main1$TEMPVAR7
(ID= 470) SymType= 2, SymValue=7.
Bayou$main1$L56
(ID= 471) SymType= 4, SymValue=56.
Bayou$main1$L57
(ID= 472) SymType= 4, SymValue=57.
Bayou$main1$TEMPVAR8
(ID= 473) SymType= 2, SymValue=8.
Bayou$main1$TEMPVAR9
(ID= 474) SymType= 2, SymValue=9.
Bayou$main1$TEMPVAR10
(ID= 475) SymType= 2, SymValue=10.
Bayou$main1$L58
(ID= 476) SymType= 4, SymValue=58.
Bayou$main1$L59
(ID= 477) SymType= 4, SymValue=59.
Bayou$main1$TEMPVAR11
(ID= 478) SymType= 2, SymValue=11.
Bayou$main1$TEMPVAR12
(ID= 479) SymType= 2, SymValue=12.
Bayou$main1$TEMPVAR13
(ID= 480) SymType= 2, SymValue=13.
Bayou$main1$L60
(ID= 481) SymType= 4, SymValue=60.
Bayou$main1$L61
(ID= 482) SymType= 4, SymValue=61.
Bayou$main1$TEMPVAR14
(ID= 483) SymType= 2, SymValue=14.
Bayou$main1$TEMPVAR15
(ID= 484) SymType= 2, SymValue=15.
Bayou$main1$TEMPVAR16
(ID= 485) SymType= 2, SymValue=16.

Bayou$main1$L62
(ID= 486) SymType= 4, SymValue=62.
Bayou$main1$L63
(ID= 487) SymType= 4, SymValue=63.
Bayou$main1$TEMPVAR17
(ID= 488) SymType= 2, SymValue=17.
Bayou$main1$L64
(ID= 489) SymType= 4, SymValue=64.
Bayou$main1$L65
(ID= 490) SymType= 4, SymValue=65.
Bayou$main1$TEMPVAR18
(ID= 491) SymType= 2, SymValue=18.
Bayou$main1$TEMPVAR19
(ID= 492) SymType= 2, SymValue=19.
Bayou$main1$L66
(ID= 493) SymType= 4, SymValue=66.
Bayou$main1$L67
(ID= 494) SymType= 4, SymValue=67.
Bayou$main1$TEMPVAR20
(ID= 495) SymType= 2, SymValue=20.
Bayou$main1$playerTiles
(ID= 496) SymType= 2, SymValue=21.
Bayou$main1$L68
(ID= 497) SymType= 4, SymValue=68.
Bayou$main1$L69
(ID= 498) SymType= 4, SymValue=69.
Bayou$main1$L70
(ID= 499) SymType= 4, SymValue=70.
Bayou$main1$L71
(ID= 500) SymType= 4, SymValue=71.
Bayou$main1$size
(ID= 501) SymType= 2, SymValue=22.
Bayou$main1$TEMPVAR23
(ID= 502) SymType= 2, SymValue=23.
Bayou$main1$TEMPVAR24
(ID= 503) SymType= 2, SymValue=24.
Bayou$main1$TEMPVAR25
(ID= 504) SymType= 2, SymValue=25.
Bayou$main1$TEMPVAR26
(ID= 505) SymType= 2, SymValue=26.
Bayou$main1$TEMPVAR27
(ID= 506) SymType= 2, SymValue=27.
Bayou$main1$TEMPVAR28
(ID= 507) SymType= 2, SymValue=28.
Bayou$main1$TEMPVAR29
(ID= 508) SymType= 2, SymValue=29.
Bayou$main1$TEMPVAR30
(ID= 509) SymType= 2, SymValue=30.
Bayou$main1$TEMPVAR31
(ID= 510) SymType= 2, SymValue=31.
Bayou$main1$classPlayer
(ID= 511) SymType= 2, SymValue=32.
Bayou$main1$TEMPVAR33
(ID= 512) SymType= 2, SymValue=33.
Bayou$main1$TEMPVAR34
(ID= 513) SymType= 2, SymValue=34.
Bayou$main1$TEMPVAR35
(ID= 514) SymType= 2, SymValue=35.
Bayou$main1$classbigContinent (ID= 515) SymType= 2, SymValue=36.
Bayou$main1$TEMPVAR37
(ID= 516) SymType= 2, SymValue=37.
Bayou$main1$TEMPVAR38
(ID= 517) SymType= 2, SymValue=38.
Bayou$main1$TEMPVAR39
(ID= 518) SymType= 2, SymValue=39.
Bayou$main1$TEMPVAR40
(ID= 519) SymType= 2, SymValue=40.
Bayou$main1$TEMPVAR41
(ID= 520) SymType= 2, SymValue=41.
Bayou$main1$classBay
(ID= 521) SymType= 2, SymValue=42.
Bayou$main1$TEMPVAR43
(ID= 522) SymType= 2, SymValue=43.
Bayou$main1$classIsland
(ID= 523) SymType= 2, SymValue=44.
Bayou$main1$TEMPVAR45
(ID= 524) SymType= 2, SymValue=45.
Bayou$main1$classBonusIsland (ID= 525) SymType= 2, SymValue=46.
Bayou$main1$TEMPVAR47
(ID= 526) SymType= 2, SymValue=47.
Bayou$main1$TEMPVAR48
(ID= 527) SymType= 2, SymValue=48.
Bayou$main1$playerEdgeConstraint (ID= 528) SymType= 2, SymValue=49.
Bayou$main1$TEMPVAR50
(ID= 529) SymType= 2, SymValue=50.
Bayou$main1$islandEdgeConstraint (ID= 530) SymType= 2, SymValue=51.
Bayou$main1$TEMPVAR52
(ID= 531) SymType= 2, SymValue=52.
Bayou$main1$longPlayerConstraint (ID= 532) SymType= 2, SymValue=53.
Bayou$main1$TEMPVAR54
(ID= 533) SymType= 2, SymValue=54.
Bayou$main1$avoidTC
(ID= 534) SymType= 2, SymValue=55.
Bayou$main1$TEMPVAR56
(ID= 535) SymType= 2, SymValue=56.
Bayou$main1$TEMPVAR57
(ID= 536) SymType= 2, SymValue=57.
Bayou$main1$patchConstraint
(ID= 537) SymType= 2, SymValue=58.
Bayou$main1$TEMPVAR59
(ID= 538) SymType= 2, SymValue=59.
Bayou$main1$TEMPVAR60
(ID= 539) SymType= 2, SymValue=60.
Bayou$main1$circleConstraint (ID= 540) SymType= 2, SymValue=61.
Bayou$main1$TEMPVAR62
(ID= 541) SymType= 2, SymValue=62.
Bayou$main1$islandConstraint (ID= 542) SymType= 2, SymValue=63.
Bayou$main1$TEMPVAR64
(ID= 543) SymType= 2, SymValue=64.
Bayou$main1$playerConstraint (ID= 544) SymType= 2, SymValue=65.
Bayou$main1$TEMPVAR66
(ID= 545) SymType= 2, SymValue=66.

Bayou$main1$bonusIslandConstraint (ID= 546) SymType= 2, SymValue=67.


Bayou$main1$TEMPVAR68
(ID= 547) SymType= 2, SymValue=68.
Bayou$main1$cornerConstraint (ID= 548) SymType= 2, SymValue=69.
Bayou$main1$TEMPVAR70
(ID= 549) SymType= 2, SymValue=70.
Bayou$main1$TEMPVAR71
(ID= 550) SymType= 2, SymValue=71.
Bayou$main1$cornerOverlapConstraint (ID= 551) SymType= 2, SymValue=72.
Bayou$main1$TEMPVAR73
(ID= 552) SymType= 2, SymValue=73.
Bayou$main1$TEMPVAR74
(ID= 553) SymType= 2, SymValue=74.
Bayou$main1$bayConstraint
(ID= 554) SymType= 2, SymValue=75.
Bayou$main1$TEMPVAR76
(ID= 555) SymType= 2, SymValue=76.
Bayou$main1$smallMapPlayerConstraint (ID= 556) SymType= 2, SymValue=77.
Bayou$main1$TEMPVAR78
(ID= 557) SymType= 2, SymValue=78.
Bayou$main1$flagConstraint
(ID= 558) SymType= 2, SymValue=79.
Bayou$main1$TEMPVAR80
(ID= 559) SymType= 2, SymValue=80.
Bayou$main1$nearWater10
(ID= 560) SymType= 2, SymValue=81.
Bayou$main1$TEMPVAR82
(ID= 561) SymType= 2, SymValue=82.
Bayou$main1$TEMPVAR83
(ID= 562) SymType= 2, SymValue=83.
Bayou$main1$avoidStartingUnits (ID= 563) SymType= 2, SymValue=84.
Bayou$main1$TEMPVAR85
(ID= 564) SymType= 2, SymValue=85.
Bayou$main1$TEMPVAR86
(ID= 565) SymType= 2, SymValue=86.
Bayou$main1$bigContinentConstraint (ID= 566) SymType= 2, SymValue=87.
Bayou$main1$TEMPVAR88
(ID= 567) SymType= 2, SymValue=88.
Bayou$main1$forestConstraint (ID= 568) SymType= 2, SymValue=89.
Bayou$main1$TEMPVAR90
(ID= 569) SymType= 2, SymValue=90.
Bayou$main1$TEMPVAR91
(ID= 570) SymType= 2, SymValue=91.
Bayou$main1$avoidStartResource (ID= 571) SymType= 2, SymValue=92.
Bayou$main1$TEMPVAR93
(ID= 572) SymType= 2, SymValue=93.
Bayou$main1$TEMPVAR94
(ID= 573) SymType= 2, SymValue=94.
Bayou$main1$avoidCoin
(ID= 574) SymType= 2, SymValue=95.
Bayou$main1$TEMPVAR96
(ID= 575) SymType= 2, SymValue=96.
Bayou$main1$TEMPVAR97
(ID= 576) SymType= 2, SymValue=97.
Bayou$main1$farAvoidCoin
(ID= 577) SymType= 2, SymValue=98.
Bayou$main1$TEMPVAR99
(ID= 578) SymType= 2, SymValue=99.
Bayou$main1$TEMPVAR100
(ID= 579) SymType= 2, SymValue=100.
Bayou$main1$shortAvoidCoin
(ID= 580) SymType= 2, SymValue=101.
Bayou$main1$TEMPVAR102
(ID= 581) SymType= 2, SymValue=102.
Bayou$main1$TEMPVAR103
(ID= 582) SymType= 2, SymValue=103.
Bayou$main1$avoidNugget
(ID= 583) SymType= 2, SymValue=104.
Bayou$main1$TEMPVAR105
(ID= 584) SymType= 2, SymValue=105.
Bayou$main1$TEMPVAR106
(ID= 585) SymType= 2, SymValue=106.
Bayou$main1$avoidDeer
(ID= 586) SymType= 2, SymValue=107.
Bayou$main1$TEMPVAR108
(ID= 587) SymType= 2, SymValue=108.
Bayou$main1$TEMPVAR109
(ID= 588) SymType= 2, SymValue=109.
Bayou$main1$avoidTurkey
(ID= 589) SymType= 2, SymValue=110.
Bayou$main1$TEMPVAR111
(ID= 590) SymType= 2, SymValue=111.
Bayou$main1$TEMPVAR112
(ID= 591) SymType= 2, SymValue=112.
Bayou$main1$fishVsFishID
(ID= 592) SymType= 2, SymValue=113.
Bayou$main1$TEMPVAR114
(ID= 593) SymType= 2, SymValue=114.
Bayou$main1$TEMPVAR115
(ID= 594) SymType= 2, SymValue=115.
Bayou$main1$fishLand
(ID= 595) SymType= 2, SymValue=116.
Bayou$main1$TEMPVAR117
(ID= 596) SymType= 2, SymValue=117.
Bayou$main1$TEMPVAR118
(ID= 597) SymType= 2, SymValue=118.
Bayou$main1$avoidResource
(ID= 598) SymType= 2, SymValue=119.
Bayou$main1$TEMPVAR120
(ID= 599) SymType= 2, SymValue=120.
Bayou$main1$TEMPVAR121
(ID= 600) SymType= 2, SymValue=121.
Bayou$main1$avoidImpassableLand (ID= 601) SymType= 2, SymValue=122.
Bayou$main1$TEMPVAR123
(ID= 602) SymType= 2, SymValue=123.
Bayou$main1$TEMPVAR124
(ID= 603) SymType= 2, SymValue=124.
Bayou$main1$shortAvoidImpassableLand (ID= 604) SymType= 2, SymValue=125.
Bayou$main1$TEMPVAR126
(ID= 605) SymType= 2, SymValue=126.

Bayou$main1$TEMPVAR127
(ID= 606) SymType= 2, SymValue=127.
Bayou$main1$avoidCliffs
(ID= 607) SymType= 2, SymValue=128.
Bayou$main1$TEMPVAR129
(ID= 608) SymType= 2, SymValue=129.
Bayou$main1$TEMPVAR130
(ID= 609) SymType= 2, SymValue=130.
Bayou$main1$avoidAll
(ID= 610) SymType= 2, SymValue=131.
Bayou$main1$TEMPVAR132
(ID= 611) SymType= 2, SymValue=132.
Bayou$main1$TEMPVAR133
(ID= 612) SymType= 2, SymValue=133.
Bayou$main1$avoidImportantItem (ID= 613) SymType= 2, SymValue=134.
Bayou$main1$TEMPVAR135
(ID= 614) SymType= 2, SymValue=135.
Bayou$main1$TEMPVAR136
(ID= 615) SymType= 2, SymValue=136.
Bayou$main1$shortAvoidImportantItem (ID= 616) SymType= 2, SymValue=137.
Bayou$main1$TEMPVAR138
(ID= 617) SymType= 2, SymValue=138.
Bayou$main1$TEMPVAR139
(ID= 618) SymType= 2, SymValue=139.
Bayou$main1$avoidWater8
(ID= 619) SymType= 2, SymValue=140.
Bayou$main1$TEMPVAR141
(ID= 620) SymType= 2, SymValue=141.
Bayou$main1$TEMPVAR142
(ID= 621) SymType= 2, SymValue=142.
Bayou$main1$TEMPVAR143
(ID= 622) SymType= 2, SymValue=143.
Bayou$main1$i
(ID= 623) SymType= 2, SymValue=144.
Bayou$main1$L72
(ID= 624) SymType= 4, SymValue=72.
Bayou$main1$L73
(ID= 625) SymType= 4, SymValue=73.
Bayou$main1$L74
(ID= 626) SymType= 4, SymValue=74.
Bayou$main1$bonusIslandID
(ID= 627) SymType= 2, SymValue=145.
Bayou$main1$TEMPVAR146
(ID= 628) SymType= 2, SymValue=146.
Bayou$main1$TEMPVAR147
(ID= 629) SymType= 2, SymValue=147.
Bayou$main1$TEMPVAR148
(ID= 630) SymType= 2, SymValue=148.
Bayou$main1$lakeID
(ID= 631) SymType= 2, SymValue=149.
Bayou$main1$TEMPVAR150
(ID= 632) SymType= 2, SymValue=150.
Bayou$main1$TEMPVAR151
(ID= 633) SymType= 2, SymValue=151.
Bayou$main1$TEMPVAR152
(ID= 634) SymType= 2, SymValue=152.
Bayou$main1$L75
(ID= 635) SymType= 4, SymValue=75.
Bayou$main1$L76
(ID= 636) SymType= 4, SymValue=76.
Bayou$main1$L77
(ID= 637) SymType= 4, SymValue=77.
Bayou$main1$smallIslandID
(ID= 638) SymType= 2, SymValue=153.
Bayou$main1$TEMPVAR154
(ID= 639) SymType= 2, SymValue=154.
Bayou$main1$TEMPVAR155
(ID= 640) SymType= 2, SymValue=155.
Bayou$main1$TEMPVAR156
(ID= 641) SymType= 2, SymValue=156.
Bayou$main1$nativeLoc
(ID= 642) SymType= 2, SymValue=157.
Bayou$main1$L78
(ID= 643) SymType= 4, SymValue=78.
Bayou$main1$L79
(ID= 644) SymType= 4, SymValue=79.
Bayou$main1$TEMPVAR158
(ID= 645) SymType= 2, SymValue=158.
Bayou$main1$L80
(ID= 646) SymType= 4, SymValue=80.
Bayou$main1$L81
(ID= 647) SymType= 4, SymValue=81.
Bayou$main1$smallIslandNative1 (ID= 648) SymType= 2, SymValue=159.
Bayou$main1$TEMPVAR160
(ID= 649) SymType= 2, SymValue=160.
Bayou$main1$TEMPVAR161
(ID= 650) SymType= 2, SymValue=161.
Bayou$main1$SeminolesVillageID (ID= 651) SymType= 2, SymValue=162.
Bayou$main1$SeminolesVillageType (ID= 652) SymType= 2, SymValue=163.
Bayou$main1$TEMPVAR164
(ID= 653) SymType= 2, SymValue=164.
Bayou$main1$TEMPVAR165
(ID= 654) SymType= 2, SymValue=165.
Bayou$main1$TEMPVAR166
(ID= 655) SymType= 2, SymValue=166.
Bayou$main1$L82
(ID= 656) SymType= 4, SymValue=82.
Bayou$main1$L83
(ID= 657) SymType= 4, SymValue=83.
Bayou$main1$L84
(ID= 658) SymType= 4, SymValue=84.
Bayou$main1$L85
(ID= 659) SymType= 4, SymValue=85.
Bayou$main1$TEMPVAR167
(ID= 660) SymType= 2, SymValue=167.
Bayou$main1$smallIslandNative2 (ID= 661) SymType= 2, SymValue=168.
Bayou$main1$TEMPVAR169
(ID= 662) SymType= 2, SymValue=169.
Bayou$main1$TEMPVAR170
(ID= 663) SymType= 2, SymValue=170.
Bayou$main1$CherokeeVillageID (ID= 664) SymType= 2, SymValue=171.
Bayou$main1$CherokeeVillageType (ID= 665) SymType= 2, SymValue=172.

Bayou$main1$TEMPVAR173
(ID= 666) SymType= 2, SymValue=173.
Bayou$main1$TEMPVAR174
(ID= 667) SymType= 2, SymValue=174.
Bayou$main1$TEMPVAR175
(ID= 668) SymType= 2, SymValue=175.
Bayou$main1$L86
(ID= 669) SymType= 4, SymValue=86.
Bayou$main1$L87
(ID= 670) SymType= 4, SymValue=87.
Bayou$main1$L88
(ID= 671) SymType= 4, SymValue=88.
Bayou$main1$L89
(ID= 672) SymType= 4, SymValue=89.
Bayou$main1$TEMPVAR176
(ID= 673) SymType= 2, SymValue=176.
Bayou$main1$smallIslandNative3 (ID= 674) SymType= 2, SymValue=177.
Bayou$main1$TEMPVAR178
(ID= 675) SymType= 2, SymValue=178.
Bayou$main1$TEMPVAR179
(ID= 676) SymType= 2, SymValue=179.
Bayou$main1$Cherokee2VillageID (ID= 677) SymType= 2, SymValue=180.
Bayou$main1$Cherokee2VillageType (ID= 678) SymType= 2, SymValue=181.
Bayou$main1$TEMPVAR182
(ID= 679) SymType= 2, SymValue=182.
Bayou$main1$TEMPVAR183
(ID= 680) SymType= 2, SymValue=183.
Bayou$main1$TEMPVAR184
(ID= 681) SymType= 2, SymValue=184.
Bayou$main1$L90
(ID= 682) SymType= 4, SymValue=90.
Bayou$main1$L91
(ID= 683) SymType= 4, SymValue=91.
Bayou$main1$L92
(ID= 684) SymType= 4, SymValue=92.
Bayou$main1$L93
(ID= 685) SymType= 4, SymValue=93.
Bayou$main1$TEMPVAR185
(ID= 686) SymType= 2, SymValue=185.
Bayou$main1$L94
(ID= 687) SymType= 4, SymValue=94.
Bayou$main1$L95
(ID= 688) SymType= 4, SymValue=95.
Bayou$main1$smallIslandNative4 (ID= 689) SymType= 2, SymValue=186.
Bayou$main1$TEMPVAR187
(ID= 690) SymType= 2, SymValue=187.
Bayou$main1$TEMPVAR188
(ID= 691) SymType= 2, SymValue=188.
Bayou$main1$Seminoles2VillageID (ID= 692) SymType= 2, SymValue=189.
Bayou$main1$Seminoles2VillageType (ID= 693) SymType= 2, SymValue=190.
Bayou$main1$TEMPVAR191
(ID= 694) SymType= 2, SymValue=191.
Bayou$main1$TEMPVAR192
(ID= 695) SymType= 2, SymValue=192.
Bayou$main1$TEMPVAR193
(ID= 696) SymType= 2, SymValue=193.
Bayou$main1$L96
(ID= 697) SymType= 4, SymValue=96.
Bayou$main1$L97
(ID= 698) SymType= 4, SymValue=97.
Bayou$main1$TEMPVAR194
(ID= 699) SymType= 2, SymValue=194.
Bayou$main1$startingUnits
(ID= 700) SymType= 2, SymValue=195.
Bayou$main1$TEMPVAR196
(ID= 701) SymType= 2, SymValue=196.
Bayou$main1$TEMPVAR197
(ID= 702) SymType= 2, SymValue=197.
Bayou$main1$TCID
(ID= 703) SymType= 2, SymValue=198.
Bayou$main1$TEMPVAR199
(ID= 704) SymType= 2, SymValue=199.
Bayou$main1$L98
(ID= 705) SymType= 4, SymValue=98.
Bayou$main1$L99
(ID= 706) SymType= 4, SymValue=99.
Bayou$main1$TEMPVAR200
(ID= 707) SymType= 2, SymValue=200.
Bayou$main1$TEMPVAR201
(ID= 708) SymType= 2, SymValue=201.
Bayou$main1$TEMPVAR202
(ID= 709) SymType= 2, SymValue=202.
Bayou$main1$TEMPVAR203
(ID= 710) SymType= 2, SymValue=203.
Bayou$main1$playerSilverID
(ID= 711) SymType= 2, SymValue=204.
Bayou$main1$TEMPVAR205
(ID= 712) SymType= 2, SymValue=205.
Bayou$main1$TEMPVAR206
(ID= 713) SymType= 2, SymValue=206.
Bayou$main1$TEMPVAR207
(ID= 714) SymType= 2, SymValue=207.
Bayou$main1$StartAreaTreeID
(ID= 715) SymType= 2, SymValue=208.
Bayou$main1$TEMPVAR209
(ID= 716) SymType= 2, SymValue=209.
Bayou$main1$TEMPVAR210
(ID= 717) SymType= 2, SymValue=210.
Bayou$main1$TEMPVAR211
(ID= 718) SymType= 2, SymValue=211.
Bayou$main1$startBerryID
(ID= 719) SymType= 2, SymValue=212.
Bayou$main1$TEMPVAR213
(ID= 720) SymType= 2, SymValue=213.
Bayou$main1$TEMPVAR214
(ID= 721) SymType= 2, SymValue=214.
Bayou$main1$TEMPVAR215
(ID= 722) SymType= 2, SymValue=215.
Bayou$main1$teamZeroCount
(ID= 723) SymType= 2, SymValue=216.
Bayou$main1$teamOneCount
(ID= 724) SymType= 2, SymValue=217.
Bayou$main1$randomTeamGrouping (ID= 725) SymType= 2, SymValue=218.

Bayou$main1$L100
Bayou$main1$L101
Bayou$main1$L102
Bayou$main1$L103
Bayou$main1$L104
Bayou$main1$L105
Bayou$main1$L106
Bayou$main1$L107
Bayou$main1$playerFraction
Bayou$main1$L108
Bayou$main1$L109
Bayou$main1$L110
Bayou$main1$id
Bayou$main1$TEMPVAR221
Bayou$main1$TEMPVAR222
Bayou$main1$TEMPVAR223
Bayou$main1$L111
Bayou$main1$L112
Bayou$main1$L113
Bayou$main1$TEMPVAR224
Bayou$main1$nugget1
Bayou$main1$TEMPVAR226
Bayou$main1$TEMPVAR227
Bayou$main1$nugget2
Bayou$main1$TEMPVAR229
Bayou$main1$TEMPVAR230
Bayou$main1$nugget3
Bayou$main1$TEMPVAR232
Bayou$main1$TEMPVAR233
Bayou$main1$nugget4
Bayou$main1$TEMPVAR235
Bayou$main1$TEMPVAR236
Bayou$main1$silverType
Bayou$main1$silverID
Bayou$main1$silver2ID
Bayou$main1$silverCount
Bayou$main1$bonusSilverCount
Bayou$main1$TEMPVAR242
Bayou$main1$TEMPVAR243
Bayou$main1$L114
Bayou$main1$L115
Bayou$main1$L116
Bayou$main1$TEMPVAR244
Bayou$main1$TEMPVAR245
Bayou$main1$L117
Bayou$main1$L118
Bayou$main1$L119
Bayou$main1$TEMPVAR246
Bayou$main1$TEMPVAR247
Bayou$main1$TEMPVAR248
Bayou$main1$deerID
Bayou$main1$TEMPVAR250
Bayou$main1$TEMPVAR251
Bayou$main1$turkeyID
Bayou$main1$TEMPVAR253
Bayou$main1$TEMPVAR254
Bayou$main1$forestTreeID
Bayou$main1$numTries
Bayou$main1$failCount
Bayou$main1$L120

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
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(ID=
(ID=
(ID=
(ID=
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(ID=
(ID=
(ID=
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(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

726)
727)
728)
729)
730)
731)
732)
733)
734)
735)
736)
737)
738)
739)
740)
741)
742)
743)
744)
745)
746)
747)
748)
749)
750)
751)
752)
753)
754)
755)
756)
757)
758)
759)
760)
761)
762)
763)
764)
765)
766)
767)
768)
769)
770)
771)
772)
773)
774)
775)
776)
777)
778)
779)
780)
781)
782)
783)
784)
785)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

4,
4,
4,
4,
4,
4,
4,
4,
2,
4,
4,
4,
2,
2,
2,
2,
4,
4,
4,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
4,
4,
4,
2,
2,
4,
4,
4,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
4,

SymValue=100.
SymValue=101.
SymValue=102.
SymValue=103.
SymValue=104.
SymValue=105.
SymValue=106.
SymValue=107.
SymValue=219.
SymValue=108.
SymValue=109.
SymValue=110.
SymValue=220.
SymValue=221.
SymValue=222.
SymValue=223.
SymValue=111.
SymValue=112.
SymValue=113.
SymValue=224.
SymValue=225.
SymValue=226.
SymValue=227.
SymValue=228.
SymValue=229.
SymValue=230.
SymValue=231.
SymValue=232.
SymValue=233.
SymValue=234.
SymValue=235.
SymValue=236.
SymValue=237.
SymValue=238.
SymValue=239.
SymValue=240.
SymValue=241.
SymValue=242.
SymValue=243.
SymValue=114.
SymValue=115.
SymValue=116.
SymValue=244.
SymValue=245.
SymValue=117.
SymValue=118.
SymValue=119.
SymValue=246.
SymValue=247.
SymValue=248.
SymValue=249.
SymValue=250.
SymValue=251.
SymValue=252.
SymValue=253.
SymValue=254.
SymValue=255.
SymValue=256.
SymValue=257.
SymValue=120.

Bayou$main1$L121
Bayou$main1$L122
Bayou$main1$forest
Bayou$main1$TEMPVAR259
Bayou$main1$TEMPVAR260
Bayou$main1$TEMPVAR261
Bayou$main1$L123
Bayou$main1$L124
Bayou$main1$L125
Bayou$main1$L126
Bayou$main1$TEMPVAR262
Bayou$main1$avoidEagles
Bayou$main1$TEMPVAR264
Bayou$main1$TEMPVAR265
Bayou$main1$randomEagleTreeID
Bayou$main1$TEMPVAR267
Bayou$main1$TEMPVAR268
Bayou$main1$treeVsLand
Bayou$main1$TEMPVAR270
Bayou$main1$TEMPVAR271
Bayou$main1$nearShore
Bayou$main1$TEMPVAR273
Bayou$main1$TEMPVAR274
Bayou$main1$randomWaterTreeID
Bayou$main1$TEMPVAR276
Bayou$main1$TEMPVAR277
Bayou$main1$randomTurtlesID
Bayou$main1$TEMPVAR279
Bayou$main1$TEMPVAR280
Bayou$main1$randomWaterRocksID
Bayou$main1$TEMPVAR282
Bayou$main1$TEMPVAR283
Bayou$main1$avoidGeese
Bayou$main1$TEMPVAR285
Bayou$main1$TEMPVAR286
Bayou$main1$avoidDucks
Bayou$main1$TEMPVAR288
Bayou$main1$TEMPVAR289
Bayou$main1$randomGeeseID
Bayou$main1$TEMPVAR291
Bayou$main1$TEMPVAR292
Bayou$main1$randomDucksID
Bayou$main1$TEMPVAR294
Bayou$main1$TEMPVAR295
Bayou$main1$fishID
Bayou$main1$TEMPVAR297
Bayou$main1$TEMPVAR298
Bayou$main1$TEMPVAR299
Bayou$main1$TEMPVAR300

(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=
(ID=

786)
787)
788)
789)
790)
791)
792)
793)
794)
795)
796)
797)
798)
799)
800)
801)
802)
803)
804)
805)
806)
807)
808)
809)
810)
811)
812)
813)
814)
815)
816)
817)
818)
819)
820)
821)
822)
823)
824)
825)
826)
827)
828)
829)
830)
831)
832)
833)
834)

SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=
SymType=

4,
4,
2,
2,
2,
2,
4,
4,
4,
4,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,

SymValue=121.
SymValue=122.
SymValue=258.
SymValue=259.
SymValue=260.
SymValue=261.
SymValue=123.
SymValue=124.
SymValue=125.
SymValue=126.
SymValue=262.
SymValue=263.
SymValue=264.
SymValue=265.
SymValue=266.
SymValue=267.
SymValue=268.
SymValue=269.
SymValue=270.
SymValue=271.
SymValue=272.
SymValue=273.
SymValue=274.
SymValue=275.
SymValue=276.
SymValue=277.
SymValue=278.
SymValue=279.
SymValue=280.
SymValue=281.
SymValue=282.
SymValue=283.
SymValue=284.
SymValue=285.
SymValue=286.
SymValue=287.
SymValue=288.
SymValue=289.
SymValue=290.
SymValue=291.
SymValue=292.
SymValue=293.
SymValue=294.
SymValue=295.
SymValue=296.
SymValue=297.
SymValue=298.
SymValue=299.
SymValue=300.

54 'Global (as in not in a function)' Variables:


EXTERN$cInvalidVector
(SymID= 0), VECTOR, Value=(-1.000000, -1.0000
00, -1.000000).
EXTERN$cOriginVector
(SymID= 1), VECTOR, Value=(0.000000, 0.000000
, 0.000000).
EXTERN$cNumberPlayers
(SymID= 319), INT, Value=9.
EXTERN$cNumberNonGaiaPlayers (SymID= 320), INT, Value=8.
EXTERN$cNumberTeams
(SymID= 321), INT, Value=2.
EXTERN$cFilename
(SymID= 322), STRING, Value=B.
EXTERN$cCultureNature
(SymID= 323), INT, Value=0.

EXTERN$cCultureWesternEurope
EXTERN$cCultureMediterranean
EXTERN$cCultureEasternEurope
EXTERN$cCultureStone
EXTERN$cCultureGrass
EXTERN$cCultureWood
EXTERN$cCultureHide
EXTERN$cCivNature
EXTERN$cCivSpanish
EXTERN$cCivBritish
EXTERN$cCivFrench
EXTERN$cCivPortuguese
EXTERN$cCivDutch
EXTERN$cCivRussians
EXTERN$cCivGermans
EXTERN$cCivOttomans
EXTERN$cCivSPCAct1
EXTERN$cCivSPCAct2
EXTERN$cCivSPCAct3
EXTERN$cCivPirate
EXTERN$cCivTheCircle
EXTERN$cCivNativeAmerican
EXTERN$cCivAztecs
EXTERN$cCivCaribs
EXTERN$cCivCherokee
EXTERN$cCivComanche
EXTERN$cCivCree
EXTERN$cCivIncas
EXTERN$cCivIroquois
EXTERN$cCivLakota
EXTERN$cCivMaya
EXTERN$cCivNootka
EXTERN$cCivSeminoles
EXTERN$cCivTupi
EXTERN$cConnectAreas
EXTERN$cConnectPlayers
EXTERN$cConnectAllies
EXTERN$cConnectEnemies
EXTERN$cMapSize
EXTERN$cMapResources
EXTERN$cElevNormal
EXTERN$cElevFractalSum
EXTERN$cElevTurbulence
EXTERN$cClusterLand
EXTERN$cClusterWater
EXTERN$cClusterShallowWater
EXTERN$cClusterEverywhere
127 Labels:
C:\Program Files
eMercs0$L0 (SymID=
C:\Program Files
eMercs0$L1 (SymID=
C:\Program Files
eMercs0$L2 (SymID=
C:\Program Files
eMercs0$L3 (SymID=
C:\Program Files
eMercs0$L4 (SymID=
C:\Program Files

(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=

324),
325),
326),
327),
328),
329),
330),
331),
332),
333),
334),
335),
336),
337),
338),
339),
340),
341),
342),
343),
344),
345),
346),
347),
348),
349),
350),
351),
352),
353),
354),
355),
356),
357),
358),
359),
360),
361),
362),
363),
364),
365),
366),
367),
368),
369),
370),

(x86)\Microsoft Games\Age
374), Position=736.
(x86)\Microsoft Games\Age
375), Position=273.
(x86)\Microsoft Games\Age
377), Position=-1.
(x86)\Microsoft Games\Age
378), Position=177.
(x86)\Microsoft Games\Age
380), Position=-1.
(x86)\Microsoft Games\Age

INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,
INT,

Value=1.
Value=2.
Value=3.
Value=4.
Value=5.
Value=6.
Value=7.
Value=0.
Value=1.
Value=2.
Value=3.
Value=4.
Value=5.
Value=6.
Value=7.
Value=8.
Value=9.
Value=10.
Value=11.
Value=12.
Value=13.
Value=14.
Value=15.
Value=16.
Value=17.
Value=18.
Value=19.
Value=20.
Value=21.
Value=22.
Value=23.
Value=24.
Value=25.
Value=26.
Value=0.
Value=1.
Value=2.
Value=3.
Value=0.
Value=1.
Value=0.
Value=2.
Value=1.
Value=0.
Value=1.
Value=2.
Value=3.

of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos

eMercs0$L5 (SymID= 381), Position=256.


C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L6 (SymID= 383), Position=735.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L7 (SymID= 384), Position=526.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L8 (SymID= 386), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L9 (SymID= 387), Position=430.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L10 (SymID= 389), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L11 (SymID= 390), Position=509.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L12 (SymID= 393), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L13 (SymID= 394), Position=655.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L14 (SymID= 396), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L15 (SymID= 397), Position=734.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L16 (SymID= 399), Position=1462.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L17 (SymID= 400), Position=999.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L18 (SymID= 402), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L19 (SymID= 403), Position=903.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L20 (SymID= 405), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L21 (SymID= 406), Position=982.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L22 (SymID= 408), Position=1461.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L23 (SymID= 409), Position=1252.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L24 (SymID= 411), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L25 (SymID= 412), Position=1156.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L26 (SymID= 414), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L27 (SymID= 415), Position=1235.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L28 (SymID= 418), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L29 (SymID= 419), Position=1381.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L30 (SymID= 421), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L31 (SymID= 422), Position=1460.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L32 (SymID= 424), Position=2188.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L33 (SymID= 425), Position=1725.
C:\Program Files (x86)\Microsoft Games\Age
eMercs0$L34 (SymID= 427), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age

of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos
of Empires III\RM\mercenaries$choos

eMercs0$L35 (SymID= 428), Position=1629.


C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L36 (SymID= 430), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L37 (SymID= 431), Position=1708.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L38 (SymID= 433), Position=2187.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L39 (SymID= 434), Position=1978.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L40 (SymID= 436), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L41 (SymID= 437), Position=1882.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L42 (SymID= 439), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L43 (SymID= 440), Position=1961.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L44 (SymID= 443), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L45 (SymID= 444), Position=2107.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L46 (SymID= 446), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L47 (SymID= 447), Position=2186.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L48 (SymID= 449), Position=2502.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L49 (SymID= 450), Position=2372.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L50 (SymID= 452), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L51 (SymID= 453), Position=2355.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L52 (SymID= 456), Position=-1.
C:\Program Files (x86)\Microsoft Games\Age of Empires III\RM\mercenaries$choos
eMercs0$L53 (SymID= 457), Position=2501.
Bayou$main1$L54
(SymID= 467), Position=-1.
Bayou$main1$L55
(SymID= 468), Position=3229.
Bayou$main1$L56
(SymID= 471), Position=-1.
Bayou$main1$L57
(SymID= 472), Position=2817.
Bayou$main1$L58
(SymID= 476), Position=-1.
Bayou$main1$L59
(SymID= 477), Position=2910.
Bayou$main1$L60
(SymID= 481), Position=-1.
Bayou$main1$L61
(SymID= 482), Position=3003.
Bayou$main1$L62
(SymID= 486), Position=-1.
Bayou$main1$L63
(SymID= 487), Position=3096.
Bayou$main1$L64
(SymID= 489), Position=-1.
Bayou$main1$L65
(SymID= 490), Position=3228.
Bayou$main1$L66
(SymID= 493), Position=-1.
Bayou$main1$L67
(SymID= 494), Position=3227.
Bayou$main1$L68
(SymID= 497), Position=-1.
Bayou$main1$L69
(SymID= 498), Position=3305.
Bayou$main1$L70
(SymID= 499), Position=-1.
Bayou$main1$L71
(SymID= 500), Position=3350.
Bayou$main1$L72
(SymID= 624), Position=5596.
Bayou$main1$L73
(SymID= 625), Position=5187.
Bayou$main1$L74
(SymID= 626), Position=5625.
Bayou$main1$L75
(SymID= 635), Position=6229.
Bayou$main1$L76
(SymID= 636), Position=5985.

Bayou$main1$L77
Bayou$main1$L78
Bayou$main1$L79
Bayou$main1$L80
Bayou$main1$L81
Bayou$main1$L82
Bayou$main1$L83
Bayou$main1$L84
Bayou$main1$L85
Bayou$main1$L86
Bayou$main1$L87
Bayou$main1$L88
Bayou$main1$L89
Bayou$main1$L90
Bayou$main1$L91
Bayou$main1$L92
Bayou$main1$L93
Bayou$main1$L94
Bayou$main1$L95
Bayou$main1$L96
Bayou$main1$L97
Bayou$main1$L98
Bayou$main1$L99
Bayou$main1$L100
Bayou$main1$L101
Bayou$main1$L102
Bayou$main1$L103
Bayou$main1$L104
Bayou$main1$L105
Bayou$main1$L106
Bayou$main1$L107
Bayou$main1$L108
Bayou$main1$L109
Bayou$main1$L110
Bayou$main1$L111
Bayou$main1$L112
Bayou$main1$L113
Bayou$main1$L114
Bayou$main1$L115
Bayou$main1$L116
Bayou$main1$L117
Bayou$main1$L118
Bayou$main1$L119
Bayou$main1$L120
Bayou$main1$L121
Bayou$main1$L122
Bayou$main1$L123
Bayou$main1$L124
Bayou$main1$L125
Bayou$main1$L126

(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=
(SymID=

637),
643),
644),
646),
647),
656),
657),
658),
659),
669),
670),
671),
672),
682),
683),
684),
685),
687),
688),
697),
698),
705),
706),
726),
727),
728),
729),
730),
731),
732),
733),
735),
736),
737),
742),
743),
744),
765),
766),
767),
770),
771),
772),
785),
786),
787),
792),
793),
794),
795),

Position=6258.
Position=-1.
Position=6869.
Position=-1.
Position=6868.
Position=6867.
Position=6827.
Position=-1.
Position=7402.
Position=7401.
Position=7361.
Position=-1.
Position=7930.
Position=7929.
Position=7889.
Position=-1.
Position=8487.
Position=-1.
Position=8486.
Position=8485.
Position=8445.
Position=8757.
Position=8719.
Position=10034.
Position=9793.
Position=9602.
Position=9581.
Position=9734.
Position=9713.
Position=10033.
Position=9985.
Position=10358.
Position=10085.
Position=10387.
Position=10679.
Position=10438.
Position=10708.
Position=12238.
Position=11965.
Position=12267.
Position=12562.
Position=12289.
Position=12591.
Position=13792.
Position=13231.
Position=13821.
Position=13786.
Position=13764.
Position=-1.
Position=13747.

2 User Functions:
void
chooseMercs() ID=0.
CodeOffset=0.
0 Parameters.
32 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR0, STRING, Value=MercJaeger.
V[1]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR1, STRING, Value=MercBlackRider.

V[2]: C:\Program Files (x86)\Microsoft Games\Age of Empires


III\RM\mercenaries$chooseMercs0$TEMPVAR2, STRING, Value=MercLandsknecht.
V[3]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR3, STRING, Value=MercBlackRider.
V[4]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR4, STRING, Value=MercJaeger.
V[5]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR5, STRING, Value=MercLandsknecht.
V[6]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR6, STRING, Value=MercLandsknecht.
V[7]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR7, STRING, Value=MercBlackRider.
V[8]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR8, STRING, Value=MercJaeger.
V[9]: C:\Program Files (x86)\Microsoft Games\Age of Empires
III\RM\mercenaries$chooseMercs0$TEMPVAR9, STRING, Value=MercHighlander.
V[10]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR10, STRING, Value=MercHackapell.
V[11]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR11, STRING, Value=MercSwissPikeman.
V[12]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR12, STRING, Value=MercHackapell.
V[13]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR13, STRING, Value=MercHighlander.
V[14]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR14, STRING, Value=MercSwissPikeman.
V[15]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR15, STRING, Value=MercSwissPikeman.
V[16]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR16, STRING, Value=MercHackapell.
V[17]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR17, STRING, Value=MercHighlander.
V[18]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR18, STRING, Value=MercBarbaryCorsair.
V[19]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR19, STRING, Value=MercMameluke.
V[20]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR20, STRING, Value=MercStradiot.
V[21]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR21, STRING, Value=MercMameluke.
V[22]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR22, STRING, Value=MercBarbaryCorsair.
V[23]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR23, STRING, Value=MercStradiot.
V[24]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR24, STRING, Value=MercStradiot.
V[25]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR25, STRING, Value=MercMameluke.
V[26]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR26, STRING, Value=MercBarbaryCorsair.
V[27]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR27, STRING, Value=MercRonin.
V[28]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR28, STRING, Value=MercManchu.
V[29]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR29, STRING, Value=MercManchu.
V[30]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR30, STRING, Value=MercRonin.
V[31]: C:\Program Files (x86)\Microsoft Games\Age of Empire
s III\RM\mercenaries$chooseMercs0$TEMPVAR31, STRING, Value=Privateer.

void

main() ID=1.
CodeOffset=2558.
0 Parameters.
301 Variables (Parms AND Vars).
V[0]: Bayou$main1$TEMPVAR0, STRING, Value=.
V[1]: Bayou$main1$subCiv0, INT, Value=0.
V[2]: Bayou$main1$subCiv1, INT, Value=0.
V[3]: Bayou$main1$subCiv2, INT, Value=0.
V[4]: Bayou$main1$subCiv3, INT, Value=0.
V[5]: Bayou$main1$subCiv4, INT, Value=0.
V[6]: Bayou$main1$TEMPVAR6, STRING, Value=Seminoles.
V[7]: Bayou$main1$TEMPVAR7, STRING, Value=subCiv0 is Semino

le .
V[8]: Bayou$main1$TEMPVAR8, STRING, Value=Seminoles.
V[9]: Bayou$main1$TEMPVAR9, STRING, Value=Cherokee.
V[10]: Bayou$main1$TEMPVAR10, STRING, Value=subCiv1 is Cher
okee .
V[11]: Bayou$main1$TEMPVAR11, STRING, Value=Cherokee.
V[12]: Bayou$main1$TEMPVAR12, STRING, Value=Cherokee.
V[13]: Bayou$main1$TEMPVAR13, STRING, Value=subCiv2 is Cher
okee .
V[14]: Bayou$main1$TEMPVAR14, STRING, Value=Cherokee.
V[15]: Bayou$main1$TEMPVAR15, STRING, Value=Seminoles.
V[16]: Bayou$main1$TEMPVAR16, STRING, Value=subCiv3 is Semi
noles .
V[17]: Bayou$main1$TEMPVAR17, STRING, Value=Seminoles.
V[18]: Bayou$main1$TEMPVAR18, STRING, Value=Seminoles.
V[19]: Bayou$main1$TEMPVAR19, STRING, Value=subCiv4 is Semi
noles .
V[20]:
V[21]:
V[22]:
V[23]:
V[24]:
V[25]:
V[26]:
V[27]:
V[28]:
V[29]:
V[30]:
V[31]:
V[32]:
V[33]:
V[34]:
V[35]:
V[36]:
V[37]:
V[38]:
V[39]:
V[40]:
V[41]:
V[42]:
V[43]:
V[44]:
V[45]:
V[46]:
V[47]:
V[48]:
V[49]:
V[50]:

Bayou$main1$TEMPVAR20, STRING, Value=Seminoles.


Bayou$main1$playerTiles, INT, Value=0.
Bayou$main1$size, INT, Value=0.
Bayou$main1$TEMPVAR23, STRING, Value=Map size=.
Bayou$main1$TEMPVAR24, STRING, Value=m x .
Bayou$main1$TEMPVAR25, STRING, Value=m.
Bayou$main1$TEMPVAR26, STRING, Value=Bayou.
Bayou$main1$TEMPVAR27, STRING, Value=bayou.
Bayou$main1$TEMPVAR28, STRING, Value=bayou_grass.
Bayou$main1$TEMPVAR29, STRING, Value=water.
Bayou$main1$TEMPVAR30, STRING, Value=bayou.
Bayou$main1$TEMPVAR31, STRING, Value=water.
Bayou$main1$classPlayer, INT, Value=0.
Bayou$main1$TEMPVAR33, STRING, Value=player.
Bayou$main1$TEMPVAR34, STRING, Value=classCliff.
Bayou$main1$TEMPVAR35, STRING, Value=classPatch.
Bayou$main1$classbigContinent, INT, Value=0.
Bayou$main1$TEMPVAR37, STRING, Value=big continent.
Bayou$main1$TEMPVAR38, STRING, Value=classForest.
Bayou$main1$TEMPVAR39, STRING, Value=importantItem.
Bayou$main1$TEMPVAR40, STRING, Value=secrets.
Bayou$main1$TEMPVAR41, STRING, Value=startingUnit.
Bayou$main1$classBay, INT, Value=0.
Bayou$main1$TEMPVAR43, STRING, Value=bay.
Bayou$main1$classIsland, INT, Value=0.
Bayou$main1$TEMPVAR45, STRING, Value=island.
Bayou$main1$classBonusIsland, INT, Value=0.
Bayou$main1$TEMPVAR47, STRING, Value=bonus island.
Bayou$main1$TEMPVAR48, STRING, Value=corner.
Bayou$main1$playerEdgeConstraint, INT, Value=0.
Bayou$main1$TEMPVAR50, STRING, Value=player edge of

map.
V[51]: Bayou$main1$islandEdgeConstraint, INT, Value=0.
V[52]: Bayou$main1$TEMPVAR52, STRING, Value=islands in cent
er.
V[53]: Bayou$main1$longPlayerConstraint, INT, Value=0.
V[54]: Bayou$main1$TEMPVAR54, STRING, Value=continent stays
away from players.
V[55]:
V[56]:
V[57]:
V[58]:
V[59]:

Bayou$main1$avoidTC, INT, Value=0.


Bayou$main1$TEMPVAR56, STRING, Value=avoid TC.
Bayou$main1$TEMPVAR57, STRING, Value=towncenter.
Bayou$main1$patchConstraint, INT, Value=0.
Bayou$main1$TEMPVAR59, STRING, Value=patch vs. patch

.
V[60]: Bayou$main1$TEMPVAR60, STRING, Value=classPatch.
V[61]: Bayou$main1$circleConstraint, INT, Value=0.
V[62]: Bayou$main1$TEMPVAR62, STRING, Value=circle Constrai
nt.
V[63]: Bayou$main1$islandConstraint, INT, Value=0.
V[64]: Bayou$main1$TEMPVAR64, STRING, Value=stay away from
islands.
V[65]:
V[66]:
t stay away from players.
V[67]:
V[68]:
and.
V[69]:
V[70]:
corner.
V[71]:
V[72]:
V[73]:
orner.
V[74]:
V[75]:
V[76]:
V[77]:
V[78]:
players a lot.
V[79]:
V[80]:
e.
V[81]:
V[82]:
V[83]:
V[84]:
V[85]:
tarting units.
V[86]:
V[87]:
V[88]:
d.
V[89]:
V[90]:
st.
V[91]:
V[92]:
V[93]:
no overlap.
V[94]:

Bayou$main1$playerConstraint, INT, Value=0.


Bayou$main1$TEMPVAR66, STRING, Value=bonus Settlemen
Bayou$main1$bonusIslandConstraint, INT, Value=0.
Bayou$main1$TEMPVAR68, STRING, Value=avoid bonus isl
Bayou$main1$cornerConstraint, INT, Value=0.
Bayou$main1$TEMPVAR70, STRING, Value=stay away from
Bayou$main1$TEMPVAR71, STRING, Value=corner.
Bayou$main1$cornerOverlapConstraint, INT, Value=0.
Bayou$main1$TEMPVAR73, STRING, Value=don't overlap c
Bayou$main1$TEMPVAR74, STRING, Value=corner.
Bayou$main1$bayConstraint, INT, Value=0.
Bayou$main1$TEMPVAR76, STRING, Value=avoid bay.
Bayou$main1$smallMapPlayerConstraint, INT, Value=0.
Bayou$main1$TEMPVAR78, STRING, Value=stay away from
Bayou$main1$flagConstraint, INT, Value=0.
Bayou$main1$TEMPVAR80, STRING, Value=flags avoid sam
Bayou$main1$nearWater10, INT, Value=0.
Bayou$main1$TEMPVAR82, STRING, Value=near water.
Bayou$main1$TEMPVAR83, STRING, Value=Water.
Bayou$main1$avoidStartingUnits, INT, Value=0.
Bayou$main1$TEMPVAR85, STRING, Value=objects avoid s
Bayou$main1$TEMPVAR86, STRING, Value=startingUnit.
Bayou$main1$bigContinentConstraint, INT, Value=0.
Bayou$main1$TEMPVAR88, STRING, Value=avoid big islan
Bayou$main1$forestConstraint, INT, Value=0.
Bayou$main1$TEMPVAR90, STRING, Value=forest vs. fore
Bayou$main1$TEMPVAR91, STRING, Value=classForest.
Bayou$main1$avoidStartResource, INT, Value=0.
Bayou$main1$TEMPVAR93, STRING, Value=start resource
Bayou$main1$TEMPVAR94, STRING, Value=resource.

V[95]:
V[96]:
V[97]:
V[98]:
V[99]:

Bayou$main1$avoidCoin, INT, Value=0.


Bayou$main1$TEMPVAR96, STRING, Value=avoid coin.
Bayou$main1$TEMPVAR97, STRING, Value=gold.
Bayou$main1$farAvoidCoin, INT, Value=0.
Bayou$main1$TEMPVAR99, STRING, Value=silver avoid co

in.
V[100]: Bayou$main1$TEMPVAR100, STRING, Value=gold.
V[101]: Bayou$main1$shortAvoidCoin, INT, Value=0.
V[102]: Bayou$main1$TEMPVAR102, STRING, Value=silver avoid
coin short.
V[103]: Bayou$main1$TEMPVAR103, STRING, Value=gold.
V[104]: Bayou$main1$avoidNugget, INT, Value=0.
V[105]: Bayou$main1$TEMPVAR105, STRING, Value=nugget avoid
nugget.
V[106]: Bayou$main1$TEMPVAR106, STRING, Value=AbstractNugge
t.
V[107]: Bayou$main1$avoidDeer, INT, Value=0.
V[108]: Bayou$main1$TEMPVAR108, STRING, Value=food avoids f
ood.
V[109]: Bayou$main1$TEMPVAR109, STRING, Value=deer.
V[110]: Bayou$main1$avoidTurkey, INT, Value=0.
V[111]: Bayou$main1$TEMPVAR111, STRING, Value=food avoids t
urkey.
V[112]:
V[113]:
V[114]:
V[115]:
V[116]:
V[117]:
V[118]:
V[119]:
V[120]:

Bayou$main1$TEMPVAR112, STRING, Value=turkey.


Bayou$main1$fishVsFishID, INT, Value=0.
Bayou$main1$TEMPVAR114, STRING, Value=fish v fish.
Bayou$main1$TEMPVAR115, STRING, Value=fish.
Bayou$main1$fishLand, INT, Value=0.
Bayou$main1$TEMPVAR117, STRING, Value=fish land.
Bayou$main1$TEMPVAR118, STRING, Value=land.
Bayou$main1$avoidResource, INT, Value=0.
Bayou$main1$TEMPVAR120, STRING, Value=resource avoi

d resource.
V[121]: Bayou$main1$TEMPVAR121, STRING, Value=resource.
V[122]: Bayou$main1$avoidImpassableLand, INT, Value=0.
V[123]: Bayou$main1$TEMPVAR123, STRING, Value=avoid impassa
ble land.
V[124]: Bayou$main1$TEMPVAR124, STRING, Value=Land.
V[125]: Bayou$main1$shortAvoidImpassableLand, INT, Value=0.
V[126]: Bayou$main1$TEMPVAR126, STRING, Value=short avoid i
mpassable land.
V[127]: Bayou$main1$TEMPVAR127, STRING, Value=Land.
V[128]: Bayou$main1$avoidCliffs, INT, Value=0.
V[129]: Bayou$main1$TEMPVAR129, STRING, Value=cliff vs. cli
ff.
V[130]:
V[131]:
V[132]:
V[133]:
V[134]:
V[135]:

Bayou$main1$TEMPVAR130, STRING, Value=classCliff.


Bayou$main1$avoidAll, INT, Value=0.
Bayou$main1$TEMPVAR132, STRING, Value=avoid all.
Bayou$main1$TEMPVAR133, STRING, Value=all.
Bayou$main1$avoidImportantItem, INT, Value=0.
Bayou$main1$TEMPVAR135, STRING, Value=secrets etc a

void each other.


V[136]: Bayou$main1$TEMPVAR136, STRING, Value=importantItem
.
V[137]: Bayou$main1$shortAvoidImportantItem, INT, Value=0.
V[138]: Bayou$main1$TEMPVAR138, STRING, Value=secrets etc a
void each other short.
V[139]: Bayou$main1$TEMPVAR139, STRING, Value=importantItem
.
V[140]: Bayou$main1$avoidWater8, INT, Value=0.

V[141]: Bayou$main1$TEMPVAR141, STRING, Value=avoid water l


ong.
V[142]:
V[143]:
V[144]:
V[145]:
V[146]:
V[147]:
V[148]:
V[149]:
V[150]:

Bayou$main1$TEMPVAR142, STRING, Value=Land.


Bayou$main1$TEMPVAR143, STRING, Value=.
Bayou$main1$i, INT, Value=0.
Bayou$main1$bonusIslandID, INT, Value=0.
Bayou$main1$TEMPVAR146, STRING, Value=bonus island.
Bayou$main1$TEMPVAR147, STRING, Value=bayou_grass.
Bayou$main1$TEMPVAR148, STRING, Value=.
Bayou$main1$lakeID, INT, Value=0.
Bayou$main1$TEMPVAR150, STRING, Value=Shallows lake

V[151]:
V[152]:
V[153]:
V[154]:
V[155]:
V[156]:
V[157]:
V[158]:
V[159]:
V[160]:

Bayou$main1$TEMPVAR151, STRING, Value=bayou.


Bayou$main1$TEMPVAR152, STRING, Value=bay.
Bayou$main1$smallIslandID, INT, Value=0.
Bayou$main1$TEMPVAR154, STRING, Value=small island.
Bayou$main1$TEMPVAR155, STRING, Value=bayou_grass.
Bayou$main1$TEMPVAR156, STRING, Value=.
Bayou$main1$nativeLoc, FLOAT, Value=0.000000.
Bayou$main1$TEMPVAR158, STRING, Value=Seminoles.
Bayou$main1$smallIslandNative1, INT, Value=0.
Bayou$main1$TEMPVAR160, STRING, Value=small island

V[161]:
V[162]:
V[163]:
V[164]:

Bayou$main1$TEMPVAR161, STRING, Value=bayou_grass.


Bayou$main1$SeminolesVillageID, INT, Value=0.
Bayou$main1$SeminolesVillageType, INT, Value=0.
Bayou$main1$TEMPVAR164, STRING, Value=Seminole vill

native 1.

age.
V[165]: Bayou$main1$TEMPVAR165, STRING, Value=native semino
le village .
V[166]: Bayou$main1$TEMPVAR166, STRING, Value=importantItem
.
V[167]: Bayou$main1$TEMPVAR167, STRING, Value=Cherokee.
V[168]: Bayou$main1$smallIslandNative2, INT, Value=0.
V[169]: Bayou$main1$TEMPVAR169, STRING, Value=small island
native 2.
V[170]:
V[171]:
V[172]:
V[173]:

Bayou$main1$TEMPVAR170, STRING, Value=bayou_grass.


Bayou$main1$CherokeeVillageID, INT, Value=0.
Bayou$main1$CherokeeVillageType, INT, Value=0.
Bayou$main1$TEMPVAR173, STRING, Value=Cherokee vill

age.
V[174]: Bayou$main1$TEMPVAR174, STRING, Value=native Cherok
ee village .
V[175]: Bayou$main1$TEMPVAR175, STRING, Value=importantItem
.
V[176]: Bayou$main1$TEMPVAR176, STRING, Value=Cherokee.
V[177]: Bayou$main1$smallIslandNative3, INT, Value=0.
V[178]: Bayou$main1$TEMPVAR178, STRING, Value=small island
native 3.
V[179]:
V[180]:
V[181]:
V[182]:

Bayou$main1$TEMPVAR179, STRING, Value=bayou_grass.


Bayou$main1$Cherokee2VillageID, INT, Value=0.
Bayou$main1$Cherokee2VillageType, INT, Value=0.
Bayou$main1$TEMPVAR182, STRING, Value=Cherokee2 vil

lage.
V[183]: Bayou$main1$TEMPVAR183, STRING, Value=native cherok
ee village .
V[184]: Bayou$main1$TEMPVAR184, STRING, Value=importantItem
.
V[185]: Bayou$main1$TEMPVAR185, STRING, Value=Seminoles.
V[186]: Bayou$main1$smallIslandNative4, INT, Value=0.

V[187]: Bayou$main1$TEMPVAR187, STRING, Value=small island


native 4.
V[188]:
V[189]:
V[190]:
V[191]:

Bayou$main1$TEMPVAR188, STRING, Value=bayou_grass.


Bayou$main1$Seminoles2VillageID, INT, Value=0.
Bayou$main1$Seminoles2VillageType, INT, Value=0.
Bayou$main1$TEMPVAR191, STRING, Value=Seminole2 vil

lage.
V[192]: Bayou$main1$TEMPVAR192, STRING, Value=native semino
le village .
V[193]: Bayou$main1$TEMPVAR193, STRING, Value=importantItem
.
V[194]:
V[195]:
V[196]:
V[197]:
V[198]:
V[199]:
V[200]:
V[201]:
V[202]:
V[203]:
V[204]:
V[205]:

Bayou$main1$TEMPVAR194, STRING, Value=.


Bayou$main1$startingUnits, INT, Value=0.
Bayou$main1$TEMPVAR196, STRING, Value=startingUnit.
Bayou$main1$TEMPVAR197, STRING, Value=player.
Bayou$main1$TCID, INT, Value=0.
Bayou$main1$TEMPVAR199, STRING, Value=player TC.
Bayou$main1$TEMPVAR200, STRING, Value=CoveredWagon.
Bayou$main1$TEMPVAR201, STRING, Value=townCenter.
Bayou$main1$TEMPVAR202, STRING, Value=player.
Bayou$main1$TEMPVAR203, STRING, Value=startingUnit.
Bayou$main1$playerSilverID, INT, Value=0.
Bayou$main1$TEMPVAR205, STRING, Value=player silver

V[206]:
V[207]:
V[208]:
V[209]:

Bayou$main1$TEMPVAR206, STRING, Value=mine.


Bayou$main1$TEMPVAR207, STRING, Value=startingUnit.
Bayou$main1$StartAreaTreeID, INT, Value=0.
Bayou$main1$TEMPVAR209, STRING, Value=starting tree

V[210]:
V[211]:
V[212]:
V[213]:

Bayou$main1$TEMPVAR210, STRING, Value=TreeBayou.


Bayou$main1$TEMPVAR211, STRING, Value=startingUnit.
Bayou$main1$startBerryID, INT, Value=0.
Bayou$main1$TEMPVAR213, STRING, Value=starting Berr

V[214]:
V[215]:
V[216]:
V[217]:
V[218]:

Bayou$main1$TEMPVAR214, STRING, Value=berrybush.


Bayou$main1$TEMPVAR215, STRING, Value=startingUnit.
Bayou$main1$teamZeroCount, INT, Value=0.
Bayou$main1$teamOneCount, INT, Value=0.
Bayou$main1$randomTeamGrouping, FLOAT, Value=0.0000

V[219]:
V[220]:
V[221]:
V[222]:
V[223]:
V[224]:
V[225]:
V[226]:
V[227]:
V[228]:
V[229]:

Bayou$main1$playerFraction, FLOAT, Value=0.000000.


Bayou$main1$id, INT, Value=0.
Bayou$main1$TEMPVAR221, STRING, Value=Player.
Bayou$main1$TEMPVAR222, STRING, Value=bayou_grass.
Bayou$main1$TEMPVAR223, STRING, Value=.
Bayou$main1$TEMPVAR224, STRING, Value=.
Bayou$main1$nugget1, INT, Value=0.
Bayou$main1$TEMPVAR226, STRING, Value=nugget easy.
Bayou$main1$TEMPVAR227, STRING, Value=Nugget.
Bayou$main1$nugget2, INT, Value=0.
Bayou$main1$TEMPVAR229, STRING, Value=nugget medium

V[230]:
V[231]:
V[232]:
V[233]:
V[234]:
V[235]:
V[236]:
V[237]:

Bayou$main1$TEMPVAR230, STRING, Value=Nugget.


Bayou$main1$nugget3, INT, Value=0.
Bayou$main1$TEMPVAR232, STRING, Value=nugget hard.
Bayou$main1$TEMPVAR233, STRING, Value=Nugget.
Bayou$main1$nugget4, INT, Value=0.
Bayou$main1$TEMPVAR235, STRING, Value=nugget nuts.
Bayou$main1$TEMPVAR236, STRING, Value=Nugget.
Bayou$main1$silverType, INT, Value=0.

s.

ies.

00.

V[238]:
V[239]:
V[240]:
V[241]:
V[242]:

Bayou$main1$silverID, INT, Value=0.


Bayou$main1$silver2ID, INT, Value=0.
Bayou$main1$silverCount, INT, Value=0.
Bayou$main1$bonusSilverCount, INT, Value=0.
Bayou$main1$TEMPVAR242, STRING, Value=silver count

= .
V[243]: Bayou$main1$TEMPVAR243, STRING, Value=bonus silver
count = .
V[244]:
V[245]:
V[246]:
V[247]:
V[248]:
V[249]:
V[250]:
V[251]:
V[252]:
V[253]:
V[254]:
V[255]:
V[256]:
V[257]:
V[258]:
V[259]:
V[260]:

Bayou$main1$TEMPVAR244, STRING, Value=silver.


Bayou$main1$TEMPVAR245, STRING, Value=mine.
Bayou$main1$TEMPVAR246, STRING, Value=silver2_.
Bayou$main1$TEMPVAR247, STRING, Value=mine.
Bayou$main1$TEMPVAR248, STRING, Value=.
Bayou$main1$deerID, INT, Value=0.
Bayou$main1$TEMPVAR250, STRING, Value=deer herd.
Bayou$main1$TEMPVAR251, STRING, Value=deer.
Bayou$main1$turkeyID, INT, Value=0.
Bayou$main1$TEMPVAR253, STRING, Value=turkey flock.
Bayou$main1$TEMPVAR254, STRING, Value=turkey.
Bayou$main1$forestTreeID, INT, Value=0.
Bayou$main1$numTries, INT, Value=0.
Bayou$main1$failCount, INT, Value=0.
Bayou$main1$forest, INT, Value=0.
Bayou$main1$TEMPVAR259, STRING, Value=forest .
Bayou$main1$TEMPVAR260, STRING, Value=bayou swamp f

V[261]:
V[262]:
V[263]:
V[264]:

Bayou$main1$TEMPVAR261, STRING, Value=classForest.


Bayou$main1$TEMPVAR262, STRING, Value=.
Bayou$main1$avoidEagles, INT, Value=0.
Bayou$main1$TEMPVAR264, STRING, Value=avoids Eagles

orest.

.
V[265]: Bayou$main1$TEMPVAR265, STRING, Value=EaglesNest.
V[266]: Bayou$main1$randomEagleTreeID, INT, Value=0.
V[267]: Bayou$main1$TEMPVAR267, STRING, Value=random eagle
tree.
V[268]:
V[269]:
V[270]:
V[271]:
V[272]:
V[273]:

Bayou$main1$TEMPVAR268, STRING, Value=EaglesNest.


Bayou$main1$treeVsLand, INT, Value=0.
Bayou$main1$TEMPVAR270, STRING, Value=tree v. land.
Bayou$main1$TEMPVAR271, STRING, Value=land.
Bayou$main1$nearShore, INT, Value=0.
Bayou$main1$TEMPVAR273, STRING, Value=tree v. water

.
V[274]: Bayou$main1$TEMPVAR274, STRING, Value=land.
V[275]: Bayou$main1$randomWaterTreeID, INT, Value=0.
V[276]: Bayou$main1$TEMPVAR276, STRING, Value=random tree i
n water.
V[277]: Bayou$main1$TEMPVAR277, STRING, Value=treeBayouMars
h.
V[278]: Bayou$main1$randomTurtlesID, INT, Value=0.
V[279]: Bayou$main1$TEMPVAR279, STRING, Value=random turtle
s in water.
V[280]: Bayou$main1$TEMPVAR280, STRING, Value=propTurtles.
V[281]: Bayou$main1$randomWaterRocksID, INT, Value=0.
V[282]: Bayou$main1$TEMPVAR282, STRING, Value=random rocks
in water.
V[283]: Bayou$main1$TEMPVAR283, STRING, Value=underbrushLak
e.
V[284]: Bayou$main1$avoidGeese, INT, Value=0.
V[285]: Bayou$main1$TEMPVAR285, STRING, Value=avoids geese.
V[286]: Bayou$main1$TEMPVAR286, STRING, Value=PropSwan.

V[287]:
V[288]:
V[289]:
V[290]:
V[291]:

Bayou$main1$avoidDucks, INT, Value=0.


Bayou$main1$TEMPVAR288, STRING, Value=avoids ducks.
Bayou$main1$TEMPVAR289, STRING, Value=DuckFamily.
Bayou$main1$randomGeeseID, INT, Value=0.
Bayou$main1$TEMPVAR291, STRING, Value=random Geese

in water.
V[292]: Bayou$main1$TEMPVAR292, STRING, Value=PropSwan.
V[293]: Bayou$main1$randomDucksID, INT, Value=0.
V[294]: Bayou$main1$TEMPVAR294, STRING, Value=random ducks
in water.
V[295]:
V[296]:
V[297]:
V[298]:
V[299]:

Bayou$main1$TEMPVAR295, STRING, Value=DuckFamily.


Bayou$main1$fishID, INT, Value=0.
Bayou$main1$TEMPVAR297, STRING, Value=fish.
Bayou$main1$TEMPVAR298, STRING, Value=FishSalmon.
Bayou$main1$TEMPVAR299, STRING, Value=RANDOM TEAM G

ROUPING = .
V[300]: Bayou$main1$TEMPVAR300, STRING, Value=.
0 Function Overloads:
0 User Rule Groups:
0 User Rules:
317 Syscalls:
void
void
void
bool
void
void
void
void
void
void
void
void
void
float
float
float
vector
00000 ) ID=16.
vector
00000 ) ID=17.
vector
00000 ) ID=18.
vector
D=19.
float
vector
21.
int
bool
int
int
bool
float
int
bool

xsDisableRule( string= ) ID=0.


xsDisableSelf() ID=1.
xsEnableRule( string= ) ID=2.
xsIsRuleEnabled( string= ) ID=3.
xsSetRulePriority( string=, int=0 ) ID=4.
xsSetRulePrioritySelf( int=0 ) ID=5.
xsSetRuleMinInterval( string=, int=0 ) ID=6.
xsSetRuleMinIntervalSelf( int=0 ) ID=7.
xsSetRuleMaxInterval( string=, int=0 ) ID=8.
xsSetRuleMaxIntervalSelf( int=0 ) ID=9.
xsEnableRuleGroup( string= ) ID=10.
xsDisableRuleGroup( string= ) ID=11.
xsIsRuleGroupEnabled( string= ) ID=12.
xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13.
xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14.
xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15.
xsVectorSetX( vector=(0.000000, 0.000000, 0.000000), float=0.0
xsVectorSetY( vector=(0.000000, 0.000000, 0.000000), float=0.0
xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000), float=0.0
xsVectorSet( float=0.000000, float=0.000000, float=0.000000 ) I
xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20.
xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID=
xsArrayCreateInt( int=-1, int=0, string= ) ID=22.
xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23.
xsArrayGetInt( int=-1, int=-1 ) ID=24.
xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25.
xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26.
xsArrayGetFloat( int=-1, int=-1 ) ID=27.
xsArrayCreateBool( int=-1, bool=0, string= ) ID=28.
xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29.

bool
xsArrayGetBool( int=-1, int=-1 ) ID=30.
int
xsArrayCreateString( int=-1, string=<default string>, string= )
ID=31.
bool
xsArraySetString( int=-1, int=-1, string=<default string> ) ID=
32.
string
xsArrayGetString( int=-1, int=-1 ) ID=33.
int
xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000, -1.
000000), string= ) ID=34.
bool
xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000
, -1.000000) ) ID=35.
vector
xsArrayGetVector( int=-1, int=-1 ) ID=36.
int
xsArrayGetSize( int=-1 ) ID=37.
void
xsDumpArrays() ID=38.
int
xsGetContextPlayer() ID=39.
void
xsSetContextPlayer( int=-1 ) ID=40.
int
xsGetTime() ID=41.
bool
xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42.
int
xsGetFunctionID( string= ) ID=43.
void
rmEchoWarning( string=None ) ID=44.
void
rmEchoError( string=None ) ID=45.
void
rmEchoInfo( string=None ) ID=46.
float
rmRandFloat( float=0.000000, float=1.000000 ) ID=47.
int
rmRandInt( int=0, int=1 ) ID=48.
bool
rmGetNomadStart() ID=49.
bool
rmGetIsFFA() ID=50.
bool
rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=51.
int
rmGetMapXSize() ID=52.
int
rmGetMapZSize() ID=53.
void
rmSetSeaLevel( float=0.000000 ) ID=54.
float
rmGetSeaLevel() ID=55.
bool
rmSetSeaType( string= ) ID=56.
bool
rmSetMapElevationParameters( int=0, float=0.100000, int=4, floa
t=0.100000, float=6.000000 ) ID=57.
bool
rmSetBaseTerrainMix( string= ) ID=58.
bool
rmAddMapTerrainByHeightInfo( string=, float=0.000000, float=0.0
00000, float=0.000000 ) ID=59.
bool
rmAddMapTerrainByAngleInfo( string=, float=0.000000, float=0.00
0000, float=0.000000 ) ID=60.
bool
rmSetMapElevationHeightBlend( int=0 ) ID=61.
bool
rmPlaceMapClusters( string=, string= ) ID=62.
bool
rmSetMapClusteringPlacementParams( float=0.400000, float=0.4000
00, float=1.000000, int=0 ) ID=63.
bool
rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 )
ID=64.
bool
rmSetMapClusteringNoiseParams( float=0.200000, int=4, float=0.1
50000 ) ID=65.
int
rmAreaFractionToTiles( float=0.000000 ) ID=66.
float
rmAreaTilesToFraction( int=0 ) ID=67.
int
rmXFractionToTiles( float=0.000000 ) ID=68.
float
rmXTilesToFraction( int=0 ) ID=69.
int
rmZFractionToTiles( float=0.000000 ) ID=70.
float
rmZTilesToFraction( int=0 ) ID=71.
float
rmDegreesToRadians( float=0.000000 ) ID=72.
int
rmMetersToTiles( float=0.000000 ) ID=73.
float
rmTilesToMeters( int=0 ) ID=74.
float
rmXMetersToFraction( float=0.000000 ) ID=75.
float
rmZMetersToFraction( float=0.000000 ) ID=76.
float
rmXFractionToMeters( float=0.000000 ) ID=77.
float
rmZFractionToMeters( float=0.000000 ) ID=78.
int
rmCreateArea( string=, int=-1 ) ID=79.

bool
rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=80.
bool
rmSetAreaEdgeFilling( int=-1, int=0 ) ID=81.
bool
rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID=
82.
bool
rmSetAreaLocPlayer( int=-1, int=-1 ) ID=83.
bool
rmSetAreaLocTeam( int=-1, int=-1 ) ID=84.
bool
rmBuildArea( int=-1 ) ID=85.
int
rmBuildAllAreas() ID=86.
bool
rmSetAreaTerrainType( int=-1, string= ) ID=87.
bool
rmSetAreaMix( int=-1, string= ) ID=88.
bool
rmPaintAreaTerrain( int=-1 ) ID=89.
bool
rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000, fl
oat=0.000000, float=0.000000 ) ID=90.
bool
rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000, flo
at=0.000000, float=0.000000 ) ID=91.
bool
rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=92.
bool
rmSetAreaWarnFailure( int=-1, bool=1 ) ID=93.
bool
rmSetAreaForestType( int=-1, string= ) ID=94.
bool
rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=95.
bool
rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=96.
bool
rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=97.
bool
rmSetAreaWaterType( int=-1, string= ) ID=98.
vector
rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000, 1.000000), float=3.000000, int=-1 ) ID=99.
bool
rmSetAreaCliffType( int=-1, string= ) ID=100.
bool
rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1, float=1
.500000, bool=1 ) ID=101.
bool
rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.0000
00, float=1.000000, int=0 ) ID=102.
bool
rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000, f
loat=0.500000 ) ID=103.
bool
rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 )
ID=104.
int
rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 )
ID=105.
bool
rmRiverSetConnections( int=-1, float=0.000000, float=0.000000,
float=0.000000, float=0.000000 ) ID=106.
bool
rmRiverConnectRiver( int=-1, int=-1, float=0.000000, float=0.00
0000, float=0.000000 ) ID=107.
bool
rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 ) ID
=108.
bool
rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5, float
=0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=109.
bool
rmRiverSetShallowRadius( int=-1, int=3 ) ID=110.
bool
rmRiverAddShallow( int=-1, float=0.000000 ) ID=111.
bool
rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=112.
bool
rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=113.
bool
rmRiverBuild( int=-1 ) ID=114.
bool
rmRiverReveal( int=-1, int=0 ) ID=115.
bool
rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=116.
bool
rmSetWorldCircleConstraint( bool=0 ) ID=117.
bool
rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=118.
bool
rmAddAreaTerrainLayer( int=-1, string=, float=0.000000, float=0
.000000 ) ID=119.
bool
rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=120.
bool
rmSetAreaMinBlobs( int=-1, int=0 ) ID=121.
bool
rmSetAreaMaxBlobs( int=-1, int=0 ) ID=122.
bool
rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=123.
bool
rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=124.
bool
rmSetAreaCoherence( int=-1, float=0.000000 ) ID=125.

bool
rmSetAreaSmoothDistance( int=-1, int=0 ) ID=126.
bool
rmSetAreaHeightBlend( int=-1, int=1 ) ID=127.
int
rmAreaID( string= ) ID=128.
bool
rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000
) ID=129.
bool
rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.0000
00, float=0.000000, float=0.000000 ) ID=130.
bool
rmAddAreaRemoveType( int=-1, string= ) ID=131.
bool
rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=132.
bool
rmSetAreaElevationType( int=-1, int=0 ) ID=133.
bool
rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=134
.
bool
rmSetAreaElevationOctaves( int=-1, int=4 ) ID=135.
bool
rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=136.
bool
rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=137.
bool
rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 ) ID=
138.
bool
rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=139.
bool
rmSetAreaReveal( int=-1, int=-1 ) ID=140.
void
rmSetGlobalSnow( float=-1.000000 ) ID=141.
void
rmSetGlobalRain( float=-1.000000 ) ID=142.
void
rmSetGlobalStormLength( int=20, int=60 ) ID=143.
void
rmSetWindMagnitude( float=1.000000 ) ID=144.
void
rmTerrainInitialize( string=, float=10.000000 ) ID=145.
void
rmFillMapCorners() ID=146.
void
rmSetLightingSet( string= ) ID=147.
void
rmDoLightingFade( string=None, float=0.000000 ) ID=148.
void
rmDoLightingEffect( string=None, float=0.000000, float=0.000000
, float=0.000000 ) ID=149.
void
rmSetGaiaCiv( int=0 ) ID=150.
bool
rmAllocateSubCivs( int=0 ) ID=151.
bool
rmSetSubCiv( int=0, string=, bool=0 ) ID=152.
int
rmGetCivID( string= ) ID=153.
int
rmAddMerc( string=, float=0.000000, float=0.000000, float=30.00
0000, float=2.000000, bool=1 ) ID=154.
bool
rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 ) I
D=155.
void
rmSetPlayerPlacementArea( float=0.000000, float=0.000000, float
=1.000000, float=1.000000 ) ID=156.
void
rmSetTeamSpacingModifier( float=1.000000 ) ID=157.
void
rmSetPlacementTeam( int=-1 ) ID=158.
void
rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=159.
bool
rmPlacePlayersCircular( float=0.000000, float=0.000000, float=0
.000000 ) ID=160.
bool
rmPlacePlayersSquare( float=0.000000, float=0.000000, float=0.0
00000 ) ID=161.
bool
rmPlacePlayersLine( float=0.000000, float=0.000000, float=0.000
000, float=0.000000, float=0.000000, float=0.000000 ) ID=162.
bool
rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000, fl
oat=0.000000 ) ID=163.
bool
rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=164.
bool
rmSetPlayerArea( int=-1, int=-1 ) ID=165.
float
rmPlayerLocXFraction( int=-1 ) ID=166.
float
rmPlayerLocZFraction( int=-1 ) ID=167.
int
rmAddFairLoc( string=, bool=1, bool=1, float=0.000000, float=0.
000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=168.
bool
rmPlaceFairLocs( int=-1 ) ID=169.
void
rmResetFairLocs() ID=170.
int
rmGetNumberFairLocs( int=-1 ) ID=171.
float
rmFairLocXFraction( int=-1, int=-1 ) ID=172.

float
rmFairLocZFraction( int=-1, int=-1 ) ID=173.
bool
rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=174.
bool
rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=175.
bool
rmMultiplyPlayerResource( int=-1, string=, float=0.000000 ) ID=
176.
string
rmGetPlayerName( int=-1 ) ID=177.
int
rmGetPlayerTeam( int=-1 ) ID=178.
int
rmGetPlayerCiv( int=-1 ) ID=179.
int
rmGetPlayerCulture( int=-1 ) ID=180.
int
rmGetNumberPlayersOnTeam( int=-1 ) ID=181.
bool
rmSetTeamArea( int=-1, int=-1 ) ID=182.
int
rmCreateBoxConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.100000 ) ID=183.
int
rmCreatePieConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000
) ID=184.
int
rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=185.
int
rmCreateAreaConstraint( string=, int=-1 ) ID=186.
int
rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.00000
0 ) ID=187.
int
rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-1.00
0000 ) ID=188.
int
rmCreateEdgeConstraint( string=, int=-1 ) ID=189.
int
rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.00000
0 ) ID=190.
int
rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-1.00
0000 ) ID=191.
int
rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=192.
int
rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-1.
000000 ) ID=193.
int
rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float=
-1.000000 ) ID=194.
int
rmCreateCliffRampConstraint( string=, int=-1 ) ID=195.
int
rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-1.
000000 ) ID=196.
int
rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float=
-1.000000 ) ID=197.
int
rmCreateClassDistanceConstraint( string=, int=-1, float=-1.0000
00 ) ID=198.
int
rmCreateTypeDistanceConstraint( string=, string=, float=-1.0000
00 ) ID=199.
int
rmCreateTerrainDistanceConstraint( string=, string=, bool=0, fl
oat=-1.000000 ) ID=200.
int
rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0,
float=-1.000000 ) ID=201.
int
rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=202.
int
rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 )
ID=203.
bool
rmAddAreaConstraint( int=-1, int=-1 ) ID=204.
bool
rmCreateHCGPConstraint( string=, float=0.000000 ) ID=205.
bool
rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 ) I
D=206.
bool
rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 ) I
D=207.
bool
rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 )
ID=208.
int
rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=209.
bool
rmAddFairLocConstraint( int=-1, int=-1 ) ID=210.
bool
rmAddObjectDefConstraint( int=-1, int=-1 ) ID=211.
int
rmDefineClass( string= ) ID=212.

bool
rmAddAreaToClass( int=-1, int=-1 ) ID=213.
bool
rmAddObjectDefToClass( int=-1, int=-1 ) ID=214.
int
rmClassID( string= ) ID=215.
int
rmConstraintID( string= ) ID=216.
int
rmCreateObjectDef( string= ) ID=217.
int
rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=218.
bool
rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=219.
bool
rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=220.
bool
rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=221.
bool
rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=222.
bool
rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=223.
bool
rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=224.
bool
rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=225.
bool
rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=226.
bool
rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 ) ID
=227.
bool
rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0, float=0.0000
00 ) ID=228.
int
rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000, float=0.
000000, int=1 ) ID=229.
int
rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000, -1
.000000, -1.000000), int=1 ) ID=230.
int
rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=231.
int
rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=232.
int
rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=2
33.
int
rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=234.
int
rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, in
t=1 ) ID=235.
int
rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, in
t=1 ) ID=236.
int
rmCreateConnection( string= ) ID=237.
int
rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 ) ID
=238.
bool
rmAddConnectionArea( int=-1, int=-1 ) ID=239.
bool
rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=24
0.
bool
rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 )
ID=241.
bool
rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=242.
bool
rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=243.
bool
rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=244.
bool
rmSetConnectionHeightBlend( int=-1, int=0 ) ID=245.
bool
rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=246.
bool
rmAddConnectionTerrainReplacement( int=-1, string=, string= ) I
D=247.
bool
rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 ) I
D=248.
bool
rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=249
.
bool
rmBuildConnection( int=-1 ) ID=250.
bool
rmAddConnectionToClass( int=-1, int=-1 ) ID=251.
bool
rmAddConnectionConstraint( int=-1, int=-1 ) ID=252.
bool
rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=253.
bool
rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=254.
void
rmSetStatusText( string=, float=0.000000 ) ID=255.
float
sqrt( float=0.000000 ) ID=256.
void
rmSetVPFile( string= ) ID=257.
int
rmCreateTrigger( string= ) ID=258.
bool
rmSwitchToTrigger( int=-1 ) ID=259.

int
rmTriggerID( string= ) ID=260.
int
rmSetTriggerPriority( int=2 ) ID=261.
int
rmSetTriggerActive( bool=1 ) ID=262.
int
rmSetTriggerRunImmediately( bool=0 ) ID=263.
int
rmSetTriggerLoop( bool=0 ) ID=264.
int
rmAddTriggerCondition( string= ) ID=265.
bool
rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=266.
bool
rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=267.
bool
rmSetTriggerConditionParamFloat( string=, float=0.000000, bool=
0 ) ID=268.
bool
rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0
) ID=269.
bool
rmAddTriggerEffect( string= ) ID=270.
int
rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=271.
bool
rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=272.
bool
rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 )
ID=273.
bool
rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 )
ID=274.
int
rmCreateArmy( int=-1, string= ) ID=275.
bool
rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=276.
int
rmGetNumberUnitsPlaced( int=-1 ) ID=277.
int
rmGetUnitPlaced( int=-1, int=-1 ) ID=278.
int
rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=279.
bool
rmDefineConstant( string=, int=-1 ) ID=280.
void
rmSetIgnoreForceToGaia( bool=0 ) ID=281.
int
rmCreateGrouping( string=, string= ) ID=282.
bool
rmAddGroupingConstraint( int=-1, int=-1 ) ID=283.
int
rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000, float=0.0
00000, int=1 ) ID=284.
int
rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000, -1.
000000, -1.000000), int=1 ) ID=285.
int
rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=286.
bool
rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=287.
bool
rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=288.
bool
rmAddGroupingToClass( int=-1, int=-1 ) ID=289.
int
rmCreateTradeRoute() ID=290.
bool
rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000
) ID=291.
bool
rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000, 0.000
000, 0.000000) ) ID=292.
bool
rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000, float=0
.000000, int=0, float=0.000000 ) ID=293.
bool
rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000
, 0.000000, 0.000000), int=0, float=0.000000 ) ID=294.
bool
rmCreateTradeRouteWaypointsInArea( int=-1, int=-1, float=0.0000
00 ) ID=295.
vector
rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=296.
bool
rmBuildTradeRoute( int=-1, string= ) ID=297.
bool
rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000
, -1.000000) ) ID=298.
bool
rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000, -1.00
0000, -1.000000) ) ID=299.
int
rmGetLowHomeCityLevel() ID=300.
int
rmGetAverageHomeCityLevel() ID=301.
int
rmGetHighHomeCityLevel() ID=302.
int
rmGetHomeCityLevel( int=-1 ) ID=303.
vector
rmGetUnitPosition( int=-1 ) ID=304.
void
rmSetMapType( string= ) ID=305.
bool
rmIsMapType( string= ) ID=306.

void
rmEnableLocalWater( bool=0 ) ID=307.
bool
rmAddClosestPointConstraint( int=-1 ) ID=308.
void
rmClearClosestPointConstraints() ID=309.
vector
rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000
000 ) ID=310.
vector
rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000
), float=0.000000 ) ID=311.
int
rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=1 ) ID=312.
bool
rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000
) ID=313.
bool
rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000, float=0.
000000, int=0, float=0.000000 ) ID=314.
void
rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=315.
void
rmSetOceanReveal( bool=1 ) ID=316.
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