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Creature Crucible - Dungeons & Dragons (D&D classic) - Wayne's Boo...

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Dungeons & Dragons (D&D) - Creature Crucible

Tall Tales of the Wee Folk (PC1)


"The King of the Fairies rules a magical world of mischief, intrigue, danger, and
adventure rivaling anything the human world can offer. From brownies, leprechauns,
pixies, and sprites to pookas and even centaurs, all the creatures of the enchanted
woodlands reveal their secrets for the first time.
Tall Tales of the Wee Folk presents complete role-playing information on fairy
creatures and other woodland races, opening these races for use as player characters.
Their legends, stories, cultures, and historical material fits perfectly into the Known
World described in the DUNGEONS & DRAGONS Gazetteer series and is also
adaptable to the ADVANCED DUNGEONS & DRAGONS game and its many settings.
Tall Tales of the Wee Folk includes:
* The beliefs, attitudes, and outlooks of the woodland races;
* Separate background and adventure books;
* Pixies, sprites, dryads, centaurs, and other races as player characters;
* Everything you need to know about woodland magic."
1989 ... John Nephew ... 64+32 pages + 3-panel cover ... TSR 9254 ... ISBN 0880387602
Buy at Amazon

Top Ballista (PC2)


"The Realms of the Sky belong to Serraine, the incredible Flying City of the gnomes.
They know no borders, and fear no monsters. From the far reaches of Alphatia to the
mysterious lands of Arypt, their neverending quest is for the magical fuel...that will keep
them flying!
Top Ballista describes the City of Serraine and its facetious inhabitants. You will learn

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Creature Crucible - Dungeons & Dragons (D&D classic) - Wayne's Boo...

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to play gnomes, gremlins, pegataurs, nagpas, and other fantastic creatures as Player
Characters. Join the famous Top Ballista flying squadron, and become an ace and a hero.
Top Ballista is the second in the Creature Crucible series that completes the Gazetteer
series. It is also fully adaptable to the ADVANCED DUNGEONS & DRAGONS 2nd
Edition game.
Top Ballista includes:
A complete description of Serraine, its people, and a large color map of the city;
Seperate background and adventure booklets;
Complete rules on how to create and play skygnomes, gremlins, harpies, and others;
New rules on air combat, spellcasting, and magical items."
1989 ... Carl Sargent ... 64+32 pages + fold-out map ... TSR 9255 ... ISBN 0880387742
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The Sea People (PC3)


"The Sea of Dread is home to not one, but several aquatic nations. There, underneath
the surface, lie mysterious caverns, submerged cities never explored by surface folk,
shipwrecked remnants of historic naval battles, and countless frightening guardians of
the deep. Discover the power of the Kna, meet the kind people of Smaar, and face the
ultimate threat to the fabulous Realms of Undersea.
The Sea People is the third book in the Creature Crucible series that completes the
Gazetteer line. It is also fully adaptable to the ADVANCED DUNGEONS & DRAGONS

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2nd Edition Game.


The Sea People includes:
A complete description of the lands under the Sea of Dread, its people, and a large,
Gazetteer-style map of the submerged kingdoms;
Seperate background and adventure booklets;
Complete rules on how to create and play Sea Elves, Tritons, Mermen, and other aquatic races;
New rules detailing underwater spell casting and magical items."
1990 ... Jim Bambra ... 64+32 pages + fold-out map ... TSR 9277 ... ISBN 0880388269
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Night Howlers (PC4)


"Night Howlers is the fourth book in the CREATURE CRUCIBLE series, which explores
new character types for the D&D game. Wheter the referee wants to add one or two
were-creatures to the party line-up, base a whole series of adventures around the
were-creatures' struggle for survival, or add some very special encounters for the
players, this book will provide hours of unique playing experience.
Night Howlers includes:
* Ten different types of lycanthropes, including werewolves, wererats, werefoxes,
werebears, and others;
* Two seperate booklets, one with player information and one with campaign details;
* A fully detailed land of werewolves, the Valley of the Wolves, located in the Known World campaign setting.
* New magical items specially tailored to the needs of lycanthropes.
* Information about important non-player characters; a large, full-color map; and three exciting adventures.
* Fully adapatable to the ADVANCED DUNGEONS & DRAGONS 2nd Edition Game."
1992 ... Ann Dupuis ... 64+32 pages ... TSR 9368 ... ISBN 1560763922
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