Sei sulla pagina 1di 4

[0] mess=REactiveapp=0

[0] wininit ok
[0] progpath: D:/Masters of the World/
[0] userpath: C:/Users/Radu/Documents/Masters of the World/
[0] Game name: MOW 2013 ENGLISH DL /M=8000
[0] REG Version: 5.14.0.0
[0] EXE Version: 0.0.0.0
[0] Date: 2014/10/31 9:25:50
[0] GEOL Interface (Wed Mar 6 16:59:42 2013), build (Apr 30 2013 14:38:47)
[0] OS version: 6.2 -64b (USER)
[0] VRAM rate=317276074 size=13210710
[0] Myalloc:
block=300 Mb
[0] Myalloc:
block=300 Mb
[0] Myalloc:
block=300 Mb
[0] Myalloc:
block=300 Mb
[0] Myalloc: Total (Mb) = 1200 / Nb blocks = 4
[0] Physic ram (Mb) = 8174
[0] init screen...
[0] init display settings...
[0] Screenres: 1920x1080 c=
[0] init display settings done
[0] init white bitmap...
[0] init white bitmap done
[0] init video3d card...
[0] --- OpenGL Info
[0] Renderer: AMD Radeon HD 6700 Series / OV:4.4.12967 Compatibility Profile Con
text 14.200.1004.0 / SV:4.40
[0] Max combined textures supported = 108
[0] Max textures supported = 18
[0] Max textures size = 16384
[0] Vertex Shader : max attributs = 29 | max uniform components = 16384
[0] Fragment Shader : max uniform components = 16384
[0] Texture compression formats: 18
[0]
Texture compression 1: 8e8d
[0]
Texture compression 2: 8e8e
[0]
Texture compression 3: 8e8f
[0]
Texture compression 4: 83f0
[0]
Texture compression 5: 83f1
[0]
Texture compression 6: 83f2
[0]
Texture compression 7: 83f3
[0]
Texture compression 8: 9274
[0]
Texture compression 9: 9275
[0]
Texture compression 10: 9276
[0]
Texture compression 11: 9277
[0]
Texture compression 12: 9278
[0]
Texture compression 13: 9279
[0]
Texture compression 14: 9270
[0]
Texture compression 15: 9271
[0]
Texture compression 16: 9272
[0]
Texture compression 17: 9273
[0]
Texture compression 18: 12345678
[0] Vram size (Mb)= -1 / avail= -1
[0] --[0] init shaders...
[0] >>>default shader
[0] >>>fast shader
[0] >>>water shader
[0] >>>normal map shader
[0] >>>shadow volume shader
[0] Shaders initialisation done

[0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)


[0] init video3d card done
[0] ====> vramlow=1
[0] init buffers...
[0] init buffers done
[1] Directsound init ok. Buffer size=16384
[1] mxd=0
[3] inivideo done
[3] ======================== inisys completed ========================
[3] >>>>initobj: Nb=65536 Sizeof=968 Total=60 Mb
[5] >>>fin initobj=65536
[104] g_playfilm: vid/eversim.avi
[411] g_playfilm stop=2
[413] ds_closefilm out
[414] g_playfilm: vid/intro.AVI
[477] g_playfilm stop=2
[478] ds_closefilm out
[801] bootgame
[901] Accueil
[906] bootgameend
[1146] _wintobmp: _winbmp11 newmodule. l=256 h=256
[3800] newgame scenar=4018
[3805] <<<<clrall>>>>
[3805] clrtex=-5
[3805] ->clrtex vram avail (mb)=-1
[3805] t_clrwintex=-5
[3805] ->clrwintex vram avail (mb)=-1
[3805] free all vtx=10
[3805] ->freevtx vram avail (mb)=-1
[4204] Client: n_canredirect: UPNP_GetValidIGD failed: An UPnP device has been f
ound but was not recognized as an IGD
[4250] 3Dto2D
[47857] clrtex=-4
[47858] ->vram avail (mb)=-1
[101851] clrtex=-4
[101851] ->vram avail (mb)=-1
[112361] ds_closefilm out
[116767] ds_closefilm out
[118952] ds_closefilm out
[126589] ds_closefilm out
[137682] clrtex=-4
[137682] ->vram avail (mb)=-1
[150877] clrtex=-4
[150878] ->vram avail (mb)=-1
[178397] endgame1
[178401] endgame2
[178402] endgame3-a
[178402] endgame3-b
[178402] endgame4
[178402] endgame5
[178404] endgame6
[178404] endgame7
[178404] endgame8
[178404] bootgame
[178508] Accueil
[178509] bootgameend
[178509] <<<<clrall>>>>
[178509] clrtex=-5
[178509] ->clrtex vram avail (mb)=-1
[178509] t_clrwintex=-5

[178510]
[178510]
[178510]
[196572]
[196577]
[196577]
[196577]
[196577]
[196577]
[196577]
[196577]
[196577]
[196577]
[196679]
[196680]
[196680]
[196680]
[196680]
[196680]
[196680]
[196680]
[196681]
[201894]
[201897]
[201898]
[201898]
[201898]
[201898]
[201898]
[201898]
[201947]
[209498]
[209499]
[229743]
[229873]
[232677]
[232677]
[232682]
[232875]
[232876]
[234403]
[234403]
[234732]
[234962]
[247180]
[247181]
[255423]
[255423]
[266964]
[266964]
[267324]
[272842]
[272842]
[276726]
[276734]
[276734]
[278776]
[278776]
[278783]
[279072]

->clrwintex vram avail (mb)=-1


free all vtx=1600
->freevtx vram avail (mb)=-1
endgame1
endgame2
endgame3-a
endgame3-b
endgame4
endgame5
endgame6
endgame7
endgame8
bootgame
Accueil
bootgameend
<<<<clrall>>>>
clrtex=-5
->clrtex vram avail (mb)=-1
t_clrwintex=-5
->clrwintex vram avail (mb)=-1
free all vtx=1701
->freevtx vram avail (mb)=-1
newgame scenar=4000
<<<<clrall>>>>
clrtex=-5
->clrtex vram avail (mb)=-1
t_clrwintex=-5
->clrwintex vram avail (mb)=-1
free all vtx=53
->freevtx vram avail (mb)=-1
3Dto2D
clrtex=-4
->vram avail (mb)=-1
ds_closefilm out
ds_closefilm out
mess=UNactiveapp
mess=UNactiveapp free ok
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
mess=REactiveapp=1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
clrtex=-4
->vram avail (mb)=-1
ds_closefilm out
ds_closefilm out
clrtex=-4
->vram avail (mb)=-1
clrtex=-4
->vram avail (mb)=-1
clrtex=-4
->vram avail (mb)=-1
ds_closefilm out
clrtex=-4
->vram avail (mb)=-1
ds_closefilm out
clrtex=-4
->vram avail (mb)=-1
mess=UNactiveapp
mess=UNactiveapp free ok
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
mess=REactiveapp=2

[279072] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive

Potrebbero piacerti anche