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AC= 10+ ((defense/100)/2) -5

CR=((2*level)/5)+((5/7)*level) and round


attack/100
Feral Demon
AC 12
CR 4
Attack 2d6
Crystal Seer
AC 5
Attack 1d4
CR 1
Can give the players two possible outcomes of any choice, and tell them how to make one or the
other occur.
Bejeweled Dragon
AC 8
Attack 2d10
CR 5
Super-high treasure drop
Celestial Boar
AC 10
Attack 2d6
CR 2
gain x attack per celestial within 10 feet.
celestial-type
Malice Ascendant
AC 10
Attack 1d6+1
CR: 1
gain x attack per undead within 10 feet.
undead-type
Vanity's Ruler
AC 24
Attack 2d12+1
CR 4
fey-type
Lightsworn Spirit
AC 13
Attack 2d10+1
CR 2
celestial-type
Lord of Phantasms
AC 26
Attack 4d10
CR 11
illusion spells
daemon
Spirits:

Miracle Flipper
AC 10
Attack 1d4
CR 1/4
innate resurrection spell
fey-type
Blizzard Princess
AC 16
Attack 2d12+4
CR x
antimagic field spell
fey-type (cold)
Moon Envoy
AC 11
Attack 1d10+1
CR 2
celestial-type

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