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2014
Elphelt(GGXRD)DustloopWiki
Elphelt(GGXRD)
FromDustloopWiki
Contents
1Overview
2MoveList
2.1NormalMoves
2.2UniversalMechanics
2.3SpecialMoves
2.4Overdrives
2.5InstantKill
3Strategy
3.1GeneralTactics
3.2TipsandTricks
4Combos
Overview
Placeholder
Strengths
Placeholder
Weaknesses
Placeholder
MovementOptions
Placeholder
DefenseModifier:x??
GutsRating:??
StunResistance:??
Elphelt
JumpStartup:3F
BackdashTime:24F
BackdashInvincibility:??
MoveList
Seealso:ElpheltFullFrameData
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NormalMoves
5P
Mid
CSJR
FrameAdv.
jabself,jumpandspecialcancelablefaststartupdoesn'thitcrouchers
exceptPotemkin.
5K
Low
SJR
FrameAdv.
Standinglowjumpandspecialcancelableprorateswellsoituseonmix
upalongwith6P
c.5S
Mid
SJR
FrameAdv.
Jumpandspecialcancelableusefulasantiair
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f.5S
Mid
SJR
FrameAdv.
Jumpandspecialcancelablelongreachlosestolowprofilestateuseful
asapoke
5HS
Mid
SR
FrameAdv.
Specialcancelableyoucanpressitrepeatedlyupto5timesformorehits
usefultostoppeoplefromclosinginonyou.Whiffsoncrouchers
6P
High
SR
FrameAdv.
OverheadspecialcancelablehasNOUPPERBODYINVULfairlylong
reachyoucancancelitinto632146HSforacomboortostaysafeafter
theyblockit
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6H
Mid
SR
FrameAdv.
Specialcancelablehitboxcoversawideareausefultostopjumpins
knockdownsonhitandbouncesonCHhaslongrecoverysoit'swiseto
cancelitintoshotgunstanceregardlessofhitorblock
5D
High
FrameAdv.
Ratherfastdustoverheadeasilypunishableonblock
2P
Mid
CSR
FrameAdv.
Jabselfandspecialcancelableextremelyfaststartupshortreach
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2K
Low
SR
FrameAdv.
Lowspecialcancelableproratesbadly
2S
Mid
SR
FrameAdv.
Specialcancelableusefulasanantiairinthefirstfewframesbecauseher
hitboxislowprofilestaggersonCH
2H
Mid
SJR
FrameAdv.
2hitmovejumpandspecialcancelableyoucanuseittolowprofile
movesifyoubufferadashfloatsonCHsafeonblockifyoucancelinto
shotgunstance
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2D
Low
SJR
FrameAdv.
lowjumpandspecialcancelableknockdownsonhitrelativelylong
reachusefultostoppeoplefromclosinginonyou
j.P
High
CSJR
FrameAdv.
Overheadjabself,jumpandspecialcancelablefaststartupusefulinair
toair
j.K
High
SR
FrameAdv.
Overheadspecialcancelableitshitboxisn'tverygoodsousingitforjump
insisnotwiseusefulforairblockstrings
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j.S
High
SJR
FrameAdv.
Overheadjumpandspecialcancelableusefulasagroundtoaironits
earlyframesandairtogroundonthelateactiveframes
j.H
High
SR
FrameAdv.
Overheadspecialcancelablehasastronghitboxupwardsonitsearly
framesandinfrontofheronthelateactiveframessimilartoj.Sbuthas
longreachopponentissentdownwardsonairhit(iflowenoughyoucan
getaknockdown)
j.D
High
SR
FrameAdv.
Overheadspecialcancelablehasaextremelylonghitboxinfrontofher
usefultostopyouropponentfromclosinginonyouairtoairrecoveryis
EXTREMELYlongblowstheopponentawayonhitifyou'relowwhenit
hitsyoucangetaknockdownoutofit.
UniversalMechanics
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GroundThrow
Damage
Guard
Groundthrow
Longrecoverysoyoucanonlygetokiinthecornerifyoupress6S+HS,
you'llinputc.Sincaseyourthrowdoesn'treachandyoucanstillpressure
afterwards.
AirThrow
Damage
Guard
Airthrow
Getsaknockdownrightnexttoyousookiispossible
DeadAngleAttack
Mid
FrameAdv.
Sameas6Phasfaststartupgoodreachandhitboxhardtopunishbecause
theDApushesyouawayfromtheopponent
SpecialMoves
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Pineberry
236P(airOK)
Version
Summon
236P
Overhand
Throw
Frame
Adv.
4P(airOK)
Underhand
Throw
2P
Ready
Overhand
Onceyouinputthecommand,youhave3secondsuntilthegrenade
explodes.
Youcaneitherdoalowerthrow(2P)oraupperthrow(4P,air
possible).
Whenthegrenadeisthrown,ithasahitboxuntilitreachesthe
groundbutdeals0damageonhit.
Ifyoudon'tthrowthegrenadein3secondsit'llselfdestructon
Elphelt.
AllElpheltgunnormals(5HS,jD)(UnclearifShotgun/Sniper
stancecanactivateit)canactivatetheexplosionearlybyhittingthe
grenadewhenit'sbeingthrownandtheexplosion'sdamageisbigger
thanit'dbewhenselfdestructingonyou.
IMPORTANT:Throwingthegrenadeassoonaspossibleisnot
necessarilygood.Ifyouholdthegrenadeuntilthere's1secondleft
onit'stimer,thegrenadestartsshining.Whenthrown,theattack
levelanduntechabletimeisincreased.Evenpossibletocombo
grenadetoss>grenadeexplosion.
Underhand
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BridalExpress
214K(airOK)
Frame
Adv.
Ground
Mid
Air
Mid
Groundversion:
Ground
Movesforwardblowstheopponentawayandknockdownsuseful
forcornercarryingitcanbepunishedatpointblankbutit'sstill+if
it'sblockedonthemove'slastactiveframesand/oratthetipofthe
hitbox.
Airversion:
Movesdownwardsitsstartupisslowbutalsohardtopunishsinceit
stopsairmomentumforabitbeforeactuallydescendingonthe
bouquet,itcanbeusedtobaitantiairmovesaccordingly
Air
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ReadyMissConfire
236S
Version
Ready
236S
Frame
Adv.
26
Fire
P/K/S/Hafter
Ready
Reload
46Sduring
Fire
Ready
Cancel
DafterReady
Youcan'tmovewhileintheriflestance.
Onceinthestance,atargetappearsandyoucanfreelymovethe
targetbypressinganydirections.
Tocancelthestance,pressD.
Bypressinganybutton(P,K,SorHS)otherthanD,Elpheltshoots
withherrifle.Rifleshotsareairunblockable(needFDtoblockit).
Whenthetargetstaysinplacefor0.4seconds,yougetthelevel2
shotthetargetincreasesinsizeandthenextrifleshotbecomesa
unblockablemove.(Unclearifyoucanmovethetargetandgetthe
theincreasedlevelshot)
EvenifyouRCwhileinriflestance,shestaysinthestance.
Ifthetargetistoofarawayfromtheopponent,itautomatically
movestowheretheopponentis.(unclearifthisiswhenyoufirstgo
intothestanceorafterthestancehasbeenactiveforawhile)
46S:MissConfireReload
Aftershootingonce,youneedtoinput46Sinordertobeableto
shootagain.
IfyoutaketoolongtoreloadElpheltleavestheriflestance
automatically.
Bypressing6andSatthesametime,yougeta"PerfectReload".
ThewindowforthePerfectReloadis2framesbetween6andS,and
needstobedonenotrightaftershooting,butafterwaitingalittlebit.
BysuccessfullyperformingaPerfectReload,Elpheltswingsand
reloadsherrifleMUCHFASTERthannormal,lettingyoushoot
againsoonerthanusual.
ReadyMiss
Travailler
236H
Version Damage
Ready
236H
Guard
Frame
Adv.
17
All
Fire
Hafter
Ready
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Reload
46H
during
Fire
Mid
CSR
24
Mid
SR
Command
Throw
16
Thrust
Pafter
Ready
Roll
Ready
Kafter
Ready
Launch
Safter
Ready
Demolish
Dafter
Ready
Youcanmove(walk,run,backdash)andFDinshotgunstancebut
youCANNOTjump.
Muchlikeinherriflestance,ifyouRCwhileinshotgunstanceyou
don'tleaveit.
Ifyoustaystillwithoutanykindofmovementfor0.2seconds,
Elpheltentersa"poweredupstance"whereherbodyshinesredand
HSfollowupismorepowerfulthanusual.Ifyoumoveorcrouch,
Elpheltlosethepowerup.
Canusespecialmoves(236P/214K)inshotgunstance.Supposedly
abletocanceltheshotgunstancenormalsintothesespecialmoves.
Jab(PwhileinShotgunstance):Selfcancelablenormalspecial
cancelableextremelyfastcanbefollowedupwithHSdoesn'tchip
damage
Roll(KwhileinShotgunstance):ConsideredaspecialmoveRolls
forwardfullinvulatthestartandlaterbecomesjuststrikeinvulyou
can'tjumpwhilerollingusefulfordodgingprojectilesifElpheltisat
pointblankdistancewhenrolling,shecancrossuptheopponent
(grenade+rollcanleadtoambiguousmixup)
PushUp(SwhileinShotgunstance):Consideredanormalspecial
cancelablehasupperbodyinvulafterawhileit's+onblockuseful
forstoppingjumpsitsupperhitboxisn'tverygoodsousingit
defensivelyisnotrecommendedcanbefollowedupwithpoweredup
HSdoesn'tchipdamage
CancelStance(236HSwhileinShotgunstance):Consideredaspecial
move,soyoucancancelintoitfromPorSinshotgunstance
Shoot(HSwhileinShotgunstance):countsasaprojectilefast
startuphighdamageandknockdownswhenclosetothe
opponent/lowdamageandstaggerswhenfarawaycanbeusedto
clashwithotherprojectilesdealsalotofchipdamageautomatically
cancelsthestanceaftershootingifyoudon'treload
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PoweredupShoot:hugehitboxEXTREMELYFASTstartuphigher
attackdamageblowsenemyawayfartherthannormalandwallsticks
ifclosetothecorneronacloserangehitcanbeusedtoclashwith
otherprojectilesdealsalotofchipdamageautomaticallycancelsthe
stanceaftershootingifyoudon'treload
Reload(46HSwhileinShotgunstance):usedaftershootingtoreload
yourshotgunit'smoreefficienttoreloadthantowaituntilElphelt
automaticallycancelsthestance
GuardBreak(DwhileinShotgunstance):aslowcommandthrow
hasthrowinvulfromthestart2ndhitisspecialcancelablewall
sticksoncornerhit
Overdrives
JudgeBetterHalf
236236D
Mid
FrameAdv.
1sthittriggersacinematicanddealsaLOTofdamage1sthit'shitboxhas
averysmallhorizontalreachfaststartuphasfullinvulfromthestartcan
beusedasapunish
Genoise
632146HS
All
FrameAdv.
Multihitprojectilesuperdealsalotofdamageoncontactfairlyfast
startupfloatsopponentonhityou'reextremely+onblock
InstantKill
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MagnumWedding
inIKmode:236236H
FrameAdv.
Listwhatthemoveisusedfor
Listinterestingpropertiesinbulletpointslikeinvul,floating
opponentsonCH,etc.
FollowtheHelp:Writing_Character_Pagesguidelines
Strategy
GeneralTactics
TipsandTricks
Combos
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