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Elphelt(GGXRD)DustloopWiki

Elphelt(GGXRD)
FromDustloopWiki

Contents
1Overview
2MoveList
2.1NormalMoves
2.2UniversalMechanics
2.3SpecialMoves
2.4Overdrives
2.5InstantKill
3Strategy
3.1GeneralTactics
3.2TipsandTricks
4Combos

Overview
Placeholder
Strengths
Placeholder
Weaknesses
Placeholder
MovementOptions
Placeholder
DefenseModifier:x??
GutsRating:??
StunResistance:??

Elphelt

JumpStartup:3F
BackdashTime:24F
BackdashInvincibility:??

MoveList
Seealso:ElpheltFullFrameData
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NormalMoves

5P

Damage Guard Cancel Startup Active Recovery

Mid

CSJR

FrameAdv.

jabself,jumpandspecialcancelablefaststartupdoesn'thitcrouchers
exceptPotemkin.

5K

Damage Guard Cancel Startup Active Recovery

Low

SJR

FrameAdv.

Standinglowjumpandspecialcancelableprorateswellsoituseonmix
upalongwith6P

c.5S

Damage Guard Cancel Startup Active Recovery

Mid

SJR

FrameAdv.

Jumpandspecialcancelableusefulasantiair

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f.5S

Damage Guard Cancel Startup Active Recovery

Mid

SJR

FrameAdv.

Jumpandspecialcancelablelongreachlosestolowprofilestateuseful
asapoke

5HS

Damage Guard Cancel Startup Active Recovery

Mid

SR

FrameAdv.

Specialcancelableyoucanpressitrepeatedlyupto5timesformorehits
usefultostoppeoplefromclosinginonyou.Whiffsoncrouchers

6P

Damage Guard Cancel Startup Active Recovery

High

SR

FrameAdv.

OverheadspecialcancelablehasNOUPPERBODYINVULfairlylong
reachyoucancancelitinto632146HSforacomboortostaysafeafter
theyblockit

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6H

Damage Guard Cancel Startup Active Recovery

Mid

SR

FrameAdv.

Specialcancelablehitboxcoversawideareausefultostopjumpins
knockdownsonhitandbouncesonCHhaslongrecoverysoit'swiseto
cancelitintoshotgunstanceregardlessofhitorblock

5D

Damage Guard Cancel Startup Active Recovery

High

FrameAdv.

Ratherfastdustoverheadeasilypunishableonblock

2P

Damage Guard Cancel Startup Active Recovery

Mid

CSR

FrameAdv.

Jabselfandspecialcancelableextremelyfaststartupshortreach

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2K

Damage Guard Cancel Startup Active Recovery

Low

SR

FrameAdv.

Lowspecialcancelableproratesbadly

2S

Damage Guard Cancel Startup Active Recovery

Mid

SR

FrameAdv.

Specialcancelableusefulasanantiairinthefirstfewframesbecauseher
hitboxislowprofilestaggersonCH

2H

Damage Guard Cancel Startup Active Recovery

Mid

SJR

FrameAdv.

2hitmovejumpandspecialcancelableyoucanuseittolowprofile
movesifyoubufferadashfloatsonCHsafeonblockifyoucancelinto
shotgunstance

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2D

Damage Guard Cancel Startup Active Recovery

Low

SJR

FrameAdv.

lowjumpandspecialcancelableknockdownsonhitrelativelylong
reachusefultostoppeoplefromclosinginonyou

j.P

Damage Guard Cancel Startup Active Recovery

High

CSJR

FrameAdv.

Overheadjabself,jumpandspecialcancelablefaststartupusefulinair
toair

j.K

Damage Guard Cancel Startup Active Recovery

High

SR

FrameAdv.

Overheadspecialcancelableitshitboxisn'tverygoodsousingitforjump
insisnotwiseusefulforairblockstrings

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j.S

Damage Guard Cancel Startup Active Recovery

High

SJR

FrameAdv.

Overheadjumpandspecialcancelableusefulasagroundtoaironits
earlyframesandairtogroundonthelateactiveframes

j.H

Damage Guard Cancel Startup Active Recovery

High

SR

FrameAdv.

Overheadspecialcancelablehasastronghitboxupwardsonitsearly
framesandinfrontofheronthelateactiveframessimilartoj.Sbuthas
longreachopponentissentdownwardsonairhit(iflowenoughyoucan
getaknockdown)

j.D

Damage Guard Cancel Startup Active Recovery

High

SR

FrameAdv.

Overheadspecialcancelablehasaextremelylonghitboxinfrontofher
usefultostopyouropponentfromclosinginonyouairtoairrecoveryis
EXTREMELYlongblowstheopponentawayonhitifyou'relowwhenit
hitsyoucangetaknockdownoutofit.

UniversalMechanics

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GroundThrow

Damage

Guard

Cancel Startup Active Recovery FrameAdv.

Groundthrow

Longrecoverysoyoucanonlygetokiinthecornerifyoupress6S+HS,
you'llinputc.Sincaseyourthrowdoesn'treachandyoucanstillpressure
afterwards.

AirThrow

Damage

Guard

Airthrow

Cancel Startup Active Recovery FrameAdv.

Getsaknockdownrightnexttoyousookiispossible

DeadAngleAttack

Damage Guard Cancel Startup Active Recovery

Mid

FrameAdv.

Sameas6Phasfaststartupgoodreachandhitboxhardtopunishbecause
theDApushesyouawayfromtheopponent

SpecialMoves

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Pineberry
236P(airOK)

Version
Summon
236P

Overhand
Throw

Damage Guard Cancel Startup Active Recovery

Frame
Adv.

4P(airOK)

Underhand
Throw
2P
Ready

Overhand

Onceyouinputthecommand,youhave3secondsuntilthegrenade
explodes.
Youcaneitherdoalowerthrow(2P)oraupperthrow(4P,air
possible).
Whenthegrenadeisthrown,ithasahitboxuntilitreachesthe
groundbutdeals0damageonhit.
Ifyoudon'tthrowthegrenadein3secondsit'llselfdestructon
Elphelt.
AllElpheltgunnormals(5HS,jD)(UnclearifShotgun/Sniper
stancecanactivateit)canactivatetheexplosionearlybyhittingthe
grenadewhenit'sbeingthrownandtheexplosion'sdamageisbigger
thanit'dbewhenselfdestructingonyou.
IMPORTANT:Throwingthegrenadeassoonaspossibleisnot
necessarilygood.Ifyouholdthegrenadeuntilthere's1secondleft
onit'stimer,thegrenadestartsshining.Whenthrown,theattack
levelanduntechabletimeisincreased.Evenpossibletocombo
grenadetoss>grenadeexplosion.

Underhand

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BridalExpress
214K(airOK)

Version Damage Guard Cancel Startup Active Recovery

Frame
Adv.

Ground

Mid

Air

Mid

Groundversion:

Ground

Movesforwardblowstheopponentawayandknockdownsuseful
forcornercarryingitcanbepunishedatpointblankbutit'sstill+if
it'sblockedonthemove'slastactiveframesand/oratthetipofthe
hitbox.
Airversion:
Movesdownwardsitsstartupisslowbutalsohardtopunishsinceit
stopsairmomentumforabitbeforeactuallydescendingonthe
bouquet,itcanbeusedtobaitantiairmovesaccordingly

Air

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ReadyMissConfire
236S

Version

Damage Guard Cancel Startup Active Recovery

Ready
236S

Frame
Adv.

26

Fire
P/K/S/Hafter
Ready

Reload
46Sduring
Fire
Ready

Cancel
DafterReady

Youcan'tmovewhileintheriflestance.
Onceinthestance,atargetappearsandyoucanfreelymovethe
targetbypressinganydirections.
Tocancelthestance,pressD.
Bypressinganybutton(P,K,SorHS)otherthanD,Elpheltshoots
withherrifle.Rifleshotsareairunblockable(needFDtoblockit).
Whenthetargetstaysinplacefor0.4seconds,yougetthelevel2
shotthetargetincreasesinsizeandthenextrifleshotbecomesa
unblockablemove.(Unclearifyoucanmovethetargetandgetthe
theincreasedlevelshot)
EvenifyouRCwhileinriflestance,shestaysinthestance.
Ifthetargetistoofarawayfromtheopponent,itautomatically
movestowheretheopponentis.(unclearifthisiswhenyoufirstgo
intothestanceorafterthestancehasbeenactiveforawhile)
46S:MissConfireReload
Aftershootingonce,youneedtoinput46Sinordertobeableto
shootagain.
IfyoutaketoolongtoreloadElpheltleavestheriflestance
automatically.
Bypressing6andSatthesametime,yougeta"PerfectReload".
ThewindowforthePerfectReloadis2framesbetween6andS,and
needstobedonenotrightaftershooting,butafterwaitingalittlebit.
BysuccessfullyperformingaPerfectReload,Elpheltswingsand
reloadsherrifleMUCHFASTERthannormal,lettingyoushoot
againsoonerthanusual.

ReadyMiss
Travailler
236H

Version Damage
Ready
236H

Guard

Cancel Startup Active Recovery

Frame
Adv.

17

All

Fire
Hafter
Ready
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Reload
46H
during
Fire

Mid

CSR

24

Mid

SR

Command
Throw

16

Thrust
Pafter
Ready

Roll
Ready

Kafter
Ready

Launch
Safter
Ready

Demolish
Dafter
Ready

Youcanmove(walk,run,backdash)andFDinshotgunstancebut
youCANNOTjump.
Muchlikeinherriflestance,ifyouRCwhileinshotgunstanceyou
don'tleaveit.
Ifyoustaystillwithoutanykindofmovementfor0.2seconds,
Elpheltentersa"poweredupstance"whereherbodyshinesredand
HSfollowupismorepowerfulthanusual.Ifyoumoveorcrouch,
Elpheltlosethepowerup.
Canusespecialmoves(236P/214K)inshotgunstance.Supposedly
abletocanceltheshotgunstancenormalsintothesespecialmoves.
Jab(PwhileinShotgunstance):Selfcancelablenormalspecial
cancelableextremelyfastcanbefollowedupwithHSdoesn'tchip
damage
Roll(KwhileinShotgunstance):ConsideredaspecialmoveRolls
forwardfullinvulatthestartandlaterbecomesjuststrikeinvulyou
can'tjumpwhilerollingusefulfordodgingprojectilesifElpheltisat
pointblankdistancewhenrolling,shecancrossuptheopponent
(grenade+rollcanleadtoambiguousmixup)
PushUp(SwhileinShotgunstance):Consideredanormalspecial
cancelablehasupperbodyinvulafterawhileit's+onblockuseful
forstoppingjumpsitsupperhitboxisn'tverygoodsousingit
defensivelyisnotrecommendedcanbefollowedupwithpoweredup
HSdoesn'tchipdamage
CancelStance(236HSwhileinShotgunstance):Consideredaspecial
move,soyoucancancelintoitfromPorSinshotgunstance
Shoot(HSwhileinShotgunstance):countsasaprojectilefast
startuphighdamageandknockdownswhenclosetothe
opponent/lowdamageandstaggerswhenfarawaycanbeusedto
clashwithotherprojectilesdealsalotofchipdamageautomatically
cancelsthestanceaftershootingifyoudon'treload
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PoweredupShoot:hugehitboxEXTREMELYFASTstartuphigher
attackdamageblowsenemyawayfartherthannormalandwallsticks
ifclosetothecorneronacloserangehitcanbeusedtoclashwith
otherprojectilesdealsalotofchipdamageautomaticallycancelsthe
stanceaftershootingifyoudon'treload
Reload(46HSwhileinShotgunstance):usedaftershootingtoreload
yourshotgunit'smoreefficienttoreloadthantowaituntilElphelt
automaticallycancelsthestance
GuardBreak(DwhileinShotgunstance):aslowcommandthrow
hasthrowinvulfromthestart2ndhitisspecialcancelablewall
sticksoncornerhit

Overdrives

JudgeBetterHalf
236236D

Damage Guard Cancel Startup Active Recovery

Mid

FrameAdv.

1sthittriggersacinematicanddealsaLOTofdamage1sthit'shitboxhas
averysmallhorizontalreachfaststartuphasfullinvulfromthestartcan
beusedasapunish

Genoise
632146HS

Damage Guard Cancel Startup Active Recovery

All

FrameAdv.

Multihitprojectilesuperdealsalotofdamageoncontactfairlyfast
startupfloatsopponentonhityou'reextremely+onblock

InstantKill

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MagnumWedding
inIKmode:236236H

Damage Guard Cancel Startup Active Recovery

FrameAdv.

Listwhatthemoveisusedfor
Listinterestingpropertiesinbulletpointslikeinvul,floating
opponentsonCH,etc.
FollowtheHelp:Writing_Character_Pagesguidelines

Strategy
GeneralTactics
TipsandTricks

Combos
Retrievedfrom"http://www.dustloop.com/wiki/index.php?title=Elphelt_(GGXRD)&oldid=41407"
Categories: GuiltyGear GuiltyGearCharacters
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