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ContentFormalGameElementsAnalysis:BacktoEarth

1.Objective:
a.Whatarethegameobjectives?
Race,ForbiddenAct,Escape
b.Whatistheprimaryobjectofyourgame?
Prisoner:Escapefromtheprisonandgettothepodfirst.
Guard:Captureaprisoner.
c.Whatarethesecondaryobjectivesofyourgame?
Prisoner:Dontgetcaughtbyaguard,oryoubecomeaguardandcantwin.
Guard:Racetogettothepod
2.PlayerInteraction:
a.Whattypeofplayerinteractionisyourgame?
Unilateral,RPG
3.Rules&Procedures:
a.Whatarethestartingactionproceduresofyourgame?
SetUp:EachplayerpieceisplacedonStart.
Todeterminetheguard:Eachplayerwillrollthedice.Theplayerwiththelowest
numberistheguard,andtheplayerwiththehighestnumbergoesfirst.Theplayeron
his/herrightgoessecond.Thererollisspecificallyforthetie.
GuardRestriction:Theguardmustskiponeturnbeforehe/shecanrolltomove.
b.Whataretheprogressionofactionprocedures?
Playerstaketurnsmovingtheirpiece.Theguardmustlandonthesamespotas
aprisonertocapturethem.Intheeventofacapture,thetwoplayersswitchroles(prisoner
becomesaguardandguardbecomesaprisoner).
c.Arethereanyspecialactionprocedures?Whataretheyandwhenaretheyexecuted?
Teleports:Allplayerscanusethistoswitchpositionswithanotherperson,and
alsoswitchroles.
AutomaticGuard:Prisonersturnintoaguard.Guardbeforeisnowprisoner.
SlideSpots:Gobackthespecifiedamountontheboard.
d.Whataretheresolvingactionprocedures?
Whenaprisonergetstothepod,thegameisoverandthatplayerwins.
e.Whataretheexplicitrules?
1. Onlyonediceisusedinthisgame.
2. Onlyaprisonercanwinthegame.
3. Playerscangoaroundtheboardusinganypath,butmustalwaysgoforwards.
4. Playersmusthaveaballintheircharacterpieceiftheyaretheguard.
5. Whenaguardlandsonthesamespotasaprisoner,thetwomustswitchroles.
6. Therecanonlybeoneguardatanygiventime.
7. Onyourturn,ifyoulandonthesamespotasaprisoner,youmustgoforwardto
thenextavailablespace.Notwoprisonerscanbeonthesamespotatanygiven
time.

4.GameResources:

a.Whatareyourresources?
1dice,6characters,1guardextras,1gameboard
b.Doesithaveutility?
Yes
c.Isitscarce?
Yes,thereareonlyenoughresourcesforthemaxnumberofplayers
5.GameMechanics:
Youshouldbeabletojustifyhowyouareincorporatingatleast3ofthefollowingmechanics:
a.Turn/Move?
Rolladicetogetthenumberofmovesthattheplayerwillmove.Clockwiseturn
order.
b.ActionPoints?
Movingtheamountrolledonthedice
c.AuctionorBidding?
None
d.Randomness?
Diceroll
e.Capture?
Theguardlandsonthesamespotastheprisoner/prisonerlandonguardspot.
f.CatchUp?
Therearemorebadspotsnearthefinishtomakethingsmorechallenging
g.RolePlaying?
Oneplayerstartsasaguard,theotherplayersstartasprisoners.
h.TileLaying?
None
i.Victory?
Firstprisonertogettothepodwins.
6.Conflict:
a.Conflict?Competition?

i.Opponent
PrisonersVSGuards
ii.Obstacle
Slidespots,automaticguardspots,teleports
iii.Dilemma
Racetothefinish,butriskstillbeingaguardwhenyougetthere,andthen
havetogobacktofindaprisonertocapture.
7.Boundaries:
a.Whatareyourgameboundaries?
Playershavetostayontheboardandwithinthespotsontheboard.
b.Whatseparatesyourgamefromreallife?
Itsinspace,withaprisoninspace.
8.Outcome:
a.Howistheend/winnerdetermined?
Thewinneristhefirstprisonertogettotheescapepod
b.ZeroSumorNonZeroSumgame?
Zerosum
9.Probability:
a.Whattypeofrandomizationtoolwillyouincorporateintogameplay?(Dice,Spinners,
Cards,Coins,etc.)
Diceroll
b.Beabletoprovidethatproofthatyoutestedouttheprobabilityofcertainoutcomeswith
theuseofthesetools.

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