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Agricultural worlds

Self-expanatory (40KCI)
Civilized worlds
Self-explanatory (RT)
Crone Worlds
Old Eldar worlds now within the Eye of Terror (CE)
Deathworlds
Planets too dangerous to support human settlements (but some do anyway) (40KCI)
Exodite Worlds
Wild Eldar worlds (CE)
Feral planets
Planets regressed to savagery; pre-medieval, often stone age (40KCI)
Forge Worlds
Worlds belonging to the Adeptus Mechanicus (40KCI)
Hive worlds
Hugely overpopulated worlds with many hive cities stretching to the sky (40KCI)
The Homeworlds
Specifically, the Squat homeworlds; the first areas of human expansion (40KCI)
Industrial worlds
Worlds given over to manufacture or mining; barely inhabited (40KCI)
Knight Worlds
Worlds settled by Imperial settlers and forgotten by the Imperium, rediscovered
by the Adeptus Mechanicus (TLCT)
Lost worlds
Worlds within the Eye of Terror, in the oldest stories (RT)
Maiden Worlds
Worlds seeded by the Eldar long ago to sustain life (CE)
Medieval worlds
Self-explanatory (40KCI)
Paradise planets
Nice to live on (RT)
Segmentum Obscurus
Northern segment; contains Cypra Mundi, Cadia, Fenris, the Eye of Terror, Dimma
mar, Mordian and Ornsworld (CIG)
Segmentum Pacificus
Western fringe; contains Macharia, Hydraphur (CIG)
Segmentum Solar
Contains Earth, Gathalamor, Necromunda, Catachan, Armageddon
Segmentum Tempestus
Southern edge; contains Luther McIntyre, Epsion Octarius, V'run, Jurn, Bakka, T
allarn (CIG)
Squat Homeworlds
Where Squats live (40KCI)
Steppe Worlds
Where Rough Riders come from (AI)
Look for ships.

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