A Retro-style DOS game with a focus on player- built narrative, using brand new dialogue and survival mechanics.
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What is anybody going to care? This game is designed to give the player power they've never had before to make decisions that have massive effect on the game world. Players are likely to enjoy this game for its open and rewarding gameplay, its interesting and unique style, or maybe even to learn how to speak to people in new and exciting ways.
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Who is the game for? Aside from other game developers interested in the new concepts and code this game will feature, people who retro games, challenge and/or <3 dialogue in RPGs are the main target audience, with our audience aged around about 16+. The client for this game is both Raffles College, as this game will be built for assessment, and also for the developer, as this is an interesting personal challenge. Ben Steenson DOS Survival Game 2 A Basic Player Narrative You wake up in a ships medical bay. Your memory is fuzzy, but it looks as though the room is in much worse repair. Theres wires hanging everywhere and you can see a few dead people killed by their own medical equipment. Sparks are coming out of the computers, and all the cupboards are open and visibly have been hoarded of medical supplies. You get up and kneel beside one of the bodies. You remember this person. Jak. You take his ID card off his body, and add it to your collection of memory items, which has a photo of the medical bay, your own passport and an empty bottle of pills. You start to move out of the room and notice yourself limping. You need medical attention soon. You walk through a few hallways that are visibly damaged and have bodies lying all over, the floors painted with blood, making sure to log everywhere you go down on a piece of paper you found in your pocket. You walk past an escape pod, which is clearly the most pristine object youve seen so far. You briefly step in and take note of the stocked fridge and comfy seats. You see that the computer is blinking ready for immediate departure. As you turn to collect medical supplies from the fridge, a loud voice instructs you to stop. You stay frozen in place, looking down at the fridge, and take your time to construct a basic Ben Steenson DOS Survival Game 3 What? As you say it, you push down and try pull off an authoritative voice. Nobody takes rations frem da emergency escape pod! His thick Scottish accent reveals that your attempt at being threatening didnt work. Instead, you decide to try and persuade the guy. You pull out the pill bottle and your passport, and construct the phrase, My name is Address. Im hurt badly. Can you get me pills? You make sure to put inflections in your words, and point at your injuries, hoping hell be sympathetic. As it turns out, your persuasion abilities worked. Ah, allright, las. Come here an Ill gettya sumtan. He proceeds to move off towards another hallway. Youre initially sceptical, staring at that launch button for the escape pod, but you decide to follow him. Knowing youll need to remember this location for later, you try and find something to scavenge. You end up breaking one of the safety harnesses, and take the belt buckle.
Ben Steenson DOS Survival Game 4 Interface/Visual Style/Controls The game will look like a common Windows application, with a console window in the top left for the games ASCII graphics, which usually remain white except in special circumstances. This is to force players to focus intently on the screen whenever dialogue/actions are not appropriate, as this is a slower-paced game. There is an inventory of cards to the right and a tabbed browser of all actions and dialogue phrases on the bottom. When a player clicks these, they go to the preview line, so the player may adjust their command. Audio will be limited to bit- tune music. Certain actions, like walking and inflections (button prompts during dialogue) require constant input. At the moment, the most appropriate way to do this is to have a button which allows players to manually walk and then a keyboard key used to end this manual movement, and during dialogue for the actions and card menus to disable, and all input to feed directly to the engine. (Ed. Note: Forgot Map) |-----------------#@|@#-----------------| Platform This game is exclusively available for Windows Desktops, but may potentially be ported to Mac and Linux.
Jaramogi Oginga Odinga University of Science and Technology, Kenya - BSC Computer Security & Forensics MSC IT Security & Audit, PHD IT Security & Audit