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Formal Game Analysis

1. Objective:

a. What are the game objectives?
Race, Escape, Capture
b. What is the primary object of your game?
The Main objective would be to get all five of your pieces across the board
before the other players
c. What are the secondary objectives of your game?
The Secondary objective would be to escape all your opponents properties
and to outwit players by coming up with property configurations.
2. Player Interaction:

a. What type of player interaction is your game?
Multilateral

3. Rules & Procedures:

a. What are the starting action procedures of your game?
-Select Game Pieces
-Roll the die (however has the highest # gets to roll first)
-Select Properties around the board
b. What are the progression of action procedures?
-Start moving pieces based on rolls
-Try to avoid player traps
-Place new traps based on landed on spaces
c. Are there any special action procedures? What are they and when are
they executed?
-If a player lands on the corner of the board then you have to pick up a risk
card
-If you land on an opponent space you will get bounced back to the start
square.
d. What are the resolving action procedures?
-When you have four pieces already home you will need to roll an exact
number to get your fifth piece home
e. What are the explicit rules?
-The players each select a color of property markers if there are three or four
players, while two players select two colors of property markers
-The players choose a method to determine who goes first (rolling the die is
recommended)
-The first player chooses a property on the board and places his marker on it,
then other players in clockwise order also choose a property,
-This continues until all property markers are used up
-Now the players select their set of hunters to move (set of 5)
-The first player rolls the die and moves one hunter
-Then the next player rolls in clockwise order moving their one hunter piece
according to the roll
-The players continue in a clockwise fashion until their first piece approaches
the end
-The end piece is moved off the board, and a next hunter is selected to move
- The game continues a before with rolling and moving hunter across board,
until all hunters go across
- When a player lands on a space marked by another player, the players
hunter has to go back to the start
- When a player lands on a blank space, the player may move one of their
property markers to this space
- When the player lands on a binocular space, the player may move one of
his property markers to any blank space on the board
- When the player lands on a rope space, the player may move one of any
opponents property markers to any blank space on the board

4. Game Resources:

a. What are your resources?
-20 hunters
-1 Game Board with 40 spaces
-12 Traps
b. Does it have utility? Yes the hunters are the pieces moved around the
board, the traps are placed on the board to mark actions, and the game
board is necessary to move
c. Is it scarce? Yes there are a defined number of property markers and
property spaces

5. Game Mechanics:

You should be able to justify how you are incorporating at least 3 of the
following mechanics:

a. Turn/Move? The die will be used to determine the movements of the
pieces.

b. Action Points? You will move your hunters as the number of spaces as on
the die. You are trying to jump and evade enemy traps while trying to get
back to the start square.

c. Auction or Bidding? N/A

d. Randomness? N/A

e. Capture? The traps/crosshairs that are placed around the map by players
are used to where if opponents land on them they have to go back to the
start square.

f. Catch-Up? This element will be incorporated by the way you get your
hunter to pass the start square and begin a new piece would be to roll an
exact number.

g. Role-Playing? N/A

h. Tile Laying? This element is what the traps are used for they are placed to
make the game harder by bouncing you back to the begin square.

i. Victory? First person with all pieces move to the start square.

6. Conflict:

a. Conflict? You have to roll the die and hope that you get the number that is
needed to get to the blank or owned square. Competition? Roll the highest
number to help get your pieces to the end the quickest time.

i. Opponent? They are used to add a sense of purpose for playing the game.

ii. Obstacle? They would be the challenge of rapidly landing on your owned
properties and avoiding opponents pieces.

iii. Dilemma? The dilemma would be the challenge of moving own properties
to give you the best chance to win.

7. Boundaries:

a. What are your game boundaries? The boundaries would the game board
the game is played on. Also the die that determines the number of spaces
you move.

b. What separates your game from real life?

8. Outcome:

a. How is the end/winner determined? The winner is determined by the first
person to get all five hunters to the start square again.

b. Zero-Sum or Non-Zero Sum game? Zero Sum

9. Probability:

a. What type of randomization tool will you incorporate into gameplay?
(Dice, Spinners, Cards, Coins, etc.) Die

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