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The heros journey The Call

1. THE ORDINARY WORLD. Introduced to the


hero (to be) everyday lifestyle. Working at the
call center for the emergency services (911)
receiving normal calls/ regular emergences
2. THE CALL TO ADVENTURE. Then receives
a call from where the person on the line is in
danger and the attacker is in the house, the
hero has to support the girl on the phone and
instruct her on what to do, accidently making
mistake by calling back the number of the
house leading to the attacker killing the girl
whilst she listen over the phone; the police
then find her body a few days later.
3. REFUSAL OF THE CALL. The hero is now
scared and fears being in the situation again
therefore refuses put herself where theres a
chance of being there and changes job roles.
4. MEETING WITH THE MENTOR. On the first incident where the girl was murdered
she spoke with the mentor right before he killed her. And when she was put in the
position again the second time the same guy says the same words again.
5. CROSSING THE THRESHOLD. She decides to go to the old address of the enemy
and try and find clues to where he could be, she kept listening to the recording at the
end of the call to find clues, and then finds a basement passage.
6. TESTS, ALLIES AND ENEMIES. After being on the phone for over two hours
helping her get out of the trunk, this is the test to see if she can rectify her mistakes
from the last tome she was in that position.
7. APPROACH. Entering the place where he keeps her, she hides trys to free the girl
who is tied up in a chair. The guy sees her and begins to attack.
8. THE REWARD. The hero and the victim break free from the enemy and take their
revenge by leaving him to die.
9. THE ROAD BACK. This is when she is taken back to the position she was in the
last time when the young girl was killed over the phone
12. RETURN WITH THE ELIXIR. The hero returns back to her normal lifestyle and feels
better that she was able to help that young girl.

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