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Initialize engine version: 4.3.

1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3221]
Renderer: NVIDIA GeForce GTX 770
Vendor: NVIDIA
VRAM: 1986 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAW
Z=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Rust Server\rust_server_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Assembly-CSharp-first
pass.dll (this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Assembly-CSharp-firstpass.dll in
to Unity Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Assembly-CSharp.dll (
this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Assembly-CSharp.dll into Unity C
hild Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript-firstpass.d
ll into Unity Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript.
dll (this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Assembly-UnityScript.dll into Un
ity Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Actor.dll (
this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Actor.dll into Unity C
hild Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Cursor.dll
(this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Cursor.dll into Unity
Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Geometry.dl
l (this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Geometry.dll into Unit
y Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.HitBox.dll
(this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.HitBox.dll into Unity
Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.ID.dll (thi
s message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.ID.dll into Unity Chil
d Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.MeshBatch.d
ll (this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.MeshBatch.dll into Uni
ty Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Movement.dl
l (this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Movement.dll into Unit
y Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Prefetch.dl
l (this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Prefetch.dll into Unit
y Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Sky.dll (th
is message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Sky.dll into Unity Chi
ld Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Facepunch.Utility.dll
(this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Facepunch.Utility.dll into Unity
Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\LitJSON.dll (this mes
sage is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\LitJSON.dll into Unity Child Dom
ain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffer
s.dll (this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffers.dll into
Unity Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffer
s.Serialization.dll (this message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\Google.ProtocolBuffers.Serializa
tion.dll into Unity Child Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\uLink.dll (this messa
ge is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\uLink.dll into Unity Child Domai
n
Platform assembly: E:\Rust Server\rust_server_Data\Managed\dfScriptLite.dll (thi
s message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\dfScriptLite.dll into Unity Chil
d Domain
Platform assembly: E:\Rust Server\rust_server_Data\Managed\EasyRoads3D.dll (this
message is harmless)
Loading E:\Rust Server\rust_server_Data\Managed\EasyRoads3D.dll into Unity Child
Domain
- Completed reload, in 0.048 seconds
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: E:\Rust Server\rust_server_Data\Managed\System.dll (this mess
age is harmless)
Platform assembly: E:\Rust Server\rust_server_Data\Managed\System.Core.dll (this
message is harmless)
Official: no

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Loaded server.cfg

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Shader 'Diffuse': fallback shader 'VertexLit' not found
Shader 'Hidden/Sky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' n
ot found
Shader 'Hidden/Sky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not fou
nd
The referenced script on this Behaviour is missing!

(Filename: Line: 1699)
Instantiator for prefab 'barrel_A1_01' already exists

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Unloading 4 Unused Serialized files (Serialized files now loaded: 34 / Dirty ser
ialized files: 0)
Unloading 34694 unused Assets to reduce memory usage. Loaded Objects now: 9290.
Total: 48.928646 ms (FindLiveObjects: 2.561496 ms CreateObjectMapping: 8.867505
ms MarkObjects: 5.434106 ms DeleteObjects: 31.689972 ms)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Platform assembly: E:\Rust Server\rust_server_Data\Managed\System.Configuration.
dll (this message is harmless)
Platform assembly: E:\Rust Server\rust_server_Data\Managed\System.Xml.dll (this
message is harmless)
Loading rust_island_2013

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done!

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Loading rust_island_2013-TREES

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
FrameRate: 30

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
SendRate: 5

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Timeout: 300

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Players: 256

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Port: 28015

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
PVP: True

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
UnloadTime: 0.911958 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty ser
ialized files: 0)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 15520.
Total: 7.199596 ms (FindLiveObjects: 0.603555 ms CreateObjectMapping: 1.261021 m
s MarkObjects: 4.596537 ms DeleteObjects: 0.439715 ms)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Done!

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
file not found

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Unpacking Trees/Rocks..

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Finished Tree Unpack! ( totalLength = 255 )

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Trees/Rocks Unpacked!

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Server Initialized

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)
Saving to 'Save/undefined/rust_island_2013.sav'

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
Done! 0 scene objects, 0 instance objects

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 53)
DirectoryNotFoundException: Could not find a part of the path "E:\Rust Server\Sa
ve\undefined\rust_island_2013.sav.new".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options
) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess a
ccess, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,Sys
tem.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.Open (System.String path, FileMode mode, FileAccess access)
[0x00000] in <filename unknown>:0
at ServerSaveManager.Save (System.String path) [0x00000] in <filename unknown>
:0
at ServerSaveManager.AutoSave () [0x00000] in <filename unknown>:0
at save.all (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at global.quit (.Arg& arg) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (ob
ject,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of
an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invoke
Attr, System.Reflection.Binder binder, System.Object[] parameters, System.Global
ization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] par
ameters) [0x00000] in <filename unknown>:0
at ConsoleSystem.RunCommand (.Arg& arg) [0x00000] in <filename unknown>:0
at ConsoleSystem.Run (System.String strCommand) [0x00000] in <filename unknown
>:0
at LibRust.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1539)

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