In my paper, Instructional Designer in Wonderland: An Adventure for Future Success, I
was able to demonstrate the ability to read and understand educational literature as it related to Educational Technology via multiple source and resource analysis and synthesis. I was able to apply knowledge about human learning, connections, motivation, environment, and effective pedagogy to explore the use of one or more theories to engage learners through an active process to commit knowledge gained into the long-term effect memory. I describe the goal of instruction and lesson design as the interpretation of information and the evolution of concepts for the learner, which develops into an understanding based on new events discussions, activities, and interactions (Brown et al., 1989 as cited in Ertmer and Newby, 1993, p. 63). I came to the conclusion that, regardless of the setting, it's important to remember lesson design requires the consideration of a variety of theories of learning, identification of learning principles, and an understanding of how learner differences can affect the learning process.
I used Alice in Wonderland as an analogy. I identify and reiterate that the instructional designer must always keep in mind engagement and connections, as well as encoding so that the commitment of the knowledge gained is deposited into the long-term effect memory. However, without creativity, research, reinforcement, experiences, and challenges, the designer cannot be successful because lesson design is not a one size fits all, or a drink me eat me solution.
While writing a case study for EDCI 531, I examined a situation in my own classroom and applied my knowledge of human learning, diversity, and effective pedagogy to solve a real-world problem. I applied the Cognitive Information Process Theory (CIP). I focused on the environmental events of the classroom and the students family life, figured out how to encode information and relate it to my student so that she could store the new knowledge and skill sets in memory and refers to it. Exploring an array of learning theories for instructional designer is a must. EDCI 531 pushed me to analyze the varying theories and guide my thinking and pedagogy in an intentional direction. I discovered that I had been omitting very critical pieces by not applying theories to the capacity I really should be for effective lesson design.
By exploring how to maximize learning when designing my lessons, I began to contemplate how to apply the theories to very practical learning opportunities or situations. I began to analyze my learners and evaluate their learning styles more intentionally and more often by creating mini-surveys or quick checks on a regular basis. This data was used to drive my instruction and the instructional activities that were offered to apply and transfer learning.
Engaging my students in critical thinking activities that capture their attention for at least seventy minutes is my intent. In order to really modify the way I engage my learners in critical thinking situations, I focused my research and lesson design on intentional engagement and combined various types of information, theories, and activities to apply and transfer new knowledge and skill sets. Along with the incorporation of multiple theories, feedback and differentiation the instructional goals and learning goals of a lesson are met. By identifying the roadmap or framework of the learners thinking, I discussed the implementation of varying instructional strategies use and the importance of background familiarization, which allow the learner to make meaning of content, gain new knowledge, and acquire new skills. However, one of the most important pieces of my paper also discusses the importance of focusing on motivating the learner and actually seeing the learning process as a whole.
References
Driscoll, M. P. (1994).Psychology of Learning for Instruction . Boston: Allyn and Bacon.
Ertmer, P. A., & Newby, T. J. (1993). Behaviorism, Cognitivism, Constructivism: Comparing Critical Features from an Instructional Design Perspective.