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Item

#
Software
Subscription Name
Description


BrainPOP
Jnr
BrainPOP Jr. is the latest addition to the BrainPOP family. BrainPOP Jr. provides educational movies for K-3 learners. Through the adventures of Annie and
Moby, BrainPOP Jr. addresses a wide range of grade-appropriate topics, such as the food pyramid, soil, and shapes. The movies encourage active viewing and
are easily paused for students to make predictions and form their own ideas. Each animated movie has leveled quizzes, games, activities, and lesson ideas that
develop students' critical thinking and inquiry skills. Designed specifically for early learners, BrainPOP Jr. is easy to navigate and all the content is read aloud so
young students can browse the site on their own.
http://www.brainpopjr.com/support/about_brainpop_jr/about_brainpop_jr.weml
2 IXL
Learning
Practice makes perfect, and IXL makes math and language arts practice fun! IXL motivates students through interactive games and exercises while keeping
teachers and parents informed and involved. With more than 3,000 skills spanning pre-school through high school, IXL offers a dynamic and enjoyable
environment suitable for any learning style. Students who use IXL are succeeding like never before.
http://www.ixl.com/
3 Reading Eggs/3P
Learning
Reading Eggs is a curriculum-aligned online reading program that makes learning essential reading and comprehension skills a fun and motivating
experience for 4-13 year olds. Coupled with its Reading Eggspress component, the program has an enormous range of learning resources, lessons,
motivational games, eBooks and a comprehensive reporting system that together make for an engaging, unique and effective learning environment.
http://www.3plearning.com/readingeggs/
4 Education City
Education Citys award-winning web-based, instructional intervention tool provides fun and engaging student activities and teaching resources correlated to
state and Common Core standards in pre-K through 6th grade language arts, math, science, and ESL. Our interactive educational activities capture the
attention of young learners with bright colors, catchy music and a lovable cast of characters - inspiring a lifelong love of learning.
Trusted and used in 15,000+ schools
Interactive educational activities for PreK-6th grade students
Mapped to state and common core standards
Proven to improve student achievement
http://us.educationcity.com/

5 Reading A-Z
(Knowledge Hub)
Reading A-Z provides educators with a large collection of developmentally appropriate reading books spread over 27 levels of difficulty. The books have been
written to strict leveling criteria and then further analyzed using software that rates each book using more than 20 factors of difficulty. The Leveled Books use
natural language in meaningful contexts at the early levels. They make repeated use of high-frequency words. The graduated difficulty of each level ensures
that the reader is receiving his or her instruction with materials that adequately challenge without causing frustration.
Reading A-Z allows teachers to download as many copies as necessary to meet their leveled reading needs. Because teachers can download and assemble
books for pennies apiece, students can keep the books and take them home for repeated reading. Each book is accompanied by a lesson built along the
leveled reading conventions of strategy instruction before, during, and after reading.
Each Leveled Book includes a quiz that covers literal, inferential, and critical/creative thinking questions. Reading A-Z provides two benchmarks books and
running records for each reading level. These observational records of reading behavior allow a teacher to monitor student progress and guide instruction
with developmentally appropriate materials.
http://www.readinga-z.com/research/guidedreading.html

6 Learning.com
(Knowledge Hub)
21st Century Skills Curriculum
Our proven digital resources make it easy to integrate technology into the classroom and prepare students for success in college and
career. Assessments: Identify learning gaps, understand student needs, and improve 21st century teaching skills.
Digital Content Engaging supplemental lessons that can be used for a whole class, a small group, or individual
student. Digital Content: Engaging supplemental lessons that can be used for a whole class, a small group, or
individual student.
7 Tumblebooks TumblePremium is your answer to building reading, math and multiple literacy skills. TumblePremium is the amalgamation of 3 collections
(TumbleBookLibrary; TumbleBookCloud Jr; TumbleMath) into one easy access point. One super collection, one login.

Our TumblePremium collection has nearly 1000 titles and is perfect for public libraries and elementary schools, with content most appropriate for those in
grades K-6. It includes animated talking picture books, chapter books, videos, non-fiction titles, playlists, books in languages other than English such as French
and Spanish, graphic novels and math stories.

This collection is rich in educational resources such as lesson plans, quizzes, educational games and puzzles related to both math and language skills. It also
includes FREE common core portals: a K-5 English Common Core Portal and a Math Common Core Portal. These portals have resources aligned to core
standards and make integrating TumbleBooks and the Common Core into your classrooms effortless. For those of you not following the Common Core, these
portals are also useful since they contain lesson plans and quizzes which help build certain skills, such as vocabulary building or understanding elements of a
story.
http://www.tumblebooks.com/library/asp/about_tumblebooks.asp
8 Espresso
Espresso is the video-rich, cross-curricular service that has won multiple awards. Suitable for Foundation to Year 6 pupils,
Espresso is guaranteed to make every lesson memorable. It saves teachers time and strengthens pupils' deeper learning and
understanding. In an academic study by Lancaster University, Espresso was proven to encourage deeper and wider learning,
save teachers time and to help raise standards in Key Stage 2 SATs.
http://www.espresso.co.uk/
9 Kidsinfobits (Library) Kids InfoBits is like having two databases in one to serve the diverse needs of two groups of young students those in
kindergarten through grade two and the more research-savvy students in grades three through five.
Younger students often can't narrow their topic to a single word or phrase; or, if they can, may have trouble spelling it. Kids
InfoBits addresses this from the first screen with a lively, icon-rich topic tree that enables children to click on it and drill down
from a broad topic to a narrowly-focused one. Not only does this simplify research, it also helps students visualize the research
process.
Upper elementary students may opt for the subject search functionality of Kids InfoBits. After they enter a keyword or phrase
they access the results page that tabulates the information they need by source type from the following:
Reference
Magazines
Newspapers
Maps, Flags and Seals
Charts and Graphs
Images
Kids InfoBits meets the needs of young students with simple, quick access to curriculum-related information on current events,
arts, sciences, health, people, government, sports, history and more.
http://www.gale.cengage.com/InfoBits/

10 Espresso Coding Espresso Coding is a new service from Espresso Education that teaches pupils to code and make their own apps to share with
their friends and parents. It's also FREE for an extended period until October 31st 2014. Espresso Coding provides your school
with everything it needs to get up to speed with this new and challenging curriculum area.
2014 National Curriculum for Computing: Based on the National Curriculum for Computing, Espresso Coding will help teachers
deliver the following objectives for primary schools, and have a lot of fun while doing so:
Key Stage 1 - Pupils should be taught to:
understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by
following a sequence of instructions
write and test simple programs
use logical reasoning to predict the behaviour of simple programs


Key Stage 2 Pupils should be taught to:
design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve
problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs; work with variables and various forms of input and output; generate
appropriate inputs and predicted outputs to test programs
use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs

Access will be FREE to signed-up schools until October 31st 2014.
After this extended free period schools will be charged annually based on the following price bands.
You can cancel the subscription by providing 30 days notice or more.
Number of Pupils (Years 1-6) Annual Subscription
Under 100 FTE [Years 16] 200
100200 [Years 16] 300
200+ [Years 16] 375
Additional onsite CPD sessions are available from 350. Read more about our extensive training options and order
on the sign up form. Make Espresso Coding the tool to help your school deliver this new challenging programme of
study.
http://www.espressocoding.co.uk/espresso/coding/index.html ctober 31st 2014.

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