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This file was generated by NewWolf version 0.

73
If you have problems with it send this file
with problem description to DarkOne@navigators.lv
Console Initialized
******************************
NewWolf version 0.73 Win32 RELEASE [Mar 2 2006]
Built on Mar 2 2006, 17:36:38
Ran on 06/02/2014, 19:14:41
Sys_Info: CPU info
-> CPU speed: 2527MHz
-> Family 6, Model 5, Stepping 5
-> Extended info: 0xBFEBFBFF
-> FPU Detected
-> MMX Detected
-> XMM(PIII) Detected
-> CPU ID: GenuineIntel
Sys_Info: Memory info
-> Physical memory: 4095Mb (3720Mb free)
-> Total memory in use: 36%
Sys_Info: OS info
-> OS: Windows XP 6.1.7601 Service Pack 1
Math_Init: Done!
Added packfile ./basewgl/pak0.pak (6 files)
execing default.cfg
execing config.cfg
Vid_Init: initializing video subsystem...
--- Starting Win32-OpenGL refresh system ---
-> Using mode 3: 640x480 16 bpp FS
-> Initializing OpenGL...
-> Asking for PFD: (16, 32, 0)
-> Returned PFD #4: (32, 16, 0)
GL_Init: Initializing OpenGL...
-> GL_VENDOR: Intel
-> GL_RENDERER: Intel(R) HD Graphics
-> GL_VERSION: 2.1.0 - Build 8.15.10.2182
-> GL_EXTENSIONS:
--> GL_EXT_blend_minmax
--> GL_EXT_blend_subtract
--> GL_EXT_blend_color
--> GL_EXT_abgr
--> GL_EXT_texture3D
--> GL_EXT_clip_volume_hint
--> GL_EXT_compiled_vertex_array
--> GL_SGIS_texture_edge_clamp
--> GL_SGIS_generate_mipmap
--> GL_EXT_draw_range_elements
--> GL_SGIS_texture_lod
--> GL_EXT_rescale_normal
--> GL_EXT_packed_pixels
--> GL_EXT_texture_edge_clamp
--> GL_EXT_separate_specular_color
--> GL_ARB_multitexture
--> GL_EXT_texture_env_combine
--> GL_EXT_bgra
--> GL_EXT_blend_func_separate
--> GL_EXT_secondary_color
--> GL_EXT_fog_coord
--> GL_EXT_texture_env_add
--> GL_ARB_texture_cube_map
--> GL_ARB_transpose_matrix
--> GL_ARB_texture_env_add
--> GL_IBM_texture_mirrored_repeat
--> GL_EXT_multi_draw_arrays
--> GL_NV_blend_square
--> GL_ARB_texture_compression
--> GL_3DFX_texture_compression_FXT1
--> GL_EXT_texture_filter_anisotropic
--> GL_ARB_texture_border_clamp
--> GL_ARB_point_parameters
--> GL_ARB_texture_env_combine
--> GL_ARB_texture_env_dot3
--> GL_ARB_texture_env_crossbar
--> GL_EXT_texture_compression_s3tc
--> GL_ARB_shadow
--> GL_ARB_window_pos
--> GL_EXT_shadow_funcs
--> GL_EXT_stencil_wrap
--> GL_ARB_vertex_program
--> GL_EXT_texture_rectangle
--> GL_ARB_fragment_program
--> GL_EXT_stencil_two_side
--> GL_ATI_separate_stencil
--> GL_ARB_vertex_buffer_object
--> GL_EXT_texture_lod_bias
--> GL_ARB_occlusion_query
--> GL_ARB_fragment_shader
--> GL_ARB_shader_objects
--> GL_ARB_shading_language_100
--> GL_ARB_texture_non_power_of_two
--> GL_ARB_vertex_shader
--> GL_NV_texgen_reflection
--> GL_ARB_point_sprite
--> GL_EXT_blend_equation_separate
--> GL_ARB_depth_texture
--> GL_ARB_texture_rectangle
--> GL_ARB_draw_buffers
--> GL_ARB_color_buffer_float
--> GL_ARB_half_float_pixel
--> GL_ARB_texture_float
--> GL_ARB_pixel_buffer_object
--> GL_EXT_framebuffer_object
--> GL_ARB_draw_instanced
--> GL_ARB_half_float_vertex
--> GL_EXT_draw_buffers2
--> GL_WIN_swap_hint
--> GL_EXT_texture_sRGB
--> GL_EXT_packed_float
--> GL_EXT_texture_shared_exponent
--> GL_ARB_texture_rg
--> GL_ARB_texture_compression_rgtc
--> GL_NV_conditional_render
--> GL_EXT_texture_swizzle
--> GL_ARB_framebuffer_sRGB
--> GL_EXT_packed_depth_stencil
--> GL_ARB_depth_buffer_float
--> GL_EXT_transform_feedback
--> GL_EXT_framebuffer_blit
--> GL_ARB_vertex_array_object
-> GLU_VERSION: 1.2.2.0 Microsoft Corporation
-> Maximum texture size: 4096
-> Maximum degree of anisotropy: 2.00
texture filter set to GL_LINEAR_MIPMAP_LINEAR
OpenGL Initialized.
-> Hardware gamma control found
--- Done ---
Ver_Init: Detecting Wolf version
-> Using datadir="."
-> Wolf version: Full Wolfenstein version
FileIO: Page File:
-> main: ./vswap.wl6
-> Total Chunks : 663
-> Sprites start: 106
-> Sounds start : 542
FileIO: VGA graphics files:
-> dict: ./vgadict.wl6
-> head: ./vgahead.wl6
-> main: ./vgagraph.wl6
-> Total Chunks: 150
FileIO: Audio Files:
-> head: ./audiohed.wl6
-> main: ./audiot.wl6
-> Total Chunks: 289
File_Init: Done!
OpenGL Initialized!
Initializing TexMan...done
SD_Init: Starting Sound...
-> Loading library SndLib.dll: Done!
-> Starting Sound System: Done!
-> Starting AdLib Support: Done!
-> Starting AdLib Music Support: Done!
-> Sound initialized!
FileIO: Map Files:
-> head: ./maphead.wl6
-> main: ./gamemaps.wl6
-> Total Levels: 60
Lvl_Init: Done.
FNT_Init: Initailizing font subsystem:
-> Total Fonts: 3
-> Total WolfFonts: 2
Reading model definitions from scripts/models.wl6.script
-> file read error
======= NewWolf Initialized ========
couldn't exec autoexec.cfg
Precaching... done [34 textures]
-===================================-
Wolf1 Map1
Setting FOV: x=75.000000, y=59.840443
Picked up a clip.
Picked up a used clip.
You have found a secret!
Picked up a clip.
You got the machine gun!
Picked up a clip.
Picked up a used clip.
Picked up a used clip.
No weapon.
No weapon.
Picked up a cross.
Picked up a cross.
Picked up a chalice.
Picked up a cross.
Picked up a chalice.
Picked up a chalice.
Picked up a chalice.
Picked up a used clip.
Picked up a used clip.
Picked up a chalice.
Picked up a cross.
Picked up a chalice.
Picked up a chest.
Picked up a chest.
Picked up a chest.
Picked up a used clip.
Picked up a used clip.
Level complete!
Precaching... done [34 textures]
-===================================-
Wolf1 Map2
Picked up a used clip.
Picked up dog's food.
Picked up a used clip.
Picked up a used clip.
Picked up a clip.
Picked up a clip.
Picked up a used clip.
Picked up cold food.
Picked up a used clip.
Picked up a used clip.
Picked up a clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up cold food.
Picked up cold food.
Picked up a clip.
Picked up a used clip.
Picked up cold food.
Picked up a clip.
Picked up a used clip.
Picked up cold food.
Picked up cold food.
Picked up a used clip.
Picked up a gold key.
Picked up a used clip.
Picked up a used clip.
Picked up cold food.
Picked up cold food.
Picked up a used clip.
Level complete!
You have scored for extra life!
Precaching... done [38 textures]
-===================================-
Wolf1 Map3
Picked up a used clip.
Picked up a used clip.
Picked up a chalice.
Picked up a chalice.
Picked up a cross.
Picked up a chalice.
Picked up a chest.
Picked up a used clip.
Picked up a chalice.
Picked up a chest.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up cold food.
Picked up cold food.
Picked up a gold key.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Level complete!
You have scored for extra life!
Precaching... done [32 textures]
-===================================-
Wolf1 Map4
Picked up a used clip.
Picked up a used clip.
Picked up a chalice.
Picked up a cross.
Picked up a cross.
Picked up a used clip.
Picked up a chalice.
Picked up a chalice.
Picked up a chalice.
Picked up a cross.
Picked up a cross.
Picked up a cross.
Picked up a chest.
Picked up a chest.
Picked up a cross.
You got the chain gun!
Picked up a used clip.
Picked up cold food.
Picked up cold food.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up a chalice.
Picked up a chest.
Picked up a cross.
Picked up a cross.
Picked up a cross.
Picked up a cross.
Picked up a chalice.
Picked up a chalice.
Picked up a used clip.
Picked up a used clip.
Picked up a used clip.
Picked up cold food.
Picked up cold food.
Picked up a chalice.
Picked up a chalice.
Picked up a chest.
Picked up a used clip.
Picked up a used clip.
Picked up cold food.
Picked up cold food.
You need a gold key to open this door
You need a gold key to open this door