A skill sequence is a visual representation of a desired outcome and the necessary skills someone would need to master in order to achieve it. The skills that would be easiest for the target student to master go at the bottom of the skill sequence diagram, while moving upward in the skill sequence chain, the skills become increasingly more arduous. The difficulty level for each skill is determined based on the target students current functional level, behavioral considerations, and other environmental factors. The skill sequence diagram Ive created for my instructional program would be considered a vertical sequence. A vertical sequence means that the skills and objectives within the diagram are related and dependent on each other (i.e. certain skills should be learned before the next skill is targeted.) Listed at the bottom of my skill sequence diagram are the three main skills that I am targeting in my instructional program: push the spinner, hold cards in hands, underhand throw/catch a softball from 5 feet away. When creating my program and this skill sequence, I took into consideration that my target student has a severe non-verbal form of Autism, and requires specific learning conditions and target skills. After creating a Longitudinal Curriculum Development Plan for her, I found that an area of priority for her was Leisure Skills. Currently, AP takes a spectator role in most leisure activities. Therefore, at the very top of the diagram, the overarching desired outcome for my program (AP will take an active role during leisure activities) is displayed. I chose to create two different skill boxes for the objective regarding the spinners because although both LIFE and Twister have spinners in them, they do not look Clark 3 identical. I considered my target student and realized that she may find one spinner easier than the other based on its individual characteristics. Because theres no way for me to predict any further information about which spinner would present a higher difficulty level before instructing, they are placed right next to each other in the diagram (signifying equal task difficulty.) For the objective that targets holding cards, I chose to place both card games (UNO and Go Fish) next to each other because I felt as if my target student could learn them concurrently and one wouldnt need necessarily to be taught before the other. When considering the skills necessary for holding cards during the games, I found that many of them are required for both. I kept in mind that this diagram is supposed to represent what my target student could achieve in the next three years, and decided that the most difficult skill of organizing cards by rank is a reasonable skill for my target student to acquire within 3 years. She is learning her numbers right now, and in order to rank cards in her hands, she will need to have first mastered number recognition and order (1-10.) Furthermore, when considering skills relating to playing catch, I found that there are a variety of ways this task can be made more challenging. I chose a soft ball to use for my instructional program because I thought it would be easiest and most appropriate for AP to learn with. A large beach ball would obviously be an easier option, however I took into consideration the fact that people wouldnt typically use a beach ball for the game of catch. On the other hand, a baseball is harder and smaller than a softball, which would make it more difficult to catch/throw and therefore not an appropriate choice to start with. In the next three years, I anticipate that she could achieve throwing/catching a baseball Clark 4 more than 10 feet away with adequate practice; therefore, this skill is listed as the highest in its category. Brief Literature Review
1. The first article I found discusses the most-to-least prompting hierarchy and its usefulness when teaching leisure skills. Sezgin Vuran conducted a study on two students with Autism (ages 21 and 23), in which the target goal was to increase their clay shaping skills. This skill was chosen among others because critics have acknowledged the skill for improving self-confidence, self-image, and self-expression while reducing negative behaviors of individuals with disabilities (Davalos, 1999; Henley, 1991, Kahn, 1996). The two participants involved in the study had to leave their private special education center at age 7 to attend a regular school because of their poor social and academic skills. These participants were capable of focusing on tasks that were of a short duration (under ten minutes.) The actual study took place in the clay studio of the private special education center. A task analysis containing 17 steps for making a clay basket was included to aid in the clarity of the activity. Of these 17 steps, the special education teacher and the ceramics teacher determined that 15 of these should be completed using the modeling strategy (teacher demonstrates, student imitates.) They decided that steps 7 and 8 should be instructed using full physical prompts based on the fact that the students had never been exposed to those skills. The results from this study showed that by the end, both participants were able to make a basket shape from the clay with full independence, which was the intended outcome for the program. Additionally, the teachers noticed that students displayed less Clark 5 negative behaviors than usual during the study; they attributed this to the instructional strategy in place (most-to-least prompting hierarchy.) There are several elements from this article that I can take into consideration for my own program. First is that the students involved in the study both have Autism, which my target student has, too. Another is that the most-to-least prompting strategy, in conjunction with a task analysis was successful for this study. For my program, I think implementing these elements to teach my three skills could be also successful, considering the similarities between our programs. 2. This article discusses the importance of clarity in guidelines and expectations when implementing a program for a student with Autism. Dunlap and Kay (1999) concluded based on several studies that have been performed involving students with Autism that the use of written or picture schedules was conducive to producing positive results. These tools helped the students in the study to predict future activities and mentally prepare for them beforehand. I think what Dunlap and Kay had to say about clarity in guidelines and expectations is really important. When considering the learning preferences for my student, she typically requires multiple forms of prompting (verbal, visual) in order to accomplish a task. Integrating clear directions and possibly a written schedule could benefit her in the instructional setting. I will make sure when writing my instructional program that my expectations for what Id like her to do are clearly stated and explained to minimize confusion. 3. In this journal article, Ohyake (2004) said that teachers should consider three steps before implementing a program involving physical activity with a student who has Clark 6 severe multiple disabilities. First, the targeted skill should be considered and what that would look like in the context of where it would be performed (ask questions like, what is a reasonable behavior that this student could be participating in during the activity? and is it appropriate and making a contribution to the activitys outcome?) The second step is to consider any adaptations (in materials/equipment) that would have to be made to facilitate participation for the student. An example of this is the target student in my program should use a softball rather than a baseball when playing catch because a baseball has a higher chance of hurting her if caught incorrectly and shes never played catch before. The third and final step is to determine the exchange rate for the activity the student will be participating in. For example, one of the students in the study (David) is participating in a basketball game. The exchange rate for this activity is that every time he makes a basketball shot, his team can use a lower basket. Furthermore, Ohyake also discusses how participation during leisure activities doesnt always have to mean playing team sport games. Students with disabilities can benefit from participating in other activities such as playing catch and bowling. However, it is important to note that integrating students with severe disabilities in team sports and facilitating meaningful interactions with their peers can have a tremendous positive effect on them and their self-esteem. Educators and families need to try to look outside the box to find opportunities for the child to be able to participate and ultimately strengthen the childs sense of belonging. For my instructional program, one of the skills I plan to target is playing catch. To participate in this activity, my target student will need another person to play with (either an adult or peer.) This is cohesive with what the reading says about choosing Clark 7 opportunities that the student could participate in (based on their physical and mental abilities) and also interacting with other people (playing catch is not an activity she would be forced to work on alone.) I think that what Ohyake had to say about ensuring the student feels like theyre making a meaningful contribution during the activity is crucial. My target student will feel as if she is doing this because without her, the activity couldnt occur. Additionally, upon mastery of this skill, it will broaden her opportunity to engage in this leisure activity with multiple peers and in different contexts (i.e. playing catch with 3 or more peers in a swimming pool.) 4. Toews and Fredericks describe several data based classroom strategies that are recommended for instructing students with severe multiple disabilities. One of the strategies discussed is modeling the activity/skill first so that students have a visual example of what the activity should look like. After that, they say to provide the student with a verbal cue such as your turn to alert the student that they are now expected to perform the task. If the student incorrectly imitates it, immediate error correction is provided in addition to support to try again. I plan to use the information presented in this article regarding recommended strategies when developing my instructional program. Specifically, one of the steps during the most-to-least prompting hierarchy will be to model the activity for my target student. I think modeling the skill will be particularly helpful to my student because she will have a clearer picture of what Id like her to do. Additionally, I think providing my target student with the verbal cue your turn would be especially helpful to her because she would know its time to do something (an Clark 8 idea she usually struggles with.) AP would likely benefit from additional prompting, so I will plan to integrate this into my instructional program. 5. Menear & Smith (2008) discuss implications for teaching physical education skills for a student that is 7 years old and has Autism. He is included with 19 same-age peers in his P.E. class, and has the support of a paraprofessional. The primary behavior that is currently being targeted during P.E. is staying quiet and reducing self-stimulating behaviors. Similar to the student in this study, the student being targeted in my instructional program also displays self-stimulating behaviors in the form of loud, high- pitched screeching and she is always accompanied by a paraprofessional who attempts to reduce these disruptive behaviors. Furthermore, Menear & Smith say that the general physical education teacher should take data on the students level of physical performance, as well as the students current behaviors during class, and then he can make decisions about appropriate activities to teach during P.E. The IEP team should also meet to discuss possible goals that the student could achieve in the physical education setting. The skills that are targeted in these goals should involve basic motor skills that are fun, meaningful, and generalizable to activities he can participate in individually, with an appropriately sized group of peers during P.E. (Menear & Smith p 33.) The skills that Im targeting in my IP are all fun, meaningful, and generalizable activities because the student has been observed enjoying and choosing to engage in them, occur often throughout her everyday life, and can be generalized across multiple settings outside of the classroom (i.e. she can play board games at home, a friends house, a party, and many other places.) Clark 9 The article also mentions how students with Autism learn best when they are presented a structured, consistent routine that has visual boundaries, and minimal negative sensory stimulation (Coyne & Fullerton, 2004.) Teachers need to consider physical activities the student can engage in that are not over stimulating, safe, and provide the student with an opportunity to be successful. Because these considerations specifically align with my target student, I will certainly keep them in mind when making instructional decisions. I can make sure the student feels safe while participating in my targeted activities by considering the people that are around (whether she likes them or not) and the location (she does not like certain areas of the school.) Work Cited
Dunlap, G., & Kay, M. ED436068 1999-10-00 Autism and Autism Spectrum Disorder (ASD). ERIC Digest #E583.. ERIC Clearinghouse on Disabilities and Gifted Education Reston VA, 1-7. Retrieved May 2, 2014, from http://files.eric.ed.gov/fulltext/ED436068.pdf
Menear, K.S., & Smith, S. (2008). Physical education for students with autism: Teaching tips and strategies. Teaching Exceptional Children, 40(5), 32-37.
Ohtake, Y. (2004). Meaningful inclusion of all students in team sports. Teaching Exceptional Children, 37, 22-27.
Toews, J., & Fredericks, B. [The Secondary Data Based Classroom Model.]. Teaching Research, 11.
Vuran, S. Empowering Leisure Skills in Adults with Autism: An Experimental Investigation through the Most to Least Prompting Procedure. International Journal of Special Education, , 23, 174-181.
Clark 10 Student Description
AP is a bubbly young girl who has Autism. Currently, she is in the 2 nd grade TEACCH classroom at TP Elementary School. One of APs strengths is her ability to brighten any room shes in with a smile and her animated presence. She can constantly be seen giggling or grinning and truly emanates happiness. She communicates through the use of her NovaChat Talker, facial expressions, body language, and vocalizations. Right now, AP mainly uses her NovaChat for requesting food and drink as well as simple greetings. During academics, she typically requires rewards in the form of food to stay motivated and on task. AP enjoys playing with toys at home and in the classroom during free time. She has a pillow that she likes to carry around the classroom/school often. APs preferred free time activities will likely change in the next couple of years because they will no longer be age-appropriate. When AP vocalizes, it is normally clicks and pops, laughter, yelling, and crying. Her body language and facial expressions are incomparable. AP has her own special way of using vocalizations (usually in the form of high pitched squeals) to communicate to others when she is excited, sees a person she likes, and is just having a great time. A short list of things AP enjoys are apples, water, her pillow, and playing with small objects. While playing with small objects, she enjoys putting her hand through them (seeing if it is possible.) At the moment, nothing seems to motivate her besides food, but even food is disregarded after a while. Her teachers main priorities are to find something that AP is motivated by and to increase use of her NovaChat for other requests besides food and drink. Clark 11 APs family consists of her mother, father, and younger sister. Her younger sister also attends TP elementary school at the moment. While at home, the two enjoy playing together both inside and outside. As a family, they are very involved and plan fun activities to engage in often (such as going to a movie or a basketball game.) APs extended family is also very close to them, as most of them live in the same/nearby towns. They frequently have parties for birthdays, wedding showers, and other celebrations that APs family goes to. Age: 8 years old Description of characteristics of effective learning environments:
One-on-one individualized instruction Hands-on activities and games Tangible reinforcers such as food Short lessons/activities (less than 5-10 minutes) Hand over hand instruction for physical tasks Visual task analysis Availability to use her NovaChat to communicate Perception of high safety Opportunity for frequent breaks Positive reinforcement in the form of verbal praise (You did it!) Visual prompts to stay on task (cue cards) Expectations/directions are clearly stated and modeled at beginning of the activity Limited distractions (dimmed lighting, her own space away from peers, low noise) Clark 12 Instructional Program
a. Context for instruction:
Location: 2 nd grade general education classroom, the gymnasium, and outside on the playground
Time: Recreation time (10:30-11:00 a.m. and 1:00-1:30 p.m.) during the school day
Materials: LIFE board game, Twister game, UNO card game, Go Fish card game, softball
Other Learners Present: 5 other students are in her class. These students all require different levels of assistance; therefore instruction is typically delivered on an individual basis
Instructor: J Clark facilitating instructional program
b. Program Objectives:
1. When it is her turn during the board games LIFE or Twister, AP will spin the spinner within 5 seconds for 80% of her turns in the game for 4 consecutive trials.
2. When playing a card game such as Uno or Go Fish, AP will hold the correct number of cards in a fanlike matter with her hands making sure that they are visible to only her and that they are all the right side up, for 100% of the game time over the course of 6 consecutive trials.
3. When playing a game of catch outside or in the gymnasium, AP will throw a soft ball in the direction of her partner and then catch the ball 5 times successfully, while standing 5 feet away from her partner for 5 consecutive trials.
c. Generalization:
To facilitate generalization of the three skills, I will collaborate with APs family to make sure she is practicing at home. For all objectives, I will have her generalize these skills by playing with a variety of students as well as adults. This will help her to generalize the skills because the situations for instruction will be different each time. For the objective about playing catch, I will take trips to the park once per week where she can practice it there, and then also have her practice inside the gymnasium once per week.
For the objective targeting board games, she is generalizing the skill of spinning the spinner by simply practicing it during two different games. The spinners in these two games are not identical; therefore she is generalizing the skill of spinning a spinner by practicing it during both of them.
Clark 13 d. Rationale
The overarching goal for this program is for AP to take an active role during leisure activities. Currently, she mainly acts as a spectator during leisure time, watching classmates and adults interact during card and board games. By giving her an active role for these activities, AP will gain a sense of belonging and improve her social skills by interacting with others.
e. Assessment Procedures
This program will use formative assessments in the form of on-the-spot performance observations. Procedures for conducting an on-the-spot observation assessment: Observe the student performing the target skill during instruction Take anecdotal notes relating to their performance At the end of the activity, record an overall score (1-5) for the students performance. A 5 indicates that the student displayed mastery of the skill (as defined in their objective.) A 1 indicates that the student did not perform any part of the skill correctly for the entire duration of the activity.
f. Assessment Schedule
Once instruction has begun, assessments will be conducted once every two weeks for each skill. This should add up to three total observational assessments for every two- week time period. Because the assessments should be conducted during instruction time, the time frame they would occur is either 10:30 11:00 a.m. or 1:00-1:30 p.m. (recreation time.)
g. Instructional Procedures
Instruction will occur daily for the three skills because recreation time occurs twice every day. AP will alternate between playing catch, board games and card games. Here is an example of the schedule for instruction:
Day/Time of Instruction Activity: Targeted Objective Day 1 10:30 a.m. LIFE board game: Spinner Objective Day 1 1:00 p.m. UNO card game: Holding Cards Objective Day 2 10:30 a.m. Playing catch outside Day 2 1:00 p.m. Twister board game: Spinner Objective Day 3 10:30 a.m. Go Fish card game: Holding cards Day 3 1:00 p.m. Playing catch inside gymnasium Day 4 10:30 a.m. Assessment Data Taken LIFE board game: Spinner Objective Day 4 1:00 p.m. Assessment Data Taken UNO card game: Holding Cards Objective Day 5 10:30 a.m. Assessment Data Playing catch outside Clark 14 Taken Day 5 1:00 p.m. Twister board game: Spinner Objective
This program will be implemented using the Most-to-Least Intrusive Prompting Hierarchy. The Most-to-Least Intrusive Prompting Hierarchy will have three main steps that are tailored for this instructional program (Full Physical Prompt, Model, and Direct Verbal Prompt.)
An instructional session (during every level of the prompting hierarchy) for objective one should follow this routine:
1. During recreation time, retrieve the game of LIFE (or Twister) from the cupboard 2. Instructor says to AP, We are going to play LIFE today. Please choose a friend on your Nova Chat to play with. -If AP needs assistance finding/choosing a friend, provide her with verbal cues to achieve that such as Your Nova Chat is in your desk -If further assistance is needed, say, Here, let me show you how to choose a friend on your Nova Chat (retrieve the device, go to the friends category and ask her to point at which friend shed like to play with) -If she still does not choose/respond, select a friend for her 3. Sit down with AP at a table 4. Open board game, taking all materials out 5. For the next steps of instruction, continue using the following prompting hierarchy.
Full Physical Prompt: When it is APs turn and she needs to spin the spinner, verbally prompt AP: AP, its your turn now. Im going to show you how to spin this spinner. Ill put my hand above yours to help you. Place your hand over APs and then proceed to guide her hand to spin the spinner (Instructor should be doing all of the work for this step) Proceed playing the game, following the full physical prompting procedures that were just mentioned every time it is APs turn
Use this most intrusive prompt level for the first 3 board game sessions, then move to the next prompt level in the hierarchy
Model: Immediately after cue or previous step (say, Its your turn now. Im going show you how to spin the spinner instead of putting my hand over yours this time) then model the next step (spinning the spinner) making sure that AP is watching by observing her eye contact. Say, Now you try Clark 15 -If AP successfully spins the spinner within 5 seconds, provide positive reinforcement (i.e. say, great job, you did it!) and mark an I for independent in the correct spot of her data sheet -If she does not correctly spin the spinner or does not make any action for 5 seconds, provide her with another modeling example of how to spin it and mark a PP for partial participation in the correct spot of her data sheet -If she still doesnt respond or spin the spinner correctly within 5 seconds, provide her with a full physical prompt by placing your hand over hers and then spinning the spinner to help her carry out the task, saying This is how you do it. Mark an N in the correct spot of her data sheet Follow the above procedures for the rest of the board game whenever it is APs turn.
Use modeling for three consecutive board game trials, and then move on to the next step of the prompting hierarchy.
Direct Verbal Prompt: When its APs turn, say, AP, it is your turn in the game. Immediately after cue or Sd (previous step) provide direct verbal prompt on the desired behavior, Please spin the spinner exactly how weve been practicing it by turning it with your fingers. -If AP spins the spinner within 5 seconds, provide specific positive reinforcement (i.e. say, You spun the spinner all by yourself, excellent job!) and record an I for independent in the appropriate column/row of her data sheet -If she does not correctly spin the spinner or does not make any action for 5 seconds, provide her with a modeling example of how to spin it and mark PP in the correct column/row of her data sheet -If she still doesnt respond or spin the spinner correctly within 5 seconds, provide her with a full physical prompt by placing your hand over hers and then spinning the spinner to help her carry out the task, saying This is how you do it. Continue following the above procedures for Direct Verbal Prompts throughout the rest of the board game
Use direct verbal prompts until AP is spinning the spinner correctly and without additional assistance (modeling, physical prompting, etc.) within 5 seconds for 80% of her turns in the game for 4 consecutive trials (mastery.) Mastery can be easily determined by referring to her data sheet and taking note of how many Is she received during a game.
Clark 16 An instructional session (during every level of the prompting hierarchy) for objective two should follow this routine:
1. During recreation time, retrieve the card game UNO (or Go Fish) from the cupboard 2. Instructor says to AP, We are going to play UNO today. Please choose a friend on your Nova Chat to play with. -If AP needs assistance finding/choosing a friend, provide her with verbal cues to achieve that such as Your Nova Chat is in your desk -If further assistance is needed, say, Here, let me show you how to choose a friend on your Nova Chat (retrieve the device, go to the friends category and ask her to point at which friend shed like to play with) -If she still does not choose/respond, select a friend for her 3. Sit down with AP at a table 4. Take cards out 5. Provide AP with the correct number of cards 6. For the next steps of instruction, continue using the following prompting hierarchy.
Full Physical Prompt: During the game, say, AP, Im going to show you how to hold your cards correctly during this game. They need to be facing you at all times and all right side up. Ill put my hands around yours to help you. Place your hands around APs, spreading cards out in a fanlike matter while saying, Now you can see all of your cards. Physically reposition AP so that she is sitting/holding the cards in a way that her opponent cannot see them and say, You need to sit and hold your cards so that that other players cant see them. Observe the cards, if there are any that are upside down, point them out by saying, This one needs to be turned around so that you can easily see it, while physically carrying out that task. Proceed playing the game, adjusting/providing full physical assistance to AP whenever necessary.
Use this most intrusive prompt level for the first three card game sessions, then move to the next prompt level in the hierarchy
Model: Immediately after cue or previous step (say, AP, this time Im going to show you how to hold your cards correctly during the game) then model the next step (grab appropriate number of cards and hold them correctly) making sure that AP is watching by observing her eye contact. Say, Now you try, handing her the correct number of cards -If within 15 seconds, AP successfully holds the cards all facing in the right direction, hidden from her opponent, and in a fanlike matter, provide Clark 17 positive verbal reinforcement (i.e. say, great job, you did it!) and mark an I for independent in the correct spot of her data sheet -If she does not correctly hold her cards or does not make any action for 15 seconds, provide her with another modeling example of how to hold the cards and mark a PP for partial participation in the correct spot of her data sheet -If she still doesnt respond or hold the cards correctly within 15 seconds, provide her with a full physical prompt by placing your hands over hers and adjusting all cards, and saying, This is how you hold the cards the right way. Mark an N in the appropriate spot of her data sheet Follow the above procedures throughout the rest of the card game when necessary.
Use modeling for three consecutive card game trials, and then move on to the next step of the prompting hierarchy.
Direct Verbal Prompt: Immediately after cue or Sd (handing AP the correct number of cards) provide a direct verbal prompt for the desired behavior, AP, please hold the cards correctly, making sure the cards are all facing in the right direction, hidden from other players, and in a fanlike matter.
-If AP holds the cards in the correct matter under the conditions above, provide specific positive reinforcement (i.e. say, You are holding them the right way, excellent job!) and record an I for independent in the appropriate column/row of her data sheet -If she does not correctly hold the cards or does not make any action for 15 seconds, provide her with specific constructive feedback on how she was holding them incorrectly in addition to a modeling example of how to hold them and mark PP in the correct column/row of her data sheet -If she still doesnt respond or hold them correctly within 15 seconds, provide her with a full physical prompt by placing your hands over hers and then readjusting where necessary while saying, This is how you should hold them, (and adding what error she made such as cards being upside down, etc.) Mark a N on her data sheet in the appropriate column.
Use direct verbal prompts until AP is holding the cards in a fanlike matter with her hands making sure that they are visible to only her, for 100% of the game time over the course of 6 consecutive trials (mastery.) Mastery can be easily determined by referring to her data sheet and taking note of how many Is she received during a game.
Clark 18 An instructional session (during every level of the prompting hierarchy) for objective three should follow this routine:
1. During recreation time, retrieve a softball to play with 2. Instructor says to AP, We are going to play catch today. Please choose a friend on your Nova Chat to play with. -If AP needs assistance finding/choosing a friend, provide her with verbal cues to achieve that such as Your Nova Chat is in your desk -If further assistance is needed, say, Here, let me show you how to choose a friend on your Nova Chat (retrieve the device, go to the friends category and ask her to point at which friend shed like to play with) -If she still does not choose/respond, select a friend for her 3. Go outside (or into the gymnasium) 4. For the next steps of instruction, continue using the following prompting hierarchy.
Full Physical Prompt: Say, AP, Im going to show you how to play catch today. Ill put my hand around yours to help you. Place your hand around APs, with the soft ball in her hand. Lift her arm making sure your hand is keeping her hand secured around the ball and throw it to her partner Once her partner is ready to throw the ball back, say, Now you are going to catch the ball. You will catch it by using both hands, while positioning her hands correctly. Follow the above procedures, providing full physical assistance to ensure that AP throws and catches the ball 5 times each way.
Use this most intrusive prompt level for the first 2 games of catch, and then move to the next prompt level in the hierarchy
Model: Immediately after cue or previous step (say, AP, this time Im going to show you how to correctly throw and catch a softball) then model the next step (throw the ball, using the underhand technique in the direction of her partner) making sure that AP is watching by engaging eye contact. Say, Now you try, handing her the ball -If within 5 seconds, AP successfully throws the ball in the right direction, provide positive verbal reinforcement (i.e. say, great job, you did it!) and mark an I for independent in the correct spot of her data sheet -If she does not correctly throw the ball or does not make any action for 5 seconds, provide her with another modeling example of how to throw the ball and mark a PP for partial participation in the correct spot of her data sheet -If she still doesnt respond or throw the ball successfully within 5 seconds, provide her with a full physical prompt by placing your hand Clark 19 over hers and throwing the ball, and saying, This is how you should throw the ball. Mark an N in the appropriate spot of her data sheet Follow the above procedures for catching as well, making sure to model when additional support is needed.
Use modeling for three consecutive games, and then move on to the next step of the prompting hierarchy.
Direct Verbal Prompt: Immediately after cue or Sd (handing AP the softball) provide direct verbal prompt on the desired behavior, AP, please throw and catch the ball exactly how weve been practicing it, making sure to throw it in your partners direction and using both hands when catching the ball. -If AP throws/catches the ball under the conditions above, provide specific positive reinforcement (i.e. say, You threw/caught the ball exactly the way you were supposed to, excellent job!) and record an I for independent in the appropriate column/row of her data sheet -If she does not correctly throw/catch the ball or does not make any action for 5 seconds, provide her with a modeling example of how to perform the task and mark PP in the correct column/row of her data sheet -If she still doesnt respond or throw/catch the ball for 5 seconds, provide her with a full physical prompt by placing your hands over hers and carrying out the task This is how you throw/catch the ball. Mark a N on her data sheet in the appropriate column.
Use direct verbal prompts until AP has thrown and caught the ball 5 times successfully, while standing 5 feet away from her partner for 5 consecutive trials (mastery.) Mastery can be determined by referring to her data sheet and taking note of how many Is she received during a game.
h. Reinforcement Type and Procedures
Type: This program will utilize positive reinforcement in the form of verbal praises such as thats correct and great job! when the student performs a task correctly (during steps 2 and 3 of the Most-to-Least Prompting Hierarchy across all three skill objectives.) The type of verbal praise will be varied (i.e. You did it, Well done, Thats correct) to ensure that reinforcements arent robotic. Reinforcements administered during the third step (Direct Verbal Prompt) should be more specific to the students achievement (i.e. Great job throwing that ball, you did it exactly as weve been practicing!) During the Full Physical Prompt level of instruction (Step 1), there will not be an opportunity for AP to answer a question right or wrong, as the instructor should be doing all of the work. Therefore, reinforcement will not be utilized during this step. Rather, the instructor should praise AP for her hard work at the end of these lessons by saying phrases such as, You should feel proud of yourself for finishing that game of UNO!
Clark 20 Schedule: Because the student being targeted in this program has shown progress in previous instructional programs that used positive reinforcement, it will not be faded during steps 2 and 3 of instruction. Rather, it will be administered on a consistent level. Positive reinforcements should not be given after every correctly performed task (as that would make the praise less meaningful). It should also not follow a specific pattern. An example of the schedule for administering reinforcements is: task, task, reinforcement, task, reinforcement
i. Maintenance
Once AP has achieved mastery across all skills involved in this instructional program, she will continue to practice them during recreation time as well as at home to facilitate maintenance. During recreation time, AP will reduce time spent practicing the three skills from at least once per week to once every two weeks. The instructor should collaborate with her family via weekly check-ins (a phone call or e-mail home) inquiring about the skills in this program. An example of some questions the instructor should be asking is: Is AP playing catch at home? Have you noticed during card games she is holding cards appropriately? How often have you been performing these activities with her at home? Its important to keep open communication with her family to ensure that AP continues to maintain her skill mastery.
Clark 21 Rationale for Choice of Methods/Procedures
Based on the information I received through the brief literature review, my students learning characteristics, and the skills involved for each objective, I developed my instructional program. I decided that Most-To-Least prompting hierarchy would be the best option for teaching all three of the target skills, and I was able to construct one instructional program because while the details/tasks for each step were different, the three main steps of the hierarchy were the same across all three skills. I also took into consideration what many of the authors discussed about the importance of clarity in guidelines and expectations. Because AP has a severe, non-verbal form of Autism, the recommendation to be clear resonated strongly throughout my instructional planning. For example, I chose to begin instruction on each skill by providing full physical prompting. I decided it would be best to start with this most intrusive form of prompting because it would give her a concrete example of the task. AP typically requires full physical prompts when learning a new hands-on activity, so I determined that using this to introduce each skill would be best. In addition to incorporating a full physical assistance step, during the Direct Verbal Prompt step of the prompting hierarchy, I made sure to tell AP exactly what I wanted her to do (i.e. AP, please hold the cards correctly, making sure the cards are all facing in the right direction, hidden from other players, and in a fanlike matter.) In turn, I am minimizing the opportunity for errors to occur and maximizing the likelihood that she learns the skill correctly. After performing some research on assessments, I chose to administer on-the- spot performance observations because based on the nature of my instructional program Clark 22 and the strategy in place, I didnt feel as if itd be appropriate to administer a written test or anything of that sort. The skills involved in the program are all measurable by observation; therefore I concluded that this option would be optimal. Additionally, I would ideally have the same instructor administering the assessment every time so that the scores from each assessment would be consistent and accurate.