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Weseenoreasonwhyfantasywarfareshouldnotbeaswellresearchedasanyother, thedifferencebeingthatthesourcesareclassicalmythology,traditionalfolktalesandepi cs,and theworksofmodernfantasyfictionandcinema. Ourrulesdonotpretendtoaparticularconnectiontoanyworksoffantasyfiction,notevento thesadlyunder-appreciatedBBCradioserialofthesamename,andanymentionofcharacters orpeoplesappearinginsuchi sonlybywayofcommentorexample.Playerswishingtopursue suchcommentsfurthe rcandonobetterthantoreadthebooksthemselves. Ourintenti stoprovidethesimplestpossiblesetoffantasywargamesrulesthatretainthefe el andgeneralshiprequirementsofbattle.Westartfromtheassumptionsthatspellselectionmu st notbeamoreimportantskillthangeneralship,thattheresultsofmagicorcommanddecisions canbeshownratherthantheminutiaofcommunicationorspellcasting,andthatdifferences betweentroopsofth esamegeneralclassarerelativelyunimportant.Theresultingsystemi s muchmoresubtlethanmaybeimmediatelyapparent. Theaverageplayerhasmemorisedthebattlerulespartwaythroughhisfirstgame,buttactical skill,especiallyintheuseofaerialsandmagic,takeslongertodevelop.Agameusuallylasts less thananhour.Stylisedcampaignsinvolvingasmanyastenarmiescanbecompletedinasingle day.Relativelyfewfiguresarerequiredforanarmy. Lastly,ourqualifications.Allthreeauthorsarelifelongfantasyreaders,andtwohaveappe ared infantasynovelsasFilbarrkathezorca-expertandQueenZenobiatheSubtle! PhilBarker,SueLaflinBarker&RichardBodleyScott1991 . CONTENTS Hott