Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Instructional step
1.0 Ready the Computer
Performance Objectives
Given access to a computer with Internet access, earners wi be ab e to ready the computer for use.
1.1
Given access to a computer with Internet access, learners will be able to successfully open a web browser. Given a U !, learners will be able to successfully log into a project website. Once the website has been initiated, learners should follow directions to type their name in a te#t bo# correctly, as prompted. Given an empty white te#t bo#, learners should follow directions to type their project name in the te#t bo# correctly, as prompted.
1.2
Go to www.readwritethink.org
1.3
1.4
1.5
Provided a te#t to read, learners should be able to successfully read $he %ero&s 'ourney, presented. Given an action prompt, learners will be able to successfully click the +Get ,tarted. option. Provided te#t, learners will be able to read +Introduction to the %ero&s 'ourney. successully.
(.)
1.7
1.8
*lick +*ontinue.
Given the an action prompt, learners will be able to successfully click the +*ontinue. button.
Provided the earners have comp eted the introduction processes, create hero%s name and description. &earner decision ma'in( and successfu comp etion of te)t entry of hero%s description wi be used to eva uate this (oa . Provided te#t, learners should follow directions correctly to read the te#t.
2.1
2.2
Place cursor in white te#t bo#, provided for simple te#t entry $ype hero&s name and description
Given an empty white te#t bo# in which to type, learners should be able to correctly click and place cursor inside te#t bo# in preparation for typing notes for their hero&s name and description. Provided the learners have decided on a name and a description of their hero, learners will be able to successfully type in the te#t bo# provided. Given a choice of icons, learners will successfully click the image holding an infant. Given that earners have successfu y named and described their hero, create hero%s unusua birth traits. &earner decision ma'in( and successfu comp etion of te)t entry for hero%s unusua birth traits wi be used to eva uate this (oa . Given the choice for character traits, learners will be able to decide whether to apply unusual character traits to their hero.
2.3
2.4
3.1
3.2
Provided the learners have decided to apply unusual birth traits to their hero, learners will be able to read the te#t about unusual birth. Given an empty white te#t bo# in which to type, learners should be able to correctly click and place cursor inside te#t bo# in preparation for typing notes about their hero&s unusual birth traits. Provided the learners have decided on unusual circumstances or birth traits for their hero, learners will be able to successfully type this information in the te#t bo# provided.
3.3
Place cursor in white te#t bo#, provided for simple te#t entry
3.4
3.5
Given a choice of icons, learners will successfully click on the image wearing a crown.
Provided that earners have entered information about their unusua birth traits, successfu y create hero%s ca to adventure. &earner decision ma'in( and successfu comp etion of te)t entry for hero%s ca to action wi be used to eva uate this (oa .
4.1
Provided te#t, learners should be able to correctly follow directions and read The Call to Adventure.
4.2
Place cursor in white te#t bo#, provided for simple te#t entry
Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s call to adventure. Provided the learners have decided on the type of event that will call their hero to his1her journey, learners will be able to successfully type notes related to the description of the events surrounding their hero&s call to adventure
4.3
4.4
Given a choice of icons, learners will successfully click on the image of a man holding a cane. Provided the earners have entered information about their hero%s ca to adventure, create hero%s supernatura he per. &earner decision ma'in( and successfu comp etion of te)t entry for hero%s supernatura he per wi be used to eva uate this (oa Provided te#t, learners should be able to correctly follow directions and read about a supernatural helper.
5.1
5.2
Place cursor in white te#t bo#, provided for simple te#t entry
Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s supernatural helper. Provided the learners have decided on a supernatural helper for their hero, learners will be able to successfully type this information in the te#t bo# provided.
5.3
5.4
Given a choice of icons, learners will successfully click on the image of a man holding a sword
Provided the earners have entered information about their hero%s supernatura he per, create hero%s specia weapon. &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa . Provided te#t, learners should be able to correctly follow directions and read about a talisman or special weapon. Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s talisman or special weapon.
6.1
6.2
Place cursor in white te#t bo#, provided for simple te#t entry
6.3
Provided the learners have decided on a weapon or protective device for their hero, learners will be able to successfully type this information in the te#t bo# provided.
6.4
Given a choice of icons, learners will successfully click on the image of a man holding one arm in the air Provided the earners have entered information about their hero%s weapon or protective device, create hero%s crossin( of the thresho d. &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa . Provided te#t, learners should be able to correctly follow directions and read te#t about their hero crossing a threshold. Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s crossing the threshold. Provided the learners have decided on a description for their hero&s new and unfamiliar world, learners will be able to successfully type this information in the te#t bo# provided.
7.1
7.2
Place cursor in white te#t bo#, provided for simple te#t entry
7.3
7.4
Given a choice of icons, learners will successfully click on the image of a man bending down on one knee. Provided the earners have entered the description for their hero%s new and unfami iar wor d, create hero%s tria s. &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa . Provided te#t, learners should be able to correctly follow directions and read about trials their hero will e#perience. Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s trials.
8.1
8.2
Place cursor in white te#t bo#, provided for simple te#t entry
8.3
Provided the learners have decided on a description for their hero&s trials, learners will be able to successfully type this information in the te#t bo# provided.
8.4
Given a choice of icons, learners will successfully click on the image of a man holding a challis over head
Provided the earners have entered information about their hero%s tria s, create hero%s achievement of (oa . &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa . Provided te#t, learners should be able to correctly follow directions and read about their hero achivement of his1her ultimate goal
9.1
9.2
Place cursor in white te#t bo#, provided for simple te#t entry
Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s achievement of goal.
9.3
Provided the learners have decided on the goal their hero will achieve, learners will be able to successfully type this information in the te#t bo# provided.
9.4
Given a choice of icons, learners will successfully click on the image of two people reaching out to each other.
Given that earners have successfu y entered their hero%s achievement, create hero%s reconciiiation. &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa . Given the choice about conflict and reconciliation, learners will be able to decide whether their hero will reconcile with a father3figure. Provided the learners have decided to apply unusual birth traits to their hero, learners will be able to read the te#t about resolving conflict and reconciliation with a father3 figure. Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s reconciliation with father3figure.
10.1
10.2
10.3
Place cursor in white te#t bo#, provided for simple te#t entry
10.4
Provided the learners have decided on their hero&s type of conflict and reconciliation, learners will be able to successfully type this information in the te#t bo# provided.
10.5
Given a choice of icons, learners will successfully click on the image with arms wide open.
Given that earners have successfu y entered their hero%s reconci iation, create their hero%s return home. &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa .
11.1
Provided te#t, learners should be able to correctly follow directions and read about their hero&s return home. Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s return home.
11.2
Place cursor in white te#t bo#, provided for simple te#t entry
11.3
Provided the learners have decided on the details for their hero&s return home, learners will be able to successfully type this information in the te#t bo# provided.
11.4
Given the learners are familiar with computers, they will be able to successfully save their work as a pdf file.