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Performance Objectives

Instructional step
1.0 Ready the Computer

Performance Objectives
Given access to a computer with Internet access, earners wi be ab e to ready the computer for use.

1.1

Open a web browser

Given access to a computer with Internet access, learners will be able to successfully open a web browser. Given a U !, learners will be able to successfully log into a project website. Once the website has been initiated, learners should follow directions to type their name in a te#t bo# correctly, as prompted. Given an empty white te#t bo#, learners should follow directions to type their project name in the te#t bo# correctly, as prompted.

1.2

Go to www.readwritethink.org

1.3

"nter your name

1.4

"nter project name

1.5

ead The Heros Journey

Provided a te#t to read, learners should be able to successfully read $he %ero&s 'ourney, presented. Given an action prompt, learners will be able to successfully click the +Get ,tarted. option. Provided te#t, learners will be able to read +Introduction to the %ero&s 'ourney. successully.

(.)

*lick +Get ,tarted-.

1.7

ead +Introduction to the %ero&s 'ourney.

1.8

*lick +*ontinue.

Given the an action prompt, learners will be able to successfully click the +*ontinue. button.

!.0 "ame and #escribe a $ero

Provided the earners have comp eted the introduction processes, create hero%s name and description. &earner decision ma'in( and successfu comp etion of te)t entry of hero%s description wi be used to eva uate this (oa . Provided te#t, learners should follow directions correctly to read the te#t.

2.1

ead te#t, Name and Describe the Hero

2.2

Place cursor in white te#t bo#, provided for simple te#t entry $ype hero&s name and description

Given an empty white te#t bo# in which to type, learners should be able to correctly click and place cursor inside te#t bo# in preparation for typing notes for their hero&s name and description. Provided the learners have decided on a name and a description of their hero, learners will be able to successfully type in the te#t bo# provided. Given a choice of icons, learners will successfully click the image holding an infant. Given that earners have successfu y named and described their hero, create hero%s unusua birth traits. &earner decision ma'in( and successfu comp etion of te)t entry for hero%s unusua birth traits wi be used to eva uate this (oa . Given the choice for character traits, learners will be able to decide whether to apply unusual character traits to their hero.

2.3

2.4

*lick image with infant

*.0 +nter ,nusua -irth .raits

3.1

/oes your hero have unusual birth traits0

3.2

ead te#t, Unusual Birth

Provided the learners have decided to apply unusual birth traits to their hero, learners will be able to read the te#t about unusual birth. Given an empty white te#t bo# in which to type, learners should be able to correctly click and place cursor inside te#t bo# in preparation for typing notes about their hero&s unusual birth traits. Provided the learners have decided on unusual circumstances or birth traits for their hero, learners will be able to successfully type this information in the te#t bo# provided.

3.3

Place cursor in white te#t bo#, provided for simple te#t entry

3.4

$ype description of of unusual circumstances

3.5

*lick on image with crown

Given a choice of icons, learners will successfully click on the image wearing a crown.

/.0 +nter .he Ca to 0dventure

Provided that earners have entered information about their unusua birth traits, successfu y create hero%s ca to adventure. &earner decision ma'in( and successfu comp etion of te)t entry for hero%s ca to action wi be used to eva uate this (oa .

4.1

ead te#t, The Call to Adventure

Provided te#t, learners should be able to correctly follow directions and read The Call to Adventure.

4.2

Place cursor in white te#t bo#, provided for simple te#t entry

Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s call to adventure. Provided the learners have decided on the type of event that will call their hero to his1her journey, learners will be able to successfully type notes related to the description of the events surrounding their hero&s call to adventure

4.3

$ype description of event

4.4

*lick on image of man with cane

Given a choice of icons, learners will successfully click on the image of a man holding a cane. Provided the earners have entered information about their hero%s ca to adventure, create hero%s supernatura he per. &earner decision ma'in( and successfu comp etion of te)t entry for hero%s supernatura he per wi be used to eva uate this (oa Provided te#t, learners should be able to correctly follow directions and read about a supernatural helper.

1.0 +nter 2upernatura $e per

5.1

ead te#t, Supernatural Helper

5.2

Place cursor in white te#t bo#, provided for simple te#t entry

Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s supernatural helper. Provided the learners have decided on a supernatural helper for their hero, learners will be able to successfully type this information in the te#t bo# provided.

5.3

$ype description of ,upernatural %elper

5.4

*lick on image of man with sword

Given a choice of icons, learners will successfully click on the image of a man holding a sword

6.0 +nter 2pecia 3eapon

Provided the earners have entered information about their hero%s supernatura he per, create hero%s specia weapon. &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa . Provided te#t, learners should be able to correctly follow directions and read about a talisman or special weapon. Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s talisman or special weapon.

6.1

ead te#t, Talisman or Special Weapon

6.2

Place cursor in white te#t bo#, provided for simple te#t entry

6.3

"nter weapon or protective device

Provided the learners have decided on a weapon or protective device for their hero, learners will be able to successfully type this information in the te#t bo# provided.

6.4

*lick on the image with one arm in the air

Given a choice of icons, learners will successfully click on the image of a man holding one arm in the air Provided the earners have entered information about their hero%s weapon or protective device, create hero%s crossin( of the thresho d. &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa . Provided te#t, learners should be able to correctly follow directions and read te#t about their hero crossing a threshold. Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s crossing the threshold. Provided the learners have decided on a description for their hero&s new and unfamiliar world, learners will be able to successfully type this information in the te#t bo# provided.

4.0 +nter Crossin( the .hresho d

7.1

ead te#t, Crossin the Threshold

7.2

Place cursor in white te#t bo#, provided for simple te#t entry

7.3

"nter description for new world

7.4

*lick on image on one knee

Given a choice of icons, learners will successfully click on the image of a man bending down on one knee. Provided the earners have entered the description for their hero%s new and unfami iar wor d, create hero%s tria s. &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa . Provided te#t, learners should be able to correctly follow directions and read about trials their hero will e#perience. Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s trials.

8.0 +nter .ria s

8.1

ead te#t, Trials

8.2

Place cursor in white te#t bo#, provided for simple te#t entry

8.3

"nter description for trials

Provided the learners have decided on a description for their hero&s trials, learners will be able to successfully type this information in the te#t bo# provided.

8.4

*lick on image with challis

Given a choice of icons, learners will successfully click on the image of a man holding a challis over head

9.0 +nter 0chievement of Goa

Provided the earners have entered information about their hero%s tria s, create hero%s achievement of (oa . &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa . Provided te#t, learners should be able to correctly follow directions and read about their hero achivement of his1her ultimate goal

9.1

ead te#t, Achievement o! "oal

9.2

Place cursor in white te#t bo#, provided for simple te#t entry

Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s achievement of goal.

9.3

"nter hero&s achievement

Provided the learners have decided on the goal their hero will achieve, learners will be able to successfully type this information in the te#t bo# provided.

9.4

*lick on image of two people

Given a choice of icons, learners will successfully click on the image of two people reaching out to each other.

10.0 +nter Reconci iation

Given that earners have successfu y entered their hero%s achievement, create hero%s reconciiiation. &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa . Given the choice about conflict and reconciliation, learners will be able to decide whether their hero will reconcile with a father3figure. Provided the learners have decided to apply unusual birth traits to their hero, learners will be able to read the te#t about resolving conflict and reconciliation with a father3 figure. Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s reconciliation with father3figure.

10.1

2as there conflict as part of the hero&s journey0

10.2

ead te#t, #econciliation $ith a %ather&%i ure

10.3

Place cursor in white te#t bo#, provided for simple te#t entry

10.4

"nter description of reconciliation

Provided the learners have decided on their hero&s type of conflict and reconciliation, learners will be able to successfully type this information in the te#t bo# provided.

10.5

*lick on image with arms wide open

Given a choice of icons, learners will successfully click on the image with arms wide open.

11.0 +nter Return $ome

Given that earners have successfu y entered their hero%s reconci iation, create their hero%s return home. &earner decision ma'in( and successfu comp etion of te)t entry wi be used to eva uate this (oa .

11.1

ead te#t, #eturn Home

Provided te#t, learners should be able to correctly follow directions and read about their hero&s return home. Given an empty white te#t bo# in which to type, learners should be able to successfully click and place cursor inside te#t bo# in preparation for typing notes for their hero&s return home.

11.2

Place cursor in white te#t bo#, provided for simple te#t entry

11.3

"nter description for hero&s return and lessons learned

Provided the learners have decided on the details for their hero&s return home, learners will be able to successfully type this information in the te#t bo# provided.

11.4

,ave as pdf file

Given the learners are familiar with computers, they will be able to successfully save their work as a pdf file.

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