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The data format is thus: ; ; ; indicates a comment ;-) ; ; type indicates a new skeleton type, m ust be followed by id name string ; anim indicates a new anim for this sk eleton, must be followed by anim type ; and filename ; ;
anim default data/animations/engine/siege_huge_bombard_idle.CAS anim idle data/animations/engine/siege_huge_bombard_idle.CAS anim idle_to_moving data/animations/engine/siege_huge_bombard_idle.CAS anim moving data/animations/engine/siege_huge_bombard_idle.CAS anim moving_to_idle data/animations/engine/siege_huge_bombard_idle.CAS anim idle_to_crank data/animations/engine/siege_huge_bombard_idle.CAS anim crank data/animations/engine/siege_huge_bombard_idle.CAS anim crank_to_attack_idle data/animations/engine/siege_huge_bombard_idle.CAS
anim attack_prepare data/animations/engine/siege_huge_bombard_idle.CAS anim attack_idle data/animations/engine/siege_huge_bombard_idle.CAS anim attack_commence data/animations/engine/siege_huge_bombard_commence.CAS -evt:data/animations/engine/siege_huge_bombard_commence.evt anim attack_recover data/animations/engine/siege_huge_bombard_recover.CAS -evt:data/animations/engine/siege_huge_bombard_recover.evt type huge_bombard_dying
-if:26,
-evt:data/animat
anim default data/animations/engine/siege_rocket_launcher_idle.CAS anim idle data/animations/engine/siege_rocket_launcher_idle.CAS anim idle_to_moving data/animations/engine/siege_rocket_launcher_idle.CAS anim moving data/animations/engine/siege_rocket_launcher_idle.CAS -evt:data/animations/engine/siege_rocket_launcher_idle.evt anim moving_to_idle data/animations/engine/siege_rocket_launcher_idle.CAS anim idle_to_crank data/animations/engine/siege_rocket_launcher_idle.CAS anim crank data/animations/engine/siege_rocket_launcher_idle.CAS anim crank_to_attack_idle data/animations/engine/siege_rocket_launcher_idle.CAS
anim attack_prepare data/animations/engine/siege_rocket_launcher_idle.CAS anim attack_idle data/animations/engine/siege_rocket_launcher_idle.CAS anim attack_commence data/animations/engine/siege_rocket_launcher_attack.CAS -evt:data/animations/engine/siege_rocket_launcher_attack.evt anim attack_recover data/animations/engine/siege_rocket_launcher_idle.CAS type rocket_launcher_dying
-if:82 ,
-evt:data/animat
anim default data/animations/engine/siege_monster_ribault_idle.CAS anim idle data/animations/engine/siege_monster_ribault_idle.CAS anim idle_to_moving data/animations/engine/siege_monster_ribault_idle2moving.CAS anim moving data/animations/engine/siege_monster_ribault_moving.CAS -evt:data/animations/engine/siege_monster_ribault_moving.evt anim moving_to_idle data/animations/engine/siege_monster_ribault_moving2idle.CAS anim idle_to_crank data/animations/engine/siege_monster_ribault_idle.CAS anim crank data/animations/engine/siege_monster_ribault_idle.CAS anim anim crank_to_attack_idle data/animations/engine/siege_monster_ribault_idle.CAS attack_prepare
data/animations/engine/siege_monster_ribault_idle.CAS anim attack_idle data/animations/engine/siege_monster_ribault_idle.CAS anim attack_commence data/animations/engine/siege_monster_ribault_commence.CAS -evt:data/animations/engine/siege_monster_ribault_commence.evt anim attack_recover data/animations/engine/siege_monster_ribault_recover.CAS type monster_ribault_dying
-evt:data/animat
anim default data/animations/engine/siege_culverin_default.CAS anim idle data/animations/engine/siege_culverin_idle_attack.CAS anim idle_to_moving data/animations/engine/siege_culverin_idle2moving.CAS -evt:data/animations/engine/siege_culverin_idle2moving.evt anim moving data/animations/engine/siege_culverin_moving.CAS -evt:data/animations/engine/siege_culverin_moving.evt anim moving_to_idle data/animations/engine/siege_culverin_moving2idle.CAS -evt:data/animations/engine/siege_culverin_moving2idle.evt anim idle_to_crank data/animations/engine/culverin_idle_to_crank.CAS -evt:data/animations/engine/culverin_idle_to_crank.evt anim crank data/animations/engine/culverin_crank.CAS anim crank_to_attack_idle data/animations/engine/culverin_crank_to_idle.CAS -evt:data/animations/engine/culverin_crank_to_idle.evt anim attack_prepare data/animations/engine/siege_culverin_idle_attack.CAS anim attack_idle data/animations/engine/siege_culverin_idle_attack.CAS anim attack_commence data/animations/engine/siege_culverin_attack_commence.CAS -if:42, -evt:data/animations/engine/siege_culverin_attack_commence.evt anim attack_recover data/animations/engine/siege_culverin_attack_recover.CAS -evt:data/animat ions/engine/siege_culverin_attack_recover.evt type culverin_dying anim default data/animations/engine/culverin_destruct_ref.CAS anim dying data/animations/engine/culverin_destruction.CAS -evt:data/animations/engine/culv erin_destruction.evt
type
serpentine
anim default data/animations/engine/siege_serpentine_default.CAS anim idle data/animations/engine/siege_serpentine_attack_idle.CAS anim idle_to_moving data/animations/engine/siege_serpentine_idle2moving.CAS -evt:data/animations/engine/siege_serpentine_idle2moving.evt anim moving data/animations/engine/siege_serpentine_idle.CAS -evt:data/animations/engine/siege_serpentine_idle.evt anim moving_to_idle data/animations/engine/siege_serpentine_moving2idle.CAS -evt:data/animations/engine/siege_serpentine_moving2idle.evt anim idle_to_crank data/animations/engine/siege_serpentine_crank1.CAS -evt:data/animations/engine/siege_serpentine_crank1.evt anim crank data/animations/engine/siege_serpentine_crank2.CAS anim crank_to_attack_idle data/animations/engine/siege_serpentine_crank3.CAS -evt:data/animations/engine/siege_serpentine_crank3.evt anim attack_prepare data/animations/engine/siege_serpentine_attack_idle.CAS anim attack_idle data/animations/engine/siege_serpentine_attack_idle.CAS anim attack_commence data/animations/engine/siege_serpentine_attack_commence.CAS -if:42, -evt:data/animations/engine/siege_serpentine_attack_commence.evt anim attack_recover data/animations/engine/siege_serpentine_attack_recover.CAS -evt:data/animations/engine/siege_serpentine_attack_recover.evt type serpentine_dying anim default data/animations/engine/siege_serpentine_destruct_def.CAS anim dying data/animations/engine/siege_serpentine_destruction.CAS -evt:data/animations/eng ine/siege_serpentine_destruction.evt type catapult
anim default data/animations/engine/catapult_default.CAS anim idle data/animations/engine/catapult_idle.CAS anim idle_to_moving data/animations/engine/catapult_idle.CAS anim moving data/animations/engine/catapult_idle.CAS -evt:data/animations/engine/catapult_idle.evt anim moving_to_idle data/animations/engine/catapult_idle.CAS anim idle_to_crank data/animations/engine/catapult_idle.CAS anim crank data/animations/engine/catapult_fire_recover.CAS
anim
anim attack_prepare data/animations/engine/catapult_attack_idle.CAS anim attack_idle data/animations/engine/catapult_attack_idle.CAS anim attack_commence data/animations/engine/catapult_fire.CAS a/animations/engine/catapult_fire.evt anim attack_recover data/animations/engine/catapult_idle.CAS
-if:45, -evt:dat
type catapult_dying anim default data/animations/engine/catapult_destruct_ref.CAS anim dying data/animations/engine/catapult_destruction.CAS -evt:data/animations/engine/cata pult_destruction.evt type bombard
anim default data/animations/engine/Bombard_idle.CAS anim idle data/animations/engine/Bombard_idle.CAS anim idle_to_moving data/animations/engine/Bombard_moving.CAS anim moving data/animations/engine/Bombard_moving.CAS a/animations/engine/Bombard_moving.evt anim moving_to_idle data/animations/engine/Bombard_idle.CAS anim idle_to_crank data/animations/engine/Bombard_idle.CAS anim crank data/animations/engine/Bombard_idle.CAS anim crank_to_attack_idle data/animations/engine/Bombard_idle.CAS anim attack_prepare data/animations/engine/Bombard_idle.CAS anim attack_idle data/animations/engine/Bombard_idle.CAS anim attack_commence data/animations/engine/Bombard_fire_commence.CAS -if:42, -evt:data/animations/engine/Bombard_fire_commence.evt anim attack_recover data/animations/engine/Bombard_fire_recover.CAS a/animations/engine/Bombard_fire_recover.evt type bombard_dying
-evt:dat
-evt:dat
anim default data/animations/engine/Bombard_destruction_def.CAS anim dying data/animations/engine/Bombard_destruction.CAS -evt:data/animations/engine/Bomb ard_destruction.evt type ballista
anim default data/animations/engine/siege_ballista_default.CAS anim idle data/animations/engine/siege_ballista_idle.CAS anim idle_to_moving data/animations/engine/siege_ballista_idle2move.CAS -evt:data/animations/engine/siege_ballista_idle2move.evt anim moving data/animations/engine/siege_ballista_moving.CAS ;-evt:data/animations/engine/siege_ballista_idle.evt anim moving_to_idle data/animations/engine/siege_ballista_move2idle.CAS -evt:data/animations/engine/siege_ballista_move2idle.evt anim idle_to_crank data/animations/engine/siege_ballista_idle2move.CAS -evt:data/animations/engine/siege_ballista_idle2 move.evt ;-evt:data/animations/engine/siege_ballista_crank1.evt anim crank data/animations/engine/siege_ballista_crank.CAS -evt:data/animations/engine/siege_ballista_crank .evt ;-evt:data/animations/engine/siege_ballista_crank2.evt anim crank_to_attack_idle data/animations/engine/siege_ballista_crank2attackidle.CAS -evt:data/animations/engine/siege_ballista_crank 2attackidle.evt ;-evt:data/animations/engine/siege_ballista_crank3.evt anim attack_prepare data/animations/engine/siege_ballista_attackidle.CAS ;-evt:data/animations/engine/siege_ballista_attack_idle.evt anim attack_idle data/animations/engine/siege_ballista_attackidle.CAS anim attack_commence data/animations/engine/siege_ballista_commence.CAS -if:36, -evt:data/animations/engine/siege_ballista_commence.evt ; -if:3 -evt:data/animations/engine/siege_ballista_commence.evt anim attack_recover data/animations/engine/siege_ballista_idle.CAS type ballista_dying anim default data/animations/engine/siege_ballista_destruct_def.CAS anim dying data/animations/engine/siege_ballista_destruct.CAS -evt:data/animations/engine/siege_ballista_destruct.evt type mordor_ballista
anim default data/animations/engine/siege_ballista_default.CAS anim idle data/animations/engine/siege_ballista_idle.CAS anim idle_to_moving data/animations/engine/siege_ballista_idle2move.CAS -evt:data/animations/engine/siege_ballista_idle2move.evt anim moving data/animations/engine/siege_ballista_moving.CAS ;-evt:data/animations/engine/siege_ballista_idle.evt anim moving_to_idle data/animations/engine/siege_ballista_move2idle.CAS -evt:data/animations/engine/siege_ballista_move2idle.evt
anim idle_to_crank data/animations/engine/siege_ballista_idle2move.CAS -evt:data/animations/engine/siege_ballista_idle2 move.evt ;-evt:data/animations/engine/siege_ballista_crank1.evt anim crank data/animations/engine/siege_ballista_crank.CAS -evt:data/animations/engine/siege_ballista_crank .evt ;-evt:data/animations/engine/siege_ballista_crank2.evt anim crank_to_attack_idle data/animations/engine/siege_ballista_crank2attackidle.CAS -evt:data/animations/engine/siege_ballista_crank 2attackidle.evt ;-evt:data/animations/engine/siege_ballista_crank3.evt anim attack_prepare data/animations/engine/siege_ballista_attackidle.CAS ;-evt:data/animations/engine/siege_ballista_attack_idle.evt anim attack_idle data/animations/engine/siege_ballista_attackidle.CAS anim attack_commence data/animations/engine/siege_ballista_commence.CAS -if:36, -evt:data/animations/engine/siege_ballista_commence.evt ; -if:3 -evt:data/animations/engine/siege_ballista_commence.evt anim attack_recover data/animations/engine/siege_ballista_idle.CAS type mordor_ballista_dying anim default data/animations/engine/siege_ballista_destruct_def.CAS anim dying data/animations/engine/siege_ballista_destruct.CAS -evt:data/animations/engine/siege_ballista_destruct.evt type mortar
anim default data/animations/engine/siege_mortar_default.CAS anim idle data/animations/engine/siege_mortar_idle.CAS anim idle_to_moving data/animations/engine/siege_mortar_idle.CAS anim moving data/animations/engine/siege_mortar_moving.CAS -evt:data/animations/engine/sieg e_mortar_moving.evt anim moving_to_idle data/animations/engine/siege_mortar_idle.CAS anim idle_to_crank data/animations/engine/siege_mortar_idle.CAS anim crank data/animations/engine/siege_mortar_idle.CAS anim crank_to_attack_idle data/animations/engine/siege_mortar_idle.CAS anim attack_prepare data/animations/engine/siege_mortar_idle.CAS anim attack_idle data/animations/engine/siege_mortar_idle.CAS anim attack_commence data/animations/engine/siege_mortar_commence.CAS -if:43 , -evt:data/animations/engine/siege_mortar_commence.evt anim attack_recover data/animations/engine/siege_mortar_recover.CAS
type
mortar_dying
-evt:data/animations/eng
anim default data/animations/engine/sml_ribault_idle.CAS anim idle data/animations/engine/sml_ribault_idle.CAS anim idle_to_moving data/animations/engine/sml_ribault_idle_to_moving.CAS anim moving data/animations/engine/sml_ribault_idle.CAS -evt:data/animations/engine/sml_ ribault_idle.evt anim moving_to_idle data/animations/engine/sml_ribault_moving_to_idle.CAS anim idle_to_crank data/animations/engine/sml_ribault_idle.CAS anim crank data/animations/engine/sml_ribault_idle.CAS anim crank_to_attack_idle data/animations/engine/sml_ribault_idle.CAS anim attack_prepare data/animations/engine/sml_ribault_idle.CAS anim attack_idle data/animations/engine/sml_ribault_idle.CAS anim attack_commence data/animations/engine/sml_ribault_commence.CAS -if:20, -evt:data/animations/engine/sml_ribault_commence.evt anim attack_recover data/animations/engine/sml_ribault_recover.CAS -evt:data/animations/engine/sml_ribault_recover.evt type ribault_dying anim default data/animations/engine/sml_ribault_destruct_def.CAS anim dying data/animations/engine/sml_ribault_destruction.CAS ine/sml_ribault_destruction.evt type cannon
-evt:data/animations/eng
anim default data/animations/engine/siege_cannon_default.CAS anim idle data/animations/engine/siege_cannon_fire_idle.CAS anim idle_to_moving data/animations/engine/siege_cannon_idletomoving.CAS -evt:data/animations/eng ine/siege_cannon_idletomoving.evt anim moving data/animations/engine/siege_cannon_idle.CAS -evt:data/animations/engine/sieg e_cannon_idle.evt anim moving_to_idle
data/animations/engine/siege_cannon_movingyoidle.CAS -evt:data/animations/eng ine/siege_cannon_movingyoidle.evt anim idle_to_crank data/animations/engine/siege_cannon_crank1.CAS -evt:data/animations/engine/sieg e_cannon_crank1.evt anim crank data/animations/engine/siege_cannon_crank2.CAS anim crank_to_attack_idle data/animations/engine/siege_cannon_crank3.CAS -evt:data/animations/eng ine/siege_cannon_crank3.evt anim attack_prepare data/animations/engine/siege_cannon_fire_idle.CAS anim attack_idle data/animations/engine/siege_cannon_fire_idle.CAS anim attack_commence data/animations/engine/siege_cannon_commence.CAS -if:42, -evt:data/animations/engine/siege_cannon_commence.evt anim attack_recover data/animations/engine/siege_cannon_recover.CAS -evt:data/animations/engine/siege_cannon_recover.evt type cannon_dying anim default data/animations/engine/siege_cannon_destruct_def.CAS anim dying data/animations/engine/siege_cannon_destruct.CAS ine/siege_cannon_destruct.evt type basilisk
-evt:data/animations/eng
anim default data/animations/engine/basilisk_default.CAS anim idle data/animations/engine/basilisk_attack_idle.CAS anim idle_to_moving data/animations/engine/basilisk_attack_idle2moving.CAS -evt:data/animations/eng ine/basilisk_attack_idle2moving.evt anim moving data/animations/engine/basilisk_idle.CAS -evt:data/animations/engine/basi lisk_idle.evt anim moving_to_idle data/animations/engine/basilisk_moving2attackidle.CAS -evt:data/animations/eng ine/basilisk_moving2attackidle.evt anim idle_to_crank data/animations/engine/basilisk_crank1.CAS -evt:data/animations/engine/basi lisk_crank1.evt anim crank data/animations/engine/basilisk_crank2.CAS anim crank_to_attack_idle data/animations/engine/basilisk_crank3.CAS -evt:data/animations/eng ine/basilisk_crank3.evt anim attack_prepare data/animations/engine/basilisk_attack_idle.CAS anim attack_idle data/animations/engine/basilisk_attack_idle.CAS anim attack_commence data/animations/engine/basilisk_fire_commence.CAS -if:42, -evt:data/animations/engine/basilisk_fire_commence.evt anim attack_recover data/animations/engine/basilisk_fire_recover.CAS
-evt:data/animations/engine/basilisk_fire_recover.evt type basilisk_dying anim default data/animations/engine/basilisk_destruct_def.CAS anim dying data/animations/engine/basilisk_destruction.CAS -evt:data/animations/engine/basi lisk_destruction.evt type trebuchet
anim default data/animations/engine/trebuchet_idle.CAS anim idle data/animations/engine/trebuchet_idle.CAS anim idle_to_moving data/animations/engine/trebuchet_idle.CAS anim moving data/animations/engine/trebuchet_idle.CAS -evt:data/animations/engine/trebuchet_idle.evt anim moving_to_idle data/animations/engine/trebuchet_idle.CAS anim idle_to_crank data/animations/engine/trebuchet_idle.CAS anim crank data/animations/engine/trebuchet_idle.CAS anim crank_to_attack_idle data/animations/engine/trebuchet_idle.CAS anim attack_prepare data/animations/engine/trebuchet_idle.CAS anim attack_idle data/animations/engine/trebuchet_idle.CAS anim attack_commence data/animations/engine/trebuchet_fire_anim.CAS -evt:data/animations/engine/trebuchet_fire_anim.evt anim attack_recover data/animations/engine/trebuchet_idle.CAS -evt:data/animations/engine/trebuchet_idle.evt type trebuchet_dying
-if:27,
-evt:data/animations/eng
anim default data/animations/engine/Mangonel_Idle.CAS anim idle data/animations/engine/Mangonel_Idle.CAS anim idle_to_moving data/animations/engine/Mangonel_Idle.CAS anim moving data/animations/engine/Mangonel_Idle.CAS ; -evt:data/animations/engine/trebuchet_idle.evt anim moving_to_idle data/animations/engine/Mangonel_Idle.CAS
anim idle_to_crank data/animations/engine/Mangonel_Idle.CAS anim crank data/animations/engine/Mangonel_Idle.CAS anim crank_to_attack_idle data/animations/engine/Mangonel_Idle.CAS anim attack_prepare data/animations/engine/Mangonel_Idle.CAS anim attack_idle data/animations/engine/Mangonel_Idle.CAS anim attack_commence data/animations/engine/Mangonel_Fire.CAS -evt:data/animations/engine/Mangonel_Fire.evt anim attack_recover data/animations/engine/Mangonel_Idle.CAS ; -evt:data/animations/engine/trebuchet_idle.evt type mangonel_dying
-if:11,
anim default data/animations/engine/Mangonel_destruction_def.CAS anim dying data/animations/engine/Mangonel_destruction.CAS -evt:data/animations/engine/Mang onel_destruction.evt type Great_Bombard
anim default data/animations/engine/great_bombard_idle.CAS anim idle data/animations/engine/great_bombard_idle.CAS anim idle_to_moving data/animations/engine/great_bombard_moving.CAS anim moving data/animations/engine/great_bombard_moving.CAS -evt:data/animations/engine/great_bombard_moving.evt anim moving_to_idle data/animations/engine/great_bombard_idle.CAS anim idle_to_crank data/animations/engine/great_bombard_idle.CAS anim crank data/animations/engine/great_bombard_idle.CAS anim crank_to_attack_idle data/animations/engine/great_bombard_idle.CAS
anim attack_prepare data/animations/engine/great_bombard_idle.CAS anim attack_idle data/animations/engine/great_bombard_idle.CAS anim attack_commence data/animations/engine/great_bombard_fire.CAS ions/engine/great_bombard_fire.evt anim attack_recover data/animations/engine/great_bombard_fire_recover.CAS -evt:data/animations/engine/great_bombard_fire_recover.evt type Great_Bombard_dying -evt:data/animat
-evt:data/animations/eng
anim default data/animations/engine/great_bell_tower_standard_Default.CAS anim idle data/animations/engine/great_bell_tower_standard_Idle.CAS anim idle_to_moving data/animations/engine/great_bell_tower_standard_Idle_to_Moving.CAS anim moving data/animations/engine/great_bell_tower_standard_Moving_Idle.CAS a/animations/engine/great_bell_tower_standard_Moving_Idle.evt anim moving_to_idle data/animations/engine/great_bell_tower_standard_Moving_to_Idle.CAS anim idle_to_crank data/animations/engine/great_bell_tower_standard_Idle.CAS anim crank data/animations/engine/great_bell_tower_standard_Idle.CAS anim crank_to_attack_idle data/animations/engine/great_bell_tower_standard_Idle.CAS anim attack_prepare data/animations/engine/great_bell_tower_standard_Idle.CAS anim attack_idle data/animations/engine/great_bell_tower_standard_Idle.CAS anim attack_commence data/animations/engine/great_bell_tower_standard_Idle.CAS anim attack_recover data/animations/engine/great_bell_tower_standard_Idle.CAS type Great_bell_dying
-evt:dat
anim default data/animations/engine/great_bell_tower_destruct_def.CAS anim dying data/animations/engine/great_bell_tower_destruction.CAS -evt:data/animations/eng ine/great_bell_tower_destruction.evt type Great_Cross_standard
anim idle_to_moving data/animations/engine/Great_Cross_Standard_Idle_to_Moving.CAS anim moving data/animations/engine/Great_Cross_Standard_Move_Idle.CAS anim moving_to_idle data/animations/engine/Great_Cross_Standard_Moving_to_Idle.CAS anim idle_to_crank data/animations/engine/Great_Cross_Standard_Idle.CAS anim crank data/animations/engine/Great_Cross_Standard_Idle.CAS anim crank_to_attack_idle data/animations/engine/Great_Cross_Standard_Idle.CAS anim attack_prepare data/animations/engine/Great_Cross_Standard_Idle.CAS anim attack_idle data/animations/engine/Great_Cross_Standard_Idle.CAS anim attack_commence data/animations/engine/Great_Cross_Standard_Idle.CAS anim attack_recover data/animations/engine/Great_Cross_Standard_Idle.CAS type Great_Cross_standard_dying
-evt:data/animat
anim idle data/animations/engine/ram/Eastram_idle.CAS -evt:data/animations/engine/ram/Eastram_idle.evt anim idle_to_moving data/animations/engine/ram/Eastram_idle.CAS -evt:data/animations/engine/ram/Eastram_idle.evt anim moving data/animations/engine/ram/Eastram_moving.CAS -evt:data/animations/engine/ram/Eastram_moving.evt anim moving_to_idle data/animations/engine/ram/Eastram_idle.CAS -evt:data/animations/engine/ram/Eastram_idle.evt anim attack_prepare data/animations/engine/ram/Eastram_idle2ram.CAS -fr, -evt:data/animations/engine/ram/Eastram_idle2ram.evt anim attack_idle data/animations/engine/ram/Eastram_idle.CAS -fr, -evt:data/animations/engine/ram/Eastram_idle.evt anim attack_commence data/animations/engine/ram/Eastram_ram.CAS -fr, -evt:data/animations/engine/ram/Eastram_ram.evt anim attack_recover data/animations/engine/ram/Eastram_recovery.CAS -fr, -evt:data/animations/engine/ram/Eastram_recovery.evt anim attack_complete data/animations/engine/ram/Eastram_ram2idle.CAS -evt:data/animations/engine/ram/Eastram_ram2idle.evt type eastern_ram_dying
anim default data/animations/engine/siege_ram_idle.CAS anim idle data/animations/engine/siege_ram_idle.CAS anim idle_to_moving data/animations/engine/siege_ram_idle.CAS anim moving data/animations/engine/siege_ram_idle.CAS -evt:data/animations/engine/siege_ram_idle.evt anim moving_to_idle data/animations/engine/siege_ram_idle.CAS anim attack_prepare data/animations/engine/siege_ram_idle.CAS -fr, -evt:data/animations/engine/siege_ram_idle.evt anim attack_idle data/animations/engine/siege_ram_idle.CAS, anim attack_commence data/animations/engine/siege_ram_ramming.CAS -fr, -evt:data/animations/engine/siege_ram_ramming.evt anim attack_recover data/animations/engine/siege_ram_recover.CAS -fr, -evt:data/animations/engine/siege_ram_recover.evt anim attack_complete data/animations/engine/siege_ram_idle.CAS -evt:data/animations/engine/siege_ram_idle.evt type open_frame_ram_dying
-fr
-evt:data/animat
anim default data/animations/engine/Ram_V2_Idle.CAS anim idle data/animations/engine/Ram_V2_Idle.CAS anim idle_to_moving data/animations/engine/Ram_V2_Idle.CAS anim moving data/animations/engine/Ram_V2_Idle.CAS ; -evt:data/animations/engine/siege_ram_idle.evt anim moving_to_idle data/animations/engine/Ram_V2_Idle.CAS anim attack_prepare data/animations/engine/Ram_V2_Idle.CAS evt:data/animations/engine/siege_ram_idle.evt anim attack_idle data/animations/engine/Ram_V2_Idle.CAS anim attack_commence
-fr, ; -fr
data/animations/engine/Ram_V2_Ram.CAS -fr, -evt:data/animations/engine/siege_ram_ramming.evt anim attack_recover data/animations/engine/Ram_V2_Recover.CAS -fr, ; -evt:data/animations/engine/siege_ram_recover.evt anim attack_complete data/animations/engine/Ram_V2_Idle.CAS ; -evt:data/animations/engine/siege_ram_idle.evt type tortoise_ram_dying
-evt:data/animat
anim default data/animations/engine/siege_tower_small_idle.CAS anim idle data/animations/engine/siege_tower_small_idle.CAS anim idle_to_moving data/animations/engine/siege_tower_small_idle.CAS anim moving data/animations/engine/siege_tower_small_idle.CAS anim moving_to_idle data/animations/engine/siege_tower_small_idle.CAS anim attack_prepare data/animations/engine/siege_tower_small_attack_prepare.CAS -evt:data/animations/engine/siege_tower_small_attack_pre pare.evt anim attack_idle data/animations/engine/siege_tower_small_attack_idle.CAS anim attack_complete data/animations/engine/siege_tower_small_attack_complete.CAS -evt:data/animations/engine/siege_tower_small_attack_com plete.evt type siege_tower_dying
anim default data/animations/engine/siege_tower_small_idle.CAS anim idle data/animations/engine/siege_tower_small_idle.CAS anim idle_to_moving data/animations/engine/siege_tower_small_idle.CAS anim moving data/animations/engine/siege_tower_small_idle.CAS
anim anim
anim attack_idle data/animations/engine/siege_tower_small_attack_idle.CAS anim attack_complete data/animations/engine/siege_tower_small_attack_complete.CAS anim dying data/animations/engine/siege_tower_small_idle.CAS type middle_tower
anim default data/animations/engine/siege_tower_town_idle.CAS anim idle data/animations/engine/siege_tower_town_idle.CAS anim idle_to_moving data/animations/engine/siege_tower_town_idle.CAS anim moving data/animations/engine/siege_tower_town_idle.CAS anim moving_to_idle data/animations/engine/siege_tower_town_idle.CAS anim attack_prepare data/animations/engine/siege_tower_town_prepare.CAS -evt:data/animations/engine/siege_tower_town_prepare.evt anim attack_idle data/animations/engine/siege_tower_town_attack_idle.CAS anim attack_complete data/animations/engine/siege_tower_town_recover.CAS a/animations/engine/siege_tower_town_recover.evt type middle_tower_dying
-evt:dat
anim default data/animations/engine/siege_tower_big_idle.CAS anim idle data/animations/engine/siege_tower_big_idle.CAS anim idle_to_moving data/animations/engine/siege_tower_big_idle.CAS anim moving data/animations/engine/siege_tower_big_idle.CAS anim moving_to_idle data/animations/engine/siege_tower_big_idle.CAS anim attack_prepare data/animations/engine/siege_tower_big_prepare.CAS -evt:data/animations/engine/siege_tower_big_prepare.evt anim attack_idle data/animations/engine/siege_tower_big_attack_idle.CAS
anim
type
anim default data/animations/engine/ladder/town_ladder_idle.CAS anim idle data/animations/engine/ladder/town_ladder_idle.CAS anim idle_to_moving data/animations/engine/ladder/town_ladder_idle.CAS anim moving data/animations/engine/ladder/town_ladder_moving.CAS anim moving_to_idle data/animations/engine/ladder/town_ladder_idle.CAS anim attack_prepare data/animations/engine/ladder/town_ladder_up.CAS -fr, -evt:data/animations/engine/ladder/town_ladder_up.evt anim attack_idle data/animations/engine/ladder/town_ladder_up&idle.CAS -fr, -evt:data/animations/engine/ladder/town_ladder_up&idle.evt anim attack_complete data/animations/engine/ladder/town_ladder_up&idle.CAS -fr, -evt:data/animations/engine/ladder/town_ladder_up&idle.evt anim dying data/animations/engine/ladder/town_ladder_dying.CAS -evt:data/animations/engine/ladder/town_ladder_dying.evt type sap_point
anim default data/animations/engine/Ibombard_idle.CAS anim idle data/animations/engine/Ibombard_idle.CAS anim idle_to_moving data/animations/engine/Ibombard_idle.CAS anim moving data/animations/engine/Ibombard_idle.CAS a/animations/engine/Bombard_moving.evt anim moving_to_idle data/animations/engine/Ibombard_idle.CAS
-evt:dat
anim attack_prepare data/animations/engine/Ibombard_idle.CAS anim attack_idle data/animations/engine/Ibombard_idle.CAS anim attack_commence data/animations/engine/Bombard_fire_commence.CAS -if:42, -evt:data/animations/engine/Bombard_fire_commence.evt anim attack_recover data/animations/engine/Bombard_fire_recover.CAS a/animations/engine/Bombard_fire_recover.evt type ibombard_dying
-evt:dat