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{ type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.5 max_scale 9.6 max_particle_scale 1.4 scale_time_bias 0.9 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_flash { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time .17 max_scale 4 max_particle_scale 24 scale_time_bias 0.7 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } }
effect cannon_shot_test_smoke_trail { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect cannon_shot_test_smoke { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect_set cannon_shot_test { play_time 0.01 lod 1000 { cannon_shot_flash cannon_shot_test cannon_shot_test_smoke cannon_shot_test_smoke_trail small_shockwave }
} ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Effect for Basilisk effect cannon_shot_basilisk { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.5 max_scale 14 max_particle_scale 1.7 scale_time_bias 0.9 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_basilisk_flash { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.17 max_scale 5 max_particle_scale 25 scale_time_bias 0.7 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_basilisk_smoke_trail { type shot { ; main explosion
model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect cannon_shot_basilisk_smoke { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect_set cannon_shot_basilisk { play_time 0.01 lod 1000 { cannon_shot_basilisk_smoke cannon_shot_basilisk_smoke_trail cannon_shot_basilisk_flash cannon_shot_basilisk small_shockwave } }
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Effect for bombard effect cannon_shot_bombard { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.35 max_scale 7 max_particle_scale 3 scale_time_bias 0.9 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_bombard_flash { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.17 max_scale 3 max_particle_scale 25 scale_time_bias 0.7 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_bombard_smoke_trail { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale
models_effects/cannon_mu 5 20
max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect cannon_shot_bombard_smoke { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect_set cannon_shot_bombard { play_time 0.01 lod 1000 { cannon_shot_bombard_smoke cannon_shot_bombard_smoke_trail cannon_shot_bombard_flash cannon_shot_bombard shockwave } }
1 0.9 0.95
type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.5 max_scale 14 max_particle_scale 1.7 scale_time_bias 0.9 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_Balista_flash { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.17 max_scale 5 max_particle_scale 25 scale_time_bias 0.7 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_Balista_smoke_trail { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris
effect cannon_shot_Balista_smoke { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect_set cannon_shot_Balista { play_time 0.01 lod 1000 { cannon_shot_Balista_smoke cannon_shot_Balista_smoke_trail cannon_shot_Balista_flash cannon_shot_Balista small_shockwave } }
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Effect for Mortar effect cannon_shot_Mortar { type shot { ; main explosion model
models_effects/cannon_mu
zzle_flash.CAS anim_time 0.35 max_scale 5 max_particle_scale 3 scale_time_bias 0.9 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_Mortar_flash { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.17 max_scale 3 max_particle_scale 17 scale_time_bias 0.7 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_Mortar_smoke_trail { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle
effect cannon_shot_Mortar_smoke { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect_set cannon_shot_Mortar { play_time 0.01 lod 1000 { cannon_shot_Mortar_smoke cannon_shot_Mortar_smoke_trail cannon_shot_Mortar_flash cannon_shot_Mortar small_shockwave } }
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Effect for Culverin effect cannon_shot_Culverin { type shot { ; main explosion model zzle_flash.CAS anim_time max_scale max_particle_scale
models_effects/cannon_mu .5 11 1.4
scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect cannon_shot_Culverin_flash {
0.9 0.9 models_effects/debris.cas 1 0.05, 0.06 50 ; degrees 0.97 6.5, 8.5 0.2, 0.5
type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.17 max_scale 5 max_particle_scale 11 scale_time_bias 0.7 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_Culverin_smoke_trail { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range }
} effect cannon_shot_Culverin_smoke { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect_set cannon_shot_Culverin_set { play_time 0.01 lod 1000 { ;cannon_shot_Culverin_smoke ;cannon_shot_Culverin_smoke_trail cannon_shot_Culverin_flash cannon_shot_Culverin shockwave } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Effect for elephant_serpentine effect cannon_shot_elephant_serpentine { type shot { ; main explosion model models_effects/cannon_mu zzle_flash_elephant.CAS anim_time .3 max_scale 5 max_particle_scale 0.7 scale_time_bias 0.9 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas
; degrees
effect cannon_shot_elephant_serpentine_flash { type shot { ; main explosion model models_effects/cannon_mu zzle_flash_elephant.CAS anim_time 0.11 max_scale 3 max_particle_scale 6.5 scale_time_bias 0.7 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_elephant_serpentine_smoke_trail { type shot { ; main explosion model zzle_flash_smoke_elephant.CAS anim_time max_scale 11 max_particle_scale 1 scale_time_bias 0.9 alpha_time_bias 0.95 ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect cannon_shot_elephant_serpentine_smoke
models_effects/cannon_mu 3
{ type shot { ; main explosion model zzle_flash_smoke_elephant.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect_set cannon_shot_elephant_serpentine_set { play_time 0.01 lod 1000 { cannon_shot_elephant_serpentine_smoke cannon_shot_elephant_serpentine_smoke_trail cannon_shot_elephant_serpentine_flash cannon_shot_elephant_serpentine shockwave } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Effect for Rocket_launcher effect cannon_shot_rocket_launcher { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.2 max_scale .5 max_particle_scale 1 scale_time_bias 0.9 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 0 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97
debris_velocity_range debris_scale_range } }
effect cannon_shot_rocket_launcher_flash { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time .16 max_scale 1 max_particle_scale 9.6 scale_time_bias 0.7 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 0 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_rocket_launcher_smoke_trail { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect cannon_shot_rocket_launcher_smoke { type shot { ; main explosion
model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } }
effect cannon_shot_rocket_launcher_smoke_back { type shot { ; main explosion model models_effects/rocket_pf x_back_smoke.CAS anim_time 1.5 max_scale 4 max_particle_scale 2 scale_time_bias 0.9 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 0 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_rocket_launcher_flash_back { type shot { ; main explosion model models_effects/rocket_pf x_back_flash.CAS anim_time .17 max_scale 1.4 max_particle_scale 3 scale_time_bias 0.7 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 0 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees
effect rocket_launcher_smoke_linger_small { type shot { ; main explosion clr_adjust_by_ambient_intensity model ash_dust.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect_set cannon_shot_rocket_launcher_front { play_time 0.01 lod 1000 { cannon_shot_rocket_launcher_smoke cannon_shot_rocket_launcher_smoke_trail cannon_shot_rocket_launcher_flash cannon_shot_rocket_launcher rocket_launcher_smoke_linger_small small_shockwave } } effect_set cannon_shot_rocket_launcher_back { play_time 0.01 lod 1000 { cannon_shot_rocket_launcher_smoke_back cannon_shot_rocket_launcher_flash_back } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1 3 1 0.7 0.93 models_effects/muzzle_fl
;Effect for Huge_Bombard effect cannon_shot_Huge_Bombard { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 1.8 max_scale 33 max_particle_scale 13.2 scale_time_bias 2.7 alpha_time_bias 2.7 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_Huge_Bombard_flash { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.60 max_scale 12 max_particle_scale 90 scale_time_bias 2.1 alpha_time_bias 2.7 ; debris debris_model models_effects/debris.cas debris_num_particles 1 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_Huge_Bombard_smoke_trail { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale
models_effects/cannon_mu 60 75 9
scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect cannon_shot_Huge_Bombard_smoke { type shot { ; main explosion model zzle_flash_smoke_dark.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect cannon_shot_Huge_Bombard_smoke_fiery { type shot { ; main explosion model zzle_flash_smoke_fiery_bits.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range
2.7 3.0 models_effects/debris.cas 1 0.05, 0.06 50 ; degrees 0.97 6.5, 8.5 0.2, 0.5
} } effect_set cannon_shot_Huge_Bombard { play_time 0.01 lod 1000 { cannon_shot_Huge_Bombard cannon_shot_Huge_Bombard_flash cannon_shot_Huge_Bombard_smoke_fiery cannon_shot_Huge_Bombard_smoke cannon_shot_Huge_Bombard_smoke_trail shockwave } } ;;;;; ROCKET EXPLODE EFFECT
effect rocket_wall_explode_dirt { type explosion { ; main explosion model _cloud.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect rocket_wall_explode_dirt_cloud { type explosion { ; main explosion model _cloud.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range
; degrees
effect rocket_wall_explode_flash { type explosion { ; main explosion model _flash.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect rocket_wall_explode_blood { type explosion { ; main explosion model _cloud_blood.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect_set rocket_wall_explode_set { play_time 0.01 lod 1000
{ rocket_wall_explode_dirt rocket_wall_explode_dirt_cloud rocket_wall_explode_flash } } effect_set rocket_unit_explode_set { play_time 0.01 lod 1000 { rocket_wall_explode_blood rocket_wall_explode_dirt_cloud rocket_wall_explode_flash } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Effect for Gunners effect cannon_shot_gunners { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.2 max_scale .5 max_particle_scale 1 scale_time_bias 0.9 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 0 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_gunners_flash { type shot { ; main explosion model zzle_flash.CAS
models_effects/cannon_mu
anim_time .16 max_scale 1 max_particle_scale 9.6 scale_time_bias 0.7 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 0 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect cannon_shot_gunners_smoke_trail { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect cannon_shot_gunners_smoke { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias
debris_velocity_range debris_scale_range } }
effect_set cannon_shot_gunners_front { play_time 0.01 lod 1000 { cannon_shot_gunners_smoke cannon_shot_gunners_smoke_trail cannon_shot_gunners_flash cannon_shot_gunners } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;test explosive cloud effect explosive_cloud_model { type explosion { ; main explosion model _cloud.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect_set test_explosive_cloud_set { play_time 0.01 lod 1000 { explosive_cloud_model small_shockwave } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Effect for Muskets effect musket_shot_muzzle_flash { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.2 max_scale 1.3 max_particle_scale 1.3 scale_time_bias 0.9 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 0 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect musket_shot_quick_flash { type shot { ; main explosion model models_effects/cannon_mu zzle_flash.CAS anim_time 0.16 max_scale 1 max_particle_scale 7.3 scale_time_bias 0.7 alpha_time_bias 0.9 ; debris debris_model models_effects/debris.cas debris_num_particles 0 debris_lifetime_range 0.05, 0.06 debris_emit_angle 50 ; degrees debris_time_bias 0.97 debris_velocity_range 6.5, 8.5 debris_scale_range 0.2, 0.5 } } effect musket_shot_smoke_trail { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale
scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } } effect musket_shot_smoke { type shot { ; main explosion model zzle_flash_smoke.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle debris_time_bias debris_velocity_range debris_scale_range } }
0.9 0.95 models_effects/debris.cas 0 0.05, 0.06 50 ; degrees 0.97 6.5, 8.5 0.2, 0.5
effect musket_shot_smoke_linger_small { type shot { ; main explosion clr_adjust_by_ambient_intensity model ash_dust.CAS anim_time max_scale max_particle_scale scale_time_bias alpha_time_bias ; debris debris_model debris_num_particles debris_lifetime_range debris_emit_angle 25 2.4 1 0.7 0.93 models_effects/muzzle_fl
effect_set musket_shot_set { play_time 0.01 lod 1000 { musket_shot_muzzle_flash musket_shot_quick_flash musket_shot_smoke_trail musket_shot_smoke musket_shot_smoke_linger_small } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;