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Gathering Gathering is the easiest profession in Final Fantasy XIV to make gil with. yet also the worst. You can start making decent gil right from level 1 without any gear - just go gather shards. A level 1 Miner or Botanist can gather shards at a decent rate. Shards are used for crafting and are not easily earned via any other method. As a result, the most popular shard (typically Wind Shards) will often go for 50 gil each. Given that you can easily harvest a 300-500 in an hour, you can make 15,000-25,000 gil per hour just farming shards. While this is not great money for higher level players, it is not bad either for a level 1 player that wants to get some gil to get some starting equipment.
The only downside to gathering is that the upside is limited. A max level gatherer with full, expensive gathering equipment is not much more profitable than a level 45 miner with cheap equipment. At level 50, gathering will mostly be a waste of time. The gil guide here outlines much faster methods for making gil, so we will not waste too much time gathering. Sometimes you can use gathering when there are not enough materials available for purchase for certain profitable crafts. However, I generally find that it is better to invest your time into leveling up a number of crafts, so when materials are not available, just craft something else. As a result, this gil guide will not focus much on gathering. Let other players gather for you and simply buy their supplies off the Market Boards for best results.
Crafting Crafting is generally the best way to make gil in Final Fantasy XIV. There are many repeatable syntheses which will bring in 500-10000 gil in profit, and each synthesis only takes 30 seconds to a minute. The coolest part about crafting is that you can craft anywhere, anytime. When you are sitting in Revenant's Toll looking for a party or waiting for your group to get together, you can be making a 100k gil per hour crafting. The biggest downside of crafting is that it requires a large amount of gil and time to level up your crafting classes to the point where you can make money. Crafts (especially level 30+ crafts) rely on cross-class skills in order to make big gil. In other words, you will need to use the "additional skills" tab and pull skills from many different crafts in order to craft high quality items and ingredients with regularity. Generally, high quality crafts make good gil, whereas normal quality crafts only make a little gil (and sometimes sell at a loss). The other downside of crafting is that you have a limited number of slots to sell items on the Market Boards. You can easily fill up all 40 slots in the Market Boards within a few hours of crafting and you might only sell 10-15 items a day. As a result, it is good to have farming and gathering to fall back on should you have maxed out your earning potential from crafting.
Tricks and Tips In the tips and tricks section, I will be revealing some unusual ways to make gil that might be appealing for some players. One popular example is the re-selling trick. This simple trick involves buying in-demand items from NPC vendors that sell these items at a cheap price, then listing these items on the Market Boards for a big profit. This is a great way to make use of
4 http://www.osirismethod.com/ffxiv-gil-guide/ - Home of the Osiris Gil Guide
unused Market Board slots, particularly if you are not a crafter or gatherer. A list of the best items and vendor locations for this strategy can be found in this section.
A Note on Farming Below Level 25 If your top level character is less than level 25, do not worry about farming for now. You can get all the gear you need from quests to hit level 25 - you should not have to buy anything off the auction house. If you want to make some gil before level 25, your best bet is to just head to Gridania and join the Botanist's guild. You can run outside of town and start harvesting Wind Shards which go for 40-50 gil each. It is an easy way to make ~25k gil per hour without any gear right from level 1.
Comments/Notes: Treant Sap is used by Alchemists and has some value, although sell rates are low. Do not flood this market with this as otherwise you might crash the price. Boar Hides have virtually unlimited demand and as a result are priced quite nicely. There will sometimes be competition for this camping spot since Boar Hides are such an indemand item. Most players do not realize Treant Sap is actually worth something too.
Comments/Notes: Aldgoat Horns are the real prize here. They are used to make Horn Glue by Alchemists. Two horns are required for a single Horn Glue. Horn Glue is a very popular reagent so there is high demand for these horns. There are plenty of potential Aldgoats in this area so competition should not be much of an issue (though you should expect some competition). The recommended route is drawn in blue, but competition may force you to pick up the 7 spawns in the southern corner. There are 20-25 total Aldgoat spawns, so there is enough for several farmers simultaneously (though ideally you get it all by yourself).
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Notes/Comments: Blue Landtrap Leaves are used to make Growth Formula Gamma by Alchemists. While there are not many Kedtraps in the farming area and the drop rate is so-so, there usually are not many leaves on the Market Boards. If you want to sell Growth Formula Gamma (the HQ version of which requires little else other than a single leaf and often sells for ~3k gil), sometimes you have to farm your own leaves. Alternatively, you can buy leaves slowly as they come available on the market boards, but you can rarely find more than 20-30 reasonably priced leaves at once. If you want to sit down and make a few hundred Growth Formula Gamma, you often have to go out and farm your own. I have sold stacks of 99 of this formula for 200k gil. If you are a high level player and can out-kill the respawn rate, consider killing the Wind Sprites in the area as you go. The extra Wind Crystals will generate an extra ~8-10k gil per hour. Not much, but it does add up.
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Spot #1: Diremite Web (note: players can start this at level 35)
Target Enemy: Banemite Target Drop: Diremite Web, Diremite Sinew Location: West of Fallgourd Float Farming Route (enclosed in red):
Notes/Comments: Diremite Webs are a valuable drop used by weavers to make Dew Thread (which is used in Velveteen cloth). Diremites will drop up to 3 webs from a single kill, which makes up for the relatively low drop rate.
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Notes/Comments: Raptor Skin is needed to make Raptor Leather, a key material in many level 45-49 equipment pieces. The Raptorskin Merchant's Belt (best in slot crafting belt) uses Raptor leather, which keeps demand for skin high. A few of the level 50 pieces use Raptor Leather as well. This camp is particularly profitable if Raptor Skin prices creep up to 350 gil+ (which they sometimes do). Raptor Skins have a very high drop rate. Note that Raptor Sinew is actually quite valuable as well and is often worth more than Raptor Skin. The drop rate of Sinew is much lower than the skin though, so the skin ends up being the primary source of your profits with this farming method. If you are a level 50 player with great gear, you can squeeze out a little more profit by killing the Lightning Elementals that spawn around the Raptor camps to get a few Lightning Crystals here and there.
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Notes/Comments: Fleece is needed by Weavers to make wool, a key ingredient in many crafts. As a result, the price for Fleece tends to be good. Note that there are multiple camps here for farming Fleece. Players who have their Weavers leveled up may want to farm their own Fleece to maximize profits from selling woolen yarn and cloth. These are probably the most competitive farming spots in the game, as Fleece is often worth 500 gil+ and each Karakul can drop up to 3 Fleece from a single kill. Camps #3 and #4 are the most efficient since the spawns are closest together, but they also seem to have the highest levels of competition as a result. Note that Karakul Skin has some value as it is used to make Lanolin, so do not throw it away. It is not worth much, but you can generally sell a stack of 99 skins for ~9000 gil.
Notes/Comments: The higher level Wild Hogs have a better drop rate on Boar Skins than the level ~21 Wild Boars mentioned earlier in the guide. Up to 3 Boar Skins can drop off a single enemy. Boar Skins can
14 http://www.osirismethod.com/ffxiv-gil-guide/ - Home of the Osiris Gil Guide
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be used by Leatherworkers to make Boar Leather, a highly in-demand leather (perhaps the most in-demand leather). While most end-game recipes do not use this leather, Boar Leather is used to craft a broad range of adventuring, gathering, and crafting gear that is used from levels 30-45 (and often players ride all the way to 50). Since this farming spot is really good, competition tends to be high. There are enough spawns here to support two different players farming, but if there are 3-4+ people farming here, pick a different spot.
Comments/Notes: This location's value depends on the current strength of the price of HQ Hippogryph Skin and Sinew; the regular varieties generally are worthless, so research the price points before committing to this spot.
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Notes/Comments: Snurble Tufts are needed to make Undyed Felt, a valuable Weaver cloth used by a variety of end-game recipes. Generally Snurble Tufts are not a great farming spot as the price on these tends not to support the low drop. However, if you are a Weaver and need Snurble Tufts and there are not enough for sale, this is a good camp to know about.
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Method #1: The Wanderer's Palace or Amdapor Keep Speed Runs (Pre-formed Group Required)
Earnings Potential: 90-204k gil/hr, depending on server prices and dungeon choice. Note: Requires excellent equipment (all ilvl 70 / ilvl 90 mix) to perform at top speed Auriana, the NPC in Revenant's Toll, sells crafting materials for 125 Tomestones of Philosophy. These items included Coke, Potash, Animal Fat, and Peacock Ore amongst others. These ingredients are used to craft high end equipment, and as a result, these items tend to be very valuable. Farming Tomestones to buy and then sell these ingredients is a great way to make money. The Wanderer's Palace and Amdapor Keep each provide 100 Tomestones of Philosophy for completing the dungeon run.
The Wanderer's Palace Method With the proper equipment and gear, The Wanderer's Palace represents the fastest possible Tomestone of Philosophy farming method. With mostly ilvl90 gear, it can be cleared in as little as 10 minutes. The strategy involves using a healer and tank (all healing/tanking classes are fine) in conjunction with 2 DPS. The two DPS must be Bards and/or Black Mages. Ideally, you will use at least 1 Black Mage. With this high level of equipment, the tank can pull multiple packs of enemies at once and gather them all together. The Bards and Black Mages can then use AoE attacks to burn down the clustered enemies. White Mages can use Holy as well to boost the damage. To speed up this run, you can lock out one full pull on the way to the first boss. Kill the Tonberry guarding the door and then sleep all the enemies. Run in and pull the boss; after 15 seconds, the gate will go up and all the enemies you slept will be locked out. Here is a video demonstrating the full run and this lock-out technique:
17 http://www.osirismethod.com/ffxiv-gil-guide/ - Home of the Osiris Gil Guide
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http://www.youtube.com/watch?v=Qi6TUplUuoM
Amdapor Keep Method If you happen to play a DPS class other than a Black Mage or a Bard, you can still make good gil by farming Amdapor Keep. Speed runs of this dungeon with well-geared players can be completed in under 20 minutes. Here is a good video guide: http://www.youtube.com/watch?v=shyVdxNWjVc The Amdapor Keep speed run is a lot easier to pull off than the The Wanderer's Palace speed run and provides more Tomestones of Mythology in the process.
Expected Rewards You cap out at about 300 Tomestones of Philosophy per hour in Amdapor Keep and about 400600 Tomestones of Philosophy in The Wanderer's Palace (depending on skill level). This equates to 2.4 items per hour for AK and 3.2-4.8 items per hour for WP. The amount of gil you make will depend upon the current selling prices of Tomestone items. On my server, Tomestone items have settled in at 35,000-40,000 gil each, which would put AK at 84,000-96,000 gil per hour and WP at 112,000-192,000 gil per hour. When you consider each run will also net about 2000 raw gil, this boost the numbers to 90k-102k for AK and 120k-204k gil per hour for WP. As it stands now, this is one of the most profitable methods in the game to make gil.
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Some players who have not thought things through entirely criticize this practice as "immoral" and "unethical". The truth however though is that most customers of runs like this have already killed Titan in a regular group and are coming through for their second or third relic weapon on an alt. Rather than suffer through another pick-up group, a seasoned player knows that this often takes dozens of attempts for new players to kill. Legitimate Titan groups typically form inside linkshells and Free Companies, so seasoned players who cannot get a guild run will often turn to buy rather than suffer through a pick up group. Running Titan in a pick-up group is notoriously painful. Even though I killed Titan in a group like this, back when we learned it, it still took several hours for all the players to get on board. I can make 150k-300k gil in an hour - I would much rather pay a group for a kill and make up the money in an hour of crafting. Players like this represent a great way to make gil. If you can sell 2 runs an hour and fill up 2-3 slots each run, each player in your group will pull in a fast 250,000 gil. Not a bad way to make some fast money!
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will end up using some fish and botany ingredients that otherwise are not common on the market boards. If you ever find yourself in desperate need of materials and there are none for sale, just head over to a database site like xivdb.com and look up the gathering spots. I do not want to dedicate any more time to gathering in this guide since it is largely a waste of time.
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Crafting Guide
Crafting is by far the most efficient way to make gil in Final Fantasy XIV. The downsides to crafting are that it takes a large amount of gil in order to level up multiple crafts to 50 and even more to max out their gear with materia.
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The downside of course to this approach is the time investment - expect to spend 50 minutes of time total to craft a stack of 99 HQ reagents. In that light, the profit range is only about 100k gil per hour. However, this is something you can use while looking for a group or waiting for your party to get together. You can piece together 10-15 minute crafting sessions here and there and make a few extra hundred thousand gil throughout the week. This practice is particularly useful when your market board slots are filling up with gear. End Game Equipment and Materials As a final point, you can sell HQ end-game gear and materials for profit. This is not my favorite approach for two reasons: Firstly, making end-game gear is the obvious way to make gil. Everyone leveling up their crafting is thinking that they need to get to 50 to craft end-game sets to sell to players in order to make gil. As a result, competition among these items tends to be high. It is easier to carve out a niche of a few reagents, leathers, or gear slots on your server. Secondly, you need to be able to reliably make HQ versions with regular ingredients. If you are using HQ ingredients to make these high end slots, you are wasting gil and will not be making very much profit. In order to craft 1 and 2 star items as HQ, you will need many cross class skills as well as a good gear set. This is very expensive. If you are a newer player on a legacy server, this is particularly expensive as many players already leveled up all their crafts to 50 in legacy. As a result, I will be putting all of these sorts of recipes into the "difficult" section. If you have all of the cross class skills and equipment you need, you can make these items, but it is not necessary to make big gil with crafting.
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Rotation for 80 Durability: Inner Quiet --> Steady Hand II --> Waste Not --> Basic Touch x4 --> Steady Hand II --> Basic Touch x4 (stop when you reach 100% quality) --> Basic Synthesis
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Rotation for Moderate 40 Durability Recipes: Inner Quiet --> Steady Hand II --> Waste Not --> Basic Touch x4 --> Steady Hand II --> Waste Not --> Basic Touch x1 --> Great Strides --> Byregot's Blessing --> Basic Synthesis x1
Rotation for Moderate 80 Durability Recipes: Inner Quiet --> Steady Hand II --> Waste Not --> Basic Touch x4 --> Steady Hand II --> Basic Touch x1 --> Great Strides --> Byregot's Blessing --> Advanced Synthesis x1 --> Basic Synthesis x1 *With both levels of synthesis, as soon as quality score hits 100%, you can switch over to Synthesis.
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Fish Oil
1x Water Shard, 2x Princess Trout. The secret to making gil off of this recipe is to buy Princess Trout off of the vendor in Limsa Lominsa. The NPC is named "Holasfis" and is found near "The Aftcastle" aetheryte. Hard to sell this one in stacks of 99 - stacks of 10-20 sell better.
Fish Glue
1x Water Shard, 2x Coral Butterfly. Just like with Fish Oil, you can buy Coral Butterfly from a vendor. In this case, the Alchemist guild supplier sells Coral Butterfly.
Beeswax
1x Water Shard, 3x Beehive Chip Not my favorite item to sell, but it might be profitable on your server. Best for low level crafters who are already selling other "easy" Alchemist recipes and have open Market Board slots.
29 http://www.osirismethod.com/ffxiv-gil-guide/ - Home of the Osiris Gil Guide
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Natron
2x Water Shard, 1x Effervescent Water, 1x Rock Salt Natron is typically not extremely profitable for a single item, but it does sell regularly in stacks of 99 since it has so many uses (perhaps Undyed Felt as the #1 use). Effervescent Water is typically cheap off of the Market Boards. Note that Natron is on the border between easy and moderate difficulty. If you are not able to synthesize this with the regular rotation, consider gearing up more or using the "moderate" rotation.
Crab Oil
2x Water Shard, 2x Megalocrab Leg Crab Legs are fairly expensive off of the Market Boards and hard to get in large quantity. However, Crab Oil also sells at a premium. It is hard to sell this in stacks of 99 - stacks of 5 to 10 work best. Note that Crab Oil is on the border between easy and moderate difficulty. If you are not able to synthesize this with the regular rotation, consider gearing up more or using the "moderate" rotation.
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Linseed Oil
3x Water Shard, 2x Flax Flax has to be bought off the Market Boards or harvested via Botany. Fortunately since Flax has many uses, there is plenty on the Market Boards.
Horn Glue
3x Water Shard, 2x Aldgoat Horn This is one of my favorite Alchemy recipes. While Aldgoat Horns have to be bought off the Market Boards or farmed, they are typically available in large number. Horn Glue is used in a large number of recipes and sells easily in stacks of 99. Try and get Aldgoat Horns cheap. Farmers will often go out and list 6-10 stacks at once at a huge discount. When I see horns listed at 250 gil or less, I will buy all of them, even if they are 10 stacks up. I avoid Aldgoat Horns when the prices rise to 500+ gil, as this kills the profit margin on Horn Glue.
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Lanolin
5x Water Shard, 1x Karakul Skin HQ Lanolin sells well in stacks of 99 since leveling Alchemist like to buy it to turn in for the repeatable leve. The biggest barrier to making this craft profitable is the cost of Water Shard. Karakul skins are usually very cheap since people like to farm Karakul for Fleece, a much more in-demand item than Lanolin. Check the prices on the Market Boards accordingly before acting on this one. You need HQ Lanolin to be retailing for 900+ gil to make this one worthwhile. This is not always the case, so be careful.
Shark Oil
5x Water Shard, 1x Hammerhead Shark, 1x Silver Shark Getting enough sharks is often problematic if you are relying on the Market Boards, but this items does sell decently in stacks of 5 or 10. If you can fish your own sharks at a decent rate, you can make some gil off of this recipe.
Difficult Items
Mega Potion of Strength 5x Lightning Shard, 6x Water Shard, 1x Sagolii Sage, 1x Shark Oil, 1x Rock Salt Mega Potion of Dexterity 5x Lightning Shard, 6x Water Shard, 1x Spoken Blood, 1x Dart Frog, 1x Rock Salt Mega Potion of Vitality 5x Lightning Shard, 6x Water Shard, 1x Rock Salt, 1x Grenade Ash, 1x Pudding Flesh Mega Potion of Intelligence 5x Lightning Shard, 6x Water Shard, 1x Sandworm Fang, 1x Rock Salt, 1x Black Scorpion Mega Potion of Mind 5x Lightning Shard, 5x Water Shard, 1x Blue Yarzon Leg, 1x Rock Salt, 1x Ahriman Wing Sell these potions in maximum size stacks. Players running end-game dungeons will buy this somewhat regularly. These potions are popular amongst those running The Binding Coil. Vitality is the most useful, but also requires Pudding Flesh, a very expensive reagent. The only way to get it seems to be getting a lucky drop off of the Frozen Bavarois in "Necrologos:
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Cinerary Rites". I expect a new jelly/blog NPC will be added to the game in a future patch to make getting this reagent easier.
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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Item Name Rubber Growth Formula Beta Growth Formula Beta Fish Oil Fish Oil Fish Glue Fish Glue Natron Natron Crab Oil Crab Oil Horn Glue Horn Glue Shark Oil Shark Oil Growth Formula Gamma Growth Formula Gamma Clear Glass Lens Clear Glass Lens Linseed Oil Linseed Oil Lanolin Lanolin Mega Potion of Strength Mega Potion of Strength Mega Potion of Dexterity Mega Potion of Dexterity Mega Potion of Mind Mega Potion of Mind Mega Potion of Intelligence Mega Potion of Intelligence Mega Potion of Vitality Mega Potion of Vitality Budding Rosewood Wand Budding Rosewood Wand Enchanted Gold Ink Enchanted Gold Ink Growth Formula Delta Growth Formula Delta Beeswax
Difficulty Easy Easy Easy Easy Easy Easy Easy Easy Easy Easy Easy Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Easy
Typical Markup Quantity Profit 500 99 50000 800 10 8000 500 99 50000 700 10 7000 500 99 50000 700 10 7000 500 99 50000 700 10 7000 500 99 50000 700 10 7000 500 99 50000 1000 10 10000 700 99 70000 1000 10 10000 700 99 70000 1000 10 10000 700 20 70000 1000 10 10000 700 99 70000 1000 10 10000 700 99 70000 600 15 9000 400 99 40000 2000 5 10000 1500 15 22500 2000 5 10000 1500 15 22500 2000 5 10000 1500 15 22500 2000 5 10000 1500 15 22500 2000 5 10000 1500 15 22500 10000 1 10000 10000 1 10000 2000 5 10000 1500 15 22500 25000 1 25000 25000 1 25000 400 99 40000 Total 1 million
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If you crafted and sold this theoretical inventory of 40 items, you would make about 1,000,000 gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.
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Bronze Cuirass
1x Ice Shard, 1x Earth Shard, 2x Bronze Plate, 1x Bronze Rings Players leveling up a tank class as an alt love this piece in HQ form since it can be used to tank starter dungeons. Note that Smydhaemr NPC by the Armorer's guild sells Bronze Plates at cheaper price than making them yourself.
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Iron Ingot
1x Ice Shard, 3x Iron Ore Sell HQ Iron Ingots in stacks of 10, 20, or 99. They sell at a nice mark-up.
Iron Rivets
1x Ice Shard, 1x Iron Ingot Sell HQ Iron Rivets in stacks of 10, 20, or 99. They sell at a nice mark-up.
Iron Plate
1x Ice Shard, 2x Iron Ingot Sell HQ Iron Plates in stacks of 10, 20, or 99. They sell at a nice mark-up. Make sure to charge enough for them given that they cost two ingots - be careful not to undersell these. You can often buy Iron Ingots on the Market Boards cheaper than you can make them yourself in order to save some gil and time.
Iron Rings
1x Ice Shard, 1x Iron Ingot Sell HQ Iron Rings in stacks of 99. These do not sell very quickly, but it can be nice to have just 1 stack of 99 sitting in your Market Boards slot if you have nothing else to sell.
Brass Alembic
1x Earth Shard, 1x Water Shard, 1x Amateur's Alembic, 1x Brass Ingot, 1x Bronze Rivets The Brass Alembic in HQ form is the first crafting tool you can make that will generate some good gil. You can buy Amateur's Alembics for 385 gil each from Yoyobasa in Ul'dah (Steps of Thal). Similar cost to making them yourself and will save you some time.
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Iron Skillet
1x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Ash Lumber You can buy Ash Lumber off Smydhaemr at the Armorer's Guild for 43 gil, but it is sometimes cheaper on the Market Boards. Regardless, even at 43 gil for Ash Lumber, this is a very profitable recipe. You can typically sell this in HQ form for 4-5k gil.
Iron Hoplon
1x Ice Shard, 1x Earth Shard, 2x Iron Plate, 1x Elm Lumber The Iron Hoplon is a very fast seller in HQ form as it is the first true tank shield iN FFXIV. You will have to buy Elm Lumber off of the Market Boards.
Initiate's Skillet
1x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Elm Lumber HQ Skillets are always a popular seller. Culinarian is a popular job and getting it to 37 is required to be an effective crafter.
Initiate's Alembic
1x Earth Shard, 1x Ice Shard, 1x Iron Plate, 1x Bronze Rivets The HQ Initiate's Alembic is another popular item that is easy to HQ and tends to be quite valuable.
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Iron Alembic
2x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Iron Rivets Again, HQ Alembics are easy money for Armorers.
Iron Frypan
2x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Yew Lumber Again, HQ Frypans are easy money for Armorers.
Iron Scutum
2x Earth Shard, 2x Ice Shard, 2x Iron Plates, 3x Iron Rivets This recipe requires a lot of iron, so make sure you can sell it for enough gil to justify the expense (7k+ for the HQ). Usually you will have no issue getting this kind of gil for this item, but make sure the market is not flooded.
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Steel Ingot
2x Ice Shard, 2x Iron Ore, 1x Bomb Ash HQ Steel Ingots are a great seller. Sell them in stacks of 10, 20, or even 99. Pick up Bomb Ash off of the Market Boards. It is usually very cheap since it is can be obtained from mining plus drops in large quantities from leveling leves (the Bomb-related ones).
Steel Rivets
3x Ice Shard, 1x Iron Ingot Steel Rivets are a very popular seller as they are used heavily by Leatherworkers who often cannot make their own rivets. Sell them in HQ form in stacks of 10, 20, or 99.
Conical Alembic
2x Earth Shard, 2x Ice Shard, 1x Iron Alembic, 1x Brass Ingot, 1x Iron Rivets You can make your own Iron Alembics with quick synthesis to use to make Conical Alembics.
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Steel Plate
3x Ice Shard, 2x Steel Ingot These are a slower seller, but its not a bad idea to put up a stack of 99 if you have extra market board slots. It might take a week to sell, but if you have the open slots anyway, this is not a bad idea.
Bomb Frypan
3x Ice Shard, 2x Earth Shard, 1x Steel Plate, 1x Yew Lumber, 1x Bomb Ash You will have to buy the Yew Lumber off of the Market Boards. The Bomb Frypan is a very, very good seller for Armorers. It is not hard to sell these rapidly for 7k+ gil.
Steel Rings
3x Ice Shard, 1x Steel Ingot Like Plates, this is a slow seller, but a stack of 99 is not a bad item to list if you have open Market Board slots and nothing else to sell.
Steel Skillet
3x Ice Shard, 2x Earth Shard, 1x Steel Plate, 1x Elm Lumber Easy to make and very profitable as an HQ item.
Steel Alembic
3x Ice Shard, 2x Earth Shard, 1x Steel Plate, Steel Rivets Easy to make and very profitable as an HQ item.
Steel Gauntlets
3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Steel Rings, 1x Toad Leather The level 30 steel tanking set is very profitable for Armorers. Make the full set in HQ format and list it. Buy Toad Leather on the Market Boards.
41 http://www.osirismethod.com/ffxiv-gil-guide/ - Home of the Osiris Gil Guide
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Steel Cuirass
3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Iron Rings The level 30 steel tanking set is very profitable for Armorers. Make the full set in HQ format and list it.
Steel Sabatons
3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Steel Rings, 1x Toad Leather. The level 30 steel tanking set is very profitable for Armorsmiths. Make the full set in HQ format and list it. Buy the Toad Leather off of the Market Boards.
Steel Celata
3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Iron Rings The level 30 steel tanking set is very profitable for Armorers. Make the full set in HQ format and list it.
Bull Hoplon
3x Ice Shard, 3x Earth Shard, 2x Steel Ingot, 1x Steel Plate, 1x Walnut Lumber The shield that goes with the Steel tanking set is a hot seller on the Market Boards. Buy the Walnut lumber off of the Market Boards.
White Skillet
4x Ice Shard, 3x Earth Shard, 1x Steel Plate, 1x Walnut Lumber White Skillets are easy to make and sell well as HQ tools.
42 http://www.osirismethod.com/ffxiv-gil-guide/ - Home of the Osiris Gil Guide
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Silver Alembic
4x Ice Shard, 3x Earth Shard, 1x Silver Ingot, 1x Steel Plate, 1x Steel Rivets, 1x Eye of Fire Buy the Eye of Fire and Silver Ingot off the Market Boards. As usual, HQ Alembics are a great seller, and the Silver Alembic is no different.
Vintage Hoplon
1x Ice Crystal, 1x Tarnished Hoplon, 1x Bronze Plate Buy the Tarnished Hoplon off the Market Boards. Vintage items are typically very profitable even though the tarnished/damaged items that they require sometimes get expensive.
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Mythril Ingot
4x Ice Shard, 3x Mythril Ore Mythril Ingots in HQ form are one of the best sources of gil for the Armorer. Sell them in stacks of 10, 20, or 99 at a big mark-up. You can often make 70k+ gil plus off a single sale if you sell a stack of 99 and market conditions are favorable.
Mythril Rivets
4x Ice Shard, 1x Mythril Ingot Mythril Rivets are big sellers for Armorers. Leatherworkers need them in large quantity for their own crafts, making selling these an easy source of gil. Sell in stacks of 10, 20, or 99.
Steel Frypan
4x Ice Shard, 4x Earth Shard, 1x Steel Plate, 1x Oak Lumber Steel Frypans are great sellers and easy gil for an Armorsmith. Buy Oak Lumber off the Market Boards.
Vintage Celata
1x Ice Crystal, 1x Dented Celata, 1x Bronze Plate Vintage items in HQ are typically a great way to make gil and this item is no different. Buy the Dented Celata off the Market Boards.
Vintage Scutum
1x Earth Crystal, 1x Rusting Scutum, 1x Iron Plate Tank Shields are a great seller as are Vintage goods, so an HQ Vintage tank shield is a home-run. Usually can sell these at a 7k+ gil net profit - not bad for a single synthesis.
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Mythril Alembic
5x Ice Shard, 4x Earth Shard, 1x Steel Ingot, 1x Mythril Plate, 1x Mythril Rivets, 1x Eye of Earth Buy the Eye of Earth off of the Market Boards. HQ Mythril Alembics are a great source of profits as usual.
Mythril Cuirass
5x Earth Shard, 4x Ice Shard, 1x Electrum Ingot, 2x Mythril Plate, 1x Mythril Rings You have to buy the Electrum Ingots off the Market Boards as this is the realm of Goldsmiths. However, this next level tank piece sells at more than enough of a profit to make this synthesis worth it.
Cobalt Ingot
5x Ice Shard, 1x Iron Ore, 2x Cobalt Ore Great seller in HQ form. Useful for many high-end crafting recipes. Sell in stacks of 10, 20, or 99 for best results.
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Cobalt Skillet
5x Ice Shard, 5x Earth Shard, 1x Cobalt Plate, 1x Mahogany Lumber A very cheap and affordable recipe, yet sells for 8k+ in HQ form at a decent rate. Buy Mahogany Lumber off of the Market Boards.
Cobalt Rivets
5x Ice Shard, 1x Cobalt Ingot Very profitable recipe. Leatherworkers need Rivets in large quantities, and Cobalt Rivets in HQ form are desirable for near max level recipes for Leatherworkers who want to sell high level HQ gear but do not yet have the prerequisite cross-class skills to make it 100% of the time.
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Armorer's Visor
3x Ice Crystal, 2x Earth Crystal, 1x Cobalt Plate, 1x Darksteel Plate, 1x Boar Leather, 1x Hippogryph Leather The Armorer's Visor is the best in slot HQ gear slot for Armorer. You will probably buy your own at first to get the stats you need to make this HQ 100% of the time with normal quality ingredients. After you can make it 100% HQ, you can sell it to other Armorer's at a big mark up.
Blacksmith's Workboots
3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Hippogryph Sinew HQ Blacksmith Workboots are valuable and easy to make. Since they are so easy to make, be sure to make sure the market is not flooded before you make them.
Militia Cuirass
3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Plate, 1x Cobalt Rings As the introductory level 50 tank set, this gear sells quickly as more and more players level up PLD and WAR to take advantage of the current lack of tanks at end game.
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Militia Gauntlets
3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Plate, 1x Cobalt Rings, 1x Hippogryph Leather As the introductory level 50 tank set, this gear sells quickly as more and more players level up PLD and WAR to take advantage of the current lack of tanks at end game.
Militia Armets
3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Plate, 1x Cobalt Rings As the introductory level 50 tank set, this gear sells quickly as more and more players level up PLD and WAR to take advantage of the current lack of tanks at end game.
Militia Sabatons
3x Ice Crystal, 2x Earth Crystal, 1x Cobalt Rings, 1x Hippogryph Leather As the introductory level 50 tank set, this gear sells quickly as more and more players level up PLD and WAR to take advantage of the current lack of tanks at end game.
Darksteel Nugget
3x Ice Crystal, 3x Darksteel Ore Darksteel nuggets are used often in place of ingots, as ingots are used primarly for end game crafting. As a result, HQ nuggets sell for a good mark up.
Darksteel Rivets
3x Ice Crystal, 1x Darksteel Nugget Darksteel Rivets are used in a variety of end-game crafting pieces. As usual, rivets are a good source of revenue. Sell Darksteel Rivets in HQ form in stacks of 5, 10, 20, or even 99.
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Darksteel Ingot
1x Ice Cluster, 2x Darksteel Nugget, 9x Coke Darksteel Ingots in HQ form can be sold to those looking for Darksteel gear that are trying to collect their own mats and tip out a crafter, or for crafters who are trying to HQ gear but lack the ability to HQ 40 durability 2 star items on their own. This item will sell slowly (perhaps taking a few days or more to sell), but often at 50-100k mark up over the ingredient cost.
Darksteel Tassets
1x Ice Cluster, 1x Earth Cluster, 1x Darksteel Ingot, 2x Darksteel Plate, 1x Hard Hippogryph Leather Very expensive to make, but the HQ version will often sell for 50-100k over what it costs to make. Careful with the other Darksteel item slots, especially the tanking ones. While I love to sell tanking gear while leveling, note that the Darksteel tanking gear offers significantly less defense than the Darklight dungeon set, which is easy enough to get. It can be difficult to sell Darksteel tanking equipment as a result.
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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Item Name Iron Ingot Iron Ingot Iron Rivets Iron Rivets Iron Hoplon Iron Hoplon Heavy Iron Armor Heavy Iron Armor Heavy Iron Flanchard Heavy Iron Flanchard Steel Ingot Steel Ingot Steel Rivets Steel Rivets Steel Skillet Steel Skillet Vintage Scutum Vintage Scutum Cobalt Skillet Cobalt Skillet Cobalt Ingot Cobalt Ingot Cobalt Rivets Cobalt Rivets Mythril Ingot Mythril Ingot Vintage Kite Shield Vintage Kite Shield Armorer's Visor Armorer's Visor Hamlet Digger's Helmet Hamlet Digger's Helmet Blacksmith's Workboots Blacksmith's Workboots Darksteel Nugget Darksteel Nugget Darksteel Rivets Darksteel Rivets Darksteel Ingot Darksteel Ingot
Difficulty Easy Easy Easy Easy Easy Easy Easy Easy Easy Easy Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult
Expected Mark Up 700 500 700 500 4000 4000 4000 4000 4000 4000 700 500 700 500 4000 4000 6000 6000 5000 5000 700 500 700 500 700 500 6000 6000 8000 8000 8000 8000 8000 8000 2000 1500 2000 1500 25000 25000
Quantity Profit 10 7000 99 50000 10 7000 99 50000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 10 7000 99 50000 10 7000 99 50000 1 4000 1 4000 1 6000 1 6000 1 5000 1 5000 10 7000 99 50000 10 7000 99 50000 10 7000 99 50000 1 6000 1 6000 1 8000 1 8000 1 8000 1 8000 1 8000 1 8000 5 10000 15 22500 5 10000 15 22500 1 25000 1 25000 Total 628000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 600,000 gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.
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Iron Rivets
1x Fire Shard, 1x Iron Ingot HQ Iron Rivets sell well in stacks of 10 to 99.
Steel Ingot
2x Fire Shard, 2x Iron Ore, 1x Bomb Ash HQ Steel Ingots sell well in stacks of 10 to 99.
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Steel Rivets
3x Fire Shard, 1x Steel Ingot Selling HQ Steel Rivets in stacks of 10 to 99 is a great strategy for making gil.
Steel Pickaxe
3x Fire Shard, 3x Earth Shard, 1x Steel ingot, 1x Undyed Velveteen, 1x Walnut Lumber Undyed Velveteen can be somewhat expensive, so make sure you can sell your HQ pickaxe for enough before buying the ingredients.
Steel Sledgehammer
3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Walnut Lumber, 1x Fish Glue Fish Glue should not be too expensive - no more than 500 gil or so each. It can be purchased off of the Market Boards.
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Steel Awl
3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Walnut Lumber, 1x Crab Oil Crab oil is usually somewhat expensive, so make sure the price point on the Steel Awl makes sense before you buy the oil.
Steel Mortar
3x Fire Shard, 3x Earth Shard, 2x Steel Ingot, 1x Walnut Lumber HQ level 30+ tools with easy ingredients are always a good idea.
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Steel Dolabra
4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Plate, 1x Undyed Velveteen, 1x Oak Lumber You will have to buy both steel plates and undyed velveteen - make sure the HQ version is going for 6000 gil or more in order to turn a good profit on this item.
Steel Scythe
4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Siltstone Whetstone, 1x Walnut Lumber HQ level 30+ tools with easy ingredients are always a good idea.
Steel File
4x Fire Shard, 3x Earth Shard, 2x Steel Ingot, 1x Toad Leather HQ level 30+ tools with easy ingredients are always a good idea.
55 http://www.osirismethod.com/ffxiv-gil-guide/ - Home of the Osiris Gil Guide
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Crosscut Saw
4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.
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Steel Pliers
4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Linseed Oil HQ level 30+ tools with easy ingredients are always a good idea.
Steel Hatchet
4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.
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HQ level 30+ tools with easy ingredients are always a good idea.
Mythril Hatchet
4x Fire Shard, 4x Earth Shard, 1x Brass Ingot, 1x Mythril Ingot, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.
Mythril Ingot
4x Fire Shard, 3x Mythril Ore HQ stacks of 10, 20, and even 99 Mythril Ore sell very well on the Market Boards.
Mythril Rivets
5x Fire Shard, 1x Mythril Ingot HQ level 30+ tools with easy ingredients are always a good idea.
Mythril Saw
5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.
58 http://www.osirismethod.com/ffxiv-gil-guide/ - Home of the Osiris Gil Guide
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Mythril Awl
5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Oak Lumber, 1x Linseed Oil HQ level 30+ tools with easy ingredients are always a good idea.
Mythril Sledgehammer
5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Oak Lumber, 1x Horn Glue HQ level 30+ tools with easy ingredients are always a good idea. Horn Glue generally costs about 1k gil, so make sure you can sell this item for at least 7000 gil.
Mythril Mortar
5x Fire Shard, 4x Earth Shard, 2x Mythril Ingot, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.
Mythril Scythe
5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Basilisk Whetstone, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.
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Cobalt Ingot
5x Fire Shard, 1x Iron Ore, 2x Cobalt Ore Selling stacks of 10, 20, or even 99 HQ Cobalt Ingots is a great way to make gil as a Blacksmith.
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Mythril Pliers
5x Fire Shard, 5x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Linseed Oil HQ level 30+ tools with easy ingredients are always a good idea.
Cobalt Dolabra
5x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Aldgoat Leather, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.
Cobalt Rivets
5x Fire Shard, 1x Cobalt Ingot Making stacks of HQ Cobalt Rivets and selling them in stacks of 10, 20, or 99 is a great way to make a lot of profit off of a single market board slot.
Cobalt Hatchet
5x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Brass Ingot, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.
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The level 47-48 crafting tools are a harder sell (since they are replaced so quickly at 50), but the Botany and Miner tools seem to sell well in this level range.
Cobalt Sledgehammer
5x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Rosewood Lumber, 1x Horn Glue Should be easy money at this level, although they do not sell very quickly.
Horned Hatchet
6x Fire Shard, 6x Earth Shard, 1x Cobalt Ingot, 1x Boar Leather, 1x Raptor Sinew, 1x Rosewood Lumber, 1x Aldgoat Horn Should be easy money at this level, although they do not sell very quickly.
Egret Dolabra
6x Fire Shard, 6x Earth Shard, 1x Cobalt Ingot, 1x Cobalt Plate, 1x Boar Leather, 1x Rosewood Lumber Should be easy money at this level, although they do not sell very quickly.
Cobalt Scythe
6x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Basilisk Whetstone, 1x Rosewood Lumber Should be easy money at this level, although they do not sell very quickly.
Militia File
3x Fire Crystal, 2x Earth Crystal, 2x Darksteel Nugget, 1x Hippogryph Leather Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.
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Militia Scythe
3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Basilisk Whetstone, 1x Spruce Lumber Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.
Militia Awl
3x Fire Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Spruce Lumber, 1x Shark Oil Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.
Militia Mortar
3x Fire Crystal, 2x Earth Crystal, 2x Darksteel Nugget, 1x Spruce Lumber Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.
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Militia Sledgehammer
3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Spruce Lumber, 1x Horn Glue Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.
Militia Pliers
3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Darksteel Rivets, 1x Shark Oil Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.
Darksteel Nugget
3x Fire Crystal, 3x Darksteel Ore Sell these in stacks of 10-99 in HQ form for best results.
Darksteel Rivets
3x Fire Crystal, 1x Darksteel Nugget Very useful as these are used in many item-level 70 armor pieces.
Darksteel Ingot
1x Fire Cluster, 2x Darksteel Nugget, 9x Coke Can be very useful to sell, but expect the sell time to be very slow given how expensive the reagents can be.
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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Item Name
Mythril Mortar Mythril Mortar Mythril Scythe Mythril Scythe Plumed Mythril Pickaxe Plumed Mythril Pickaxe Mythril Culinary Knife Mythril Culinary Knife Cobalt Cross-pein Hammer Cobalt Cross-pein Hammer Mythril Round Knife Mythril Round Knife Cobalt Rivets Cobalt Rivets Cobalt Doming Hammer Cobalt Doming Hammer Cobalt Dolabra Cobalt Dolabra Mythril Pliers Mythril Pliers Mythril Chocobotail Saw Mythril Chocobotail Saw Militia File Militia File Militia Scythe Militia Scythe Militia Claw Hammer Militia Claw Hammer Militia Culinary Knife Militia Culinary Knife Militia Awl Militia Awl Militia Mortar Militia Mortar Militia Sledgehammer Militia Sledgehammer Militia Pliers Militia Pliers Darksteel Nugget Darksteel Nugget
Difficulty
Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult
Expected Mark Up Quantity Profit 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 700 10 7000 500 99 50000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 2000 10 20000 1500 99 150000 Total 452,000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 452,000 gil. While this may seem lower than some of the other professions, note that the Blacksmith primarily sells single items rather than stacks, so this number reflects significantly less time spent crafting. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.
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Elm Lumber
1x Wind Shard, 3x Elm Log HQ Elm Lumber in stacks of 10 to 20 is a decent seller at a decent markup.
Yew Lumber
2x Wind Shard, 3x Yew Log HQ Yew Lumber in stacks of 10 to 20 is a decent seller at a decent markup.
Walnut Lumber
2x Wind Shard, 3x Walnut Log HQ Walnut Lumber in stacks of 10 to 20 is a decent seller at a decent markup.
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Oak Lumber
3x Wind Shard, 3x Oak Log HQ Oak Lumber is a good seller in stacks of 10 to 20. Generally sells at a better mark up than Walnut, Yew, or Elm.
Walnut Pattens
3x Ice Shard, 4x Wind Shard, 1x Aldgoat Leather, 1x Undyed Velveteen, 1x Walnut Lumber Velveteen is expensive, so make sure that you can get 7000 gil or more for this as an HQ before you buy the cloth.
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Oak Pattens
4x Ice Shard, 5x Wind Shard, 1x Boar Leather, 1x Undyed Woolen Cloth, 1x Oak Lumber In HQ format, these generally sell well. Make sure you do not overpay for the woolen cloth or it might kill your profit margins.
Mahogany Lumber
5x Wind Shard, 3x Mahogany Log Generally the best selling HQ lumber in my experience. You can sell this in stacks of 99. You will always want to keep a stack of 99 HQ Mahogany Lumber up on the Market Boards if you are only using Carpentry to make gil.
Mahogany Spinning Wheel 4x Ice Shard, 5x Wind Shard, 2x Mythril Rivets, 2x Mahogany Lumber This generally sells well but sometimes the market can flood since there are only so many potential buyers. The ingredients are somewhat expensive so be sure to check prices before you invest a bunch of lumber and rivets. Note that you an generally buy regular quality Mahogany Lumber on the Market Boards cheaper than you can make it yourself.
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Spruce Lumber
3x Wind Crystal, 3x Spruce Log Spruce Lumber is needed for a variety of end-game syntheses. Players are willing to shell out extra gil for HQ spruce since it will increase their chances of HQing this end-game gear.
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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Item Name
Elm Lumber Elm Lumber Yew Lumber Yew Lumber Walnut Lumber Walnut Lumber Garnet Grinding Wheel Garnet Grinding Wheel Mahogany Spinning Wheel Mahogany Spinning Wheel Mahogany Lumber Mahogany Lumber Oak Pattens Oak Pattens Walnut Pattens Walnut Pattens Siltstone Grinding Wheel Siltstone Grinding Wheel Walnut Spinning Wheel Walnut Spinning Wheel Walnut Fishing Rod Walnut Fishing Rod Oak Lumber Oak Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Militia Spinning Wheel Militia Spinning Wheel Militia Grinding Wheel Militia Grinding Wheel
Difficulty
Easy Easy Easy Easy Easy Easy Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult
Expected Mark Up
700 500 700 500 700 500
4000 4000 4000 4000 700 500 4000 4000 4000 4000 4000 4000 4000 4000 4000 4000 700 500 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 1500 8000 8000 8000 8000
Quantity Profit 7000 10 50000 99 7000 10 50000 99 7000 10 50000 99 1 4000 1 4000 1 4000 1 4000 10 7000 99 50000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 10 7000 99 50000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 99 150000 1 8000 1 8000 1 8000 1 8000 Total 633000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 633,000 gil. Granted, this would take hours to craft all the stacks of lumber (probably not the most efficient use of time). Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.
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Culinarian suffers from one major problem: a lack of ingredients. It is particularly helpful for Culinarians to level up Fishing, as there are often not enough reasonably priced fish of a given variety on the Market Boards to craft a stack of 99 of a particularly useful food. Botany is useful to a certain extent as well as sometimes rare ingredients are just not found in large enough quantities on the Market Boards. An example of this is "Leeks", which are used in Cawl Cennin, a very good crafting food that is easy to HQ. Note that due to the Culinarian's fast selling speed, you can often list more than 2 stacks of a popular food without worrying about crashing the market. You would never want to list more than 2 stacks of something like Leather or Glue as you would be setting yourself up for undercutting.
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Dried Prunes
2x Fire Shard, 1x Water Shard, 1x Pixie Plums I like this recipe since it is a good crafting leveling food and the ingredients are very cheap. Not hard to sell for 700 gil each in HQ form when the ingredients only run a combined 200 gil or less.
Apple Tart
1x Fire Shard, 1x Water Shard, 1x Chicken Egg, 1x Faerie Apple, 1x Cinnamon, 1x Maple Sugar, 1x Smooth Butter, 1x Pie Dough The ingredients are a real pain since you have to make a few of them (use Quick Synthesis), but this is a popular food as a result. Sells at a good mark up and gatherer's love food with +Gathering as it makes leveling up much, much easier.
Aldgoat Steak
2x Fire Shard, 2x Water Shard, 1x Aldgoat Chuck, 1x Garlean Garlic, 1x Table Salt Great adventurer class leveling food. Super easy to make and Aldgoat Chuck is very cheap since Aldgoats are heavily farmed for their horns for Horn Glue.
Raw Oyster
1x Fire Shard, 1x Water Shard, 1x Sun Lemon, 1xx Rothlyt Oyster Commonly used early level crafting food. Finding enough oysters for sale can be an issue, but the rest of the ingredients are very cheap. Sun Lemons have to be purchased as well from the Market Boards.
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Baked Sole
3x Fire Shard, 3x Water Shard, 1x Cieldalaes Spinach, 1x Gil Bun, 1x Table Salt, 1x Black Sole Common mid-level crafting food - sometimes used as the replacement for Raw Oyster amongst leveling crafters.
Acorn Cookie
4x Fire Shard, 3x Water Shard, 1x Mineral Water, 1x Iron Acorn, 1x Rye Flour, 1x Table Salt Acorn Cookies are a great mid-level tank food and are very cheap to make. Some end-game tanks will even use the HQ variety given its low price and decent boost to Vitality and mitigation.
Cawl Cennin
4x Fire Shard, 3x Water Shard, 1x Mineral Water, 1x Wild Onion, 1x Salt Leek, 1x Sweet Cream, 1x Smooth Butter, 1x Chicken Stock This is my stealth HQ item that is worth a lot of gil yet is easy to HQ without significant investment in end-game gear. It requires a lot of ingredients (most of which are cheap), which turns a lot of players off. When in HQ format, this item gives +30 CP. Players need 370 CP to make a guaranteed 100% HQ of 2 star 40 durability items. Players can get up to 340 CP from gear, but need the 30 CP from HQ Cawl Cennin to hit the guarantee. The biggest limiting factor here will be getting enough Leeks. If you have Botany leveled up, you can farm your own if there are not enough for sale. If this item is not selling well on the Market Boards - you can always just make it for yourself to use when crafting item level 70 items!
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Knight's Bread
4x Fire Shard, 4x Water Shard, 1x Mineral Water, 1x Chicken egg, 1x Rye FLour, 1x Midland Basil, 1x Honey Much like with the Acorn Cookie, this is a cheap tanking food that tanks will burn since boosting their HP and mitigation is often necessary for end-game success.
Tomato Pie
6x Fire Shard, 5x Water Shard, 1x Cottage Cheese, 1x Wild Onion, 1x Ruby Tomato, 1x Midland Basil, 1x Table Salt, 1x Pie Dough This is the a very commonly used gathering food while leveling. Sells decently in stacks of 99, as each player leveling up a gathering profession will generally want to purchase a stack of 99 food to take them from 1 to 50.
Trapper's Quiche
6x Fire Shard, 6x Water Shard, 1x Cream Cheese, 1x Eft Tail, 1x Apkallu Egg, 1x Midland Basil, 1x Nutmeg, 1x Pie Dough This is a very good gathering food, but the ingredients are expensive. If you can find the right buyer, you can make good gil, but double check to make sure the market is not saturated before you drop a lot of gil on the ingredients.
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Bouillabaisse
3x Fire Crystal, 2 Water Crystal, 1x Desert Saffron, 1x Olive Oil, 1x Finger Shrimp, 1x Rothlyt Oyster, 1x Razor Clam, 1x Dzemael Tomato The best crafting food in the game in my opinion. Not much better than an HQ Cawl Cennin, but most players do not realize that. Sell it in HQ form for big profits.
Sauteed Coeurl
1x Fire Cluster, 1x Water Cluster, 1x Garlean Garlic, Smooth Butter, 1x Coeurl Meat, 1x Cooking Sherry, 1x Volcanic Rock Salt One of the best DPS food choices. Players are using this in The Binding Coil. Expensive to make but it does sell well if you can guarantee the HQ.
Pineapple Ponzecake
1x Fire Cluster, 1x Water Cluster, 1x Apkallu Egg, 1x Prickly Pineapple, 1x Sunset Wheat Flour, 1x Maple Syrup, 1x Night Milk A very popular caster food. Players are using this in The Binding Coil. Expensive to make but it does sell well if you can guarantee the HQ.
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Finger Sandwich
1x Fire Cluster, 1x Water Cluster, 1x Walnut Bread, 1x Apkallu Egg, 1x La Noscean Lettuce, 1x Smooth Butter, 1x Volcanic Rock Salt. Another great tanking food choice. Players are using this in The Binding Coil. Expensive to make but it does sell well if you can guarantee the HQ.
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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Item Name
Finger Sandwich Finger Sandwich Lava Toad Legs Lava Toad Legs Pineapple Ponzecake Pineapple Ponzecake Pineapple Ponzecake Pineapple Ponzecake Black Truffle Risotto Black Truffle Risotto Black Truffle Risotto Black Truffle Risotto Bouillabaisse Bouillabaisse Bouillabaisse Bouillabaisse Sauteed Coeurl Sauteed Coeurl Sauteed Coeurl Sauteed Coeurl Pan Fried Mahi-Mahi Pan Fried Mahi-Mahi Pan Fried Mahi-Mahi Pan Fried Mahi-Mahi Trapper's Quiche Trapper's Quiche Trapper's Quiche Trapper's Quiche Knight's Bread Knight's Bread Knight's Bread Knight's Bread Cawl Cennin Cawl Cennin Cawl Cennin Cawl Cennin Cawl Cennin Cawl Cennin Acorn Cookie Acorn Cookie
Difficulty
Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate
Expected Mark Up
2000 2000 2000 1500 2000 2000 2000 1500 2000 2000 2000 1500 2000 2000 2000 1500 2000 2000 2000 1500 2000 2000 2000 1500 2000 2000 2000 1500 1000 1000 1000 800 1500 1500 1500 1500 1500 1000 800 800
Quantity Profit
5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 5 5 99 5 5 10000 10000 10000 150000 10000 10000 10000 150000 10000 10000 10000 150000 10000 10000 10000 150000 10000 10000 10000 150000 10000 10000 10000 150000 10000 10000 10000 150000 5000 5000 5000 80000 7500 7500 7500 7500 7500 100000 4000 4000
Total 15000500
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If you crafted and sold this theoretical inventory of 40 items, you would make about 1,500,000 gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.
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Fang Earrings
1x Fire Shard, 1x Wind Shard, 1x Brass Ingot, 1x Hard Leather, 1x Bat Fang HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.
Mudstone Whetstone
1x Wind Shard, 2x Mudstone Whetstones are used in a variety of syntheses for other crafts, making the HQ versions in stacks of 10-99 very valuable.
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Brass Choker
1x Fire Shard, 2x Wind Shard, 2x Brass Ingot, 1x Hard Leather HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.
Silver Ingot
2x Wind Shard, 3x Wind Shard Silver is used by a variety of crafts, so Silver Ingots in HQ form generally have good resell value.
Horn Earrings
2x Fire Shard, 2x Wind Shard, 1x Silver Ingot, 1x Aldgoat Leather, 1x Antelope Horn HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.
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Siltstone Whetstone
3x Wind Shard, 2x Silstone Siltstone Whetstones are used by a huge number of good recipes, so you can easily sell this in HQ stacks of 99 for a huge mark-up.
Silver Choker
3x Fire Shard, 3x Wind Shard, 2x Silver Ingot, 1x Aldgoat Leather HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.
Mythril Ingot
4x Wind Shard, 3x Mythril Ore Mythril is a very popular ingot and can be sold for a great profit in HQ form. Sell in stacks of 10, 20, or 99.
Wolf Earrings
3x Fire Shard, 4x Wind Shard, 1x Mythril Ingot, 1x Boar Leather, 1x Wolf Fang HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.
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Mythril Needle
4x Fire Shard, 4x Wind Shard, 1x Mythril Ingot, 1x Siltstone Whetstone Level 30+ HQ Weaver Tools are a big seller and easy to make.
Basilisk Whetstone
5x Wind Shard, 1x Basilisk Egg Basilisk Whetstones are a good seller since they are needed by other crafts. Sell in stacks of 10, 20, or 99.
Electrum Ingot
5x Wind Shard, 4x Electrum Ore Electrum Ingots are needed by high level syntheses and can only be made by Goldsmiths. Sell in stacks of 10, 20, or 99.
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Thousand Needle
5x Fire Shard, 5x Wind Shard, 1x Basilisk Whetstone, 1x Cactuar Needle. This is the last HQ Weaver tool that sells for a decent profit. After this, most Weavers hold out for the level 50 quest item.
Vintage Hora
1x Fire Crystal, 1x Chipped Hora, 1x Raptor Leather This weapon typically serves Monks from 45 up until they get their first level 50 weapon. In HQ format, it tends to be worth a nice mark-up.
Goldsmith's Turban
2x Fire Crystal, 3x Wind Crystal, 2x Rose Gold Nugget, 1x Rubellite, 1x Turquoise, 1x Undyed Linen This best-in-slot crafting helm is worth a solid mark-up when made as an HQ. Goldsmith's purchasing their first one of these will not yet have the equipment to HQ this with 100% certainty using normal ingredients, so you do not have to worry about not being able to sell to Goldsmiths.
Blacksmith's Goggles
2x Fire Crystal, 3x Wind Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Undyed Woolen Cloth, 1x Clear Glass Lens This best-in-slot crafting helm is worth a solid mark-up when made as an HQ.
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Alchemist's Monacle
2x Fire Crystal, 3x Wind Crystal, 1x Darksteel Nugget, 1x Rose Gold Nugget, 1x Boar Leather, 1x Clear Glass Lens This best-in-slot crafting helm is worth a solid mark-up when made as an HQ.
Militia Bracelets
2x Fire Crystal, 3x Wind Crystal, 2x Rose Gold Nugget, 1x Basilisk Whetstone This best-in-slot gathering bracelet is quite profitable and sells quickly.
Militia Wristlets
2x Fire Crystal, 3xx Wind Crystal, 3x Rose Gold Nugget This item requires a few thousand gil in ingredients, so make sure you are selling it for 9k+ if you hope to make a good profit on it.
Aetheryte Ring
1x Water Crystal, 1x Rose Gold Nugget This is the best-in-slot crafting ring and is very cheap to make. Definitely worth picking up in order to make serious gil.
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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Item Name
Silver Ingot Silver Ingot Thousand Needle Thousand Needle Red Coral Earrings Red Coral Earrings Electrum Ingot Electrum Ingot Basilisk Whetstone Basilisk Whetstone Mythril Ring of Crafting Mythril Ring of Crafting Mythril Needle Mythril Needle Mythril Wristlets of Crafting Mythril Wristlets of Crafting Wolf Earrings Wolf Earrings Mythril Ingot Mythril Ingot Worm Fang Needle Worm Fang Needle Silver Choker Silver Choker Siltstone Whetstone Siltstone Whetstone Rose Gold Nugget Rose Gold Nugget Aetheryte Ring Aetheryte Ring Militia Wristlets Militia Bracelets Alchemist's Monacle Alchemist's Monacle Blacksmith's Goggles Blacksmith's Goggles Goldsmith's Turban Goldsmith's Turban Vintage Hora Vintage Hora
Difficulty
Easy Easy Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult
4000 4000
5000 5000 10000 10000 10000 10000 8000 8000 6000 6000
Total
603000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 600,000 gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.
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Aldgoat Leather
1x Earth Shard, 1x Aldgoat Skin, 1x Alumen Aldgoat Leather will sell in stacks of 10 all the way up to 99. You can generally pull in 1k markup for small stacks and about a 500 gil per leather markup for stacks of 99.
Toad Leather
2x Earth Shard, 1x Gigantoad Skin, 1x Alumen Gigantoad Leather is also a great seller in stacks of 10 all the way up to 99. It is difficult to find large quantities of Gigantoad Skin in high quantity though - consider farming some yourself if your Market Board slots are full. Alternatively, keep an eye out for Gigantoad Skin and buy it when you see it cheap. Do not sit down to craft until you get a a full stack of 99 of this leather just gather it slowly off the Market Boards at cheap prices until you get enough.
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Toadskin Culottes
3x Wind Shard, 3x Earth Shard, 2x Toad Leather, 2x Undyed Velveteen This has roughly a 5,000 gil cost to make, so make sure you can sell it for 10k gil or so or it is not worth making. The market often gets unintentionally flooded with these.
Boar Leather
4x Earth Shard, 1x Boar Hide, 1x Alumen Boar Leather is used in so many recipes. As a result, this is the most popular and most profitable mid-level leather (only HQ Hippogryph leather will generate more gil - a very difficult item to make).
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Peiste Leather
4x Earth Shard, 1x Peiste Skin, 1x Black Alumen This mid-level Leather will sell in stacks of 99 at a good profit, but expect it to move a lot slower than Boar Leather. It does not have nearly as many cross-class implications as Boar Leather and is used in a very narrow level range before being replaced by Raptor Leather.
Boarskin Ring
4x Wind Shard, 5x Earth Shard, 1x Boar Leather, 1x Woolen Yarn Mid to high-level gathering and crafting gear is very profitable. This item is no exception.
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Vintage Thighboots
1x Earth Crystal, 1x Mildewed Thighboots, 1x Iron Rivets, 1x Raptor Leather, 1X Diremite Sinew, 1x Rubber Mid to high-level gathering and crafting gear is very profitable. This item is no exception.
Boarskin Culottes
4x Wind Shard, 5x Earth Shard, 2x Boar Leather, 2x Undyed Woolen Cloth Mid to high-level gathering and crafting gear is very profitable. This item is no expception. Be careful to sell this for at least 10k gil as the Woolen Cloth, Boar Leather, and shards typically runs about 5000 gil.
Raptor Leather
5x Earth Shard, 1x Raptor Skin, 1x Black Alumen I have found Raptor Leather to be a slow seller in stacks of 99, but stacks of 10-20 move at a decent clip. Focus on Boar Leather first. Raptor Leather tends to be cheap since players want to
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synthesize this to help aid spirit bonding for materia rather than just wanting to sell the HQ for profit.
Boarskin Jerkin
5x Wind Shard, 5x Earth Shard, 1x Silver Ingot, 3x Boar Leather, 1x Undyed Woolen Cloth This item sells well in HQ since it is needed for a Leatherworking class quest. Most players completing the quest will not have the gear required to make this in HQ form 100% of the time with normal ingredients. As a result, you can sell it to players looking to power through the LW quest for a big profit!
Raptorskin Choker
5x Wind Shard, 5x Earth Shard, 1x Raptor Leather, 1 Raptor Sinew This item is actually the best-in-slot gathering necklace. In HQ form, it should sell at a nice mark-up. The fact that it is easy to craft will make up for its low sale price.
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Raptorskin Ring
6x Wind Shard, 6x Earth Shard, 1x Raptor Leather, 1x Raptor Sinew This is actually the best-in-slot ring for gathering professions. It sells very quickly in HQ form.
Miner's Workboots
2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Undyed Felt End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Miner's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Undyed Felt, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Miner's Slops
2x Wind Crystal, 3x Earth Crystal, 3x Hippogryph Leather, 1x Undyed Felt, 1x Woolen Yarn End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
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Armorer's Workboots
2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Raptor Sinew End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Armorer's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Undyed Felt, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Fisher's Shirt
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Undyed Woolen Cloth, 2x Undyed Felt End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Culinarian's Gaiters
2x Wind Crystal, 3x Earth Crystal, 1x Electrum Ingot, 2x Hippogryph Leather, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
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Fisher's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Silver Ingot, 1x Hippogryph Leather, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Miner's Shirt
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 2x Undyed Felt, 1x Woolen Yarn, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Alchemists Thighboots
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Hippogryph Sinew, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
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Weaver's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Carpenter's Workboots
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Twinthread, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Carpenter's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Rose Gold Nugget, 1x Hippogryph Leather, 1x Raptor Sinew End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Carpenter's Slops
2x Wind Crystal, 3x Earth Crystal, 1x Electrum Ingot, 2x Hippogryph Leather, 1x Raptor Sinew End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Goldsmith's Boots
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Woolen Yarn, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
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Goldsmith's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Electrum Ingot, 2x Hippogryph Leather, 1x Woolen Yarn End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Blacksmith's Apron
2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 2x Raptor Leather, 1x Hippogryph Leather, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Blacksmith's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Raptor Sinew End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Weaver's Thighboots
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Woolen Yarn, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
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Leatherworker's Shirt
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Undyed Woolen Cloth, 1x Woolen Yarn, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Leatherworker's Workboots
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Twinthread, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Leatherworker's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Raptor Sinew, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Hippogryph Leather
3x Earth Crystal, 1x Hippogryph Skin, 1x Black Alumen One of the most profitable crafts for the Leatherworker. The spiritbond this generates as well works wonders for farming materia. Try to build up your materia slots so that you have a few pieces free to build up spiritbond for conversion without losing materia.
Leatherworker's Hat
2x Wind Crystal, 3x Earth Crystal, 1x Turquoise, 1x Hippogryph Leather, 1x Hippogryph Sinew End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
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Botanist's Doublet
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 2x Undyed Woolen Cloth, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Botanist's Workboots
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Hippgryph Sinew, 1x Undyed Felt End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
Coeurl Fur
3x Earth Crystal, 1x Coeurl Skin, 1x Black Alumen Sell in HQ form in stacks of 10. Not nearly as many uses as Hippogryph Leather, so do not expect it to sell quickly.
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Gryphonskin Ring
1x Wind Cluster, 1x Earth Cluster, 2x Hard Hippogryph Leather, 2x Twinthread This DPS ring is very good and hence very valuable. Can be better than Darklight when fully melded with materia.
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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Item Name
Boar Leather Boarskin Jerkin Boarskin Jerkin Vintage Shepherd's Belt Vintage Shepherd's Belt Hippogryph Leather Hippogryph Leather Hamlet Puller's Hat Hamlet Puller's Hat Botanist's Workboots Botanist's Workboots Botanist's Doublet Botanist's Doublet Leatherworker's Hat Leatherworker's Hat Leatherworker's Gloves Leatherworker's Gloves Leatherworker's Workboots Leatherworker's Workboots Leatherworker's Shirt Leatherworker's Shirt Weaver's Thighboots Weaver's Thighboots Blacksmith's Gloves Blacksmith's Gloves Blacksmith's Apron Blacksmith's Apron Goldsmith's Gloves Goldsmith's Gloves Goldsmith's Boots Goldsmith's Boots Carpenter's Slops Carpenter's Slops Carpenter's Gloves Carpenter's Gloves Miner's Shirt Miner's Shirt Armorer's Workboots Armorer's Workboots Gryphonskin Ring
Difficulty
Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult
Expected Mark Up
700 10000 10000 6000 6000 2000 1500 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 50000
Quantity Profit
99 1 1 1 1 10 99 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 70000 10000 10000 6000 6000 2000 150000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 50000
Total
560000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 560,000 gil. While lower than some of sample sheets from other crafts, the time investment and rate of sale is also much lower to craft all of these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.
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Cotton Yarn
1x Lightning Shard, 2x Cotton Boll Despite being low level recipes, cotton cloth and yarn are used throughout the game, making HQ stacks of these items often valuable.
Cotton Cloth
1x Lightning Shard, 2x cotton Boll Despite being low level recipes, cotton cloth and yarn are used throughout the game, making HQ stacks of these items often valuable.
Dew Thread
2x Lightning Shard, 2x Diremite Web While Diremite Webs are expensive, you can often make this item for about 800 gil and sell the HQ version for 2000 gil. It sells in stacks of 10 to 99 with regularity.
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Undyed Velveteen
2x Lightning Shard, 1x Dew Thread, 1x Cotton Thread Like Dew Thread, this item sells for a big mark-up over its ingredient cost. Do not use HQ Dew Thread to make this item but rather regular Dew Thread; HQ Dew Thread is worth too much in its own right to throw it away on making HQ Velveteen as Velveteen is easy to HQ with normal quality Dew Thread.
Linen Yarn
3x Lightning Shard, 2x Flax HQ linen yarn is cheap to make and sells well. The cloth generally sells better than the yarn, so keep that in mind.
Undyed Linen
4x Lightning Shard, 2x Linen Yarn Easy to make, relatively inexpensive, yet quite valuable in HQ form. Sell in stacks of 10 to 99.
Woolen Yarn
4x Lightning Shard, 2x Fleece Sells well in stacks of 10 to 99. Fleece is expensive, but HQ Woolen Yarn is even more expensive and is used by a variety of recipes in-game.
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Undyed Felt
5x Lightning Shard, 2x Fleece, 1x Snurble Tufts, 1x Natron Undyed Felt is used in numerous end-game crafting gear sets. As a result, it can easily sell in stacks of 99 for 100k+ profit for the single stack for the Weaver that sells it!
Blacksmith's Slops
2x Wind Crystal, 3x Lightning Crystal, 1x Darksteel Nugget, 4x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Weaver's Trousers
2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Undyed Woolen Cloth, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Armorer's Gown
2X Wind Crystal, 3x Lightning Crystal, 3x Boar Leather, 3x Undyed Felt, 2x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
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Armorer's Slops
2x Wind Crystal, 3x Lightning Crystal, 3x Undyed Felt, 2x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Fisher's Gaskins
2x Wind Crystal, 3x Lightning Crystal, 1x Hippogryph Leather, 2x Undyed Felt, 1x Twinthread This end-game gathering piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Leatherworker's Trousers
2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 2x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Botanist's Gloves
2x Wind Crystal, 3x Lightning Crystal, 1x Hippogryph Sinew, 2x Undyed Felt, 2x Twinthread This end-game gathering piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Goldsmith's Trousers
2x Wind Crystal, 3x Lightning Crystal, 3x Undyed Felt, 2x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
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Goldsmith's Doublet
2x Wind Crystal, 3x Lightning Crystal, 2x Electrum Ingot, 1x Tourmaline, 1x Turquoise, 2x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Culinarian's Trousers
2x Wind Crystal, 3x Lightning Crystal, 1x Undyed Woolen Cloth, 3x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Culinarian's Mitts
2x Wind Crystal, 3x Lightning Crystal, 1x Hippogryph Sinew, 1x Undyed Woolen Cloth, 1x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Culinarian's Apron
2x Wind Crystal, 3x Lightning Crystal, 1x Darksteel Nugget, 2x Undyed Woolen Cloth, 2x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Carpenter's Gown
2x Wind Crystal, 3x Lightning Crystal, Undyed Woolen Cloth, 3x Undyed Felt, 2x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending
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Alchemist's Trousers
2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Hippogryph Leather, 2x Undyed Felt This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Alchemist's Gloves
2x Wind Crystal, 3x Lightning Crystal, 2x Undyed Felt, 2x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Alchemist's Coat
2x Wind Crystal, 3x Lightning Crystal, 2x Rose Gold Nugget, 2x Undyed Woolen Cloth, 2x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Botanist's Slops
2x Wind Crystal, 3x Lightning Crystal, 3x Undyed Felt, 2x Twinthread This end-game gathering piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Weaver's Swallowtail
2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Hippogryph Leather, 2x Undyed Woolen Cloth, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
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Weaver's Gibus
2x Wind Crystal, 3x Lightning Crystal, 1x Undyed Woolen Cloth, 2x Twinthread, 1x Chocobo Feather This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Carpenter's Hood
2x Wind Crystal, 3x Lightning Crystal, 2x Undyed Woolen Cloth, 1x Twinthread, 1x Rosewood Branch This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Culinarian's Hat
2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Undyed Linen, 1x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
Twinthread
3x Lightning Crystal, 2x Crawler Cocoon, 1x Effervescent Water Perhaps the most profitable Weaver recipe. Used in most end-game crafting pieces. As a result, it is worth a huge mark-up and will sell somewhat rapidly even in stacks of 99!
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Vanya Silk
1x Lightning Cluster, 2x Twinthread, 9x Potash While the investment in 9 Potash makes this somewhat risky and a slow sell, it can sometimes go for about 50k over the crafting cost when made in HQ form.
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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Item Name
Cotton Cloth Cotton Cloth Dew Thread Dew Thread Undyed Velveteen Undyed Velveteen Undyed Linen Undyed Linen Woolen Yarn Woolen Yarn Undyed Woolen Cloth Undyed Woolen Cloth Undyed Felt Undyed Felt Blacksmith's Slops Blacksmith's Slops Weaver's Trousers Weaver's Trousers Armorer's Gown Armorer's Gown Armorer's Slops Armorer's Slops Fisher's Gaskins Fisher's Gaskins Leatherworker's Trousers Leatherworker's Trousers Botanist's Gloves Botanist's Gloves Goldsmith's Trousers Goldsmith's Trousers Goldsmith's Doublet Goldsmith's Doublet Culinarian's Trousers Culinarian's Trousers Culinarian's Apron Culinarian's Apron Alchemist's Coat Alchemist's Coat Twinthread Twinthread
Difficulty
Easy Easy Easy Easy Easy Easy Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult
Expected Mark Up
700 500 1000 700 1000 700 700 500 1000 700 1000 700 1500 1000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 2000 1500
Quantity Profit
10 99 10 99 10 99 10 99 10 99 10 99 10 99 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 10 99 7000 50000 10000 70000 10000 70000 7000 50000 10000 70000 10000 70000 15000 100000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 20000 150000
Total
911000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 900,000 gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.
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Levels 1-16: Level up regularly - grinding till 8 then FATEs & grinding to 16. Levels 16-23: Aldgoat Farming:
Start in the north route outlined in blue; once you hit level 22, head down to the southern tip. The Aldgoats down there are all level 18, so they will offer better experience points. Sell the Aldgoat Horns and Skins for big profits. A stack of skin sells for ~9000 gil and a stack of horns
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will sell for ~30k gil. You can easily wind up with 100-200k gil in profits by the time you hit level 24.
The low level boars still drop Boar Hide (a very valuable drop). Treant sap also has decent value, but is a slower seller. Levels 27-29: Kedtrap & Wind Sprite Farming
Blue Landtrap Leaves sell very well and are very profitable. The Kedtraps are somewhat spread out, so you can speed up your leveling time by hitting nearby Wind Sprites. If you want to maximize gil, ignore the Wind Sprites and just level up off of the Kedtraps.
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This is an excellent farming spot with many Banemites to farm. The Diremite Webs that these drop can sell for up to 40k a stack. Levels 36-45: Fleece Farming
Start off in the bottom right corner as the Karakul here are only level 35-36. Once you hit level 40 or so, move up to one of the northern spots:
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These two camps have level ~38 Karakul and spawn closer together, improving the farming and leveling speed. The only problem is there is usually a lot of competition at these spots. The Fleece the Karakul drop is very valuable though, so farming here can be very lucrative. If you go all the way from 36 to 45 here, you can easily net 500k+ in Fleece! It will take quite a few hours to do all that grinding, but you will be a gillionaire by the time you hit 50!
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Usually not the best item to farm, but the Golden Fleece here are right in your level range and are not aggressive. You might want to try jumping right over to the boar camp below at 45, but if it is too hard, get an extra level here before moving over. Levels 46-50: Boar Hide
Plenty of spawns over here, and plenty of Wild Hogs to farm for Boar Hide. Going from 46 to 50 can easily result another 500k+ gil worth of materials. If you farm from 16-50 in this manner, not only will you have a brand new class at 50, but you will make over a million gil in the process.
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Tradecraft Supplier
In each major city in the market district, there is an NPC called the "Tradecraft Supplier" which sells a variety of key tradecraft ingredients. Purchasing and reselling goods from this vendor is surprisingly profitable. Practically any item can work here and can be resold for a profit, so check your server's prices and act accordingly. Here are my favorite 5 items for this purpose: Chicken Breast: Used to make Chicken Broth. Kind of expensive at 52 gil a piece, but generally can sell for ~150 gil. Put up 1-2 stacks off 99 Chicken Breasts and you will pull in 9-10k for each stack that sells. Easy gil. Quicksilver: Used to make many Alchemy recipes. Can be purchased for just 4 gil each then resold for 20+ gil in a stack of 99. Fish Oil: Used in many recipes; most players think this is an Alchemy-only item and do not realize it is available from this vendor. Sour Red: Used in cooking recipes; many players have no idea where this item comes from since it is not available from the Culinarian guild supplier. Lowland Grapes: Sells often for a small profit since it can be consumed as food for the 3% experience point bonus for consuming food.
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Tips to Boost Spiritbond Rate Before discussing the specifics of the guide, you should know a few things about spiritbond: Items with materia bound to them generate spiritbond faster and the rate of spiritbond generation increases with each additional piece. This is substantial (about 20-25% or so additional generation rate for each piece of materia). As a result, even if you plan on converting an item eventually, bind cheap materia to it to speed up the rate. This could be something as low as resistance materia level I. This stuff is usually worthless since it has no other purpose, but buying this cheap materia for a few hundred gil a piece can speed up spiritbond times significantly. Also, know that high quality items gain spiritbond at about a 33% faster rate than non HQ items. You will want the extra stats provided by these HQ items anyway, but do not be tempted to try and build spiritbond on cheaper non HQ items to save gil - this is a waste of time given the slowness. While adding materia and wearing HQ gear is the most important aspect of building spiritbond, the Free Company trait that increases spiritbond gain and the Aetheryte Ring that increases spiritbond gain both help some as well. However, the Free Company bonus is not required and you should be wearing the Aetheryte Rings anyway as they are best in slot.
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Problems with Farming Crafting IV Materia While this sounds good on paper, it runs into two problems: If you convert your gear, you lose the materia inside. If you want to make this profitable, you have to use cheap materia or not use materia at all on your target pieces. If you spend a lot of money on crafting materia to make crafting high level items easier and then you sell those pieces, you are out of luck. You only earn spiritbond on high level gear while crafting high level recipes; you will need to craft level 40+ recipes to get any spiritbond at all on your equipment. This is tough to do profitably without great gear.
Fortunately, there is a solution, albeit expensive. If you invest the gil, you can set it up so you have "best in slot" materia melds for rings, bracelets, necklace, earrings, and belt. These 6 slots alone will get you to where you need to be to craft level 43-45 recipes nearly 100% of the time. Recommended Materia Melds for Rings, Bracelets, Necklace, Earrings, and Belt Aetheryte Ring x2: Control +3, CP +3, Craftsmanship +4, Control +1 Militia Wristlets: Control +4, CP +4, Craftsmanship +4, CP +2 Red Coral Fang Earrings: Control +3, CP +3, CP +3, Craftsmanship +3 Electrum Necklace: Control +3, CP +3, CP +2, Craftsmanship +3 Raptorskin Merchant's Purse: Control +3, CP +3, Control +2, Craftsmanship +3
The Easy Option: Crafting Level 43-45 Stackable Items These level items do provide spiritbond, at about 1/3 the rate of level 50+ items. This means you can craft things like Undyed Felt (Weaver), Raptor Leather (Leatherworker), or Tomato Pie (Culinarian) and get spiritbond for conversion purposes. If you go this route, you will be able to convert your off hand, your hat, your chest piece, your pants, your boots, and your gloves! This works great, but it means you can only craft these mid level 40 items. You will not be able to reliably craft HQ gear. However, given that these items generally sell at about ~700 gil mark up for each HQ, it is not bad at all. Let's do some math: Using HQ items and 2 pieces of Materia, it takes about 250 syntheses to hit 100% spiritbond. At about 100 syntheses an hour, that is about 2.5 hours of work to max out spiritbond using this method. You can then convert 6 pieces. Out of those 6 pieces, you will get about 1 level IV materia every other time. This means you will get 1 piece of level IV materia every 5 hours.
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If the average price of level IV materia is about 120k gil (the 50k CP +4 materia weighs down the average), using this strategy will net you about an extra 25k gil an hour. Given you can make 70k gil per hour crafting HQ items, this extra 25k gil pushes the strategy up to 95k gil per hour a solid rate for just crafting. Remember this is something you can do at any place with as little or as much time as you have.
Making it More Profitable: The Level 50+ Items In order to get all the way to where we need to be to craft 80 durability difficult items 100% of the time along with crafting 40 durability items about 90% of the time, we will need to use Materia on two of our slots. In particular, the off-hand and chest piece are both able to accept a large amount of materia. The off-hand can handle a large amount of control and CP, while the chest piece can easily max out craftsmanship. Here are the recommended melds: Offhand: Control +4, Control +4, Control +3, CP +3, Craftsmanship +3 (in theory this could be +6, but I do not think the investment here in anything beyond Craftsmanship +1 is worth it since it has a high chance to fail). Body: Craftsmanship +6, Control +4, Craftsmanship +5, Craftsmanship +5, Control +1
The good news is that with some cheap materia bound on HQ crafting gear, it only takes about 100 syntheses to hit 100% spiritbond if you are using 1-star difficulty syntheses. I like to craft things like HQ Rose Gold Nuggets, HQ Hippogryph Leather, HQ Twinthread, or HQ Darksteel Nuggets. You can craft a stack of 99 in about 1 hour, which will lead to 4 conversion attempts (hat, leggings, gloves, boots). With about 1 tier IV materia every 10-12 items, we ca expect about 1 level IV materia every 3 hours. At 120k extra gil profit from this, you can expect to make an extra 40k gil per hour from materia converting and this is a conservative estimate. As an added bonus, you can typically get 1000+ gil mark-up for these 1 star materials. Twinthread tends to offer the largest mark-up (at least on my server), but all are valid strategies. Imagine you can make a stack of 99 materials in about 1 hour (this is realistic - any more than that is really pushing it). This will net about 90-100k in profits, depending how successful you are getting the HQ. Then, add 40k extra gil per hour on top of that for materia converting. Now we are talking about earning 130-140k gil per hour from crafting materials! This rivals speed
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runs from WP in great gear and does not require a group and is way more relaxed. You can use macros (as discussed below) to make this a mindless activity. Consider on top of that you will make even more gil per synthesis when crafting HQ item level 55 and level 70 pieces and it is easy to see why crafting is the best way to make gil in game.
Culinarian - The Ultimate Materia Farmer Culinarian is the best job for using this materia-farming strategy. Since many foods are item level 55 or even item level 70, there are many cheap syntheses that provide large amounts of spiritbond points. You will get spiritbond very fast by synthesizing the item level 70 foods!
You can some extra gil by farming in the level 50+ spots while using Militia or Imperial Operative gear pieces. You can use the bracelets and necklace (along with other green item level 55 pieces) to build up spiritbond while farming level 45+ enemies. You can then convert these into materia for a sizable profit. If you get a good level IV materia, this can amount to a very large sum of gil. This can help improve farming speeds at level 45+ enemy camps, making them potentially more lucrative than farming Karakul for Fleece (which are too low level to provide significant spiritbond to item level 55 pieces).
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Purchase & Equip Select Item Level 55 Items In order to get these materia, you are going to have to purchase and equip select item level 55 pieces. The only way to get spiritbond on this gear is to wear it after all. The trick to making this work is to equip pieces that do not have many stat points allotted them. The difference between a Hero's or Allagan neckpiece and a Militia Neckpiece is actually not very substantial. The difference between an item level 55 chestpiece or leggings and their item level 90 counterpart is massive. Here is a quick list of the best items to use for this purpose. Jewelry, wrist, and belt slots are preferential to gloves, helms, and boots, which are preferential to chestpieces and leggings: Bard/Monk/Dragoon Gear Imperial Operative Wristlets Imperial Operative Choker Militia Barbut Militia Caligae
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Warrior/Paladin Gear: Militia Choker Militia Gauntlets Militia Armet Militia Sabatons
Scholar/White Mage/Summoner/Black Mage Gear: Militia Earrings Militia Belt Militia Ringbands (gloves) Imperial Operative Hat Militia Duckbills
When to Wear the Gear And How Much to Equip The fastest place to build spiritbond is actually in dungeons. Taking down level 50 enemies in Amdapor Keep or The Wanderer's Palace with item level 55 gear will rapidly build spiritbond. At the same time however, if you are running around with a bunch of green gear, you will bring down your group. There are two keys to making this work: equip item level 55 gear that has a minor impact on your overall stats and only equip as much gear as you can get away with without interfering with the group. In order to minimize impacts on your performance, only equip gear that does not impact your overall statline very much. First, always use HQ gear - it builds spiritbond faster and provides stats not far off from Darklight. Going from Darklight or AK gear into item level 55 gear is hardly a downgrade. There is almost no noticeable difference going from a Hoplite Necklace to an HQ Militia Choker. Next, only equip as much gear as you can "get away with". What I mean by this is if you outgear your group mates, you can equip more pieces. For example, my Bard has multiple pieces of AF2, a Relic +1, and an Allagan piece. If I am running a dungeon with a tank that is just in Darklight gear, I will not be able to go all out in DPS without pulling threat. As a result, I can afford to equip 3 or 4 pieces of item level 55 gear since my threat is limiting my DPS. This could be the
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difference between 450 and 480 Dexterity, but if the tank can only handle a Bard with 420 Dexterity, there is no reason not to downgrade equipment. The same goes for other classes. If you are a Healing class and your party is never in danger of dying, equipping a few item level 55 pieces is not going to make a big difference. If you are a Paladin with 7k HP or a Warrior with 8k HP, even in speed runs you can likely get away with 1-2 pieces of item level 55 gear without your tanking ability suffering in any meaningful way. On the other hand, if your group outgears you, you should only equip jewelry/belts with item level 55 gear, since these have a minimal impact on statline. Do not equip item level 55 helmets, gloves, or boots if feel like your stats are holding back your performance in your group. This is not fair to your groupmates.
Wearing Gear While Farming Wearing item level 55 gear in Amdapor Keep or The Wanderer's Palace is primarily for players who are already wearing a decent amount of AF2 or Allagan. Players who are still gearing up can still take advantage of this strategy by wearing this item level 55 gear while farming. When farming, you might as well go ahead and equip all the slots recommended above because there is no one around to complain if you have not maxed your stats. While your farming speed may slow slightly from using this equipment, the difference between your best DPS gear is not very significant when fighting level ~45 enemies. The extra money you make from materia will more than make up for a slightly slower farming speed. In order to get spiritbond at a decent rate, you will want to tackle level 45+ enemies. Try the Wild Hogs at Urth's Gift southeast of Quarry Mill in South Shroud. These drop Boar Hides in large number so they are already good farming. The extra Materia will only make this farming area even more profitable.
Tips for Increasing the Effectiveness of this Strategy Always Use HQ Items. HQ Items not only have better stats, but they generate spiritbond significantly faster than non HQ items of the same type. The faster spiritbond rate more than makes up for the extra cost of the HQ item.
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Bind Cheap Materia to Items. If you have the professions leveled up needed to bind materia, bind cheap materia (i.e. resist materia) to the item level 55 gear. Each piece of materia bound to an item significantly speeds up its rate of spiritbond gain, speeding up your profitability with this strategy. Buy Multiple Item Copies. Prevent constant trips to the Market Boards by buying 3-5 of each piece at a time and storing it in your Armory Chest. This way, as soon as you convert the item, you have a back-up ready to go. This will minimize the amount of time you spend runnning around with items at 100% spiritbond. Make Extra Gear Sets. You will want to set up two extra gear sets for this strategy: one with just 2 pieces of the low-impact item level 55 gear for running dungeons and one with all the recommended item level 55 gear for farming purposes. This way, you can switch easily between your high-end gear, your dungeon farming gear, and your solo farming gear. Even though I am sure hundreds of players may ultimately engage in this strategy, only a fraction of the playerbase will ever engage in this strategy and the demand for level III and level IV materia is high. There is plenty of gil to go around for those that would put in the extra effort to farm materia, so take advantage of this strategy!
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The Grey (but Profitable) Area: Programmable Macroing I am just going to float this suggestion out there to you, but act on it at your own risk. Since FFXIV is commonly played on PS3, many players have aftermarket "gaming pads" - i.e. controllers with more features beyond a normal gamepad. Many PC gamers have "gaming keyboards". These programmable controllers and keyboards can be programmed and set to loop. Imagine if you used the in-game macro system to set up your crafting so that you could do everything in a few keystrokes. What if you were to program your controller or keyboard to press the button for "start synthesis", wait a few second, then press the first button of your macro, wait an appropriate amount of time, then press the second button for your macro? When hitting "play" on the macro, it would complete the entire crafting process from start to finish. If the macro were then set to loop, you could theoretically craft hundreds of HQ items all on autopilot while you are away from the computer! You could also use a program like Mouse Recorder (says free to download, but really costs $10 - no affiliation with me) to do the same
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thing on the PC - have it record the entire crafting process from start to finish and then set it on a loop. The grey area is if this is considered botting or not. A programmable keyboard or controller is not exactly a "third party program" like a true bot, but rather just executing the same otherwise legal commands over and over again. However, this may be seen as botting so it is hard to say. Botting is potentially a bannable offense, so use this tactic at your own risk. I do know many players personally who are using this strategy to level up their crafts without using leves and to craft large quantities of HQ items without the monotony that is crafting 100s of items in a row. If you want to use this tactic and minimize your risk of getting in trouble, just monitor the macro. Let it run while you watch TV or watch something in the background or on another monitor. Keep an eye on the progress and stay at your computer or PS3. It can hardly be considered botting if you are just using a programmable keyboard or controller to reduce the amount of effort involved with crafting if you are sitting right there at the computer.
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Gil Guide Overview - A Start to Finish Plan for Making Gil From Crafting
So if you read through the guide, you should know that if you really want to get rich in FFXIV, you are going to need to engage in crafting (or maintain a very, very well-geared character that can do speed runs for Tomestone items). However, getting to the point where you can profitably craft is easier said than done. Many players have already maxed out most of their crafts during legacy, so it can be difficult. Here are the specific steps you can follow to get your crafters maxed out
Step #1. Farm ~100k gil. You can get your first 100k gil by following the farming spots outlined in the guide. If you are a relatively new player, scroll up a few pages and check out the "Making a Million Gil" while leveling section. You can also use the tradecraft supplier reseller trick to fill in your open Market Board slots. Note - get your first two Retainers by completing some of the main storyline quest and then talking to the Retainer NPC near the summoning bell near any Market Boards. Even with the slower farming spots, you should still be able to pull in 50k an hour or so. Diremite Web, Boar Hide, Aldgoat Horn, and Fleece farming all should pull in 50k+ gil an hour. Farm for a few hours and you will have your 100k gil. Alternatively, if you are already level 50, you can run dungeons for Tomestones of Philosophy and then sell the dungeon drops
Step #2. Level up Culinarian to 37 and Leatherworker to 15. With these crafts leveled up this high, you will be able to HQ any items listed as "easy" with any crafting class above level ~45. Your first 250k gil can be used to help power level these crafts. You will want to complete the repeatable leves primarily in order to level up. About 100k gil should be all you need to hit 37 Culinarian and 15 Leatherworker (if you even need that much).
Step #3. Earn Another 500k Gil. While you might have some gil leftover from leveling up Culinarian and Leatherworker, it will not be enough for the next step. In order to conquer the next set of recipes with ease, we will
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need to farm up about 500k gil so you can level. Head back to the farming spots mentioned in the farming section or farm a large number of Tomestone items to sell on the Market Boards. Either will work just fine. This may take 5-10 hours of farming, but overall it is not a huge investment of time. You can also begin to craft items listed in the "easy" section and sell the HQ items listed in the crafting guides, but do not count on making much gil from crafting just yet. While it might sound like 500k is a lot, you will get there fairly quickly if you do not buy anything. Resist the temptation to spend until you save up that 500k gil. It should take 10 hours max, perhaps just 5 hours if you find one of the farming spots with zero competition.
Step #4. Level up Carpenter to 50. With some of the gil you just farmed, you should have plenty of gil available to take Carpenter to level 50. Use Repeatable Leves to help reduce the cost. Byregot's Blessing will make things much easier for you. You can view my Carpenter leveling guide here if you need help with this: http://www.osirismethod.com/ffxiv-carpenter-leveling-guide-repeatable-leves/ It should only cost 200-250k gil to do this.
Step #5. Level Up Your Craft of Choice to 50 After spending some of the 500k gil you earned earlier and leveling Carpenter to 50, you should still have 250-300k gil leftover. You will want to use this to level up your craft of choice to 50. I would recommend going with Alchemy or Weaver as your first class to 50. You can level Alchemy for less than 250k, whereas Weaver may cost more. You will want both at 50 in order to attempt to progress further in the guide. Having both of these classes at 50 is step #7. You can always level up an additional discipline of the hand, but you will need these two for their cross-class skills.
Step #6a. Craft and Farm for Profit With Carpenter 50, Culinarian 37, and Weaver or Alchemist at 50, you now have the skills you need to craft all "easy" and "moderate" recipes as HQ 100% of the time. Invest about 100k into getting all HQ slots. No (or at least very minimal) materia is needed once you have all of these
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skills. As a Weaver, you can HQ various mid-level crafting gear along with Dew Thread, Velveteen, Wool and possibly even Felt (with good enough gear). As a Carpenter, you can craft all types of lumber. As an Alchemist, you can craft many mid-level reagents, with a focus on Growth Formulas and Horn Glue. You could easily stop here and just farm and craft and make plenty of gil. You could farm your own Fleece as a weaver to make Woolen Cloth and Yarn. You could farm your own Aldgoat Horns to make glue as a Weaver. If your goal is to make no more than ~5 million gil, you can easily stop here.
Step #6b. Craft or Farm 300k Gil. If you want to get really rich in FFXIV, you will want to take your crafts and gear (via materia) to an even higher level. The first step is going to be to farm up another 300k gil or so in order to get the cross class skills we need.
Step #7 (optional). Level Alchemist and Weaver to 50 and Blacksmith to 15 During Step 5, you should have already taken Alchemist or Weaver to 50. With your 300k gil you just earned, you should level up whichever one you did not level up before to 50. You will need both of these at 50 for their cross-class skills in order to successfully HQ high difficulty items with normal ingredients.
Step #8 (optional). Farm or Craft Your Way to ~2.5 Million Gil Even with your newfound crafting ability, this will still take about 25 hours of crafting or good farming, plus all the time it takes to sell those items on the Market Boards. If your Market Board slots are full, consider farming your own materials to speed things up. This is why many players will want to just stop at Step 6a - stopping there will let you make ~90k gil an hour from crafting without much upfront investment. If you want to be able to make a steady 100k or even 200k an hour from crafting, you will need to farm or craft your way to this much money in order to buy the materia you need to progress to the next step. Getting to the highest possible gil earning potential in FFXIV requires a
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significant investment. Of course, if it was easy, everybody would do it! That is why it is so profitable in the first place!
Step #9. Get Best In Slot Materia On Your Rings, Earrings, Necklace, Bracelet, and Belt Use ~1.5 million gil in order to max out the materia on your Rings, Earrings, Necklace, Bracelet, and Belt. This may not cost quite 1.5 million gil - it really depends on how lucky you get with your melds. The 1.5 million gil price tag represents the worst case scenario - if you get really lucky, this might only cost 750k gil. Either way, it is large investment, so unless you plan on following through, just stop at step 6a and enjoy the gil earning potential. Here are the optimum melds (it goes without saying this is using HQ Gear): Aetheryte Ring x2: Control +3, CP +3, Craftsmanship +4, Control +1 Militia Wristlets: Control +4, CP +4, Craftsmanship +4, CP +2 Red Coral Fang Earrings: Control +3, CP +3, CP +3, Craftsmanship +3 Electrum Necklace: Control +3, CP +3, CP +2, Craftsmanship +3 Raptorskin Merchant's Purse: Control +3, CP +3, Control +2, Craftsmanship +3 With this gear, you have almost enough materia to synthesize difficult items with 100% guaranteed chance of HQ, but not quite. We will get there in the next step.
Step #10. Max Out Your Offhand and Chestpiece for Desired Crafts Use your remaining 1-1.5 million gil to max our your offhand and your chest piece for the craft you want to make level 50+ items with: Offhand: Control +4, Control +4, Control +3, CP +3, Craftsmanship +3 (in theory this could be +6, but I do not think the investment here in anything beyond Craftsmanship +1 is worth it since it has a high chance to fail). Body: Craftsmanship +6, Control +4, Craftsmanship +5, Craftsmanship +5, Control +1 This will add a grand total of 19 craftsmanship, 15 control, and 3 cp - more than enough to push your crafting gear into the range where it needs to be in order to craft difficult items with 100% certainty. More importantly, this approach it allows you to bind cheap throwaway materia to
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your head, legs, feet, and glove slots so you can convert these into materia every time you hit 100% spiritbond.
Step #11. Craft for Profit Now that you have completed your gear set and have all the prerequisite cross-class skills, you are in a great position to craft for profit. You can now focus on filling up your Market Board slots with HQ items (use the sample charts in the crafting guide section for ideas). Note that equipment pieces tend to offer the most gil per craft, but they fill up your Market Board slots the quickest. I generally prefer to pick 10-20 different item types and then craft each one 10 times, yielding 100-200 total items. I will then list two of each item type on the Market Boards and replenish the ones sold each day. At 4k-10k gil profit per HQ gear slot, this ends up being worth anywhere from 400k to 2 million gil once all 100-200 items are cleared out. Given that it only takes about 3 hours to craft and bank 200 pieces of gear, this approach can yield 300k+ gil per hour. Once I have filled up 35/40 slots with gear, if I want to keep crafting, I will make high level ingredients like Twinthread, Hippogryph Leather, Darksteel Nuggets, or Rose Gold Nuggets. Selling these in stacks of 10, 20, or even 99 yields big profits. Even better, making these reagents quickly build spiritbond, allowing you to convert 4 pieces of equipment every 100 crafts or so. With the materia set up outlined in the previous section, you can convert this gear with no worries. After about 40-50 converts, or about 20 hours of crafting, your initial investment in the expensive materia will have been paid off and everything else is profit (compared to using cheaper materia on all your pieces).
Step 12 (optional) Repeat Step #10 For Each Additional Craft You Want To Use By step 11, you have all that you need to master one craft in particular and make large amounts of gil within that craft. However, you can increase your flexibility and cherry-pick the most profitable recipes by leveling up additional crafts and getting the right gear and materia sets for those crafts. Since we use most of our materia on jewelry, you have the most expensive part of your set already complete by the time you switch crafts. The only thing you have to do for each new craft is to max out your off-hand and your chest piece.