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The Osiris Gil Guide


An Unofficial Guide to Making Large Sums of Gil in Final Fantasy XIV: A Realm Reborn

Cody Collins OsirisMethod.com

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Osiris Gil Guide Table of Contents


Introduction to Making Gil in FFXIV..................................................................3 Farming Guide..................................................................................................6
Solo Farming Guide..........................................................................................................7 Group Farming Guide......................................................................................................17

Why We Skip Gathering...................................................................................20 Crafting Guide.................................................................................................22


Alchemy Guide...............................................................................................................29 Armorer Guide...............................................................................................................36 Blacksmith Guide...........................................................................................................52 Carpenter Guide............................................................................................................68 Culinarian Guide............................................................................................................74 Goldsmith Guide...........................................................................................................82 Leatherworker Guide....................................................................................................91 Weaver Guide...............................................................................................................106

Tips & Tricks for Making More Gil..................................................................116


Make a Million Gil While Leveling Up...........................................................................116 Balancing Undercutting With Profitability....................................................................121 Reselling NPC Vendor Items.........................................................................................122 Making Extra Gil By Farming Materia...........................................................................123 Farming DoW and DoM Level III and IV Materia..........................................................127 Crafting, Macros, and You............................................................................................131

Putting it All Together - A Start to Finish Plan for Making Gil..........................133


A 12-step plan for going from rags to riches.................................................................133

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Introduction to Making Gil in Final Fantasy XIV


Thanks for picking up the gil guide! In this brief introduction, we will cover the different overall strategies we will use to make gil in Final Fantasy XIV. In FFXIV (and generally any MMORPG) there four typical ways to make gil: farming, gathering, crafting, and other. We will break down gil making methods into these four categories as each one requires different disciplines leveled in order to make full use of the strategies presented. There are a variety of viable methods that you will find in the pages that follow that can make you a very rich player in Final Fantasy XIV. Farming Farming is the act of killing a particular type of monster or running a certain dungeon over and over again in order to get a particular drop. The primary advantages of farming are that it can be done on your main character class, is available to players of a variety of leveling ranges, requires no gil to get started, and can be done for as long as you like. Even if you only a few minutes to play, you can pop on and make a few thousand gil via farming. The primary disadvantage of farming is that it is typically not as profitable as some of the other methods discussed in this guide. The reason for this is that the major pros of farming (i.e. convenience and a low barrier to entry) also mean that there is a lot of competition from other players in this arena. Fortunately, players with advanced adventuring classes (DoW or DoM) can more than make up for the competition by excelling at farming. For example, very well geared characters can make 3-4x the amount of gil as lesser geared characters by running dungeons very quickly.

Gathering Gathering is the easiest profession in Final Fantasy XIV to make gil with. yet also the worst. You can start making decent gil right from level 1 without any gear - just go gather shards. A level 1 Miner or Botanist can gather shards at a decent rate. Shards are used for crafting and are not easily earned via any other method. As a result, the most popular shard (typically Wind Shards) will often go for 50 gil each. Given that you can easily harvest a 300-500 in an hour, you can make 15,000-25,000 gil per hour just farming shards. While this is not great money for higher level players, it is not bad either for a level 1 player that wants to get some gil to get some starting equipment.

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The only downside to gathering is that the upside is limited. A max level gatherer with full, expensive gathering equipment is not much more profitable than a level 45 miner with cheap equipment. At level 50, gathering will mostly be a waste of time. The gil guide here outlines much faster methods for making gil, so we will not waste too much time gathering. Sometimes you can use gathering when there are not enough materials available for purchase for certain profitable crafts. However, I generally find that it is better to invest your time into leveling up a number of crafts, so when materials are not available, just craft something else. As a result, this gil guide will not focus much on gathering. Let other players gather for you and simply buy their supplies off the Market Boards for best results.

Crafting Crafting is generally the best way to make gil in Final Fantasy XIV. There are many repeatable syntheses which will bring in 500-10000 gil in profit, and each synthesis only takes 30 seconds to a minute. The coolest part about crafting is that you can craft anywhere, anytime. When you are sitting in Revenant's Toll looking for a party or waiting for your group to get together, you can be making a 100k gil per hour crafting. The biggest downside of crafting is that it requires a large amount of gil and time to level up your crafting classes to the point where you can make money. Crafts (especially level 30+ crafts) rely on cross-class skills in order to make big gil. In other words, you will need to use the "additional skills" tab and pull skills from many different crafts in order to craft high quality items and ingredients with regularity. Generally, high quality crafts make good gil, whereas normal quality crafts only make a little gil (and sometimes sell at a loss). The other downside of crafting is that you have a limited number of slots to sell items on the Market Boards. You can easily fill up all 40 slots in the Market Boards within a few hours of crafting and you might only sell 10-15 items a day. As a result, it is good to have farming and gathering to fall back on should you have maxed out your earning potential from crafting.

Tricks and Tips In the tips and tricks section, I will be revealing some unusual ways to make gil that might be appealing for some players. One popular example is the re-selling trick. This simple trick involves buying in-demand items from NPC vendors that sell these items at a cheap price, then listing these items on the Market Boards for a big profit. This is a great way to make use of
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unused Market Board slots, particularly if you are not a crafter or gatherer. A list of the best items and vendor locations for this strategy can be found in this section.

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Farming Gil Guide


In Final Fantasy XIV, farming in the right spots using the right techniques can be very profitable for players. While crafting may provide more gil per hour, farming does not require the expensive and time-consuming process of leveling up all of your Disciplines of the Hand nor does it require you to build a separate gear set. As a farmer, you just have to use your Discipline of War or Discipline of Magic class to find the items you need. The farming section will be split into three parts: group farming methods, best solo farming spots, and farming spots by level. Group farming methods are the most profitable, but have the downside of requiring a group. The best solo farming spots will highlight three great farming locations for players at level 50 (though some may be suitable for lower level players). The farming spots by level will detail a variety of farming spots to give players of all levels options for farming. Note on Price Fluctuations The efficiency of any farming spot depends on your server's current prices for goods. One day Aldgoat horns may be worth 800 gil, another day they may be worth 150 gil. The effectiveness of each farming location will inevitably rest upon the whims of the server's markets. One way to counter these fluctuations is to farm beyond your current level of Market Board slots. You can store the valuable ingredients and selectively sell the ones that are near the high end of their natural price fluctuation. This is not necessary but can maximize profits. If you do not spend too much time farming, just check the current prices on the Market Boards before you head out. The real benefit of this strategy is that when prices for certain items plunge, so does the competition at farming spots. With no competition, you can farm much faster and save those items for a time when prices rise. A more entrepreneurial option is to buy up these items when the prices sink (more on that in a later chapter). Below, we will jump into both our solo farming guide and our group farming guide. We will start with our solo farming guide and then go into group farming options. The solo farming locations are broken down by level and have no gear requirement (though better gear and higher level will yield faster farming). They can be undertaken by players that meet the level requirement and can be farmed for as briefly or as long as you like. Group farming opportunities are currently among the most profitable gil-making methods in the game, but require a max level character with great gear along with great group to pull off. As a result, we will cover both strategies below.

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FFXIV Solo Farming Guide


Solo farming locations involve farming enemies at specific camps out in the game world largely in an effort to collect crafting supplies. You can farm these enemies to sell their drops for gil on the Market Boards. Even better, you can farm these enemies and use their drops for your own crafting in order to make even more gil on the process. While farming generally pays less gil per hour than crafting, you only have so many Market Board slots available to sell items. If you have time to play, want to make gil, and have few open market slots, it makes sense to farm the ingredients for your crafting rather than just buying them off the Market Boards. The time you spend farming will allow you to make extra gil while your items currently on the market sell. The guide below will be broken down into level ranges, though level 50 players can easily farm at the level 25 camps. The level range suggestions are just what is required to kill the enemies at each camp.

A Note on Farming Below Level 25 If your top level character is less than level 25, do not worry about farming for now. You can get all the gear you need from quests to hit level 25 - you should not have to buy anything off the auction house. If you want to make some gil before level 25, your best bet is to just head to Gridania and join the Botanist's guild. You can run outside of town and start harvesting Wind Shards which go for 40-50 gil each. It is an easy way to make ~25k gil per hour without any gear right from level 1.

Farming Locations - Levels 25 & Up


Below, you will find a list of farming spots that can be tackled by players starting at level 25. The spots are listed in order of effectiveness.

Spot #1: Boar Hides & Treant Sap


Target Enemy: Wild Boar, Diseased Treant Target Drop: Boar Hide, Treant Sap Location: The Bramble Patch (north of The Hawthorne Hut in East Shroud) Farming Route (enclosed in red):
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Comments/Notes: Treant Sap is used by Alchemists and has some value, although sell rates are low. Do not flood this market with this as otherwise you might crash the price. Boar Hides have virtually unlimited demand and as a result are priced quite nicely. There will sometimes be competition for this camping spot since Boar Hides are such an indemand item. Most players do not realize Treant Sap is actually worth something too.

Spot #2: Aldgoat Horns and Hides


Target Enemy: Myotargus Nanny, Myotargus Billy Target Drop: Aldgoat Horn, Aldgoat Skin Location: Near Camp Drybone (Eastern Thanalan) Farming Route (enclosed in red; recommended route in blue):

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Comments/Notes: Aldgoat Horns are the real prize here. They are used to make Horn Glue by Alchemists. Two horns are required for a single Horn Glue. Horn Glue is a very popular reagent so there is high demand for these horns. There are plenty of potential Aldgoats in this area so competition should not be much of an issue (though you should expect some competition). The recommended route is drawn in blue, but competition may force you to pick up the 7 spawns in the southern corner. There are 20-25 total Aldgoat spawns, so there is enough for several farmers simultaneously (though ideally you get it all by yourself).

Spot #3: Blue Landtrap Leaf Farming


Target Enemy: Kedtrap Target Drop: Blue Landtrap Leaf Location: Farming Route (enclosed in red):

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Notes/Comments: Blue Landtrap Leaves are used to make Growth Formula Gamma by Alchemists. While there are not many Kedtraps in the farming area and the drop rate is so-so, there usually are not many leaves on the Market Boards. If you want to sell Growth Formula Gamma (the HQ version of which requires little else other than a single leaf and often sells for ~3k gil), sometimes you have to farm your own leaves. Alternatively, you can buy leaves slowly as they come available on the market boards, but you can rarely find more than 20-30 reasonably priced leaves at once. If you want to sit down and make a few hundred Growth Formula Gamma, you often have to go out and farm your own. I have sold stacks of 99 of this formula for 200k gil. If you are a high level player and can out-kill the respawn rate, consider killing the Wind Sprites in the area as you go. The extra Wind Crystals will generate an extra ~8-10k gil per hour. Not much, but it does add up.

Farming Locations Levels 40 and Up


Below, you will find a few great new farming spots that can be tackled by players levels 40 and up.

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Spot #1: Diremite Web (note: players can start this at level 35)
Target Enemy: Banemite Target Drop: Diremite Web, Diremite Sinew Location: West of Fallgourd Float Farming Route (enclosed in red):

Notes/Comments: Diremite Webs are a valuable drop used by weavers to make Dew Thread (which is used in Velveteen cloth). Diremites will drop up to 3 webs from a single kill, which makes up for the relatively low drop rate.

Spot #2: Raptors


Target Enemy: Velicoraptor Target Drop: Raptor Skin, Raptor Sinew Location: East of Camp Overlook (Outer La Noscea) Farming Route (enclosed in red):

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Notes/Comments: Raptor Skin is needed to make Raptor Leather, a key material in many level 45-49 equipment pieces. The Raptorskin Merchant's Belt (best in slot crafting belt) uses Raptor leather, which keeps demand for skin high. A few of the level 50 pieces use Raptor Leather as well. This camp is particularly profitable if Raptor Skin prices creep up to 350 gil+ (which they sometimes do). Raptor Skins have a very high drop rate. Note that Raptor Sinew is actually quite valuable as well and is often worth more than Raptor Skin. The drop rate of Sinew is much lower than the skin though, so the skin ends up being the primary source of your profits with this farming method. If you are a level 50 player with great gear, you can squeeze out a little more profit by killing the Lightning Elementals that spawn around the Raptor camps to get a few Lightning Crystals here and there.

Spot #2: Karakul


Target Enemy: Karakul Target Drop: Fleece, Karakul Skin Location: Coerthas Farming Routes (enclosed in red): Farming Route #1:

Farming Route #2:

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Farming Route #3:

Farming Route #4:

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Notes/Comments: Fleece is needed by Weavers to make wool, a key ingredient in many crafts. As a result, the price for Fleece tends to be good. Note that there are multiple camps here for farming Fleece. Players who have their Weavers leveled up may want to farm their own Fleece to maximize profits from selling woolen yarn and cloth. These are probably the most competitive farming spots in the game, as Fleece is often worth 500 gil+ and each Karakul can drop up to 3 Fleece from a single kill. Camps #3 and #4 are the most efficient since the spawns are closest together, but they also seem to have the highest levels of competition as a result. Note that Karakul Skin has some value as it is used to make Lanolin, so do not throw it away. It is not worth much, but you can generally sell a stack of 99 skins for ~9000 gil.

Farming Locations for Level 50 Players


Below are a few great farming spots that do best when players reach level 50. Due to the higher level of the enemies, having some dungeon gear will significantly improve your farming speed:

Spot #1: Boar Hides


Target Enemy: Wild Hog Target Drop: Boar Hide Location: Urth's Gift Farming Routes (encased in red):

Notes/Comments: The higher level Wild Hogs have a better drop rate on Boar Skins than the level ~21 Wild Boars mentioned earlier in the guide. Up to 3 Boar Skins can drop off a single enemy. Boar Skins can
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be used by Leatherworkers to make Boar Leather, a highly in-demand leather (perhaps the most in-demand leather). While most end-game recipes do not use this leather, Boar Leather is used to craft a broad range of adventuring, gathering, and crafting gear that is used from levels 30-45 (and often players ride all the way to 50). Since this farming spot is really good, competition tends to be high. There are enough spawns here to support two different players farming, but if there are 3-4+ people farming here, pick a different spot.

Spot #2: Hippogryphs


Target Enemy: Hippogryph Target Drop: Hippogryph Skin +1, Hippogryph Sinew +1 Location: Mor Dhona Farming Routes (encased in red):

Comments/Notes: This location's value depends on the current strength of the price of HQ Hippogryph Skin and Sinew; the regular varieties generally are worthless, so research the price points before committing to this spot.

Spot #3: Snurble Tufts


Target Enemy: Golden Fleece Target Drop: Snurble Tufts Location: The Burning Wall (Eastern Thanalan)

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Farming Route (enclosed in red):

Notes/Comments: Snurble Tufts are needed to make Undyed Felt, a valuable Weaver cloth used by a variety of end-game recipes. Generally Snurble Tufts are not a great farming spot as the price on these tends not to support the low drop. However, if you are a Weaver and need Snurble Tufts and there are not enough for sale, this is a good camp to know about.

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Group Farming Methods


At level 50, if you have good gear, you can make a massive amounts of gil with your Discipline of War or Magic class by farming dungeons. Of course, some of these methods require a premade group and sometimes good equipment. Below, we will discuss the two best methods for earning gil if you want to team up with a partner.

Method #1: The Wanderer's Palace or Amdapor Keep Speed Runs (Pre-formed Group Required)
Earnings Potential: 90-204k gil/hr, depending on server prices and dungeon choice. Note: Requires excellent equipment (all ilvl 70 / ilvl 90 mix) to perform at top speed Auriana, the NPC in Revenant's Toll, sells crafting materials for 125 Tomestones of Philosophy. These items included Coke, Potash, Animal Fat, and Peacock Ore amongst others. These ingredients are used to craft high end equipment, and as a result, these items tend to be very valuable. Farming Tomestones to buy and then sell these ingredients is a great way to make money. The Wanderer's Palace and Amdapor Keep each provide 100 Tomestones of Philosophy for completing the dungeon run.

The Wanderer's Palace Method With the proper equipment and gear, The Wanderer's Palace represents the fastest possible Tomestone of Philosophy farming method. With mostly ilvl90 gear, it can be cleared in as little as 10 minutes. The strategy involves using a healer and tank (all healing/tanking classes are fine) in conjunction with 2 DPS. The two DPS must be Bards and/or Black Mages. Ideally, you will use at least 1 Black Mage. With this high level of equipment, the tank can pull multiple packs of enemies at once and gather them all together. The Bards and Black Mages can then use AoE attacks to burn down the clustered enemies. White Mages can use Holy as well to boost the damage. To speed up this run, you can lock out one full pull on the way to the first boss. Kill the Tonberry guarding the door and then sleep all the enemies. Run in and pull the boss; after 15 seconds, the gate will go up and all the enemies you slept will be locked out. Here is a video demonstrating the full run and this lock-out technique:
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http://www.youtube.com/watch?v=Qi6TUplUuoM

Amdapor Keep Method If you happen to play a DPS class other than a Black Mage or a Bard, you can still make good gil by farming Amdapor Keep. Speed runs of this dungeon with well-geared players can be completed in under 20 minutes. Here is a good video guide: http://www.youtube.com/watch?v=shyVdxNWjVc The Amdapor Keep speed run is a lot easier to pull off than the The Wanderer's Palace speed run and provides more Tomestones of Mythology in the process.

Expected Rewards You cap out at about 300 Tomestones of Philosophy per hour in Amdapor Keep and about 400600 Tomestones of Philosophy in The Wanderer's Palace (depending on skill level). This equates to 2.4 items per hour for AK and 3.2-4.8 items per hour for WP. The amount of gil you make will depend upon the current selling prices of Tomestone items. On my server, Tomestone items have settled in at 35,000-40,000 gil each, which would put AK at 84,000-96,000 gil per hour and WP at 112,000-192,000 gil per hour. When you consider each run will also net about 2000 raw gil, this boost the numbers to 90k-102k for AK and 120k-204k gil per hour for WP. As it stands now, this is one of the most profitable methods in the game to make gil.

Method #2: Selling Titan Runs


Note: Requires excellent equipment (all ilvl 70 / ilvl 90 mix) to perform at top speed Earnings Potential: 200k+/hr, depending on speed at which you can find customers A group of experienced, geared, and coordinated players consisting of 1 healer, 1 tank, and 3 DPS can take down Titan without a problem. Even players with so-so gear can take down Titan with two healers. The end result is that there are 2-3 open slots in a group that can kill Titan. Enterprising individuals can then sell these open slots to players who want to be carried to their relic weapon.

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Some players who have not thought things through entirely criticize this practice as "immoral" and "unethical". The truth however though is that most customers of runs like this have already killed Titan in a regular group and are coming through for their second or third relic weapon on an alt. Rather than suffer through another pick-up group, a seasoned player knows that this often takes dozens of attempts for new players to kill. Legitimate Titan groups typically form inside linkshells and Free Companies, so seasoned players who cannot get a guild run will often turn to buy rather than suffer through a pick up group. Running Titan in a pick-up group is notoriously painful. Even though I killed Titan in a group like this, back when we learned it, it still took several hours for all the players to get on board. I can make 150k-300k gil in an hour - I would much rather pay a group for a kill and make up the money in an hour of crafting. Players like this represent a great way to make gil. If you can sell 2 runs an hour and fill up 2-3 slots each run, each player in your group will pull in a fast 250,000 gil. Not a bad way to make some fast money!

Group Farming Summary


If you can get a group together and have enough time to play to do at least a few runs, doing speed runs of dungeons or farming Titan can be a great way to make some extra gil. However, not everyone has the gear to do these runs, the time to commit to getting a group, or even wants to run dungeons. There are actually some methods in the game for making even better gil than this. As a result, the gil guide does not end here and instead continues on with this as a launching point.

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Why We Skip Gathering


For me, Gathering was a bit of a disappointment. Leveling it up is extremely time consuming, yet the reward at level 50 does not match the effort it takes to get there. You will make little more gil at level 50 with mining or botany than you can at level 40 or even 30. The rarest items like Gold Ore which only spawn once in awhile will sell for a bit more (around 300-350 gil each). However, you can only extra a maximum of 25 of this ore per hour - a measly 7500-10000 gil. While 10000 gil for mining a single node sounds good, the truth is it takes time to run out to the location and can only be mined once per hour. Its often better gil to just sit where you were at and keep mining away. Grinding Gil Gathering as Mining or Botany amounts to little more than grinding for gil. You can pick up 5 or 6 stacks of an item (stacking to 99) in an hour. The most in-demand items tend to sell for around 30-35 gil each when the market is saturated, 40-50 gil each when the market is neutral, and rarely spiking up to 100 gil each when the market is depleted. However, even when the market is at its peak, that only amounts to about 50,000-60,000 gil per hour - not a bad rate, but not nearly as much as you can earn from crafting or group farming. Some of the solo farming spots even bring in more gil than that when market conditions are good. Skip Over Gathering All professions can benefit from the ability to gather crystals, as occasionally a particular crystal type dries up, making it very expensive to try to purchase ingredients on your own. As a result, do not bother with leveling up your gathering classes if you have not already. Stick to farming or crafting if you want to make gil. Let others do the gathering as it currently is not worth the time investment. If you are worried about the gil investment required to level up crafting, I have that covered in a later section. Trust me - skip gathering for now. Where Gathering Shines The real purpose to leveling up Discipline of the Land professions is to gather ingredients for crafting professions when they are in short supply on the Market Boards. In particular, it is very useful for a Culinarian to gather uncommon ingredients via fishing or botany. Alchemists too
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will end up using some fish and botany ingredients that otherwise are not common on the market boards. If you ever find yourself in desperate need of materials and there are none for sale, just head over to a database site like xivdb.com and look up the gathering spots. I do not want to dedicate any more time to gathering in this guide since it is largely a waste of time.

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Crafting Guide
Crafting is by far the most efficient way to make gil in Final Fantasy XIV. The downsides to crafting are that it takes a large amount of gil in order to level up multiple crafts to 50 and even more to max out their gear with materia.

How the Guide Works


In order to make gil off of crafting, you have to make hiqh quality (HQ or +1) versions of items. Regular syntheses typically are losses (the ingredients cost more than the final product) and only HQ items typically are worth gil. Even the regular syntheses that make gil just do not make enough gil to be worth your time. We will focus exclusively on making HQ items for the crafting gil guide. Fortunately, even low level recipes can make decent gil when crafted into HQ form and not many classes. In order to establish what you need in order to reliably HQ items, each craft's guide will have 3 sections: easy, moderate, and difficult: "Easy" recipes generally require the class you are using to 50 plus Culinarian to level 37. This gives you access to "Steady Hand II", a key skill for making any HQ item reliably. "Moderate" recipes generally require the class you are using to be level 50 plus Carpenter to level 50 along with Culinarian to 37. Getting 50 Carpenter gives you access to "Byregot's Blessing", a key skill for making an HQ item with a higher quality score. You will also want a minimum of 300 Craftsmanship, 300 Control, and 312 CP, something easily achieved by getting your blue level 50 tool and the level 50 HQ green set for your class (only about 75k gil for the whole thing). You will need HQ max level jewelry as well. No materia is required. All in all your gear set will run around 100-150k depending on profession. "Difficult" recipes generally require 50 Alchemist, 50 Weaver, 50 Carpenter, 37 Culinarian, and 15 Blacksmith. The craft you are using needs to be level 50 as well. You will also need 340 Craftsmanship, 340 Control, and 370 CP. The 340 Craftsmanship/Control requires a decent amount of materia investment. Getting up to 370 CP will require some materia plus food (HQ Cawl Cennin adds 30 CP).

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General Crafting for Gil Strategies


Since taking up crafting, I have been able to generate millions of gil using the following strategies: Providing the Picks There is an old business anecdote drawn from the California gold rush that states that it was not the miners that got rich during the gold rush but rather the people selling the picks to the miners. This is a valuable lesson and has contributed to a large portion of the gil I have made through crafting. In particular, I am talking about equipment for gathering classes. Rather than try and make gil from mining or botany, it is much more profitable to sell HQ armor, jewelry, and tools to miners and botanists! I have found that gear levels 20-45 is the most profitable for the average crafter. This is the level where you can guarantee an HQ without too many cross class skills and the gear slots still sell at a decent price. You can make gil off of the level 50 items too - it just requires a lot of cross class skills and good gear to guarantee the HQ with non HQ items. Using HQ materials can make it easier, but will eat into your profit margin. I have found that low level crafting gear can sell for anywhere from 3k to 20k gil for a single item slot. The costs for materials generally ranges from 1k gil (for the 3k items) up to 4-5k gil (for the 20k items). It is hard to beat making 10-15k profit off of a single craft that takes less than a minute to complete! Ingredients and Reagents While typically not as profitable per craft as HQ gear, selling HQ reagents can provide you with the most raw gil if you want to craft. Selling HQ leather, cloth, yarn, glues, oils, growth formulae, ingots, rivets, and other reagents can add up to huge profits. For typical reagents, you can expect anywhere from 400 gil to 1500 gil mark-up over the ingredient cost if you make an HQ reagent. This may not sound like a lot of gil per craft, but the reason that selling these materials works so well is because you can sell them in stacks of 5, 10, 20, or even 99. As an example, I routinely sell stacks of 99 HQ Boar Leather and Horn Glue. Depending on market conditions, I typically mark up each leather or glue by anywhere from 700 to 1000 gil and sell these in stacks of 99. This means from selling a single stack of materials, I will make 70100k gil in pure profit!
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The downside of course to this approach is the time investment - expect to spend 50 minutes of time total to craft a stack of 99 HQ reagents. In that light, the profit range is only about 100k gil per hour. However, this is something you can use while looking for a group or waiting for your party to get together. You can piece together 10-15 minute crafting sessions here and there and make a few extra hundred thousand gil throughout the week. This practice is particularly useful when your market board slots are filling up with gear. End Game Equipment and Materials As a final point, you can sell HQ end-game gear and materials for profit. This is not my favorite approach for two reasons: Firstly, making end-game gear is the obvious way to make gil. Everyone leveling up their crafting is thinking that they need to get to 50 to craft end-game sets to sell to players in order to make gil. As a result, competition among these items tends to be high. It is easier to carve out a niche of a few reagents, leathers, or gear slots on your server. Secondly, you need to be able to reliably make HQ versions with regular ingredients. If you are using HQ ingredients to make these high end slots, you are wasting gil and will not be making very much profit. In order to craft 1 and 2 star items as HQ, you will need many cross class skills as well as a good gear set. This is very expensive. If you are a newer player on a legacy server, this is particularly expensive as many players already leveled up all their crafts to 50 in legacy. As a result, I will be putting all of these sorts of recipes into the "difficult" section. If you have all of the cross class skills and equipment you need, you can make these items, but it is not necessary to make big gil with crafting.

How to Make HQ Items via Crafting


In the crafting gil guide, we will break down potential profitable syntheses into 3 categories: easy, moderate, and difficult. The rotations below can be used to get guaranteed a guaranteed 100% HQ item with regular ingredients with zero chance of failure.

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Easy Syntheses 100% HQ Synthesis Guide


Requirements: Level 50 with chosen class, Culinarian 37, 15 Leatherworker, ~250+ CP. Notes: As soon as you hit 100% chance to HQ, you can stop doing Basic Touch and switch over to Basic Synthesis. Rotation for 40 Durability: Inner Quiet --> Steady Hand II --> Waste Not --> Basic Touch x4 --> Steady Hand II --> Basic Touch --> Great Strides (if needed) --> Basic Touch (if needed) --> Basic Synthesis

Rotation for 80 Durability: Inner Quiet --> Steady Hand II --> Waste Not --> Basic Touch x4 --> Steady Hand II --> Basic Touch x4 (stop when you reach 100% quality) --> Basic Synthesis

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Moderate Syntheses 100% HQ Guide


Job Requirements: 50 Carpenter, 37 Culinarian, 15 Leatherworker. Gear Requirements: 300+ Craftsmanship, 300+ Control, and 314+ CP (HQ versions of all jewelry should get you there). No materia should be needed for this.

Rotation for Moderate 40 Durability Recipes: Inner Quiet --> Steady Hand II --> Waste Not --> Basic Touch x4 --> Steady Hand II --> Waste Not --> Basic Touch x1 --> Great Strides --> Byregot's Blessing --> Basic Synthesis x1

Rotation for Moderate 80 Durability Recipes: Inner Quiet --> Steady Hand II --> Waste Not --> Basic Touch x4 --> Steady Hand II --> Basic Touch x1 --> Great Strides --> Byregot's Blessing --> Advanced Synthesis x1 --> Basic Synthesis x1 *With both levels of synthesis, as soon as quality score hits 100%, you can switch over to Synthesis.

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Difficult Syntheses 100% HQ Guide


In order to synthesize level 50 1 star and 2 star items, we will need a very high level of both gear and cross class skills. Gear Requirements: 357+ Craftsmanship, 345+ Control, 342+ CP (you need to use Cawl Cennin, HQ food for +30 CP for a grand total of 372+ CP to hit the 40 Durability recipes with 100% HQ. Not needed for 80 durability recipes). Class Requirements: Alchemist 50, Carpenter 50, Weaver 50, Blacksmith 15, Leatherworker 15 Rotation for Difficult Item Level 55, 40 Dura Recipes (not 100% on item level 70 items!) Comfort Zone --> Inner Quiet --> Steady Hand II --> Waste Not --> Basic Touch x4 --> Manipulation --> Steady Hand II --> Ingenuity --> Basic Touch x2--> (use Basic Touch x1 and Careful Synthesis x1 here if item level 70 craft) Great Strides -->* Byregot's Blessing --> Careful Synthesis II Rotation for Difficult 80 Durability Recipes: Comfort Zone --> Inner Quiet --> Careful Synthesis II --> Waste Not --> Steady Hand II --> Basic Touch x5 --> Great Strides --> Steady Hand --> Ingenuity --> Standard Touch --> Great Strides --> Byregot's Blessing --> Careful Synthesis II x2
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Craft Guides by Class


Now that you know the gear, class, and rotations required to make guaranteed HQ items with non-quality ingredients, we will begin the class guide. In the sections that follow, I will list the most profitable items to sell for each craft. The profitability of each craft depends on your server's current prices. A Quick Note on Maximizing Profits Cherry pick the best recipes based on market conditions to maximize your profits. In the sections that follow I will list ~100-150 profitable crafts and there are only 40 max Market Boards slots. In order to maximize profits and make the most out of each crafting effort, I have strategies depending on whether it is a piece of equipment or materials/reagents. For equipment, rather than just make 1 or 2 pieces to list on the Market Boards, I will make 10-12 at once. I will then only list 1 or 2 (since there often are not 10+ buyers of HQ gathering gear or other equipment on a daily basis). The rest I will put on my retainer. When it comes to reagents and materials, I will typically synthesize two sets of 99. I will list one set of 99 and keep the other set banked on the retainer. These stacks of 99 often take 24-72 hours to sell. Eventually, you will end up with 20+ different types of HQ gear and reagents banked between your two retainers. As items sell, you can then just go to your retainers and list the most profitable items at the current time. It takes a few weeks of crafting to get to this point, but this allows you to condense your gear crafting sessions into one or two hour blocks once or twice a week. Each session will yield a few hundred thousand gil in profits, making crafting the most profitable thing in the game for those few weekly hours.

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Alchemy Crafting Gil Guide


Alchemist is a great profession for making gil. Most players overlook this profession since it does not produce much in the way of level 50 gear, but the reagents it creates can be very valuable. In particular, high quality versions of glues, growth formulae, and oils can be often sold at a large mark-up. Rather than just sell 1 at a time, sell them in stacks of 10 to 99 for big profits. I have made well over 1,000,000 gil in a month just on Horn Glue - each syntheses only costs 500-700 gil with the resulting product selling for 1400 gil each. Selling two stacks of 99 a day for ~150k profit each is not unreasonable. Let's talk recipes:

Easy Alchemist Recipes


Rubber
1x Water Shard, 1x Latex Buy Latex from the Guild Supplier. Rubber is used by a variety of recipes, so demand is quite high. The stacks of 99 sell very slowly, but stacks of 10-20 sell very quickly.

Fish Oil
1x Water Shard, 2x Princess Trout. The secret to making gil off of this recipe is to buy Princess Trout off of the vendor in Limsa Lominsa. The NPC is named "Holasfis" and is found near "The Aftcastle" aetheryte. Hard to sell this one in stacks of 99 - stacks of 10-20 sell better.

Fish Glue
1x Water Shard, 2x Coral Butterfly. Just like with Fish Oil, you can buy Coral Butterfly from a vendor. In this case, the Alchemist guild supplier sells Coral Butterfly.

Beeswax
1x Water Shard, 3x Beehive Chip Not my favorite item to sell, but it might be profitable on your server. Best for low level crafters who are already selling other "easy" Alchemist recipes and have open Market Board slots.
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Growth Formula Beta


1x Water Shard, 1x Quicksilver, 1x Jellyfish Umbrella, 1x Rock Salt The Jellyfish Umbrella and Rock Salt can be purchased off the Alchemist guild supplier. Do not make the Quicksilver yourself but rather buy it off the Tradecraft Supplier NPC (in any row of NPCs near the Market Boards) for 4 gil each - much cheaper than the shards required to make your own Quicksilver! Selling HQ Growth Formula Beta is the most profitable "easy" Alchemist recipe, although they sell fairly slow. Stacks of 5 to 10 sell best, though I have sold a stack of 99 before at about a 65k profit (~15k gil to make 99, selling price of ~80k).

Natron
2x Water Shard, 1x Effervescent Water, 1x Rock Salt Natron is typically not extremely profitable for a single item, but it does sell regularly in stacks of 99 since it has so many uses (perhaps Undyed Felt as the #1 use). Effervescent Water is typically cheap off of the Market Boards. Note that Natron is on the border between easy and moderate difficulty. If you are not able to synthesize this with the regular rotation, consider gearing up more or using the "moderate" rotation.

Crab Oil
2x Water Shard, 2x Megalocrab Leg Crab Legs are fairly expensive off of the Market Boards and hard to get in large quantity. However, Crab Oil also sells at a premium. It is hard to sell this in stacks of 99 - stacks of 5 to 10 work best. Note that Crab Oil is on the border between easy and moderate difficulty. If you are not able to synthesize this with the regular rotation, consider gearing up more or using the "moderate" rotation.

Moderate Difficulty Alchemist Recipes


The moderate difficult Alchemist recipes is where most of the money in Alchemy lies. These reagents are very valuable and often sell at a reasonable pace in stacks of 99 or sell in stacks of 10 at a high mark up.

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Clear Glass Lens


3x Water Shard, 1x Silex, 1x Natron You will have to make your own Natron (or buy it - sometimes it is cheaper) as well as the Silex. The overall reagent cost for this recipe is 400-500 gil. However, HQ Clear Class Lenses often sell for 2k gil. I sell them in stacks of 10 and 99 (though 99s sell very slowly - often sitting 1 week). Stacks of 5 move quick.

Linseed Oil
3x Water Shard, 2x Flax Flax has to be bought off the Market Boards or harvested via Botany. Fortunately since Flax has many uses, there is plenty on the Market Boards.

Horn Glue
3x Water Shard, 2x Aldgoat Horn This is one of my favorite Alchemy recipes. While Aldgoat Horns have to be bought off the Market Boards or farmed, they are typically available in large number. Horn Glue is used in a large number of recipes and sells easily in stacks of 99. Try and get Aldgoat Horns cheap. Farmers will often go out and list 6-10 stacks at once at a huge discount. When I see horns listed at 250 gil or less, I will buy all of them, even if they are 10 stacks up. I avoid Aldgoat Horns when the prices rise to 500+ gil, as this kills the profit margin on Horn Glue.

Growth Formula Gamma


3x Water Shard, 1x Quicksilver, 1x Rock Salt, 1x Blue Landtrap Leaf This recipe is one of the most profitable Alchemy recipes on a per synthesis basis. You can often get Landtrap leaves for around 400 gil each, while stacks of 5-10 of this will sell for 2000-2500 gil. You can expect to pay around 5k to craft 10 of these but then also expect to sell those 10 for 20-25k, netting you 15-20k gil in the process. Be careful with competition on this one though - if someone decides to go out and farm 200+ Blue Landtrap Leaves, the price on Growth Formula Gamma can rapidly tank. Landtrap Leaves are hard to farm, so this recipe tends to remain valuable.

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Lanolin
5x Water Shard, 1x Karakul Skin HQ Lanolin sells well in stacks of 99 since leveling Alchemist like to buy it to turn in for the repeatable leve. The biggest barrier to making this craft profitable is the cost of Water Shard. Karakul skins are usually very cheap since people like to farm Karakul for Fleece, a much more in-demand item than Lanolin. Check the prices on the Market Boards accordingly before acting on this one. You need HQ Lanolin to be retailing for 900+ gil to make this one worthwhile. This is not always the case, so be careful.

Shark Oil
5x Water Shard, 1x Hammerhead Shark, 1x Silver Shark Getting enough sharks is often problematic if you are relying on the Market Boards, but this items does sell decently in stacks of 5 or 10. If you can fish your own sharks at a decent rate, you can make some gil off of this recipe.

Difficult Items
Mega Potion of Strength 5x Lightning Shard, 6x Water Shard, 1x Sagolii Sage, 1x Shark Oil, 1x Rock Salt Mega Potion of Dexterity 5x Lightning Shard, 6x Water Shard, 1x Spoken Blood, 1x Dart Frog, 1x Rock Salt Mega Potion of Vitality 5x Lightning Shard, 6x Water Shard, 1x Rock Salt, 1x Grenade Ash, 1x Pudding Flesh Mega Potion of Intelligence 5x Lightning Shard, 6x Water Shard, 1x Sandworm Fang, 1x Rock Salt, 1x Black Scorpion Mega Potion of Mind 5x Lightning Shard, 5x Water Shard, 1x Blue Yarzon Leg, 1x Rock Salt, 1x Ahriman Wing Sell these potions in maximum size stacks. Players running end-game dungeons will buy this somewhat regularly. These potions are popular amongst those running The Binding Coil. Vitality is the most useful, but also requires Pudding Flesh, a very expensive reagent. The only way to get it seems to be getting a lucky drop off of the Frozen Bavarois in "Necrologos:
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Cinerary Rites". I expect a new jelly/blog NPC will be added to the game in a future patch to make getting this reagent easier.

Budding Rosewood Wand


6x Lightning Shard, 6x Water Shard, 1x Mega Potion of Mind, 1x Rosewood Branch, 1x Growth Formula Gamma, 1x Spoken Blood The HQ version of this wand is needed to complete the Alchemist level 50 quest. Crafting this in HQ form is hard before getting the end-game crafting weapon, so you can sell this wand to people looking to complete the quest. It sells fairly quickly and for a nice mark up to people trying to complete this quest. It rarely sells to actual players looking for a weapon since it is so close to level 50, where a better item can be purchased for a similar cost.

Enchanted Gold Ink


3x Water Crystal, 3x Gold Sand, 1x Spoken Blood You can "cheat" with this one by getting HQ Gold Sand, typically a very cheap item. HQ Enchanted Gold Ink is used to craft some of the end-game equipment, so consider selling it stacks of 5 to 10 if you can make it.

Growth Formula Delta


3x Water Crystal, 1x Quicksilver, 1x Rock Salt, 1x Trillium Bulb Trillium Bulbs can be purchased off of the Market Boards (limited spawn Botany item). Just like with Gold Ink, try selling this in stacks of 5 or 10.

Sample Master Alchemist Market Board List


If you are a level 50 Alchemist capable of synthesizing "Difficult" items with normal quality ingredients, you can select any number of items from the previous list to sell in its high quality form for profit. Below, you will find a sample of what your 40 Market Board slots could look like as a high level Alchemist. This is just a sample and does not include items from other crafts. Note that the best combination for your server will involve items from several different crafts in order to maximize the value of your Market Board slots. This is not necessary as you can still make plenty of gil listing items as shown in the chart below. Note: The expected mark-up and total profit are just estimations. These may vary wildly from server to server. This is just a sample chart. All items are HQ - we do not sell normal items for profit!

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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Item Name Rubber Growth Formula Beta Growth Formula Beta Fish Oil Fish Oil Fish Glue Fish Glue Natron Natron Crab Oil Crab Oil Horn Glue Horn Glue Shark Oil Shark Oil Growth Formula Gamma Growth Formula Gamma Clear Glass Lens Clear Glass Lens Linseed Oil Linseed Oil Lanolin Lanolin Mega Potion of Strength Mega Potion of Strength Mega Potion of Dexterity Mega Potion of Dexterity Mega Potion of Mind Mega Potion of Mind Mega Potion of Intelligence Mega Potion of Intelligence Mega Potion of Vitality Mega Potion of Vitality Budding Rosewood Wand Budding Rosewood Wand Enchanted Gold Ink Enchanted Gold Ink Growth Formula Delta Growth Formula Delta Beeswax

Difficulty Easy Easy Easy Easy Easy Easy Easy Easy Easy Easy Easy Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Hard Easy

Typical Markup Quantity Profit 500 99 50000 800 10 8000 500 99 50000 700 10 7000 500 99 50000 700 10 7000 500 99 50000 700 10 7000 500 99 50000 700 10 7000 500 99 50000 1000 10 10000 700 99 70000 1000 10 10000 700 99 70000 1000 10 10000 700 20 70000 1000 10 10000 700 99 70000 1000 10 10000 700 99 70000 600 15 9000 400 99 40000 2000 5 10000 1500 15 22500 2000 5 10000 1500 15 22500 2000 5 10000 1500 15 22500 2000 5 10000 1500 15 22500 2000 5 10000 1500 15 22500 10000 1 10000 10000 1 10000 2000 5 10000 1500 15 22500 25000 1 25000 25000 1 25000 400 99 40000 Total 1 million
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If you crafted and sold this theoretical inventory of 40 items, you would make about 1,000,000 gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.

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Armorer Gil Crafting Guide


When I was creating this gil guide, I was blown away by sheer number of HQ items that the Armorer can profit by crafting. You can easily take up all 40 market board slots with just Armorer items without too much overlap. Armorer really shines for its vast array of "easy" and "moderate" difficult syntheses. While its end game recipes may not be as valuable, it is perfect for those looking for a way to make good gil off of crafting without investing too heavily into cross class skills or end-game equipment. While there are many Armorer recipes, I have found the most profitable belong to four categories: Ingots & Rivets, Crafting Tools (Alchemist & Culinarian). and mid-level to entry-level tanking gear. All of the profitable recipes are listed below. I recommend picking ~20 gear slots and making 510 of each item in HQ form. List 1-2 HQ items of each type and bank the rest on your retainer. As your items sell, re-list them each day from your banked up item stores. If you want to spend more time crafting, craft HQ ingots and Rivets and list one of each type in stacks of 99. Each time a stack of 99 sells, you will make 50-100k profit (depending on market prices)!

Easy Difficulty Armorer Synthesis Recipes


Bronze Celata
1x Ice Shard, 1x Earth Shard, 2x Bronze Plate, 1x Bronze Rings The first tank-only helmet in HQ form is a hot item for players leveling up a second class. Warriors level up Paladin and Paladins level up Warrior for cross class skills. Also, many players like a tank alt because tanks are so popular. As a result, this piece is a hot commodity. Note that Smydhaemr NPC by the Armorer's guild sells Bronze Plates at cheaper price than making them yourself.

Bronze Cuirass
1x Ice Shard, 1x Earth Shard, 2x Bronze Plate, 1x Bronze Rings Players leveling up a tank class as an alt love this piece in HQ form since it can be used to tank starter dungeons. Note that Smydhaemr NPC by the Armorer's guild sells Bronze Plates at cheaper price than making them yourself.

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Iron Ingot
1x Ice Shard, 3x Iron Ore Sell HQ Iron Ingots in stacks of 10, 20, or 99. They sell at a nice mark-up.

Iron Rivets
1x Ice Shard, 1x Iron Ingot Sell HQ Iron Rivets in stacks of 10, 20, or 99. They sell at a nice mark-up.

Iron Plate
1x Ice Shard, 2x Iron Ingot Sell HQ Iron Plates in stacks of 10, 20, or 99. They sell at a nice mark-up. Make sure to charge enough for them given that they cost two ingots - be careful not to undersell these. You can often buy Iron Ingots on the Market Boards cheaper than you can make them yourself in order to save some gil and time.

Iron Rings
1x Ice Shard, 1x Iron Ingot Sell HQ Iron Rings in stacks of 99. These do not sell very quickly, but it can be nice to have just 1 stack of 99 sitting in your Market Boards slot if you have nothing else to sell.

Brass Alembic
1x Earth Shard, 1x Water Shard, 1x Amateur's Alembic, 1x Brass Ingot, 1x Bronze Rivets The Brass Alembic in HQ form is the first crafting tool you can make that will generate some good gil. You can buy Amateur's Alembics for 385 gil each from Yoyobasa in Ul'dah (Steps of Thal). Similar cost to making them yourself and will save you some time.

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Iron Skillet
1x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Ash Lumber You can buy Ash Lumber off Smydhaemr at the Armorer's Guild for 43 gil, but it is sometimes cheaper on the Market Boards. Regardless, even at 43 gil for Ash Lumber, this is a very profitable recipe. You can typically sell this in HQ form for 4-5k gil.

Iron Hoplon
1x Ice Shard, 1x Earth Shard, 2x Iron Plate, 1x Elm Lumber The Iron Hoplon is a very fast seller in HQ form as it is the first true tank shield iN FFXIV. You will have to buy Elm Lumber off of the Market Boards.

Initiate's Skillet
1x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Elm Lumber HQ Skillets are always a popular seller. Culinarian is a popular job and getting it to 37 is required to be an effective crafter.

Initiate's Alembic
1x Earth Shard, 1x Ice Shard, 1x Iron Plate, 1x Bronze Rivets The HQ Initiate's Alembic is another popular item that is easy to HQ and tends to be quite valuable.

Iron Lantern Shield


2x Ice Shard, 1x Earth Shard, 2x Iron Plate, 1x Tallow Candle I find that HQ PLD/GLD shields tend to be particularly good sellers. This one is no exception. Tradecraft suppliers sell Tallow Candles (look for it among the strips of merchants near Market Boards) for 225 gil each.

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Iron Alembic
2x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Iron Rivets Again, HQ Alembics are easy money for Armorers.

Iron Frypan
2x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Yew Lumber Again, HQ Frypans are easy money for Armorers.

Iron Scutum
2x Earth Shard, 2x Ice Shard, 2x Iron Plates, 3x Iron Rivets This recipe requires a lot of iron, so make sure you can sell it for enough gil to justify the expense (7k+ for the HQ). Usually you will have no issue getting this kind of gil for this item, but make sure the market is not flooded.

Heavy Iron Armor


2x Ice Shard, 2x Earth Shard, 1x Brass Ingot, 4x Iron Plate This heavy tanking gear that takes up two gear slots generally sells at a premium, at least as far as low level equipment goes.

Heavy Iron Flanchard


2x Ice Shard, 2x Earth Shard, 3x Iron Ingot, 2x Iron Rings, 1x Aldgoat Leather Premium tank gear like this sells at a great mark-up and moves quickly. Buy Aldgoat Leather off the Market Boards. It is available for a very low price since Aldgoats are farmed heavily for their horns.

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Moderate Difficulty Armorer Synthesis Recipes


The recipes below require the rotation and gear set listed at the beginning of the crafting guide for "Moderate" syntheses. Some of the early ones may be completed with lesser requirements, but they are right on the border with easy, so use at your own risk if you do not have the required gear or cross class skills.

Steel Ingot
2x Ice Shard, 2x Iron Ore, 1x Bomb Ash HQ Steel Ingots are a great seller. Sell them in stacks of 10, 20, or even 99. Pick up Bomb Ash off of the Market Boards. It is usually very cheap since it is can be obtained from mining plus drops in large quantities from leveling leves (the Bomb-related ones).

Steel Rivets
3x Ice Shard, 1x Iron Ingot Steel Rivets are a very popular seller as they are used heavily by Leatherworkers who often cannot make their own rivets. Sell them in HQ form in stacks of 10, 20, or 99.

Conical Alembic
2x Earth Shard, 2x Ice Shard, 1x Iron Alembic, 1x Brass Ingot, 1x Iron Rivets You can make your own Iron Alembics with quick synthesis to use to make Conical Alembics.

Iron Kite Shield


3x Ice Shard, 2x Ice Shard, 3x Iron Plate, 1x Iron Rivets Tanking shields are always a great seller.

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Steel Plate
3x Ice Shard, 2x Steel Ingot These are a slower seller, but its not a bad idea to put up a stack of 99 if you have extra market board slots. It might take a week to sell, but if you have the open slots anyway, this is not a bad idea.

Bomb Frypan
3x Ice Shard, 2x Earth Shard, 1x Steel Plate, 1x Yew Lumber, 1x Bomb Ash You will have to buy the Yew Lumber off of the Market Boards. The Bomb Frypan is a very, very good seller for Armorers. It is not hard to sell these rapidly for 7k+ gil.

Steel Rings
3x Ice Shard, 1x Steel Ingot Like Plates, this is a slow seller, but a stack of 99 is not a bad item to list if you have open Market Board slots and nothing else to sell.

Steel Skillet
3x Ice Shard, 2x Earth Shard, 1x Steel Plate, 1x Elm Lumber Easy to make and very profitable as an HQ item.

Steel Alembic
3x Ice Shard, 2x Earth Shard, 1x Steel Plate, Steel Rivets Easy to make and very profitable as an HQ item.

Steel Gauntlets
3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Steel Rings, 1x Toad Leather The level 30 steel tanking set is very profitable for Armorers. Make the full set in HQ format and list it. Buy Toad Leather on the Market Boards.
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Steel Cuirass
3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Iron Rings The level 30 steel tanking set is very profitable for Armorers. Make the full set in HQ format and list it.

Steel Sabatons
3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Steel Rings, 1x Toad Leather. The level 30 steel tanking set is very profitable for Armorsmiths. Make the full set in HQ format and list it. Buy the Toad Leather off of the Market Boards.

Steel Celata
3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Iron Rings The level 30 steel tanking set is very profitable for Armorers. Make the full set in HQ format and list it.

Steel Plate Belt


3x Ice Shard, 3x Earth Shard, 2x Steel Plate, 1x Boar Leather The level 30 steel tanking set is very profitable for Armorers. Make the full set in HQ format and list it. Boar Leather can be purchased off the Market Boards.

Bull Hoplon
3x Ice Shard, 3x Earth Shard, 2x Steel Ingot, 1x Steel Plate, 1x Walnut Lumber The shield that goes with the Steel tanking set is a hot seller on the Market Boards. Buy the Walnut lumber off of the Market Boards.

White Skillet
4x Ice Shard, 3x Earth Shard, 1x Steel Plate, 1x Walnut Lumber White Skillets are easy to make and sell well as HQ tools.
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Silver Alembic
4x Ice Shard, 3x Earth Shard, 1x Silver Ingot, 1x Steel Plate, 1x Steel Rivets, 1x Eye of Fire Buy the Eye of Fire and Silver Ingot off the Market Boards. As usual, HQ Alembics are a great seller, and the Silver Alembic is no different.

Decorated Iron Scutum


4x Ice Shard, 3x Earth Shard, 1x Iron Scutum, 2x Iron Rivets, 1x Toad Leather You can make your own Iron Scutum via Quick Synthesis and buy Toad Leather off of the Market Boards. The ingredient and shard cost for this shield is ~1000-1500 gil, so make sure you can sell it for 7k+ before attempting.

Heavy Steel Armor


4x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 4x Steel Plate A very popular item and a fast seller. Highly recommended to make this in HQ and sell on the Market Boards.

Heavy Steel Flanchard


4x Ice Shard, 3x Earth Shard, 3x Steel Ingot, 2x Steel Rings, 1x Boar Leather A very popular item and a fast seller. Highly recommended to make this in HQ and sell on the Market Boards.

Vintage Hoplon
1x Ice Crystal, 1x Tarnished Hoplon, 1x Bronze Plate Buy the Tarnished Hoplon off the Market Boards. Vintage items are typically very profitable even though the tarnished/damaged items that they require sometimes get expensive.

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Mythril Ingot
4x Ice Shard, 3x Mythril Ore Mythril Ingots in HQ form are one of the best sources of gil for the Armorer. Sell them in stacks of 10, 20, or 99 at a big mark-up. You can often make 70k+ gil plus off a single sale if you sell a stack of 99 and market conditions are favorable.

Mythril Rivets
4x Ice Shard, 1x Mythril Ingot Mythril Rivets are big sellers for Armorers. Leatherworkers need them in large quantity for their own crafts, making selling these an easy source of gil. Sell in stacks of 10, 20, or 99.

Steel Frypan
4x Ice Shard, 4x Earth Shard, 1x Steel Plate, 1x Oak Lumber Steel Frypans are great sellers and easy gil for an Armorsmith. Buy Oak Lumber off the Market Boards.

Vintage Celata
1x Ice Crystal, 1x Dented Celata, 1x Bronze Plate Vintage items in HQ are typically a great way to make gil and this item is no different. Buy the Dented Celata off the Market Boards.

Vintage Scutum
1x Earth Crystal, 1x Rusting Scutum, 1x Iron Plate Tank Shields are a great seller as are Vintage goods, so an HQ Vintage tank shield is a home-run. Usually can sell these at a 7k+ gil net profit - not bad for a single synthesis.

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Mythril Alembic
5x Ice Shard, 4x Earth Shard, 1x Steel Ingot, 1x Mythril Plate, 1x Mythril Rivets, 1x Eye of Earth Buy the Eye of Earth off of the Market Boards. HQ Mythril Alembics are a great source of profits as usual.

Vintage Scale Mail


1x Ice Crystal, 1x Blackened Scale Mail, 1x Iron Plate Great DPS item. Usually I do not like to sell DPS gear slots since players tend to skimp on gear, but this one is a great seller.

Mythril Cuirass
5x Earth Shard, 4x Ice Shard, 1x Electrum Ingot, 2x Mythril Plate, 1x Mythril Rings You have to buy the Electrum Ingots off the Market Boards as this is the realm of Goldsmiths. However, this next level tank piece sells at more than enough of a profit to make this synthesis worth it.

Cobalt Ingot
5x Ice Shard, 1x Iron Ore, 2x Cobalt Ore Great seller in HQ form. Useful for many high-end crafting recipes. Sell in stacks of 10, 20, or 99 for best results.

High Mythril Flanchard


5x Ice Shard, 5x Earth Shard, 3x Mythril Ingot, 2x Cobalt Rings, 1x Raptor Leather This recipe is extremely profitable but is also getting a bit difficult for some Armorers in the moderate range. If your gear or cross class skills are not quite up to par, you can still get a guaranteed HQ if you make your own HQ Mythril Ingots to help boost your starting quality score a bit.

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High Mythril Armor


5x Earth Shard, 5x Ice Shard, 1x Electrum Ingot, 4x Mythril Plate A very profitable yet very expensive synthesis option. This is borderline with advanced, but I wanted to include it here since it is such a profitable craft. If you are struggling to HQ this, make a few HQ Mythril Plates (which you can do easily) in order to make this more feasible.

Cobalt Skillet
5x Ice Shard, 5x Earth Shard, 1x Cobalt Plate, 1x Mahogany Lumber A very cheap and affordable recipe, yet sells for 8k+ in HQ form at a decent rate. Buy Mahogany Lumber off of the Market Boards.

Cobalt Rivets
5x Ice Shard, 1x Cobalt Ingot Very profitable recipe. Leatherworkers need Rivets in large quantities, and Cobalt Rivets in HQ form are desirable for near max level recipes for Leatherworkers who want to sell high level HQ gear but do not yet have the prerequisite cross-class skills to make it 100% of the time.

High Difficulty Armorer Syntheses


These Armorer recipes require the gear and skill rotations recommended in the beginning of the crafting guide for "Difficult" syntheses.

Vintage Kite Shield


1x Ice Crystal, 1x Scarred Kite Shield, 1x Siltstone Whetstone, 1x Aldgoat Leather, 1x Mahogany Lumber This is the last tank shield most tanks get before hitting level 50. In HQ form, it sells for a great mark-up. The leather, lumber, and whetstone can be purchased off of the Market Boards as can the Scarred Kite Shield.

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Mosshorn Scale Mail


1x Ice Crystal, 1x Iron Plate, 2x Mossy Horn This is a great DPS and tanking piece given its high offensive stats and concurrently high defense. One of the better items for non-tanking classes before 50. The Mossy Horns come out of chests in The Aurum Vale, so look to purchase them off the Market Boards.

Armorer's Visor
3x Ice Crystal, 2x Earth Crystal, 1x Cobalt Plate, 1x Darksteel Plate, 1x Boar Leather, 1x Hippogryph Leather The Armorer's Visor is the best in slot HQ gear slot for Armorer. You will probably buy your own at first to get the stats you need to make this HQ 100% of the time with normal quality ingredients. After you can make it 100% HQ, you can sell it to other Armorer's at a big mark up.

Hamlet Digger's Helmet


3x Ice Crystal, 2x Earth Crystal, 2x Darksteel Nugget, 1x Rose Gold Nugget The best in slot Mining helmet is a popular item to sell as an HQ. Sells quickly since players looking to make gil off of level 4 materia will convert this item with some regularity. Buy the Rose Gold Nugget off of the Market Boards.

Blacksmith's Workboots
3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Hippogryph Sinew HQ Blacksmith Workboots are valuable and easy to make. Since they are so easy to make, be sure to make sure the market is not flooded before you make them.

Militia Cuirass
3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Plate, 1x Cobalt Rings As the introductory level 50 tank set, this gear sells quickly as more and more players level up PLD and WAR to take advantage of the current lack of tanks at end game.

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Militia Gauntlets
3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Plate, 1x Cobalt Rings, 1x Hippogryph Leather As the introductory level 50 tank set, this gear sells quickly as more and more players level up PLD and WAR to take advantage of the current lack of tanks at end game.

Militia Armets
3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Plate, 1x Cobalt Rings As the introductory level 50 tank set, this gear sells quickly as more and more players level up PLD and WAR to take advantage of the current lack of tanks at end game.

Militia Sabatons
3x Ice Crystal, 2x Earth Crystal, 1x Cobalt Rings, 1x Hippogryph Leather As the introductory level 50 tank set, this gear sells quickly as more and more players level up PLD and WAR to take advantage of the current lack of tanks at end game.

Darksteel Nugget
3x Ice Crystal, 3x Darksteel Ore Darksteel nuggets are used often in place of ingots, as ingots are used primarly for end game crafting. As a result, HQ nuggets sell for a good mark up.

Darksteel Rivets
3x Ice Crystal, 1x Darksteel Nugget Darksteel Rivets are used in a variety of end-game crafting pieces. As usual, rivets are a good source of revenue. Sell Darksteel Rivets in HQ form in stacks of 5, 10, 20, or even 99.

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Darksteel Ingot
1x Ice Cluster, 2x Darksteel Nugget, 9x Coke Darksteel Ingots in HQ form can be sold to those looking for Darksteel gear that are trying to collect their own mats and tip out a crafter, or for crafters who are trying to HQ gear but lack the ability to HQ 40 durability 2 star items on their own. This item will sell slowly (perhaps taking a few days or more to sell), but often at 50-100k mark up over the ingredient cost.

Darksteel Tassets
1x Ice Cluster, 1x Earth Cluster, 1x Darksteel Ingot, 2x Darksteel Plate, 1x Hard Hippogryph Leather Very expensive to make, but the HQ version will often sell for 50-100k over what it costs to make. Careful with the other Darksteel item slots, especially the tanking ones. While I love to sell tanking gear while leveling, note that the Darksteel tanking gear offers significantly less defense than the Darklight dungeon set, which is easy enough to get. It can be difficult to sell Darksteel tanking equipment as a result.

Sample Master Armorer Market Board List


If you are a level 50 Armorer capable of synthesizing "Difficult" items with normal quality ingredients, you can select any number of items from the previous list to sell in its high quality form for profit. Below, you will find a sample of what your 40 Market Board slots could look like as a high level Armorer. This is just a sample and does not include items from other crafts. Note that the best combination for your server will involve items from several different crafts in order to maximize the value of your Market Board slots. This is not necessary as you can still make plenty of gil listing items as shown in the chart below. Note: The expected mark-up and total profit are just estimations. These may vary wildly from server to server. This is just a sample chart. All items are HQ - we do not sell normal items for profit!

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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Item Name Iron Ingot Iron Ingot Iron Rivets Iron Rivets Iron Hoplon Iron Hoplon Heavy Iron Armor Heavy Iron Armor Heavy Iron Flanchard Heavy Iron Flanchard Steel Ingot Steel Ingot Steel Rivets Steel Rivets Steel Skillet Steel Skillet Vintage Scutum Vintage Scutum Cobalt Skillet Cobalt Skillet Cobalt Ingot Cobalt Ingot Cobalt Rivets Cobalt Rivets Mythril Ingot Mythril Ingot Vintage Kite Shield Vintage Kite Shield Armorer's Visor Armorer's Visor Hamlet Digger's Helmet Hamlet Digger's Helmet Blacksmith's Workboots Blacksmith's Workboots Darksteel Nugget Darksteel Nugget Darksteel Rivets Darksteel Rivets Darksteel Ingot Darksteel Ingot

Difficulty Easy Easy Easy Easy Easy Easy Easy Easy Easy Easy Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult

Expected Mark Up 700 500 700 500 4000 4000 4000 4000 4000 4000 700 500 700 500 4000 4000 6000 6000 5000 5000 700 500 700 500 700 500 6000 6000 8000 8000 8000 8000 8000 8000 2000 1500 2000 1500 25000 25000

Quantity Profit 10 7000 99 50000 10 7000 99 50000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 10 7000 99 50000 10 7000 99 50000 1 4000 1 4000 1 6000 1 6000 1 5000 1 5000 10 7000 99 50000 10 7000 99 50000 10 7000 99 50000 1 6000 1 6000 1 8000 1 8000 1 8000 1 8000 1 8000 1 8000 5 10000 15 22500 5 10000 15 22500 1 25000 1 25000 Total 628000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 600,000 gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.

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Blacksmith Crafting Gil Guide


Blacksmith makes a variety of weapons, but it is not here where most of the profits lie. Rather than weapons, the most profitable crafts for the blacksmith actually HQ tools for Discipline of the Land and Hand classes. High quality mining picks and crafting tools bring in great money; 1,000 gil in ingredients often converts into single items worth 5,000-10,000 gil. However, low level tools do not typically bring in much gil - only level 30+ items tend to have value. As far as ingredients go, Blacksmiths can also do well by selling HQ ingots and HQ rivets of various metal grades. Here are a list of profitable recipes:

Easy Blacksmith Synthesis Recipes


Iron Ingot
1x Fire Shard, 3x Iron Ore HQ Ingots sell well in stacks of 10 to 99.

Iron Rivets
1x Fire Shard, 1x Iron Ingot HQ Iron Rivets sell well in stacks of 10 to 99.

Steel Ingot
2x Fire Shard, 2x Iron Ore, 1x Bomb Ash HQ Steel Ingots sell well in stacks of 10 to 99.

Moderate Blacksmith Synthesis Recipes


While there are not many "easy" level Blacksmith Recipes that are valuable, there are dozens of HQ tools you can make in the "moderate" difficult range that will bring in a nice profit.

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Steel Rivets
3x Fire Shard, 1x Steel Ingot Selling HQ Steel Rivets in stacks of 10 to 99 is a great strategy for making gil.

Iron Head Knife


3x Fire Shard, 2x Earth Shard, 1x Iron Ingot, 1x Mudstone Whetstone, 1x Walnut Lumber You will have to buy the whetstone and lumber off the Market Boards.

Steel Chaser Hammer


3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Walnut Lumber HQ level 29+ tools with easy ingredients are always a good idea.

Steel Pickaxe
3x Fire Shard, 3x Earth Shard, 1x Steel ingot, 1x Undyed Velveteen, 1x Walnut Lumber Undyed Velveteen can be somewhat expensive, so make sure you can sell your HQ pickaxe for enough before buying the ingredients.

Steel Sledgehammer
3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Walnut Lumber, 1x Fish Glue Fish Glue should not be too expensive - no more than 500 gil or so each. It can be purchased off of the Market Boards.

Silver Head Knife


3x Fire Shard, 3x Earth Shard, 1x Iron Head Knife, 1x Silver Ingot, 1x Mudstone Whetstone Silver ingots can be purchased off of the Market Boards. You can make your own Iron Head Knife.

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Bas-relief Steel Saw


3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Walnut Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Steel Claw Hammer


3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Walnut Lumber, 1x Crab Oil Crab oil is usually somewhat expensive, so make sure the price point on the Steel Claw Hammer makes sense before you buy the oil.

Steel Awl
3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Walnut Lumber, 1x Crab Oil Crab oil is usually somewhat expensive, so make sure the price point on the Steel Awl makes sense before you buy the oil.

Steel Culinary Knife


3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Siltstone Whetstone, 1x Walnut Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Steel Mortar
3x Fire Shard, 3x Earth Shard, 2x Steel Ingot, 1x Walnut Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Steel Cross-pein Hammer


3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Undyed Velveteen, 1x Walnut Lumber Velveteen cloth is somewhat expensive, so make sure the price point makes sense before you make the hammer.

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Steel Ornamental Hammer


3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Walnut Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Steel Dolabra
4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Plate, 1x Undyed Velveteen, 1x Oak Lumber You will have to buy both steel plates and undyed velveteen - make sure the HQ version is going for 6000 gil or more in order to turn a good profit on this item.

Plumed Steel Hatchet


4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Chocobo Feather, 1x Yew Lumber HQ level 30+ tools with easy ingredients are always a good idea. Chocobo Feather and Yew Lumber are on the Market Boards for cheap.

Wrapped Steel Sledgehammer


4x Fire Shard, 3x Earth Shard, 1x Steel Sledgehammer, 1x Boar Leather, 1x Fish Glue The ingredients for this item are somewhat expensive. Make sure it is worth 7000 gil on your server as otherwise I would skip over it.

Steel Scythe
4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Siltstone Whetstone, 1x Walnut Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Steel File
4x Fire Shard, 3x Earth Shard, 2x Steel Ingot, 1x Toad Leather HQ level 30+ tools with easy ingredients are always a good idea.
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Steel Doming Hammer


4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Steel Crowsbeak Hammer


4x Fire Shard, 3x Earth Shard, 1x Undyed Velveteen, 1x Oak Lumber, 1x Linseed Oil Undyed Velveteen is somewhat expensive, so make sure the price point on this item makes sense before buying the cloth.

Wrapped Steel Scythe


4x Fire Shard, 3x Earth Shard, 1x Steel Scythe, 1x Siltstone Whetstone, 1x Boar Leather You can make your own Steel Scythe; the rest of the ingredients can be purchased on the Market Boards.

Heavy Steel Mortar


4x Fire Shard, 3x Earth Shard, 1x Steel Mortar, 1x Walnut Lumber You can make your own Steel Mortar; Walnut Lumber is available on the Market Boards.

Wrapped Steel Culinary Knife


4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Siltstone Whetstone, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Crosscut Saw
4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.

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Steel Pliers
4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Linseed Oil HQ level 30+ tools with easy ingredients are always a good idea.

Steel Hatchet
4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Wrapped Steel Awl


4x Fire Shard, 4x Earth Shard, 1x Steel Awl, 1x Toad Leather, 1x Linseed Oil This needs to sell for 7000 gil or more to be worthwhile as its ingredients are expensive.

Wrapped Steel Claw Hammer


4x Fire Shard, 4x Earth Shard, 1x Steel Claw Hammer, 1x Boar Leather, 1x Linseed Oil This needs to sell for 7000 gil or more to be worthwhile as its ingredients are expensive.

Steel Round Knife


4x Fire Shard, 4x Earth Shard, 1x Steel Ingot, 1x Siltstone Whetstone, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Wrapped Crowsbeak Hammer


4x Fire Shard, 4x Earth Shard, 1x Steel Crowsbeak Hammer, 1x Steel Ingot, 1x Boar Leather Somewhat expensive recipe. Make sure you can get at least 7k for the HQ version.

Steel Raising Hammer


4x Fire Shard, 4x Earth Shard, 1x Steel Ingot, 1x Steel Plate, 1x Oak Lumber
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HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Hatchet
4x Fire Shard, 4x Earth Shard, 1x Brass Ingot, 1x Mythril Ingot, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Plumed Mythril Pickaxe


4x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Undyed Linen, 1x Wildfowl Feather, 1x Oak Lumber Linen is not cheap, so make sure you can get 7k gil+ for this HQ before making it.

Mythril Head Knife


5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Siltstone Whetstone, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Ingot
4x Fire Shard, 3x Mythril Ore HQ stacks of 10, 20, and even 99 Mythril Ore sell very well on the Market Boards.

Mythril Rivets
5x Fire Shard, 1x Mythril Ingot HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Saw
5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.
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Mythril Ornamental Hammer


5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Claw Hammer


5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Oak Lumber, 1x Linseed Oil HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Awl
5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Oak Lumber, 1x Linseed Oil HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Sledgehammer
5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Oak Lumber, 1x Horn Glue HQ level 30+ tools with easy ingredients are always a good idea. Horn Glue generally costs about 1k gil, so make sure you can sell this item for at least 7000 gil.

Mythril Mortar
5x Fire Shard, 4x Earth Shard, 2x Mythril Ingot, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Scythe
5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Basilisk Whetstone, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.

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Mythril Culinary Knife


5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Basilisk Whetstone, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Cobalt Cross-pein Hammer


5x Fire Shard, 5x Earth Shard, 1x Boar Leather, 1x Cobalt Ingot, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Lapidary Hammer


5x Fire Shard, 5x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Mahogany Lumber

Mythril Round Knife


5x Fire Shard, 5x Earth Shard, 1x Mythril Ingot, 1x Basilisk Whetstone, 1x Peiste Leather, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Chocobotail Saw


5x Fire Shard, 5x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Cobalt Ingot
5x Fire Shard, 1x Iron Ore, 2x Cobalt Ore Selling stacks of 10, 20, or even 99 HQ Cobalt Ingots is a great way to make gil as a Blacksmith.

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Mythril Pliers
5x Fire Shard, 5x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Linseed Oil HQ level 30+ tools with easy ingredients are always a good idea.

Cobalt Dolabra
5x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Aldgoat Leather, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Cobalt Rivets
5x Fire Shard, 1x Cobalt Ingot Making stacks of HQ Cobalt Rivets and selling them in stacks of 10, 20, or 99 is a great way to make a lot of profit off of a single market board slot.

Cobalt Doming Hammer


5x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Cobalt Rivets, 1x Oak Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Cobalt Hatchet
5x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Brass Ingot, 1x Mahogany Lumber HQ level 30+ tools with easy ingredients are always a good idea.

Difficult Blacksmith Synthesis Recipes


Blacksmith is one of the most profitable professions to have capable of producing end-game items in high quality 100% of the time while using normal ingredients. The produce many level 55 offhand tools which are the best in slot. These tools can often be sold at a large mark-up.

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The level 47-48 crafting tools are a harder sell (since they are replaced so quickly at 50), but the Botany and Miner tools seem to sell well in this level range.

Cobalt Sledgehammer
5x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Rosewood Lumber, 1x Horn Glue Should be easy money at this level, although they do not sell very quickly.

Horned Hatchet
6x Fire Shard, 6x Earth Shard, 1x Cobalt Ingot, 1x Boar Leather, 1x Raptor Sinew, 1x Rosewood Lumber, 1x Aldgoat Horn Should be easy money at this level, although they do not sell very quickly.

Egret Dolabra
6x Fire Shard, 6x Earth Shard, 1x Cobalt Ingot, 1x Cobalt Plate, 1x Boar Leather, 1x Rosewood Lumber Should be easy money at this level, although they do not sell very quickly.

Cobalt Scythe
6x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Basilisk Whetstone, 1x Rosewood Lumber Should be easy money at this level, although they do not sell very quickly.

Militia File
3x Fire Crystal, 2x Earth Crystal, 2x Darksteel Nugget, 1x Hippogryph Leather Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.

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Militia Scythe
3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Basilisk Whetstone, 1x Spruce Lumber Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.

Militia Claw Hammer


3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Spruce Lumber, 1x Shark Oil Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.

Militia Culinary Knife


3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Basilisk Whetstone Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.

Militia Awl
3x Fire Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Spruce Lumber, 1x Shark Oil Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.

Militia Mortar
3x Fire Crystal, 2x Earth Crystal, 2x Darksteel Nugget, 1x Spruce Lumber Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.

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Militia Sledgehammer
3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Spruce Lumber, 1x Horn Glue Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.

Militia Pliers
3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Darksteel Rivets, 1x Shark Oil Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the gear and skills required for 100% HQ.

Darksteel Nugget
3x Fire Crystal, 3x Darksteel Ore Sell these in stacks of 10-99 in HQ form for best results.

Darksteel Rivets
3x Fire Crystal, 1x Darksteel Nugget Very useful as these are used in many item-level 70 armor pieces.

Darksteel Ingot
1x Fire Cluster, 2x Darksteel Nugget, 9x Coke Can be very useful to sell, but expect the sell time to be very slow given how expensive the reagents can be.

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Sample Master Blacksmith Market Board List


If you are a level 50 Blacksmith capable of synthesizing "Difficult" items with normal quality ingredients, you can select any number of items from the previous list to sell in its high quality form for profit. Below, you will find a sample of what your 40 Market Board slots could look like as a high level Blacksmith. This is just a sample and does not include items from other crafts. Note that the best combination for your server will involve items from several different crafts in order to maximize the value of your Market Board slots. This is not necessary as you can still make plenty of gil listing items as shown in the chart below. Note: The expected mark-up and total profit are just estimations. These may vary wildly from server to server. This is just a sample chart. All items are HQ - we do not sell normal items for profit!

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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Item Name
Mythril Mortar Mythril Mortar Mythril Scythe Mythril Scythe Plumed Mythril Pickaxe Plumed Mythril Pickaxe Mythril Culinary Knife Mythril Culinary Knife Cobalt Cross-pein Hammer Cobalt Cross-pein Hammer Mythril Round Knife Mythril Round Knife Cobalt Rivets Cobalt Rivets Cobalt Doming Hammer Cobalt Doming Hammer Cobalt Dolabra Cobalt Dolabra Mythril Pliers Mythril Pliers Mythril Chocobotail Saw Mythril Chocobotail Saw Militia File Militia File Militia Scythe Militia Scythe Militia Claw Hammer Militia Claw Hammer Militia Culinary Knife Militia Culinary Knife Militia Awl Militia Awl Militia Mortar Militia Mortar Militia Sledgehammer Militia Sledgehammer Militia Pliers Militia Pliers Darksteel Nugget Darksteel Nugget

Difficulty
Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult

Expected Mark Up Quantity Profit 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 700 10 7000 500 99 50000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 5000 1 5000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 8000 1 8000 2000 10 20000 1500 99 150000 Total 452,000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 452,000 gil. While this may seem lower than some of the other professions, note that the Blacksmith primarily sells single items rather than stacks, so this number reflects significantly less time spent crafting. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.

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Carpenter Crafting Gil Guide


I believe that Carpenter is the worst gil-making crafting class in Final Fantasy XIV. By default, Carpenters have very few recipes compared to the other classes. Additionally, many players have their Carpenter leveled up to cap as it is needed for Byregot's Blessing. While Carpenters do have some options to make gil at level 50, there just are not nearly as many as with other classes. You will be able to make gil, but you will struggle to populate an entire 40 slots of the Market Board simultaneously with Carpentry goods. The most profitable items for Carpenters include some types of HQ lumber, Goldsmithing and Weaving secondary tools, and fishing poles. With that said, let's talk about the few recipes which can be used to make decent gil:

Easy Carpenter Synthesis Recipes

Elm Lumber
1x Wind Shard, 3x Elm Log HQ Elm Lumber in stacks of 10 to 20 is a decent seller at a decent markup.

Yew Lumber
2x Wind Shard, 3x Yew Log HQ Yew Lumber in stacks of 10 to 20 is a decent seller at a decent markup.

Walnut Lumber
2x Wind Shard, 3x Walnut Log HQ Walnut Lumber in stacks of 10 to 20 is a decent seller at a decent markup.

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Moderate Difficulty Carpenter Synthesis Recipes

Oak Lumber
3x Wind Shard, 3x Oak Log HQ Oak Lumber is a good seller in stacks of 10 to 20. Generally sells at a better mark up than Walnut, Yew, or Elm.

Walnut Fishing Rod


3x Ice Shard, 3x Wind Shard, 1x Steel Ingot, 1x Walnut Lumber, 1x Oak Branch HQ DoH and DoL primary and secondary tools that are level 30+ are generally great sellers.

Walnut Spinning Wheel


3x Ice Shard, 4x Wind Shard, 2x Steel Rivets, 2x Walnut Lumber HQ DoH and DoL primary and secondary tools that are level 30+ are generally great sellers.

Siltstone Grinding Wheel


3x Ice Shard, 4x Wind Shard, 1x Steel Ingot, 1x Siltstone, 1x Walnut Lumber HQ DoH and DoL primary and secondary tools that are level 30+ are generally great sellers.

Walnut Pattens
3x Ice Shard, 4x Wind Shard, 1x Aldgoat Leather, 1x Undyed Velveteen, 1x Walnut Lumber Velveteen is expensive, so make sure that you can get 7000 gil or more for this as an HQ before you buy the cloth.

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Oak Pattens
4x Ice Shard, 5x Wind Shard, 1x Boar Leather, 1x Undyed Woolen Cloth, 1x Oak Lumber In HQ format, these generally sell well. Make sure you do not overpay for the woolen cloth or it might kill your profit margins.

Mahogany Lumber
5x Wind Shard, 3x Mahogany Log Generally the best selling HQ lumber in my experience. You can sell this in stacks of 99. You will always want to keep a stack of 99 HQ Mahogany Lumber up on the Market Boards if you are only using Carpentry to make gil.

Mahogany Spinning Wheel 4x Ice Shard, 5x Wind Shard, 2x Mythril Rivets, 2x Mahogany Lumber This generally sells well but sometimes the market can flood since there are only so many potential buyers. The ingredients are somewhat expensive so be sure to check prices before you invest a bunch of lumber and rivets. Note that you an generally buy regular quality Mahogany Lumber on the Market Boards cheaper than you can make it yourself.

Garnet Grinding Wheel


5x Ice Shard, 5x Wind Shard, 1x Mythril Ingot, 1x Raw Garnet, 1x Mahogany Lumber Typically the last stop for Goldsmith's on the way to level 50. It sells well and is cheap enough to make, making it a profitable synthesis.

Difficult Carpenter Synthesis Recipes


While there were not many moderate level recipes and even fewer easy level recipes, Carpenter has a few great recipes to craft at level 50 if you have the gear for some guaranteed HQ items. These items tend to be profitable because while most players tend to hit 50 Carpentry, most do not gear out their Carpenters to the point where they can make 100% guaranteed HQ versions of these items.
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Militia Grinding Wheel


2x Ice Crystal, 3x Wind Crystal, 1x Darksteel Nugget, 1x Astral Rock, 1x Spruce Lumber Best in Slot secondary tool for the Goldsmith. Typically will sell at a 10k markup over what the ingredients cost.

Militia Spinning Wheel


2x Ice Crystal, 3x Wind Crystal, 2x Cobalt Rivets, 2x Spruce Lumber Best in Slot secondary tool for the Weaver. Typically will sell at a 10k markup over what the ingredients cost.

Spruce Lumber
3x Wind Crystal, 3x Spruce Log Spruce Lumber is needed for a variety of end-game syntheses. Players are willing to shell out extra gil for HQ spruce since it will increase their chances of HQing this end-game gear.

Sample Master Carpenter Market Board List


If you are a level 50 Carpenter capable of synthesizing "Difficult" items with normal quality ingredients, you can select any number of items from the previous list to sell in its high quality form for profit. Below, you will find a sample of what your 40 Market Board slots could look like as a high level Carpenter. This is just a sample and does not include items from other crafts. Note that the best combination for your server will involve items from several different crafts in order to maximize the value of your Market Board slots. This is not necessary as you can still make plenty of gil listing items as shown in the chart below. Note: The expected mark-up and total profit are just estimations. These may vary wildly from server to server. This is just a sample chart. All items are HQ - we do not sell normal items for profit!

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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Item Name
Elm Lumber Elm Lumber Yew Lumber Yew Lumber Walnut Lumber Walnut Lumber Garnet Grinding Wheel Garnet Grinding Wheel Mahogany Spinning Wheel Mahogany Spinning Wheel Mahogany Lumber Mahogany Lumber Oak Pattens Oak Pattens Walnut Pattens Walnut Pattens Siltstone Grinding Wheel Siltstone Grinding Wheel Walnut Spinning Wheel Walnut Spinning Wheel Walnut Fishing Rod Walnut Fishing Rod Oak Lumber Oak Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Spruce Lumber Militia Spinning Wheel Militia Spinning Wheel Militia Grinding Wheel Militia Grinding Wheel

Difficulty
Easy Easy Easy Easy Easy Easy Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult

Expected Mark Up
700 500 700 500 700 500

4000 4000 4000 4000 700 500 4000 4000 4000 4000 4000 4000 4000 4000 4000 4000 700 500 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 1500 8000 8000 8000 8000

Quantity Profit 7000 10 50000 99 7000 10 50000 99 7000 10 50000 99 1 4000 1 4000 1 4000 1 4000 10 7000 99 50000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 1 4000 10 7000 99 50000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 5 10000 99 150000 1 8000 1 8000 1 8000 1 8000 Total 633000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 633,000 gil. Granted, this would take hours to craft all the stacks of lumber (probably not the most efficient use of time). Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.

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Culinarian Gil Crafting Guide


To many player's surprise, Culinarian is perhaps the most profitable craft in the game. The reason this is the case is due to five facts: Food is more consumable than any other item produced by players. In other words, there is a constant demand for players to buy food, whereas demand for other items is much slower. A piece of food wears off after 30 minutes or after dying, whereas it takes at takes at least a few hours to spiritbond a piece of equipment to 100%, convert it, and then buy a new slot. Food is used by players of all classes - all FFXIV players are potential customers of the Culinarian. Culinarian has the highest barrier to entry. It is the only craft to produce consumable goods that are recipe level 70 (everyone else uses Tomestone of Philosophy items). In other words, players will need to level up Carpenter, Weaver, and Alchemist to 50 (and Blacksmith to 15) along with purchasing a very expensive set of equipment in order to craft top tier recipes with 100% certainty. Low competition since crafting food is not "sexy". Most players do not start out FFXIV thinking they are going to cook food. Most Culinarians are former FFXI players who knew just how profitable cooking could be in that game. Culinarian is the best class for making level 4 crafting materia. Since its level 55+ recipes sell so quickly, you can make these high level recipes to earn quick spiritbond points on your level 50 crafting gear in order to convert it for a chance at level 4 crafting materia.

Culinarian suffers from one major problem: a lack of ingredients. It is particularly helpful for Culinarians to level up Fishing, as there are often not enough reasonably priced fish of a given variety on the Market Boards to craft a stack of 99 of a particularly useful food. Botany is useful to a certain extent as well as sometimes rare ingredients are just not found in large enough quantities on the Market Boards. An example of this is "Leeks", which are used in Cawl Cennin, a very good crafting food that is easy to HQ. Note that due to the Culinarian's fast selling speed, you can often list more than 2 stacks of a popular food without worrying about crashing the market. You would never want to list more than 2 stacks of something like Leather or Glue as you would be setting yourself up for undercutting.

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Easy Culinarian Synthesis Recipes


I will state outright that almost every food dish in HQ form will sell at a profit. Rather than list every single food, I will single out a few particular foods in each. You can easily fill up all 40 Market Board slots with a variety of foods beyond the ones on this list and still make a profit.

Dried Prunes
2x Fire Shard, 1x Water Shard, 1x Pixie Plums I like this recipe since it is a good crafting leveling food and the ingredients are very cheap. Not hard to sell for 700 gil each in HQ form when the ingredients only run a combined 200 gil or less.

Apple Tart
1x Fire Shard, 1x Water Shard, 1x Chicken Egg, 1x Faerie Apple, 1x Cinnamon, 1x Maple Sugar, 1x Smooth Butter, 1x Pie Dough The ingredients are a real pain since you have to make a few of them (use Quick Synthesis), but this is a popular food as a result. Sells at a good mark up and gatherer's love food with +Gathering as it makes leveling up much, much easier.

Aldgoat Steak
2x Fire Shard, 2x Water Shard, 1x Aldgoat Chuck, 1x Garlean Garlic, 1x Table Salt Great adventurer class leveling food. Super easy to make and Aldgoat Chuck is very cheap since Aldgoats are heavily farmed for their horns for Horn Glue.

Raw Oyster
1x Fire Shard, 1x Water Shard, 1x Sun Lemon, 1xx Rothlyt Oyster Commonly used early level crafting food. Finding enough oysters for sale can be an issue, but the rest of the ingredients are very cheap. Sun Lemons have to be purchased as well from the Market Boards.

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Moderate Level Culinarian Synthesis Recipes

Baked Sole
3x Fire Shard, 3x Water Shard, 1x Cieldalaes Spinach, 1x Gil Bun, 1x Table Salt, 1x Black Sole Common mid-level crafting food - sometimes used as the replacement for Raw Oyster amongst leveling crafters.

Acorn Cookie
4x Fire Shard, 3x Water Shard, 1x Mineral Water, 1x Iron Acorn, 1x Rye Flour, 1x Table Salt Acorn Cookies are a great mid-level tank food and are very cheap to make. Some end-game tanks will even use the HQ variety given its low price and decent boost to Vitality and mitigation.

Cawl Cennin
4x Fire Shard, 3x Water Shard, 1x Mineral Water, 1x Wild Onion, 1x Salt Leek, 1x Sweet Cream, 1x Smooth Butter, 1x Chicken Stock This is my stealth HQ item that is worth a lot of gil yet is easy to HQ without significant investment in end-game gear. It requires a lot of ingredients (most of which are cheap), which turns a lot of players off. When in HQ format, this item gives +30 CP. Players need 370 CP to make a guaranteed 100% HQ of 2 star 40 durability items. Players can get up to 340 CP from gear, but need the 30 CP from HQ Cawl Cennin to hit the guarantee. The biggest limiting factor here will be getting enough Leeks. If you have Botany leveled up, you can farm your own if there are not enough for sale. If this item is not selling well on the Market Boards - you can always just make it for yourself to use when crafting item level 70 items!

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Knight's Bread
4x Fire Shard, 4x Water Shard, 1x Mineral Water, 1x Chicken egg, 1x Rye FLour, 1x Midland Basil, 1x Honey Much like with the Acorn Cookie, this is a cheap tanking food that tanks will burn since boosting their HP and mitigation is often necessary for end-game success.

Difficult Culinarian Synthesis Recipes

Tomato Pie
6x Fire Shard, 5x Water Shard, 1x Cottage Cheese, 1x Wild Onion, 1x Ruby Tomato, 1x Midland Basil, 1x Table Salt, 1x Pie Dough This is the a very commonly used gathering food while leveling. Sells decently in stacks of 99, as each player leveling up a gathering profession will generally want to purchase a stack of 99 food to take them from 1 to 50.

Trapper's Quiche
6x Fire Shard, 6x Water Shard, 1x Cream Cheese, 1x Eft Tail, 1x Apkallu Egg, 1x Midland Basil, 1x Nutmeg, 1x Pie Dough This is a very good gathering food, but the ingredients are expensive. If you can find the right buyer, you can make good gil, but double check to make sure the market is not saturated before you drop a lot of gil on the ingredients.

Pan Fried Mahi Mahi


3x Fire Crystal, 2x Water Crystal, 1x Sunset Wheat Flour, 1x Table Salt, 3x Olive Oil, 1x MahiMahi This is considered one of the top crafting foods in the game (but really players should be using Cawl Cennin or Bouillabaisse). As a result, this sells for a hefty premium. The Mahi-Mahi themselves can be quite expensive, so it is helpful to have fishing leveled up if you cannot get enough at a reasonable price.
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Bouillabaisse
3x Fire Crystal, 2 Water Crystal, 1x Desert Saffron, 1x Olive Oil, 1x Finger Shrimp, 1x Rothlyt Oyster, 1x Razor Clam, 1x Dzemael Tomato The best crafting food in the game in my opinion. Not much better than an HQ Cawl Cennin, but most players do not realize that. Sell it in HQ form for big profits.

Sauteed Coeurl
1x Fire Cluster, 1x Water Cluster, 1x Garlean Garlic, Smooth Butter, 1x Coeurl Meat, 1x Cooking Sherry, 1x Volcanic Rock Salt One of the best DPS food choices. Players are using this in The Binding Coil. Expensive to make but it does sell well if you can guarantee the HQ.

Black Truffle Risotto


1x Fire Cluster, 1x Water Cluster, 1x Cottage Cheese, 1x Wild Onion, 1x Black Truffle, 1x Sticky Rice Another top DPS food choice. This one works well for offensive casting classes as well. Players are using this in The Binding Coil. Expensive to make but it does sell well if you can guarantee the HQ.

Pineapple Ponzecake
1x Fire Cluster, 1x Water Cluster, 1x Apkallu Egg, 1x Prickly Pineapple, 1x Sunset Wheat Flour, 1x Maple Syrup, 1x Night Milk A very popular caster food. Players are using this in The Binding Coil. Expensive to make but it does sell well if you can guarantee the HQ.

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Lava Toad Legs


1x Fire Cluster, 1x Water Cluster, 1x Wild Onion, 1x Sunset Wheat Flour, 1x Midland Basil, 1x Dragon Pepper, 1x Allagan Snail, 1x Lava Toad Lava Toad Legs have accuracy, and players in The Binding Coil need accuracy. It also has Vitality, so some tanks that are not at the accuracy cap may actually prefer this food over one with mitigation.

Finger Sandwich
1x Fire Cluster, 1x Water Cluster, 1x Walnut Bread, 1x Apkallu Egg, 1x La Noscean Lettuce, 1x Smooth Butter, 1x Volcanic Rock Salt. Another great tanking food choice. Players are using this in The Binding Coil. Expensive to make but it does sell well if you can guarantee the HQ.

Sample Master Culinarian Market Board List


If you are a level 50 Culinarian capable of synthesizing "Difficult" items with normal quality ingredients, you can select any number of items from the previous list to sell in its high quality form for profit. Below, you will find a sample of what your 40 Market Board slots could look like as a high level Culinarian. This is just a sample and does not include items from other crafts. Note that the best combination for your server will involve items from several different crafts in order to maximize the value of your Market Board slots. This is not necessary as you can still make plenty of gil listing items as shown in the chart below. Note: The expected mark-up and total profit are just estimations. These may vary wildly from server to server. This is just a sample chart. All items are HQ - we do not sell normal items for profit!

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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Item Name
Finger Sandwich Finger Sandwich Lava Toad Legs Lava Toad Legs Pineapple Ponzecake Pineapple Ponzecake Pineapple Ponzecake Pineapple Ponzecake Black Truffle Risotto Black Truffle Risotto Black Truffle Risotto Black Truffle Risotto Bouillabaisse Bouillabaisse Bouillabaisse Bouillabaisse Sauteed Coeurl Sauteed Coeurl Sauteed Coeurl Sauteed Coeurl Pan Fried Mahi-Mahi Pan Fried Mahi-Mahi Pan Fried Mahi-Mahi Pan Fried Mahi-Mahi Trapper's Quiche Trapper's Quiche Trapper's Quiche Trapper's Quiche Knight's Bread Knight's Bread Knight's Bread Knight's Bread Cawl Cennin Cawl Cennin Cawl Cennin Cawl Cennin Cawl Cennin Cawl Cennin Acorn Cookie Acorn Cookie

Difficulty
Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate

Expected Mark Up
2000 2000 2000 1500 2000 2000 2000 1500 2000 2000 2000 1500 2000 2000 2000 1500 2000 2000 2000 1500 2000 2000 2000 1500 2000 2000 2000 1500 1000 1000 1000 800 1500 1500 1500 1500 1500 1000 800 800

Quantity Profit
5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 99 5 5 5 5 5 99 5 5 10000 10000 10000 150000 10000 10000 10000 150000 10000 10000 10000 150000 10000 10000 10000 150000 10000 10000 10000 150000 10000 10000 10000 150000 10000 10000 10000 150000 5000 5000 5000 80000 7500 7500 7500 7500 7500 100000 4000 4000

Total 15000500
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If you crafted and sold this theoretical inventory of 40 items, you would make about 1,500,000 gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.

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Goldsmith Gil Crafting Guide


Goldsmithing has the most recipes in the game, but many of them are not that profitable. Most HQ DPS jewelry only sells for 1-2k mark up, not enough to be worth the time investment. In order to maximize profits, we will need to hone in a few particular item types: ingots, whetstones, crafting gear, and tools. Goldsmiths can be very profitable once they can make HQ item level 55 items thanks to the profitability of militia gear and HQ Rose Gold Nuggets.

Easy Goldsmithing Synthesis Recipes

Fang Earrings
1x Fire Shard, 1x Wind Shard, 1x Brass Ingot, 1x Hard Leather, 1x Bat Fang HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.

Brass Wristlets of Crafting


1x Fire Shard, 1x Wind Shard, 1x Brass Ingot, 2x Brass Rings HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.

Brass Ring of Crafting


1x Fire Shard, 1x Wind Shard, 1x Brass Ingot, 1x Ragstone Whestone HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.

Mudstone Whetstone
1x Wind Shard, 2x Mudstone Whetstones are used in a variety of syntheses for other crafts, making the HQ versions in stacks of 10-99 very valuable.
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Brass Choker
1x Fire Shard, 2x Wind Shard, 2x Brass Ingot, 1x Hard Leather HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.

Silver Ingot
2x Wind Shard, 3x Wind Shard Silver is used by a variety of crafts, so Silver Ingots in HQ form generally have good resell value.

Horn Earrings
2x Fire Shard, 2x Wind Shard, 1x Silver Ingot, 1x Aldgoat Leather, 1x Antelope Horn HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.

Silver Wristlets of Crafting


2x Fire Shard, 2x Wind Shard, 1x Silver Ingot, 2x Silver Rings HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.

Silver Ring of Crafting


2x Fire Shard, 2x Wind Shard, 1x Silver Ingot, 1x Mudstone Whetstone HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.

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Moderate Goldsmithing Synthesis Recipes


Like with many crafts, there are a lot of opportunities in this range for Goldsmiths to bring in large quantities of gil.

Siltstone Whetstone
3x Wind Shard, 2x Silstone Siltstone Whetstones are used by a huge number of good recipes, so you can easily sell this in HQ stacks of 99 for a huge mark-up.

Silver Choker
3x Fire Shard, 3x Wind Shard, 2x Silver Ingot, 1x Aldgoat Leather HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.

Worm Fang Needle


3x Fire Shard, 3x Wind Shard, 1x Siltstone Whetstone, 1x Wolf Fang Level 30-45 Weaver tools in HQ form are a good source of gil for the Goldsmith.

Mythril Ingot
4x Wind Shard, 3x Mythril Ore Mythril is a very popular ingot and can be sold for a great profit in HQ form. Sell in stacks of 10, 20, or 99.

Wolf Earrings
3x Fire Shard, 4x Wind Shard, 1x Mythril Ingot, 1x Boar Leather, 1x Wolf Fang HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.

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Mythril Wristlets of Crafting


3x Fire Shard, 4x Wind Shard, 1x Mythril Ingot, 2x Mythril Rings HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.

Mythril Needle
4x Fire Shard, 4x Wind Shard, 1x Mythril Ingot, 1x Siltstone Whetstone Level 30+ HQ Weaver Tools are a big seller and easy to make.

Mythril Ring of Crafting


4x Fire Shard, 4x Wind Shard, 1x Mythril Ingot, 1x Siltstone Whetstone HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions rapidly convert their jewelry into materia, so there is a high demand for these items.

Basilisk Whetstone
5x Wind Shard, 1x Basilisk Egg Basilisk Whetstones are a good seller since they are needed by other crafts. Sell in stacks of 10, 20, or 99.

Electrum Ingot
5x Wind Shard, 4x Electrum Ore Electrum Ingots are needed by high level syntheses and can only be made by Goldsmiths. Sell in stacks of 10, 20, or 99.

Red Coral Earrings


5x Fire Shard, 5x Wind Shard, 1x Electrum Ingot, 1x Boar Leather, 1x Red Coral Red Coral Earrings sell very fast as high level crafters are constantly converting them to level III materia. The only problem is a lot of players are used to this fast money, so you can only expect to make ~3-4k gil at most on the HQ.
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Thousand Needle
5x Fire Shard, 5x Wind Shard, 1x Basilisk Whetstone, 1x Cactuar Needle. This is the last HQ Weaver tool that sells for a decent profit. After this, most Weavers hold out for the level 50 quest item.

Difficult Goldsmith Synthesis Recipes


The per-profit sale on end-game Goldsmith crafts are somewhat low, but they sell much faster than the other gear slots. Goldsmith also has a few profitable level 55 armor recipes. They also have profitable materials at end-game.

Vintage Hora
1x Fire Crystal, 1x Chipped Hora, 1x Raptor Leather This weapon typically serves Monks from 45 up until they get their first level 50 weapon. In HQ format, it tends to be worth a nice mark-up.

Goldsmith's Turban
2x Fire Crystal, 3x Wind Crystal, 2x Rose Gold Nugget, 1x Rubellite, 1x Turquoise, 1x Undyed Linen This best-in-slot crafting helm is worth a solid mark-up when made as an HQ. Goldsmith's purchasing their first one of these will not yet have the equipment to HQ this with 100% certainty using normal ingredients, so you do not have to worry about not being able to sell to Goldsmiths.

Blacksmith's Goggles
2x Fire Crystal, 3x Wind Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Undyed Woolen Cloth, 1x Clear Glass Lens This best-in-slot crafting helm is worth a solid mark-up when made as an HQ.

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Alchemist's Monacle
2x Fire Crystal, 3x Wind Crystal, 1x Darksteel Nugget, 1x Rose Gold Nugget, 1x Boar Leather, 1x Clear Glass Lens This best-in-slot crafting helm is worth a solid mark-up when made as an HQ.

Militia Bracelets
2x Fire Crystal, 3x Wind Crystal, 2x Rose Gold Nugget, 1x Basilisk Whetstone This best-in-slot gathering bracelet is quite profitable and sells quickly.

Militia Wristlets
2x Fire Crystal, 3xx Wind Crystal, 3x Rose Gold Nugget This item requires a few thousand gil in ingredients, so make sure you are selling it for 9k+ if you hope to make a good profit on it.

Aetheryte Ring
1x Water Crystal, 1x Rose Gold Nugget This is the best-in-slot crafting ring and is very cheap to make. Definitely worth picking up in order to make serious gil.

Rose Gold Nugget


3x Wind Crystal, 1x Copper Ore, 3x Gold Ore Rose Gold Nuggets sell great in stacks of 10 to 20. They are used in a variety of end-game items, so the HQ version is worth a great price. Note that the level 70 recipes that require Tomestone of Philosophy crafting items can be valuable too, but finding a buyer can take some time. The rings are particularly valuable, as there are two ring slots. Even when players get Darklight they still want a crafted ring. For certain players, these rings can even be better than Darklight, inflating the value of these rings.

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Sample Master Goldsmith Market Board List


If you are a level 50 Goldsmith capable of synthesizing "Difficult" items with normal quality ingredients, you can select any number of items from the previous list to sell in its high quality form for profit. Below, you will find a sample of what your 40 Market Board slots could look like as a high level Goldsmith. This is just a sample and does not include items from other crafts. Note that the best combination for your server will involve items from several different crafts in order to maximize the value of your Market Board slots. This is not necessary as you can still make plenty of gil listing items as shown in the chart below. Note: The expected mark-up and total profit are just estimations. These may vary wildly from server to server. This is just a sample chart. All items are HQ - we do not sell normal items for profit!

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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Item Name
Silver Ingot Silver Ingot Thousand Needle Thousand Needle Red Coral Earrings Red Coral Earrings Electrum Ingot Electrum Ingot Basilisk Whetstone Basilisk Whetstone Mythril Ring of Crafting Mythril Ring of Crafting Mythril Needle Mythril Needle Mythril Wristlets of Crafting Mythril Wristlets of Crafting Wolf Earrings Wolf Earrings Mythril Ingot Mythril Ingot Worm Fang Needle Worm Fang Needle Silver Choker Silver Choker Siltstone Whetstone Siltstone Whetstone Rose Gold Nugget Rose Gold Nugget Aetheryte Ring Aetheryte Ring Militia Wristlets Militia Bracelets Alchemist's Monacle Alchemist's Monacle Blacksmith's Goggles Blacksmith's Goggles Goldsmith's Turban Goldsmith's Turban Vintage Hora Vintage Hora

Difficulty
Easy Easy Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult

Expected Mark Up Quantity Profit 700 10 7000 500 99 50000


4000 4000 4000 4000 700 500 700 500 4000 4000 4000 4000 4000 4000 4000 4000 700 500 4000 4000 3000 3000 700 500 2000 1500 4000 4000 5000 5000 10000 10000 10000 10000 8000 8000 6000 6000 1 1 1 1 10 99 10 99 1 1 1 1 1 1 1 1 10 99 1 1 1 1 10 99 10 99 1 1 1 1 1 1 1 1 1 1 1 1 4000 4000 4000 4000 7000 50000 7000 50000 4000 4000 4000 4000 4000 4000 4000 4000 7000 50000 4000 4000 3000 3000 7000 50000 20000 150000

4000 4000
5000 5000 10000 10000 10000 10000 8000 8000 6000 6000

Total

603000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 600,000 gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.

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Leatherworker Crafting Gil Guide


Leatherworker is among the most profitable crafts in FFXIV; I have made no less than several million gil alone selling goods from this craft. In particular, you should focus mostly on mid to end-game crafting and gathering gear along with HQ leather.

Easy Leatherworker Synthesis Recipes


I do not recommend spending too much time crafting low level items other than leather if you goal is to make a lot of gil. You can make a few thousand gil here and there on some items, but most of the profits will be in the moderate to high difficulty items.

Aldgoat Leather
1x Earth Shard, 1x Aldgoat Skin, 1x Alumen Aldgoat Leather will sell in stacks of 10 all the way up to 99. You can generally pull in 1k markup for small stacks and about a 500 gil per leather markup for stacks of 99.

Toad Leather
2x Earth Shard, 1x Gigantoad Skin, 1x Alumen Gigantoad Leather is also a great seller in stacks of 10 all the way up to 99. It is difficult to find large quantities of Gigantoad Skin in high quantity though - consider farming some yourself if your Market Board slots are full. Alternatively, keep an eye out for Gigantoad Skin and buy it when you see it cheap. Do not sit down to craft until you get a a full stack of 99 of this leather just gather it slowly off the Market Boards at cheap prices until you get enough.

Moderate Leatherworker Synthesis Recipes


Toadskin Jerkin
3x Wind Shard, 3x Earth Shard, 1x Iron Ingot, 3x Toad Leather, 1x Undyed Cotton Cloth This has a few thousand gil worth of ingredients, so make sure you can sell it for 9k gil or so before making this item.
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Toadskin Culottes
3x Wind Shard, 3x Earth Shard, 2x Toad Leather, 2x Undyed Velveteen This has roughly a 5,000 gil cost to make, so make sure you can sell it for 10k gil or so or it is not worth making. The market often gets unintentionally flooded with these.

Boar Leather
4x Earth Shard, 1x Boar Hide, 1x Alumen Boar Leather is used in so many recipes. As a result, this is the most popular and most profitable mid-level leather (only HQ Hippogryph leather will generate more gil - a very difficult item to make).

Fingerless Boarskin Gloves of Gathering


3x Wind Shard, 4x Earth Shard, 1x Steel Rivets, 1x Aldgoat Leather, 2x Boar Leather Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Vintage Shepherd's Belt


1x Earth Crystal, 1x Cracked Shepherd's Belt, 1x Boar Leather A favorite item of mine to sell. The Cracked Shepherd's belt can cost as much as 2-3k gil, but it is worth it given how quickly this belt sells for 7-8k. I will make 20 of these in 10 minutes, bank them, then list them slowly over the next week. For about 15 minutes of total effort, I end up making ~70k gil.

Boarskin Crakows of Gathering


3x Wind Shard, 4x Earth Shard, 1x Steel Ingot, 1x Boar Leather, 1x Hippogryph Sinew, 1x Rubber Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

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Boarskin Wristbands of Gathering


4x Wind Shard, 4x Earth Shard, 1x Boar Leather, 2x Blue Coral, 1x Horn Glue Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Vintage Chef's Belt


1x Earth Crystal, 1x Frayed Chef's Belt, 1x Boar Leather Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Boarskin Shepherd's Belt


4x Wind Shard, 4x Earth Shard, 1x Mythril Ingot, 2x Boar Leather Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Peiste Leather
4x Earth Shard, 1x Peiste Skin, 1x Black Alumen This mid-level Leather will sell in stacks of 99 at a good profit, but expect it to move a lot slower than Boar Leather. It does not have nearly as many cross-class implications as Boar Leather and is used in a very narrow level range before being replaced by Raptor Leather.

Peisteskin Crakows of Gathering


4x Wind Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Peiste Leather, 1x Hippogryph Sinew, 1x Rubber Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Boarskin Ring
4x Wind Shard, 5x Earth Shard, 1x Boar Leather, 1x Woolen Yarn Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

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Vintage Smithy's Gloves


1x Wind Crystal, 1x Blackened Smithy's Gloves, 1x Boar Leather, 1x Diremite Sinew Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Boarskin Tool Belt


4x Wind Shard, 5x Earth Shard, 1x Mythril Rivets, 2x Boar Leather Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Boarskin Survival Belt


4x Wind Shard, 5x Earth Shard, 1x Silver Ingot, 2x Boar Leather, 1x Undyed Linen Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Vintage Thighboots
1x Earth Crystal, 1x Mildewed Thighboots, 1x Iron Rivets, 1x Raptor Leather, 1X Diremite Sinew, 1x Rubber Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Boarskin Culottes
4x Wind Shard, 5x Earth Shard, 2x Boar Leather, 2x Undyed Woolen Cloth Mid to high-level gathering and crafting gear is very profitable. This item is no expception. Be careful to sell this for at least 10k gil as the Woolen Cloth, Boar Leather, and shards typically runs about 5000 gil.

Raptor Leather
5x Earth Shard, 1x Raptor Skin, 1x Black Alumen I have found Raptor Leather to be a slow seller in stacks of 99, but stacks of 10-20 move at a decent clip. Focus on Boar Leather first. Raptor Leather tends to be cheap since players want to
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synthesize this to help aid spirit bonding for materia rather than just wanting to sell the HQ for profit.

Boarskin Jerkin
5x Wind Shard, 5x Earth Shard, 1x Silver Ingot, 3x Boar Leather, 1x Undyed Woolen Cloth This item sells well in HQ since it is needed for a Leatherworking class quest. Most players completing the quest will not have the gear required to make this in HQ form 100% of the time with normal ingredients. As a result, you can sell it to players looking to power through the LW quest for a big profit!

Raptorskin Choker
5x Wind Shard, 5x Earth Shard, 1x Raptor Leather, 1 Raptor Sinew This item is actually the best-in-slot gathering necklace. In HQ form, it should sell at a nice mark-up. The fact that it is easy to craft will make up for its low sale price.

Difficult Leatherworker Synthesis Recipes


Leatherworkers have a huge range of recipes to choose from at level 50 when you get to the point where you can make these items with 100% certainty with normal quality items. Leatherworkers can make a fortune off of the mid-level items alone; this can be used to help generate enough profits to fund gear to make these difficult recipes.

Fingerless Raptorskin Gloves of Gathering


5x Wind Shard, 5x Earth Shard, 1x Cobalt Rivets, 1x Boar Leather, 2x Raptor Leather This is the last stop on the way to the level 50 set for miners and botanists. As a result, it sells for a nice mark-up.

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Raptorskin Merchant's Purse


5x Wind Shard, 6x Earth Shard, 1x Mythril Ingot, 1x Raptor Leather This is actually the best-in-slot belt for crafting classes. In HQ form, it sells for a big mark-up. It is easy enough to make so the total sale price is not high. Do not let this fool you as it costs little to make and sells quickly.

Raptorskin Ring
6x Wind Shard, 6x Earth Shard, 1x Raptor Leather, 1x Raptor Sinew This is actually the best-in-slot ring for gathering professions. It sells very quickly in HQ form.

Miner's Workboots
2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Undyed Felt End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Miner's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Undyed Felt, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Miner's Slops
2x Wind Crystal, 3x Earth Crystal, 3x Hippogryph Leather, 1x Undyed Felt, 1x Woolen Yarn End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

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Armorer's Workboots
2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Raptor Sinew End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Armorer's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Undyed Felt, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Fisher's Shirt
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Undyed Woolen Cloth, 2x Undyed Felt End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Culinarian's Gaiters
2x Wind Crystal, 3x Earth Crystal, 1x Electrum Ingot, 2x Hippogryph Leather, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

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Fisher's Wading Boots


2x Wind Crystal, 3x Earth Crystal, 1x Silver Ingot, 1x Hippogryph Leather, 1x Undyed Felt, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Fisher's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Silver Ingot, 1x Hippogryph Leather, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Miner's Shirt
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 2x Undyed Felt, 1x Woolen Yarn, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Alchemists Thighboots
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Hippogryph Sinew, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

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Weaver's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Carpenter's Workboots
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Twinthread, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Carpenter's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Rose Gold Nugget, 1x Hippogryph Leather, 1x Raptor Sinew End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Carpenter's Slops
2x Wind Crystal, 3x Earth Crystal, 1x Electrum Ingot, 2x Hippogryph Leather, 1x Raptor Sinew End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Goldsmith's Boots
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Woolen Yarn, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
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Goldsmith's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Electrum Ingot, 2x Hippogryph Leather, 1x Woolen Yarn End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Blacksmith's Apron
2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 2x Raptor Leather, 1x Hippogryph Leather, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Blacksmith's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Raptor Sinew End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Weaver's Thighboots
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Woolen Yarn, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

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Leatherworker's Shirt
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Undyed Woolen Cloth, 1x Woolen Yarn, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Leatherworker's Workboots
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Twinthread, 1x Rubber End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Leatherworker's Gloves
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Raptor Sinew, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Hippogryph Leather
3x Earth Crystal, 1x Hippogryph Skin, 1x Black Alumen One of the most profitable crafts for the Leatherworker. The spiritbond this generates as well works wonders for farming materia. Try to build up your materia slots so that you have a few pieces free to build up spiritbond for conversion without losing materia.

Leatherworker's Hat
2x Wind Crystal, 3x Earth Crystal, 1x Turquoise, 1x Hippogryph Leather, 1x Hippogryph Sinew End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.
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Botanist's Doublet
2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 2x Undyed Woolen Cloth, 1x Twinthread End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Botanist's Workboots
2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Hippgryph Sinew, 1x Undyed Felt End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Hamlet Puller's Hat


2x Wind Crystal, 3x Earth Crystal, 1x Sinking Minnow, 1x Whitelip Oyster, 1x Rose Gold Nugget, 1x Hippogryph Leather End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Coeurl Fur
3x Earth Crystal, 1x Coeurl Skin, 1x Black Alumen Sell in HQ form in stacks of 10. Not nearly as many uses as Hippogryph Leather, so do not expect it to sell quickly.

Hard Hippogryph Leather


1x Earth Cluster, 2 Hippogryph Leather, 9x Animal Fat Selling this in HQ format can sometimes yield a 50k mark-up if you can find the right buyer. Requires a lot of upfront investment though to purchase the Animal Fat.

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Gryphonskin Ring
1x Wind Cluster, 1x Earth Cluster, 2x Hard Hippogryph Leather, 2x Twinthread This DPS ring is very good and hence very valuable. Can be better than Darklight when fully melded with materia.

Sample Master Leatherworker Market Board List


If you are a level 50 Leatherworker capable of synthesizing "Difficult" items with normal quality ingredients, you can select any number of items from the previous list to sell in its high quality form for profit. Below, you will find a sample of what your 40 Market Board slots could look like as a high level Leatherworker. This is just a sample and does not include items from other crafts. Note that the best combination for your server will involve items from several different crafts in order to maximize the value of your Market Board slots. This is not necessary as you can still make plenty of gil listing items as shown in the chart below. Note: The expected mark-up and total profit are just estimations. These may vary wildly from server to server. This is just a sample chart. All items are HQ - we do not sell normal items for profit!

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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Item Name
Boar Leather Boarskin Jerkin Boarskin Jerkin Vintage Shepherd's Belt Vintage Shepherd's Belt Hippogryph Leather Hippogryph Leather Hamlet Puller's Hat Hamlet Puller's Hat Botanist's Workboots Botanist's Workboots Botanist's Doublet Botanist's Doublet Leatherworker's Hat Leatherworker's Hat Leatherworker's Gloves Leatherworker's Gloves Leatherworker's Workboots Leatherworker's Workboots Leatherworker's Shirt Leatherworker's Shirt Weaver's Thighboots Weaver's Thighboots Blacksmith's Gloves Blacksmith's Gloves Blacksmith's Apron Blacksmith's Apron Goldsmith's Gloves Goldsmith's Gloves Goldsmith's Boots Goldsmith's Boots Carpenter's Slops Carpenter's Slops Carpenter's Gloves Carpenter's Gloves Miner's Shirt Miner's Shirt Armorer's Workboots Armorer's Workboots Gryphonskin Ring

Difficulty
Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult

Expected Mark Up
700 10000 10000 6000 6000 2000 1500 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 50000

Quantity Profit
99 1 1 1 1 10 99 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 70000 10000 10000 6000 6000 2000 150000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 50000

Total

560000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 560,000 gil. While lower than some of sample sheets from other crafts, the time investment and rate of sale is also much lower to craft all of these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.

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Weaver Gil Crafting Guide


While Weaver can make a variety of profitable syntheses, you will make the bulk of your gil if you focus on crafting high quality yarn, thread, and cloth along with top-tier crafting gear. While you can make some decent gil by making mid-level crafting and gathering gear, I find that the thread and cloth markets are so lucrative that I would rather skip over these recipes. As a result, feel free to make some of the mid-level equipment for a ~5k mark-up. However, the HQ yarns and cloth often sell at a 1-2k mark-up each and can be stacked up to 99, so I will focus on those below.

Easy Weaver Synthesis Recipes

Cotton Yarn
1x Lightning Shard, 2x Cotton Boll Despite being low level recipes, cotton cloth and yarn are used throughout the game, making HQ stacks of these items often valuable.

Cotton Cloth
1x Lightning Shard, 2x cotton Boll Despite being low level recipes, cotton cloth and yarn are used throughout the game, making HQ stacks of these items often valuable.

Dew Thread
2x Lightning Shard, 2x Diremite Web While Diremite Webs are expensive, you can often make this item for about 800 gil and sell the HQ version for 2000 gil. It sells in stacks of 10 to 99 with regularity.

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Undyed Velveteen
2x Lightning Shard, 1x Dew Thread, 1x Cotton Thread Like Dew Thread, this item sells for a big mark-up over its ingredient cost. Do not use HQ Dew Thread to make this item but rather regular Dew Thread; HQ Dew Thread is worth too much in its own right to throw it away on making HQ Velveteen as Velveteen is easy to HQ with normal quality Dew Thread.

Moderate Weaver Synthesis Recipes


There are many crafting and gathering item slots here that sell at a decent mark-up. You can try these if you like and may be able to eek out some decent gil on these items. I prefer to focus on the raw materials as it is easier to manage and ultimately results in larger profits.

Linen Yarn
3x Lightning Shard, 2x Flax HQ linen yarn is cheap to make and sells well. The cloth generally sells better than the yarn, so keep that in mind.

Undyed Linen
4x Lightning Shard, 2x Linen Yarn Easy to make, relatively inexpensive, yet quite valuable in HQ form. Sell in stacks of 10 to 99.

Woolen Yarn
4x Lightning Shard, 2x Fleece Sells well in stacks of 10 to 99. Fleece is expensive, but HQ Woolen Yarn is even more expensive and is used by a variety of recipes in-game.

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Undyed Woolen Cloth


5x Lightning Shard, 2x Woolen Yarn Undyed Woolen Cloth is used in a huge variety of recipes and as a result has no problem selling in large stacks.

Undyed Felt
5x Lightning Shard, 2x Fleece, 1x Snurble Tufts, 1x Natron Undyed Felt is used in numerous end-game crafting gear sets. As a result, it can easily sell in stacks of 99 for 100k+ profit for the single stack for the Weaver that sells it!

High Difficulty Weaver Synthesis Recipes


Weaver is able to make multiple best in slot crafting gear pieces as well as some very valuable end-game thread. There are many options for a Weaver to make gil at end-game:

Blacksmith's Slops
2x Wind Crystal, 3x Lightning Crystal, 1x Darksteel Nugget, 4x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Weaver's Trousers
2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Undyed Woolen Cloth, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Armorer's Gown
2X Wind Crystal, 3x Lightning Crystal, 3x Boar Leather, 3x Undyed Felt, 2x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.
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Armorer's Slops
2x Wind Crystal, 3x Lightning Crystal, 3x Undyed Felt, 2x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Fisher's Gaskins
2x Wind Crystal, 3x Lightning Crystal, 1x Hippogryph Leather, 2x Undyed Felt, 1x Twinthread This end-game gathering piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Leatherworker's Trousers
2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 2x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Botanist's Gloves
2x Wind Crystal, 3x Lightning Crystal, 1x Hippogryph Sinew, 2x Undyed Felt, 2x Twinthread This end-game gathering piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Goldsmith's Trousers
2x Wind Crystal, 3x Lightning Crystal, 3x Undyed Felt, 2x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

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Goldsmith's Doublet
2x Wind Crystal, 3x Lightning Crystal, 2x Electrum Ingot, 1x Tourmaline, 1x Turquoise, 2x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Culinarian's Trousers
2x Wind Crystal, 3x Lightning Crystal, 1x Undyed Woolen Cloth, 3x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Culinarian's Mitts
2x Wind Crystal, 3x Lightning Crystal, 1x Hippogryph Sinew, 1x Undyed Woolen Cloth, 1x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Culinarian's Apron
2x Wind Crystal, 3x Lightning Crystal, 1x Darksteel Nugget, 2x Undyed Woolen Cloth, 2x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Carpenter's Gown
2x Wind Crystal, 3x Lightning Crystal, Undyed Woolen Cloth, 3x Undyed Felt, 2x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending

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Alchemist's Trousers
2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Hippogryph Leather, 2x Undyed Felt This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Alchemist's Gloves
2x Wind Crystal, 3x Lightning Crystal, 2x Undyed Felt, 2x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Alchemist's Coat
2x Wind Crystal, 3x Lightning Crystal, 2x Rose Gold Nugget, 2x Undyed Woolen Cloth, 2x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Botanist's Slops
2x Wind Crystal, 3x Lightning Crystal, 3x Undyed Felt, 2x Twinthread This end-game gathering piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Weaver's Swallowtail
2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Hippogryph Leather, 2x Undyed Woolen Cloth, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

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Weaver's Gibus
2x Wind Crystal, 3x Lightning Crystal, 1x Undyed Woolen Cloth, 2x Twinthread, 1x Chocobo Feather This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Carpenter's Hood
2x Wind Crystal, 3x Lightning Crystal, 2x Undyed Woolen Cloth, 1x Twinthread, 1x Rosewood Branch This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Hamlet Cutter's Hat


2x Wind Crystal, 3x Lightning Crystal, 1x Silver Ingot, 1x Hippogryph Leather, 1x Undyed Woolen Cloth, 1x Twinthread This end-game gathering piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Culinarian's Hat
2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Undyed Linen, 1x Undyed Felt, 1x Twinthread This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as an HQ, competition depending.

Twinthread
3x Lightning Crystal, 2x Crawler Cocoon, 1x Effervescent Water Perhaps the most profitable Weaver recipe. Used in most end-game crafting pieces. As a result, it is worth a huge mark-up and will sell somewhat rapidly even in stacks of 99!

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Vanya Silk
1x Lightning Cluster, 2x Twinthread, 9x Potash While the investment in 9 Potash makes this somewhat risky and a slow sell, it can sometimes go for about 50k over the crafting cost when made in HQ form.

Sample Master Weaver Market Board List


If you are a level 50 Weaver capable of synthesizing "Difficult" items with normal quality ingredients, you can select any number of items from the previous list to sell in its high quality form for profit. Below, you will find a sample of what your 40 Market Board slots could look like as a high level Weaver. This is just a sample and does not include items from other crafts. Note that the best combination for your server will involve items from several different crafts in order to maximize the value of your Market Board slots. This is not necessary as you can still make plenty of gil listing items as shown in the chart below. Note: The expected mark-up and total profit are just estimations. These may vary wildly from server to server. This is just a sample chart. All items are HQ - we do not sell normal items for profit!

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Slot # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Item Name
Cotton Cloth Cotton Cloth Dew Thread Dew Thread Undyed Velveteen Undyed Velveteen Undyed Linen Undyed Linen Woolen Yarn Woolen Yarn Undyed Woolen Cloth Undyed Woolen Cloth Undyed Felt Undyed Felt Blacksmith's Slops Blacksmith's Slops Weaver's Trousers Weaver's Trousers Armorer's Gown Armorer's Gown Armorer's Slops Armorer's Slops Fisher's Gaskins Fisher's Gaskins Leatherworker's Trousers Leatherworker's Trousers Botanist's Gloves Botanist's Gloves Goldsmith's Trousers Goldsmith's Trousers Goldsmith's Doublet Goldsmith's Doublet Culinarian's Trousers Culinarian's Trousers Culinarian's Apron Culinarian's Apron Alchemist's Coat Alchemist's Coat Twinthread Twinthread

Difficulty
Easy Easy Easy Easy Easy Easy Moderate Moderate Moderate Moderate Moderate Moderate Moderate Moderate Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult Difficult

Expected Mark Up
700 500 1000 700 1000 700 700 500 1000 700 1000 700 1500 1000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 2000 1500

Quantity Profit
10 99 10 99 10 99 10 99 10 99 10 99 10 99 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 10 99 7000 50000 10000 70000 10000 70000 7000 50000 10000 70000 10000 70000 15000 100000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 20000 150000

Total

911000
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If you crafted and sold this theoretical inventory of 40 items, you would make about 900,000 gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99. If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of each item type. If you are trying to maximize total gil, then you will want to focus on selling both stacks of 10 and 99.

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Tricks and Tips for Making Gil


While crafting, farming, or selling Titan runs are the best methods for making gil in FFXIV, the strategies outlined in this section can help you make even more gil via tactics you might not have thought of before. Here, we will cover everything from making gil while leveling to balancing undercutting with profitability.

Make A Million Gil While Leveling Up


Rather than just farm enemies or level up a new class while making zero gil, you can combine both activities. This way, you get to make plenty of gil while leveling up a brand new character class in FFXIV. In order to maximize profitability, you generally want to farm enemies that are a few levels lower than you when possible so that you can kill them quickly and still get some experience points. Here is the leveling path with farming routes outlined:

Levels 1-16: Level up regularly - grinding till 8 then FATEs & grinding to 16. Levels 16-23: Aldgoat Farming:

Start in the north route outlined in blue; once you hit level 22, head down to the southern tip. The Aldgoats down there are all level 18, so they will offer better experience points. Sell the Aldgoat Horns and Skins for big profits. A stack of skin sells for ~9000 gil and a stack of horns
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will sell for ~30k gil. You can easily wind up with 100-200k gil in profits by the time you hit level 24.

Levels 23-27: Boar & Treant Farming

The low level boars still drop Boar Hide (a very valuable drop). Treant sap also has decent value, but is a slower seller. Levels 27-29: Kedtrap & Wind Sprite Farming

Blue Landtrap Leaves sell very well and are very profitable. The Kedtraps are somewhat spread out, so you can speed up your leveling time by hitting nearby Wind Sprites. If you want to maximize gil, ignore the Wind Sprites and just level up off of the Kedtraps.
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Levels 29-36: Diremite Web Farming

This is an excellent farming spot with many Banemites to farm. The Diremite Webs that these drop can sell for up to 40k a stack. Levels 36-45: Fleece Farming

Start off in the bottom right corner as the Karakul here are only level 35-36. Once you hit level 40 or so, move up to one of the northern spots:

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These two camps have level ~38 Karakul and spawn closer together, improving the farming and leveling speed. The only problem is there is usually a lot of competition at these spots. The Fleece the Karakul drop is very valuable though, so farming here can be very lucrative. If you go all the way from 36 to 45 here, you can easily net 500k+ in Fleece! It will take quite a few hours to do all that grinding, but you will be a gillionaire by the time you hit 50!

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Levels 45-46: Snurble Tufts

Usually not the best item to farm, but the Golden Fleece here are right in your level range and are not aggressive. You might want to try jumping right over to the boar camp below at 45, but if it is too hard, get an extra level here before moving over. Levels 46-50: Boar Hide

Plenty of spawns over here, and plenty of Wild Hogs to farm for Boar Hide. Going from 46 to 50 can easily result another 500k+ gil worth of materials. If you farm from 16-50 in this manner, not only will you have a brand new class at 50, but you will make over a million gil in the process.

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How to Balance Undercutting with Profitability


One of the biggest challenges players face is whether not to undercut competitors and if so, by how much. Whenever a player buys a particular item, they are going to choose the lowest price version of that item. Why would they pay more for something they can get for less? If you never readjust your prices, you will find that your items will take forever to clear the Market Boards (if they even sell at all). On the other hand, if you keep lowering the price of your item, you will make less profits when it finally does well. Note that if you follow this guide, you will often be selling anywhere from 10 to 30 different item types at once. If you are constantly going back and forth between your retainer to adjust prices and the Market Boards to check prices, this will soak up an incredible amount of time and cut into your profits. Rather than always undercut or always leaving your items alone, I recommend taking a balanced approach between the two that minimizes the time invested in pricing your items. The first few times you sell your items, check out the Market Price. Eventually, you will know approximately what that item is worth on your server. List the items at that price and let them sit for 12-24 hours. After that time, if you still have unsold items (probably about 1/3 of your items will sell), you can lower the price by 10%. Do not even bother to check the items again as this is a waste of time. Let another day pass and you will find after the 10% price cut, about half of your original items will have sold. Cut the prices of the remaining items by another 10k and replenish the sold items with new crafts. Each day, repeat this process. All items remaining at the end of each day should have their price cut by 10% whereas items that sold should be replaced by new ones at the "high end" range of that particular item. Once you have established a rhythm, you will sell about half of your items each day as long as you are listing them initially at market value. This ensures you sell about 20 items per day (if you are using all your slots). At anywhere from 4k profit (for mid-level gear recommended in the guide) to 100k profit (for a stack of 99 HQ crafting materials), you will make anywhere from 80k-500k gil per day off of your Market Board slots at a much faster rate than you would through farming or gathering alone.

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Reselling NPC Vendor Items


Buying items off of miscellaneous NPCs and then selling them on the Market Boards is a time honored tradition and a great way to make extra gil if you are otherwise not using your auction slots. If you ever have empty retainer slots and no plans to craft or farm in the near future, look to buy some of the items below and list them to take advantage of all your retainer slots. Do not buy more than a few stacks of each item on the list, as otherwise it may take a long time for them to sell:

Tradecraft Supplier
In each major city in the market district, there is an NPC called the "Tradecraft Supplier" which sells a variety of key tradecraft ingredients. Purchasing and reselling goods from this vendor is surprisingly profitable. Practically any item can work here and can be resold for a profit, so check your server's prices and act accordingly. Here are my favorite 5 items for this purpose: Chicken Breast: Used to make Chicken Broth. Kind of expensive at 52 gil a piece, but generally can sell for ~150 gil. Put up 1-2 stacks off 99 Chicken Breasts and you will pull in 9-10k for each stack that sells. Easy gil. Quicksilver: Used to make many Alchemy recipes. Can be purchased for just 4 gil each then resold for 20+ gil in a stack of 99. Fish Oil: Used in many recipes; most players think this is an Alchemy-only item and do not realize it is available from this vendor. Sour Red: Used in cooking recipes; many players have no idea where this item comes from since it is not available from the Culinarian guild supplier. Lowland Grapes: Sells often for a small profit since it can be consumed as food for the 3% experience point bonus for consuming food.

The Whistling Miller


The Whistling Miller is a shop marked on the map in Old Gridania. The NPC inside named "Littlejohn" sells Rye Flour for 2 gil each and Sunset Wheat Flour for 4 gil each. You can purchase a stack of 99 for 200-400 gil and resell for 2000-3000 gil per stack. These items are not available from any other vendor.

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Make Extra Gil By Converting Gear for Materia


While it takes a lot of work and a lot of gil investment to be able to make difficult level syntheses as an HQ 100% of the time, it is even more profitable than it looks at face value due to converting armor for materia. If you can get item level 55 pieces (i.e. the green-quality crafting gear) up to 100% spiritbond and then convert it into materia, you have about a 90% chance to get level III materia and a 10% chance to get level IV materia. Since level III materia is worth about 10-20k each, when you get a tier 3 materia, you generally break even. If you can get HQ pieces cheap enough or make your own, you will actually make a few thousand gil profit for each piece you convert. However, that 1:10 shot where you get the level IV materia, you make a huge amount of gil. These materia are 150-200k gil each (the exception being the +4 CP one, which is only worth about 40-50k).

Tips to Boost Spiritbond Rate Before discussing the specifics of the guide, you should know a few things about spiritbond: Items with materia bound to them generate spiritbond faster and the rate of spiritbond generation increases with each additional piece. This is substantial (about 20-25% or so additional generation rate for each piece of materia). As a result, even if you plan on converting an item eventually, bind cheap materia to it to speed up the rate. This could be something as low as resistance materia level I. This stuff is usually worthless since it has no other purpose, but buying this cheap materia for a few hundred gil a piece can speed up spiritbond times significantly. Also, know that high quality items gain spiritbond at about a 33% faster rate than non HQ items. You will want the extra stats provided by these HQ items anyway, but do not be tempted to try and build spiritbond on cheaper non HQ items to save gil - this is a waste of time given the slowness. While adding materia and wearing HQ gear is the most important aspect of building spiritbond, the Free Company trait that increases spiritbond gain and the Aetheryte Ring that increases spiritbond gain both help some as well. However, the Free Company bonus is not required and you should be wearing the Aetheryte Rings anyway as they are best in slot.

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Problems with Farming Crafting IV Materia While this sounds good on paper, it runs into two problems: If you convert your gear, you lose the materia inside. If you want to make this profitable, you have to use cheap materia or not use materia at all on your target pieces. If you spend a lot of money on crafting materia to make crafting high level items easier and then you sell those pieces, you are out of luck. You only earn spiritbond on high level gear while crafting high level recipes; you will need to craft level 40+ recipes to get any spiritbond at all on your equipment. This is tough to do profitably without great gear.

Fortunately, there is a solution, albeit expensive. If you invest the gil, you can set it up so you have "best in slot" materia melds for rings, bracelets, necklace, earrings, and belt. These 6 slots alone will get you to where you need to be to craft level 43-45 recipes nearly 100% of the time. Recommended Materia Melds for Rings, Bracelets, Necklace, Earrings, and Belt Aetheryte Ring x2: Control +3, CP +3, Craftsmanship +4, Control +1 Militia Wristlets: Control +4, CP +4, Craftsmanship +4, CP +2 Red Coral Fang Earrings: Control +3, CP +3, CP +3, Craftsmanship +3 Electrum Necklace: Control +3, CP +3, CP +2, Craftsmanship +3 Raptorskin Merchant's Purse: Control +3, CP +3, Control +2, Craftsmanship +3

The Easy Option: Crafting Level 43-45 Stackable Items These level items do provide spiritbond, at about 1/3 the rate of level 50+ items. This means you can craft things like Undyed Felt (Weaver), Raptor Leather (Leatherworker), or Tomato Pie (Culinarian) and get spiritbond for conversion purposes. If you go this route, you will be able to convert your off hand, your hat, your chest piece, your pants, your boots, and your gloves! This works great, but it means you can only craft these mid level 40 items. You will not be able to reliably craft HQ gear. However, given that these items generally sell at about ~700 gil mark up for each HQ, it is not bad at all. Let's do some math: Using HQ items and 2 pieces of Materia, it takes about 250 syntheses to hit 100% spiritbond. At about 100 syntheses an hour, that is about 2.5 hours of work to max out spiritbond using this method. You can then convert 6 pieces. Out of those 6 pieces, you will get about 1 level IV materia every other time. This means you will get 1 piece of level IV materia every 5 hours.

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If the average price of level IV materia is about 120k gil (the 50k CP +4 materia weighs down the average), using this strategy will net you about an extra 25k gil an hour. Given you can make 70k gil per hour crafting HQ items, this extra 25k gil pushes the strategy up to 95k gil per hour a solid rate for just crafting. Remember this is something you can do at any place with as little or as much time as you have.

Making it More Profitable: The Level 50+ Items In order to get all the way to where we need to be to craft 80 durability difficult items 100% of the time along with crafting 40 durability items about 90% of the time, we will need to use Materia on two of our slots. In particular, the off-hand and chest piece are both able to accept a large amount of materia. The off-hand can handle a large amount of control and CP, while the chest piece can easily max out craftsmanship. Here are the recommended melds: Offhand: Control +4, Control +4, Control +3, CP +3, Craftsmanship +3 (in theory this could be +6, but I do not think the investment here in anything beyond Craftsmanship +1 is worth it since it has a high chance to fail). Body: Craftsmanship +6, Control +4, Craftsmanship +5, Craftsmanship +5, Control +1

The good news is that with some cheap materia bound on HQ crafting gear, it only takes about 100 syntheses to hit 100% spiritbond if you are using 1-star difficulty syntheses. I like to craft things like HQ Rose Gold Nuggets, HQ Hippogryph Leather, HQ Twinthread, or HQ Darksteel Nuggets. You can craft a stack of 99 in about 1 hour, which will lead to 4 conversion attempts (hat, leggings, gloves, boots). With about 1 tier IV materia every 10-12 items, we ca expect about 1 level IV materia every 3 hours. At 120k extra gil profit from this, you can expect to make an extra 40k gil per hour from materia converting and this is a conservative estimate. As an added bonus, you can typically get 1000+ gil mark-up for these 1 star materials. Twinthread tends to offer the largest mark-up (at least on my server), but all are valid strategies. Imagine you can make a stack of 99 materials in about 1 hour (this is realistic - any more than that is really pushing it). This will net about 90-100k in profits, depending how successful you are getting the HQ. Then, add 40k extra gil per hour on top of that for materia converting. Now we are talking about earning 130-140k gil per hour from crafting materials! This rivals speed

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runs from WP in great gear and does not require a group and is way more relaxed. You can use macros (as discussed below) to make this a mindless activity. Consider on top of that you will make even more gil per synthesis when crafting HQ item level 55 and level 70 pieces and it is easy to see why crafting is the best way to make gil in game.

Culinarian - The Ultimate Materia Farmer Culinarian is the best job for using this materia-farming strategy. Since many foods are item level 55 or even item level 70, there are many cheap syntheses that provide large amounts of spiritbond points. You will get spiritbond very fast by synthesizing the item level 70 foods!

You can some extra gil by farming in the level 50+ spots while using Militia or Imperial Operative gear pieces. You can use the bracelets and necklace (along with other green item level 55 pieces) to build up spiritbond while farming level 45+ enemies. You can then convert these into materia for a sizable profit. If you get a good level IV materia, this can amount to a very large sum of gil. This can help improve farming speeds at level 45+ enemy camps, making them potentially more lucrative than farming Karakul for Fleece (which are too low level to provide significant spiritbond to item level 55 pieces).

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Farming DoW and DoM Level III and IV Materia


Level IV materia are notoriously difficult in Final Fantasy XIV. At the same time, these materia are highly desired by players looking to maximize their DPS or healing output by using the crafted item level 70 sets. Due to high demand and low supply, the price for these materia is astronomical. In order to get tier IV materia, your only option is to convert 100% spiritbond item level 55+ gear. Given the reality that dungeon drops are non-convertible (i.e. cannot be turned into materia) and item level 70 crafting gear is very expensive, the only option available for getting tier IV materia is to convert item level 55 gear. Item level 55 gear has about a 1/10 (maybe 1/12 - I do not have an exact number) chance to turn into level IV materia. The rest of the time it will turn into level III materia. Even Tier III materia tends to be worth good gil (more than the converted item costs), so no matter what, you will generate a profit from converting this equipment. The question then becomes.. how do we efficiently build spiritbond on item level 55 gear? That is actually the easy part..

Purchase & Equip Select Item Level 55 Items In order to get these materia, you are going to have to purchase and equip select item level 55 pieces. The only way to get spiritbond on this gear is to wear it after all. The trick to making this work is to equip pieces that do not have many stat points allotted them. The difference between a Hero's or Allagan neckpiece and a Militia Neckpiece is actually not very substantial. The difference between an item level 55 chestpiece or leggings and their item level 90 counterpart is massive. Here is a quick list of the best items to use for this purpose. Jewelry, wrist, and belt slots are preferential to gloves, helms, and boots, which are preferential to chestpieces and leggings: Bard/Monk/Dragoon Gear Imperial Operative Wristlets Imperial Operative Choker Militia Barbut Militia Caligae

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Warrior/Paladin Gear: Militia Choker Militia Gauntlets Militia Armet Militia Sabatons

Scholar/White Mage/Summoner/Black Mage Gear: Militia Earrings Militia Belt Militia Ringbands (gloves) Imperial Operative Hat Militia Duckbills

When to Wear the Gear And How Much to Equip The fastest place to build spiritbond is actually in dungeons. Taking down level 50 enemies in Amdapor Keep or The Wanderer's Palace with item level 55 gear will rapidly build spiritbond. At the same time however, if you are running around with a bunch of green gear, you will bring down your group. There are two keys to making this work: equip item level 55 gear that has a minor impact on your overall stats and only equip as much gear as you can get away with without interfering with the group. In order to minimize impacts on your performance, only equip gear that does not impact your overall statline very much. First, always use HQ gear - it builds spiritbond faster and provides stats not far off from Darklight. Going from Darklight or AK gear into item level 55 gear is hardly a downgrade. There is almost no noticeable difference going from a Hoplite Necklace to an HQ Militia Choker. Next, only equip as much gear as you can "get away with". What I mean by this is if you outgear your group mates, you can equip more pieces. For example, my Bard has multiple pieces of AF2, a Relic +1, and an Allagan piece. If I am running a dungeon with a tank that is just in Darklight gear, I will not be able to go all out in DPS without pulling threat. As a result, I can afford to equip 3 or 4 pieces of item level 55 gear since my threat is limiting my DPS. This could be the

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difference between 450 and 480 Dexterity, but if the tank can only handle a Bard with 420 Dexterity, there is no reason not to downgrade equipment. The same goes for other classes. If you are a Healing class and your party is never in danger of dying, equipping a few item level 55 pieces is not going to make a big difference. If you are a Paladin with 7k HP or a Warrior with 8k HP, even in speed runs you can likely get away with 1-2 pieces of item level 55 gear without your tanking ability suffering in any meaningful way. On the other hand, if your group outgears you, you should only equip jewelry/belts with item level 55 gear, since these have a minimal impact on statline. Do not equip item level 55 helmets, gloves, or boots if feel like your stats are holding back your performance in your group. This is not fair to your groupmates.

Wearing Gear While Farming Wearing item level 55 gear in Amdapor Keep or The Wanderer's Palace is primarily for players who are already wearing a decent amount of AF2 or Allagan. Players who are still gearing up can still take advantage of this strategy by wearing this item level 55 gear while farming. When farming, you might as well go ahead and equip all the slots recommended above because there is no one around to complain if you have not maxed your stats. While your farming speed may slow slightly from using this equipment, the difference between your best DPS gear is not very significant when fighting level ~45 enemies. The extra money you make from materia will more than make up for a slightly slower farming speed. In order to get spiritbond at a decent rate, you will want to tackle level 45+ enemies. Try the Wild Hogs at Urth's Gift southeast of Quarry Mill in South Shroud. These drop Boar Hides in large number so they are already good farming. The extra Materia will only make this farming area even more profitable.

Tips for Increasing the Effectiveness of this Strategy Always Use HQ Items. HQ Items not only have better stats, but they generate spiritbond significantly faster than non HQ items of the same type. The faster spiritbond rate more than makes up for the extra cost of the HQ item.

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Bind Cheap Materia to Items. If you have the professions leveled up needed to bind materia, bind cheap materia (i.e. resist materia) to the item level 55 gear. Each piece of materia bound to an item significantly speeds up its rate of spiritbond gain, speeding up your profitability with this strategy. Buy Multiple Item Copies. Prevent constant trips to the Market Boards by buying 3-5 of each piece at a time and storing it in your Armory Chest. This way, as soon as you convert the item, you have a back-up ready to go. This will minimize the amount of time you spend runnning around with items at 100% spiritbond. Make Extra Gear Sets. You will want to set up two extra gear sets for this strategy: one with just 2 pieces of the low-impact item level 55 gear for running dungeons and one with all the recommended item level 55 gear for farming purposes. This way, you can switch easily between your high-end gear, your dungeon farming gear, and your solo farming gear. Even though I am sure hundreds of players may ultimately engage in this strategy, only a fraction of the playerbase will ever engage in this strategy and the demand for level III and level IV materia is high. There is plenty of gil to go around for those that would put in the extra effort to farm materia, so take advantage of this strategy!

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Crafting, Macros, and You


When crafting, most players prefer to use macros. You can macro the entire crafting process so that as soon as you start a craft, you press one button, wait 25 seconds or so, then press the next button. This helps make crafting a stack of 99 materials way easier to handle. You can craft this way while watching TV or a movie in the background on your PC. Here is a site that will build your macros for you: http://xiv-macro.appspot.com/ Just drag the skills in the order you want them. You can use the rotations listed in the crafting guide, but your individual skill choices might vary slightly if you do not have the required crossclass skills or the right amount of gear. Now, you can craft any item in full by just pressing 2-3 buttons and the crafting process will take care of itself. There is a limit to how many lines of code can be in a macro, so you cannot fit the entire thing into one macro if you it to work. Additionally, if you are lagging, you may want to increase the wait time to 3-4 seconds rather than the default time, as if you lag, the macro will skip the next ability in line.

The Grey (but Profitable) Area: Programmable Macroing I am just going to float this suggestion out there to you, but act on it at your own risk. Since FFXIV is commonly played on PS3, many players have aftermarket "gaming pads" - i.e. controllers with more features beyond a normal gamepad. Many PC gamers have "gaming keyboards". These programmable controllers and keyboards can be programmed and set to loop. Imagine if you used the in-game macro system to set up your crafting so that you could do everything in a few keystrokes. What if you were to program your controller or keyboard to press the button for "start synthesis", wait a few second, then press the first button of your macro, wait an appropriate amount of time, then press the second button for your macro? When hitting "play" on the macro, it would complete the entire crafting process from start to finish. If the macro were then set to loop, you could theoretically craft hundreds of HQ items all on autopilot while you are away from the computer! You could also use a program like Mouse Recorder (says free to download, but really costs $10 - no affiliation with me) to do the same

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thing on the PC - have it record the entire crafting process from start to finish and then set it on a loop. The grey area is if this is considered botting or not. A programmable keyboard or controller is not exactly a "third party program" like a true bot, but rather just executing the same otherwise legal commands over and over again. However, this may be seen as botting so it is hard to say. Botting is potentially a bannable offense, so use this tactic at your own risk. I do know many players personally who are using this strategy to level up their crafts without using leves and to craft large quantities of HQ items without the monotony that is crafting 100s of items in a row. If you want to use this tactic and minimize your risk of getting in trouble, just monitor the macro. Let it run while you watch TV or watch something in the background or on another monitor. Keep an eye on the progress and stay at your computer or PS3. It can hardly be considered botting if you are just using a programmable keyboard or controller to reduce the amount of effort involved with crafting if you are sitting right there at the computer.

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Gil Guide Overview - A Start to Finish Plan for Making Gil From Crafting
So if you read through the guide, you should know that if you really want to get rich in FFXIV, you are going to need to engage in crafting (or maintain a very, very well-geared character that can do speed runs for Tomestone items). However, getting to the point where you can profitably craft is easier said than done. Many players have already maxed out most of their crafts during legacy, so it can be difficult. Here are the specific steps you can follow to get your crafters maxed out

Step #1. Farm ~100k gil. You can get your first 100k gil by following the farming spots outlined in the guide. If you are a relatively new player, scroll up a few pages and check out the "Making a Million Gil" while leveling section. You can also use the tradecraft supplier reseller trick to fill in your open Market Board slots. Note - get your first two Retainers by completing some of the main storyline quest and then talking to the Retainer NPC near the summoning bell near any Market Boards. Even with the slower farming spots, you should still be able to pull in 50k an hour or so. Diremite Web, Boar Hide, Aldgoat Horn, and Fleece farming all should pull in 50k+ gil an hour. Farm for a few hours and you will have your 100k gil. Alternatively, if you are already level 50, you can run dungeons for Tomestones of Philosophy and then sell the dungeon drops

Step #2. Level up Culinarian to 37 and Leatherworker to 15. With these crafts leveled up this high, you will be able to HQ any items listed as "easy" with any crafting class above level ~45. Your first 250k gil can be used to help power level these crafts. You will want to complete the repeatable leves primarily in order to level up. About 100k gil should be all you need to hit 37 Culinarian and 15 Leatherworker (if you even need that much).

Step #3. Earn Another 500k Gil. While you might have some gil leftover from leveling up Culinarian and Leatherworker, it will not be enough for the next step. In order to conquer the next set of recipes with ease, we will
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need to farm up about 500k gil so you can level. Head back to the farming spots mentioned in the farming section or farm a large number of Tomestone items to sell on the Market Boards. Either will work just fine. This may take 5-10 hours of farming, but overall it is not a huge investment of time. You can also begin to craft items listed in the "easy" section and sell the HQ items listed in the crafting guides, but do not count on making much gil from crafting just yet. While it might sound like 500k is a lot, you will get there fairly quickly if you do not buy anything. Resist the temptation to spend until you save up that 500k gil. It should take 10 hours max, perhaps just 5 hours if you find one of the farming spots with zero competition.

Step #4. Level up Carpenter to 50. With some of the gil you just farmed, you should have plenty of gil available to take Carpenter to level 50. Use Repeatable Leves to help reduce the cost. Byregot's Blessing will make things much easier for you. You can view my Carpenter leveling guide here if you need help with this: http://www.osirismethod.com/ffxiv-carpenter-leveling-guide-repeatable-leves/ It should only cost 200-250k gil to do this.

Step #5. Level Up Your Craft of Choice to 50 After spending some of the 500k gil you earned earlier and leveling Carpenter to 50, you should still have 250-300k gil leftover. You will want to use this to level up your craft of choice to 50. I would recommend going with Alchemy or Weaver as your first class to 50. You can level Alchemy for less than 250k, whereas Weaver may cost more. You will want both at 50 in order to attempt to progress further in the guide. Having both of these classes at 50 is step #7. You can always level up an additional discipline of the hand, but you will need these two for their cross-class skills.

Step #6a. Craft and Farm for Profit With Carpenter 50, Culinarian 37, and Weaver or Alchemist at 50, you now have the skills you need to craft all "easy" and "moderate" recipes as HQ 100% of the time. Invest about 100k into getting all HQ slots. No (or at least very minimal) materia is needed once you have all of these
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skills. As a Weaver, you can HQ various mid-level crafting gear along with Dew Thread, Velveteen, Wool and possibly even Felt (with good enough gear). As a Carpenter, you can craft all types of lumber. As an Alchemist, you can craft many mid-level reagents, with a focus on Growth Formulas and Horn Glue. You could easily stop here and just farm and craft and make plenty of gil. You could farm your own Fleece as a weaver to make Woolen Cloth and Yarn. You could farm your own Aldgoat Horns to make glue as a Weaver. If your goal is to make no more than ~5 million gil, you can easily stop here.

Step #6b. Craft or Farm 300k Gil. If you want to get really rich in FFXIV, you will want to take your crafts and gear (via materia) to an even higher level. The first step is going to be to farm up another 300k gil or so in order to get the cross class skills we need.

Step #7 (optional). Level Alchemist and Weaver to 50 and Blacksmith to 15 During Step 5, you should have already taken Alchemist or Weaver to 50. With your 300k gil you just earned, you should level up whichever one you did not level up before to 50. You will need both of these at 50 for their cross-class skills in order to successfully HQ high difficulty items with normal ingredients.

Step #8 (optional). Farm or Craft Your Way to ~2.5 Million Gil Even with your newfound crafting ability, this will still take about 25 hours of crafting or good farming, plus all the time it takes to sell those items on the Market Boards. If your Market Board slots are full, consider farming your own materials to speed things up. This is why many players will want to just stop at Step 6a - stopping there will let you make ~90k gil an hour from crafting without much upfront investment. If you want to be able to make a steady 100k or even 200k an hour from crafting, you will need to farm or craft your way to this much money in order to buy the materia you need to progress to the next step. Getting to the highest possible gil earning potential in FFXIV requires a
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significant investment. Of course, if it was easy, everybody would do it! That is why it is so profitable in the first place!

Step #9. Get Best In Slot Materia On Your Rings, Earrings, Necklace, Bracelet, and Belt Use ~1.5 million gil in order to max out the materia on your Rings, Earrings, Necklace, Bracelet, and Belt. This may not cost quite 1.5 million gil - it really depends on how lucky you get with your melds. The 1.5 million gil price tag represents the worst case scenario - if you get really lucky, this might only cost 750k gil. Either way, it is large investment, so unless you plan on following through, just stop at step 6a and enjoy the gil earning potential. Here are the optimum melds (it goes without saying this is using HQ Gear): Aetheryte Ring x2: Control +3, CP +3, Craftsmanship +4, Control +1 Militia Wristlets: Control +4, CP +4, Craftsmanship +4, CP +2 Red Coral Fang Earrings: Control +3, CP +3, CP +3, Craftsmanship +3 Electrum Necklace: Control +3, CP +3, CP +2, Craftsmanship +3 Raptorskin Merchant's Purse: Control +3, CP +3, Control +2, Craftsmanship +3 With this gear, you have almost enough materia to synthesize difficult items with 100% guaranteed chance of HQ, but not quite. We will get there in the next step.

Step #10. Max Out Your Offhand and Chestpiece for Desired Crafts Use your remaining 1-1.5 million gil to max our your offhand and your chest piece for the craft you want to make level 50+ items with: Offhand: Control +4, Control +4, Control +3, CP +3, Craftsmanship +3 (in theory this could be +6, but I do not think the investment here in anything beyond Craftsmanship +1 is worth it since it has a high chance to fail). Body: Craftsmanship +6, Control +4, Craftsmanship +5, Craftsmanship +5, Control +1 This will add a grand total of 19 craftsmanship, 15 control, and 3 cp - more than enough to push your crafting gear into the range where it needs to be in order to craft difficult items with 100% certainty. More importantly, this approach it allows you to bind cheap throwaway materia to

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your head, legs, feet, and glove slots so you can convert these into materia every time you hit 100% spiritbond.

Step #11. Craft for Profit Now that you have completed your gear set and have all the prerequisite cross-class skills, you are in a great position to craft for profit. You can now focus on filling up your Market Board slots with HQ items (use the sample charts in the crafting guide section for ideas). Note that equipment pieces tend to offer the most gil per craft, but they fill up your Market Board slots the quickest. I generally prefer to pick 10-20 different item types and then craft each one 10 times, yielding 100-200 total items. I will then list two of each item type on the Market Boards and replenish the ones sold each day. At 4k-10k gil profit per HQ gear slot, this ends up being worth anywhere from 400k to 2 million gil once all 100-200 items are cleared out. Given that it only takes about 3 hours to craft and bank 200 pieces of gear, this approach can yield 300k+ gil per hour. Once I have filled up 35/40 slots with gear, if I want to keep crafting, I will make high level ingredients like Twinthread, Hippogryph Leather, Darksteel Nuggets, or Rose Gold Nuggets. Selling these in stacks of 10, 20, or even 99 yields big profits. Even better, making these reagents quickly build spiritbond, allowing you to convert 4 pieces of equipment every 100 crafts or so. With the materia set up outlined in the previous section, you can convert this gear with no worries. After about 40-50 converts, or about 20 hours of crafting, your initial investment in the expensive materia will have been paid off and everything else is profit (compared to using cheaper materia on all your pieces).

Step 12 (optional) Repeat Step #10 For Each Additional Craft You Want To Use By step 11, you have all that you need to master one craft in particular and make large amounts of gil within that craft. However, you can increase your flexibility and cherry-pick the most profitable recipes by leveling up additional crafts and getting the right gear and materia sets for those crafts. Since we use most of our materia on jewelry, you have the most expensive part of your set already complete by the time you switch crafts. The only thing you have to do for each new craft is to max out your off-hand and your chest piece.

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