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SUMMARY:
Able to model low and high poly objects and create texture maps. Proven ability to work
well within a team and a highly creative individual within 2d and 3d art. Able to take direction on a
tight schedule and create 3d objects from reference and concepts.
EDUCATION:
SKILL SET:
o specialist
o Modeled and textured props to set dress the environments
o Worked with programmers to setup and implement Havok destructible system
o Placed and rigged gore fx, props and architecture with Havok properties for
destructive and interactive environments
o Worked directly with programmers, designers, artists to solve complex problems and
implement art style
EXPERIENCE: