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IRON KINGDOMS ROLEPLAYING GAME CHARACTER SHEET

CHARACTER NAME

Intellectual Human
RACE

Rifleman / Soldier
CAREERS PARENT

SEX

DEFINING CHARACTERISTIC(S)

HEIGHT

Hero 5
LEVEL TOTAL XP EARNED

ARCHETYPE

FAITH

AFFILIATION

PLAYER NAME

WEIGHT

5 6 4 PHY
SPD
BONUS

STATS

Occupational Skills
SKILL
85 Advanced!B85 86 Advanced!B86 87

SKILLS
SKILL

General Skills
PARENT VALUE

Hyper Perception
3 4 3 4 5 5 5 5 5 3 4 5 5 4 4 5 4 5 5 5 4 5 4
SKILL

BENEFITS

+0

+0 +0

STR
BONUS

Advanced!B87

88

BONUS

Advanced!B88 89

4 5 3 AGL
PRW

Advanced!B89

90

Advanced!B90 91

+0

+0 +0

POI
BONUS

Advanced!B91 92

Advanced!B92 93

Advanced!B93

BONUS

94

BONUS

Advanced!B94 95

5 0 4 INT
ARC
BONUS

Advanced!B95

96

Advanced!B96 97

+0

+0 +0

PER
BONUS

Advanced!B97 98

Advanced!B98 99

Advanced!B99

100

BONUS

Advanced!B100 101

Advanced!B101

WILLPOWER

102

DEF

ARM

INIT

COMMAND

10 12 10 14 5

Advanced!B102 103

Advanced!B103 104

Advanced!B104 105

Alchemy Bribery Command Craft Craft Craft Craft Craft (Gunsmithing) Craft (Metalworking) Cryptography Deception Disguise Escape Artist Etiquette Fell Calling Forensic Science Forgery Interrogation Law Lock Picking Medicine Navigation Negotiation Oratory Pickpocket Research Rope Use Sailing Seduction Sneak Stormsmithing Streetwise Survival Tracking

INT SOC SOC INT INT INT INT INT INT INT SOC INT AGL SOC POI INT
AGL/INT

Advanced!B105 106

Mechanikal Engineering

Advanced!B106 107

Advanced!B107 108

Advanced!B108 109

Advanced!B109 110

Advanced!B110 111

Advanced!B111 112

Advanced!B112 113

SOC INT AGL INT INT PER SOC SOC AGL INT AGL
INT/STR

Advanced!B113 114

Advanced!B114 115

Advanced!B115

116

Advanced!B116 117

Advanced!B117 118

Advanced!B118 119

Advanced!B119

SOC AGL PER PER PER PER

5 5 5 5 5 5 5 5 5 3 5 5 3/5 5 3 5 5 4 3 5 3 5/4 3 4 4 4 4

VALUE

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 2 0

5 5 5 5 5 5 5 5 5 3 5 5 3/5 5 3 5 7 4 3 5 3 5/4 3 4 4 6 4

TOTAL

SKILL
123 Advanced!T85 Advanced!B123 124

Advanced!T86 Advanced!B124 125

Advanced!T87 Advanced!B125

126

Advanced!T88 Advanced!B126 127

Advanced!T89 Advanced!B127

128

Advanced!T90 Advanced!B128 129

Advanced!T91 Advanced!B129 130

Advanced!T92 Advanced!B130 131

Advanced!T93 Advanced!B131

132

Advanced!T94 Advanced!B132 133

Advanced!T95 Advanced!B133

134

Advanced!T96 Advanced!B134 135

Advanced!T97 Advanced!B135

Animal Handling Climbing Detection Driving Gambling Intimidation Jumping Lore Lore Lore Lore Riding Swimming Archery Crossbow Great Weapon Hand Weapon Heavy Artillery Lance Light Artillery Pistol Rifle Shield Thrown Weapon Unarmed Combat

SOC AGL PER AGL PER SOC PHY INT INT INT INT AGL STR

0 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 2 0 0 0

TOTAL

5 6 4 4 5 5 5 5 5 3 4 5 5 4 5 5 4 5 5 7 4 5 4

Advanced!T123

You gain boosted PER rolls.

Advanced!T124

Advanced!T125

Advanced!T126

Advanced!T127

Advanced!T128

Advanced!T129

Advanced!T130

Advanced!T131

Advanced!T132

Advanced!T133

Advanced!T134

Advanced!T135

Advanced!T98

Advanced!T99

Weapon Skills
POI POI PRW PRW POI PRW POI POI POI PRW POI PRW
Advanced!T157 Advanced!T158 Advanced!T159

157

Advanced!T100 Advanced!B157 158

Advanced!T101 Advanced!B158

159

Advanced!T102 Advanced!B159 160

Advanced!T103 Advanced!B160 161

Advanced!T160

Advanced!T104 Advanced!B161 162

Advanced!T161

Advanced!T105 Advanced!B162 163

Advanced!T162

Advanced!T106 Advanced!B163 164

Advanced!T163

Advanced!T107 Advanced!B164 165

Advanced!T164

Advanced!T108 Advanced!B165 166

Advanced!T165

Advanced!T109 Advanced!B166 167

Advanced!T166

Advanced!T110 Advanced!B167 168

Advanced!T167

WEAPON AND SKILL NOTES WEAPON AND SKILL NOTES WEAPON AND SKILL NOTES

Advanced!T111 Advanced!B168

Advanced!T112

Advanced!T113

Advanced!T114

Advanced!T115

Advanced!T116

Advanced!T117

Advanced!T118

Advanced!T119

Feat Points Earned By: 1) Critical successes on a skill or attack roll. 2) Given by the GM. 3) Incapacitating or destroying an enemy with an attack.

Used For: 1) Boost Non-Attack Skill Roll 2) Heroic Dodge (Half-Damage) 3) Additional Quick Action 4) Parry (No Free Strikes) 5) Relentless Charge (Move Over Rough Terrain Without Penalty) 6) Reroll Failed Attack, Skill, Willpower Roll

7) Run and Gun (2xSPD on Full Advance) 8) Shake Continuous Effect 9) Shake Knockdown 10) Shake Stationary 11) Sprint (Full Advance after Melee Kill) 12) Two-Fister (Attack with Both Hands without Penalty) 13) Walk It Off (d3+1 Vitality)

Feat Points

Crippled Physique: -2 STR Crippled Agility: -2 to Attack Rolls Crippled Intellect: -2 DEF and Cannot Upkeep Spells

l l l l l l l l 6 l INTELLECT
1

AGILITY l l 3
l 4

Advanced!T168

Rifle, Heavy [Rifle] Requires 2 hands

RANGED WEAPONS

7 RAT
RAT RAT

AMMO ATT MOD AMMO ATT MOD AMMO ATT MOD

1 +0

EFF RNG POW

14" 12

EX RNG AOE EX RNG

70" -

X X X X X X X X X X X X X X X X PHYSIQUE X X X X X X X X X X X X X X X X X

POW EFF RNG POW

AOE EX RNG AOE

WEAPON AND SKILL

l
5

NOTES

WEAPON AND SKILL NOTES WEAPON AND SKILL NOTES

Trench Sword [Hand Weapon] Can be used with Unarmed. Dagger [Hand Weapon] -

MELEE WEAPONS

4 8 MAT P+S 6 5 MAT P+S


MAT P+S

ATT MOD POW ATT MOD POW ATT MOD POW

-1 4 1 1

x X X X X X

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