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Lizardmen

ALIGNMENT: Neutral ARMY SPECIAL RULE: Ancient Influence.

RAPTOR CAVALRY
RAPTOR CAVALRY TROOP Type Sp Me Ra Cav (5) 8 4+ Cost: 80 PTS De 5+ At 8 Ne 4

Special: Crushing Strength (1) Can have banner (+15 pts), musician (+10 pts).
RAPTOR CAVALRY REGIMENT Type Sp Me Ra De Cav (10) 8 4+ 5+ Cost: 150 PTS At 16 Ne 8

SaurianS
SAURIAN HALF REGIMENT Type Sp Me Ra Inf (10) 5 4+ SAURIAN REGIMENT Type Sp Me Inf (20) 5 4+ Cost: 70 PTS De 5+ At 10 Ne 3 Cost: 130 PTS Ra De 5+ At 10 Ne 6

Special: Can have banner (+10 pts), musician (+5 pts).

Special: Crushing Strength (1) Can have banner (+20 pts), musician (+15 pts).

GECKO PTEROSAUR RIDERS


PTEROSAUR FLIGHT Type Sp Me Cav (3) 10 4+ PTEROSAUR WING Type Sp Me Cav (6) 10 4+ Cost: 75 PTS Ra 4+ De 4+ At 6 Ne 3 Cost: 140 PTS Ra 4+ De 4+ At 12 Ne 6

Special: Can have banner (+15 pts), musician (+10 pts). Can have spears, gaining the Phalanx, rule for +15 pts.
SAURIAN HORDE Type Sp Me Inf (40) 5 4+ Cost: 250 PTS Ra De 5+ At 20 Ne 13

Special: Fly, Nimble. Javelins.

Special: Can have banner (+20 pts), musician (+15 pts). Can have spears, gaining the Phalanx, rule for +25 pts.

Special: Fly, Nimble. Javelins.

GUARDIANS
GUARDIAN HALF REGIMENT Type Sp Me Ra De Inf (10) 5 3+ 5+ Cost: 100 PTS At 10 Ne 4

HEROES/MONSTERS
FIRE SALAMANDER Type Sp Me H/M 6 5+ BRUTOSAUR Type Sp H/M 8 TOAD MAGE Type Sp H/M 4 GECKO MAGE Type Sp H/M 6 Cost: 75 PTS Ra De 5+ At 3 Ne 2 Cost: 300 PTS Me 4+ Ra De 6+ At 12 Ne 13 Cost: 180 PTS Me 5+ Ra De 5+ At 1 Ne 6 Cost: 80 PTS Me 5+ Ra De 3+ At 1 Ne 2 Cost: 150 PTS Ne 6 Cost: 150 PTS Ra De 5+ At 5 Ne 5

Special: Individual, Breath(15).

Special: Elite, Crushing Strength (1). Can have banner (+10 pts), musician (+5 pts).
GUARDIAN REGIMENT Type Sp Me Ra Inf (20) 5 3+ Cost: 190 PTS De 5+ At 10 Ne 8

Special: Individual, Zap! (5), Crushing Strength (2)

Special: Elite, Crushing Strength (1). Can have banner (+15 pts), musician (+10 pts).

CROCODILIAN
CROCODILIAN TROOP Type Sp Me Ra Inf (3) 6 4+ Cost: 140 PTS De 5+ At 12 Ne 6 Cost: 270 PTS De 5+ At 12 Ne 12

Special: Individual, Inspiring, Zap! (10), Healer (5)

Special: Individual, Zap! (3), Healer (3)


GECKO CHIEFTAIN ON PTEROSAUR Type Sp Me Ra De At H/M 10 4+ 4+ 5 SAURIAN CHIEFTAIN Type Sp Me H/M 5 3+ Cost: 40 PTS

Special: Crushing Strength (2).


CROCODILIAN REGIMENT Type Sp Me Ra Inf (6) 6 4+ -

Special: Individual, Inspiring (Geckos only), Fly, Breath (8).

Special: Crushing Strength (2).

GECKOS
GECKO TROOP Type Sp Inf (10) 6 Me 5+ Ra 4+ De 3+ At 10 Ne 2

Special: Individual, Inspiring, Crushing Strength (1), Elite.


SAURIAN CHIEFTAIN ON RAPTOR Type Sp Me Ra De H/M 8 3+ 5+ Cost: 180 PTS At 6 Ne 6

Special: Nimble Can have musician (+5 pts). Javelins: The unit can have Javelins for +5 pts.
GECKO REGIMENT Type Sp Me Inf (20) 6 5+ Cost: 70 PTS Ra 4+ De 3+ At 10 Ne 4

Special: Individual, Inspiring, Crushing Strength (1), Elite.


SAURIAN GENERAL ON KHAANOSAUR Type Sp Me Ra De At H/M 7 3+ 5+ 10 Cost: 250 PTS Ne 9

Special: Nimble Can have musician (+10 pts). Javelins: The unit can have Javelins for +10 pts.
GECKO HORDE Type Sp Inf (40) 6 Cost: 120 PTS Me 5+ Ra 4+ De 3+ At 10 Ne 9

Special: Individual, Inspiring, Crushing Strength (2), Elite.

Special: Can have banner (+20 pts), musician (+15 pts) Javelins: The unit can have Javelins for +20 pts.

SPECIAL RULES
Ancient Influence The Lizardman civilisation precedes most others, their cities older than many other the other actual races. Individuals who rise to the ranks of leaders and chieftains are highly experienced veterans who have studied the ancient knowledge and whose own long lives have made them revered by their own troop. Units that have the Inspiring rule, extend the range of the ability from 6 to 12 to represent their influence over the Lizardman army.

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