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more information. Loo through the !e" to find the Heist #ard.

Pla"e the Heist Card face-up on the center of the table. Shuffle the de" and deal three "ards to ea"h player. Pla"e the remainder of the de" fa"e$down ne%t to the !iamond Heist #ard to form a !raw Pile. &t the beginning of the game, the !iamond Heist #ard is the only "ard in play.

look at the 3 cards they have been dealt and lay down any Se"urity #ards they have in their hand during this Preliminary (ound. &fter laying all Se"urity #ards down, eep drawing and pla"ing Se"urity #ards on the table until there are no Se"urity #ards left in$hand.

one "ard + play one "ard,, and adapt to the "ards being played. Players ta e turns, going "lo" wise around the table, drawing and playing their "ards until someone has the resour"es to grab the !iamond Heist #ard and win the Game.

Hand 'imits
3ou are limited to ( cards in-hand per turn. &lso, there are no limits as to how many "ards "an be on the table.

Security Cards
1f you draw this "ard, you2ve proven that you are a bumbling thief by a"tivating a level of se"urity. This "ard must be played immediately by laying it ne%t to the !iamond Heist #ard.

Summary
Heist is a strategy card game where you have to bamboozle, sabotage, and outwit your opponent to grab the diamond and win the game!

On !ibs"
)nless players have another way of determining whoever goes first, the first player to call dibs" goes first#

On %our &urn
-. .. /. !raw one "ard. Play one "ard *if the player "hooses to do so during their turn, !is"ard down to the Hand Limit.

Players
This game is meant to be played by 2 Players during Standard Play.

Preliminary Round
'e"ause Security Cards must be played immediately after being drawn from the !raw Pile, Heist begins with a spe"ial Preliminary (ound, during whi"h players must pla"e their initial Se"urity #ards on the table ne%t to the !iamond Heist #ard. !uring the Preliminary (ound, all players

Ho$ to Play
Heist is a "ard game where you, the bumbling !iamond Thief, must use resour"es and strategy to pull off the ultimate Heist by grabbing the !iamond first. Start by following the 'asi" (ules *draw

Resource Cards
3ou must obtain these "ards to disable Se"urity #ards. 4n"e you have the ne"essary resour"es in front of you *i.e. you "annot use resour"es from another player2s resour"e pile, to disable Se"urity #ard*s, during your turn, you must immediately remove the Se"urity #ard and its appli"able (esour"e #ards from play by

Starting Out
See the Sample Game in Progress for

#ombinations allowed by "ards in$play may be performed during this se0uen"e. 1f you aren2t sure how a "ard wor s, read the te%t on the "ard out loud.

pla"ing the "ards in the Graveyard Pile *Separate from the !is"ard Pile,. 3ou may play (esour"e #ards whenever you wish. )ollo$ the instructions on all other cards#

'ast *ord Of +dvice


7There is no honor among thieves,8 is an old saying that plays a large role in this game. 1f you wish to follow instru"tions on the "ards a""ording to your own interpretation *non$members of the Thieves Guild might "all that "heating,, that is 49 as long as your opposing thief doesn2t "at"h you in the a"t!

-mages
+ll clip art images are Copyright.Royalty )ree#

On !isabling Security
1f you are "lever enough to remove a layer of se"urity, you deserve a reward! 5or ea"h Se"urity #ard you disable, you "an dra$ one additional card $ith each turn for the life of the game# That is, of "ourse, if your opponent doesn2t rea"tivate a Se"urity #ard you disabled earlier in the game. 6at"h our for those Sabotage #ards!

*inning
The player that grabs the !iamond Heist #ard first is de"lared the winner!

Sample ,ame -n Progress

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