Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

Everything You Need to Know About Video Games
Everything You Need to Know About Video Games
Everything You Need to Know About Video Games
Ebook112 pages44 minutes

Everything You Need to Know About Video Games

Rating: 0 out of 5 stars

()

Read preview

About this ebook

'' All you need to know about video games ' is a guide for those who wish to know more about the world of video games. This book is a must even if you're an intense gamer or a novice. This encyclopedia of video game is offered at a ridiculous price. Do not miss your chance !
LanguageEnglish
PublisherLulu.com
Release dateJul 27, 2015
ISBN9781329416154
Everything You Need to Know About Video Games

Read more from Vincent Maisonneuve

Related to Everything You Need to Know About Video Games

Related ebooks

Games & Activities For You

View More

Related articles

Reviews for Everything You Need to Know About Video Games

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words

    Book preview

    Everything You Need to Know About Video Games - Vincent Maisonneuve

    Everything You Need to Know About Video Games

    Legendary Ebooks

    C:\Users\Vince\Mes programmes\Projet\Logo\Untitled.png

    Legendary ebooks is an online social publishing house. Our concept is to create with your opinions. We offer ebooks on the most trending topics. Be prepared to be amazed by our book selection. You are now entering our legendary world.

    C:\Users\Vince\Mes programmes\Projet\Logo\facebook_twitter_logo_combo1.png

    https://www.facebook.com/legendaryebooks

    https://twitter.com/EbooksLegendary

    Intro of video game

    A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device,[¹] but it now implies any type of display device that can produce two- or three-dimensional images.

    The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, while common in the 1980s, have gradually declined in use due to the widespread availability of home video game devices (e.g., XBOX One and PlayStation 4) and video games on desktop and laptop computers and smartphones.

    The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, mouses, keyboards, joysticks, the touchscreens of mobile devices and buttons. In addition to video and (in most cases) audio feedback, some games include haptic, vibration or force feedback peripherals.

    Video games have become an art form and an industry. The video game industry is of increasing commercial importance, with growth driven particularly by the emerging Asian markets and mobile games. As of 2015, video games generated sales of USD 74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

    History

    https://upload.wikimedia.org/wikipedia/commons/thumb/b/b8/Tennis_for_Two_-_Modern_recreation.jpg/220px-Tennis_for_Two_-_Modern_recreation.jpg

    Tennis for Two, an early analog computer game that used an oscilloscope for a display

    Early games used interactive electronic devices with various display formats. The earliest example is from 1947—a Cathode ray tube Amusement Device was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992.

    Inspired by radar display tech, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.

    Other early examples include:

    The Nimrod computer at the 1951 Festival of Britain

    OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952

    Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958

    Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961.

    Pong, a 1972 game by Atari.

    Each game used different means of display: NIMROD used a panel of lights to play the game of Nim, OXO used a graphical display to play tic-tac-toe  Tennis for Two used an oscilloscope to display a side view of a tennis court, and Spacewar! used the DEC PDP-1's vector display to have two spaceships battle each other.

    https://upload.wikimedia.org/wikipedia/commons/thumb/c/c6/Nolan_Bushnell_-_Game_Developers_Conference_Online_2011_%284%29.jpg/220px-Nolan_Bushnell_-_Game_Developers_Conference_Online_2011_%284%29.jpg

    Nolan Bushnell at the Game Developers Conference in 2011

    In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game. It used a black-and-white television for its display, and the computer system was made of 74 series TTL chips. The game was featured in the 1973 science fiction film

    Enjoying the preview?
    Page 1 of 1