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Wing-T Playbook

by Jeff Cziska

Offensive Goals Five main goals that must be achieved to ensure success.
1. No mental mistakes, missed assignments, penalties & turnovers. 2. Score. We want to score every time we have the ball. 3. Control the football (field position and the clock). 4. Pressure the defense with two basic threats the run and the pass. 5. Spread the defense by attacking the entire field.

This offense will only work if:


1. 100% commitment from staff and players. 2. We do not accept mediocrity. 3. We must keep it simple & rep constantly (do a few things well). 4. Strive to get 100% from our players at all times. 5. Our blocking rules allow our linemen to block any front we may see. a. Block from the snap of the ball to the whistle. b. Down field blocking must be aggressive and physical. c. Be aggressive, nasty and relentless. 6. Our backs are dedicated to perfection. a. Protect the ball - POINT TO PALM/UNDER BICEP/HIGH AND TIGHT b. The quarterback must have his mechanics drilled to perfection. c. We must carry out fakes to the extreme (20 yards down field).

Naming the Backs

QUARTERBACK: (QB) LEFT HALFBACK : A BACK FULLBACK : B BACK RIGHT HALFBACK : C BACK

Base Splits and Alignment

The offensive line will line up as far back from the ball is legally possible. Linemen will get in a comfortable 3-point stance with very little weight on the down hand. The guards will align no deeper than at the heels of the center. The tackles and ends will align their hands even with the guards down hand. This will give us a balanced offensive line with no bowing. Base line splits will be 2 from tackle to tackle with the TE at 3. Hole numbers will go from 1 to 9 from right to left. The left tight end will be the X man and the right tight end will be the Y man.
Fullback (B) - align at 4 yards from the LOS in a balanced 2-point stance. Halfbacks (A & C) - align 2 yards off the LOS and 5 yards outside the tackles. Split End - align 12 yards from the tackle in a 2-point stance, inside foot back and eyes on ball. Quarterback will align directly behind the center.

Tight Offensive Line/Hole Numbering

The offensive line will line up as close to the ball as possible. Linemen will get in a comfortable 3-point stance with very little weight on the down hand. The down hand is the choice of each linemen and will be a matter of what feels most comfortable. The tackles and ends will align their hands even with the guards down hand. This will give us a balanced offensive line with no bowing. Base line splits will be toe to toe but will vary throughout the season to take advantage of defensive weaknesses. Hole numbers will go from 1 to 9 from right to left. The left tight end will be the X man and the right tight end will be the Y man.
Fullback (B) - align at arms length from the QB in a comfortable 3-point stance. Halfbacks (A & C) - align 1 foot off the LOS and 1 foot outside the tight ends. Quarterback will align directly behind the center.

Naming the Offensive Line

BACKSIDE TIGHT END/SPLIT END: X

P: P
O: O CENTER: CENTER

G: G
T: T PLAYSIDE TIGHT END/SPLIT END: Y

Motion

Rocket - Full-speed motion by 2 back aiming for heels of the 3 back. Large open step with inside foot and go. Flatten path after passing the B back. Get head turned toward the ball. Lazer - ull-speed motion by 4 back aiming for heels of the 3 back. Large open step with inside foot and go. Flatten path after passing the B back. Get head turned toward the ball. This motion allows us to beat the defense to the outside and put them out of position.

Rocket Stop - Full-speed motion by 2 back aiming for heels of the 3 back. Large open step with inside foot and go. On third step come to a stop and run play called. Lazer Stop - Full-speed motion by 4 back aiming for heels of the 3 back. Large open step with inside foot and go. On third step come to a stop and run play called. This motion allows to run our base plays while getting the defense out of place.

Play Numbering and Terminology

The first number represents the formation. The second number represents the series. The third number is the point of attack (inside cheek of designated lineman). Any word or words following the number will designate the blocking scheme for the play. In this case we have Rip 532 Power. 500 is the formation. In this case 500 is Tight. 30 is the series 2 is the point of attack The Power call will tell the linemen and the backs their blocking concept and the backs the proper backfield action.

The Huddle

The center will call for the huddle 2 yards away from the ball. The entire huddle will face the ball. The front row will be from our interior line from tackle to tackle. The tight ends will align behind the tackle to their respective side. The A back will align behind the left guard, the B back behind the center and the C back behind the right guard. The quarterback will approach the huddle and stand in front of the center, say the play and cadence twice as he going from left to right, then back. Eye contact is crucial. The quarterback will then say TEAM and the rest of the team will clap their hands and answer back BREAK, as they break the huddle.

Calling the Plays


Plays will be called this way in the huddle unless we are running no huddle: Motion Play Blocking Scheme Example: Rip 524 Power

Cadence
Our cadence will be: ready.. down (time here to allow line calls).. go-hut-go:

ready.. down.. go-hut-go!


The QB will come to the line of scrimmage and make sure everyone is aligned properly. He will say READY then get his hands under center. The QB will then begin his cadence. On DOWN everyone will get into their 3-point stance. Here there will be a slight pause to allow the linemen to make their calls. The QB will then finish his cadence by saying GO-HUT-GO. The A or C back will begin their motion on the first GO. The center will snap will be on the G of the second GO. The QB will lift his foot when starting ROCKET and ROCKET STOP motion, but the cadence will remain the same.

Linemen:
1. Athletic Position - Feet straight at shoulders width apart with weight on the balls of your feet. - Hips down and back - Z in the knee helps emphasize good power angles & flat back. - Proud chest - Flat back/proud chest/head straight/neck bowed. 2. Offensive Line Stance

- Feet straight slightly staggered at a toe to instep relationship.


- Heels are on the ground with weight on the balls of our feet. We want 7 cleats in the ground while engaging our opponent. 3. Pre-snap position

- We want our hands on our knees with our backside out, a proud chest and a flat back with our head straight and our neck bowed (this is not a resting position).

4. Procedure
- On the command Down we will reach out placing our down hand in front of our face while maintaining our heels on the ground placing a good amount of weight on our down hand while maintaining a balanced stance. - Our opposite hand will be out, parallel to our down hand while not touching the ground (this enables our load to be even).

- We want high hips with our backside even or just under our head (this will help us maintain a chest to knee position on our 1st step).
- Our head is up with our eyes facing forward. 5. Linemen will be as far back from the line of scrimmage (LOS) as possible.

- The guard will align no deeper than at the heels of the center.
- The tackles and ends will align their hands even with the guards down hand. - This will give us a balanced offensive line with no bowing. - Line splits will be non-existent. We will be toe to toe.

- In Tight (500) linemen will crowd the line of scrimmage.


6. Everything we accomplish as a team begins and is finished up front. - The backs get the glory, but the linemen win the games.

7. Blocking technique.
- The key is blocking surface and we want to maximize the area provided to us. We want our blockers shoulder, head, and hands on the defender driving him. Never lean into a defender; keep your center of gravity low and stay under the defender as you drive him upward. Drive your hips into him so that your body stays under his and your feet constantly moving towards the defender.

8. Double Team Blocking


- First of two main blocking techniques used on the offensive line. - Accomplished by the first lineman (post man) blocking the defensive lineman aligned on him. He will fire out and get the defender lifted, without trying to gain position. As the defender is posted the adjacent lineman (lead man) will drive his inside shoulder into the hip of the defender. At this point both linemen will split the defender in half and work toward pushing him backwards (never sideways). - Eyes of both linemen are always up and directed at the linebackers. This way they are capable of handling any alignment, stunt, or blitz. - Pushing the double team up the field instead of sideways helps open up well defined blocking lanes while cutting off scraping linebackers. - Keys to proper double teams are sound engagement technique and good footwork. - Gives lineman a force advantage

9. Down Blocking
- Second of the two main blocking techniques used by the offensive line. - Ensures gap protection. - Will be used against defenses that do not give us double teams.

- Great against an Eagle front.


- Great against stack defenses and defenses that like to stunt a lot. - A 30-degree angle is followed on playside either inward or outward. - Exploding off the LOS is KEY!

- Sound engagement technique and good footwork.


- Is used with or without pulling and trapping. - Easy to understand. - Simple to teach. - Simple to implement. - Simple to execute. - Simple to adjust.

10. Power
- Y scramble blocks - P & O - pull, seal any leakage and then wall off inside. 11. Power O (only run if backside penetration is disrupting the play)

- Y & Tackle cutoff. SE cutoff.


- O - pull, sealing any penetration leakage and then wall off inside. 12. Iso (great against defense with DE on to inside eye and back walked up) - Y & Tackle cutoff. SE cutoff. - O - pull, sealing any penetration leakage and then wall off inside. - T and TE follow out path (opposite of down block). 13. Counter (includes Counter Criss-Cross/Shuffle Pass)

- Y scramble blocks/SE cutoff.


- P - pull, seal any leakage and then wall off inside. - O - pull, seal any leakage, kicking out first threat to show.

14. Trap Block


- Block by O on the first down lineman on/outside G. - Accomplished by the guard pulling on a 45 degree path. Head is in the hole and feet accelerate on contact (If man has his back to us contact must be made above the knee). - If trap man disappears then continue path up the field and lead block for the B back.

15. G Block
- Same as trap but G now trap block outside one to two holes wider. 16. Wedge - Seven on one block with interior linemen pushing on adjacent linemen. 17. Reach Blocking/Pass Blocking/Scramble Blocking (FLAT - THROW - SCRAMBLE) - This block will be accomplished by bringing the far ear to the outside knee of the defender. Once the target is reached the offensive player will bear crawl to cutoff the defender. Along with being our backside protection block we will also use the scramble block on many pass plays and outside runs where we need to reach block.

18. Rip and Run


- This block is accomplished by taking the inside arm and ripping across the face of the defender. We are not trying to block this man. We are blocking defenders at the next level. The defender can never cross our face. We want him to take the easy way out and try and chase the play from behind. He can never make the play. This block will be used on Rocket Toss.

Backfield Principals

Backfield:
1. B Back (Fullback) Stance and Alignment - Balanced 2-point stance with hands on thighs. - 4 yards behind LOS.

1a. Tight Stance and Alignment


- 3-point stance in one hand down and same side foot back (numbers on the knees). - Down hand is directly in front of the back foot with feet no wider than shoulders. - Place little weight on the down hand 50 to 60% of weight on front foot (bend at the knees and then place the hand down). - Their eyes are up, tails down. - Have them get into a four point stance then move foot back and hand down.

- Line up directly behind QB.


- Should be able to almost touch the QB if you stretched your arm out. - 3-point stance, this helps to hide the B back and makes the deception game better.

2. A and C (Halfbacks) Stance and Alignment


- 2-point stance, balanced with slight lean forward perpendicular to LOS. 2a. Tight Stance and Alignment - 3-point stance with knees bent.

- Feet shoulder width apart with slight stagger.


- Head and eyes up. - Shoulders angled inward at 45 degrees and looking at the tight ends outside hip. - At an arms length from tight end. - Do not lean forward. - Sit into your stance. 3. Quarterbacks Stance - Feet as far back as possible with arms fully extended to avoid collisions with pullers. - Narrow stance with toes pointed in (pigeon toes) to make pivoting easier.

4. Taking a Snap
- The QBs hands should be placed so they are side by side with the index fingers touching. - The fingers should be spread to cover a greater area of the ball. - The hands should be flat against the centers back side, and far enough in so that the hands can touch the ball once its been snapped. - Once the snap is received the QB will bring the ball straight to his belt buckle.

5. Quarterback Footwork on the Toss (PULL - PIVOT - TURN - SWING - TOSS)


- Quarterback will take a pivot step as he receives the ball from center. The playside foot will pivot, toes going in toward the other foot, knee turning inside, heel outside. - As he pulls the ball in to his stomach, his weight is shifted onto the ball of his right foot, with heel still raised. - Shoulders turn rapidly toward the motioning wing. - The toes of his left foot are pointed to the sky as he begins his pivot. - The quarterback takes a swing step with his left foot with all of the weight on his right leg. The left foot lands in such a way that the quarterbacks back is completely to the line of scrimmage and the toes of each foot are pointed toward opposite sidelines and the left foot actually lands behind the plane of the right foot. - It is at this point that the quarterback has made his two handed toss to the wing. - The ball is tossed very gently to the sweet spot about 4 yards deep behind the O/b gap.

6. Making a handoff
- When making the handoff, there must be a good mesh point. - The quarterback must get the ball to the A, B, or C back and the back must make a good pocket so that the quarterback can seat the ball easily. - The quarterback must look the ball in and then carry out the fake. - Looking the ball in is a must for two reasons. - Ensuring that the ball was given smoothly and there is not a fumble. - The other reason is for faking. - Look ball into belly of ball carrier. 7. Faking a handoff - The key is to use the eyes.

- Follow the ball just as you would if you were really giving it to the ball carrier.
- This makes the defense come up and attack the ball carrier. - Finish the play.

8. Taking a handoff
- Make a pocket using arms and hands - Ball side arm is parallel to the ground and just above the chest - Ball side arm is pointed outward towards the handoff location - Palm and forearm are facing down - Away side arm is parallel to the ground and just below the belly button - Away side elbow is point to the opposite side of the handoff - Palm and forearm are facing upwards

- Ball is placed into the midsection and away hand secures it in a 4 point contact
9. Making a Toss - Toss the ball like you would toss a baby. - Soft toss with a soft catch

10. Carrying the ball


- Protect the ball - POINT TO PALM/UNDER BICEP/HIGH AND TIGHT

11. B Back footwork on the Down from Tight (DROP - CROSS - SQUARE - ATTACK)

12. Kickout block on the Power (OPEN - CROSS - SQUARE - SLIDE - DRIVE)
- Fullback takes a 45 degree open step with playside foot. Crossover with opposite foot (aiming point is at rear of T). Attack first defender to show. Load hands, square up and explode (LOAD - BAM - EXPLODE).

Offensive Line Principals

1. Snapping the football: - Both hands are placed on the football where the back third of the football is covered. - The ball is almost vertical where the point is in the ground with 50% of weight on ball. - Not only the fastest snap possible, but it has proven safer than traditional snaps. After changing to this snap we NEVER had another fumble Center-QB exchange. - The ball is snapped directly back to the QB with the ball turning end over end. - It is being snapped correctly when the QB complains about the snap being too hard. - A bonus is the Centers arm are loaded back as are all the offensive linemens arms. - Another bonus is the Center can play from a lower stance.

2. Playside Blocking Rules in the 30 Series:


- Playside blocking rules on the majority of our plays will be ON to DOWN. - We will block the first man ON us. - The ON man is the first one ON us working from our inside to our outside.

- If there is no one ON us then we will block DOWN on the next interior linemen.
- If the DOWN man disappears we will work to second level. - These rules will be used by the T (T) and G (G).

- Blocking rules for the playside Tight End (Y) will DOWN to BACKER. - The Centers rules will be ON to AWAY.

Offensive Line Drills:


Trap Chute (LOAD - BAM) 1. Drill Organization and Procedure: a. LOAD 1. Groups of five will align in with heads just in front of chute. 2. On DOWN command linemen will get into a proper 3-point stance with eyes up, a flat back and the free hand a hair off the ground and out in front. 3. On whistle linemen take a short 6 load step while loading the arms back. 4. Drill is repeated with opposite foot and with a 45 degree step each way. 5. After all initial steps have been completed the second part of the progression will be added. b. BAM 1. On second whistle linemen will take second step to minimize the ground between themselves and the defender.

2. Coaching Points:
a. Make sure linemen begin in an athletic position with a proud chest, high hips and hands on knees. b. On load linemen should always keep chest over knee. c. On bam seven cleats are to be violently planted into the ground while still keeping chest over knee and arms loaded. d. At this point a linemans potential energy is at a maximum. e. From here linemen will move on to the next drill.

5-Man Sled (LOAD - BAM - EXPLODE)


1. Drill Organization and Procedure: a. Linemen will go through same progression as they did at Trap Chute. b. The explode step will follow with all potential energy being let loose into the sled. 2. Coaching Points: a. Each step in the progression will be on a whistle. b. Everything will be done the same as in the previous drill. c. On third whistle all potential energy will explode into sled.

d. Linemen will do the drill with each foot as well as on a 45 degree angle in each direction.
e. Once linemen have completed all of the steps of the drill they will be allowed to go through the entire progression in one fluid motion starting on cadence.

Takeoff
1. Drill Organization and Procedure: a. Linemen will go through same progression as they did at Trap Chute, but now through the 5-man chute. b. Defenders will align on the opposite side of the chute holding shields.

c. Linemen will go on cadence.


2. Coaching Points: a. Emphasize coming off the ball as quickly as possible. b. Watch to make sure everyone loads. c. Make a competition of it.

Double Team Block (Post/Lead)


1. Drill Organization and Procedure: a. The drill will consist of two offensive linemen and two defenders. One offensive lineman will be designate the post man and the other the lead man. b. Post man will fire out and get defender lifted upward. c. Lead man will aim helmet for defenders near armpit. d. Offensive linemen will split the defender and push him backwards, not sideways. 2. Coaching Points: a. Blocking defender down is counterproductive. We are looking to push defender into scraping linebackers. b. Eyes are always up and looking inside to pick up any stunting linebackers. c. After the post/lead block is completed successfully for several repetitions, different scenarios will be presented to make sure all defensive reactions are covered.

d. Finally, techniques will be implemented to dissolve the double team when it is not necessary, such as when there is a physical mismatch in our favor.

Down Block
1. Drill Organization and Procedure: a. We usually align a defense that we believe we will see during the upcoming game, but mix it up to cover our bases. b. Key point is to block area, not man. c. Step at 30 degrees with the foot in the direction we are going. d. Feet accelerate on contact and drive their man until the whistle blows.

2. Coaching Points: a. Players need to understand they are not blocking a man, but an area. If they chase, gaps are created and the assignment of adjacent linemen can be messed up. b. If no contact is made after three steps a lineman will work up to linebacker level and block any linebackers scraping across.

c. Occasionally send a linebacker so linemen never guess who they may be blocking.
d. If we face a quicker than usual defensive lineman, aiming point will be his far foot.

Trap/G Block (OPEN - CROSS - INSIDE - DRIVE)


1. Alignment: a. Align defense in the toughest possible alignment to block. 2. Drill Command and Procedure: a. Pulling guard will take a quick open step at 45 degrees and follow that path through the block looking to get head inside of the defender. 3. Coaching Points:

a. Always keep it tight. Its better to trap tight than run by the block.

Scramble Block (FLAT - THROW - SCRAMBLE)


1. Alignment: a. Align a defender in an outside technique. 2. Drill Command and Procedure: a. On the snap of the ball each lineman will execute a FLAT step in the direction of the defender they are blocking. b. On their second step they will THROW their far arm in the same direction they are blocking. The THROW will bring the far leg across their body. When done correctly this should put the blocker in, at or beyond the outside leg of the defender.

c. Here the blocker will SCRAMBLE into the defender. The SCRAMBLE is accomplished by bear-crawling through the defender.
4. Coaching Points: a. Emphasize that players keep their FLAT and THROW steps perpendicular to LOS. b. Make the SCRAMBLE comfortable for them early on. As time passes work toward getting the body to turn around the defender to gain position.

Pull and Seal (STEAL - BRUSH - SEAL)


1. Drill Organization and Procedure: a. Three cones will be aligned side by side adjacent to the second rail on the opposite side of the chute approximately 1 yard apart. a. A center, guard, tackle and tight end will align at the side of the 5-man chute with their hand at the back rail. b. On cadence the center will fire out straight (odd call) or away (even call). c. Guard and tackle will pull through the second opening in the chute and seal inside. d. The tight end will perform a scramble block toward the play.

2. Coaching Points:
a. Center must always make and odd or even call (make it second nature). b. Linemen will pull in the easiest manner possible like they are stealing second base. 1. Flat open and go.

c. As linemen enter the chute they will drop their hips to keep from hitting their heads. 1. The hip drop will also increase their speed up into the hole.
d. Linemen will sprint through the cones, not stopping when they get to them.

Fronts
1. Drill Organization and Procedure: a. Several pop-up dummies will be aligned in various defensive fronts. b. The entire offensive line will line up at the line of scrimmage an await the play call. c. Upon hearing the play called linemen will get into their set position. d. On cadence linemen will carry out their blocking assignments. 2. Coaching Points: a. The center should always make an odd or even call.

b. The first play that will always be run will be 24/38 Power.
c. Particular plays will be emphasized each week according to the opponent played based on scouting reports. d. When linemen are pulling on Power they should brush the shoulder pads of the linemen they are pulling by as they work up into the hole.

e. Do not overlook the small things. Even if it works in practice does not mean it will work in a game.

Offensive Backfield Drills:


Kick Out Block (OPEN - CROSS - SQUARE - SLIDE - DRIVE) 1. Drill Organization and Procedure: a. Two lines set up on the inside cones. One side will kick out left, the other right, alternating each time through. b. Two backs will align as DEs, aligning according to what we will expect that week. c. On regular cadence the back will attack the DE. 2. Coaching Points

a. First step will be toward the line, followed by a cross over step, giving the back a perfect kick out path.
b. DE will use a specific technique that we are expecting from opponent. c. Back will attack the inside shoulder of the DE looking to make contact with chest and both forearms (flippers) to maximum blocking surface. d. Make sure backs drive until whistle.

Seal Block (LOAD - BREAKDOWN - BAM - EXPLODE)


1. Drill Organization and Procedure: a. Set up two groups with a Wingback, TE, DE and LB. b. On cadence have the TE step inside, DE come across and the LB either sit or fly to the outside. 2. Coaching Points: a. We want the Wingback to get on a set path and seal inside area. 1. It might be the playside LB, but if he flies outside we do not want to chase. b. Wingback will breakdown at block (we do not want to run by block) square shoulders and drive feet on contact.

Team Drills:
Power Hour 1. Drill organization and procedure: a. Place the ball on the 3-yard line. b. Overload the defense to one side. c. Put too many defenders out their. d. Tell the defense whether it is 32 or 38 Power. e. Offense scores it wins. Defense stops the offense it wins.

f. Make it a best of series where the loser does push-ups, burpees

Offensive Combination Drills:


Wall Drill 1. Drill Organization and Procedure: a. Align the offense adjacent to a fence. 1. Do not use the playside Wing. b. Set up any defense, but replace the DE and outside force player with bags. c. On the snap run Power. 2. Coaching Points: a. The key here is the backs learning to make their cut up into the hole. 1. We are looking for the 3 back and QB to get to their bags as quickly as possible, but to not make much contact. 2. The running back has a choice to either run the hole or hit the fence. b. This drill will also get the back to hit the hole faster and hit it more north and south. 1. Let the backside DE try and chase the play down after several repetitions.

Line Calls:
1. Calls a. DOMINO: This call can be made by any lineman on the playside. It will alert all playside linemen to block down. This call works best against a stunting defense or an Eagle front. b. XENA: Call made by one lineman to the adjacent lineman to his outside to cross block with him (usually will be made by the guard to alert the tackle on Iso when he has a 3 technique aligned on him). c. FARMER: Call made by one lineman to the adjacent lineman to his inside to fold block with him. c. DEUCE: Made by the post man when he can handle the man himself sending the lead man to second level.

Pre-snap:
2. Communication a. Linemen will make dummy calls on every play. 1. This hides our main calls developed as the season progresses. 2. This will make the defense think more. b. Linemen will be able to talk to each other at the line to: 1. Ask for help on a block.

2. Ask if they have somehow forgotten their assignment.


3. Ask if snap count forgotten (should not happen, but)

10 Series

TIGHT ROCKET 11

X - Plant inside foot and sprint to flat/look for ball immediately T - Scramble playside G - Scramble playside Center - Scramble playside O - Scramble playside P - Scramble playside Y - Run shallow crossing route QB - Sprint playside/option run or pass A - Leave in Rocket motion/block first threat off of the corner B - Block first threat outside of T C - Run out at 10-12 yards

TIGHT LAZER 19

X - Plant inside foot and sprint to flat/look for ball immediately T - Scramble playside G - Scramble playside Center - Scramble playside O - Scramble playside P - Scramble playside Y - Run shallow crossing route QB - Sprint playside/option run or pass A - Run out at 10-12 yards B - Block first threat outside of T C - Leave in Lazer motion/block first threat off of the corner

20 Series

TIGHT RED 21

X - Reach block second defender T - Reach block first defender outside of B gap G - Pull outside/help out along the way/lead back to the endzone Center - Block on/away O - Trap first defender on/outside of G P - Fill for pulling guard on your side Y - Run corner route QB - Open toward motion/make 180 degree turn/handoff to 2 back/fake throw A - Block third defender B - Dive for left foot of center/carry out dive fake all the way down the field C - Take off at full speed for heels of 3 back/receive handoff/get to the corner

TIGHT BLUE 29

X - Reach block second defender T - Reach block first defender outside of B gap G - Pull outside/help out along the way/lead back to the endzone Center - Block on/away O - Trap first defender on/outside of G P - Fill for pulling guard on your side Y - Run corner route QB - Open toward motion/make 180 degree turn/handoff to 2 back/fake throw A - Block third defender B - Dive for left foot of center/carry out dive fake all the way down the field C - Take off at full speed for heels of 3 back/receive handoff/get to the corner

TIGHT ROCKET 24 TRAP O

X - Block first free linebacker inside T - Block first linebacker from center G - Down vs. odd/Even block first free linebacker backside Center - Block man on/away O - Pull playside/follow 45 path/trap first man outside of center P - Fill for pulling guard Y - Release inside and go get the safety QB - Open toward motion/give 3 back the midline/handoff/fake throw A - 91 Toss B - Bring hand off of ground/make pocket for quarterback/attack midline ball is placed in stomach C - Go get the safety

TIGHT LAZER 26 TRAP O

X - Block first free linebacker inside T - Block first linebacker from center G - Down vs. odd/Even block first free linebacker backside Center - Block man on/away O - Pull playside/follow 45 path/trap first man outside of center P - Fill for pulling guard Y - Release inside and go get the safety QB - Open toward motion/give 3 back the midline/handoff/fake throw A - Go get the safety B - Bring hand off of ground/make pocket for quarterback/attack midline ball is placed in stomach C - Fake 99 Toss

TIGHT ROCKET 21 WAGGLE

X - Run waggle route T - Down/On/Area G - Pull playside gaining depth/pick up first threat outside of tackle to show Center - Reach right O - Pull left reading Gs block/clean up chase (do not pull against eagle front) P - Down/On/Area Y - Run crossing route QB - Open toward motion/ride the midline/bootleg left/read deep to short/do not throw the post A - Fake 91 Toss B - Drive for inside foot of left guard/block area/delayed release to flat C - Run post route

TIGHT LAZER 29 WAGGLE

X - Run waggle route T - Down/On/Area G - Pull playside gaining depth/pick up first threat outside of tackle to show Center - Reach right O - Pull left reading Gs block/clean up chase (do not pull against eagle front) P - Down/On/Area Y - Run crossing route QB - Open toward motion/ride the midline/bootleg right/read deep to short/do not throw the post A - Run post route B - Drive for inside foot of right guard/block area/delayed release to flat C - Fake 91 Toss

30 Series

TIGHT LAZER 32 POWER

X - Down/backer T - On/Down G - On/Down Center - On/away O - Pull playside up into the hole/pick up leakage along the way/seal inside P - Pull playside up into the hole/pick up leakage along the way/seal inside Y - Scramble block QB - Open toward A back/make soft pitch/get up into the hole/seal outside A - Receive pitch/follow blockers up into the hole/keep feet going B - Drive for tail of playside tackle/kickout first threat to show C - Leave in early motion/fake 99 Toss

TIGHT ROCKET 38 POWER

X - Down/backer T - On/Down G - On/Down Center - On/away O - Pull playside up into the hole/pick up leakage along the way/seal inside P - Pull playside up into the hole/pick up leakage along the way/seal inside Y - Scramble block QB - Open toward C back/make soft pitch/get up into the hole/seal outside A - Leave in early motion/fake 91 Toss B - Drive for tail of playside tackle/kickout first threat to show C - Receive pitch/follow blockers up into the hole/keep feet going

TIGHT ROCKET 32 QB POWER

X - Down/backer T - On/Down G - On/Down Center - On/away O - Pull playside up into the hole/pick up leakage along the way/seal inside P - Pull playside up into the hole/pick up leakage along the way/seal inside Y - Scramble block QB - Open toward motion/continue turn/get up into the hole A - Fake 91 Toss B - Drive for tail of playside tackle/kickout first threat to show C - Go block the Safety

TIGHT LAZER 38 QB POWER

X - Down/backer T - On/Down G - On/Down Center - On/away O - Pull playside up into the hole/pick up leakage along the way/seal inside P - Pull playside up into the hole/pick up leakage along the way/seal inside Y - Scramble block QB - Open toward motion/continue turn/get up into the hole A - Go block the Safety B - Drive for tail of playside tackle/kickout first threat to show C - Fake 99 Toss

TIGHT LAZER 32 POWER PASS X

X - Down/backer T - On/Down G - On/Down Center - On/away O - Pull toward playside for two steps/peel back and pick up first threat to show P - Scramble toward playside Y - Run post route QB - Open toward motion/work toward hole for two steps/stop and drop 3 steps/hit Y on post A - Fake 32 Power B - Drive for tail of playside tackle/kickout first threat to show C - Fake 99 Toss

TIGHT LAZER 32 COUNTER

X - Down/backer T - On/Down G - On/Down Center - On/away O - Pull playside toward hole/kickout first threat outside of playside tackle P - Pull playside up into the hole/pick up leakage along the way/seal inside Y - Scramble block QB - Open toward motion/continue turn/inside handoff to 2 back/drop back A - Take drop step/head toward hole/receive inside handoff/cut inside of guards block B - Fake 88 Down C - Fake 99 Quick Toss

TIGHT ROCKET 38 COUNTER

X - Down/backer T - On/Down G - On/Down Center - On/away O - Pull playside toward hole/kickout first threat outside of playside tackle P - Pull playside up into the hole/pick up leakage along the way/seal inside Y - Scramble block QB - Open toward motion/continue turn/inside handoff to 4 back/drop back A - Fake 91 Toss B - Fake 82 Down C - Take drop step/head toward hole/receive inside handoff/cut inside of guards block

RED 32 COUNTER CRISS-CROSS

X - Down/backer T - On/Down G - On/Down Center - On/away O - Pull playside toward hole/kickout first threat outside of playside tackle P - Pull playside up into the hole/pick up leakage along the way/seal inside Y - Cutoff QB - Open toward motion/toss to 4 back/get up into hole/seal outside A - Drop step/receive handoff from 4 back/cut inside of guards block B - Drive for tail of backside tackle C - Leave in early motion/receive pitch/handoff to 2 back/fake 38 Power

BLUE 38 COUNTER CRISS-CROSS

X - Down/backer T - On/Down G - On/Down Center - On/away O - Pull playside toward hole/kickout first threat outside of playside tackle P - Pull playside up into the hole/pick up leakage along the way/seal inside Y - Cutoff QB - Open toward motion/toss to 2 back/get up into hole/seal outside A - Leave in early motion/receive toss/handoff to 4/fake 32 Power B - Drive for tail of backside tackle/block area C - Drop step/receive handoff from 4 back/cut inside of guards block

TIGHT ROCKET 38 COUNTER SHOVEL

X - Down/backer T - On/Down G - On/Down Center - On/away O - Pull playside toward hole/kickout first threat outside of playside tackle P - Pull playside up into the hole/pick up leakage along the way/seal inside Y - Run fade QB - Open toward motion/follow Red-Red path/pitch ball forward to 4 back with left hand A - Leave in early motion/fake 32 Power/get out in front of QB B - Fake 32 Power/block first threat C - Take drop step/head toward hole/receive pitch/cut inside of guards block

TIGHT LAZER 33 ISO

X - Block out T - Block out/XBL with 3 technique over guard (X call) G - Block down/3 technique XBL with tackle (make X call) Center - Block man on/away O - Pull up into the hole sealing inside P - Pull up into the hole sealing inside Y - Scramble block QB - Open toward 2 back/make soft pitch/get up into the hole/seal outside 2 - Receive pitch/follow blockers up into the hole/keep feet going 3 - Take lateral step/hit the hole and block first ugly shirt 4 - Fake 99 Toss

TIGHT ROCKET 37 ISO

X - Block out T - Block out/XBL with 3 technique over guard (X call) G - Block down/3 technique XBL with tackle (make X call) Center - Block man on/away O - Pull up into the hole sealing inside P - Pull up into the hole sealing inside Y - Scramble block QB - Open toward 4 back/make soft pitch/get up into the hole/seal outside 2 - Fake 91 Toss 3 - Take lateral step/hit the hole and block first ugly shirt 4 - Receive pitch/follow blockers up into the hole/keep feet going

40 Series

TIGHT LIZ STOP 544 WEDGE

X - Wedge the Noseguard T - Wedge the Noseguard G - Wedge the Noseguard Center - Wedge the Noseguard O - Wedge the Noseguard P - Wedge the Noseguard Y - Wedge the Noseguard QB - Step off the midline/handoff to 3 back/fake option path around the right end A - Fake option path around right end B - Dive straight ahead/receive handoff/drive legs C - Leave in early motion/stop/block first free defender inside

50 Series

Advantages of the Scat - Can throw the ball effectively out of any formation - Gives the offense a valuable no motion play - All purpose routes - Can be run with any kind of motion - Great pass out of empty formations - Easy pass protection rules - Put you best players in space - Easy to drill - High completion percentage Rules for the 2 Man Scat - The Ends always run the Scat - The Wing back runs the glance - The backs flair - Out of the double wing a Right or Left call is made, telling which HB to run the Glance. Scat Route - The Scat route is a spacing route in which the receiver finds the hole between the linebackers approximately 6 to 7 yards deep - Punch & Pivot

Glance - The glance route is just a skinny post run by the WB. He will nod on the seventh step and run for the near post.

TIGHT RIP 559 RIGHT 2 SCAT

X - Run Scat route T - Block aggressive G - Block aggressive Center - Step and cup O - Step and cup P - Step and cup Y - Run Scat route QB - Drop back 3 steps looking to hit Scat when he sits/he releases outside read #2/Scat or Flair will be open A - Leave in early motion/check for blitz/run Flair B - Check for blitz then Flair away C - Run Glance route

TIGHT LIZ 551 LEFT 2 SCAT

X - Run Scat route T - Block aggressive G - Block aggressive Center - Step and cup O - Step and cup P - Step and cup Y - Run Scat route QB - Drop back 3 steps looking to hit Scat when he sits/he releases outside read #2/Scat or Flair will be open A - Leave in early motion/check for blitz/run Flair B - Check for blitz then Flair away C - Leave in early motion/check for blitz/run Flair

60 Series

TIGHT ROCKET 69 CHOICE

X - Run Whip route T - Scramble playside G - Scramble playside Center - Scramble playside O - Scramble playside P - Scramble playside Y - Run called route (no call run a Dig at 10-12 yards) QB - Drop straight back 5 steps/look for choice receiver/if covered boot away A - Leave in Rocket motion/run Arrow route B - Block first threat off of tail of backside tackle C - Run Smash route at 22 yards

TIGHT LAZER 61 CHOICE

X - Run Whip route T - Scramble playside G - Scramble playside Center - Scramble playside O - Scramble playside P - Scramble playside Y - Run called route (no call run a Dig at 10-12 yards) QB - Drop straight back 5 steps/look for choice receiver/if covered boot away A - Run Smash route at 22 yards B - Block first threat off of tail of backside tackle C - Leave in Lazer motion/run Arrow route

TIGHT 69 CORNER SEAM CORNER DIG

X - Run Corner route T - Scramble playside G - Scramble playside Center - Scramble playside O - Scramble playside P - Scramble playside Y - Run Seam route QB - Drop back 5 steps/set feet and hit C back running Dig (unless other route is designated) A - Run Corner route B - Block first threat off tail of backside tackle C - Run Dig route at 10-12 yards

TIGHT 61 CURL ARROW ARROW CURL

X - Run Arrow route T - Scramble playside G - Scramble playside Center - Scramble playside O - Scramble playside P - Scramble playside Y - Run Arrow route QB - Drop back 3 steps/set feet/look for Curl/if covered hit the Arrow A - Run Curl at 5-8 yards B - Block first threat off tail of backside tackle C - Run Curl at 5-8 yards

80 Series

TIGHT ROCKET 81 KEEP PASS

X - Run deep corner T - Scramble toward playside G - Scramble toward playside Center - Scramble toward playside O - Scramble toward playside P - Scramble toward playside Y - Scramble toward playside QB - Open toward motion/turn with depth of 4 yards/pass release on 5th step (do not set feet) A - Leave in early motion/block first threat off of corner B - Drive for outside leg of T/block area/delayed release into flat C - Run banana route

TIGHT LAZER 89 KEEP PASS

X - Run deep corner T - Scramble toward playside G - Scramble toward playside Center - Scramble toward playside O - Scramble toward playside P - Scramble toward playside Y - Scramble toward playside QB - Open toward motion/turn with depth of 4 yards/pass release on 5th step (do not set feet) A - Run banana route B - Drive for outside leg of T/block area/delayed release into flat C - Leave in early motion/fake 38 Power/block first threat off of corner

90 Series

TIGHT ROCKET 91 TOSS

X - Rip and run T - Rip and run G - Rip and run Center - Rip and run O - Rip and run P - Rip and run Y - Rip and run QB - Open toward motion/make pitch outside TE A - Leave in Rocket motion/receive pitch/get to the corner B - Dive for tail of backside tackle C - Arc release/block number two defender

TIGHT LAZER 99 TOSS

X - Rip and run T - Rip and run G - Rip and run Center - Rip and run O - Rip and run P - Rip and run Y - Rip and run QB - Open toward motion/make pitch outside TE A - Arc release/block number 2 defender B - Dive for tail of backside tackle C - Leave in Lazer motion/receive pitch/get to the corner

Six Reads to Success


#1 - End most man on the line of scrimmage (EMLOS) 1. Will usually be a Defensive End 2. This is our first and most important read 3. We can call our entire offense off of his reaction if we necessary a. Start with the 32 Power b. If he moves into a 6 or 7 technique run the 33 Iso c. He squeezes hard inside to take away C gap run 91 Reach or 82 Down d. He attacks the B back run the 82 Down

e.If he has dual responsibility (i.e. 6-2 contain and flat) have fun

#A - First man at second level with force/flat responsibility


1. Usually a Cornerback or Outside Linebacker 2. His reaction is never wrong from our standpoint a.Start with 32 Power or preferably 82 Down

b.He stays outside keep running off-tackle


c. He overplays cheats off-tackle hit the flat with 81 Keep Pass #B - First man at third level playside with deep 1/3 or deep 1/2 responsibility

1. He will either be a Cornerback or Safety


a.Start with the 32 Power b.If he flies up to cover the run hit them where he isnt c. Cover 3 hit his 1/3 d.Cover 2 you should have a field day

#C - Backside EMLOS
1. Run 32 Power and watch his reaction a. He chases run the 38 Counter or 38 Counter Criss-Cross b. He chases flat down the line run 21 Waggle #5 - First down lineman outside of G 1. Watch his reaction as you run outside/off-tackle a.If he flies upfield then run 24 Trap #6 - Second man at third level closest to playside (Safety or Cornerback) 1. Watch to see if cheats up when you start motion a.Hit X on 32 Power Pass

Terminology
Backside: the area away from where the play is being run. Cadence: the snap call progression. Counter: a play where the running backs run opposite of the called play with the exception of the ball carrier, who runs to the point of attack. Double Team Block: our main blocking scheme where a lineman at the point of attack will POST their defender and an adjacent will LEAD. Down Block: the name for our blocking scheme where we are stepping on a hard angle (usually 30 degrees), continuing on an imaginary line and blocking any defender that crosses our path. We may adjust our angle according to the speed of the defense. First Level: defenders lined up on the line of scrimmage (LOS), usually defensive linemen. Kick-out Block: an inside-out block on the first defender past the point of attack. Aimed at his inside jersey number so that he is sealed from the inside. Line of Scrimmage (LOS): the area directly across from the offensive line, usually within 6 inches of the ball.

Log Block: an inside-out block on the first defender past the point of attack. Aimed at the outside jersey number so that he his sealed to the inside and away from the outside. Playside: the side of the ball where the play is being run. Point of Attack: the area we are running the ball to, most often designated by a hole number. Scramble Block: our second of our two main blocking schemes used by our TE on the backside of most of our running plays and by our linemen on sweeps and pass plays. Second Level: defenders directly behind the first level of defenders, usually linebackers. Seal Block an outside in block by the wingback. Takes an outside release step and does not attempt to touch the defensive lineman inside him. He turns inside perpendicular to the LOS and attacks the first linebackers outside jersey number inside of the point-of-attack. Third Level: all other defenders beyond the second level, usually defensive backs. Trap Block: a block where a pulling lineman blocks out the first free man at the point of attack.

Wall-Off Block: a block to cut off defensive pursuit at a point immediately beyond the line of scrimmage.
Wedge Block: a block where we will try and bring the offensive line together to block one defender. We will drive our inside shoulder to the middle of the back of the next lineman to our inside. It is our goal to not touch any defender but the man we are wedging.

SPINNER PACKAGE

Adding the Spinner:


Adding the Spinner was as an easy transition from our base Double Wing package. The blocking assignments remain the same for the linemen and the backs have very little to learn. Teaching time is minimal, but will give the defense headaches. The spinning backs combined with the motion and lots of Criss-Cross action in the backfield add up to a defensive nightmare. The footwork takes a minimal amount of time to perfect and will become second nature in a matter of days. With our center injured and out for at least a week we were forced to make some changes. Furthermore, our backups at center performed a standard snap so slow we knew we would be lucky to get a play off. The snap is so easy to perform that we knew we could put anyone there and run it successfully. A simple flick of the wrist and the ball was put into play. All we asked of center was to make a blind snap, keeping it low and soft. The back getting the ball would simply reach out and intercept the snap. We introduced the Spinner on a Monday and ran it the entire game that Saturday. The defense really had its hands full as they were forced to guess who had the ball the entire game. We were able to better take advantage of a very good running quarterback

Alignment:
Aligning in the Spinner will literally take a few seconds to learn. The B back will simply take a half-step to his right and the QB will align adjacent to the B back. Both backs will split the center evenly and align as close together as possible. The rest of the offense keeps their normal alignment.

Teaching the Snap:


The snap is as easy to learn as the alignment. The center just needs to remember to keep it soft, low, slow and down the middle. The ball carrier is taking the ball so the center does not need to snap it in either direction.

Plays to Run:
Pretty much anything you can run out of the Double Wing you can run out of the Spinner. However, like the base Double Wing it is best keep it simple. The Spinner usually works best with motion in one direction, with the same CTXX action at all times. It is advantageous to do so for three reasons. First, the backfield gets continuous reps with the same action. Second, the defense really does get lulled to sleep. Finally, we usually have our QB on the left and we want him doing the majority of the handing off and passing. The Spinner more so than the base Double Wing can be tinkered with to fit your personnel. If you have two stud B backs, then why not have them in the backfield together? Personally, I do not care for passing the ball, but I have gone with two Quarterbacks. It can give the defense fits. A base Spinner package would consist of the following plays: Rip 32 X Rip 38 CTXX Rip 82 Down X Rip 88 QB Down X Rip 44 Wedge X Rip 81 Keep Pass

Fox Rip 32 Power X

X - Down/backer T - On/down G - On/down Center - Block man on/away O - Pull playside up into the hole/pick up leakage along the way/seal inside P - Pull playside up into the hole/pick up leakage along the way/seal inside Y - Scramble block QB - Take snap/turn toward B back/handoff to A/fake 88 Down A - Leave in early motion/receive handoff/follow blockers up into the hole/keep feet going B - Turn toward QB/continue turn/attack line/kickout first threat to show C - Fake 38 CTXX

Fox Rip 38 CTXX

X - Down/backer T - On/down G - On/down Center - Block man on/away O - Pull playside up into the hole/pick up leakage along the way/seal inside P - Pull playside up into the hole/pick up leakage along the way/seal inside Y - Scramble block QB - Take snap/turn toward B back/handoff the A/get up into the hole/seal outside A - Leave in early motion/receive handoff/handoff to C/fake 32 Power X B - Turn toward QB/dive for tail of P/block first threat C - On snap head for tail of B back/receive handoff from A/follow blockers up into hole

Fox Rip 82 Down X

X - Block down T - Block down G - Trap first man to show outside of tackle your side Center - Block man on/reach block playside O - Trap first man to show outside of tackle your side P - Block down Y - Block down QB - Turn toward B back/continue turn/fake 88 Down A - Leave in early motion/fake 38 CTXX B - Take snap/turn toward QB/continue turn/cut up inside block of G C - Fake 38 CTXX

Fox Rip 88 Down X

X - Block down T - Block down G - Trap first man to show outside of tackle your side Center - Block man on/reach block playside O - Trap first man to show outside of tackle your side P - Block down Y - Block down QB - Take snap/turn toward B back/continue turn/cut up inside block of G A - Fake 38 CTXX B - Turn toward QB/continue turn/fake 82 Down C - Leave in early motion/fake 38 CTXX

Fox Rip 82 Down X Follow

X - Block down T - Block down G - Trap first man to show outside of tackle your side Center - Block man on/reach block playside O - Trap first man to show outside of tackle your side P - Block down Y - Block down QB - Turn toward B back/plant right foot and go A - Leave in early motion/fake 38 CTXX B - Turn toward QB/continue turn/cut up inside block of G/block first ugly jersey C - Fake 38 CTXX

Fox Rip 88 Down X Follow

X - Block down T - Block down G - Trap first man to show outside of tackle your side Center - Block man on/reach block playside O - Trap first man to show outside of tackle your side P - Block down Y - Block down QB - Turn toward QB/continue turn/cut up inside block of G/block first ugly jersey A - Fake 38 CTXX B - Turn toward QB back/plant left foot and go C - Leave in early motion/fake 38 CTXX

Fox Rip 44 Wedge X

X - Bring inside shoulder to hip of adjacent linemen and drive him T - Bring inside shoulder to hip of adjacent linemen and drive him G - Bring inside shoulder to hip of adjacent linemen and drive him Center - Block man on/wedge on air/let your linemen push you O - Bring inside shoulder to hip of adjacent linemen and drive him P - Bring inside shoulder to hip of adjacent linemen and drive him Y - Bring inside shoulder to hip of adjacent linemen and drive him QB - Turn toward B back/fake 88 Down A - Leave in early motion/fake 38 CTXX B - Take snap/turn toward QB/continue turn/get up into the wedge C - Fake 38 CTXX

Fox Rip 81 Keep Pass

X - Run deep corner T - Scramble toward playside G - Scramble toward playside Center - Scramble toward playside O - Scramble toward playside P - Scramble toward playside Y - Scramble toward playside QB - Take snap/turn toward B back/gain depth/attack outside/throw on run/do not set your feet A - Leave in early motion/fake 32 Power/block first threat off of corner B - Turn toward QB/continue turn/dive for outside leg of T/block area/delayed release into flat C - Run tight wheel route

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