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CHARACTER NAME

Wizard 1

Elf
Medium
SIZE ABILITY SCORE ABILITY MODIFIER RACE

PLAYER

Male
GENDER

Lawful Good
ALIGNMENT

REGION

CLASS

Humanoid
TEMPORARY, SCORE TEMPORARY MODIFIER

40
AGE

4'2"

190 lbs
WEIGHT WOUNDS/CURRENT HP

DEITY

LEVEL

TYPE

HEIGHT

EYES

HAIR NONLETHAL DAMAGE

CHARACTER RECORD SHEET


SPEED

ABILITY NAME

TOTAL

STR
STRENGTH

10 12 12 20 10 10

+0 +1 +1 +5 +0 +0
TOTAL
BASE,SAV E ABILITY MODIFIER

HP
HIT POINTS

5 11
TOTAL

30 ft/x4
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

+0
ARMOR BONUS

+0
SHIELD BONUS

+1
DEX MODIFIER

+0
SIZE MODIFIER

+0
NATURAL ARMOR

+0
DEFLECT MOD

+0
MISC MOD ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

INT
INTELLIGENCE

ARMOR CLASS

TOUCH

11

FLAT-FOOTED
ARMOR CLASS

10

CROSS-CLASS

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER

MAX RANKS
RANKS

4/2
MISC. MODIFIER

WIS
WISDOM

S Appraise

INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT INT INT WIS DEX* CHA DEX INT WIS INT WIS WIS STR** DEX

INITIATIVE
MODIFIER

CHA
CHARISMA

+1
TOTAL
TEMPORARY MODIFIER

+1
DEX MODIFIER

+0
MISC. MODIFIER

S Balance S Bluff S Climb Concentration Decipher Script S Diplomacy S Disguise S Escape Artist S Forgery S Gather Information S Heal S Hide S Intimidate S Jump Knowledge (arcana) Knowledge (dungeoneering)

SAVING THROWS

MAGIC MODIFIER

MISC. MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
(CONSTITUTION)

+1 +1 +2

= = =

+0 +0 +2

+ + +

+1 +1 +0

+ + +

+0 +0 +0

+ + +

+0 +0 +0

+ + +

REFLEX
(DEXTERITY)

WILL
(WISDOM)

BASE ATTACK BONUS GRAPPLE


MODIFIIER

+0

+0
TOTAL

+0
BASE ATTACK

+0
STR MODIFIER

+0
SIZE MODIFIER

+0
MISC. MODIFIER

SPELL RESISTANCE ARCANE SPELL FAILURE

TOTAL

BASE ATTACK BONUS

STR MODIFIER

SIZE MODIFIER

MISC. MODIFIER

TEMPORARY MODIFIER

Knowledge (history) S Listen

MELEE
ATTACK BONUS

+0 +1
TOTAL

= =

+0 +0
BASE ATTACK BONUS

+ +

+0 +1
DEX MODIFIER

+ +

+0 +0
SIZE MODIFIER

+ +

+0 +0
MISC. MODIFIER

+ +
TEMPORARY MODIFIER

Knowledge (Local - Duchy of Ten)INT S Move Silently S Perform S Ride S Search S Sense Motive Spellcraft S Spot S Survival S Swim

RANGED
ATTACK BONUS

WEAPON Rapier
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+0
SIZE

1d6
SPECIAL PROPERTIES

18-20/x2

2
AMMUNITION

One-handed

DAMAGE

CRITICAL

S Use Rope

+5 +1 +0 +0 +5 +9 +0 +0 +1 +5 +0 +0 +1 +0 +0 +9 +9 +9 +9 +2 +1 +0 +1 +7 +0 +9 +2 +0 +0 +1

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

5 1 0 0 1 5 0 0 1 5 0 0 1 0 0 5 5 5 5 0 1 0 1 5 0 5 0 0 0 1

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0 0 0 0 4 4 0 0 0 0 0 0 0 0 0 4 4 4 4 0 0 0 0 0 0 4 0 0 0 0

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 2 0 0 2 0 0 0

WEAPON Longbow
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

+1
SIZE

1d8
SPECIAL PROPERTIES

20/x3

100 ft

3
WEAPON

Two-handed

DAMAGE

AMMUNITION
TOTAL ATTACK BONUS

CRITICAL

= = =

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

= = =

0
AMMUNITION
TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = =

WEAPON
RANGE WEIGHT TYPE

SIZE

SPECIAL PROPERTIES

= = =

0
AMMUNITION
TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = =

WEAPON
RANGE WEIGHT TYPE

SIZE

SPECIAL PROPERTIES

= = =

0
AMMUNITION
TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = =

WEAPON
RANGE WEIGHT TYPE

SIZE

SPECIAL PROPERTIES

0
AMMUNITION

Skills marked with can be used normally even if the character has zero (0) skill ranks.,Skills marked with S are cross-class skills.,* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES/FEATS
RACE ABILITIES -2 Constitution, +2 Intelligence Base land speed of 30 feet. Low-Light Vision Immunity to sleep effects Favored Class: Wizard
MAX DEX BONUS

CAMPAIGN

EXPERIENCE POINTS

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS

ACP

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM

ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

+2 racial bonus on saving throws against Enchantment spells or effects. +2 racial bonus on Listen, Search, and Spot checks Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it Proficient with rapier, longsword, and all bows (except crossbows). CLASS ABILITIES Proficient with Club, Composite Longbow, Composite Shortbow, Dagger, Heavy Crossbow, Light Crossbow, Longbow, Longsword, Quarterstaff, Rapier, Shortbow, Unarmed Strike. Familiar Alertness Scribe Scroll FEATS Spell Focus(Evocation),

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM GP

Wgt

ITEM

GP

Wgt

TOTAL Market Value of Items (GP)


NOTES

0.0

TOTAL WEIGHT CARRIED


LANGUAGES

0.0

Common Draconic Sylvan Westryn Cumasti Docrae Afridhi

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 LIFT OVER HEAD LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Reb uking Check Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked

CARRYING INFO
33 66

TURN/REBUKE ATTEMPTS
Turning/Rebuking Check Modifier

133

3466

67100

Times/Day

Used

100

200

500

Up to 0 1-3 4-6 7-9

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

MONEY CP SP GP PP

10-12 13-15 16-18 19-21 22+

Wizard CASTER LVL SPELL SAVE


1

# 5 SPELL SAVE DC LEVEL SPELLS PER DAY #

# 5

# 5

# 5

# 5

# 5

# 5

# 5

# 5

# 5

15 0 3
#

16 1ST 3
# # # # # # # #

SPELL RANGES
CLOSE RANGE,(25 ft. + 5 ft. / 2 levels) MEDIUM RANGE,(100 ft. + 10 ft. / level) LONG RANGE,(400 ft. + 40 ft. / level) 25 ft. 110 ft. 440 ft.

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

+5
DC MOD

SPELL LIST
prep spell name
0-Level Spells (Cantrips) Acid Splash Arcane Mark Dancing Lights Daze Detect Magic Detect Poison Disrupt Undead Flare Ghost Sound Light Mage Hand Mending Message Open/Close Prestidigitation Ray of Frost Read Magic Resistance Touch of Fatigue 1st-Level Spells

school
con(creation)[acid] uni evo[light] en(comp)[mind] div div nec evo[light] ill(figment) evo[light] tra tra tra[lang] tra universal evo[cold] div abj nec

comp
vs vs vs vsm vs vs vs v vsm vm/df vs vs vsf vsf vs vs vsf vsm/df vsm

cast time
1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a

range
Close 0 ft. Med Close 60 ft. Close Close Close Close Touch Close 10 ft. Med Close 10 ft. Close Personal Touch Touch

duration
Inst Perm 1 min(D) 1 rd [c]->1 min(D) Inst Inst Inst 1 rd(D) 10 min(D) [c] Inst 10 min Inst 1 hour Inst 10 min 1 min 1 rd

save
None None None Will neg None None None Fort neg Will dis None None Will neg(h,o) None Will neg(o) See text None Will neg(h) Fort neg

SR
No No No Yes No No Yes Yes No No No Yes(h,o) No Yes(o) No Yes Yes(h) Yes

description
Orb deals 1d3 acid damage. Inscribes a personal rune (visible or invisible). Creates torches or other lights. Humanoid creature of 4 HD or less loses next action. Detects spells and magic items within 60 ft. Detects poison in one creature or object. Deals 1d6 damage to one undead. Dazzles one creature (-1 on attack rolls). Figment sounds. Object shines like a torch. 5-pound telekinesis. Makes minor repairs on an object. Whispered conversation at distance. Opens or closes small or light things. Performs minor tricks. Ray deals 1d3 cold damage. Read scrolls and spellbooks. Subject gains +1 on saving throws. Touch attack fatigues target.

ref
phb:196 phb:201 phb:216 phb:217 phb:219 phb:219 phb:223 phb:232 phb:235 phb:248 phb:249 phb:253 phb:253 phb:258 phb:264 phb:269 phb:269 phb:272 phb:294

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