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GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.

1090] Renderer: NVIDIA GeForce GTX 580 Vendor: NVIDIA VRAM: 1488 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INT Z=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 <I> Initializing (RawInput). <RI> Input initialized. Initialize engine version: 3.5.2f2 Begin MonoManager ReloadAssembly Platform assembly: C:\Games\Akaneiro\win\Akaneiro_Data\Managed\UnityEngine.dll ( this message is harmless) Loading C:\Games\Akaneiro\win\Akaneiro_Data\Managed\UnityEngine.dll into Unity C hild Domain Platform assembly: C:\Games\Akaneiro\win\Akaneiro_Data\Managed\Assembly-CSharp-f irstpass.dll (this message is harmless) Loading C:\Games\Akaneiro\win\Akaneiro_Data\Managed\Assembly-CSharp-firstpass.dl l into Unity Child Domain Platform assembly: C:\Games\Akaneiro\win\Akaneiro_Data\Managed\Assembly-CSharp.d ll (this message is harmless) Loading C:\Games\Akaneiro\win\Akaneiro_Data\Managed\Assembly-CSharp.dll into Uni ty Child Domain Platform assembly: C:\Games\Akaneiro\win\Akaneiro_Data\Managed\Assembly-UnityScr ipt-firstpass.dll (this message is harmless) Loading C:\Games\Akaneiro\win\Akaneiro_Data\Managed\Assembly-UnityScript-firstpa ss.dll into Unity Child Domain Platform assembly: C:\Games\Akaneiro\win\Akaneiro_Data\Managed\Assembly-UnityScr ipt.dll (this message is harmless) Loading C:\Games\Akaneiro\win\Akaneiro_Data\Managed\Assembly-UnityScript.dll int o Unity Child Domain - Completed reload, in 0.207 seconds Platform assembly: C:\Games\Akaneiro\win\Akaneiro_Data\Managed\UnityScript.Lang. dll (this message is harmless) Platform assembly: C:\Games\Akaneiro\win\Akaneiro_Data\Managed\Boo.Lang.dll (thi s message is harmless) Platform assembly: C:\Games\Akaneiro\win\Akaneiro_Data\Managed\System.dll (this message is harmless) The class defined in script file named '_UI_CS_SoundsCtrl' does not match the fi le name! (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Mono/MonoBehaviour.cpp Li ne: 1492) All Ability Info Set Done! (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) Platform assembly: C:\Games\Akaneiro\win\Akaneiro_Data\Managed\System.Core.dll ( this message is harmless) [Info ]CreateCharaInfo Ok (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) [Info ]ReadLoadTipsInfo Ok

(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) [Info ]ItemShopTips Ok (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) [Info ]SpiritHelperShopTips Ok (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) hide player : True (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) start (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) [Info ]ConsumableShopTips Ok (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) [Info ]InitMapDescription Ok (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) [Info ] (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) [Info ] (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) [Info ] (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) start (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) hide player : False (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) hide player : True

(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/Standalon ePlayer/UnityEngineDebug.cpp Line: 43) Can not play a disabled audio source (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Audio/AudioSource.cpp Lin e: 1248) Can not play a disabled audio source (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Audio/AudioSource.cpp Lin e: 1248) Can not play a disabled audio source (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Audio/AudioSource.cpp Lin e: 1248) Can not play a disabled audio source (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Audio/AudioSource.cpp Lin e: 1248) Can not play a disabled audio source (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Audio/AudioSource.cpp Lin e: 1248) Can not play a disabled audio source (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Audio/AudioSource.cpp Lin e: 1248) Can not play a disabled audio source (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Audio/AudioSource.cpp Lin e: 1248) Can not play a disabled audio source (Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Audio/AudioSource.cpp Lin e: 1248)

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