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CHARACTER NAME

PLAYER NAME

REGION

CLASS

RACE

SIZE

GENDER

ALIGNMENT

DEITY

LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER

TYPE TEMP. SCORE TEMP. MODIFIER

AGE TOTAL

HEIGHT

WEIGHT WOUNDS

EYES

HAIR NON-LETHAL DAMAGE SPEED

STR
STRENGTH

HP
HIT POINTS

DEX
DEXTERITY

AC
ARMOR CLASS TOTAL

10

+
ARMOR BONUS

+
SHIELD BONUS

+
DEX MODIFIER
Class Skills

+
SIZE MODIFIER

+
NATURAL ARMOR

+
DEFLECT BONUS

+
MISC. BONUS ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH
ARMOR CLASS

FLAT-FOOTED
ARMOR CLASS

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

INT
INTELLIGENCE

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM TOTAL

=
DEX MODIFIER

+
MISC. BONUS

Appraise Balance Bluff Climb

INT DEX* CHA STR* CON INT INT CHA INT CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT INT iNT INT INT INT INT INT INT INT WIS DEX* DEX WIS DEX INT WIS DEX* INT WIS WIS STR** DEX* CHA DEX

CHA
CHARISMA SAVING THROWS TOTAL BASE SAVE ABILITY MODIFIER

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

CONDITIONAL MODIFIERS

Concentration Craft skills Decipher Script Diplomacy1 Disable Device Disguise Escape Artist Forgery Gather Information

FORTITUDE
CONSTITUTION

= = =

+ + +

+ + +

+ + +

REFLEX
DEXTERITY

WILL
WISDOM

GRAPPLE
MODIFIER TOTAL

=
BASE ATTACK

+
STR MODIFIER

+
SIZE MODIFIER

+
MISC. BONUS

Handle Animal Heal


ACTION POINTS

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL BASE ATTACK ABILITY MODIFIER

Hide Intimidate
TEMP. MODIFIER

SIZE MODIFIER

MISC. BONUS

Jump Knowledge (arcana) Knowledge (arch & eng) Knowledge (dungeoneering) Knowledge (geography) Knowledge (history)

MELEE
ATTACK BONUS

= =

+ +

+ +

+ +

+ +

RANGED
ATTACK BONUS

ATTACK 1
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Knowledge (local) Knowledge (nature) Knowledge (nobility) Knowledge (religion) Knowledge (the planes)

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 2
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Listen Move Silently Open Lock Profession skills Ride

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 3
RANGE WEIGHT TYPE

Search
DAMAGE CRITICAL

TOTAL ATTACK BONUS

Sense Motive Sleight of Hand Spellcraft Spot Survival

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 4
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Swim Tumble Use Magic Device Use Rope

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 5
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

ATTACK 6
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

= = = = =
1

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

SPECIAL ABILITIES /
CAMPAIGN EXPERIENCE POINTS

GEAR ARMOR/PROTECTIVE ITEM


TYPE ARMOR BONUS MAX DEX BONUS

ACP

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM

ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Magic Items Equipped by Slot


Ring Slot (RH) Ring Slot (LH) Hand Slot Arm Slot Head Slot Face Slot Shoulder Slot Neck Slot Body Slot Torso Slot Waist Slot Feet Slot TOTAL WEIGHT CARRIED
NOTES LANGUAGES
1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used Turning/Rebuking Check Modifier

CARRYING INFO

TURN/REBUKE ATTEMPTS

Up to 0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+ MONEY PP GP SP CP Art Gems
Other (GP)

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

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