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IMMERSIVE MULTIMEDIA

NAME:NORSHALIN BINTI ANUAR CLASS: 5 SCIENCE I IC NUMBER: 961108-10-6476

THE MEANING OF IMMERSIVE MULTIMEDIA

These terms refer to computer-generated simulation of reality with physical, spatial and visual dimensions. This interactive technology is used by architects, science and engineering researchers, and the arts, entertainment and video games industry. Virtual reality systems can simulate everything from a walk-through of a building prior to construction to simulations of aircraft flight and three dimensional computer games . Immersive technologies and virtual reality are powerful and compelling computer applications by which humans can interface and interact with computer generated environments in a way that mimics real life sense engagement.

SOURCE: http://www.telepresenceoptions.com/2008/06/teliris_brings_touch_to_telepr/

EXAMPLE OF IMMERSIVE MULTIMEDIA IN EDUCATION

VIRTUAL CHEMISTRY LAB

Formula D Interactive recently developed a Virtual Chemistry Lab, as a safe, low cost alternative to the standard chemistry laboratory in schools. The heart of the system is a so called object recognition table. The interactive platform consists of a 50 High Definition rear projected screen prepped with lots of computing power. Sophisticated pattern recognition technology allows users to navigate content information by placing physical cards onto the tables glass surface.

SOURCE : http://www.scribd.com/doc/98806508/Gather-Examples-ofImmersiveMultimedia -in-Education#download

FLIGHT SIMULATION

Flight simulators have varying degrees of hardware, modeling detail and realism that depend on their purpose. They can range from PC laptop-based models of aircraft systems, to simple replica cockpits for familiarization purposes, to more complex cockpit simulations with some working controls and systems, to highly detailed cockpit replications with all controls and aircraft systems and wide-field outside-world visual systems, all mounted on six degree-of- freedom (DOF) motion platforms which move in response to pilot control movements and external aerodynamic factors.

SOURCE: http://www.scribd.com/doc/98806508/Gather-Examples-ofImmersiveMultimedia -in-Education#download

EXAMPLE OF IMMERSIVE MULTIMEDIA IN ENTERTAINMENT


Augmented Reality (AR)

Augmented Reality (AR) is a growing area in virtual reality research as it can generate a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. Although the similarities with traditional VR practices remain the same, the way users interact within an Augmented Virtual Environment alters. Several applications (including surgery, robotics, engineering and design, Entertainment, mechanical maintenance and repair, collaborative planning, etc.) have aroused. SOURCE: http://www.scribd.com/doc/98806508/Gather-Examples-of-ImmersiveMultimedia-in-Education#download

EXAMPLE OF IMMERSIVE MULTIMEDIA IN BUSINESS


TELEPRESENCE

The two new multi-touch offerings, which are the first to provide the collaboration tools necessary to extend the telepresence experience beyond the audio and visual senses, features a unique gesture recognition algorithm that allows users to interact naturally with intuitive motions and that requires no user training. This is collaboration without boundaries, a complete departure from the current tools that exist. It's a completely new approach to collaboration that sets the stage for how companies will continue to use telepresence to naturally and effectively meet across any distance. SOURCE: http://www.telepresenceoptions.com/2008/06/teliris_brings_touch_to_telepr/

CONCLUSION.

Benefits Of Immersive Multimedia