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02:28:52: Creating resource group General 02:28:52: Creating resource group Internal 02:28:52: Creating resource group Autodetect

02:28:52: SceneManagerFactory for type 'DefaultSceneManager' registered. 02:28:52: Registering ResourceManager for type Material 02:28:52: Registering ResourceManager for type Mesh 02:28:52: Registering ResourceManager for type Skeleton 02:28:52: MovableObjectFactory for type 'ParticleSystem' registered. 02:28:52: OverlayElementFactory for type Panel registered. 02:28:52: OverlayElementFactory for type BorderPanel registered. 02:28:52: OverlayElementFactory for type TextArea registered. 02:28:52: Registering ResourceManager for type Font 02:28:52: ArchiveFactory for archive type FileSystem registered. 02:28:52: ArchiveFactory for archive type Zip registered. 02:28:52: DDS codec registering 02:28:52: FreeImage version: 3.13.1 02:28:52: This program uses FreeImage, a free, open source image library support ing all common bitmap formats. See http://freeimage.sourceforge.net for details 02:28:52: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pb m,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xp m,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dn g,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,ci ne,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 02:28:52: Registering ResourceManager for type HighLevelGpuProgram 02:28:52: Registering ResourceManager for type Compositor 02:28:52: MovableObjectFactory for type 'Entity' registered. 02:28:52: MovableObjectFactory for type 'Light' registered. 02:28:52: MovableObjectFactory for type 'BillboardSet' registered. 02:28:52: MovableObjectFactory for type 'ManualObject' registered. 02:28:52: MovableObjectFactory for type 'BillboardChain' registered. 02:28:52: MovableObjectFactory for type 'RibbonTrail' registered. 02:28:52: Loading library .\RenderSystem_Direct3D9 02:28:52: Installing plugin: D3D9 RenderSystem 02:28:52: D3D9 : Direct3D9 Rendering Subsystem created. 02:28:52: D3D9: Driver Detection Starts 02:28:52: D3D9: Driver Detection Ends 02:28:52: Plugin successfully installed 02:28:52: Loading library .\Plugin_CgProgramManager 02:28:52: Installing plugin: Cg Program Manager 02:28:52: Plugin successfully installed 02:28:52: Loading library .\Plugin_OctreeSceneManager 02:28:52: Installing plugin: Octree & Terrain Scene Manager 02:28:52: Plugin successfully installed 02:28:52: *-*-* OGRE Initialising 02:28:52: *-*-* Version 1.7.0 (Cthugha) 02:28:52: Path for saving is ... C:\Users\Millen\Documents\My Games\Runic Games\ Torchlight 2\SAVE 02:28:52: FMOD detects no hardware acceleration! 02:28:52: SoundManager Initialized 02:28:52: ArchiveFactory for archive type PAK registered. 02:28:52: Creating resource group PAK 02:28:52: Added resource location 'MEDIA/PARTICLES/TEXTURES/' of type 'PAK' to r esource group 'PAK' with recursive option 02:28:52: Added resource location 'MEDIA/UI/' of type 'PAK' to resource group 'G eneral' with recursive option 02:28:52: Added resource location 'MEDIA/SHAREDTEXTURES/' of type 'PAK' to resou rce group 'General' with recursive option 02:28:52: Added resource location './' of type 'FileSystem' to resource group 'G eneral' 02:28:52: Creating resource group MUSIC

02:28:52: Added resource location 'music/' of type 'FileSystem' to resource grou p 'MUSIC' 02:28:52: Parsing scripts for resource group Autodetect 02:28:52: Finished parsing scripts for resource group Autodetect 02:28:52: Parsing scripts for resource group General 02:28:52: Finished parsing scripts for resource group General 02:28:52: Parsing scripts for resource group Internal 02:28:52: Finished parsing scripts for resource group Internal 02:28:52: Parsing scripts for resource group MUSIC 02:28:52: Finished parsing scripts for resource group MUSIC 02:28:52: Parsing scripts for resource group PAK 02:28:52: Finished parsing scripts for resource group PAK 02:28:52: Creating resource group Shaders 02:28:52: Added resource location 'programs/' of type 'FileSystem' to resource g roup 'Shaders' with recursive option 02:28:52: Compressing memory size is: 84 02:28:52: Compressing memory size is: 86 02:28:52: Compressing memory size is: 94 02:28:52: Compressing memory size is: 97 02:28:52: Compressing memory size is: 98 02:28:52: Compressing memory size is: 101 02:28:52: Compressing memory size is: 103 02:28:52: Compressing memory size is: 4578 02:28:52: MovableObjectFactory for type 'PUParticleSystem' registered. 02:28:52: MovableObjectFactory for type 'BoxSet' registered. 02:28:52: MovableObjectFactory for type 'SphereSet' registered. 02:28:52: Compressing memory size is: 17176 02:28:52: Compressing memory size is: 172932 02:28:53: GUID of room piece is not unique in alias set: INFECTED_ESTHSHRINE. R oom piece guid is: -3691357540205283053 02:28:53: GUID of room piece is not unique in alias set: INFECTED_ESTHSHRINE. R oom piece guid is: -8499989545814233359 02:28:53: GUID of room piece is not unique in alias set: TUNDRA_SNOW. Room piec e guid is: 6465848823990489780 02:28:53: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForc e GTX 570 02:28:53: D3D9 : RenderSystem Option: Rendering Device = Monitor-2-NVIDIA GeForc e GTX 570 02:28:53: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForc e GTX 570 02:28:53: CPU Identifier & Features 02:28:53: ------------------------02:28:53: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz 02:28:53: * SSE: yes 02:28:53: * SSE2: yes 02:28:53: * SSE3: yes 02:28:53: * MMX: yes 02:28:53: * MMXEXT: yes 02:28:53: * 3DNOW: no 02:28:53: * 3DNOWEXT: no 02:28:53: * CMOV: yes 02:28:53: * TSC: yes 02:28:53: * FPU: yes 02:28:53: * PRO: yes 02:28:53: * HT: no 02:28:53: ------------------------02:28:53: D3D9 : Subsystem Initialising 02:28:53: Registering ResourceManager for type Texture 02:28:53: Registering ResourceManager for type GpuProgram 02:28:53: ***************************************

02:28:53: *** D3D9 : Subsystem Initialised OK *** 02:28:53: *************************************** 02:28:53: Setting YRatio Init - 1.40625 02:28:53: D3D9RenderSystem::_createRenderWindow "Torchlight II v.1.9.5.1", 1920x 1080 windowed miscParams: FSAA=2 border=fixed left=0 monitorIndex=0 top=0 vsync =false 02:28:53: D3D9 : Created D3D9 Rendering Window 'Torchlight II v.1.9.5.1' : 1914x 1052, 32bpp 02:28:53: D3D9 : WARNING - disabling VSync in windowed mode can cause timing iss ues at lower frame rates, turn VSync on if you observe this problem. 02:28:53: D3D9: Vertex texture format supported - PF_A8R8G8B8 02:28:53: D3D9: Vertex texture format supported - PF_B8G8R8A8 02:28:53: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 02:28:53: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 02:28:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 02:28:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 02:28:53: D3D9: Vertex texture format supported - PF_R8G8B8A8 02:28:53: D3D9: Vertex texture format supported - PF_DEPTH 02:28:53: D3D9: Vertex texture format supported - PF_FLOAT16_R 02:28:53: D3D9: Vertex texture format supported - PF_FLOAT32_R 02:28:53: D3D9: Vertex texture format supported - PF_FLOAT16_GR 02:28:53: D3D9: Vertex texture format supported - PF_FLOAT32_GR 02:28:53: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 02:28:53: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 02:28:53: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 02:28:53: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 02:28:53: RenderSystem capabilities 02:28:53: ------------------------02:28:53: RenderSystem Name: Direct3D9 Rendering Subsystem 02:28:53: GPU Vendor: nvidia 02:28:53: Device Name: Monitor-1-NVIDIA GeForce GTX 570 02:28:53: Driver Version: 9.18.13.623 02:28:53: * Fixed function pipeline: yes 02:28:53: * Hardware generation of mipmaps: yes 02:28:53: * Texture blending: yes 02:28:53: * Anisotropic texture filtering: yes 02:28:53: * Dot product texture operation: yes 02:28:53: * Cube mapping: yes 02:28:53: * Hardware stencil buffer: yes 02:28:53: - Stencil depth: 8 02:28:53: - Two sided stencil support: yes 02:28:53: - Wrap stencil values: yes 02:28:53: * Hardware vertex / index buffers: yes 02:28:53: * Vertex programs: yes 02:28:53: * Number of floating-point constants for vertex programs: 256 02:28:53: * Number of integer constants for vertex programs: 16 02:28:53: * Number of boolean constants for vertex programs: 16 02:28:53: * Fragment programs: yes 02:28:53: * Number of floating-point constants for fragment programs: 224 02:28:53: * Number of integer constants for fragment programs: 16 02:28:53: * Number of boolean constants for fragment programs: 16 02:28:53: * Geometry programs: no 02:28:53: * Number of floating-point constants for geometry programs: 110 02:28:53: * Number of integer constants for geometry programs: 97 02:28:53: * Number of boolean constants for geometry programs: 108 02:28:53: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 02:28:53: * Texture Compression: yes 02:28:53: - DXT: yes 02:28:53: - VTC: no

02:28:53: - PVRTC: no 02:28:53: * Scissor Rectangle: yes 02:28:53: * Hardware Occlusion Query: yes 02:28:53: * User clip planes: yes 02:28:53: * VET_UBYTE4 vertex element type: yes 02:28:53: * Infinite far plane projection: yes 02:28:53: * Hardware render-to-texture: yes 02:28:53: * Floating point textures: yes 02:28:53: * Non-power-of-two textures: yes 02:28:53: * Volume textures: yes 02:28:53: * Multiple Render Targets: 4 02:28:53: - With different bit depths: yes 02:28:53: * Point Sprites: yes 02:28:53: * Extended point parameters: yes 02:28:53: * Max Point Size: 10 02:28:53: * Vertex texture fetch: yes 02:28:53: * Number of world matrices: 0 02:28:53: * Number of texture units: 8 02:28:53: * Stencil buffer depth: 8 02:28:53: * Number of vertex blend matrices: 0 02:28:53: - Max vertex textures: 4 02:28:53: - Vertex textures shared: no 02:28:53: * Render to Vertex Buffer : no 02:28:53: * DirectX per stage constants: yes 02:28:53: DefaultWorkQueue('Root') initialising on thread main. 02:28:53: Particle Renderer Type 'billboard' registered 02:28:53: SceneManagerFactory for type 'OctreeSceneManager' registered. 02:28:53: SceneManagerFactory for type 'TerrainSceneManager' registered. 02:28:53: CreateViewports AspectRatio message - 1914 x 1052 02:28:53: CreateViewports AspectRatio message AR - 1.81939 02:28:53: Initialising resource group Shaders 02:28:53: Parsing scripts for resource group Shaders 02:28:53: Parsing script shaders.program 02:28:53: Parsing script StdQuad_vp.program 02:28:53: Parsing script Bloom.material 02:28:53: Parsing script Bloom2.material 02:28:54: Parsing script hdr.material 02:28:54: Finished parsing scripts for resource group Shaders 02:28:54: Creating resource group MEDIA/UI/HUD/SCHEMES/ 02:28:54: Added resource location 'MEDIA/UI/HUD/SCHEMES/' of type 'PAK' to resou rce group 'MEDIA/UI/HUD/SCHEMES/' 02:28:54: Initialising resource group MEDIA/UI/HUD/SCHEMES/ 02:28:54: Parsing scripts for resource group MEDIA/UI/HUD/SCHEMES/ 02:28:54: Finished parsing scripts for resource group MEDIA/UI/HUD/SCHEMES/ 02:28:54: Compressing memory size is: 197938 02:28:54: Creating resource group MEDIA/UI/HUD/ 02:28:54: Added resource location 'MEDIA/UI/HUD/' of type 'PAK' to resource grou p 'MEDIA/UI/HUD/' 02:28:54: Initialising resource group MEDIA/UI/HUD/ 02:28:54: Parsing scripts for resource group MEDIA/UI/HUD/ 02:28:54: Finished parsing scripts for resource group MEDIA/UI/HUD/ 02:28:54: Creating resource group MEDIA/MODELS/PRIMITIVES/ 02:28:54: Added resource location 'MEDIA/MODELS/PRIMITIVES/' of type 'PAK' to re source group 'MEDIA/MODELS/PRIMITIVES/' 02:28:54: Initialising resource group MEDIA/MODELS/PRIMITIVES/ 02:28:54: Parsing scripts for resource group MEDIA/MODELS/PRIMITIVES/ 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/ARROW.MATERIAL 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/BOSS_NODE.MATERIAL 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/BOX.MATERIAL 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/CONE.MATERIAL

02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/CYLINDER.MATERIAL 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/ITEM_NODE.MATERIAL 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/MARKER.MATERIAL 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/PLANE.MATERIAL 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/ROTATION_QUARTER.MATERIAL 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/ROTATION_RING.MATERIAL 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/SPHERE.MATERIAL 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/TORUS.MATERIAL 02:28:54: Parsing script MEDIA/MODELS/PRIMITIVES/TREADMILL.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/MODELS/PRIMITIVES/ 02:28:54: Mesh: Loading MEDIA/MODELS/PRIMITIVES/BOX.MESH. 02:28:54: GAMEUI AspectRatio message - 1920 x 1080 02:28:54: GAMEUI AspectRatio message AR - 1.77778 02:28:54: Total sounds loaded: 1 02:28:54: Total sounds loaded: 2 02:28:54: Total sounds loaded: 3 02:28:54: Total sounds loaded: 4 02:28:54: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/shadowfa de.dds' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lantern. dds' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outdoorl anternnight.dds' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lightmas k.dds' with 2147483647 mip map levels 02:28:54: Creating resource group MEDIA/LEVELSETS/PAPERDOLL/ 02:28:54: Added resource location 'MEDIA/LEVELSETS/PAPERDOLL/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PAPERDOLL/' 02:28:54: Initialising resource group MEDIA/LEVELSETS/PAPERDOLL/ 02:28:54: Parsing scripts for resource group MEDIA/LEVELSETS/PAPERDOLL/ 02:28:54: Parsing script MEDIA/LEVELSETS/PAPERDOLL/PAPERDOLL_FLOOR.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/LEVELSETS/PAPERDOLL/ 02:28:54: Mesh: Loading MEDIA/LEVELSETS/PAPERDOLL/PAPERDOLL_FLOOR.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PAPERDOLL/FLO OR.DDS' with 2147483647 mip map levels 02:28:54: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:28:54: Creating resource group MEDIA/UI/LOADING/ 02:28:54: Added resource location 'MEDIA/UI/LOADING/' of type 'PAK' to resource group 'MEDIA/UI/LOADING/' 02:28:54: Initialising resource group MEDIA/UI/LOADING/ 02:28:54: Parsing scripts for resource group MEDIA/UI/LOADING/ 02:28:54: Finished parsing scripts for resource group MEDIA/UI/LOADING/ 02:28:54: Compressing memory size is: 250380 02:28:54: D3D9 : Loading 2D Texture, image name : 'SCREENS6.DDS' with 0 mip map levels 02:28:54: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. 02:28:54: Texture: _cegui_ogre_2: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:28:54: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n.dds' with 0 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n1.dds' with 0 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:28:54: Total sounds loaded: 5 02:28:54: Released sounds : 0

02:28:54: 02:28:54: 02:28:54: 02:28:54:

Released sounds : 0 Released sounds : 0 Released sounds : 0 Saving Stats

02:28:54: nSaved Successful 02:28:54: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 02:28:54: Logging level template data for media/layouts/MainMenus/MAINMENU_TOWN2 _RULES.TEMPLATE 02:28:54: Chunk -MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN2/MAINMENU_TOWN2_PB. LAYOUT 02:28:54: Creating preset layout # 0 02:28:54: layout # 0 + chunk 0MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN2 /MAINMENU_TOWN2_PB.LAYOUT 02:28:54: Choosing layout of index 0 02:28:54: Layout Chunk 0 has path MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_TOWN2/M AINMENU_TOWN2_PB.LAYOUT 02:28:54: Creating resource group MEDIA/LIGHTS/CATACOMBS/ 02:28:54: Added resource location 'MEDIA/LIGHTS/CATACOMBS/' of type 'PAK' to res ource group 'MEDIA/LIGHTS/CATACOMBS/' 02:28:54: Initialising resource group MEDIA/LIGHTS/CATACOMBS/ 02:28:54: Parsing scripts for resource group MEDIA/LIGHTS/CATACOMBS/ 02:28:54: Parsing script MEDIA/LIGHTS/CATACOMBS/CATACOMBS_CIRCLE_01.MATERIAL 02:28:54: Parsing script MEDIA/LIGHTS/CATACOMBS/CATACOMBS_GRATELIGHT.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/LIGHTS/CATACOMBS/ 02:28:54: Mesh: Loading MEDIA/LIGHTS/CATACOMBS/CATACOMBS_CIRCLE_03.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMBS/LIGHTS _CATACOMBS.DDS' with 2147483647 mip map levels 02:28:54: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_ HANGING_01/ 02:28:54: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT _HANGING_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS /VAULT_LIGHT_HANGING_01/' 02:28:54: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LI GHT_HANGING_01/ 02:28:54: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/V AULT_LIGHT_HANGING_01/ 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_0 1/VAULT_LIGHT_HANGING_01.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAUL T_PROPS/VAULT_LIGHT_HANGING_01/ 02:28:54: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01 /VAULT_LIGHT_HANGING_01.MESH. 02:28:54: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGIN G_01/vault_light_hanging_01.skeleton 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_P ROPS/VAULT_PROPS_02.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_P ROPS/VAULT_PROPS_02_GLOW.DDS' with 2147483647 mip map levels 02:28:54: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGIN G_01/IDLE.SKELETON 02:28:54: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGIN G_01/VAULT_LIGHT_HANGING_01.SKELETON

02:28:54: Creating resource group MEDIA/MODELS/MONSTERS/MANTICORE/ 02:28:54: Added resource location 'MEDIA/MODELS/MONSTERS/MANTICORE/' of type 'PA K' to resource group 'MEDIA/MODELS/MONSTERS/MANTICORE/' 02:28:54: Initialising resource group MEDIA/MODELS/MONSTERS/MANTICORE/ 02:28:54: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/MANTICORE/ 02:28:54: Parsing script MEDIA/MODELS/MONSTERS/MANTICORE/MANTICORE.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/MANT ICORE/ 02:28:54: Mesh: Loading MEDIA/MODELS/MONSTERS/MANTICORE/MANTICORE.MESH. 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/Manticore.skeleton 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/MANTICO RE/MANTICORE.DDS' with 2147483647 mip map levels 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/ATTACK1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/ATTACK2.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/ATTACK3.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/ATTACK4.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/ATTACK5.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/DIE1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/DIE2.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/DIE3.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/ENVI_ALERT5_SPAWN.SK ELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/ENVI_IDLE5_SPAWN.SKE LETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/FIDGET1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/HIT1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/HIT2.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/IDLE.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/MANTICORE.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/RUN.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/SPAWN1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/SPECIAL_HOVER.SKELET ON 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/SPECIAL_LEAD.SKELETO N 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/SPECIAL_SLAM.SKELETO N 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/SPECIAL_WIND.SKELETO N 02:28:54: Skeleton: Loading MEDIA/MODELS/MONSTERS/MANTICORE/WALK.SKELETON 02:28:54: Creating resource group MEDIA/LEVELSETS/Z2DESERT/ 02:28:54: Added resource location 'MEDIA/LEVELSETS/Z2DESERT/' of type 'PAK' to r esource group 'MEDIA/LEVELSETS/Z2DESERT/' 02:28:54: Initialising resource group MEDIA/LEVELSETS/Z2DESERT/ 02:28:54: Parsing scripts for resource group MEDIA/LEVELSETS/Z2DESERT/ 02:28:54: Parsing script MEDIA/LEVELSETS/Z2DESERT/CANYON.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_BONE_SPLAT_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_01.MATE RIAL 02:28:54: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_MULTI.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_WITHERWAYS_DOOR_01.MATE RIAL 02:28:54: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_WITHERWAYS_ENTRANCE_01. MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/Z2DESERT/Z2_LIGHTHOUSE_BASE_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/Z2DESERT/Z2_PLANTS_MULTI_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNWALL_01.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z2DESERT/ 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BUSH_02.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_G

RASS_02.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_03.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_T REE_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BUSH_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_02.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_G RASS_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_02.MESH. 02:28:54: Creating resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ 02:28:54: Added resource location 'MEDIA/LEVELSETS/ZERAPHI_TOWN/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/ZERAPHI_TOWN/' 02:28:54: Initialising resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ 02:28:54: Parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ 02:28:54: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/BARREL_POISON_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/RIFTKEEP_DIAS_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOOR_LOCKED_01.MA TERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_PROPS.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TO WN/ 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_WALL_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_END_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_WINDOWS_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_ROUND_CONVEX_ 01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_WALL_02.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_02.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_CAP_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_HALF_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_ROUND_CONVEX_0 1.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_LIT_02 .MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_WINDOWS_LIGHT_01.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_WINDOWS_LIGHT_01_SELFILLUM.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_BIG_01.MES H. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_DOORWAY_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_02.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_01.MES H. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_LIT_01 .MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_STAIRS_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_STAIRS_01.DDS' with 2147483647 mip map levels

02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_04.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_TOP_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_BLACK_01.MES H. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_FLOOR_FADE_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CONVEX_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_CORNER_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_RAIL_R_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_03.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_ROUND_CONCAVE _01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_CONVEX__01.ME SH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZTOWN_ROCKS_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_PILLAR_01.MES H. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_04. MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_BOT_BUILDING02.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_FOOTER_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_GEAR_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_BUILDING_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_ROUND_CONCAVE_ 01.MESH. 02:28:54: Creating resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_ TOP_02/ 02:28:54: Added resource location 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING _TOP_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_ BUILDING_TOP_02/' 02:28:54: Initialising resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILD ING_TOP_02/ 02:28:54: Parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPH I_BUILDING_TOP_02/ 02:28:54: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ZE RAPHI_BUILDING_TOP_02.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TO WN/ZERAPHI_BUILDING_TOP_02/ 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ZER APHI_BUILDING_TOP_02.MESH. 02:28:54: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02 /zeraphi_building_top_02.skeleton 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_CLOCKFACE.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_TOP_BUILDING03.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_BUILDING_01.DDS' with 2147483647 mip map levels 02:28:54: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02 /IDLE.SKELETON 02:28:54: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02 /ZERAPHI_BUILDING_TOP_02.SKELETON 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_FADE_01.MESH

. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_PILLAR_02.MES H. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_RAIL_L_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_03. MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_02.MES H. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_03.MES H. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_TOP_BUILDING02.DDS' with 2147483647 mip map levels 02:28:54: Creating resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_ TOP_04/ 02:28:54: Added resource location 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING _TOP_04/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_ BUILDING_TOP_04/' 02:28:54: Initialising resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILD ING_TOP_04/ 02:28:54: Parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPH I_BUILDING_TOP_04/ 02:28:54: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ZE RAPHI_BUILDING_TOP_04.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TO WN/ZERAPHI_BUILDING_TOP_04/ 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ZER APHI_BUILDING_TOP_04.MESH. 02:28:54: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04 /zeraphi_building_top_04.skeleton 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_BUILDING_01_GEAR.DDS' with 2147483647 mip map levels 02:28:54: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04 /IDLE.SKELETON 02:28:54: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04 /ZERAPHI_BUILDING_TOP_04.SKELETON 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_03.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAIRS_01.MES H. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_SAND_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_DOORTOP_01.MES H. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_BIG_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_WALL_CAP_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_SLOPE_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_ROAD_BIGSPOT_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_FLOOR_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_URN_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_LOOTABLES01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_CONVEX_02.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANY ON_WALL_CAP_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_L_01.M ESH.

02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_03.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND _FLOOR_BLANK_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_02.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_04.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_BUILDING_SAND_01.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_BUILDING_04_BROKEN_04.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ZERA PHI_FLOOR_NOSHADOW_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_04.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_01.MESH. 02:28:54: Creating resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ 02:28:54: Added resource location 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/' of typ e 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/' 02:28:54: Initialising resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ 02:28:54: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROP S/ 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLACK_SPLAT_01.MAT ERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/CANYON_STATUE_01.M ATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/CANYON_STATUE_02.M ATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ANTHIL_01.M ATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ANTHIL_SPEC IAL_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ANTHIL_SPEC IAL_01_BROKEN_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_BONE_HANGER _01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_BRAZIER_01. MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.MAT ERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARRE L_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_FLYER_EGG_0 1_BROKEN.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_02.MATE RIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.M ATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAT_SPAWNER _01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SIEGE_CANNO N_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_ 01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOW ER_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOW ER_LATERN_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPHINX_01.M ATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_STAIRWAY_EN TRANCE_01.MATERIAL 02:28:54: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ZERAPOISONM

ACHINE_01.MATERIAL 02:28:54: Parsing script ACHINE_01_GOO.MATERIAL 02:28:54: Parsing script ON_CLOSED_01.MATERIAL 02:28:54: Parsing script _01.MATERIAL 02:28:54: Parsing script MATERIAL 02:28:54: Parsing script TREAD_01.MATERIAL 02:28:54: Parsing script ERIAL 02:28:54: Parsing script .MATERIAL 02:28:54: Parsing script SHOP_01.MATERIAL 02:28:54: Parsing script MATERIAL 02:28:54: Parsing script MATERIAL 02:28:54: Parsing script .MATERIAL 02:28:54: Parsing script IAL 02:28:54: Parsing script MATERIAL 02:28:54: Parsing script .MATERIAL 02:28:54: Parsing script LL_01.MATERIAL 02:28:54: Parsing script ATERIAL 02:28:54: Parsing script 01.MATERIAL 02:28:54: Parsing script 02.MATERIAL 02:28:54: Parsing script 03.MATERIAL 02:28:54: Parsing script _01.MATERIAL 02:28:54: Parsing script 1.MATERIAL 02:28:54: Parsing script 2.MATERIAL 02:28:54: Parsing script 3.MATERIAL 02:28:54: Parsing script _01.MATERIAL 02:28:54: Parsing script ERIAL 02:28:54: Parsing script D_01.MATERIAL 02:28:54: Parsing script _01.MATERIAL 02:28:54: Parsing script D_01.MATERIAL 02:28:54: Parsing script AL 02:28:54: Parsing script

MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ZERAPOISONM MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_PRISON_WAG MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_TENT_LARGE MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT. MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_ MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_DINGHY_01.MAT MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_PIRATESHIP_01 MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIPWRECK_01_ MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIPWRECK_02. MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIP_RIBS_02. MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/RIFTKEEP_PILLAR_01 MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ROPE_LONG_01.MATER MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/SAND_CONSTRUCT_01. MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TEMPLEOFWONDERS_01 MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_ANIMAL_SKU MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_BONES_01.M MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_ MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_ MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_ MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_MURAL MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_0 MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_0 MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_0 MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_HIDE_STAND MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_HUT_02.MAT MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LARGE_BLOO MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LIGHTSTONE MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_SMALL_BLOO MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/WOOD_ARM_01.MATERI MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ZERAPHI_PALANQUIN_

01.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DE SERT_PROPS/ 02:28:54: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.ME SH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESER T_PROPS/DESERT_LADDER_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_03.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_02.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_BUILDING_02_BROKEN_02.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONCAVE_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_SLOPE_CONCAVE_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_05.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_02.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_GRAVEL_SPLAT_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_07.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_GRAVEL_SPLAT_02.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_CONCAVE_01.MES H. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_STRAIGHT_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANY ON_WALL_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNTOWER_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_TOP_BUILDING04.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WALL_WINDOW_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_02.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_03.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SANDSPLAT_02.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND _SPLAT_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_SLOPE_L_01.M ESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_REDROCKS_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_WHOLE_R_02. MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_03.ME SH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_BUILDING_01_BROKEN_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_OPEN_BIG_02.MESH . 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONVEX_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_SLOPE_CONVEX_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BARREL_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CONVEX_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_CONVEX_02.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANY ON_QUARTER_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_FOOTER_04.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_STRAIGHT_01.MESH.

02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANY ON_WALL_FOOTER_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_01_COLLISION.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_03.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_TABLEROCK_01.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_TABLEROCK_BOTTOM_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WALL_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_08.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_06.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNGATE_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_CRATE_ 01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESER T_PROPS/DESERT_DEBRI_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_R_01.M ESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WALL_02.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_01_COLLISION .MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_2HIGH_01.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_SLOPE_2HIGH_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_STRAIGHT_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_02.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_L_02.M ESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_03.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SWITCHBACK_R_01 .MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_02.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_DUNE_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_WHOLE_L_01. MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SANDSPLAT_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONVEX_02.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANY ON_HALF_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WALL_WINDOW_02.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_CONVEX_02.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_R_02.M ESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_BIG_02.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_CONVEX_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNWALL_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.MESH . 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESER T_PROPS/DESERT_CART_01.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_03.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_05.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONCAVE_01_COLLISI ON.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_DIAG_01.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_WHOLE_R_01. MESH.

02:28:54: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_BROK EN.MESH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_01.ME SH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_05.ME SH. 02:28:54: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_04.MESH. 02:28:54: Creating resource group MEDIA/PARTICLES/TEXTURES/TRAIL/ 02:28:54: Added resource location 'MEDIA/PARTICLES/TEXTURES/TRAIL/' of type 'PAK ' to resource group 'MEDIA/PARTICLES/TEXTURES/TRAIL/' 02:28:54: Initialising resource group MEDIA/PARTICLES/TEXTURES/TRAIL/ 02:28:54: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/TRAIL/ 02:28:54: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/T RAIL/ 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/TRAIL23UPBW.DDS' with 2147483647 mip map levels 02:28:54: Creating resource group MEDIA/PARTICLES/TEXTURES/SMOKE/ 02:28:54: Added resource location 'MEDIA/PARTICLES/TEXTURES/SMOKE/' of type 'PAK ' to resource group 'MEDIA/PARTICLES/TEXTURES/SMOKE/' 02:28:54: Initialising resource group MEDIA/PARTICLES/TEXTURES/SMOKE/ 02:28:54: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SMOKE/ 02:28:54: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/S MOKE/ 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/SAND_SHADOWED.DDS' with 2147483647 mip map levels 02:28:54: Creating resource group MEDIA/PARTICLES/TEXTURES/VEIN/ 02:28:54: Added resource location 'MEDIA/PARTICLES/TEXTURES/VEIN/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/VEIN/' 02:28:54: Initialising resource group MEDIA/PARTICLES/TEXTURES/VEIN/ 02:28:54: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/VEIN/ 02:28:54: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/V EIN/ 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /VEIN03.DDS' with 2147483647 mip map levels 02:28:54: Creating resource group MEDIA/PARTICLES/TEXTURES/GLOW/ 02:28:54: Added resource location 'MEDIA/PARTICLES/TEXTURES/GLOW/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/GLOW/' 02:28:54: Initialising resource group MEDIA/PARTICLES/TEXTURES/GLOW/ 02:28:54: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/GLOW/ 02:28:54: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/G LOW/ 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOW_AURA.DDS' with 2147483647 mip map levels 02:28:54: Creating resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/ 02:28:54: Added resource location 'MEDIA/PARTICLES/TEXTURES/PARTICLE/' of type ' PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/PARTICLE/' 02:28:54: Initialising resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/ 02:28:54: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/ 02:28:54: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/P ARTICLE/ 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/GLOWBLOB.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/TRAIL21ALPHA.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/CONTRASTSMOKE_ALPHA.DDS' with 2147483647 mip map levels 02:28:54: Creating resource group MEDIA/PARTICLES/TEXTURES/RAY/ 02:28:54: Added resource location 'MEDIA/PARTICLES/TEXTURES/RAY/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/RAY/' 02:28:54: Initialising resource group MEDIA/PARTICLES/TEXTURES/RAY/

02:28:54: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RAY/ 02:28:54: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/R AY/ 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY12.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /VAULT_LANTERN_WALL.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CUTOUTGLOW_VAULTHALF.DDS' with 2147483647 mip map levels 02:28:54: Creating resource group MEDIA/SKYBOXES/DESERT_SUN/ 02:28:54: Added resource location 'MEDIA/SKYBOXES/DESERT_SUN/' of type 'PAK' to resource group 'MEDIA/SKYBOXES/DESERT_SUN/' 02:28:54: Initialising resource group MEDIA/SKYBOXES/DESERT_SUN/ 02:28:54: Parsing scripts for resource group MEDIA/SKYBOXES/DESERT_SUN/ 02:28:54: Parsing script MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/SKYBOXES/DESERT_SUN/ 02:28:54: Mesh: Loading MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DES ERT_SUN_SKYBOX.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DES ERT_SUN_SKYBOX_SUNALPHA.DDS' with 2147483647 mip map levels 02:28:54: Mesh: Loading MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX_CLOUDS.MESH. 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DES ERT_SUN_SKYBOX_CLOUDALPHA.DDS' with 2147483647 mip map levels 02:28:54: Total sounds loaded: 6 02:28:54: Compressing memory size is: 414925 02:28:54: Total sounds loaded: 7 02:28:54: Creating resource group MEDIA/PARTICLES/TEXTURES/OBJECT/ 02:28:54: Added resource location 'MEDIA/PARTICLES/TEXTURES/OBJECT/' of type 'PA K' to resource group 'MEDIA/PARTICLES/TEXTURES/OBJECT/' 02:28:54: Initialising resource group MEDIA/PARTICLES/TEXTURES/OBJECT/ 02:28:54: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/OBJECT/ 02:28:54: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/O BJECT/ 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJE CT/FLYER_SHADOW.DDS' with 2147483647 mip map levels 02:28:54: ----------------------DUNGEON DEPTH 0 LOADING-------------------NAME: BAKE COLLISION TIME TOTAL TIME: 0.029795 AVG TIME: 0.029795 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.01535 AVG TIME: 0.01535 CREATED: 1 NAME: TIME TO ADD CREEPS TOTAL TIME: 0 AVG TIME: 0 CREATED: 1 NAME: TIME TO ADD NPCS TOTAL TIME: 0.002464 AVG TIME: 0.001232 CREATED: 2 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.000164 AVG TIME: 0.000164 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 8e-006 AVG TIME: 8e-006

CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.281521 AVG TIME: 0.281521 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 2.9e-005 AVG TIME: 2.9e-005 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------TOTAL TIME :0.36519 02:28:54: Creating resource group MEDIA/MODELS/PCS/HUM_M/ 02:28:54: Added resource location 'MEDIA/MODELS/PCS/HUM_M/' of type 'PAK' to res ource group 'MEDIA/MODELS/PCS/HUM_M/' 02:28:54: Initialising resource group MEDIA/MODELS/PCS/HUM_M/ 02:28:54: Parsing scripts for resource group MEDIA/MODELS/PCS/HUM_M/ 02:28:54: Parsing script MEDIA/MODELS/PCS/HUM_M/HUM_M.MATERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/MODELS/PCS/HUM_M/ 02:28:54: Mesh: Loading MEDIA/MODELS/PCS/HUM_M/HUM_M.MESH. 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/Hum_M.skeleton 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PCS/HUM_M/FACE1. DDS' with 2147483647 mip map levels 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE2.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE3.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD2.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD3.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD4.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD5.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD6.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD7.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK2.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK3.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK4.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK5.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK6.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW2.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW3.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CANNON1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW2.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW3.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW2.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW3.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_2HAXE.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_2HSWORD.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_BOW.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_CANNON.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_CROSSBOW.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_MELEE_DW.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_PISTOL_DW.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_POLEARM.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RFIST.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RIFLE.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RSLASH.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RWAND.SKELETON

02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54:

Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton:

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MEDIA/MODELS/PCS/HUM_M/DIE_SHIELD_MELEE.SKELETON MEDIA/MODELS/PCS/HUM_M/DIE_SHIELD_RANGED.SKELETON MEDIA/MODELS/PCS/HUM_M/DIE_STAFF.SKELETON MEDIA/MODELS/PCS/HUM_M/DIE_WAND_DW.SKELETON MEDIA/MODELS/PCS/HUM_M/DIE1.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_BLOWKISS.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_BOW.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_BREAKDANCE.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_BURP.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_CLUELESS.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_CMON.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_COUGH.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_CRY.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_DANCE1.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_DRUMS.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_FACEPALM.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_GUNSHOW.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_JUMP.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_LAUGH.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_LUTE.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_OOPS.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_SALUTE.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_SECRET.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_SLAP.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_SLOWCLAP.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_TAUNT1.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_VICTORY.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_WAVE.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_WHATHAVEIDONE.SKELETON MEDIA/MODELS/PCS/HUM_M/EMO_Y-U-NO.SKELETON MEDIA/MODELS/PCS/HUM_M/FISHING_BITE.SKELETON MEDIA/MODELS/PCS/HUM_M/FISHING_CAST.SKELETON MEDIA/MODELS/PCS/HUM_M/FISHING_CATCH.SKELETON MEDIA/MODELS/PCS/HUM_M/FISHING_CAUGHT.SKELETON MEDIA/MODELS/PCS/HUM_M/FISHING_IDLE.SKELETON MEDIA/MODELS/PCS/HUM_M/FIST_DW1.SKELETON MEDIA/MODELS/PCS/HUM_M/HIT1.SKELETON MEDIA/MODELS/PCS/HUM_M/HIT2.SKELETON MEDIA/MODELS/PCS/HUM_M/HUM_M.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_2HAXE.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_2HSWORD.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_BOW.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_CANNON.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_CROSSBOW.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_DAG_DW.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_FIST_DW.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_LPISTOL.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_MELEE_DW.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_MELEE_SHIELD.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_PISTOL_DW.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_POLEARM.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_RANGED_SHIELD.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_RFIST.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_RIFLE.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_RPISTOL.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_RSLASH.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_RWAND.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_SHIELD_MELEE.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_SHIELD_RANGED.SKELETON

02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: TON 02:28:54: TON 02:28:54: ON 02:28:54: TON 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: TON 02:28:54: N

Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton:

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MEDIA/MODELS/PCS/HUM_M/IDLE_STAFF.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_UNARMED.SKELETON MEDIA/MODELS/PCS/HUM_M/IDLE_WAND_DW.SKELETON MEDIA/MODELS/PCS/HUM_M/LFIST1.SKELETON MEDIA/MODELS/PCS/HUM_M/LFIST2.SKELETON MEDIA/MODELS/PCS/HUM_M/LFIST3.SKELETON MEDIA/MODELS/PCS/HUM_M/LPISTOL1.SKELETON MEDIA/MODELS/PCS/HUM_M/LPISTOL2.SKELETON MEDIA/MODELS/PCS/HUM_M/LSLASH1.SKELETON MEDIA/MODELS/PCS/HUM_M/LSLASH2.SKELETON MEDIA/MODELS/PCS/HUM_M/LSLASH3.SKELETON MEDIA/MODELS/PCS/HUM_M/LSLASH4.SKELETON MEDIA/MODELS/PCS/HUM_M/LWAND1.SKELETON MEDIA/MODELS/PCS/HUM_M/LWAND2.SKELETON MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_BERSERKER.SKELE

Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_EMBERMAGE.SKELE Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_ENGINEER.SKELET Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/MAINMENU_IDLE_OUTLANDER.SKELE Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_M/MELEE_DW1.SKELETON MEDIA/MODELS/PCS/HUM_M/PISTOL_DW1.SKELETON MEDIA/MODELS/PCS/HUM_M/PISTOL_DW2.SKELETON MEDIA/MODELS/PCS/HUM_M/POLEARM1.SKELETON MEDIA/MODELS/PCS/HUM_M/POLEARM2.SKELETON MEDIA/MODELS/PCS/HUM_M/POLEARM3.SKELETON MEDIA/MODELS/PCS/HUM_M/POLEARM4.SKELETON MEDIA/MODELS/PCS/HUM_M/RFIST1.SKELETON MEDIA/MODELS/PCS/HUM_M/RFIST2.SKELETON MEDIA/MODELS/PCS/HUM_M/RIFLE1.SKELETON MEDIA/MODELS/PCS/HUM_M/RIFLE2.SKELETON MEDIA/MODELS/PCS/HUM_M/RIFLE3.SKELETON MEDIA/MODELS/PCS/HUM_M/RPISTOL1.SKELETON MEDIA/MODELS/PCS/HUM_M/RPISTOL2.SKELETON MEDIA/MODELS/PCS/HUM_M/RSLASH1.SKELETON MEDIA/MODELS/PCS/HUM_M/RSLASH2.SKELETON MEDIA/MODELS/PCS/HUM_M/RSLASH3.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_2HAXE.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_2HSWORD.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_BOW.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_CANNON.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_CROSSBOW.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_FIST_DW.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_MELEE_DW.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_MELEE_SHIELD.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_PISTOL_DW.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_POLEARM.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_RANGED_SHIELD.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_RIFLE.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_STAFF.SKELETON MEDIA/MODELS/PCS/HUM_M/RUN_UNARMED.SKELETON MEDIA/MODELS/PCS/HUM_M/RWAND1.SKELETON MEDIA/MODELS/PCS/HUM_M/RWAND2.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_1H_EMBER_HAMMER.SKELE

Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_1H_HAMMERTIME.SKELETO

02:28:54: 02:28:54: 02:28:54: TON 02:28:54: ETON 02:28:54: TON 02:28:54: ETON 02:28:54: LETON 02:28:54: ELETON 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: ELETON 02:28:54: SKELETON 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: ON 02:28:54: TON 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: N 02:28:54: ON 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: 02:28:54: ON 02:28:54: TON 02:28:54: 02:28:54: ETON 02:28:54:

Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ABSORB.SKELETON Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_AOE_SLASH.SKELETON Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_RWAND_LOOP.SKELE Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_RWAND_START.SKEL Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_STAFF_LOOP.SKELE Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_STAFF_START.SKEL Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_WAND_DW_LOOP.SKE Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BEAM_WAND_DW_START.SK Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_BIGSLASH.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_BREATH_LOOP.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_BREATH_START.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_CLAW_DASH.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_DART_FAN.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_DEATH_SPIRAL.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_DEATH_SPIRAL_RIFLE.SK

Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_DEATH_SPIRAL_RPISTOL. Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_EMBER_HAMMER.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_EMBER_QUAKE.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_FIREMACE.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_FORCEFIELD.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_FROSTBURST.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_FUSSILADE_LOOP.SKELET

Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_FUSSILADE_START.SKELE Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_AOE.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_BUFF.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST_END.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST_LOOP.SKELETO

Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_CAST_START.SKELET Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_GEN_THROW.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_DASH.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_LEAP.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_SWIPE.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_GLAIVE_THROW.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_GUTPUNCH.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_HAMMERTIME.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_HOWL.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICE_SHIELD.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICE_WAVE.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_ICY_BLAST.SKELETON MEDIA/MODELS/PCS/HUM_M/SPECIAL_INFERNAL_BLAST.SKELET

Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_LIGHTNING_STORM.SKELE Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR.SKELETON Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR_LOOP.SKEL Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MAGMA_SPEAR_START.SKE

LETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_MOON.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_NORTHERN_RAGE.SKELETO N 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ONSLAUGHT.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_OVERDRIVE.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_OVERLOAD.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_PHANTOM_FLIP.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_PRISMATIC_BOLT.SKELET ON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_BOW_LOOP.SK ELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_BOW_START.S KELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_LOOP.SKELET ON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RIFLE_LOOP. SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RIFLE_START .SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RPISTOL_LOO P.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RPISTOL_STA RT.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_START.SKELE TON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHADOWLEAP.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHIELD_BLAST.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHIELDBASH.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHOCK_DASH.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SLASH.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SLAUGHTER.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_TELEPORT.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THROW_FIREBOMB.SKELET ON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THROW_HATCHET.SKELETO N 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THUNDER_HAMMER.SKELET ON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_TORNADO.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_END.SKEL ETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_LOOP.SKE LETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_START.SK ELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WHIRLWIND.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WOLFSHADE.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ZOMBIE_DUST.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF1.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF2.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF3.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF4.SKELETON 02:28:54: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/WAND_DW1.SKELETON 02:28:54: Creating resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/ 02:28:54: Added resource location 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/' of typ e 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/' 02:28:54: Initialising resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/ 02:28:54: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_0 1/

02:28:54: Parsing script MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_01.MA TERIAL 02:28:54: Parsing script MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MA TERIAL 02:28:54: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/E NGINEER_01/ 02:28:54: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MES H. 02:28:54: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01 .skeleton 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/NULL_01.DDS' with 2147483647 mip map levels 02:28:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels 02:28:54: Creating resource group MEDIA/WARDROBE/HUMAN/ 02:28:54: Added resource location 'MEDIA/WARDROBE/HUMAN/' of type 'PAK' to resou rce group 'MEDIA/WARDROBE/HUMAN/' 02:28:54: Initialising resource group MEDIA/WARDROBE/HUMAN/ 02:28:54: Parsing scripts for resource group MEDIA/WARDROBE/HUMAN/ 02:28:54: Parsing script MEDIA/WARDROBE/HUMAN/FEMALE_HAIR1.MATERIAL 02:28:54: Parsing script MEDIA/WARDROBE/HUMAN/HAIR1.MATERIAL 02:28:54: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MATERIAL 02:28:54: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER02.MATERIAL 02:28:54: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MATERIAL 02:28:54: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER04.MATERIAL 02:28:54: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS01.MATERIAL 02:28:54: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS02.MATERIAL 02:28:54: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS03.MATERIAL 02:28:54: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS04.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG01.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG02.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG03.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG04.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN01.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN02.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER01.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER02.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER03.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER04.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER05.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS04.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS05.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01A.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG03.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN01.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN02.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN04.MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/HUMAN/HUM_TEST_HEAD.MATERIAL

02:28:55: Finished parsing scripts for resource group MEDIA/WARDROBE/HUMAN/ 02:28:55: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MESH. 02:28:55: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng04.skeleton 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01. DDS' with 2147483647 mip map levels 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH. 02:28:55: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng02.skeleton 02:28:55: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x 256x1) with hardware generated mipmaps from Image. 02:28:55: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A 8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_B LACK.DDS' with 2147483647 mip map levels 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: Creating resource group MEDIA/WARDROBE/ENGINEER/ 02:28:55: Added resource location 'MEDIA/WARDROBE/ENGINEER/' of type 'PAK' to re source group 'MEDIA/WARDROBE/ENGINEER/' 02:28:55: Initialising resource group MEDIA/WARDROBE/ENGINEER/ 02:28:55: Parsing scripts for resource group MEDIA/WARDROBE/ENGINEER/ 02:28:55: Parsing script MEDIA/WARDROBE/ENGINEER/BACKPACK.MATERIAL 02:28:55: Finished parsing scripts for resource group MEDIA/WARDROBE/ENGINEER/ 02:28:55: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK.MESH. 02:28:55: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack.skeleton 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK_GLO.DDS' with 2147483647 mip map levels 02:28:55: Total sounds loaded: 8 02:28:55: Total sounds loaded: 9 02:28:55: Total sounds loaded: 10 02:28:55: Total sounds loaded: 11 02:28:55: Total sounds loaded: 12 02:28:55: Total sounds loaded: 13 02:28:55: Total sounds loaded: 14 02:28:55: Total sounds loaded: 15 02:28:55: Total sounds loaded: 16 02:28:55: Total sounds loaded: 17 02:28:55: Total sounds loaded: 18 02:28:55: Total sounds loaded: 19 02:28:55: Total sounds loaded: 20 02:28:55: Total sounds loaded: 21

02:28:55: Total sounds loaded: 22 02:28:55: Total sounds loaded: 23 02:28:55: Total sounds loaded: 24 02:28:55: Total sounds loaded: 25 02:28:55: Total sounds loaded: 26 02:28:55: Total sounds loaded: 27 02:28:55: Total sounds loaded: 28 02:28:55: Total sounds loaded: 29 02:28:55: Total sounds loaded: 30 02:28:55: Total sounds loaded: 31 02:28:55: Total sounds loaded: 32 02:28:55: Total sounds loaded: 33 02:28:55: Total sounds loaded: 34 02:28:55: Total sounds loaded: 35 02:28:55: Total sounds loaded: 36 02:28:55: Total sounds loaded: 37 02:28:55: Total sounds loaded: 38 02:28:55: Total sounds loaded: 39 02:28:55: Total sounds loaded: 40 02:28:55: Total sounds loaded: 41 02:28:55: Total sounds loaded: 42 02:28:55: Total sounds loaded: 43 02:28:55: Total sounds loaded: 44 02:28:55: Total sounds loaded: 45 02:28:55: Total sounds loaded: 46 02:28:55: Total sounds loaded: 47 02:28:55: Total sounds loaded: 48 02:28:55: Total sounds loaded: 49 02:28:55: Total sounds loaded: 50 02:28:55: Total sounds loaded: 51 02:28:55: Total sounds loaded: 52 02:28:55: Total sounds loaded: 53 02:28:55: Total sounds loaded: 54 02:28:55: Total sounds loaded: 55 02:28:55: Total sounds loaded: 56 02:28:55: Total sounds loaded: 57 02:28:55: Total sounds loaded: 58 02:28:55: Total sounds loaded: 59 02:28:55: Total sounds loaded: 60 02:28:55: Total sounds loaded: 61 02:28:55: Total sounds loaded: 62 02:28:55: Total sounds loaded: 63 02:28:55: Total sounds loaded: 64 02:28:55: Total sounds loaded: 65 02:28:55: Total sounds loaded: 66 02:28:55: Total sounds loaded: 67 02:28:55: Total sounds loaded: 68 02:28:55: Total sounds loaded: 69 02:28:55: Total sounds loaded: 70 02:28:55: Total sounds loaded: 71 02:28:55: Total sounds loaded: 72 02:28:55: Total sounds loaded: 73 02:28:55: Total sounds loaded: 74 02:28:55: Total sounds loaded: 75 02:28:55: Total sounds loaded: 76 02:28:55: Total sounds loaded: 77 02:28:55: Total sounds loaded: 78 02:28:55: Total sounds loaded: 79 02:28:55: SoundManager::CreateSound could not load sound 'media/sounds/skill/moo n.wav' FMOD Error:File not found.

02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55:

Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total

sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds

loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded:

80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139

02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55:

Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total

sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds

loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded:

140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199

02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55:

Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total

sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds

loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded:

200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259

02:28:55: Total sounds loaded: 260 02:28:55: Total sounds loaded: 261 02:28:55: Total sounds loaded: 262 02:28:55: Total sounds loaded: 263 02:28:55: Total sounds loaded: 264 02:28:55: Total sounds loaded: 265 02:28:55: Total sounds loaded: 266 02:28:55: Total sounds loaded: 267 02:28:55: Total sounds loaded: 268 02:28:55: Total sounds loaded: 269 02:28:55: Total sounds loaded: 270 02:28:55: Total sounds loaded: 271 02:28:55: Total sounds loaded: 272 02:28:55: Total sounds loaded: 273 02:28:55: Total sounds loaded: 274 02:28:55: Total sounds loaded: 275 02:28:55: Total sounds loaded: 276 02:28:55: Total sounds loaded: 277 02:28:55: Creating resource group MEDIA/MODELS/ 02:28:55: Added resource location 'MEDIA/MODELS/' of type 'PAK' to resource grou p 'MEDIA/MODELS/' 02:28:55: Initialising resource group MEDIA/MODELS/ 02:28:55: Parsing scripts for resource group MEDIA/MODELS/ 02:28:55: Finished parsing scripts for resource group MEDIA/MODELS/ 02:28:55: Mesh: Loading MEDIA/MODELS/COLLIDER.MESH. 02:28:55: Creating resource group MEDIA/MODELS/FISHINGPOLE/ 02:28:55: Added resource location 'MEDIA/MODELS/FISHINGPOLE/' of type 'PAK' to r esource group 'MEDIA/MODELS/FISHINGPOLE/' 02:28:55: Initialising resource group MEDIA/MODELS/FISHINGPOLE/ 02:28:55: Parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/ 02:28:55: Parsing script MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MATERIAL 02:28:55: Finished parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/ 02:28:55: Mesh: Loading MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MESH. 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISH ING_ROD.DDS' with 2147483647 mip map levels 02:28:55: Creating resource group MEDIA/MODELS/FISH/ 02:28:55: Added resource location 'MEDIA/MODELS/FISH/' of type 'PAK' to resource group 'MEDIA/MODELS/FISH/' 02:28:55: Initialising resource group MEDIA/MODELS/FISH/ 02:28:55: Parsing scripts for resource group MEDIA/MODELS/FISH/ 02:28:55: Parsing script MEDIA/MODELS/FISH/FISH.MATERIAL 02:28:55: Finished parsing scripts for resource group MEDIA/MODELS/FISH/ 02:28:55: Mesh: Loading MEDIA/MODELS/FISH/FISH.MESH. 02:28:55: Skeleton: Loading MEDIA/MODELS/FISH/fish.skeleton 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' w ith 2147483647 mip map levels 02:28:55: Skeleton: Loading MEDIA/MODELS/FISH/IDLE.SKELETON 02:28:55: Total sounds loaded: 278 02:28:55: Total sounds loaded: 279 02:28:55: Total sounds loaded: 280 02:28:55: Creating resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/ 02:28:55: Added resource location 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/' 02:28:55: Initialising resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/ 02:28:55: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/ 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER01.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER02.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER03.MATERI

AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER04.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER05.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER06.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER08.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER09.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER10.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER11.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER12.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER13.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER14.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER15.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER16.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER17.MATERI AL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF01. MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF02. MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF03. MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF04. MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_TROLL01. MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATWRENCH01.MATERI AL 02:28:55: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREA THAMMERS/ 02:28:55: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.MESH. 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATHA MMERS/GREATHAMMER07.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTTOWN.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/XING6.DDS' with 2147483647 mip map levels 02:28:55: Total sounds loaded: 281 02:28:55: Total sounds loaded: 282 02:28:55: Total sounds loaded: 283 02:28:55: Total sounds loaded: 284 02:28:55: Total sounds loaded: 285 02:28:55: Total sounds loaded: 286 02:28:55: Total sounds loaded: 287 02:28:55: Creating resource group MEDIA/MODELS/PETS/FERRET/ 02:28:55: Added resource location 'MEDIA/MODELS/PETS/FERRET/' of type 'PAK' to r esource group 'MEDIA/MODELS/PETS/FERRET/'

02:28:55: Initialising resource group MEDIA/MODELS/PETS/FERRET/ 02:28:55: Parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/ 02:28:55: Parsing script MEDIA/MODELS/PETS/FERRET/FERRET.MATERIAL 02:28:55: Finished parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/ 02:28:55: Mesh: Loading MEDIA/MODELS/PETS/FERRET/FERRET.MESH. 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/Ferret.skeleton 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/FERRET/WEAS EL_PET.DDS' with 2147483647 mip map levels 02:28:55: WARNING: the mesh 'MEDIA/MODELS/PETS/FERRET/FERRET.MESH' includes vert ices with more than 4 bone assignments. The lowest weighted assignments beyond t his limit have been removed, so your animation may look slightly different. To e liminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK2.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/FIDGET1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/HIT.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/IDLE.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/RUN.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/WALK.SKELETON 02:28:55: Total sounds loaded: 288 02:28:55: Total sounds loaded: 289 02:28:55: Total sounds loaded: 290 02:28:55: Total sounds loaded: 291 02:28:55: Total sounds loaded: 292 02:28:55: Total sounds loaded: 293 02:28:55: Total sounds loaded: 294 02:28:55: Total sounds loaded: 295 02:28:55: Total sounds loaded: 296 02:28:55: Total sounds loaded: 297 02:28:55: Total sounds loaded: 298 02:28:55: Total sounds loaded: 299 02:28:55: Total sounds loaded: 300 02:28:55: Total sounds loaded: 301 02:28:55: Total sounds loaded: 302 02:28:55: Total sounds loaded: 303 02:28:55: Total sounds loaded: 304 02:28:55: Total sounds loaded: 305 02:28:55: Total sounds loaded: 306 02:28:55: Total sounds loaded: 307 02:28:55: Total sounds loaded: 308 02:28:55: Total sounds loaded: 309 02:28:55: Total sounds loaded: 310 02:28:55: Total sounds loaded: 311 02:28:55: Total sounds loaded: 312 02:28:55: Total sounds loaded: 313 02:28:55: Total sounds loaded: 314 02:28:55: Total sounds loaded: 315 02:28:55: Total sounds loaded: 316 02:28:55: Total sounds loaded: 317 02:28:55: Total sounds loaded: 318 02:28:55: Creating resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/ 02:28:55: Added resource location 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/' of type ' PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/' 02:28:55: Initialising resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/ 02:28:55: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/ 02:28:55: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/S EQUENCE/ 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/SMOKESCATTER8X8.DDS' with 2147483647 mip map levels

02:28:55: Saving Stats 02:28:55: nSaved Successful 02:28:55: Texture: _cegui_ogre_3: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:28:55: Texture: _cegui_ogre_4: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:28:55: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:28:55: Texture: _cegui_ogre_6: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:28:55: Texture: _cegui_ogre_7: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. 02:28:55: Texture: _cegui_ogre_8: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. 02:28:55: Creating resource group MEDIA/MODELS/PCS/HUM_F/ 02:28:55: Added resource location 'MEDIA/MODELS/PCS/HUM_F/' of type 'PAK' to res ource group 'MEDIA/MODELS/PCS/HUM_F/' 02:28:55: Initialising resource group MEDIA/MODELS/PCS/HUM_F/ 02:28:55: Parsing scripts for resource group MEDIA/MODELS/PCS/HUM_F/ 02:28:55: Parsing script MEDIA/MODELS/PCS/HUM_F/HUM_F.MATERIAL 02:28:55: Finished parsing scripts for resource group MEDIA/MODELS/PCS/HUM_F/ 02:28:55: Mesh: Loading MEDIA/MODELS/PCS/HUM_F/HUM_F.MESH. 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/Hum_F.skeleton 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PCS/HUM_F/FACE01 .DDS' with 2147483647 mip map levels 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HAXE1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HAXE2.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HAXE3.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HSWORD1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HSWORD2.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HSWORD3.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/ATTACK1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/ATTACK2.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/ATTACK3.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/BOW1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/BOW2.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/CANNON1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/CROSSBOW1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/CROSSBOW2.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_2HAXE.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_2HMACE.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_2HSWORD.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_BOW.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_CANNON.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_CROSSBOW.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_FIST_DW.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_MELEE_DW.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_POLEARM.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_RFIST.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_RPISTOL.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_SHIELD_MELEE.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_STAFF.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/EMO_BLOWKISS.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/EMO_BOW.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/EMO_BREAKDANCE.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/EMO_BURP.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/EMO_CLUELESS.SKELETON

02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: TON 02:28:55: TON

Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton:

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MEDIA/MODELS/PCS/HUM_F/EMO_CMON.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_COUGH.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_CRY.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_DANCE1.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_DANCE3.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_DRUMS.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_FACEPALM.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_GUNSHOW.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_JUMP.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_LAUGH.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_LUTE.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_OOPS.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_SALUTE.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_SECRET.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_SLAP.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_SLOWCLAP.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_TAUNT1.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_VICTORY.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_WAVE.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_WHATHAVEIDONE.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_Y-U-NO.SKELETON MEDIA/MODELS/PCS/HUM_F/FISHING_BITE.SKELETON MEDIA/MODELS/PCS/HUM_F/FISHING_CAST.SKELETON MEDIA/MODELS/PCS/HUM_F/FISHING_CATCH.SKELETON MEDIA/MODELS/PCS/HUM_F/FISHING_IDLE.SKELETON MEDIA/MODELS/PCS/HUM_F/FIST_DW1.SKELETON MEDIA/MODELS/PCS/HUM_F/HUM_F.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_2HAXE.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_2HSWORD.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_BOW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_CANNON.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_CROSSBOW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_DAG_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_FIST_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_LPISTOL.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_MELEE_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_PISTOL_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_POLEARM.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_RDAG.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_RFIST.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_RIFLE.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_RPISTOL.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_RWAND.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_SHIELD_MELEE.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_SHIELD_RANGED.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_STAFF.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_UNARMED.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_WAND_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/LFIST1.SKELETON MEDIA/MODELS/PCS/HUM_F/LFIST2.SKELETON MEDIA/MODELS/PCS/HUM_F/LPISTOL1.SKELETON MEDIA/MODELS/PCS/HUM_F/LSLASH1.SKELETON MEDIA/MODELS/PCS/HUM_F/LSLASH2.SKELETON MEDIA/MODELS/PCS/HUM_F/LSLASH3.SKELETON MEDIA/MODELS/PCS/HUM_F/LWAND1.SKELETON MEDIA/MODELS/PCS/HUM_F/MAINMENU_IDLE_BERSERKER.SKELE

Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/MAINMENU_IDLE_EMBERMAGE.SKELE

02:28:55: ON 02:28:55: TON 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: TON 02:28:55: N 02:28:55: 02:28:55: 02:28:55: TON 02:28:55: ETON 02:28:55: TON 02:28:55: ETON 02:28:55: LETON 02:28:55: ELETON 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: 02:28:55: .SKELETON

Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/MAINMENU_IDLE_ENGINEER.SKELET Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/MAINMENU_IDLE_OUTLANDER.SKELE Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/MELEE_DW1.SKELETON MEDIA/MODELS/PCS/HUM_F/PISTOL_DW1.SKELETON MEDIA/MODELS/PCS/HUM_F/POLEARM1.SKELETON MEDIA/MODELS/PCS/HUM_F/POLEARM2.SKELETON MEDIA/MODELS/PCS/HUM_F/POLEARM3.SKELETON MEDIA/MODELS/PCS/HUM_F/RFIST1.SKELETON MEDIA/MODELS/PCS/HUM_F/RFIST2.SKELETON MEDIA/MODELS/PCS/HUM_F/RIFLE1.SKELETON MEDIA/MODELS/PCS/HUM_F/RIFLE2.SKELETON MEDIA/MODELS/PCS/HUM_F/RPISTOL1.SKELETON MEDIA/MODELS/PCS/HUM_F/RPISTOL2.SKELETON MEDIA/MODELS/PCS/HUM_F/RSLASH1.SKELETON MEDIA/MODELS/PCS/HUM_F/RSLASH2.SKELETON MEDIA/MODELS/PCS/HUM_F/RSLASH3.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_2HAXE.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_2HSWORD.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_BOW.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_CANNON.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_CROSSBOW.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_FIST_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_PISTOL_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_POLEARM.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_RIFLE.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_SHIELD_MELEE.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_SHIELD_RANGED.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_STAFF.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_UNARMED.SKELETON MEDIA/MODELS/PCS/HUM_F/RWAND1.SKELETON MEDIA/MODELS/PCS/HUM_F/RWAND2.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_1H_EMBER_HAMMER.SKELE

Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_1H_HAMMERTIME.SKELETO Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_ABSORB.SKELETON Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_AOE_SLASH.SKELETON Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_RWAND_LOOP.SKELE Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_RWAND_START.SKEL Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_STAFF_LOOP.SKELE Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_STAFF_START.SKEL Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_WAND_DW_LOOP.SKE Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_WAND_DW_START.SK Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BIGSLASH.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_BREATH_LOOP.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_BREATH_START.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_CLAW_DASH.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_DART_FAN.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_DEATH_SPIRAL.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_DEATH_SPIRAL_CROSSBOW

02:28:55: Skeleton: KELETON 02:28:55: Skeleton: ELETON 02:28:55: Skeleton: TON 02:28:55: Skeleton: ETON 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: ON 02:28:55: Skeleton: TON 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: N 02:28:55: Skeleton: ON 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: ON 02:28:55: Skeleton: TON 02:28:55: Skeleton: 02:28:55: Skeleton: ETON 02:28:55: Skeleton: LETON 02:28:55: Skeleton: N 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: 02:28:55: Skeleton: ON 02:28:55: Skeleton: ELETON 02:28:55: Skeleton: KELETON 02:28:55: Skeleton: OOP.SKELETON 02:28:55: Skeleton:

Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_DEATH_SPIRAL_PISTOL.S Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_DEATH_SPIRAL_RIFLE.SK Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_DESTABLIZE_LOOP.SKELE Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_DESTABLIZE_START.SKEL Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_EMBER_HAMMER.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_EMBER_QUAKE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_FIREMACE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_FORCEFIELD.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_FROSTBURST.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_FUSSILADE_LOOP.SKELET

Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_FUSSILADE_START.SKELE Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_AOE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_BUFF.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_CAST.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_CAST_END.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_CAST_LOOP.SKELETO

Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_CAST_START.SKELET Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_THROW.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GLAIVE_DASH.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GLAIVE_LEAP.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GLAIVE_SWIPE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GLAIVE_THROW.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GUTPUNCH.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_HAMMERTIME.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_HOWL.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_ICE_SHIELD.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_ICE_WAVE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_ICY_BLAST.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_INFERNAL_BLAST.SKELET

Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_LIGHTNING_STORM.SKELE Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_MAGMA_SPEAR.SKELETON Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_MAGMA_SPEAR_LOOP.SKEL Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_MAGMA_SPEAR_START.SKE Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_NORTHERN_RAGE.SKELETO Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_ONSLAUGHT.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_OVERDRIVE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_OVERLOAD.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_PHANTOM_FLIP.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_PRISMATIC_BOLT.SKELET

Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_BOW_LOOP.SK Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_BOW_START.S Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_PISTOL_DW_L Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_PISTOL_DW_S

TART.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_RIFLE_LOOP. SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_RIFLE_START .SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_RPISTOL_LOO P.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_RPISTOL_STA RT.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_SHADOWLEAP.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_SHIELD_BLAST.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_SHIELDBASH.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_SHOCK_DASH.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_SLASH.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_TELEPORT.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_THROW_FIREBOMB.SKELET ON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_THROW_HATCHET.SKELETO N 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_THUNDER_HAMMER.SKELET ON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_TORNADO.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_WEREWOLF_RUN_END.SKEL ETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_WEREWOLF_RUN_LOOP.SKE LETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_WEREWOLF_RUN_START.SK ELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_WOLFSHADE.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_ZOMBIE_DUST.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/STAFF1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/STAFF2.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/STAFF3.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/WAND_DW1.SKELETON 02:28:55: Creating resource group MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/ 02:28:55: Added resource location 'MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/' of ty pe 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/' 02:28:55: Initialising resource group MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/ 02:28:55: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/BERSERKER_ 01/ 02:28:55: Parsing script MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HUF_BERSERKER_01. MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HUM_BERSERKER_01. MATERIAL 02:28:55: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/B ERSERKER_01/ 02:28:55: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HUF_BERSERKER_01.M ESH. 02:28:55: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HuF_berserker_ 01.skeleton 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/BERS ERKER_01/NULL_01.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/BERS ERKER_01/HU_BER_01_EXTRA.DDS' with 2147483647 mip map levels 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HUF_BERSERKER _01.MESH' includes vertices with more than 4 bone assignments. The lowest weight ed assignments beyond this limit have been removed, so your animation may look s lightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HUF_BERSERKER

_01.MESH' includes vertices with more than 4 bone assignments. The lowest weight ed assignments beyond this limit have been removed, so your animation may look s lightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HUF_BERSERKER _01.MESH' includes vertices with more than 4 bone assignments. The lowest weight ed assignments beyond this limit have been removed, so your animation may look s lightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:28:55: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER04.MESH. 02:28:55: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber04.skeleton 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_G RAY.DDS' with 2147483647 mip map levels 02:28:55: Total sounds loaded: 319 02:28:55: Total sounds loaded: 320 02:28:55: Total sounds loaded: 321 02:28:55: Total sounds loaded: 322 02:28:55: Total sounds loaded: 323 02:28:55: Total sounds loaded: 324 02:28:55: Total sounds loaded: 325 02:28:55: Total sounds loaded: 326 02:28:55: Total sounds loaded: 327 02:28:55: Total sounds loaded: 328 02:28:55: Total sounds loaded: 329 02:28:55: Total sounds loaded: 330 02:28:55: Total sounds loaded: 331 02:28:55: Total sounds loaded: 332 02:28:55: Total sounds loaded: 333 02:28:55: Total sounds loaded: 334 02:28:55: Total sounds loaded: 335 02:28:55: Total sounds loaded: 336 02:28:55: Total sounds loaded: 337 02:28:55: Total sounds loaded: 338 02:28:55: Total sounds loaded: 339 02:28:55: Total sounds loaded: 340 02:28:55: Total sounds loaded: 341 02:28:55: Total sounds loaded: 342 02:28:55: Total sounds loaded: 343 02:28:55: Total sounds loaded: 344 02:28:55: Total sounds loaded: 345 02:28:55: Total sounds loaded: 346 02:28:55: Total sounds loaded: 347 02:28:55: Total sounds loaded: 348 02:28:55: Total sounds loaded: 349 02:28:55: Total sounds loaded: 350 02:28:55: Total sounds loaded: 351 02:28:55: Total sounds loaded: 352 02:28:55: Total sounds loaded: 353

02:28:55: Total sounds loaded: 354 02:28:55: Total sounds loaded: 355 02:28:55: Total sounds loaded: 356 02:28:55: Total sounds loaded: 357 02:28:55: Total sounds loaded: 358 02:28:55: Total sounds loaded: 359 02:28:55: Total sounds loaded: 360 02:28:55: Total sounds loaded: 361 02:28:55: Total sounds loaded: 362 02:28:55: Total sounds loaded: 363 02:28:55: Total sounds loaded: 364 02:28:55: Total sounds loaded: 365 02:28:55: Total sounds loaded: 366 02:28:55: Total sounds loaded: 367 02:28:55: Total sounds loaded: 368 02:28:55: Total sounds loaded: 369 02:28:55: Total sounds loaded: 370 02:28:55: Total sounds loaded: 371 02:28:55: Total sounds loaded: 372 02:28:55: Total sounds loaded: 373 02:28:55: Total sounds loaded: 374 02:28:55: Total sounds loaded: 375 02:28:55: Total sounds loaded: 376 02:28:55: Total sounds loaded: 377 02:28:55: Total sounds loaded: 378 02:28:55: Total sounds loaded: 379 02:28:55: Total sounds loaded: 380 02:28:55: Total sounds loaded: 381 02:28:55: Total sounds loaded: 382 02:28:55: Total sounds loaded: 383 02:28:55: Total sounds loaded: 384 02:28:55: Total sounds loaded: 385 02:28:55: Total sounds loaded: 386 02:28:55: Total sounds loaded: 387 02:28:55: Total sounds loaded: 388 02:28:55: Total sounds loaded: 389 02:28:55: Total sounds loaded: 390 02:28:55: Total sounds loaded: 391 02:28:55: Total sounds loaded: 392 02:28:55: Total sounds loaded: 393 02:28:55: Total sounds loaded: 394 02:28:55: Total sounds loaded: 395 02:28:55: Total sounds loaded: 396 02:28:55: Total sounds loaded: 397 02:28:55: Total sounds loaded: 398 02:28:55: Total sounds loaded: 399 02:28:55: Total sounds loaded: 400 02:28:55: Total sounds loaded: 401 02:28:55: Total sounds loaded: 402 02:28:55: Total sounds loaded: 403 02:28:55: Total sounds loaded: 404 02:28:55: Total sounds loaded: 405 02:28:55: Total sounds loaded: 406 02:28:55: Creating resource group MEDIA/MODELS/WEAPONS/_FISTS/ 02:28:55: Added resource location 'MEDIA/MODELS/WEAPONS/_FISTS/' of type 'PAK' t o resource group 'MEDIA/MODELS/WEAPONS/_FISTS/' 02:28:55: Initialising resource group MEDIA/MODELS/WEAPONS/_FISTS/ 02:28:55: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_FISTS/ 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST01.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST02.MATERIAL

02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST03_L.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST03_R.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST04_L.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST04_R.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST05.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST06.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST07_L.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST07_R.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST08.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST09.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST10.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST11.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST12.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST13.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST14.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST14L.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST15.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST15L.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST16.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST16L.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST17_L.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST17_R.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO_L.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO_R.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_GAUSS_L.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_GAUSS_R.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_MIRKA_L.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_MIRKA_R.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_N01L.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_N01R.MATERIAL 02:28:55: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_ZOMBIE01.MATERIAL 02:28:55: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_FIST S/ 02:28:55: Mesh: Loading MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO_R.MESH. 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_FISTS/F IST_EZRO.DDS' with 2147483647 mip map levels 02:28:55: Mesh: Loading MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO_L.MESH. 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/LIGHTNINGBALLBLUE3X2CUTOUT.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOW_STAR.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/STREAK.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FRAGMENT_4X4ORANGE.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/FAST.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOWORANGE.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTELECTRIC.DDS' with 2147483647 mip map levels 02:28:55: Mesh: Loading MEDIA/MODELS/WEAPONS/_FISTS/FIST07_R.MESH. 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_FISTS/F IST07.DDS' with 2147483647 mip map levels 02:28:55: Mesh: Loading MEDIA/MODELS/WEAPONS/_FISTS/FIST07_L.MESH. 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /AURARAYS.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/THINCLOUDS.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW

/GLOWBLUE.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FRAGMENT_4X4.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/BLUEPARTICLE.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTPOISON.DDS' with 2147483647 mip map levels 02:28:55: Total sounds loaded: 407 02:28:55: Total sounds loaded: 408 02:28:55: Total sounds loaded: 409 02:28:55: Total sounds loaded: 410 02:28:55: Total sounds loaded: 411 02:28:55: Total sounds loaded: 412 02:28:55: Total sounds loaded: 413 02:28:55: Total sounds loaded: 414 02:28:55: Total sounds loaded: 415 02:28:55: Total sounds loaded: 416 02:28:55: Total sounds loaded: 417 02:28:55: Total sounds loaded: 418 02:28:55: Total sounds loaded: 419 02:28:55: Total sounds loaded: 420 02:28:55: Total sounds loaded: 421 02:28:55: Total sounds loaded: 422 02:28:55: Total sounds loaded: 423 02:28:55: Total sounds loaded: 424 02:28:55: Total sounds loaded: 425 02:28:55: Total sounds loaded: 426 02:28:55: Total sounds loaded: 427 02:28:55: Creating resource group MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/ 02:28:55: Added resource location 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/' of t ype 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/' 02:28:55: Initialising resource group MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/ 02:28:55: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/BERSERKER _02/ 02:28:55: Parsing script MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02 .MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUM_BERSERKER_02 .MATERIAL 02:28:55: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/ BERSERKER_02/ 02:28:55: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:28:55: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:28:55: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/HU_BERSERKER_02_EXTRA.DDS' with 2147483647 mip map levels 02:28:55: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:55: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:28:55: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image.

02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: Creating resource group MEDIA/WARDROBE/_LVLS41_50/EMBER_01/ 02:28:55: Added resource location 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/' 02:28:55: Initialising resource group MEDIA/WARDROBE/_LVLS41_50/EMBER_01/ 02:28:55: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS41_50/EMBER_01/ 02:28:55: Parsing script MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MATERIA L 02:28:55: Parsing script MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUM_EMBER_01.MATERIA L 02:28:55: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS41_50/ EMBER_01/ 02:28:55: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:28:55: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:28:55: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/EMB ER_01/HU_EMBER_01_EXTRA.DDS' with 2147483647 mip map levels 02:28:55: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:55: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:55: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: Creating resource group MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/ 02:28:55: Added resource location 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/' of t ype 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/' 02:28:55: Initialising resource group MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/

02:28:55: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/BERSERKER _03/ 02:28:55: Parsing script MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03 .MATERIAL 02:28:55: Parsing script MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUM_BERSERKER_03 .MATERIAL 02:28:55: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ BERSERKER_03/ 02:28:55: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:28:55: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/HU_BERSERKER_03_EXTRA.DDS' with 2147483647 mip map levels 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH. 02:28:55: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_R ED.DDS' with 2147483647 mip map levels 02:28:55: Creating resource group MEDIA/MODELS/PETS/BIGCAT/ 02:28:55: Added resource location 'MEDIA/MODELS/PETS/BIGCAT/' of type 'PAK' to r esource group 'MEDIA/MODELS/PETS/BIGCAT/' 02:28:55: Initialising resource group MEDIA/MODELS/PETS/BIGCAT/ 02:28:55: Parsing scripts for resource group MEDIA/MODELS/PETS/BIGCAT/ 02:28:55: Parsing script MEDIA/MODELS/PETS/BIGCAT/PET_BIGCAT.MATERIAL 02:28:55: Finished parsing scripts for resource group MEDIA/MODELS/PETS/BIGCAT/ 02:28:55: Mesh: Loading MEDIA/MODELS/PETS/BIGCAT/PET_BIGCAT.MESH. 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/Pet_BigCat.skeleton 02:28:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/BIGCAT/PET_

BIGCAT01.DDS' with 2147483647 mip map levels 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/ATTACK1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/ATTACK2.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/ATTACK3.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/FIDGET1.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/FIDGET2.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/IDLE.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/PET_BIGCAT.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/RUN.SKELETON 02:28:55: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/WALK.SKELETON 02:28:55: Total sounds loaded: 428 02:28:55: Total sounds loaded: 429 02:28:55: Total sounds loaded: 430 02:28:55: Total sounds loaded: 431 02:28:55: Total sounds loaded: 432 02:28:55: Total sounds loaded: 433 02:28:55: Total sounds loaded: 434 02:28:55: Total sounds loaded: 435 02:28:55: Total sounds loaded: 436 02:28:55: Total sounds loaded: 437 02:28:55: Total sounds loaded: 438 02:28:55: Total sounds loaded: 439 02:28:55: Total sounds loaded: 440 02:28:55: Total sounds loaded: 441 02:28:55: Total sounds loaded: 442 02:28:55: Total sounds loaded: 443 02:28:55: Logging level template data for media/layouts/generic_cave/muckery_fir stfloor_rules.template 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1E/1X1_E_BB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1E/1X1_E_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1_ENTRANCE_E_BB_A.LA YOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1_ENTRANCE_E_JT_A.LA YOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_N/1X1_ENTRANCE_N_BB_A.LA YOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_N/1X1_ENTRANCE_N_PB_A.LA YOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_S/1X1_ENTRANCE_S_JT_A.LA YOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_S/1X1_ENTRANCE_S_LM_A.LA YOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_W/1X1_ENTRANCE_W_LM_A.LA YOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_W/1X1_ENTRANCE_W_PB_A.LA YOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EW/1X1_EW_BB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EW/1X1_EW_JT_A.LAYOUT

02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EW/1X1_EW_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EW/1X1_EW_PB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_E/1X1_EXIT_E_BB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_E/1X1_EXIT_E_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_N/1X1_EXIT_N_BB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_N/1X1_EXIT_N_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXIT_S_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXIT_S_PB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_W/1X1_EXIT_W_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_W/1X1_EXIT_W_PB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_PB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NE/1X1_NE_BB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NE/1X1_NE_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NE/1X1_NE_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NE/1X1_NE_PB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NEW/1X1_NEW_BB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NEW/1X1_NEW_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NS/1X1_NS_BB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NS/1X1_NS_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NS/1X1_NS_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NS/1X1_NS_PB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSE/1X1_NSE_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSE/1X1_NSE_PB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_PB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NW/1X1_NW_BB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NW/1X1_NW_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NW/1X1_NW_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1NW/1X1_NW_PB_A.LAYOUT

02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1S/1X1_S_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1S/1X1_S_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1SE/1X1_SE_BB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1SE/1X1_SE_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1SE/1X1_SE_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1SE/1X1_SE_PB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1SEW/1X1_SEW_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1SEW/1X1_SEW_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1SW/1X1_SW_BB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1SW/1X1_SW_JT_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1SW/1X1_SW_LM_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1SW/1X1_SW_PB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1W/1X1_W_BB_A.LAYOUT 02:28:55: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1W/1X1_W_LM_A.LAYOUT 02:28:56: Logging level template data for media/layouts/act1_town/town1_rules.te mplate 02:28:56: Chunk -MEDIA/LAYOUTS/ACT1_TOWN/1X1SINGLE_ROOM_A/ACT1_TOWN.LAYOUT 02:28:56: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:28:56: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:28:56: D3D9RenderSystem::_createRenderWindow "Monitor0", 0x0 windowed miscPa rams: hidden=true monitorIndex=0 02:28:56: D3D9 : Created D3D9 Rendering Window 'Monitor0' : 116x0, 32bpp 02:28:56: D3D9 : WARNING - disabling VSync in windowed mode can cause timing iss ues at lower frame rates, turn VSync on if you observe this problem. 02:28:56: D3D9 : WARNING - disabling VSync in windowed mode can cause timing iss ues at lower frame rates, turn VSync on if you observe this problem. 02:28:56: D3D9: Vertex texture format supported - PF_A8R8G8B8 02:28:56: D3D9: Vertex texture format supported - PF_B8G8R8A8 02:28:56: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 02:28:56: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 02:28:56: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 02:28:56: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 02:28:56: D3D9: Vertex texture format supported - PF_R8G8B8A8 02:28:56: D3D9: Vertex texture format supported - PF_DEPTH 02:28:56: D3D9: Vertex texture format supported - PF_FLOAT16_R 02:28:56: D3D9: Vertex texture format supported - PF_FLOAT32_R 02:28:56: D3D9: Vertex texture format supported - PF_FLOAT16_GR 02:28:56: D3D9: Vertex texture format supported - PF_FLOAT32_GR 02:28:56: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 02:28:56: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 02:28:56: D3D9: Vertex texture format supported - PF_PVRTC_RGB4

02:28:56: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 02:28:56: D3D9RenderSystem::_createRenderWindow "Monitor1", 0x0 windowed miscPa rams: hidden=true monitorIndex=1 02:28:56: D3D9 : Created D3D9 Rendering Window 'Monitor1' : 116x0, 32bpp 02:28:56: D3D9 : WARNING - disabling VSync in windowed mode can cause timing iss ues at lower frame rates, turn VSync on if you observe this problem. 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMBS/LIGHTS _CATACOMBS.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/shadowfa de.dds' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lantern. dds' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outdoorl anternnight.dds' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lightmas k.dds' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_P ROPS/VAULT_PROPS_02.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_P ROPS/VAULT_PROPS_02_GLOW.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PAPERDOLL/FLO OR.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/MANTICO RE/MANTICORE.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PCS/HUM_M/FACE1. DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CUTOUTGLOW_VAULTHALF.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /VAULT_LANTERN_WALL.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY12.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_STAIRS_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_BOT_BUILDING02.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_FOOTER_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_BUILDING_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_T REE_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_G RASS_01.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_CORNER_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_WINDOWS_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_WALL_02.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_WALL_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_TOP_BUILDING02.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_CLOCKFACE.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_TOP_BUILDING03.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_BUILDING_01.DDS' with 9 mip map levels

02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_FLOOR_FADE_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_DOORWAY_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_WINDOWS_LIGHT_01_SELFILLUM.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_WINDOWS_LIGHT_01.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_CAP_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_G RASS_02.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZTOWN_ROCKS_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_BUILDING_01_GEAR.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_SAND_01.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_WALL_CAP_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_SLOPE_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_FLOOR_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_LOOTABLES01.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANY ON_WALL_CAP_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND _FLOOR_BLANK_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_BUILDING_SAND_01.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_BUILDING_04_BROKEN_04.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ZERA PHI_FLOOR_NOSHADOW_01.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESER T_PROPS/DESERT_LADDER_01.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_BUILDING_02_BROKEN_02.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_SLOPE_CONCAVE_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_GRAVEL_SPLAT_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_GRAVEL_SPLAT_02.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANY ON_WALL_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_TOP_BUILDING04.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_SLOPE_CONVEX_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANY ON_QUARTER_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANY ON_WALL_FOOTER_01.DDS' with 9 mip map levels

02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_BUILDING_01_BROKEN_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_SLOPE_2HIGH_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_TABLEROCK_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_TABLEROCK_BOTTOM_01.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJE CT/FLYER_SHADOW.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESER T_PROPS/DESERT_DEBRI_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND _SPLAT_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_REDROCKS_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/TRAIL23UPBW.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/SAND_SHADOWED.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /VEIN03.DDS' with 4 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOW_AURA.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/GLOWBLOB.DDS' with 6 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/TRAIL21ALPHA.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/CONTRASTSMOKE_ALPHA.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_DUNE_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DES ERT_SUN_SKYBOX_CLOUDALPHA.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANY ON_HALF_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DES ERT_SUN_SKYBOX_SUNALPHA.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESER T_PROPS/DESERT_CART_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DES ERT_SUN_SKYBOX.DDS' with 10 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PCS/HUM_F/FACE01 .DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' w ith 6 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/NULL_01.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/HU_ENG_01_XTRA.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01. DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISH ING_ROD.DDS' with 6 mip map levels 02:28:57: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x 256x1) with hardware generated mipmaps from Image. 02:28:57: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A 8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_B LACK.DDS' with 7 mip map levels

02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK.DDS' with 1 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK_GLO.DDS' with 1 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATHA MMERS/GREATHAMMER07.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTTOWN.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/XING6.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/FERRET/WEAS EL_PET.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/SMOKESCATTER8X8.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/BERS ERKER_01/NULL_01.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/BERS ERKER_01/HU_BER_01_EXTRA.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_FISTS/F IST_EZRO.DDS' with 6 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_G RAY.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/LIGHTNINGBALLBLUE3X2CUTOUT.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOW_STAR.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/STREAK.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FRAGMENT_4X4ORANGE.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/FAST.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOWORANGE.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTELECTRIC.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_FISTS/F IST07.DDS' with 6 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /AURARAYS.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/THINCLOUDS.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOWBLUE.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTPOISON.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FRAGMENT_4X4.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/BLUEPARTICLE.DDS' with 7 mip map levels 02:28:57: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/HU_BERSERKER_02_EXTRA.DDS' with 8 mip map levels 02:28:57: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:57: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from

Image. 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 0 mip map levels 02:28:57: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:28:57: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/EMB ER_01/HU_EMBER_01_EXTRA.DDS' with 8 mip map levels 02:28:57: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:57: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:57: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/HU_BERSERKER_03_EXTRA.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/BIGCAT/PET_ BIGCAT01.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_R ED.DDS' with 7 mip map levels 02:28:57: D3D9: Vertex texture format supported - PF_A8R8G8B8 02:28:57: D3D9: Vertex texture format supported - PF_B8G8R8A8 02:28:57: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 02:28:57: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 02:28:57: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 02:28:57: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 02:28:57: D3D9: Vertex texture format supported - PF_R8G8B8A8 02:28:57: D3D9: Vertex texture format supported - PF_DEPTH 02:28:57: D3D9: Vertex texture format supported - PF_FLOAT16_R 02:28:57: D3D9: Vertex texture format supported - PF_FLOAT32_R 02:28:57: D3D9: Vertex texture format supported - PF_FLOAT16_GR 02:28:57: D3D9: Vertex texture format supported - PF_FLOAT32_GR 02:28:57: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 02:28:57: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 02:28:57: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 02:28:57: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 02:28:57: Fullscreen Switch Setting YRatio - 1.40625 02:28:57: Texture: _cegui_ogre_9: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LIGHTS/C ATACOMBS/LIGHTS_CATACOMBS.DDS 02:28:57: Released D3D9 texture: MEDIA/LIGHTS/CATACOMBS/LIGHTS_CATACOMBS.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: media/sharedte xtures/shadowfade.dds 02:28:57: Released D3D9 texture: media/sharedtextures/shadowfade.dds 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: media/sharedte xtures/lantern.dds 02:28:57: Released D3D9 texture: media/sharedtextures/lantern.dds 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: media/sharedte xtures/outdoorlanternnight.dds 02:28:57: Released D3D9 texture: media/sharedtextures/outdoorlanternnight.dds 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: media/sharedte xtures/lightmask.dds 02:28:57: Released D3D9 texture: media/sharedtextures/lightmask.dds

02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/PROPS/VAULT_PROPS/VAULT_PROPS_02.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_0 2.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/PROPS/VAULT_PROPS/VAULT_PROPS_02_GLOW.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_0 2_GLOW.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: c0/rt_output/T orchlight_II_v.1.9.5.1 02:28:57: Released D3D9 texture: c0/rt_output/Torchlight_II_v.1.9.5.1 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/PAPERDOLL/FLOOR.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/PAPERDOLL/FLOOR.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/MODELS/M ONSTERS/MANTICORE/MANTICORE.DDS 02:28:57: Released D3D9 texture: MEDIA/MODELS/MONSTERS/MANTICORE/MANTICORE.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/MODELS/P CS/HUM_M/FACE1.DDS 02:28:57: Released D3D9 texture: MEDIA/MODELS/PCS/HUM_M/FACE1.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/GLOW/CUTOUTGLOW_VAULTHALF.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/CUTOUTGLOW_VAULTH ALF.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/GLOW/VAULT_LANTERN_WALL.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/VAULT_LANTERN_WAL L.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/RAY/RAY12.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/RAY/RAY12.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_STAIRS_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_STAIRS_01. DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERA_BOT_BUILDING02.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BOT_BUILDING0 2.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_FOOTER_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_BUILDING_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_0 1.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/Z2_TREE_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/Z2_GRASS_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_CORNER_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_CORNER_01. DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_WINDOWS_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_01 .DDS

02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_WALL_02.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_02.DD S 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: c1/rt0/Torchli ght_II_v.1.9.5.1 02:28:57: Released D3D9 texture: c1/rt0/Torchlight_II_v.1.9.5.1 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_WALL_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_01.DD S 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: c2/rt1/Torchli ght_II_v.1.9.5.1 02:28:57: Released D3D9 texture: c2/rt1/Torchlight_II_v.1.9.5.1 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERA_TOP_BUILDING02.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING0 2.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERA_CLOCKFACE.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_CLOCKFACE.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERA_TOP_BUILDING03.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING0 3.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERA_BUILDING_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BUILDING_01.D DS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_FLOOR_FADE_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_FADE _01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_DOORWAY_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_DOORWAY_01 .DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LIGHT_01_SELFILLUM.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LI GHT_01_SELFILLUM.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LIGHT_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LI GHT_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_CAP_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_CAP_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/Z2_GRASS_02.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_02.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZTOWN_ROCKS_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZTOWN_ROCKS_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_BUILDING_01_GEAR.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_0 1_GEAR.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_SAND_01.DDS

02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_SAND_01.DD S 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: media/ui/hud/i ngametexturesheets3.dds 02:28:57: Released D3D9 texture: media/ui/hud/ingametexturesheets3.dds 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_WALL_CAP_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_WALL_CAP_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_SLOPE_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERAPHI_FLOOR_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_01.D DS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: media/ui/hud/m ainmenutexturesheets.dds 02:28:57: Released D3D9 texture: media/ui/hud/mainmenutexturesheets.dds 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERA_LOOTABLES01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_LOOTABLES01.D DS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/CANYON_WALL_CAP_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CAP_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/SAND_FLOOR_BLANK_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/SAND_FLOOR_BLANK_01.DD S 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_BUILDING_SAND_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_SAND_0 1.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_BUILDING_04_BROKEN_04.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_04_BRO KEN_04.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/ZERAPHI_FLOOR_NOSHADOW_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/ZERAPHI_FLOOR_NOSHADOW _01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LAD DER_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_BUILDING_02_BROKEN_02.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_02_BRO KEN_02.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_SLOPE_CONCAVE_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONCAVE_0 1.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_GRAVEL_SPLAT_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01 .DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_GRAVEL_SPLAT_02.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02

.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/CANYON_WALL_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/ZERAPHI_TOWN/ZERA_TOP_BUILDING04.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING0 4.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_SLOPE_CONVEX_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONVEX_01 .DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/CANYON_QUARTER_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/CANYON_WALL_FOOTER_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_FOOTER_01. DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_BUILDING_01_BROKEN_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_01_BRO KEN_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_SLOPE_2HIGH_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_2HIGH_01. DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_TABLEROCK_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_01.DD S 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_TABLEROCK_BOTTOM_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BOTTO M_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/OBJECT/FLYER_SHADOW.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/OBJECT/FLYER_SHADOW.DD S 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEB RI_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/SAND_SPLAT_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/SAND_SPLAT_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_REDROCKS_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCKS_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/TRAIL/TRAIL23UPBW.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL23UPBW.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/SMOKE/SAND_SHADOWED.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SMOKE/SAND_SHADOWED.DD S 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/VEIN/VEIN03.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/VEIN/VEIN03.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE

S/TEXTURES/GLOW/GLOW_AURA.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_AURA.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/PARTICLE/GLOWBLOB.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/PARTICLE/GLOWBLOB.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/TRAIL/TRAIL21ALPHA.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL21ALPHA.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/SMOKE/CONTRASTSMOKE_ALPHA.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SMOKE/CONTRASTSMOKE_AL PHA.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/DESERT_DUNE_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/SKYBOXES /DESERT_SUN/DESERT_SUN_SKYBOX_CLOUDALPHA.DDS 02:28:57: Released D3D9 texture: MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX_CLO UDALPHA.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/Z2DESERT/CANYON_HALF_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/SKYBOXES /DESERT_SUN/DESERT_SUN_SKYBOX_SUNALPHA.DDS 02:28:57: Released D3D9 texture: MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX_SUN ALPHA.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/LEVELSET S/PROPS/Z2DESERT_PROPS/DESERT_CART_01.DDS 02:28:57: Released D3D9 texture: MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CAR T_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/SKYBOXES /DESERT_SUN/DESERT_SUN_SKYBOX.DDS 02:28:57: Released D3D9 texture: MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/MODELS/P CS/HUM_F/FACE01.DDS 02:28:57: Released D3D9 texture: MEDIA/MODELS/PCS/HUM_F/FACE01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/MODELS/F ISH/FISH.DDS 02:28:57: Released D3D9 texture: MEDIA/MODELS/FISH/FISH.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /_LVLS1_10/ENGINEER_01/NULL_01.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DD S 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /_LVLS1_10/ENGINEER_01/HU_ENG_01_XTRA.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HU_ENG_01_ XTRA.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /HUMAN/NULL_01.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/HUMAN/NULL_01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/MODELS/F ISHINGPOLE/FISHING_ROD.DDS 02:28:57: Released D3D9 texture: MEDIA/MODELS/FISHINGPOLE/FISHING_ROD.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /HUMAN/BODY.PNG 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/HUMAN/BODY.PNG 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /HUMAN/HUM_FACE_ENG01.PNG 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE

/HUMAN/HAIR01_BLACK.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/HUMAN/HAIR01_BLACK.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /ENGINEER/ENG_BACKPACK.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /ENGINEER/ENG_BACKPACK_GLO.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK_GLO.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/MODELS/W EAPONS/_GREATHAMMERS/GREATHAMMER07.DDS 02:28:57: Released D3D9 texture: MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER0 7.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/SHAREDTE XTURES/RIMLIGHTTOWN.DDS 02:28:57: Released D3D9 texture: MEDIA/SHAREDTEXTURES/RIMLIGHTTOWN.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/PARTICLE/XING6.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/PARTICLE/XING6.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/MODELS/P ETS/FERRET/WEASEL_PET.DDS 02:28:57: Released D3D9 texture: MEDIA/MODELS/PETS/FERRET/WEASEL_PET.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/SEQUENCE/SMOKESCATTER8X8.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SEQUENCE/SMOKESCATTER8 X8.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /_LVLS1_10/BERSERKER_01/NULL_01.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/NULL_01.D DS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /_LVLS1_10/BERSERKER_01/HU_BER_01_EXTRA.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HU_BER_01 _EXTRA.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/MODELS/W EAPONS/_FISTS/FIST_EZRO.DDS 02:28:57: Released D3D9 texture: MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /HUMAN/HAIR01_GRAY.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/HUMAN/HAIR01_GRAY.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/SEQUENCE/LIGHTNINGBALLBLUE3X2CUTOUT.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SEQUENCE/LIGHTNINGBALL BLUE3X2CUTOUT.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/GLOW/GLOW_STAR.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_STAR.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/PARTICLE/STREAK.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/PARTICLE/STREAK.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/SEQUENCE/FRAGMENT_4X4ORANGE.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_4X4O RANGE.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/PARTICLE/FAST.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/PARTICLE/FAST.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/PARTICLE S/TEXTURES/GLOW/GLOWORANGE.DDS 02:28:57: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/GLOWORANGE.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/SHAREDTE

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PANTS.PNG 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_ BOOTS.PNG 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_ GLOVES.PNG 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /_LVLS31_40/BERSERKER_03/NULL_01.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/NULL_01. DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /_LVLS31_40/BERSERKER_03/HU_BERSERKER_03_EXTRA.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HU_BERSE RKER_03_EXTRA.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/MODELS/P ETS/BIGCAT/PET_BIGCAT01.DDS 02:28:57: Released D3D9 texture: MEDIA/MODELS/PETS/BIGCAT/PET_BIGCAT01.DDS 02:28:57: D3D9 device: 0x[0CCEAD00] lost. Releasing D3D9 texture: MEDIA/WARDROBE /HUMAN/HAIR01_RED.DDS 02:28:57: Released D3D9 texture: MEDIA/WARDROBE/HUMAN/HAIR01_RED.DDS 02:28:57: D3D9 : WARNING - disabling VSync in windowed mode can cause timing iss ues at lower frame rates, turn VSync on if you observe this problem. 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMBS/LIGHTS _CATACOMBS.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/shadowfa de.dds' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lantern. dds' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outdoorl anternnight.dds' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lightmas k.dds' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_P ROPS/VAULT_PROPS_02.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_P ROPS/VAULT_PROPS_02_GLOW.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PAPERDOLL/FLO OR.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/MANTICO RE/MANTICORE.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PCS/HUM_M/FACE1. DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CUTOUTGLOW_VAULTHALF.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /VAULT_LANTERN_WALL.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY12.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_STAIRS_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERA_BOT_BUILDING02.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESE RT_FOOTER_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ ZERAPHI_BUILDING_01.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_T

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ERT_SUN_SKYBOX.DDS' with 10 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PCS/HUM_F/FACE01 .DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' w ith 6 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/NULL_01.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/HU_ENG_01_XTRA.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01. DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISH ING_ROD.DDS' with 6 mip map levels 02:28:57: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x 256x1) with hardware generated mipmaps from Image. 02:28:57: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A 8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_B LACK.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK.DDS' with 1 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK_GLO.DDS' with 1 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATHA MMERS/GREATHAMMER07.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTTOWN.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/XING6.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/FERRET/WEAS EL_PET.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/SMOKESCATTER8X8.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/BERS ERKER_01/NULL_01.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/BERS ERKER_01/HU_BER_01_EXTRA.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_FISTS/F IST_EZRO.DDS' with 6 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_G RAY.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/LIGHTNINGBALLBLUE3X2CUTOUT.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOW_STAR.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/STREAK.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FRAGMENT_4X4ORANGE.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/FAST.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOWORANGE.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTELECTRIC.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_FISTS/F IST07.DDS' with 6 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /AURARAYS.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK

E/THINCLOUDS.DDS' with 9 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOWBLUE.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTPOISON.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FRAGMENT_4X4.DDS' with 7 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/BLUEPARTICLE.DDS' with 7 mip map levels 02:28:57: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/HU_BERSERKER_02_EXTRA.DDS' with 8 mip map levels 02:28:57: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:57: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 0 mip map levels 02:28:57: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:28:57: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/EMB ER_01/HU_EMBER_01_EXTRA.DDS' with 8 mip map levels 02:28:57: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:57: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:28:57: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/HU_BERSERKER_03_EXTRA.DDS' with 8 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/BIGCAT/PET_ BIGCAT01.DDS' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_R ED.DDS' with 7 mip map levels 02:28:57: !!! Direct3D Device successfully restored. 02:28:57: D3D9 device: 0x[0CCEAD00] was reset 02:28:57: Texture: _cegui_ogre_10: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:28:57: Texture: _cegui_ogre_11: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:28:57: Texture: _cegui_ogre_12: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets2.dds' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe

ets2.dds' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters1.dds' with 0 mip map levels 02:28:57: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters1.dds' with 0 mip map levels 02:28:57: Released sounds : 70 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LIGHT S/CATACOMBS/LIGHTS_CATACOMBS.DDS 02:28:58: Released D3D9 texture: MEDIA/LIGHTS/CATACOMBS/LIGHTS_CATACOMBS.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: media/share dtextures/shadowfade.dds 02:28:58: Released D3D9 texture: media/sharedtextures/shadowfade.dds 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: media/share dtextures/lantern.dds 02:28:58: Released D3D9 texture: media/sharedtextures/lantern.dds 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: media/share dtextures/outdoorlanternnight.dds 02:28:58: Released D3D9 texture: media/sharedtextures/outdoorlanternnight.dds 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: media/share dtextures/lightmask.dds 02:28:58: Released D3D9 texture: media/sharedtextures/lightmask.dds 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/PROPS/VAULT_PROPS/VAULT_PROPS_02.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_0 2.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/PROPS/VAULT_PROPS/VAULT_PROPS_02_GLOW.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_0 2_GLOW.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: c5/rt1/Torc hlight_II_v.1.9.5.1 02:28:58: Released D3D9 texture: c5/rt1/Torchlight_II_v.1.9.5.1 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/PAPERDOLL/FLOOR.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/PAPERDOLL/FLOOR.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/MODEL S/MONSTERS/MANTICORE/MANTICORE.DDS 02:28:58: Released D3D9 texture: MEDIA/MODELS/MONSTERS/MANTICORE/MANTICORE.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/GLOW/CUTOUTGLOW_VAULTHALF.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/CUTOUTGLOW_VAULTH ALF.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/GLOW/VAULT_LANTERN_WALL.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/VAULT_LANTERN_WAL L.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/RAY/RAY12.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/RAY/RAY12.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_STAIRS_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_STAIRS_01. DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERA_BOT_BUILDING02.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BOT_BUILDING0 2.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_FOOTER_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_01.DDS

02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_0 1.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/Z2_TREE_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/Z2_GRASS_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_CORNER_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_CORNER_01. DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_01 .DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_WALL_02.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_02.DD S 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: c4/rt0/Torc hlight_II_v.1.9.5.1 02:28:58: Released D3D9 texture: c4/rt0/Torchlight_II_v.1.9.5.1 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_WALL_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_01.DD S 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: c3/rt_outpu t/Torchlight_II_v.1.9.5.1 02:28:58: Released D3D9 texture: c3/rt_output/Torchlight_II_v.1.9.5.1 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING02.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING0 2.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERA_CLOCKFACE.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_CLOCKFACE.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING03.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING0 3.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERA_BUILDING_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BUILDING_01.D DS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_FADE_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_FADE _01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_DOORWAY_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_DOORWAY_01 .DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LIGHT_01_SELFILLUM.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LI GHT_01_SELFILLUM.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL

SETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LIGHT_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LI GHT_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_CAP_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_CAP_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/Z2_GRASS_02.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_02.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZTOWN_ROCKS_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZTOWN_ROCKS_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_01_GEAR.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_0 1_GEAR.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_SAND_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_SAND_01.DD S 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: media/ui/hu d/ingametexturesheets3.dds 02:28:58: Released D3D9 texture: media/ui/hud/ingametexturesheets3.dds 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_WALL_CAP_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_WALL_CAP_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_SLOPE_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_01.D DS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: media/ui/hu d/mainmenutexturesheets.dds 02:28:58: Released D3D9 texture: media/ui/hud/mainmenutexturesheets.dds 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERA_LOOTABLES01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_LOOTABLES01.D DS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/CANYON_WALL_CAP_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CAP_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/SAND_FLOOR_BLANK_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/SAND_FLOOR_BLANK_01.DD S 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_BUILDING_SAND_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_SAND_0 1.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_BUILDING_04_BROKEN_04.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_04_BRO KEN_04.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/ZERAPHI_FLOOR_NOSHADOW_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/ZERAPHI_FLOOR_NOSHADOW _01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: _cegui_ogre

_10 02:28:58: Released D3D9 texture: _cegui_ogre_10 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: _cegui_ogre _11 02:28:58: Released D3D9 texture: _cegui_ogre_11 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: media/ui/hu d/ingametexturesheets6.dds 02:28:58: Released D3D9 texture: media/ui/hud/ingametexturesheets6.dds 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: _cegui_ogre _12 02:28:58: Released D3D9 texture: _cegui_ogre_12 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LAD DER_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_BUILDING_02_BROKEN_02.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_02_BRO KEN_02.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_SLOPE_CONCAVE_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONCAVE_0 1.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01 .DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02 .DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/CANYON_WALL_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING04.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING0 4.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_SLOPE_CONVEX_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONVEX_01 .DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/CANYON_QUARTER_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/CANYON_WALL_FOOTER_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_FOOTER_01. DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_BUILDING_01_BROKEN_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_01_BRO KEN_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_SLOPE_2HIGH_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_2HIGH_01. DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_TABLEROCK_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_01.DD

S 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_TABLEROCK_BOTTOM_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BOTTO M_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/OBJECT/FLYER_SHADOW.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/OBJECT/FLYER_SHADOW.DD S 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEB RI_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/SAND_SPLAT_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/SAND_SPLAT_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_REDROCKS_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCKS_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/TRAIL/TRAIL23UPBW.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL23UPBW.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/SMOKE/SAND_SHADOWED.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SMOKE/SAND_SHADOWED.DD S 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/VEIN/VEIN03.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/VEIN/VEIN03.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/GLOW/GLOW_AURA.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_AURA.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/PARTICLE/GLOWBLOB.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/PARTICLE/GLOWBLOB.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/TRAIL/TRAIL21ALPHA.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL21ALPHA.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/SMOKE/CONTRASTSMOKE_ALPHA.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SMOKE/CONTRASTSMOKE_AL PHA.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/DESERT_DUNE_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/SKYBO XES/DESERT_SUN/DESERT_SUN_SKYBOX_CLOUDALPHA.DDS 02:28:58: Released D3D9 texture: MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX_CLO UDALPHA.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/Z2DESERT/CANYON_HALF_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/SKYBO XES/DESERT_SUN/DESERT_SUN_SKYBOX_SUNALPHA.DDS 02:28:58: Released D3D9 texture: MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX_SUN ALPHA.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/LEVEL SETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.DDS 02:28:58: Released D3D9 texture: MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CAR T_01.DDS

02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/SKYBO XES/DESERT_SUN/DESERT_SUN_SKYBOX.DDS 02:28:58: Released D3D9 texture: MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/MODEL S/PCS/HUM_F/FACE01.DDS 02:28:58: Released D3D9 texture: MEDIA/MODELS/PCS/HUM_F/FACE01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/MODEL S/FISH/FISH.DDS 02:28:58: Released D3D9 texture: MEDIA/MODELS/FISH/FISH.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/WARDR OBE/HUMAN/NULL_01.DDS 02:28:58: Released D3D9 texture: MEDIA/WARDROBE/HUMAN/NULL_01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/MODEL S/FISHINGPOLE/FISHING_ROD.DDS 02:28:58: Released D3D9 texture: MEDIA/MODELS/FISHINGPOLE/FISHING_ROD.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/SHARE DTEXTURES/RIMLIGHTTOWN.DDS 02:28:58: Released D3D9 texture: MEDIA/SHAREDTEXTURES/RIMLIGHTTOWN.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/PARTICLE/XING6.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/PARTICLE/XING6.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: _cegui_ogre _9 02:28:58: Released D3D9 texture: _cegui_ogre_9 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: media/ui/hu d/ingametexturesheets2.dds 02:28:58: Released D3D9 texture: media/ui/hud/ingametexturesheets2.dds 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/SEQUENCE/SMOKESCATTER8X8.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SEQUENCE/SMOKESCATTER8 X8.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: media/ui/ic ons/characters/characters1.dds 02:28:58: Released D3D9 texture: media/ui/icons/characters/characters1.dds 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: wtex__884 02:28:58: Released D3D9 texture: wtex__884 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/MODEL S/WEAPONS/_FISTS/FIST_EZRO.DDS 02:28:58: Released D3D9 texture: MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/SEQUENCE/LIGHTNINGBALLBLUE3X2CUTOUT.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SEQUENCE/LIGHTNINGBALL BLUE3X2CUTOUT.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/GLOW/GLOW_STAR.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_STAR.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/PARTICLE/STREAK.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/PARTICLE/STREAK.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/SEQUENCE/FRAGMENT_4X4ORANGE.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_4X4O RANGE.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/PARTICLE/FAST.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/PARTICLE/FAST.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/GLOW/GLOWORANGE.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/GLOWORANGE.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/MODEL

S/WEAPONS/_FISTS/FIST07.DDS 02:28:58: Released D3D9 texture: MEDIA/MODELS/WEAPONS/_FISTS/FIST07.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/GLOW/AURARAYS.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/AURARAYS.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/SMOKE/THINCLOUDS.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SMOKE/THINCLOUDS.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/GLOW/GLOWBLUE.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/GLOW/GLOWBLUE.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/SEQUENCE/FRAGMENT_4X4.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_4X4. DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/PARTI CLES/TEXTURES/PARTICLE/BLUEPARTICLE.DDS 02:28:58: Released D3D9 texture: MEDIA/PARTICLES/TEXTURES/PARTICLE/BLUEPARTICLE. DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/WARDR OBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_EXTRA.DDS 02:28:58: Released D3D9 texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSE RKER_02_EXTRA.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/WARDR OBE/_LVLS41_50/EMBER_01/HU_EMBER_01_EXTRA.DDS 02:28:58: Released D3D9 texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_ EXTRA.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/WARDR OBE/_LVLS31_40/BERSERKER_03/HU_BERSERKER_03_EXTRA.DDS 02:28:58: Released D3D9 texture: MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HU_BERSE RKER_03_EXTRA.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/MODEL S/PETS/BIGCAT/PET_BIGCAT01.DDS 02:28:58: Released D3D9 texture: MEDIA/MODELS/PETS/BIGCAT/PET_BIGCAT01.DDS 02:28:58: D3D9 device: 0x[2487F200] destroy. Releasing D3D9 texture: MEDIA/WARDR OBE/HUMAN/HAIR01_RED.DDS 02:28:58: Released D3D9 texture: MEDIA/WARDROBE/HUMAN/HAIR01_RED.DDS 02:28:58: Total sounds loaded: 374 02:28:58: Texture: _cegui_ogre_13: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. 02:28:58: Texture: _cegui_ogre_14: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. 02:28:58: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:28:58: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:28:59: Texture: _cegui_ogre_15: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:29:01: Texture: _cegui_ogre_16: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:29:01: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/server.dds' with 0 mip map levels 02:29:01: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:01: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:09: Uncompressed memory size is: 1416 02:29:09: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha

racters.dds' with 0 mip map levels 02:29:11: D3D9 : Loading 2D Texture, image name : 'SCREENS7.DDS' with 0 mip map levels 02:29:11: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:11: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:29:11: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:11: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n.dds' with 0 mip map levels 02:29:11: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n1.dds' with 0 mip map levels 02:29:11: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTELECTRIC.DDS' with 2147483647 mip map levels 02:29:11: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTPOISON.DDS' with 2147483647 mip map levels 02:29:11: Released sounds : 348 02:29:11: Released sounds : 0 02:29:11: Saving Stats 02:29:11: nSaved Successful 02:29:11: Mesh: Loading MEDIA/MODELS/PCS/HUM_F/HUM_F.MESH. 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/Hum_F.skeleton 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PCS/HUM_F/FACE01 .DDS' with 2147483647 mip map levels 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HAXE1.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HAXE2.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HAXE3.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HSWORD1.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HSWORD2.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/2HSWORD3.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/ATTACK1.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/ATTACK2.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/ATTACK3.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/BOW1.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/BOW2.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/CANNON1.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/CROSSBOW1.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/CROSSBOW2.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_2HAXE.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_2HMACE.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_2HSWORD.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_BOW.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_CANNON.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_CROSSBOW.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_FIST_DW.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_MELEE_DW.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_POLEARM.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_RFIST.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_RPISTOL.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_SHIELD_MELEE.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE_STAFF.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/DIE1.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/EMO_BLOWKISS.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/EMO_BOW.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/EMO_BREAKDANCE.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/EMO_BURP.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/EMO_CLUELESS.SKELETON

02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: TON 02:29:11: TON

Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton:

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MEDIA/MODELS/PCS/HUM_F/EMO_CMON.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_COUGH.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_CRY.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_DANCE1.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_DANCE3.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_DRUMS.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_FACEPALM.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_GUNSHOW.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_JUMP.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_LAUGH.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_LUTE.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_OOPS.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_SALUTE.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_SECRET.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_SLAP.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_SLOWCLAP.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_TAUNT1.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_VICTORY.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_WAVE.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_WHATHAVEIDONE.SKELETON MEDIA/MODELS/PCS/HUM_F/EMO_Y-U-NO.SKELETON MEDIA/MODELS/PCS/HUM_F/FISHING_BITE.SKELETON MEDIA/MODELS/PCS/HUM_F/FISHING_CAST.SKELETON MEDIA/MODELS/PCS/HUM_F/FISHING_CATCH.SKELETON MEDIA/MODELS/PCS/HUM_F/FISHING_IDLE.SKELETON MEDIA/MODELS/PCS/HUM_F/FIST_DW1.SKELETON MEDIA/MODELS/PCS/HUM_F/HUM_F.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_2HAXE.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_2HSWORD.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_BOW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_CANNON.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_CROSSBOW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_DAG_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_FIST_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_LPISTOL.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_MELEE_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_PISTOL_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_POLEARM.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_RDAG.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_RFIST.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_RIFLE.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_RPISTOL.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_RWAND.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_SHIELD_MELEE.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_SHIELD_RANGED.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_STAFF.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_UNARMED.SKELETON MEDIA/MODELS/PCS/HUM_F/IDLE_WAND_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/LFIST1.SKELETON MEDIA/MODELS/PCS/HUM_F/LFIST2.SKELETON MEDIA/MODELS/PCS/HUM_F/LPISTOL1.SKELETON MEDIA/MODELS/PCS/HUM_F/LSLASH1.SKELETON MEDIA/MODELS/PCS/HUM_F/LSLASH2.SKELETON MEDIA/MODELS/PCS/HUM_F/LSLASH3.SKELETON MEDIA/MODELS/PCS/HUM_F/LWAND1.SKELETON MEDIA/MODELS/PCS/HUM_F/MAINMENU_IDLE_BERSERKER.SKELE

Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/MAINMENU_IDLE_EMBERMAGE.SKELE

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Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/MAINMENU_IDLE_ENGINEER.SKELET Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/MAINMENU_IDLE_OUTLANDER.SKELE Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/MELEE_DW1.SKELETON MEDIA/MODELS/PCS/HUM_F/PISTOL_DW1.SKELETON MEDIA/MODELS/PCS/HUM_F/POLEARM1.SKELETON MEDIA/MODELS/PCS/HUM_F/POLEARM2.SKELETON MEDIA/MODELS/PCS/HUM_F/POLEARM3.SKELETON MEDIA/MODELS/PCS/HUM_F/RFIST1.SKELETON MEDIA/MODELS/PCS/HUM_F/RFIST2.SKELETON MEDIA/MODELS/PCS/HUM_F/RIFLE1.SKELETON MEDIA/MODELS/PCS/HUM_F/RIFLE2.SKELETON MEDIA/MODELS/PCS/HUM_F/RPISTOL1.SKELETON MEDIA/MODELS/PCS/HUM_F/RPISTOL2.SKELETON MEDIA/MODELS/PCS/HUM_F/RSLASH1.SKELETON MEDIA/MODELS/PCS/HUM_F/RSLASH2.SKELETON MEDIA/MODELS/PCS/HUM_F/RSLASH3.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_2HAXE.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_2HSWORD.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_BOW.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_CANNON.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_CROSSBOW.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_FIST_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_PISTOL_DW.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_POLEARM.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_RIFLE.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_SHIELD_MELEE.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_SHIELD_RANGED.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_STAFF.SKELETON MEDIA/MODELS/PCS/HUM_F/RUN_UNARMED.SKELETON MEDIA/MODELS/PCS/HUM_F/RWAND1.SKELETON MEDIA/MODELS/PCS/HUM_F/RWAND2.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_1H_EMBER_HAMMER.SKELE

Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_1H_HAMMERTIME.SKELETO Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_ABSORB.SKELETON Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_AOE_SLASH.SKELETON Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_RWAND_LOOP.SKELE Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_RWAND_START.SKEL Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_STAFF_LOOP.SKELE Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_STAFF_START.SKEL Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_WAND_DW_LOOP.SKE Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BEAM_WAND_DW_START.SK Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_BIGSLASH.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_BREATH_LOOP.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_BREATH_START.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_CLAW_DASH.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_DART_FAN.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_DEATH_SPIRAL.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_DEATH_SPIRAL_CROSSBOW

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Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_DEATH_SPIRAL_PISTOL.S Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_DEATH_SPIRAL_RIFLE.SK Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_DESTABLIZE_LOOP.SKELE Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_DESTABLIZE_START.SKEL Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_EMBER_HAMMER.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_EMBER_QUAKE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_FIREMACE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_FORCEFIELD.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_FROSTBURST.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_FUSSILADE_LOOP.SKELET

Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_FUSSILADE_START.SKELE Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_AOE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_BUFF.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_CAST.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_CAST_END.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_CAST_LOOP.SKELETO

Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_CAST_START.SKELET Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_GEN_THROW.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GLAIVE_DASH.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GLAIVE_LEAP.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GLAIVE_SWIPE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GLAIVE_THROW.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_GUTPUNCH.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_HAMMERTIME.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_HOWL.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_ICE_SHIELD.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_ICE_WAVE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_ICY_BLAST.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_INFERNAL_BLAST.SKELET

Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_LIGHTNING_STORM.SKELE Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_MAGMA_SPEAR.SKELETON Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_MAGMA_SPEAR_LOOP.SKEL Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_MAGMA_SPEAR_START.SKE Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_NORTHERN_RAGE.SKELETO Loading Loading Loading Loading Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_ONSLAUGHT.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_OVERDRIVE.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_OVERLOAD.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_PHANTOM_FLIP.SKELETON MEDIA/MODELS/PCS/HUM_F/SPECIAL_PRISMATIC_BOLT.SKELET

Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_BOW_LOOP.SK Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_BOW_START.S Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_PISTOL_DW_L Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_PISTOL_DW_S

TART.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_RIFLE_LOOP. SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_RIFLE_START .SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_RPISTOL_LOO P.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_RAPIDSHOT_RPISTOL_STA RT.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_SHADOWLEAP.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_SHIELD_BLAST.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_SHIELDBASH.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_SHOCK_DASH.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_SLASH.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_TELEPORT.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_THROW_FIREBOMB.SKELET ON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_THROW_HATCHET.SKELETO N 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_THUNDER_HAMMER.SKELET ON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_TORNADO.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_WEREWOLF_RUN_END.SKEL ETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_WEREWOLF_RUN_LOOP.SKE LETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_WEREWOLF_RUN_START.SK ELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_WOLFSHADE.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/SPECIAL_ZOMBIE_DUST.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/STAFF1.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/STAFF2.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/STAFF3.SKELETON 02:29:11: Skeleton: Loading MEDIA/MODELS/PCS/HUM_F/WAND_DW1.SKELETON 02:29:11: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HUF_BERSERKER_01.M ESH. 02:29:11: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HuF_berserker_ 01.skeleton 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/BERS ERKER_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/BERS ERKER_01/HU_BER_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:11: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HUF_BERSERKER _01.MESH' includes vertices with more than 4 bone assignments. The lowest weight ed assignments beyond this limit have been removed, so your animation may look s lightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:11: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HUF_BERSERKER _01.MESH' includes vertices with more than 4 bone assignments. The lowest weight ed assignments beyond this limit have been removed, so your animation may look s lightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:11: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/BERSERKER_01/HUF_BERSERKER _01.MESH' includes vertices with more than 4 bone assignments. The lowest weight ed assignments beyond this limit have been removed, so your animation may look s lightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:11: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:29:11: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.

DDS' with 2147483647 mip map levels 02:29:11: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_W HITE.DDS' with 2147483647 mip map levels 02:29:11: Total sounds loaded: 27 02:29:11: Total sounds loaded: 28 02:29:11: Total sounds loaded: 29 02:29:11: Total sounds loaded: 30 02:29:11: Total sounds loaded: 31 02:29:11: Total sounds loaded: 32 02:29:11: Total sounds loaded: 33 02:29:11: Total sounds loaded: 34 02:29:11: Total sounds loaded: 35 02:29:11: Total sounds loaded: 36 02:29:11: Total sounds loaded: 37 02:29:11: Total sounds loaded: 38 02:29:11: Total sounds loaded: 39 02:29:11: Total sounds loaded: 40 02:29:11: Total sounds loaded: 41 02:29:11: Total sounds loaded: 42 02:29:11: Total sounds loaded: 43 02:29:11: Total sounds loaded: 44 02:29:11: Total sounds loaded: 45 02:29:11: Total sounds loaded: 46 02:29:11: Total sounds loaded: 47 02:29:11: Total sounds loaded: 48 02:29:11: Total sounds loaded: 49 02:29:11: Total sounds loaded: 50 02:29:11: Total sounds loaded: 51 02:29:11: Total sounds loaded: 52 02:29:11: Total sounds loaded: 53 02:29:11: Total sounds loaded: 54 02:29:11: Total sounds loaded: 55 02:29:11: Total sounds loaded: 56 02:29:11: Total sounds loaded: 57 02:29:11: Total sounds loaded: 58 02:29:11: Total sounds loaded: 59 02:29:11: Total sounds loaded: 60 02:29:11: Total sounds loaded: 61 02:29:11: Total sounds loaded: 62 02:29:11: Total sounds loaded: 63 02:29:11: Total sounds loaded: 64 02:29:11: Total sounds loaded: 65 02:29:11: Total sounds loaded: 66 02:29:11: Total sounds loaded: 67 02:29:11: Total sounds loaded: 68 02:29:11: Total sounds loaded: 69 02:29:11: Total sounds loaded: 70 02:29:11: Total sounds loaded: 71 02:29:11: Total sounds loaded: 72 02:29:11: Total sounds loaded: 73 02:29:11: Total sounds loaded: 74 02:29:11: Total sounds loaded: 75 02:29:11: Total sounds loaded: 76 02:29:11: Total sounds loaded: 77 02:29:11: Total sounds loaded: 78

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02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11:

Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total

sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds

loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded:

139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198

02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11: 02:29:11:

Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total

sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds

loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded: loaded:

199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258

02:29:11: Total sounds loaded: 259 02:29:11: Total sounds loaded: 260 02:29:11: Total sounds loaded: 261 02:29:11: Total sounds loaded: 262 02:29:11: Total sounds loaded: 263 02:29:11: Total sounds loaded: 264 02:29:11: Total sounds loaded: 265 02:29:11: Total sounds loaded: 266 02:29:11: Total sounds loaded: 267 02:29:11: Total sounds loaded: 268 02:29:11: Total sounds loaded: 269 02:29:11: Total sounds loaded: 270 02:29:11: Total sounds loaded: 271 02:29:11: Total sounds loaded: 272 02:29:11: Total sounds loaded: 273 02:29:11: Total sounds loaded: 274 02:29:11: Total sounds loaded: 275 02:29:11: Total sounds loaded: 276 02:29:11: Total sounds loaded: 277 02:29:11: Total sounds loaded: 278 02:29:11: Total sounds loaded: 279 02:29:11: Total sounds loaded: 280 02:29:11: Total sounds loaded: 281 02:29:11: Total sounds loaded: 282 02:29:11: Total sounds loaded: 283 02:29:11: Total sounds loaded: 284 02:29:11: Total sounds loaded: 285 02:29:11: Total sounds loaded: 286 02:29:11: Total sounds loaded: 287 02:29:11: Total sounds loaded: 288 02:29:11: Total sounds loaded: 289 02:29:11: Total sounds loaded: 290 02:29:11: Total sounds loaded: 291 02:29:11: Total sounds loaded: 292 02:29:11: Total sounds loaded: 293 02:29:11: Total sounds loaded: 294 02:29:11: Total sounds loaded: 295 02:29:11: Total sounds loaded: 296 02:29:11: Total sounds loaded: 297 02:29:11: Total sounds loaded: 298 02:29:11: Total sounds loaded: 299 02:29:11: Total sounds loaded: 300 02:29:11: Total sounds loaded: 301 02:29:11: Total sounds loaded: 302 02:29:11: Total sounds loaded: 303 02:29:11: Total sounds loaded: 304 02:29:11: Total sounds loaded: 305 02:29:11: Total sounds loaded: 306 02:29:11: Total sounds loaded: 307 02:29:11: Total sounds loaded: 308 02:29:11: Total sounds loaded: 309 02:29:11: Mesh: Loading MEDIA/MODELS/COLLIDER.MESH. 02:29:11: Mesh: Loading MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MESH. 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISH ING_ROD.DDS' with 2147483647 mip map levels 02:29:11: Mesh: Loading MEDIA/MODELS/FISH/FISH.MESH. 02:29:11: Skeleton: Loading MEDIA/MODELS/FISH/fish.skeleton 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' w ith 2147483647 mip map levels 02:29:11: Skeleton: Loading MEDIA/MODELS/FISH/IDLE.SKELETON

02:29:11: Total sounds loaded: 310 02:29:11: SEED SET FROM LOAD 304902692 02:29:11: Total sounds loaded: 311 02:29:11: Total sounds loaded: 312 02:29:11: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHT.DDS' with 2147483647 mip map levels 02:29:11: Total sounds loaded: 313 02:29:11: Total sounds loaded: 314 02:29:11: Total sounds loaded: 315 02:29:11: Total sounds loaded: 316 02:29:11: Total sounds loaded: 317 02:29:11: Total sounds loaded: 318 02:29:11: Total sounds loaded: 319 02:29:11: Total sounds loaded: 320 02:29:11: Total sounds loaded: 321 02:29:11: Mesh: Loading MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO_R.MESH. 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_FISTS/F IST_EZRO.DDS' with 2147483647 mip map levels 02:29:11: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTTOWN.DDS' with 2147483647 mip map levels 02:29:11: Mesh: Loading MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO_L.MESH. 02:29:11: Mesh: Loading MEDIA/MODELS/WEAPONS/_FISTS/FIST07_R.MESH. 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_FISTS/F IST07.DDS' with 2147483647 mip map levels 02:29:11: Mesh: Loading MEDIA/MODELS/WEAPONS/_FISTS/FIST07_L.MESH. 02:29:11: Total sounds loaded: 322 02:29:11: Total sounds loaded: 323 02:29:11: Total sounds loaded: 324 02:29:11: Total sounds loaded: 325 02:29:11: Total sounds loaded: 326 02:29:11: Total sounds loaded: 327 02:29:11: Total sounds loaded: 328 02:29:11: Total sounds loaded: 329 02:29:11: Total sounds loaded: 330 02:29:11: Total sounds loaded: 331 02:29:11: Total sounds loaded: 332 02:29:11: Total sounds loaded: 333 02:29:11: Total sounds loaded: 334 02:29:11: Total sounds loaded: 335 02:29:11: Total sounds loaded: 336 02:29:11: Total sounds loaded: 337 02:29:11: Total sounds loaded: 338 02:29:11: Total sounds loaded: 339 02:29:11: Total sounds loaded: 340 02:29:11: Total sounds loaded: 341 02:29:11: Total sounds loaded: 342 02:29:11: Total sounds loaded: 343 02:29:11: Total sounds loaded: 344 02:29:11: Total sounds loaded: 345 02:29:11: Total sounds loaded: 346 02:29:11: Total sounds loaded: 347 02:29:11: Total sounds loaded: 348 02:29:11: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:29:11: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:29:11: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER

SERKER_02/HU_BERSERKER_02_EXTRA.DDS' with 2147483647 mip map levels 02:29:11: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:11: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:11: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:29:11: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:11: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:11: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:11: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:29:11: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:29:11: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/EMB ER_01/HU_EMBER_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:11: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:11: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:12: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:12: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:29:12: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker

_03.skeleton 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/HU_BERSERKER_03_EXTRA.DDS' with 2147483647 mip map levels 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:12: Creating resource group MEDIA/WARDROBE/_LVLS1_10/STURM_01/ 02:29:12: Added resource location 'MEDIA/WARDROBE/_LVLS1_10/STURM_01/' of type ' PAK' to resource group 'MEDIA/WARDROBE/_LVLS1_10/STURM_01/' 02:29:12: Initialising resource group MEDIA/WARDROBE/_LVLS1_10/STURM_01/ 02:29:12: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/STURM_01/ 02:29:12: Parsing script MEDIA/WARDROBE/_LVLS1_10/STURM_01/HUF_STURM_01.MATERIAL 02:29:12: Parsing script MEDIA/WARDROBE/_LVLS1_10/STURM_01/HUM_STURM_01.MATERIAL 02:29:12: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/S TURM_01/ 02:29:12: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/STURM_01/HUF_STURM_01.MESH. 02:29:12: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/STURM_01/HuF_Sturm_01.skele ton 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/STUR M_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/STUR M_01/HU_STURM_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/STURM_01/HUF_STURM_01.MESH ' includes vertices with more than 4 bone assignments. The lowest weighted assig nments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex o n your mesh to 4. 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/STURM_01/HUF_STURM_01.MESH ' includes vertices with more than 4 bone assignments. The lowest weighted assig nments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex o n your mesh to 4. 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/STURM_01/HUF_STURM_01.MESH ' includes vertices with more than 4 bone assignments. The lowest weighted assig nments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex o n your mesh to 4. 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/STURM_01/HUF_STURM_01.MESH ' includes vertices with more than 4 bone assignments. The lowest weighted assig nments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex o n your mesh to 4. 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/STURM_01/HUF_STURM_01.MESH ' includes vertices with more than 4 bone assignments. The lowest weighted assig nments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex o

n your mesh to 4. 02:29:12: Mesh: Loading MEDIA/MODELS/PETS/BIGCAT/PET_BIGCAT.MESH. 02:29:12: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/Pet_BigCat.skeleton 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/BIGCAT/PET_ BIGCAT01.DDS' with 2147483647 mip map levels 02:29:12: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/ATTACK1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/ATTACK2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/ATTACK3.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/FIDGET1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/FIDGET2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/IDLE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/PET_BIGCAT.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/RUN.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/PETS/BIGCAT/WALK.SKELETON 02:29:12: Total sounds loaded: 349 02:29:12: Total sounds loaded: 350 02:29:12: Total sounds loaded: 351 02:29:12: Total sounds loaded: 352 02:29:12: Total sounds loaded: 353 02:29:12: Total sounds loaded: 354 02:29:12: Total sounds loaded: 355 02:29:12: Total sounds loaded: 356 02:29:12: Total sounds loaded: 357 02:29:12: Total sounds loaded: 358 02:29:12: Total sounds loaded: 359 02:29:12: Total sounds loaded: 360 02:29:12: Total sounds loaded: 361 02:29:12: Total sounds loaded: 362 02:29:12: Total sounds loaded: 363 02:29:12: Total sounds loaded: 364 02:29:12: Total sounds loaded: 365 02:29:12: Total sounds loaded: 366 02:29:12: Total sounds loaded: 367 02:29:12: Total sounds loaded: 368 02:29:12: Total sounds loaded: 369 02:29:12: Total sounds loaded: 370 02:29:12: Total sounds loaded: 371 02:29:12: Total sounds loaded: 372 02:29:12: Total sounds loaded: 373 02:29:12: Total sounds loaded: 374 02:29:12: Saving Stats 02:29:12: nSaved Successful 02:29:12: Texture: _cegui_ogre_17: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. 02:29:12: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH. 02:29:12: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:12: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo

nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_R ED.DDS' with 2147483647 mip map levels 02:29:12: Texture: _cegui_ogre_18: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:29:12: SEED SET FROM MESSAGE - 304902692 02:29:12: DUMMY has seed 1 02:29:12: CURSEDFEAR has seed 614503123 02:29:12: 3SISTERS has seed 2126283274 02:29:12: BANEPITS has seed 1391239764 02:29:12: BATTLEFIELD has seed 1034349260 02:29:12: MIDDENMINE has seed 1294989656 02:29:12: MUCKERY has seed 803215672 02:29:12: ELEMENTALOASIS has seed 642302526 02:29:12: SCRAPWORKS has seed 1851807744 02:29:12: WARFORGE has seed 1403886333 02:29:12: BLIGHTBOGS has seed 1258806082 02:29:12: DANKHOLLOW has seed 1586707857 02:29:12: RIVENSKULLGORGE has seed 629511093 02:29:12: QUARRYMINE has seed 1784099019 02:29:12: CELLAROFMADNESS has seed 817992187 02:29:12: ANCIENTVAULTS has seed 384565222 02:29:12: FORGOTTENHALLS has seed 476773084 02:29:12: FOULCAVE has seed 2041308309 02:29:12: HOWLINGCAVE has seed 508954219 02:29:12: ROTTINGCRYPT has seed 996105026 02:29:12: ALPHAZONE has seed 2070056705 02:29:12: ARENAOFSLAUGHTER has seed 1871479656 02:29:12: BOSSTEST has seed 656716935 02:29:12: BROODHIVE has seed 786515032 02:29:12: THEBURIALCHAMBERS has seed 453215690 02:29:12: CACKLESPITSREALM has seed 879147301 02:29:12: CATACOMBS has seed 1062777623 02:29:12: CATACOMBSFROSTEDHILLS has seed 1065036825 02:29:12: CATACOMBS has seed 1465383618 02:29:12: CAVETEST has seed 872675780 02:29:12: CROWSPASS has seed 709194208 02:29:12: WIDOWSVEIL has seed 1894085572 02:29:12: CRYPT has seed 949102659 02:29:12: DRIGUNGGROTTO has seed 451074705 02:29:12: DEADSHOALS has seed 774764913 02:29:12: DEFILEDCRYPT has seed 1634173463 02:29:12: DESERTCAVES has seed 984661253 02:29:12: DRAGON has seed 197881629 02:29:12: DRAGONKEEP has seed 650286509 02:29:12: DWARVENLABS has seed 530986487 02:29:12: ECHOPASS has seed 272212428 02:29:12: EDITORDUNGEON has seed 1259289233 02:29:12: ESTHERIANSHRINE has seed 1426675540 02:29:12: FORTRESSTEST has seed 1095024269 02:29:12: FROSTEDHILLS has seed 1347637266 02:29:12: GENERICCAVES has seed 294679415 02:29:12: THEEMBERSCRATCHMINES has seed 976687377 02:29:12: HAUNTEDQUARTER has seed 1743639913 02:29:12: ICEDEEPCAVERNS has seed 1273322917 02:29:12: ICECAVES has seed 2126751402 02:29:12: JEHANNUM has seed 80602354 02:29:12: KORARICAVE has seed 2097783998

02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12:

LAVATEST has seed 2037322638 LOGICTEST has seed 832034239 LUMINOUSARENA has seed 644890458 MANAVENT has seed 713721899 STYGIANAERIE has seed 298854079 MAPWORKS has seed 1038115791 MAP_CATACOMBS_A has seed 352940825 MAP_CATACOMBS_B has seed 1834487150 MAP_CATACOMBS_C has seed 1901696994 MAP_CATACOMBS_A_105 has seed 830294299 MAP_CATACOMBS_A_56 has seed 949257991 MAP_CATACOMBS_A_66 has seed 635162509 MAP_CATACOMBS_A_76 has seed 1379771317 MAP_CATACOMBS_A_86 has seed 810493242 MAP_CATACOMBS_A_96 has seed 83841234 MAP_CATACOMBS_B_105 has seed 739877973 MAP_CATACOMBS_B_56 has seed 97110429 MAP_CATACOMBS_B_66 has seed 1345998933 MAP_CATACOMBS_B_76 has seed 1838546709 MAP_CATACOMBS_B_86 has seed 1981964686 MAP_CATACOMBS_B_96 has seed 1092085765 MAP_CATACOMBS_C_105 has seed 1040315584 MAP_CATACOMBS_C_56 has seed 1402886141 MAP_CATACOMBS_C_66 has seed 1159800627 MAP_CATACOMBS_C_76 has seed 1820383207 MAP_CATACOMBS_C_86 has seed 1874992960 MAP_CATACOMBS_C_96 has seed 2107700725 MAP_CAVES_A has seed 1959012321 MAP_CAVES_A_105 has seed 547578484 MAP_CAVES_A_56 has seed 882877757 MAP_CAVES_A_66 has seed 1062037387 MAP_CAVES_A_76 has seed 1162211822 MAP_CAVES_A_86 has seed 1340258424 MAP_CAVES_A_96 has seed 1324270773 MAP_DRAGON_A has seed 1026982234 MAP_DRAGON_A105 has seed 1385966169 MAP_DRAGON_A56-65 has seed 2085146655 MAP_DRAGON_A66-75 has seed 1296453124 MAP_DRAGON_A76-85 has seed 1997480872 MAP_DRAGON_A86-95 has seed 491902633 MAP_DRAGON_A96-100 has seed 1165914011 MAP_DWARVENLABS_A has seed 843208581 MAP_DWARVENLABS_A_105 has seed 704237280 MAP_DWARVENLABS_A_56 has seed 1092041709 MAP_DWARVENLABS_A_66 has seed 476343620 MAP_DWARVENLABS_A_76 has seed 791053312 MAP_DWARVENLABS_A_86 has seed 1871222650 MAP_DWARVENLABS_A_96 has seed 42663513 MAP_ESTHERIAN_A has seed 2079278605 MAP_ESTHERIAN_B has seed 333282014 MAP_ESTHERIAN_B_105 has seed 1229308955 MAP_ESTHERIAN_B_56 has seed 862994349 MAP_ESTHERIAN_B_66 has seed 1830643371 MAP_ESTHERIAN_B_76 has seed 2040346255 MAP_ESTHERIAN_B_86 has seed 1061630451 MAP_ESTHERIAN_B_96 has seed 293019058 MAP_ESTHERIAN_C has seed 75562945 MAP_ESTHERIAN_C_105 has seed 48866090 MAP_ESTHERIAN_C_56 has seed 649337954 MAP_ESTHERIAN_C_66 has seed 1444990886

02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12: 02:29:12:

MAP_ESTHERIAN_C_76 has seed 1149789197 MAP_ESTHERIAN_C_86 has seed 330439238 MAP_ESTHERIAN_C_96 has seed 523755474 MAP_ICECAVES_A has seed 1971876301 MAP_ICECAVES_A_105 has seed 648800486 MAP_ICECAVES_A_56 has seed 377510307 MAP_ICECAVES_A_66 has seed 766552119 MAP_ICECAVES_A_76 has seed 329183089 MAP_ICECAVES_A_86 has seed 1527738976 MAP_ICECAVES_A_96 has seed 414041868 MAP_VAULTS_A has seed 1490158851 MAP_VAULTS_A_105 has seed 1574686189 MAP_VAULTS_A_56 has seed 1107950846 MAP_VAULTS_A_66 has seed 2098792054 MAP_VAULTS_A_76 has seed 1337819019 MAP_VAULTS_A_86 has seed 1816498224 MAP_VAULTS_A_96 has seed 1105656504 MAZE has seed 1261288774 MINE has seed 1635790503 OSSEANWASTES has seed 1388609324 PALACETEST has seed 641562411 PATHOFTHEHONOREDDEAD has seed 670941722 PHASEBEAST_A1Z1_ALL has seed 2113435563 PHASEBEAST_A1Z2_ALL has seed 2085132119 PHASEBEAST_A2Z1_ALL has seed 1622773255 PHASEBEAST_A2Z2_ALL has seed 58248249 PHASEBEAST_A3Z1_ALL has seed 183835147 PHASEBEAST_A3Z2_ALL has seed 1785453907 PHASEGEM has seed 118845812 PHASEPILLAR has seed 2082307143 PIRATESCOVE has seed 1398368403 CRYPTPVP has seed 1516360880 QADRAGON has seed 605259456 QATEST has seed 290655854 QA_ARENA has seed 1002125461 RIFTKEEP has seed 1619400120 SALTBARRENS has seed 145737873 SLAVERSDEN has seed 772349464 SUNKENTEMPLETEST has seed 2098339516 SWARMPOINT has seed 2012402069 THETEMPLESTEPPES has seed 2094994532 TESTPUZZLE has seed 169203252 TESTROOM has seed 479731434 FORSAKENVAULTS has seed 870480826 THEGARDENOFTEARS has seed 1342930344 SAWMILL has seed 835329211 THING has seed 453203836 TOWEROFTHEMOON has seed 93742594 ESTHERIANCITY has seed 1870725396 ZERYPHESH has seed 7967748 TOWN3 has seed 216544471 TOWN4 has seed 1465739530 UNDERCURRENTS has seed 2146218023 VAULTOFSOULS has seed 2009002197 VULTUREPASS has seed 1588123528 WATCHWEALDTEMPLE has seed 1220953891 WELLSPRINGTEMPLE has seed 249288471 WELLSPRINGTREASURY has seed 828383249 WITHERWAYS has seed 1545565212 D3D9 : Loading 2D Texture, image name : 'SCREENS4.DDS' with 0 mip map

levels 02:29:12: D3D9 : Loading 2D Texture, image name ets.dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name ets6.dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name ets3.dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name ' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name ets1.dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name get.dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name ets5.dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name ets4.dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name s4.dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name .dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name .dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name .dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name n.dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name n1.dds' with 0 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name heets.dds' with 0 mip map levels 02:29:12: Released sounds : 0 02:29:12: Released sounds : 0 02:29:12: Warping - Dungeon TOWN3 : Depth - 0 02:29:12: Saving Stats 02:29:12: nSaved Successful

: 'media/ui/hud/ingametextureshe : 'media/ui/hud/ingametextureshe : 'media/ui/hud/ingametextureshe : 'media/ui/icons/pets/pets1.dds : 'media/ui/hud/ingametextureshe : 'media/ui/hud/schemes/ceguiwid : 'media/ui/hud/ingametextureshe : 'media/ui/hud/ingametextureshe : 'media/ui/icons/help/help.dds' : 'media/ui/icons/weapons/weapon : 'media/ui/icons/skills/skills. : 'media/ui/icons/skills/skills4 : 'media/ui/icons/skills/skills1 : 'media/ui/icons/skills/skills5 : 'media/ui/loadscreen/loadscree : 'media/ui/loadscreen/loadscree : 'media/ui/hud/mainmenutextures

02:29:12: setting gameseed for Dungeon TOWN3 02:29:12: setting gameseed for depth 0 02:29:12: Root Gameseed is 304902692 02:29:12: Root Dungeonseed is 633934788 02:29:12: Logging level template data for media/layouts/act3_town/act3_town_rule s.template 02:29:12: Chunk -MEDIA/LAYOUTS/ACT3_TOWN/1X1SINGLE_ROOM/ACT3_TOWN_BB_A.LAYOUT 02:29:12: Creating preset layout # 0 02:29:12: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT3_TOWN/1X1SINGLE_ROOM/ACT3_ TOWN_BB_A.LAYOUT 02:29:12: LEVEL LOAD - LAYOUT:media/layouts/act3_town/act3_town_rules.template S EED:304902692 DEPTH:0 02:29:12: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH.

02:29:12: Creating preset layout # 0 02:29:12: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT3_TOWN/1X1SINGLE_ROOM/ACT3_ TOWN_BB_A.LAYOUT 02:29:12: Choosing layout of index 0 02:29:12: Layout Chunk 0 has path MEDIA/LAYOUTS/ACT3_TOWN/1X1SINGLE_ROOM/ACT3_TO WN_BB_A.LAYOUT 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/CINDER_4X4.DDS' with 2147483647 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/SPARKORANGE.DDS' with 2147483647 mip map levels 02:29:12: Creating resource group MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/ 02:29:12: Added resource location 'MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/' 02:29:12: Initialising resource group MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/ 02:29:12: Parsing scripts for resource group MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARD BODY/ 02:29:12: Parsing script MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/ROBOBARD.MATERI AL 02:29:12: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/ROBOBARD /ROBOBARDBODY/ 02:29:12: Mesh: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/ROBOBARD.MESH. 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/RoboBard.ske leton 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ROBOBARD/RO BOBARDBODY/NPC_ROBOBARD_BODY.DDS' with 2147483647 mip map levels 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/ENVI_ALERT_D EPOWERED.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/ENVI_IDLE_DE POWERED.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/IDLE.SKELETO N 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/ROBOBARD.SKE LETON 02:29:12: Total sounds loaded: 375 02:29:12: Total sounds loaded: 376 02:29:12: Total sounds loaded: 377 02:29:12: Total sounds loaded: 378 02:29:12: Total sounds loaded: 379 02:29:12: Total sounds loaded: 380 02:29:12: Total sounds loaded: 381 02:29:12: Total sounds loaded: 382 02:29:12: Total sounds loaded: 383 02:29:12: Total sounds loaded: 384 02:29:12: Total sounds loaded: 385 02:29:12: Total sounds loaded: 386 02:29:12: Total sounds loaded: 387 02:29:12: Total sounds loaded: 388 02:29:12: Total sounds loaded: 389 02:29:12: Total sounds loaded: 390 02:29:12: Total sounds loaded: 391 02:29:12: Total sounds loaded: 392 02:29:12: Total sounds loaded: 393 02:29:12: Total sounds loaded: 394 02:29:12: Total sounds loaded: 395 02:29:12: Total sounds loaded: 396 02:29:12: Total sounds loaded: 397

02:29:12: Total sounds loaded: 398 02:29:12: Total sounds loaded: 399 02:29:12: Total sounds loaded: 400 02:29:12: Total sounds loaded: 401 02:29:12: Total sounds loaded: 402 02:29:12: Total sounds loaded: 403 02:29:12: Total sounds loaded: 404 02:29:12: Total sounds loaded: 405 02:29:12: Total sounds loaded: 406 02:29:12: Total sounds loaded: 407 02:29:12: Total sounds loaded: 408 02:29:12: Total sounds loaded: 409 02:29:12: Total sounds loaded: 410 02:29:12: Total sounds loaded: 411 02:29:12: Total sounds loaded: 412 02:29:12: Total sounds loaded: 413 02:29:12: Total sounds loaded: 414 02:29:12: Total sounds loaded: 415 02:29:12: Total sounds loaded: 416 02:29:12: Total sounds loaded: 417 02:29:12: Total sounds loaded: 418 02:29:12: Total sounds loaded: 419 02:29:12: Total sounds loaded: 420 02:29:12: Total sounds loaded: 421 02:29:12: Total sounds loaded: 422 02:29:12: Total sounds loaded: 423 02:29:12: Total sounds loaded: 424 02:29:12: Total sounds loaded: 425 02:29:12: Total sounds loaded: 426 02:29:12: Total sounds loaded: 427 02:29:12: Total sounds loaded: 428 02:29:12: Total sounds loaded: 429 02:29:12: Total sounds loaded: 430 02:29:12: Total sounds loaded: 431 02:29:12: Total sounds loaded: 432 02:29:12: Total sounds loaded: 433 02:29:12: Total sounds loaded: 434 02:29:12: Total sounds loaded: 435 02:29:12: Total sounds loaded: 436 02:29:12: Total sounds loaded: 437 02:29:12: Total sounds loaded: 438 02:29:12: Total sounds loaded: 439 02:29:12: Total sounds loaded: 440 02:29:12: Total sounds loaded: 441 02:29:12: Total sounds loaded: 442 02:29:12: Total sounds loaded: 443 02:29:12: Total sounds loaded: 444 02:29:12: Total sounds loaded: 445 02:29:12: Total sounds loaded: 446 02:29:12: Creating resource group MEDIA/MODELS/NPCS/HUM_F/ 02:29:12: Added resource location 'MEDIA/MODELS/NPCS/HUM_F/' of type 'PAK' to re source group 'MEDIA/MODELS/NPCS/HUM_F/' 02:29:12: Initialising resource group MEDIA/MODELS/NPCS/HUM_F/ 02:29:12: Parsing scripts for resource group MEDIA/MODELS/NPCS/HUM_F/ 02:29:12: Parsing script MEDIA/MODELS/NPCS/HUM_F/NPC_HUF_TOWN_01.MATERIAL 02:29:12: Parsing script MEDIA/MODELS/NPCS/HUM_F/NPC_HUF_TOWN_02.MATERIAL 02:29:12: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/HUM_F/ 02:29:12: Mesh: Loading MEDIA/MODELS/NPCS/HUM_F/NPC_HUF_TOWN_01.MESH. 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/NPC_HuF_Town_01.skeleton 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_F/NPC_H

UF_TOWN_01.DDS' with 2147483647 mip map levels 02:29:12: WARNING: the mesh 'MEDIA/MODELS/NPCS/HUM_F/NPC_HUF_TOWN_01.MESH' inclu des vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly differe nt. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/ENVI_IDLE_TOWN1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/ENVI_IDLE_TOWN2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/ENVI_IDLE_TOWN3.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/ENVI_IDLE_TOWN4.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/IDLE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/NPC_HUF_TOWN_01.SKELETON 02:29:12: Total sounds loaded: 447 02:29:12: Total sounds loaded: 448 02:29:12: Total sounds loaded: 449 02:29:12: Total sounds loaded: 450 02:29:12: Total sounds loaded: 451 02:29:12: Total sounds loaded: 452 02:29:12: Total sounds loaded: 453 02:29:12: Creating resource group MEDIA/MODELS/NPCS/PONYA_M/ 02:29:12: Added resource location 'MEDIA/MODELS/NPCS/PONYA_M/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/PONYA_M/' 02:29:12: Initialising resource group MEDIA/MODELS/NPCS/PONYA_M/ 02:29:12: Parsing scripts for resource group MEDIA/MODELS/NPCS/PONYA_M/ 02:29:12: Parsing script MEDIA/MODELS/NPCS/PONYA_M/POM_01.MATERIAL 02:29:12: Parsing script MEDIA/MODELS/NPCS/PONYA_M/POM_02.MATERIAL 02:29:12: Parsing script MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.MATERIAL 02:29:12: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/PONYA_M/ 02:29:12: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.MESH. 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/Ponya_M.skeleton 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PON YA_M.DDS' with 2147483647 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PON YA_M_HEAD.DDS' with 2147483647 mip map levels 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETO N 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETO N 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 02:29:12: Total sounds loaded: 454 02:29:12: Total sounds loaded: 455 02:29:12: Total sounds loaded: 456 02:29:12: Total sounds loaded: 457 02:29:12: Total sounds loaded: 458 02:29:12: Total sounds loaded: 459 02:29:12: Total sounds loaded: 460 02:29:12: Total sounds loaded: 461 02:29:12: Total sounds loaded: 462 02:29:12: Total sounds loaded: 463 02:29:12: Total sounds loaded: 464 02:29:12: Creating resource group MEDIA/MODELS/NPCS/FAMILIAR/ 02:29:12: Added resource location 'MEDIA/MODELS/NPCS/FAMILIAR/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/FAMILIAR/' 02:29:12: Initialising resource group MEDIA/MODELS/NPCS/FAMILIAR/

02:29:12: Parsing scripts for resource group MEDIA/MODELS/NPCS/FAMILIAR/ 02:29:12: Parsing script MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.MATERIAL 02:29:12: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/FAMILIAR / 02:29:12: Mesh: Loading MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.MESH. 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/familiar.skeleton 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/FAMILIAR/FA MILIAR.DDS' with 2147483647 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/FAMILIAR/FA MILIAR_BAG.DDS' with 2147483647 mip map levels 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET3.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET4.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET5.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/IDLE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_AWAKEN.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_HAGGLE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_HEADSHAKE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_IDLE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_NOD.SKELETON 02:29:12: Total sounds loaded: 465 02:29:12: Total sounds loaded: 466 02:29:12: Total sounds loaded: 467 02:29:12: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTNIGHT.DDS' with 2147483647 mip map levels 02:29:12: Creating resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/ 02:29:12: Added resource location 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH /' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMIT H/' 02:29:12: Initialising resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSM ITH/ 02:29:12: Parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_ BLACKSMITH/ 02:29:12: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_HUM_B LACKSMITH.MATERIAL 02:29:12: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISH ERS/VANQ_BLACKSMITH/ 02:29:12: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_HUM_BL ACKSMITH.MESH. 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_Hu M_blacksmith.skeleton 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/VANQUISHERS /VANQ_BLACKSMITH/NPC_HUM_BLACKSMITH01.DDS' with 2147483647 mip map levels 02:29:12: WARNING: the mesh 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_H UM_BLACKSMITH.MESH' includes vertices with more than 4 bone assignments. The low est weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assign ments per vertex on your mesh to 4. 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/ALERT. SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/ALERT_ LOOP.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/FIDGET .SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/IDLE.S KELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_HU M_BLACKSMITH.SKELETON 02:29:12: Total sounds loaded: 468

02:29:12: Total sounds loaded: 469 02:29:12: Total sounds loaded: 470 02:29:12: Total sounds loaded: 471 02:29:12: Total sounds loaded: 472 02:29:12: Total sounds loaded: 473 02:29:12: Total sounds loaded: 474 02:29:12: Total sounds loaded: 475 02:29:12: Total sounds loaded: 476 02:29:12: Total sounds loaded: 477 02:29:12: Total sounds loaded: 478 02:29:12: Total sounds loaded: 479 02:29:12: Total sounds loaded: 480 02:29:12: Total sounds loaded: 481 02:29:12: Total sounds loaded: 482 02:29:12: Total sounds loaded: 483 02:29:12: Creating resource group MEDIA/MODELS/NPCS/GAMBLER/ 02:29:12: Added resource location 'MEDIA/MODELS/NPCS/GAMBLER/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/GAMBLER/' 02:29:12: Initialising resource group MEDIA/MODELS/NPCS/GAMBLER/ 02:29:12: Parsing scripts for resource group MEDIA/MODELS/NPCS/GAMBLER/ 02:29:12: Parsing script MEDIA/MODELS/NPCS/GAMBLER/GAMBLER.MATERIAL 02:29:12: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/GAMBLER/ 02:29:12: Mesh: Loading MEDIA/MODELS/NPCS/GAMBLER/GAMBLER.MESH. 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/Gambler.skeleton 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/GAMBLER/NPC _GAMBLER.DDS' with 2147483647 mip map levels 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/FIDGET1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/IDLE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/ENVI_IDLE10_COWER.SKELETON 02:29:12: Total sounds loaded: 484 02:29:12: Total sounds loaded: 485 02:29:12: Total sounds loaded: 486 02:29:12: Total sounds loaded: 487 02:29:12: Total sounds loaded: 488 02:29:12: Total sounds loaded: 489 02:29:12: Total sounds loaded: 490 02:29:12: Total sounds loaded: 491 02:29:12: Total sounds loaded: 492 02:29:12: Total sounds loaded: 493 02:29:12: Total sounds loaded: 494 02:29:12: Total sounds loaded: 495 02:29:12: Total sounds loaded: 496 02:29:12: Total sounds loaded: 497 02:29:12: Total sounds loaded: 498 02:29:12: Creating resource group MEDIA/MODELS/NPCS/HUM_M/ 02:29:12: Added resource location 'MEDIA/MODELS/NPCS/HUM_M/' of type 'PAK' to re source group 'MEDIA/MODELS/NPCS/HUM_M/' 02:29:12: Initialising resource group MEDIA/MODELS/NPCS/HUM_M/ 02:29:12: Parsing scripts for resource group MEDIA/MODELS/NPCS/HUM_M/ 02:29:12: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_ALPHAWOLF.MATERIAL 02:29:12: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.MATERIAL 02:29:12: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_RESEARCHER.MATERIAL 02:29:12: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.MATERIAL 02:29:12: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/HUM_M/ 02:29:12: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.MESH. 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HuM_town_01.skeleton 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/NPC_H UM_TOWN_01.DDS' with 2147483647 mip map levels 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/NPC_H UM_TOWN_01_FACE.DDS' with 2147483647 mip map levels

02:29:12: WARNING: the mesh 'MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.MESH' inclu des vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly differe nt. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELET ON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SK ELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SK ELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKEL ETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKE LETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.S KELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETO N 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON 02:29:12: Total sounds loaded: 499 02:29:12: Total sounds loaded: 500 02:29:12: Total sounds loaded: 501 02:29:12: Total sounds loaded: 502 02:29:12: Total sounds loaded: 503 02:29:12: Total sounds loaded: 504 02:29:12: Total sounds loaded: 505 02:29:12: Total sounds loaded: 506 02:29:12: Total sounds loaded: 507 02:29:12: Total sounds loaded: 508 02:29:12: Total sounds loaded: 509 02:29:12: Total sounds loaded: 510 02:29:12: Total sounds loaded: 511 02:29:12: Total sounds loaded: 512 02:29:12: Total sounds loaded: 513

02:29:12: Total sounds loaded: 514 02:29:12: Total sounds loaded: 515 02:29:12: Total sounds loaded: 516 02:29:12: Total sounds loaded: 517 02:29:12: Total sounds loaded: 518 02:29:12: Total sounds loaded: 519 02:29:12: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.MESH. 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_Hum_M.skeleton 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/FACE1 .DDS' with 2147483647 mip map levels 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELET ON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SK ELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SK ELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKEL ETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKE LETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.S KELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETO N 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON 02:29:12: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON 02:29:12: Creating resource group MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/ 02:29:12: Added resource location 'MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/' of ty pe 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/' 02:29:12: Initialising resource group MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/ 02:29:12: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS41_50/ENGINEER_ 04/ 02:29:12: Parsing script MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HUF_ENGINEER_04.M ATERIAL 02:29:12: Parsing script MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HUM_ENGINEER_04.M ATERIAL

02:29:12: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS41_50/ ENGINEER_04/ 02:29:12: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HUM_ENGINEER_04.ME SH. 02:29:12: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/hum_engineer_0 4.skeleton 02:29:12: Texture: MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/NULL_01.PNG: Loading 1 faces(PF_R8G8B8,4x4x1) with hardware generated mipmaps from Image. 02:29:12: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/ENG INEER_04/HU_ENGINEER_04_EXTRA.DDS' with 2147483647 mip map levels 02:29:12: Creating resource group MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/ 02:29:12: Added resource location 'MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/' of ty pe 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/' 02:29:12: Initialising resource group MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/ 02:29:12: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ENGINEER_ 03/ 02:29:12: Parsing script MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HUF_ENGINEER_03.M ATERIAL 02:29:12: Parsing script MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HUM_ENGINEER_03.M ATERIAL 02:29:12: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ ENGINEER_03/ 02:29:12: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HUM_ENGINEER_03.ME SH. 02:29:13: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/hum_engineer_0 3.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ENG INEER_03/NULL_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ENG INEER_03/HU_ENGINEER_03_EXTRA.DDS' with 2147483647 mip map levels 02:29:13: Creating resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/ 02:29:13: Added resource location 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/' of ty pe 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/' 02:29:13: Initialising resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/ 02:29:13: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_ 02/ 02:29:13: Parsing script MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_02.M ATERIAL 02:29:13: Parsing script MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.M ATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/ ENGINEER_02/ 02:29:13: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.ME SH. 02:29:13: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/hum_engineer_0 2.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MESH. 02:29:13: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng04.skeleton 02:29:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:13: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH. 02:29:13: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng02a.skeleton 02:29:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes

vertices with more than 4 bone assignments. The lowest weighted assignments bey ond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mes h to 4. 02:29:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments bey ond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mes h to 4. 02:29:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments bey ond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mes h to 4. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BRO WN_BLU.DDS' with 2147483647 mip map levels 02:29:13: Creating resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/ 02:29:13: Added resource location 'MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/' 02:29:13: Initialising resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/ 02:29:13: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMM Y_01/ 02:29:13: Parsing script MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY. MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/TRAI NING_DUMMY_01/ 02:29:13: Mesh: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY.M ESH. 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/Training_Dum my.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/TRAININ G_DUMMY_01/TRAINING_DUMMY_01.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/HIT1.SKELETO N 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/IDLE.SKELETO N 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUM MY.SKELETON 02:29:13: Creating resource group MEDIA/MODELS/NPCS/VANQUISHERS/ 02:29:13: Added resource location 'MEDIA/MODELS/NPCS/VANQUISHERS/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/VANQUISHERS/' 02:29:13: Initialising resource group MEDIA/MODELS/NPCS/VANQUISHERS/ 02:29:13: Parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/ 02:29:13: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.MATERIA L 02:29:13: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISH ERS/ 02:29:13: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.MESH. 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HuM_Vanquisher_01.skel eton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/VANQUISHERS /HUM_VANQUISHER_01.DDS' with 2147483647 mip map levels 02:29:13: WARNING: the mesh 'MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK3.SKELETON

02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW3.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE3.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE4.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE5.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE6.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/EMO_SALUTE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_DIE1.SKELETO N 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_HORSE.SKELET ON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_SIT_BOW.SKEL ETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_SIT_SWORD.SK ELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_SIT3.SKELETO N 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_STAND1.SKELE TON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_STAND3.SKELE TON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_TOWN_BOW1.SK ELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_WOUNDED_SIT1 .SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HIT1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HIT2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_BOW.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_POLEARM.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARD.SKELET ON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARD_PROXYL .SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARD_PROXYR .SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARDL.SKELE TON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARDR.SKELE TON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_UNARMED.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM3.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_BOW.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_POLEARM.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_UNARMED.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK_BOW.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK_POLEARM.SKELETON 02:29:13: Creating resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ 02:29:13: Added resource location 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/' 02:29:13: Initialising resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ 02:29:13: Parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/VANQU ISHER/

02:29:13: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/VANQUISHER_TL1 .MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISH ERS/VANQUISHER/ 02:29:13: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/VANQUISHER_TL1. MESH. 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/vanquisher_ TL1.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/VANQUISHERS /VANQUISHER/NPC_VANQUISHER_TL1.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ENVI_ALERT_ TIEDUP.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ENVI_IDLE_T IEDUP.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/FIDGET1.SKE LETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/IDLE.SKELET ON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/IDLE_RIFLE. SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/VANQUISHER_ TL1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/RIFLE_FIDGE T1.SKELETON 02:29:13: Total sounds loaded: 520 02:29:13: Creating resource group MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/ 02:29:13: Added resource location 'MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/' 02:29:13: Initialising resource group MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/ 02:29:13: Parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISHERS/DEADM ESHES/ 02:29:13: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER _01.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER _02.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER _03.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER _04.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER _05.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER _06.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER _07.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/VANQUISH ERS/DEADMESHES/ 02:29:13: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_ 06.MESH. 02:29:13: Total sounds loaded: 521 02:29:13: Total sounds loaded: 522 02:29:13: Total sounds loaded: 523 02:29:13: Total sounds loaded: 524 02:29:13: Total sounds loaded: 525 02:29:13: Total sounds loaded: 526 02:29:13: Total sounds loaded: 527 02:29:13: Total sounds loaded: 528 02:29:13: Total sounds loaded: 529 02:29:13: Total sounds loaded: 530 02:29:13: Total sounds loaded: 531

02:29:13: Total sounds loaded: 532 02:29:13: Total sounds loaded: 533 02:29:13: Total sounds loaded: 534 02:29:13: Total sounds loaded: 535 02:29:13: Total sounds loaded: 536 02:29:13: Total sounds loaded: 537 02:29:13: Total sounds loaded: 538 02:29:13: Total sounds loaded: 539 02:29:13: Total sounds loaded: 540 02:29:13: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_ 07.MESH. 02:29:13: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_ 05.MESH. 02:29:13: Creating resource group MEDIA/MODELS/CRITTERS/HORSE/ 02:29:13: Added resource location 'MEDIA/MODELS/CRITTERS/HORSE/' of type 'PAK' t o resource group 'MEDIA/MODELS/CRITTERS/HORSE/' 02:29:13: Initialising resource group MEDIA/MODELS/CRITTERS/HORSE/ 02:29:13: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/HORSE/ 02:29:13: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_B_SADDLE.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D_SADDLE.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_GHOST_SADDLE.MATERI AL 02:29:13: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/HORS E/ 02:29:13: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MESH. 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_c_Saddle.skeleto n 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/H ORSE01_C.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETO N 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON 02:29:13: Total sounds loaded: 541 02:29:13: Total sounds loaded: 542 02:29:13: Total sounds loaded: 543 02:29:13: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/POM_01.MESH. 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PoM_01.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _BODY01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _HEAD01.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETO N 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETO N 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 02:29:13: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D_SADDLE.MESH. 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_d_Saddle.skeleto

n 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/H ORSE01_D.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETO N 02:29:13: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON 02:29:13: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/POM_02.MESH. 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PoM_02.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _BODY02.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _HEAD02.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETO N 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETO N 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 02:29:13: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_RESEARCHER.MESH. 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HuM_Researcher.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/NPC_H UM_RESEARCHER_01.DDS' with 2147483647 mip map levels 02:29:13: WARNING: the mesh 'MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_RESEARCHER.MESH' in cludes vertices with more than 4 bone assignments. The lowest weighted assignmen ts beyond this limit have been removed, so your animation may look slightly diff erent. To eliminate this, reduce the number of bone assignments per vertex on yo ur mesh to 4. 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELET ON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SK ELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SK ELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKEL ETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKE LETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.S KELETON

02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETO N 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON 02:29:13: Total sounds loaded: 544 02:29:13: Total sounds loaded: 545 02:29:13: Total sounds loaded: 546 02:29:13: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/ 02:29:13: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01 /' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_0 1/' 02:29:13: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH _01/ 02:29:13: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHES T_STASH_01/ 02:29:13: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STA SH_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GEN ERIC/CHEST_STASH_01/ 02:29:13: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STAS H_01.MESH. 02:29:13: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/chest_ stash_01.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERI C/CHEST_STASH_01/CHEST_STASH_01.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CLOSED .SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CLOSIN G.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/OPENIN G.SKELETON 02:29:13: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STAS H_01_COLLISION.MESH. 02:29:13: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHA RED_01/ 02:29:13: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SH ARED_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_ STASH_SHARED_01/' 02:29:13: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH _SHARED_01/ 02:29:13: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHES T_STASH_SHARED_01/ 02:29:13: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CH EST_STASH_SHARED_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GEN ERIC/CHEST_STASH_SHARED_01/ 02:29:13: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHE ST_STASH_SHARED_01.MESH.

02:29:13: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01 /chest_stash_shared_01.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERI C/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01.DDS' with 2147483647 mip map level s 02:29:13: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01 /CLOSING.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01 /OPENING.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01 /CLOSED.SKELETON 02:29:13: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHE ST_STASH_SHARED_01_COLLISION.MESH. 02:29:13: Creating resource group MEDIA/MODELS/ENTRANCEANDEXIT/ 02:29:13: Added resource location 'MEDIA/MODELS/ENTRANCEANDEXIT/' of type 'PAK' to resource group 'MEDIA/MODELS/ENTRANCEANDEXIT/' 02:29:13: Initialising resource group MEDIA/MODELS/ENTRANCEANDEXIT/ 02:29:13: Parsing scripts for resource group MEDIA/MODELS/ENTRANCEANDEXIT/ 02:29:13: Parsing script MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/MODELS/ENTRANCEANDEX IT/ 02:29:13: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:29:13: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:29:13: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:29:13: Creating resource group MEDIA/PARTICLES/TEXTURES/QUEST/ 02:29:13: Added resource location 'MEDIA/PARTICLES/TEXTURES/QUEST/' of type 'PAK ' to resource group 'MEDIA/PARTICLES/TEXTURES/QUEST/' 02:29:13: Initialising resource group MEDIA/PARTICLES/TEXTURES/QUEST/ 02:29:13: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/QUEST/ 02:29:13: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/Q UEST/ 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUES T/STAIRS.DDS' with 2147483647 mip map levels 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/' of type 'PAK' to r esource group 'MEDIA/LEVELSETS/Z3FOREST/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/BLOOD.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/DWARVEN_COLUMN.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_DIAS_MULTI.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_MULTI.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_SWAMP_WATER_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_IVY_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PLANT_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PLANT_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_02.MESH.

02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_05.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/' of typ e 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROP S/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/AIR_GUARDIAN_01.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/AIR_GUARDIAN_DAMAG ED_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BEAM_01.MAT ERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BEAM_02.MAT ERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BENCH_01.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BENCH_02.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARDS_01.M ATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARD_01.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARD_LARGE _01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_01.M ATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_02.M ATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CART_01.MAT ERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CAULDRON_01 .MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_01.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_02.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_03.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_COOKINGTRIP OD_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CRATE_01.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_DOOR_BARRIC ADE_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_DOOR_BARRIC ADE_02.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ELEVATOR_01 .MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_HAMMER_01.M ATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_01.MATE RIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_02.MATE RIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_03.MATE RIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PICKAXE_01.

MATERIAL 02:29:13: Parsing script .MATERIAL 02:29:13: Parsing script ATERIAL 02:29:13: Parsing script MATERIAL 02:29:13: Parsing script TERIAL 02:29:13: Parsing script TERIAL 02:29:13: Parsing script TERIAL 02:29:13: Parsing script TERIAL 02:29:13: Parsing script TERIAL 02:29:13: Parsing script _01.MATERIAL 02:29:13: Parsing script ATERIAL 02:29:13: Parsing script S_01.MATERIAL 02:29:13: Parsing script S_02.MATERIAL 02:29:13: Parsing script MATERIAL 02:29:13: Parsing script MATERIAL 02:29:13: Parsing script TERIAL 02:29:13: Parsing script TERIAL 02:29:13: Parsing script N_01.MATERIAL 02:29:13: Parsing script R_01.MATERIAL 02:29:13: Parsing script _01.MATERIAL 02:29:13: Parsing script 1.MATERIAL 02:29:13: Parsing script ROKEN_01.MATERIAL 02:29:13: Parsing script GHT_01.MATERIAL 02:29:13: Parsing script MATERIAL 02:29:13: Parsing script ATERIAL 02:29:13: Parsing script R_01.MATERIAL 02:29:13: Parsing script ERIAL 02:29:13: Parsing script RCEMENT_01.MATERIAL 02:29:13: Parsing script RCEMENT_02.MATERIAL 02:29:13: Parsing script 01.MATERIAL 02:29:13: Parsing script

MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PLATFORM_01 MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PRONGS_01.M MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_RAILING_01. MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_01.MA MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_02.MA MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_03.MA MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_04.MA MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_05.MA MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_LARGE MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SHOVEL_01.M MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORTBEAM MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORTBEAM MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORT_01. MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORT_02. MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_01.MA MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_02.MA MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_BROKE MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_CORNE MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_CROSS MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_END_0 MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_END_B MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_STRAI MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_T_01. MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_01.M MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_WATE MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_01.MAT MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_REINFO MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_REINFO MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_TORCH_ MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_ARM_01

.MATERIAL 02:29:13: Parsing .MATERIAL 02:29:13: Parsing 02:29:13: Parsing OYED.MATERIAL 02:29:13: Parsing OYED.MATERIAL 02:29:13: Parsing OYED.MATERIAL 02:29:13: Parsing OYED.MATERIAL 02:29:13: Parsing 02:29:13: Parsing 02:29:13: Parsing MATERIAL 02:29:13: Parsing MATERIAL 02:29:13: Parsing L 02:29:13: Parsing IAL 02:29:13: Parsing MATERIAL 02:29:13: Parsing GED_01.MATERIAL 02:29:13: Parsing GED_02.MATERIAL 02:29:13: Parsing GED_01.MATERIAL 02:29:13: Parsing 02:29:13: Parsing 02:29:13: Parsing IAL 02:29:13: Parsing AL 02:29:13: Parsing AL 02:29:13: Parsing AL 02:29:13: Parsing AL 02:29:13: Parsing AL 02:29:13: Parsing 02:29:13: Parsing 02:29:13: Parsing MATERIAL 02:29:13: Parsing NT_01.MATERIAL 02:29:13: Parsing _01.MATERIAL 02:29:13: Parsing L 02:29:13: Parsing L 02:29:13: Parsing L 02:29:13: Parsing L

script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_ARM_02 script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARREL_02.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_01_DESTR script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_02_DESTR script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_03_DESTR script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_04_DESTR script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BELL_01.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_01.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_DESTROYED_01. script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_DESTROYED_02. script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BRAZIER_01.MATERIA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_01.MATER script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_DEAD_01. script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_DAMA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_DAMA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_SIGN_DAMA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_01.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_DEAD_03.MATER script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01.MATERI script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.MATERI script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_03.MATERI script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04.MATERI script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_05.MATERI script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CANDLE_01.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_01.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_DESTROYED_01. script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_DESTROYED_BUR script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATACOMBS_ENTRANCE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_01.MATERIA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_02.MATERIA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_03.MATERIA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_04.MATERIA

02:29:13: Parsing AL 02:29:13: Parsing ATERIAL 02:29:13: Parsing OLLISION.MATERIAL 02:29:13: Parsing I.MATERIAL 02:29:13: Parsing 1_MULTI.MATERIAL 02:29:13: Parsing _MULTI.MATERIAL 02:29:13: Parsing 02:29:13: Parsing MATERIAL 02:29:13: Parsing TERIAL 02:29:13: Parsing TERIAL 02:29:13: Parsing TERIAL 02:29:13: Parsing MATERIAL 02:29:13: Parsing 05.MATERIAL 02:29:13: Parsing _01.MATERIAL 02:29:13: Parsing _02.MATERIAL 02:29:13: Parsing _03.MATERIAL 02:29:13: Parsing _04.MATERIAL 02:29:13: Parsing _05.MATERIAL 02:29:13: Parsing _06.MATERIAL 02:29:13: Parsing _07.MATERIAL 02:29:13: Parsing _08.MATERIAL 02:29:13: Parsing 02:29:13: Parsing 02:29:13: Parsing 02:29:13: Parsing 02:29:13: Parsing 1.MATERIAL 02:29:13: Parsing 2.MATERIAL 02:29:13: Parsing MATERIAL 02:29:13: Parsing _01.MATERIAL 02:29:13: Parsing ERIAL 02:29:13: Parsing 02:29:13: Parsing ATERIAL 02:29:13: Parsing GED_01.MATERIAL

script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAULDRON_01.MATERI script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAVE_ENTRANCE_01.M script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAVE_ENTRANCE_01_C script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01_MULT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BURNT_0 script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_DEAD_01 script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_GOBLET_01. script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_01.MA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_02.MA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_03.MA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_POTION_01. script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_SCARECROW_ script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT script script script script script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_01.MATERIAL MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_02.MATERIAL MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_03.MATERIAL MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_04.MATERIAL MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_CASKET_0

script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_CASKET_0 script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_WELL_02. script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHGRAVEYARD_ARCH script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FACE_STATUE_01.MAT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_01.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FIRE_GUARDIAN_01.M script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FIRE_GUARDIAN_DAMA

02:29:13: Parsing TERIAL 02:29:13: Parsing ERIAL 02:29:13: Parsing ERIAL 02:29:13: Parsing 02:29:13: Parsing RIAL 02:29:13: Parsing ATERIAL 02:29:13: Parsing ATERIAL 02:29:13: Parsing ATERIAL 02:29:13: Parsing ATERIAL 02:29:13: Parsing ATERIAL 02:29:13: Parsing ATERIAL 02:29:13: Parsing ATERIAL 02:29:13: Parsing ATERIAL 02:29:13: Parsing ATERIAL 02:29:13: Parsing TERIAL 02:29:13: Parsing IAL 02:29:13: Parsing 01.MATERIAL 02:29:13: Parsing 02.MATERIAL 02:29:13: Parsing 01.MATERIAL 02:29:13: Parsing 02.MATERIAL 02:29:13: Parsing LEUM_01.MATERIAL 02:29:13: Parsing GHT_01.MATERIAL 02:29:13: Parsing 02:29:13: Parsing RIAL 02:29:13: Parsing L 02:29:13: Parsing L 02:29:13: Parsing L 02:29:13: Parsing L 02:29:13: Parsing L 02:29:13: Parsing L 02:29:13: Parsing IAL

script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_PATCH_01.MA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GOBLIN_HUTS_01.MAT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GOBLIN_HUTS_02.MAT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_01.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD_01.MATE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_01.M script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_02.M script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_03.M script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_04.M script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_05.M script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_06.M script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_07.M script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_08.M script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_09.M script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HOUSE_01_BOTTOM.MA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HOUSE_01_TOP.MATER script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_DOOR_ script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_DOOR_ script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_ script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_ script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_MAUSO script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAI script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/INN.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/INN_COLLISION.MATE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_01.MATERIA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_02.MATERIA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_03.MATERIA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_04.MATERIA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_05.MATERIA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_06.MATERIA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MEAT_RACK_01.MATER

02:29:13: Parsing MATERIAL 02:29:13: Parsing ED_01_A.MATERIAL 02:29:13: Parsing IAL 02:29:13: Parsing 02:29:13: Parsing 01.MATERIAL 02:29:13: Parsing MATERIAL 02:29:13: Parsing RIAL 02:29:13: Parsing RIAL 02:29:13: Parsing RIAL 02:29:13: Parsing RIAL 02:29:13: Parsing RIAL 02:29:13: Parsing RIAL 02:29:13: Parsing RIAL 02:29:13: Parsing RIAL 02:29:13: Parsing 1.MATERIAL 02:29:13: Parsing ERIAL 02:29:13: Parsing ERIAL 02:29:13: Parsing 02:29:13: Parsing MATERIAL 02:29:13: Parsing TERIAL 02:29:13: Parsing RIAL 02:29:13: Parsing ERIAL 02:29:13: Parsing TERIAL 02:29:13: Parsing TERIAL 02:29:13: Parsing ERIAL 02:29:13: Parsing ERIAL 02:29:13: Parsing 02:29:13: Parsing 02:29:13: Parsing ERIAL 02:29:13: Parsing ERIAL 02:29:13: Parsing TERIAL 02:29:13: Parsing TERIAL

script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_A. script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_DAMAG script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MUSHROOMS_01.MATER script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKS_01.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_ script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_CARCASS_01. script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_01.MATE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_02.MATE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_03.MATE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_04.MATE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_05.MATE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_06.MATE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_07.MATE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_08.MATE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_SPLAT_0 script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_HOLE_01.MAT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_TREE_01.MAT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STAIR_01.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STANDING_STONE_01. script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_01.MA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.MATE script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_LOG_01.MAT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_POST_01.MA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_TENT_01.MA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURM_TOTEM_01.MAT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURM_TOTEM_02.MAT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_01.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_02.MATERIAL script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_01.MAT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_02.MAT script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TREE_01_BLENDER.MA script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TREE_02_BLENDER.MA

02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.MATERIA L 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_02.MATERIA L 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_DEAD_01.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/UNDOING_01.MATERIA L 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_01.MATE RIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_02.MATE RIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_BURNT_0 2.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATER_GUARDIAN_01. MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATER_GUARDIAN_DAM AGED_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEBBED_VICTIMS_01. MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WELL_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_01.M ATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_02.M ATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURN T_01_A.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURN T_01_B.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURN T_01_C.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURN T_01_D.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURN T_02.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOOD_GUARDIAN_01.M ATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOOD_GUARDIAN_DAMA GED_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT _01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TU NDRA_PROPS/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_0 1.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/HUM_GRAVEYARD_GATE_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_0 1_COLLISION.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD _DOORS/GRAVEYARD_DOOR_05/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYAR D_DOORS/GRAVEYARD_DOOR_05/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PRO PS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS/GRAVEYARD_DOOR_05/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE YARD_DOORS/GRAVEYARD_DOOR_05/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROP S/GRAVEYARD_DOORS/GRAVEYARD_DOOR_05/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS/GR AVEYARD_DOOR_05/GRAVEYARD_DOOR_05.MATERIAL

02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TU NDRA_PROPS/GRAVEYARD_DOORS/GRAVEYARD_DOOR_05/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS/GRA VEYARD_DOOR_05/GRAVEYARD_DOOR_05.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/graveyard_door_05.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/CLOSED.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/CLOSING.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/GRAVEYARD_DOOR_05.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/OPEN.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/OPENING.SKELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS/GRA VEYARD_DOOR_05/GRAVEYARD_DOOR_05_COLLISION.MESH. 02:29:13: Total sounds loaded: 547 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOW_SOFT_ALPHA.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOW_AURA_BRIGHT.DDS' with 2147483647 mip map levels 02:29:13: Creating resource group MEDIA/PARTICLES/TEXTURES/RING/ 02:29:13: Added resource location 'MEDIA/PARTICLES/TEXTURES/RING/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/RING/' 02:29:13: Initialising resource group MEDIA/PARTICLES/TEXTURES/RING/ 02:29:13: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RING/ 02:29:13: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/R ING/ 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING /CIRCLE001B_FADE.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/RINGDISSOLVE_4X4.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /DISTORT_RING.DDS' with 2147483647 mip map levels 02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/' of typ e 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROP S/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/CELLAR_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/DWARVEN_ARCH_GEAR_ 01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/DWARVEN_WARMACHINE S.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_BLIGHTSLUG_ SPAWNER_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_BLIGHTSLUG_ SPAWNER_02.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_BLOOD_SPLAT _01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_BROKEN_TRUN K_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_CATACOMB_EN TRANCE_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_CATACOMB_ST ATUE_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_CEMETERY_UR

N_BROKEN_01.MATERIAL 02:29:13: Parsing script ME_01.MATERIAL 02:29:13: Parsing script ANCE_01.MATERIAL 02:29:13: Parsing script _PROPS_01.MATERIAL 02:29:13: Parsing script 02.MATERIAL 02:29:13: Parsing script E_01.MATERIAL 02:29:13: Parsing script VE_01.MATERIAL 02:29:13: Parsing script VE_02.MATERIAL 02:29:13: Parsing script VE_03.MATERIAL 02:29:13: Parsing script VE_04.MATERIAL 02:29:13: Parsing script TUE_01.MATERIAL 02:29:13: Parsing script TUE_02.MATERIAL 02:29:13: Parsing script TUE_03.MATERIAL 02:29:13: Parsing script TUE_BROKEN_A_01.MATERIAL 02:29:13: Parsing script TUE_BROKEN_A_02.MATERIAL 02:29:13: Parsing script TUE_BROKEN_A_03.MATERIAL 02:29:13: Parsing script TUE_BROKEN_B_01.MATERIAL 02:29:13: Parsing script TUE_BROKEN_B_02.MATERIAL 02:29:13: Parsing script TUE_BROKEN_B_03.MATERIAL 02:29:13: Parsing script TUE_BROKEN_C_01.MATERIAL 02:29:13: Parsing script TUE_BROKEN_C_02.MATERIAL 02:29:13: Parsing script TUE_BROKEN_C_03.MATERIAL 02:29:13: Parsing script E_01.MATERIAL 02:29:13: Parsing script HORSE_01.MATERIAL 02:29:13: Parsing script 01.MATERIAL 02:29:13: Parsing script AL_DEAD_01.MATERIAL 02:29:13: Parsing script 01.MATERIAL 02:29:13: Parsing script 01.MATERIAL 02:29:13: Parsing script K_01.MATERIAL 02:29:13: Parsing script OR_01.MATERIAL 02:29:13: Parsing script

MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DOORBOT_FRA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DRAGON_ENTR MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARF_CABIN MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARF_POST_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GAT MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_FLAMING_HOL MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_GHOST_CART_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_MOON_ALTAR_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_OASIS_CRYST MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_OASIS_DOOR_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_PONYA_CART_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_QUARRY_BLOC MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_SAWMILL_FLO MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_SPIDER_HOLE

_01.MATERIAL 02:29:13: Parsing script HER_SPLAT_01.MATERIAL 02:29:13: Parsing script RD_01.MATERIAL 02:29:13: Parsing script 01.MATERIAL 02:29:13: Parsing script 1.MATERIAL 02:29:13: Parsing script NTRANCE_01.MATERIAL 02:29:13: Parsing script CART_01.MATERIAL 02:29:13: Parsing script PROPS.MATERIAL 02:29:13: Parsing script 01.MATERIAL 02:29:13: Parsing script VES_01.MATERIAL 02:29:13: Parsing script R_01.MATERIAL 02:29:13: Parsing script R_02.MATERIAL 02:29:13: Parsing script 01.MATERIAL 02:29:13: Parsing script 02.MATERIAL 02:29:13: Parsing script 1.MATERIAL 02:29:13: Parsing script RACK_01.MATERIAL 02:29:13: Parsing script 1.MATERIAL 02:29:13: Parsing script ERIAL 02:29:13: Parsing script .MATERIAL 02:29:13: Parsing script STAND_01.MATERIAL 02:29:13: Parsing script RON_01.MATERIAL 02:29:13: Parsing script 01.MATERIAL 02:29:13: Parsing script 1.MATERIAL 02:29:13: Parsing script 2.MATERIAL 02:29:13: Parsing script 3.MATERIAL 02:29:13: Parsing script 4.MATERIAL 02:29:13: Parsing script 5.MATERIAL 02:29:13: Parsing script 6.MATERIAL 02:29:13: Parsing script ASE_01.MATERIAL 02:29:13: Parsing script 01.MATERIAL 02:29:13: Parsing script

MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_SPORE_LAUNC MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_STUMP_VOLBA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_TELEPORTER_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_TIKITORCH_0 MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_TREESTUMP_E MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_ALTAR_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_BATGRA MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_BRAZIE MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_BRAZIE MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_LIGHT_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_LIGHT_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_TENT_0 MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VARK_WEAPON MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WEB_STAMP_0 MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WELL_01.MAT MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WEREMILL_01 MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_BELL_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_CAULD MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_DOCK_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_0 MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_0 MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_0 MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_0 MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_0 MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_0 MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_HUT_B MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_POST_ MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_POST_

02.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_STATU E_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WITCH_STATU E_02.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/METALBEAMFIRETRAP_ 01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/SAWMILL_BOX_01.MAT ERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/SAWMILL_GATE_01.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/SAWMILL_GRAINSACK_ 01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/SAWMILL_NOOSE_01.M ATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/SAWMILL_NOOSE_SKEL TON_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/SAWMILL_STOCKADE_S KELTON_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FO REST_PROPS/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WELL_01.MESH . 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_DWARF_HUT_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SWAMPWATER_BASE_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SWAMPWATER_RIPPLES.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SWAMPWATER_WAVES.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WELL_01_COLL ISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.M ESH. 02:29:13: Compressing memory size is: 495029 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESER T_PROPS/HERKON_EMBERCRAFT.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESER T_PROPS/HERKON_EMBERCRAFT_GLOW.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_C OLLISION.MESH. 02:29:13: Creating resource group MEDIA/PARTICLES/MODELS/ 02:29:13: Added resource location 'MEDIA/PARTICLES/MODELS/' of type 'PAK' to res ource group 'MEDIA/PARTICLES/MODELS/' 02:29:13: Initialising resource group MEDIA/PARTICLES/MODELS/ 02:29:13: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/ 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/DISC.MATERIAL 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/DISC_02.MATERIAL 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/DISC_03.MATERIAL 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE.MATERIAL 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE_02.MATERIAL 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE_03.MATERIAL 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/HALF_TORUS.MATERIAL 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/OBLONG_SPHERE.MATERIAL 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/RING.MATERIAL 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/SQUASHED_SPHERE.MATERIAL 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/TAPERED_RING.MATERIAL 02:29:13: Parsing script MEDIA/PARTICLES/MODELS/TAPERED_RING_02.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/

02:29:13: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOW_SOFT.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING /CIRCLE011.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CANDLEGLOW_BLUE.DDS' with 2147483647 mip map levels 02:29:13: Creating resource group MEDIA/MODELS/MONSTERS/GARGOYLE/GARGOYLE_STATUE / 02:29:13: Added resource location 'MEDIA/MODELS/MONSTERS/GARGOYLE/GARGOYLE_STATU E/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/GARGOYLE/GARGOYLE_STA TUE/' 02:29:13: Initialising resource group MEDIA/MODELS/MONSTERS/GARGOYLE/GARGOYLE_ST ATUE/ 02:29:13: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/GARGOYLE/GARG OYLE_STATUE/ 02:29:13: Parsing script MEDIA/MODELS/MONSTERS/GARGOYLE/GARGOYLE_STATUE/GARGOYLE _STATUE_COL.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/MONSTERS/GARGOYLE/GARGOYLE_STATUE/GARGOYLE _STATUE_MOS.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/GARG OYLE/GARGOYLE_STATUE/ 02:29:13: Mesh: Loading MEDIA/MODELS/MONSTERS/GARGOYLE/GARGOYLE_STATUE/GARGOYLE_ STATUE_MOS.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GARGOYL E/GARGOYLE.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_MAUSOL EUM_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/HUM_GRAVEYARD_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/HUM_GRAVEYARD_DAMAGED_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_MAUSOL EUM_01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_SPLAT_PLANTS_02.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_PLANTS_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CENTER_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_02.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_SPLAT_PLANTS_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_06.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_04.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/DWARVEN_GRAVE_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_04_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHRUB_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_04.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE

ST_THORNS_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_04_COLLISION.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PLANT_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_03_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_02_COLLISION.MESH. 02:29:13: Total sounds loaded: 548 02:29:13: Creating resource group MEDIA/LIGHTS/OUTDOOR/ 02:29:13: Added resource location 'MEDIA/LIGHTS/OUTDOOR/' of type 'PAK' to resou rce group 'MEDIA/LIGHTS/OUTDOOR/' 02:29:13: Initialising resource group MEDIA/LIGHTS/OUTDOOR/ 02:29:13: Parsing scripts for resource group MEDIA/LIGHTS/OUTDOOR/ 02:29:13: Parsing script MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE_01.MATERIAL 02:29:13: Parsing script MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE_01.MATERIAL 02:29:13: Parsing script MEDIA/LIGHTS/OUTDOOR/SHADOW_CIRCLE_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LIGHTS/OUTDOOR/ 02:29:13: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_DISTURBED_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWS. DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_TELEPORTER_0 1.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_TELEPORTER_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_TELEPORTER_01_GLOW.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_TELEPORTER_0 1_COLLISION.MESH. 02:29:13: Total sounds loaded: 549 02:29:13: Total sounds loaded: 550 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_TIKITORCH_01 .MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_TIKITORCH_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_TIKITORCH_01 _COLLISION.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/SMOKE_ADDITIVE.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CANDLEGLOW.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOWYELLOWINTENSE.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/GLOWSMOKE_LITE.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/ORANGE_FLAME_8X8.DDS' with 2147483647 mip map levels 02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DW ARVEN_GATE_01/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_D WARVEN_GATE_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z3FOREST _PROPS/FOREST_DWARVEN_GATE_01/'

02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FORES T_DWARVEN_GATE_01/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROP S/FOREST_DWARVEN_GATE_01/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GAT E_01/FOREST_DWARVEN_GATE_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FO REST_PROPS/FOREST_DWARVEN_GATE_01/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GATE _01/FOREST_DWARVEN_GATE_01.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_ GATE_01/forest_dwarven_gate_01.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/DWARVEN_GATE_01_STONE.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/DWARVEN_GATE_01_METAL.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_ GATE_01/CLOSED.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_ GATE_01/FOREST_DWARVEN_GATE_01.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_ GATE_01/OPEN.SKELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GATE _01/FOREST_DWARVEN_GATE_01_COLLISION.MESH. 02:29:13: Total sounds loaded: 551 02:29:13: Total sounds loaded: 552 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/WATERSHOT_THIN_ALPHA.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STAT UE_BROKEN_B_02.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/DWARVEN_STATUE_02.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STAT UE_BROKEN_B_02_COLLISION.MESH. 02:29:13: Total sounds loaded: 553 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/CAMPFIRE_02.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04_COLLISI ON.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/SMOKESCATTER8X8_ADDITIVE.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_06.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GLOWING_MUSHROOMS_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GLOWING_MUSHROOMS_01_GLOW.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ DIFFUSESHOCKWAVE.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /STARGLOW.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_08.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_07.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_05.MESH. 02:29:13: Total sounds loaded: 554

02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/PONYA_HAN GINGLANTERNS_01/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/PONYA_HA NGINGLANTERNS_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z3FORE ST_PROPS/PONYA_HANGINGLANTERNS_01/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/PONYA _HANGINGLANTERNS_01/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROP S/PONYA_HANGINGLANTERNS_01/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/PONYA_HANGINGLANTE RNS_01/PONYA_HANGINGLANTERNS_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FO REST_PROPS/PONYA_HANGINGLANTERNS_01/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/PONYA_HANGINGLANTER NS_01/PONYA_HANGINGLANTERNS_01.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/PONYA_HANGINGLA NTERNS_01/ponya_hanginglanterns_01.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_PONYA_CART_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_PONYA_CART_01_GLOW.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/PONYA_HANGINGLA NTERNS_01/IDLE.SKELETON 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY17.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /DREAMGRAY.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LIGHTS/CATACOMBS/CATACOMBS_GRADIENT_03.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMBS/LIGHTS _CATACOMBS.DDS' with 2147483647 mip map levels 02:29:13: Total sounds loaded: 555 02:29:13: Total sounds loaded: 556 02:29:13: Total sounds loaded: 557 02:29:13: Creating resource group MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ 02:29:13: Added resource location 'MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/' of ty pe 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/' 02:29:13: Initialising resource group MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ 02:29:13: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/AUTOMATONS/GE N2/ 02:29:13: Parsing script MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN2.MA TERIAL 02:29:13: Parsing script MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN2_MU DDY.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN2_RU STED.MATERIAL 02:29:13: Parsing script MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN2_RU STED_LIGHT.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/AUTO MATONS/GEN2/ 02:29:13: Mesh: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN2_RUS TED_LIGHT.MESH. 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/Automaton_Gen2 _rusted_light.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/AUTOMAT ONS/GEN2/AUTOMATON_GEN2_RUSTED_LIGHT.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/AUTOMAT ONS/GEN2/AUTOMATON_GEN2_RUSTED_GLOW.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/AUTOMAT ONS/GEN2/AUTOMATON_GEN2_RUSTED.DDS' with 2147483647 mip map levels 02:29:13: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN

2_RUSTED_LIGHT.MESH' includes vertices with more than 4 bone assignments. The lo west weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assig nments per vertex on your mesh to 4. 02:29:13: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN 2_RUSTED_LIGHT.MESH' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate t his, assign at least one bone assignment per vertex on your mesh. 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ATTACK1.SKELET ON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ATTACK2.SKELET ON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ATTACK3.SKELET ON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN2 .SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/DIE1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/DIE2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ENVI_ALERT4_DE AD1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ENVI_ALERT5_DE AD2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ENVI_IDLE11_DE ACTIVATED.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ENVI_IDLE4_DEA D1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ENVI_IDLE5_DEA D2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/HIT1.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/HIT2.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/IDLE.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/RUN.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/SPECIAL_OPENDO OR.SKELETON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/STUNNED.SKELET ON 02:29:13: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/WALK.SKELETON 02:29:13: Total sounds loaded: 558 02:29:13: Total sounds loaded: 559 02:29:13: Total sounds loaded: 560 02:29:13: Total sounds loaded: 561 02:29:13: Total sounds loaded: 562 02:29:13: Total sounds loaded: 563 02:29:13: Total sounds loaded: 564 02:29:13: Total sounds loaded: 565 02:29:13: Total sounds loaded: 566 02:29:13: Total sounds loaded: 567 02:29:13: Total sounds loaded: 568 02:29:13: Total sounds loaded: 569 02:29:13: Total sounds loaded: 570 02:29:13: Total sounds loaded: 571 02:29:13: Total sounds loaded: 572 02:29:13: Total sounds loaded: 573 02:29:13: Total sounds loaded: 574 02:29:13: Total sounds loaded: 575 02:29:13: Total sounds loaded: 576 02:29:13: Total sounds loaded: 577 02:29:13: Total sounds loaded: 578 02:29:13: Total sounds loaded: 579 02:29:13: Total sounds loaded: 580

02:29:13: Total sounds loaded: 581 02:29:13: Total sounds loaded: 582 02:29:13: Total sounds loaded: 583 02:29:13: Total sounds loaded: 584 02:29:13: Total sounds loaded: 585 02:29:13: Total sounds loaded: 586 02:29:13: Total sounds loaded: 587 02:29:13: Total sounds loaded: 588 02:29:13: Total sounds loaded: 589 02:29:13: Total sounds loaded: 590 02:29:13: Total sounds loaded: 591 02:29:13: Total sounds loaded: 592 02:29:13: Total sounds loaded: 593 02:29:13: Total sounds loaded: 594 02:29:13: Total sounds loaded: 595 02:29:13: Total sounds loaded: 596 02:29:13: Total sounds loaded: 597 02:29:13: Total sounds loaded: 598 02:29:13: Total sounds loaded: 599 02:29:13: Total sounds loaded: 600 02:29:13: Total sounds loaded: 601 02:29:13: Total sounds loaded: 602 02:29:13: Total sounds loaded: 603 02:29:13: Total sounds loaded: 604 02:29:13: Total sounds loaded: 605 02:29:13: Total sounds loaded: 606 02:29:13: Total sounds loaded: 607 02:29:13: Total sounds loaded: 608 02:29:13: Total sounds loaded: 609 02:29:13: Total sounds loaded: 610 02:29:13: Total sounds loaded: 611 02:29:13: Total sounds loaded: 612 02:29:13: Total sounds loaded: 613 02:29:13: Total sounds loaded: 614 02:29:13: Total sounds loaded: 615 02:29:13: Total sounds loaded: 616 02:29:13: Total sounds loaded: 617 02:29:13: Total sounds loaded: 618 02:29:13: Total sounds loaded: 619 02:29:13: Total sounds loaded: 620 02:29:13: Total sounds loaded: 621 02:29:13: Total sounds loaded: 622 02:29:13: Total sounds loaded: 623 02:29:13: Total sounds loaded: 624 02:29:13: Total sounds loaded: 625 02:29:13: Total sounds loaded: 626 02:29:13: Total sounds loaded: 627 02:29:13: Total sounds loaded: 628 02:29:13: Total sounds loaded: 629 02:29:13: Total sounds loaded: 630 02:29:13: Total sounds loaded: 631 02:29:13: Total sounds loaded: 632 02:29:13: Total sounds loaded: 633 02:29:13: Mesh: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/COLLIDER.MESH. 02:29:13: Total sounds loaded: 634 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHRUB_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHRUB_02.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/Z1TOWN/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z1TOWN/' of type 'PAK' to res ource group 'MEDIA/LEVELSETS/Z1TOWN/'

02:29:13: Initialising resource group MEDIA/LEVELSETS/Z1TOWN/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_CRYSTALS_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/Z1TOWN/Z1TOWN.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/WEAPONBOX_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_B OOTH_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/WEAPONBOX_01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01.MES H. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/BANDIT_PROPS_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01_COL LISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAIG HT_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAIG HT_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAIG HT_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_FENCE_ 04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_FENCE_ 02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAIG HT_01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_FENCE_ 03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_FENCE_ 01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_COLLUM N_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_COLLUM N_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_COLLUM N_01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_BOULDER_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_BOULDERS_02.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_BOULDER_02.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_BOULDERS_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_BOULDER_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_BOULDER_02_COLLISION.MES H. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_BOULDER_03_COLLISION.MES H. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_BOULDER_01_COLLISION.MES H. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_03.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_ROCKS_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_03_COLLISION. MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_13.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_13_COLLISION. MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_01_COLLISION.

MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_07.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_12.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_12_COLLISION. MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_05.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_04_COLLISION. MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_16.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_16_COLLISION. MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_08.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_08_COLLISION. MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_05_COLLISION. MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_15.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCK_SMALL_02_COLLISION. MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCKPILE_02.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_ROCKPILE_02.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCKPILE_02_COLLISION.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCKPILE_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_ROCKPILE_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_ROCKPILE_01_COLLISION.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_SINGLE_03.MESH . 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_CLIFFROCKS_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_DOUBLE_04.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_SINGLE_01.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_SINGLE_01_COLL ISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_ROUND_CONCAVE_ 02.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_CLIFFROCKS_02.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_DOUBLE_02.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_DOUBLE_03.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_ROUND_CONCAVE_ 01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_SINGLE_04.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_SINGLE_02.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_DOUBLE_01.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_ROUND_CONVEX_0 1.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_CONVEX_01.MESH

. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_CONVEX_01_COLL ISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_06.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_06_COLLISION.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_07.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_02_COLLISION.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_05.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_05_COLLISION.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_03_COLLISION.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_END_02.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_PATH_DIRT_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_PATH_DIRT_02.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_END_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_STRAIGHT_01.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_SLOPE_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_SLOPE_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_BEND_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_STRAIGHT_03.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_STRAIGHT_04.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_END_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_END_05.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_END_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PATH_DIRT_STRAIGHT_02.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_WATER _01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/BANDIT_WOOD_07.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_W ATER_BASE_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_W ATER_RIPPLES.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/TUND RA_ENV_SPEC.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_W ATER_WAVES.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_01_CO LLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_C ART_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_VANQUISHER_CART_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_VANQUISHER_CART_01_CARGO.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_C ART_01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_03.MESH.

02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_11.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONCAVE_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CENTER_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_03.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/DWARVENLAB/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/DWARVENLAB/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/DWARVENLAB/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/DWARVENLAB/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/DWARVENLAB/ 02:29:13: Parsing script MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_MULTI.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_TELEPORTER_02.MAT ERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/DWARVENLAB / 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_RUBBLE_07.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_FOOTER_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_RUBBLE_05.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_RUBBLE_06.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_RUBBLE_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_RUBBLE_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_RUBBLE_01_COLLISIO N.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_RUBBLE_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_GRUNGESPLAT_ 01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_FLOOR_GRUNGESPLATS_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_ROCKPILE_02.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_FOOTER_02.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_GEMSTONES_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_GEMSTONES_01_GLOW.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FOOTER_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_ROCKPILE_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FOOTER_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_ROCKPILE_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_BUSH_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_BUSH_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_BUSH_01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_DIRT_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_DIRT_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_DIRT_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_DIRT_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARF_ROAD_0 1.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARF_ROAD_0 2.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARF_ROAD_0 4.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARF_ROAD_0 3.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARF_ROAD_0 6.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARF_ROAD_0 5.MESH.

02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_MUSHROOMSPLAT_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_MUSHROOMSPLATS_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_MUSHROOMSPLAT_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_MUSHROOMSPLAT_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_GRASS_02.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_GRASS_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_GRASS_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_GRASS_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_03.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_LEAVES_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_04.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/' of typ e 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/CATACOMB_PROP S/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_BENCH_01. MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_BRAZIER_0 1.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_BRAZIER_0 2.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_CAGE_POST _01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_CANDELABR A_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_CANDLES_0 1.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_CROWS_CAG E_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_CROWS_CAG E_02.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_HEAD_KEBA B_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_LEVER_01. MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_SARCOPHOG US_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_TABLE_01. MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_URN_01.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_URN_02.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_URN_03.MA TERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/CATACOMB_WALL_TORC H_01.MATERIAL 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/SKELETON_DEAD_01.M ATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/CATA COMB_PROPS/

02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/SKELETON_DEAD_02.ME SH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/SKELETO NS/SKEL_BASE.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/SKELETON_DEAD_03.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/CATACOMB_PROPS/SKELETON_DEAD_01.ME SH. 02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VA NQUISHER_BANNER_03/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_V ANQUISHER_BANNER_03/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z3F OREST_PROPS/FOREST_VANQUISHER_BANNER_03/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FORES T_VANQUISHER_BANNER_03/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROP S/FOREST_VANQUISHER_BANNER_03/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_ BANNER_03/FOREST_VANQUISHER_BANNER_03.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FO REST_PROPS/FOREST_VANQUISHER_BANNER_03/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_B ANNER_03/FOREST_VANQUISHER_BANNER_03.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISH ER_BANNER_03/Forest_Vanquisher_banner_03.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_VANQUISHER_TENT_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_VANQUISHER_TENT_02.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISH ER_BANNER_03/IDLE.SKELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_B ANNER_01_COLLISION.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VA NQUISHER_BANNER_02/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_V ANQUISHER_BANNER_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z3F OREST_PROPS/FOREST_VANQUISHER_BANNER_02/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FORES T_VANQUISHER_BANNER_02/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROP S/FOREST_VANQUISHER_BANNER_02/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_ BANNER_02/FOREST_VANQUISHER_BANNER_02.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FO REST_PROPS/FOREST_VANQUISHER_BANNER_02/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_B ANNER_02/FOREST_VANQUISHER_BANNER_02.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISH ER_BANNER_02/Forest_Vanquisher_banner_02.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISH ER_BANNER_02/IDLE.SKELETON 02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TE NT_02/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_T ENT_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/D ESERT_TENT_02/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESER T_TENT_02/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROP

S/DESERT_TENT_02/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DES ERT_TENT_02.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DE SERT_PROPS/DESERT_TENT_02/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DESE RT_TENT_02.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/ desert_tent_02.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESER T_PROPS/DESERT_TENT_01.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/ DESERT_TENT_02.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/ IDLE.SKELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02_COLL ISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_T ENT_BURNED_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_T ENT_03_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_T ENT_BURNED_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_T ENT_BURNED_01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_T ENT_BURNED_03.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUI SHER_TENT_01/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQU ISHER_TENT_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_ PROPS/Z1_VANQUISHER_TENT_01/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VA NQUISHER_TENT_01/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROP S/Z1_VANQUISHER_TENT_01/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT _01/Z1_VANQUISHER_TENT_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TU NDRA_PROPS/Z1_VANQUISHER_TENT_01/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_ 01/Z1_VANQUISHER_TENT_01.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_T ENT_01/Z1_vanquisher_tent_01.skeleton 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/Z1_VANQUISHER_TENT_01.DDS' with 2147483647 mip map levels 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_T ENT_01/IDLE.SKELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_ 01_COLLISION.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VA NQUISHER_TENT_01/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_V ANQUISHER_TENT_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z3FOR EST_PROPS/FOREST_VANQUISHER_TENT_01/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FORES T_VANQUISHER_TENT_01/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROP S/FOREST_VANQUISHER_TENT_01/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_

TENT_01/FOREST_VANQUISHER_TENT_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FO REST_PROPS/FOREST_VANQUISHER_TENT_01/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_T ENT_01/FOREST_VANQUISHER_TENT_01.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISH ER_TENT_01/Forest_Vanquisher_tent_01.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISH ER_TENT_01/FOREST_VANQUISHER_TENT_01.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISH ER_TENT_01/IDLE.SKELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_T ENT_01_COLLISION.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VA NQUISHER_TENT_03/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_V ANQUISHER_TENT_03/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z3FOR EST_PROPS/FOREST_VANQUISHER_TENT_03/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FORES T_VANQUISHER_TENT_03/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FOREST_PROP S/FOREST_VANQUISHER_TENT_03/ 02:29:13: Parsing script MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_ TENT_03/FOREST_VANQUISHER_TENT_03.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z3FO REST_PROPS/FOREST_VANQUISHER_TENT_03/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_T ENT_03/FOREST_VANQUISHER_TENT_03.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISH ER_TENT_03/Forest_Vanquisher_Tent_03.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISH ER_TENT_03/FOREST_VANQUISHER_TENT_03.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISH ER_TENT_03/IDLE.SKELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_T ENT_BURNED_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_VANQUISHER_T ENT_02_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_02.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ VENDORTABLES_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ VENDORTABLES_02.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_01_COLLISION.M ESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHELF_SHROOM_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHELF_SHROOM_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHELF_SHROOM_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHELF_SHROOM_05.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHELF_SHROOM_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHROOM_CLUSTER_06.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHROOM_CLUSTER_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHROOM_CLUSTER_05.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHROOM_CLUSTER_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHROOM_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHROOM_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHROOM_CLUSTER_07.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHROOM_CLUSTER_05_COLLIS ION.MESH.

02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_STUMP_06.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_BARK_BIG_COMP_01.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_TRUNK_BIG_COMP_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_STUMP_06_COLLIS ION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_STUMP_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_STUMP_01_COLLIS ION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_STUMP_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_STUMP_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_STUMP_02_COLLIS ION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_STUMP_05.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_STUMP_05_COLLIS ION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_STUMP_03_COLLIS ION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_STUMP_04.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_11/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_11 /' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_1 1/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE _11/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPO OKYTREE_11/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_11/FOREST_SP OOKYTREE_11.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_SPOOKYTREE_11/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_11/FOREST_SPO OKYTREE_11.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_11/Forest _spookytree_11.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_11/IDLE.S KELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_11_COLLISION. MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_10/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_10 /' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_1 0/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE _10/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPO OKYTREE_10/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_10/FOREST_SP OOKYTREE_10.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_SPOOKYTREE_10/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_10/FOREST_SPO OKYTREE_10.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_10/Forest _spookytree_10.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_10/IDLE.S KELETON 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_01/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_01

/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_0 1/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE _01/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPO OKYTREE_01/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_01/FOREST_SP OOKYTREE_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_SPOOKYTREE_01/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_01/FOREST_SPO OKYTREE_01.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_01/Forest _spookytree_01.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_01/IDLE.S KELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_01_COLLISION. MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_08/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_08 /' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_0 8/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE _08/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPO OKYTREE_08/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_08/FOREST_SP OOKYTREE_08.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_SPOOKYTREE_08/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_08/FOREST_SPO OKYTREE_08.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_08/Forest _spookytree_08.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_08/IDLE.S KELETON 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_09/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_09 /' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_0 9/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE _09/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPO OKYTREE_09/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_09/FOREST_SP OOKYTREE_09.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_SPOOKYTREE_09/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_09/FOREST_SPO OKYTREE_09.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_09/Forest _spookytree_09.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_09/IDLE.S KELETON 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_12/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_12 /' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_1 2/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE _12/

02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPO OKYTREE_12/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_12/FOREST_SP OOKYTREE_12.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_SPOOKYTREE_12/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_12/FOREST_SPO OKYTREE_12.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_12/Forest _spookytree_12.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_12/IDLE.S KELETON 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_07/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_07 /' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_0 7/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE _07/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPO OKYTREE_07/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_07/FOREST_SP OOKYTREE_07.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_SPOOKYTREE_07/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_07/FOREST_SPO OKYTREE_07.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_07/Forest _spookytree_07.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_07/IDLE.S KELETON 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_SLO PE_01/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_SL OPE_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKY TREE_SLOPE_01/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE _SLOPE_01/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_SPO OKYTREE_SLOPE_01/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_SLOPE_01/FOR EST_SPOOKYTREE_SLOPE_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_SPOOKYTREE_SLOPE_01/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_SLOPE_01/FORE ST_SPOOKYTREE_SLOPE_01.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_SLOPE_01/ Forest_spookytree_slope_01.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_SLOPE_01/ IDLE.SKELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_SLOPE_01_COLL ISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPOOKYTREE_08_COLLISION. MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_SMALL_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_SMALL_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_02.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_01/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_01/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_0

1/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PIN ETREE_01/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_01/FOREST_PINE TREE_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_PINETREE_01/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_01/FOREST_PINET REE_01.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_01/Forest_p inetree_01.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_01/FOREST_P INETREE_01.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_01/IDLE.SKE LETON 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDPO LY_01/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDP OLY_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETR EE_MIDPOLY_01/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_M IDPOLY_01/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PIN ETREE_MIDPOLY_01/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDPOLY_01/FOR EST_PINETREE_MIDPOLY_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_PINETREE_MIDPOLY_01/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDPOLY_01/FORE ST_PINETREE_MIDPOLY_01.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDPOLY_01/ Forest_pinetree_midpoly_01.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDPOLY_01/ IDLE.SKELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_SMALL_01_COLLIS ION.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDPO LY_02/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDP OLY_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETR EE_MIDPOLY_02/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_M IDPOLY_02/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PIN ETREE_MIDPOLY_02/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDPOLY_02/FOR EST_PINETREE_MIDPOLY_02.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_PINETREE_MIDPOLY_02/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDPOLY_02/FORE ST_PINETREE_MIDPOLY_02.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDPOLY_02/ Forest_pinetree_midpoly_02.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDPOLY_02/ IDLE.SKELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_MIDPOLY_03.MESH . 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_SMALL _01/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_SMAL

L_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE _SMALL_01/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_S MALL_01/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PIN ETREE_SMALL_01/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_SMALL_01/FORES T_PINETREE_SMALL_01.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_PINETREE_SMALL_01/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_SMALL_01/FOREST _PINETREE_SMALL_01.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_SMALL_01/Fo rest_pinetree_small_01.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_SMALL_01/FO REST_PINETREE_SMALL_01.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_SMALL_01/ID LE.SKELETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_FALLEN_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_FALLEN_01_COLLI SION.MESH. 02:29:13: Creating resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_03/ 02:29:13: Added resource location 'MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_03/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_03/' 02:29:13: Initialising resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_0 3/ 02:29:13: Parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/FOREST_PIN ETREE_03/ 02:29:13: Parsing script MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_03/FOREST_PINE TREE_03.MATERIAL 02:29:13: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z3FOREST/F OREST_PINETREE_03/ 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_03/FOREST_PINET REE_03.MESH. 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_03/Forest_p inetree_03.skeleton 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_03/FOREST_P INETREE_03.SKELETON 02:29:13: Skeleton: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_03/IDLE.SKE LETON 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_FALLEN_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_01_COLLISION.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_STUMP_VOLBAR D_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/NPC_ROBOBARD_STUMP.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_STUMP_VOLBAR D_01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_DEAD_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_DEAD_01_COLLISI ON.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_DEAD_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PINETREE_DEAD_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TOOLBOX_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TOOLBOX_01_COLLISIO N.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_PONYA_URN_02 .MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_PONYA_URN_02

_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_PONYA_URN_01 .MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_PONYA_URN_01 _COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_PONYA_BARREL _01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_PONYA_BARREL _01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_PONYA_CRATE_ 01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_PONYA_CRATE_ 01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_PONYA_CART_0 1.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_PONYA_CART_0 1_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_LOG_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_LOG_01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_LOG_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_LOG_04_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_LOG_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_LOG_03_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_04.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GROUND_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_CONVEX_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SLOPE_CONVEX_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_CAP_DIRT_02.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_CAP_GRASS_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_STRAIGHT_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_STRAIGHT_01_COLLISI ON.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_01_COLLISIO N.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_ROUND_CONVEX_0 1.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRTGRASS_CONVEX_ 01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GROUND_DIRTGRASS_CONVEX_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SLOPE_STRAIGHT_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_01_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_HALF_STRAIGHT_02.M ESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_HALF_STRAIGHT_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRTGRASS_CONCAVE _01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE

ST_GROUND_DIRTGRASS_CONCAVE_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_SLOPE_L_01.MES H. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_SLOPE_R_01.MES H. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_SLOPE_R_01_COLL ISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_CONVEX_01.M ESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_ROUND_CONCAVE_ 01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_CAP_GRASS_02.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_ROUND_CONCAVE_0 1_COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_ROUND_CONVEX_01.MES H. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_ROUND_CONVEX_01_COL LISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRT_03.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GROUND_DIRT_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_STRAIGHT_03.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_FOOTER_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_ROUND_CONVEX_01.M ESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_ROUND_CONVEX_01_C OLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_CONCAVE01.M ESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_ROUND_CONVEX_01 _COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_CONVEX_01.MESH . 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_CONVEX_01_COLLI SION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_SLOPE_L_01_COLL ISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRT_CONCAVE_01_C OLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRT_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_ROUND_CONCAVE_01.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_CONCAVE0 1.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_STRAIGHT_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_STRAIGHT_01_COLLI SION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRT_CONCAVE_01.M ESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_CONVEX_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_02.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SWITCHBACK_GRASS__R_01.M ESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SWITCHBACK_DIRT__R_01_CO LLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_ROUND_CONCAVE_ BOTTOM_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_HALF_CONCAVE_01.ME

SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRTGRASS_STRAIGH T_02.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GROUND_DIRTGRASS_STRAIGHT_02.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_04.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_HALF_STRAIGHT_01.M ESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_STRAIGHT_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_01_COLLISION.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_CONCAVE_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SLOPE_CONCAVE_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_CONCAVE_01_COLLISI ON.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_CONVEX_01_COLLISIO N.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_CONVEX_BOTTOM_ 01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_WALL_STRAIGHT_01.M ESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_WALL_STRAIGHT_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_SLOPE_R_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_SLOPE_R_01_COLLIS ION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_2HIGH_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SLOPE_2HIGH_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRTGRASS_STRAIGH T_01.MESH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GROUND_DIRTGRASS_STRAIGHT_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_ROUND_CONCAVE_01. MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_ROUND_CONCAVE_01_ COLLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_03.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_CONVEX_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_CONVEX_01_COLLISION .MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRT_CONVEX_01_CO LLISION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_CONVEX_01_COLLISI ON.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_CONVEX_0 1.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_WALL_STRAIGHT_02.M ESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_WALL_CONCAVE_01.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_SLOPE_L_01.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_SLOPE_L_01_COLLIS ION.MESH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_01_FORGATE.MES H. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_01E.ME

SH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_FLOOR_ROCK_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_WALL_CONVEX_01.MES H. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_WALL_CONVEX_01.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_03F.ME SH. 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_FLOOR_BLANK_03.DDS' with 2147483647 mip map levels 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_01.MES H. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_03E.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_03G.ME SH. 02:29:13: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_01G.ME SH. 02:29:13: Creating resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/ 02:29:13: Added resource location 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/' of t ype 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/' 02:29:13: Initialising resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/ 02:29:13: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTI CLE/ 02:29:13: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/M ULTIPARTICLE/ 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/LEAVES_2X2.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/WATERSPLASH3X3.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJE CT/DROP.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ WATERWAKE.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /PUDDLE_SINGLE_ADDITIVE.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /PUDDLE_SINGLE_MULTIPLY.DDS' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:29:13: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automa p.dds' with 0 mip map levels 02:29:14: Texture: automaptex__30735: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. 02:29:14: Final Seed : 81440409860905520 02:29:14: Creating resource group MEDIA/SKYBOXES/BLACK/ 02:29:14: Added resource location 'MEDIA/SKYBOXES/BLACK/' of type 'PAK' to resou rce group 'MEDIA/SKYBOXES/BLACK/' 02:29:14: Initialising resource group MEDIA/SKYBOXES/BLACK/ 02:29:14: Parsing scripts for resource group MEDIA/SKYBOXES/BLACK/ 02:29:14: Parsing script MEDIA/SKYBOXES/BLACK/BLACK_SKY.MATERIAL 02:29:14: Finished parsing scripts for resource group MEDIA/SKYBOXES/BLACK/ 02:29:14: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels 02:29:14: Total sounds loaded: 635 02:29:14: Total sounds loaded: 636 02:29:14: Total sounds loaded: 637

02:29:14: Total sounds loaded: 638 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/GLOWSMOKE_BLUE.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/DARTTRAIL2.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/TRAIL21.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /FOREST_TELEPORTER.DDS' with 2147483647 mip map levels 02:29:14: Particles can't have sounds that loop. : MEDIA/PARTICLES/OBJECTS/ZONE3 /WAYGATE.LAYOUT 02:29:14: Creating resource group MEDIA/MODELS/CRITTERS/SNAKE/ 02:29:14: Added resource location 'MEDIA/MODELS/CRITTERS/SNAKE/' of type 'PAK' t o resource group 'MEDIA/MODELS/CRITTERS/SNAKE/' 02:29:14: Initialising resource group MEDIA/MODELS/CRITTERS/SNAKE/ 02:29:14: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/SNAKE/ 02:29:14: Parsing script MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.MATERIAL 02:29:14: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/SNAK E/ 02:29:14: Mesh: Loading MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.MESH. 02:29:14: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/snake.skeleton 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/SNAKE/S NAKE.DDS' with 2147483647 mip map levels 02:29:14: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/IDLE.SKELETON 02:29:14: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/RUN.SKELETON 02:29:14: Total sounds loaded: 639 02:29:14: Creating resource group MEDIA/MODELS/WEAPONS/_POLEARMS/ 02:29:14: Added resource location 'MEDIA/MODELS/WEAPONS/_POLEARMS/' of type 'PAK ' to resource group 'MEDIA/MODELS/WEAPONS/_POLEARMS/' 02:29:14: Initialising resource group MEDIA/MODELS/WEAPONS/_POLEARMS/ 02:29:14: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_POLEARMS/ 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/MON_POLEARM_VANQ01.MATER IAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM02.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM03.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM04.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM05.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM06.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM07.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM08.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM09.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM10.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM11.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM12.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM13.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM14.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM15.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM16.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM17.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM20.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_GHOST01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_GHOST02.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_SHOCKSTAFF.MATER IAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_TROG01.MATERIAL 02:29:14: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_POLE ARMS/

02:29:14: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM09.MESH. 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARM S/POLEARM09.DDS' with 2147483647 mip map levels 02:29:14: Uncompressed memory size is: 2500 02:29:14: Total sounds loaded: 640 02:29:14: Total sounds loaded: 641 02:29:14: Total sounds loaded: 642 02:29:14: Total sounds loaded: 643 02:29:14: Total sounds loaded: 644 02:29:14: Total sounds loaded: 645 02:29:14: Creating resource group MEDIA/MODELS/WEAPONS/_BOWS/ 02:29:14: Added resource location 'MEDIA/MODELS/WEAPONS/_BOWS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_BOWS/' 02:29:14: Initialising resource group MEDIA/MODELS/WEAPONS/_BOWS/ 02:29:14: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_BOWS/ 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW02.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW03.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW04.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW05.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW06.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW07.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW08.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW09.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW10.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW11.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW12.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW13.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW14.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW15.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW16.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW17.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW18.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW19.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW20.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_BOWS/BOW_SPECTRAL.MATERIAL 02:29:14: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_BOWS / 02:29:14: Mesh: Loading MEDIA/MODELS/WEAPONS/_BOWS/BOW03.MESH. 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_BOWS/BO W03.DDS' with 2147483647 mip map levels 02:29:14: Mesh: Loading MEDIA/MODELS/WEAPONS/_BOWS/BOW10.MESH. 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_BOWS/BO W10.DDS' with 2147483647 mip map levels 02:29:14: Total sounds loaded: 646 02:29:14: Total sounds loaded: 647 02:29:14: Total sounds loaded: 648 02:29:14: Total sounds loaded: 649 02:29:14: Total sounds loaded: 650 02:29:14: Total sounds loaded: 651 02:29:14: Creating resource group MEDIA/MODELS/WEAPONS/_RIFLES/ 02:29:14: Added resource location 'MEDIA/MODELS/WEAPONS/_RIFLES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_RIFLES/' 02:29:14: Initialising resource group MEDIA/MODELS/WEAPONS/_RIFLES/ 02:29:14: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_RIFLES/ 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/EZRO_RIFLE_TEMP.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE02.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE03.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE04.MATERIAL

02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE05.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE06.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE07.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE09.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE10.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE11.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE12.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE13.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE14.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE15.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE16.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE17.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE18.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE19.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE20.MATERIAL 02:29:14: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_RIFL ES/ 02:29:14: Mesh: Loading MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.MESH. 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_RIFLES/ RIFLE08.DDS' with 2147483647 mip map levels 02:29:14: Creating resource group MEDIA/MODELS/WEAPONS/_HAMMERS/ 02:29:14: Added resource location 'MEDIA/MODELS/WEAPONS/_HAMMERS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_HAMMERS/' 02:29:14: Initialising resource group MEDIA/MODELS/WEAPONS/_HAMMERS/ 02:29:14: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_HAMMERS/ 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER02.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER04.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER05.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER06.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER07.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER08.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER09.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER10.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER11.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER12.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER13.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER15.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER16.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER17L.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER17R.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER18.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_BANDIT01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_PICKAXE01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_TROLL01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_ZOMBIE01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_ZOMBIE02.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/WRENCH_ENGINEER.MATERIAL 02:29:14: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_HAMM ERS/ 02:29:14: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.MESH. 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS /HAMMER14.DDS' with 2147483647 mip map levels 02:29:14: Total sounds loaded: 652 02:29:14: Total sounds loaded: 653 02:29:14: Total sounds loaded: 654

02:29:14: Total sounds loaded: 655 02:29:14: Total sounds loaded: 656 02:29:14: Total sounds loaded: 657 02:29:14: Total sounds loaded: 658 02:29:14: Total sounds loaded: 659 02:29:14: Creating resource group MEDIA/MODELS/WEAPONS/_SWORDS/ 02:29:14: Added resource location 'MEDIA/MODELS/WEAPONS/_SWORDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_SWORDS/' 02:29:14: Initialising resource group MEDIA/MODELS/WEAPONS/_SWORDS/ 02:29:14: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SWORDS/ 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD02.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD03.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD04.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD05.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD06.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD07.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD10.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD11.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD12.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD13.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD14.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD15.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD16.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD17.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD18.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_BANDITCHAMP01.MATERI AL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_GARGOYLE01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_MINECRAFT01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_NETHERIM01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_PIRATE01.MATERIAL 02:29:14: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_ZOMBIE01.MATERIAL 02:29:14: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SWOR DS/ 02:29:14: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD11.MESH. 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/ SWORD11.DDS' with 2147483647 mip map levels 02:29:14: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.MESH. 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS /HAMMER_DWARF01.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/CAUSTIC_16X8.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /SMALL_CRECENT.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /RINGGLOWWHITE6_ALPHA_FLAT.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FIREBALL_BLUEADD_16X2.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/SHOCKWAVE_FULLRING_4X2ADD.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/SUNSPOT_ALPHA.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/ALPHASHIFTER.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CRESCENT.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/BLUEFLAMELICK.DDS' with 2147483647 mip map levels

02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /DIMCENTER.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTELECTRIC.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTPOISON.DDS' with 2147483647 mip map levels 02:29:14: ----------------------DUNGEON DEPTH 0 LOADING-------------------NAME: BAKE COLLISION TIME TOTAL TIME: 0.092286 AVG TIME: 0.092286 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.030265 AVG TIME: 0.030265 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.004759 AVG TIME: 0.004759 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 0.0001 AVG TIME: 0.0001 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 1.39927 AVG TIME: 1.39927 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000434 AVG TIME: 0.000434 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.013684 AVG TIME: 0.013684 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------TOTAL TIME :1.67847 02:29:14: Total sounds loaded: 660 02:29:14: Total sounds loaded: 661 02:29:14: Total sounds loaded: 662 02:29:14: Total sounds loaded: 663 02:29:14: Total sounds loaded: 664 02:29:14: Total sounds loaded: 665 02:29:14: Total sounds loaded: 666 02:29:14: Total sounds loaded: 667 02:29:14: Total sounds loaded: 668 02:29:14: Total sounds loaded: 669 02:29:14: Total sounds loaded: 670 02:29:14: Total sounds loaded: 671 02:29:14: Total sounds loaded: 672 02:29:14: Total sounds loaded: 673 02:29:14: Total sounds loaded: 674 02:29:14: Total sounds loaded: 675 02:29:14: Total sounds loaded: 676 02:29:14: Total sounds loaded: 677 02:29:14: Total sounds loaded: 678 02:29:14: Total sounds loaded: 679 02:29:14: Total sounds loaded: 680 02:29:14: Total sounds loaded: 681 02:29:14: Total sounds loaded: 682

02:29:14: Total sounds loaded: 683 02:29:14: Total sounds loaded: 684 02:29:14: Total sounds loaded: 685 02:29:14: Total sounds loaded: 686 02:29:14: Total sounds loaded: 687 02:29:14: Total sounds loaded: 688 02:29:14: Total sounds loaded: 689 02:29:14: Total sounds loaded: 690 02:29:14: Total sounds loaded: 691 02:29:14: Total sounds loaded: 692 02:29:14: Total sounds loaded: 693 02:29:14: Total sounds loaded: 694 02:29:14: Total sounds loaded: 695 02:29:14: Total sounds loaded: 696 02:29:14: Total sounds loaded: 697 02:29:14: Total sounds loaded: 698 02:29:14: Total sounds loaded: 699 02:29:14: Total sounds loaded: 700 02:29:14: Total sounds loaded: 701 02:29:14: Total sounds loaded: 702 02:29:14: Total sounds loaded: 703 02:29:14: Total sounds loaded: 704 02:29:14: Total sounds loaded: 705 02:29:14: Total sounds loaded: 706 02:29:14: Total sounds loaded: 707 02:29:14: Total sounds loaded: 708 02:29:14: Total sounds loaded: 709 02:29:14: Total sounds loaded: 710 02:29:14: Total sounds loaded: 711 02:29:14: Total sounds loaded: 712 02:29:14: Total sounds loaded: 713 02:29:14: Total sounds loaded: 714 02:29:14: Total sounds loaded: 715 02:29:14: Total sounds loaded: 716 02:29:14: Total sounds loaded: 717 02:29:14: Total sounds loaded: 718 02:29:14: Total sounds loaded: 719 02:29:14: Total sounds loaded: 720 02:29:14: Total sounds loaded: 721 02:29:14: Total sounds loaded: 722 02:29:14: Total sounds loaded: 723 02:29:14: Total sounds loaded: 724 02:29:14: Total sounds loaded: 725 02:29:14: Total sounds loaded: 726 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/MIST_ALPHA.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FLY2X2.DDS' with 2147483647 mip map levels 02:29:14: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:29:14: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:29:14: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:29:14: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:14: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from

Image. 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:14: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:29:14: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:29:14: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:14: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:14: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:14: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:29:14: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.

02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:29:14: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH. 02:29:14: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWNTORIVENSKULLGORGE.LAYOUT 02:29:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWN3TOTOWN4.LAYOUT 02:29:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ WAYPOINTS_PAD_ACT3.LAYOUT 02:29:14: Total Layout Link Particle saved 3 02:29:14: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:14: Total sounds loaded: 727 02:29:14: Total sounds loaded: 728 02:29:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWNTORIVENSKULLGORGE.LAYOUT 02:29:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWN3TOTOWN4.LAYOUT 02:29:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ WAYPOINTS_PAD_ACT3.LAYOUT 02:29:14: Total Layout Link Particle saved 3 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/FORESTLA NTERN_DAY.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTICE.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUES T/EXIT.DDS' with 2147483647 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automa p.dds' with 0 mip map levels

02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automa p.dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:29:14: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outlineb lue.dds' with 2147483647 mip map levels 02:29:14: Released sounds : 1 02:29:15: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/H IGHLIGHT.DDS' with 2147483647 mip map levels 02:29:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUES T/MERCHANT.DDS' with 2147483647 mip map levels 02:29:15: Logging level template data for media/layouts/generic_cave/muckery_rul es.template 02:29:15: Chunk -MEDIA/LAYOUTS/GENERIC_CAVE/1X1SINGLE_ROOM_BOSS/WARBEASTDEN_BB_A .LAYOUT 02:29:15: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:18: Total sounds loaded: 728 02:29:18: Total sounds loaded: 729 02:29:18: Total sounds loaded: 730 02:29:18: Total sounds loaded: 731 02:29:18: Creating resource group MEDIA/PARTICLES/TEXTURES/FLASH/ 02:29:18: Added resource location 'MEDIA/PARTICLES/TEXTURES/FLASH/' of type 'PAK ' to resource group 'MEDIA/PARTICLES/TEXTURES/FLASH/' 02:29:18: Initialising resource group MEDIA/PARTICLES/TEXTURES/FLASH/ 02:29:18: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/FLASH/ 02:29:18: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/F LASH/ 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLAS H/SOFTFLARE.DDS' with 2147483647 mip map levels 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ CHUNKS.DDS' with 2147483647 mip map levels

02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /CLAW_MARKS.DDS' with 2147483647 mip map levels 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ REDSHATTER.DDS' with 2147483647 mip map levels 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLOODSPRAYBEIGE4X4.DDS' with 2147483647 mip map levels 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ SHOCKWAVE_CUTOUT_PURPLE.DDS' with 2147483647 mip map levels 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLAS H/STAR.DDS' with 2147483647 mip map levels 02:29:18: Creating resource group MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/ 02:29:18: Added resource location 'MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/' of ty pe 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/' 02:29:18: Initialising resource group MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/ 02:29:18: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/WEREWOLF/SHAD OW/ 02:29:18: Parsing script MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/WEREWOLF.MATERIAL 02:29:18: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/WERE WOLF/SHADOW/ 02:29:18: Mesh: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/WEREWOLF.MESH. 02:29:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/Werewolf.skele ton 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WEREWOL F/SHADOW/WEREWOLF.DDS' with 2147483647 mip map levels 02:29:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/ATTACK1.SKELET ON 02:29:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/ATTACK2.SKELET ON 02:29:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/ATTACK3.SKELET ON 02:29:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/ATTACK4.SKELET ON 02:29:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/DASH.SKELETON 02:29:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/RUN.SKELETON 02:29:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SHADOW/WEREWOLF.SKELE TON 02:29:18: Mesh: Loading MEDIA/PARTICLES/MODELS/HALF_SPHERE_03.MESH. 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/CHUNK_TRIAL.DDS' with 2147483647 mip map levels 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/LINESGLOW_ADDITIVE.DDS' with 2147483647 mip map levels 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLAS H/GALAXY.DDS' with 2147483647 mip map levels 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ BURST.DDS' with 2147483647 mip map levels 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOWPURPLE.DDS' with 2147483647 mip map levels 02:29:18: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/H IGHLIGHTRED.DDS' with 2147483647 mip map levels 02:29:18: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets2.dds' with 0 mip map levels 02:29:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUES T/SKILL.DDS' with 2147483647 mip map levels 02:29:19: Total sounds loaded: 731 02:29:19: Total sounds loaded: 732 02:29:19: Total sounds loaded: 733 02:29:19: Total sounds loaded: 734 02:29:19: Total sounds loaded: 735 02:29:19: Total sounds loaded: 736 02:29:19: Total sounds loaded: 737

02:29:19: Total sounds loaded: 738 02:29:19: Total sounds loaded: 739 02:29:19: Total sounds loaded: 740 02:29:19: Total sounds loaded: 741 02:29:19: Total sounds loaded: 742 02:29:19: Total sounds loaded: 743 02:29:19: D3D9 : Loading 2D Texture, image name H/FLASH.DDS' with 2147483647 mip map levels 02:29:19: D3D9 : Loading 2D Texture, image name ENCE/BURST_RED_4X4.DDS' with 2147483647 mip map 02:29:20: D3D9 : Loading 2D Texture, image name T/GAMBLER.DDS' with 2147483647 mip map levels 02:29:22: D3D9 : Loading 2D Texture, image name T/GEMREMOVE.DDS' with 2147483647 mip map levels 02:29:23: D3D9 : Loading 2D Texture, image name T/TRASMUTE.DDS' with 2147483647 mip map levels 02:29:23: D3D9 : Loading 2D Texture, image name T/ENCHANTER.DDS' with 2147483647 mip map levels 02:29:24: Saving Stats 02:29:24: nSaved Successful

: 'MEDIA/PARTICLES/TEXTURES/FLAS : 'MEDIA/PARTICLES/TEXTURES/SEQU levels : 'MEDIA/PARTICLES/TEXTURES/QUES : 'MEDIA/PARTICLES/TEXTURES/QUES : 'MEDIA/PARTICLES/TEXTURES/QUES : 'MEDIA/PARTICLES/TEXTURES/QUES

02:29:27: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/misc/misc.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/server.dds' with 0 mip map levels 02:29:28: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWNTORIVENSKULLGORGE.LAYOUT 02:29:28: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWN3TOTOWN4.LAYOUT 02:29:28: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ WAYPOINTS_PAD_ACT3.LAYOUT 02:29:28: Total Layout Link Particle saved 3 02:29:28: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:28: D3D9 : Loading 2D Texture, image name : 'SCREENS5.DDS' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automa p.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon

s4.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : .dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : .dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : .dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : n.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : n1.dds' with 0 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : heets.dds' with 0 mip map levels 02:29:28: Layout Link Particle should save layout PORTALS/ACT3/TOWNTORIVENSKULLGORGE.LAYOUT 02:29:28: Layout Link Particle should save layout PORTALS/ACT3/TOWN3TOTOWN4.LAYOUT 02:29:28: Layout Link Particle should save layout WAYPOINTS_PAD_ACT3.LAYOUT 02:29:28: Total Layout Link Particle saved 3 02:29:28: Released sounds : 348 02:29:28: Released sounds : 0 02:29:28: Warping - Dungeon MUCKERY : Depth - 0 02:29:28: Saving Stats 02:29:28: nSaved Successful

'media/ui/icons/skills/skills. 'media/ui/icons/skills/skills4 'media/ui/icons/skills/skills1 'media/ui/icons/skills/skills5 'media/ui/loadscreen/loadscree 'media/ui/loadscreen/loadscree 'media/ui/hud/mainmenutextures file is MEDIA/LEVELSETS/PROPS/ file is MEDIA/LEVELSETS/PROPS/ file is MEDIA/LEVELSETS/PROPS/

02:29:28: setting gameseed for Dungeon MUCKERY 02:29:28: setting gameseed for depth 0 02:29:28: Root Gameseed is 304902692 02:29:28: Root Dungeonseed is 770652158 02:29:28: LEVEL LOAD - LAYOUT:media/layouts/generic_cave/muckery_firstfloor_rule s.template SEED:304902692 DEPTH:0 02:29:28: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 02:29:28: Creating layout # 0 02:29:28: layout # 0 + chunk 0MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1 _ENTRANCE_E_JT_A.LAYOUT 02:29:28: _A.LAYOUT layout # 0 + chunk 1MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_JT

02:29:28: layout # 0 + chunk 2MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXI T_S_PB_A.LAYOUT 02:29:28: AYOUT layout # 0 + chunk 3MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_JT_A.L

02:29:28: Choosing layout of index 0 02:29:28: Layout Chunk 0 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1_E NTRANCE_E_JT_A.LAYOUT 02:29:28: Layout Chunk 1 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_JT_A .LAYOUT 02:29:28: Layout Chunk 2 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXIT_

S_PB_A.LAYOUT 02:29:28: Layout Chunk 3 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_JT_A.LAY OUT 02:29:28: Creating resource group MEDIA/LIGHTS/CAVE_GENERIC/ 02:29:28: Added resource location 'MEDIA/LIGHTS/CAVE_GENERIC/' of type 'PAK' to resource group 'MEDIA/LIGHTS/CAVE_GENERIC/' 02:29:28: Initialising resource group MEDIA/LIGHTS/CAVE_GENERIC/ 02:29:28: Parsing scripts for resource group MEDIA/LIGHTS/CAVE_GENERIC/ 02:29:28: Parsing script MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_LIGHTS.MATERIAL 02:29:28: Finished parsing scripts for resource group MEDIA/LIGHTS/CAVE_GENERIC/ 02:29:28: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH. 02:29:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIG HTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels 02:29:28: Creating resource group MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_P ROPS/ 02:29:28: Added resource location 'MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_ PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESK IN_01_PROPS/' 02:29:28: Initialising resource group MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_ 01_PROPS/ 02:29:28: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_ RESKIN_01_PROPS/ 02:29:28: Parsing script MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE .MATERIAL 02:29:28: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/GENE RIC_CAVE_RESKIN_01_PROPS/ 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_01.MESH. 02:29:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_01.DDS' with 2147483647 mip map le vels 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_02.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_04.MESH. 02:29:28: Creating resource group MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/ 02:29:28: Added resource location 'MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/' of t ype 'PAK' to resource group 'MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/' 02:29:28: Initialising resource group MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/ 02:29:28: Parsing scripts for resource group MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN _01/ 02:29:28: Parsing script MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/FOG.MATERIAL 02:29:28: Parsing script MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/GENERIC_CAVE_RES KIN_01.MATERIAL 02:29:28: Finished parsing scripts for resource group MEDIA/LEVELSETS/GENERIC_CA VE_RESKIN_01/ 02:29:28: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06.MESH. 02:29:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_06.DDS' with 2147483647 mip map levels 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_03.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 2.MESH. 02:29:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_02.DDS' with 2147483647 mip map levels 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_04.MESH.

02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_09.MESH. 02:29:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_09.DDS' with 2147483647 mip map levels 02:29:28: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_01.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03_COLLISION.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01_COLLISION.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01_COLLISION.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_10.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_04_COLLISION.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02.MESH. 02:29:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_01.DDS' with 2147483647 mip map levels 02:29:28: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_SAND_01.DDS' with 2147483647 mip map levels 02:29:28: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_COLLISION.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_03.MESH. 02:29:28: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_07.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_07.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03_COLLISION.MESH. 02:29:29: Creating resource group MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/ 02:29:29: Added resource location 'MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/' 02:29:29: Initialising resource group MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/ 02:29:29: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_

PROPS/ 02:29:29: Parsing script MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE.MATERIAL 02:29:29: Parsing script MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_COLLISION .MATERIAL 02:29:29: Parsing script MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_GENERIC_P ROPS.MATERIAL 02:29:29: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/GENE RIC_CAVE_PROPS/ 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_BRAZIER_01 .MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_GENERIC_ROCK_PROPS_02_GLOW.DDS' with 2147483647 mip map levels 02:29:29: Total sounds loaded: 396 02:29:29: Total sounds loaded: 397 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_BRAZIER_01 _COLLISION.MESH. 02:29:29: Total sounds loaded: 398 02:29:29: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/POM_01.MESH. 02:29:29: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PoM_01.skeleton 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _BODY01.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _HEAD01.DDS' with 2147483647 mip map levels 02:29:29: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETO N 02:29:29: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETO N 02:29:29: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 02:29:29: Total sounds loaded: 399 02:29:29: Total sounds loaded: 400 02:29:29: Total sounds loaded: 401 02:29:29: Total sounds loaded: 402 02:29:29: Total sounds loaded: 403 02:29:29: Total sounds loaded: 404 02:29:29: Total sounds loaded: 405 02:29:29: Total sounds loaded: 406 02:29:29: Total sounds loaded: 407 02:29:29: Total sounds loaded: 408 02:29:29: Total sounds loaded: 409 02:29:29: Creating resource group MEDIA/MODELS/CHEST_STANDARD/ 02:29:29: Added resource location 'MEDIA/MODELS/CHEST_STANDARD/' of type 'PAK' t o resource group 'MEDIA/MODELS/CHEST_STANDARD/' 02:29:29: Initialising resource group MEDIA/MODELS/CHEST_STANDARD/ 02:29:29: Parsing scripts for resource group MEDIA/MODELS/CHEST_STANDARD/ 02:29:29: Parsing script MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MATERIAL 02:29:29: Finished parsing scripts for resource group MEDIA/MODELS/CHEST_STANDAR D/ 02:29:29: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MESH. 02:29:29: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/chest_standard.skeleton 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/C HEST_STANDARD.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/G

OLD.DDS' with 2147483647 mip map levels 02:29:29: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/CLOSED.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/OPENING.SKELETON 02:29:29: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/COLLIDER.MESH. 02:29:29: Total sounds loaded: 410 02:29:29: Total sounds loaded: 411 02:29:29: Creating resource group MEDIA/MODELS/CHEST_RARE/ 02:29:29: Added resource location 'MEDIA/MODELS/CHEST_RARE/' of type 'PAK' to re source group 'MEDIA/MODELS/CHEST_RARE/' 02:29:29: Initialising resource group MEDIA/MODELS/CHEST_RARE/ 02:29:29: Parsing scripts for resource group MEDIA/MODELS/CHEST_RARE/ 02:29:29: Parsing script MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MATERIAL 02:29:29: Finished parsing scripts for resource group MEDIA/MODELS/CHEST_RARE/ 02:29:29: Mesh: Loading MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MESH. 02:29:29: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/chest_rare.skeleton 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/CHEST _RARE.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/GOLD. DDS' with 2147483647 mip map levels 02:29:29: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/CLOSED.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/OPENING.SKELETON 02:29:29: Mesh: Loading MEDIA/MODELS/CHEST_RARE/COLLIDER.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/TRAIL25.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLAS H/FLASH05.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02.M ESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_SAND_TRIM_01.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_02.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02_C OLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_02.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02. MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ B.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROOTS_01.DDS' with 2147483647 mip map levels

02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_B.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_SAND_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01.M ESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_C OLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_B .MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_02.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_02_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01.ME SH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_HALF_SAND_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01_CO LLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_B. MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_CO LLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03.M ESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_C OLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ B.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_B .MESH.

02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03. MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_B.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_B.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_B.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_03.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map le vels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 1.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_01.ME SH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/BLACK.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 01.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_FADEUP_01.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_FADEUP_01.DDS' with 2147483647 mip map level s 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_ROOF _01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_02.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONRIGHT_01.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_RIGHT_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONLEFT_01.MESH.

02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_LEFT_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_04.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01.MES H. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_COL LISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02.MES H. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_03.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02_NOS HADOW.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_NOS HADOW.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_SPLAT_TRAS H_01.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_SPLAT_TRASH.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_TENT_01.ME SH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_PROPS_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_TENT_01_CO LLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_SPLAT_TRAS H_02.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_FOG_02 .MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG_BASE.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06_COLLISION.MESH. 02:29:29: Total sounds loaded: 412 02:29:29: Total sounds loaded: 413 02:29:29: Total sounds loaded: 414 02:29:29: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:29:29: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:29:29: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01. MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ENTRANCE_01.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_EXIT_01.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_STALAGMITE_ROOTS_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01_ COLLISION.MESH.

02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /LIGHTPOOL.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /PROJECTION.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/GLOWSMOKE_TEAL.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /PROJECTION_ALPHA.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/TRAIL44SPEAR.DDS' with 2147483647 mip map levels 02:29:29: Creating resource group MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ 02:29:29: Added resource location 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/' 02:29:29: Initialising resource group MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ 02:29:29: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_BOSS.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MATERIA L 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE_CHAMP.M ATERIAL 02:29:29: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/FUNG US/MELEE/ 02:29:29: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MESH. 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/Fungus_Melee.skel eton 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ FUNGUS_01.DDS' with 2147483647 mip map levels 02:29:29: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ATTACK1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE2.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_ALERT5_SPAWN .SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_IDLE5_SPAWN. SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FIDGET1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE_MELEE.SKELET ON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH2.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN_MELEE.SKELETO N 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_ROAR.SKEL ETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE.SKE LETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE_SHO OT.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_STOMP.SKE LETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK_MELEE.SKELET ON 02:29:29: Total sounds loaded: 415

02:29:29: Total sounds loaded: 416 02:29:29: Total sounds loaded: 417 02:29:29: Total sounds loaded: 418 02:29:29: Total sounds loaded: 419 02:29:29: Total sounds loaded: 420 02:29:29: Total sounds loaded: 421 02:29:29: Total sounds loaded: 422 02:29:29: Total sounds loaded: 423 02:29:29: Total sounds loaded: 424 02:29:29: Total sounds loaded: 425 02:29:29: Total sounds loaded: 426 02:29:29: Total sounds loaded: 427 02:29:29: Total sounds loaded: 428 02:29:29: Total sounds loaded: 429 02:29:29: Total sounds loaded: 430 02:29:29: Total sounds loaded: 431 02:29:29: Total sounds loaded: 432 02:29:29: Total sounds loaded: 433 02:29:29: Total sounds loaded: 434 02:29:29: Total sounds loaded: 435 02:29:29: Total sounds loaded: 436 02:29:29: Total sounds loaded: 437 02:29:29: Total sounds loaded: 438 02:29:29: Total sounds loaded: 439 02:29:29: Total sounds loaded: 440 02:29:29: Total sounds loaded: 441 02:29:29: Total sounds loaded: 442 02:29:29: Total sounds loaded: 443 02:29:29: Total sounds loaded: 444 02:29:29: Total sounds loaded: 445 02:29:29: Total sounds loaded: 446 02:29:29: Total sounds loaded: 447 02:29:29: Total sounds loaded: 448 02:29:29: Total sounds loaded: 449 02:29:29: Total sounds loaded: 450 02:29:29: Total sounds loaded: 451 02:29:29: Total sounds loaded: 452 02:29:29: Total sounds loaded: 453 02:29:29: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/COLLIDER.MESH. 02:29:29: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTICECAVE.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02.ME SH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_CO LLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02_FADER.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FOG_FADER_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ANGLE0 3_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ANGLE0 3_01_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01. MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL

E_01_FADER.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_B.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_N OSHADOW.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02_FADER.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01_FADER.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _RIGHT_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _RIGHT_01_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 1.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_BRIDGE_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 1_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03.ME SH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_B.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01_FADER.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _LEFT_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_NOSHADOW.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_C.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_C.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_D.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_B.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 02.MESH. 02:29:29: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_CIRCLE_04.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUES T/BOSSLAIR_ENTRANCE.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_EXIT_01.MESH . 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_EXIT_01_COLL ISION.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/SPEAR_ALPHA.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROOT_D ECAL_01.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROOTS_SPLAT_01.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_05.MESH.

02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_04.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_03.ME SH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_04.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_08.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_D.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_B. MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ D.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BANDAGE_03.M ESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_C.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_B.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_NOSHADOW.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ LEFT_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ LEFT_01_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_01.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_01_COLLISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_NICHE_01.MES H. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_NICHE_01_COL LISION.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05.MESH. 02:29:29: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05_COLLISION.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automa p.dds' with 2147483647 mip map levels 02:29:29: Texture: automaptex__34406: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. 02:29:29: Final Seed : 606017495041236947 02:29:29: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/BAT4X4.DDS' with 2147483647 mip map levels 02:29:29: Creating resource group MEDIA/MODELS/CRITTERS/RATS/ 02:29:29: Added resource location 'MEDIA/MODELS/CRITTERS/RATS/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/RATS/' 02:29:29: Initialising resource group MEDIA/MODELS/CRITTERS/RATS/ 02:29:29: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/RATS/ 02:29:29: Parsing script MEDIA/MODELS/CRITTERS/RATS/RAT.MATERIAL 02:29:29: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/RATS / 02:29:29: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH.

02:29:29: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RA T.DDS' with 2147483647 mip map levels 02:29:29: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON 02:29:29: Creating resource group MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/ 02:29:29: Added resource location 'MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/' 02:29:29: Initialising resource group MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/ 02:29:29: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/FUNGUS/CASTER / 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.MATER IAL 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER_CHAMP .MATERIAL 02:29:29: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/FUNG US/CASTER/ 02:29:29: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER_CHAMP. MESH. 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/Fungus_Caster_ch amp.skeleton 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ CASTER/FUNGUS_CASTER_CHAMP.DDS' with 2147483647 mip map levels 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_FLIGHT.SKE LETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_LAND.SKELE TON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE2.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FIDGET1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.SK ELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT2.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/IDLE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_DOWN.SKELET ON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_LAND.SKELET ON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_UP_SPAWN.SK ELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/RUN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_DOUBLEBO LT.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_AOE. SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_BUFF .SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_CAST .SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF2.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STUNNED.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/WALK.SKELETON 02:29:29: Total sounds loaded: 454 02:29:29: Total sounds loaded: 455 02:29:29: Total sounds loaded: 456 02:29:29: Total sounds loaded: 457 02:29:29: Total sounds loaded: 458

02:29:29: Total sounds loaded: 459 02:29:29: Total sounds loaded: 460 02:29:29: Total sounds loaded: 461 02:29:29: Total sounds loaded: 462 02:29:29: Total sounds loaded: 463 02:29:29: Total sounds loaded: 464 02:29:29: Total sounds loaded: 465 02:29:29: Total sounds loaded: 466 02:29:29: Total sounds loaded: 467 02:29:29: Total sounds loaded: 468 02:29:29: Total sounds loaded: 469 02:29:29: Total sounds loaded: 470 02:29:29: Total sounds loaded: 471 02:29:29: Total sounds loaded: 472 02:29:29: Total sounds loaded: 473 02:29:29: Total sounds loaded: 474 02:29:29: Total sounds loaded: 475 02:29:29: Total sounds loaded: 476 02:29:29: Total sounds loaded: 477 02:29:29: Total sounds loaded: 478 02:29:29: Total sounds loaded: 479 02:29:29: Total sounds loaded: 480 02:29:29: Total sounds loaded: 481 02:29:29: Total sounds loaded: 482 02:29:29: Total sounds loaded: 483 02:29:29: Total sounds loaded: 484 02:29:29: Total sounds loaded: 485 02:29:29: Total sounds loaded: 486 02:29:29: Total sounds loaded: 487 02:29:29: Total sounds loaded: 488 02:29:29: Total sounds loaded: 489 02:29:29: Total sounds loaded: 490 02:29:29: Total sounds loaded: 491 02:29:29: Total sounds loaded: 492 02:29:29: Total sounds loaded: 493 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/SPORESADD.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/ARC.DDS' with 2147483647 mip map levels 02:29:29: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/COLLIDER.MESH. 02:29:29: Creating resource group MEDIA/MODELS/WEAPONS/_STAVES/ 02:29:29: Added resource location 'MEDIA/MODELS/WEAPONS/_STAVES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_STAVES/' 02:29:29: Initialising resource group MEDIA/MODELS/WEAPONS/_STAVES/ 02:29:29: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAVES/ 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN01.MATERIA L 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN02.MATERIA L 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_MIRKA01.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF02.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF03.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF04.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF05.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF06.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF07.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF08.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF09.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF10.MATERIAL

02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF11.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF12.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF13.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF14.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF15.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF16.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF17.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_MIRKA01.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_REGENT.MATERIAL 02:29:29: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAV ES/ 02:29:29: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/ STAFF_FUNGUS01.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTMAGIC.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY29.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ TARGET01.DDS' with 2147483647 mip map levels 02:29:29: Creating resource group MEDIA/PARTICLES/TEXTURES/PATTERN/ 02:29:29: Added resource location 'MEDIA/PARTICLES/TEXTURES/PATTERN/' of type 'P AK' to resource group 'MEDIA/PARTICLES/TEXTURES/PATTERN/' 02:29:29: Initialising resource group MEDIA/PARTICLES/TEXTURES/PATTERN/ 02:29:29: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PATTERN/ 02:29:29: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/P ATTERN/ 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATT ERN/SEAL58.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/TRAIL39.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJE CT/GREENSPIRIT.DDS' with 2147483647 mip map levels 02:29:29: Creating resource group MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ 02:29:29: Added resource location 'MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/' 02:29:29: Initialising resource group MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT / 02:29:29: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/ROACHES/ROACH _KNIGHT/ 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_CASTER .MATERIAL 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNIGHT .MATERIAL 02:29:29: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/ROAC HES/ROACH_KNIGHT/ 02:29:29: Mesh: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNIGHT. MESH. 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/Roach_Kni ght.skeleton 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ROACHES /ROACH_KNIGHT/ROACH_KNIGHT.DDS' with 2147483647 mip map levels 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ATTACK1.S KELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/BUILDING_ SPAWN1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_FLI GHT.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_LAN

D.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DIE1.SKEL ETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE.SKEL ETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE_STAF F.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM1. SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM3. SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNI GHT.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN.SKELE TON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN_STAFF .SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RWAND1.SK ELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/SPECIAL_H OVERSPIT.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK.SKEL ETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK_STAF F.SKELETON 02:29:29: Total sounds loaded: 494 02:29:29: Total sounds loaded: 495 02:29:29: Total sounds loaded: 496 02:29:29: Total sounds loaded: 497 02:29:29: Total sounds loaded: 498 02:29:29: Total sounds loaded: 499 02:29:29: Total sounds loaded: 500 02:29:29: Total sounds loaded: 501 02:29:29: Total sounds loaded: 502 02:29:29: Total sounds loaded: 503 02:29:29: Total sounds loaded: 504 02:29:29: Total sounds loaded: 505 02:29:29: Total sounds loaded: 506 02:29:29: Total sounds loaded: 507 02:29:29: Total sounds loaded: 508 02:29:29: Total sounds loaded: 509 02:29:29: Total sounds loaded: 510 02:29:29: Total sounds loaded: 511 02:29:29: Total sounds loaded: 512 02:29:29: Total sounds loaded: 513 02:29:29: Total sounds loaded: 514 02:29:29: Total sounds loaded: 515 02:29:29: Total sounds loaded: 516 02:29:29: Total sounds loaded: 517 02:29:29: Total sounds loaded: 518 02:29:29: Total sounds loaded: 519 02:29:29: Total sounds loaded: 520 02:29:29: Total sounds loaded: 521 02:29:29: Total sounds loaded: 522 02:29:29: Total sounds loaded: 523 02:29:29: Total sounds loaded: 524 02:29:29: Total sounds loaded: 525 02:29:29: Total sounds loaded: 526 02:29:29: Total sounds loaded: 527 02:29:29: Total sounds loaded: 528

02:29:29: Total sounds loaded: 529 02:29:29: Total sounds loaded: 530 02:29:29: Total sounds loaded: 531 02:29:29: Total sounds loaded: 532 02:29:29: Total sounds loaded: 533 02:29:29: Total sounds loaded: 534 02:29:29: Total sounds loaded: 535 02:29:29: Total sounds loaded: 536 02:29:29: Total sounds loaded: 537 02:29:29: Total sounds loaded: 538 02:29:29: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MESH. 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARM S/POLEARM10.DDS' with 2147483647 mip map levels 02:29:29: Creating resource group MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/ 02:29:29: Added resource location 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/' 02:29:29: Initialising resource group MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/ 02:29:29: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/ 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.MATER IAL 02:29:29: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/FUNG US/SPORE/ 02:29:29: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.MESH. 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/Fungus_Spore01.sk eleton 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ SPORE/FUNGUS_SPORE.DDS' with 2147483647 mip map levels 02:29:29: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:29:29: Animation duplicate named: Descend_Spawn1 in file descend_spawn1.skele ton 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:29:29: Animation duplicate named: Descend_Spawn2 in file descend_spawn2.skele ton 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:29:29: Animation duplicate named: Descend_Spawn3 in file descend_spawn3.skele ton 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DIE1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.SK ELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/IDLE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_DOWN.SKELETO N 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_LAND.SKELETO N 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/RUN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN1.SKELETON

02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN2.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN3.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPECIAL_EXPLODE.S KELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/WALK.SKELETON 02:29:29: Total sounds loaded: 539 02:29:29: Total sounds loaded: 540 02:29:29: Total sounds loaded: 541 02:29:29: Total sounds loaded: 542 02:29:29: Total sounds loaded: 543 02:29:29: Total sounds loaded: 544 02:29:29: Total sounds loaded: 545 02:29:29: Total sounds loaded: 546 02:29:29: Total sounds loaded: 547 02:29:29: Total sounds loaded: 548 02:29:29: Total sounds loaded: 549 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ DIFFUSESHOCKWAVE_SOLID.DDS' with 2147483647 mip map levels 02:29:29: Creating resource group MEDIA/MODELS/MONSTERS/GEL/TARGEL/ 02:29:29: Added resource location 'MEDIA/MODELS/MONSTERS/GEL/TARGEL/' of type 'P AK' to resource group 'MEDIA/MODELS/MONSTERS/GEL/TARGEL/' 02:29:29: Initialising resource group MEDIA/MODELS/MONSTERS/GEL/TARGEL/ 02:29:29: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/GEL/TARGEL/ 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.MATERIAL 02:29:29: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/GEL/ TARGEL/ 02:29:29: Mesh: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.MESH. 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/gel.skeleton 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GEL.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/RIPPLE.DDS' with 2147483647 mip map levels 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GELREFLECT.DDS' with 2147483647 mip map levels 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/ATTACK1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/DIE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/IDLE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/RUN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN2.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_EXPLODE.SKE LETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_SHOCK.SKELE TON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/WALK.SKELETON 02:29:29: Total sounds loaded: 550 02:29:29: Total sounds loaded: 551 02:29:29: Total sounds loaded: 552 02:29:29: Total sounds loaded: 553 02:29:29: Total sounds loaded: 554 02:29:29: Total sounds loaded: 555 02:29:29: Total sounds loaded: 556 02:29:29: Total sounds loaded: 557 02:29:29: Total sounds loaded: 558 02:29:29: Total sounds loaded: 559 02:29:29: Total sounds loaded: 560 02:29:29: Total sounds loaded: 561 02:29:29: Total sounds loaded: 562 02:29:29: Total sounds loaded: 563

02:29:29: Total sounds loaded: 564 02:29:29: Total sounds loaded: 565 02:29:29: Total sounds loaded: 566 02:29:29: Total sounds loaded: 567 02:29:29: Total sounds loaded: 568 02:29:29: Total sounds loaded: 569 02:29:29: Total sounds loaded: 570 02:29:29: Total sounds loaded: 571 02:29:29: Total sounds loaded: 572 02:29:29: Total sounds loaded: 573 02:29:29: Total sounds loaded: 574 02:29:29: Total sounds loaded: 575 02:29:29: Creating resource group MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ 02:29:29: Added resource location 'MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/' of t ype 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/' 02:29:29: Initialising resource group MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ 02:29:29: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/FUNGUS/POPCOR N01/ 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01 .MATERIAL 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01 A.MATERIAL 02:29:29: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01 B.MATERIAL 02:29:29: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/FUNG US/POPCORN01/ 02:29:29: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01. MESH. 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01.skeleton 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON

02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:29:29: Total sounds loaded: 576 02:29:29: Total sounds loaded: 577 02:29:29: Total sounds loaded: 578 02:29:29: Total sounds loaded: 579 02:29:29: Total sounds loaded: 580 02:29:29: Total sounds loaded: 581 02:29:29: Total sounds loaded: 582 02:29:29: Total sounds loaded: 583 02:29:29: Total sounds loaded: 584 02:29:29: Total sounds loaded: 585 02:29:29: Total sounds loaded: 586 02:29:29: Total sounds loaded: 587 02:29:29: Total sounds loaded: 588 02:29:29: Total sounds loaded: 589 02:29:29: Total sounds loaded: 590 02:29:29: Total sounds loaded: 591 02:29:29: Total sounds loaded: 592 02:29:29: Total sounds loaded: 593 02:29:29: Total sounds loaded: 594 02:29:29: Total sounds loaded: 595 02:29:29: Total sounds loaded: 596 02:29:29: Total sounds loaded: 597 02:29:29: Total sounds loaded: 598 02:29:29: Total sounds loaded: 599 02:29:29: Total sounds loaded: 600 02:29:29: Total sounds loaded: 601 02:29:29: Total sounds loaded: 602 02:29:29: Total sounds loaded: 603 02:29:29: Total sounds loaded: 604 02:29:29: Total sounds loaded: 605 02:29:29: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01A .MESH. 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01a.skeleton 02:29:29: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ POPCORN01/FUNGUS_POPCORN01A.DDS' with 2147483647 mip map levels 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR

N01.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:29:29: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:29:30: Total sounds loaded: 606 02:29:30: Creating resource group MEDIA/MODELS/GOLD/ 02:29:30: Added resource location 'MEDIA/MODELS/GOLD/' of type 'PAK' to resource group 'MEDIA/MODELS/GOLD/' 02:29:30: Initialising resource group MEDIA/MODELS/GOLD/ 02:29:30: Parsing scripts for resource group MEDIA/MODELS/GOLD/ 02:29:30: Parsing script MEDIA/MODELS/GOLD/GOLD.MATERIAL 02:29:30: Finished parsing scripts for resource group MEDIA/MODELS/GOLD/ 02:29:30: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH. 02:29:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' w ith 2147483647 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.D DS' with 2147483647 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DD S' with 2147483647 mip map levels 02:29:30: Total sounds loaded: 607 02:29:30: ----------------------DUNGEON DEPTH 0 LOADING-------------------NAME: BAKE COLLISION TIME TOTAL TIME: 0.425495 AVG TIME: 0.425495 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.061202 AVG TIME: 0.061202 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.009843 AVG TIME: 0.009843 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 0.000225 AVG TIME: 0.000225 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.802498 AVG TIME: 0.802498 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.00065 AVG TIME: 0.00065

CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.018275 AVG TIME: 0.018275 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------TOTAL TIME :1.07353 02:29:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CUTOUTGLOW.DDS' with 2147483647 mip map levels 02:29:30: Total sounds loaded: 608 02:29:30: Total sounds loaded: 609 02:29:30: Total sounds loaded: 610 02:29:30: Total sounds loaded: 611 02:29:30: Total sounds loaded: 612 02:29:30: Total sounds loaded: 613 02:29:30: Total sounds loaded: 614 02:29:30: Total sounds loaded: 615 02:29:30: Total sounds loaded: 616 02:29:30: Total sounds loaded: 617 02:29:30: Total sounds loaded: 618 02:29:30: Total sounds loaded: 619 02:29:30: Total sounds loaded: 620 02:29:30: Total sounds loaded: 621 02:29:30: Total sounds loaded: 622 02:29:30: Total sounds loaded: 623 02:29:30: Total sounds loaded: 624 02:29:30: Total sounds loaded: 625 02:29:30: Total sounds loaded: 626 02:29:30: Total sounds loaded: 627 02:29:30: Total sounds loaded: 628 02:29:30: Total sounds loaded: 629 02:29:30: Total sounds loaded: 630 02:29:30: Total sounds loaded: 631 02:29:30: Total sounds loaded: 632 02:29:30: Total sounds loaded: 633 02:29:30: Total sounds loaded: 634 02:29:30: Total sounds loaded: 635 02:29:30: Total sounds loaded: 636 02:29:30: Total sounds loaded: 637 02:29:30: Total sounds loaded: 638 02:29:30: Total sounds loaded: 639 02:29:30: Total sounds loaded: 640 02:29:30: Total sounds loaded: 641 02:29:30: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:29:30: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:29:30: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:29:30: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:30: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:30: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro

m Image. 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:29:30: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:29:30: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:30: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:30: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:30: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:29:30: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:29:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.

02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:29:30: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH. 02:29:30: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:30: Creating resource group MEDIA/SHAREDTEXTURES/ 02:29:30: Added resource location 'MEDIA/SHAREDTEXTURES/' of type 'PAK' to resou rce group 'MEDIA/SHAREDTEXTURES/' 02:29:30: Initialising resource group MEDIA/SHAREDTEXTURES/ 02:29:30: Parsing scripts for resource group MEDIA/SHAREDTEXTURES/ 02:29:30: Finished parsing scripts for resource group MEDIA/SHAREDTEXTURES/ 02:29:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTR AILLIGHTNING.DDS' with 2147483647 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CRESCENTGLOW.DDS' with 2147483647 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/CLAW.DDS' with 2147483647 mip map levels 02:29:30: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:30: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:30: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:30: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:30: Total Layout Link Particle saved 4 02:29:30: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels

02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:29:30: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:29:30: Released sounds : 36 02:29:32: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:32: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:32: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:32: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:32: Total Layout Link Particle saved 4 02:29:32: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:32: D3D9 : Loading 2D Texture, image name : 'DARKALCHEMIST.DDS' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels

02:29:32: D3D9 : Loading 2D Texture, image name : .dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : .dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : .dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : n.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : n1.dds' with 0 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : heets.dds' with 0 mip map levels 02:29:32: Layout Link Particle should save layout GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:32: Layout Link Particle should save layout GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:32: Layout Link Particle should save layout GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:32: Layout Link Particle should save layout GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:32: Total Layout Link Particle saved 4 02:29:32: Released sounds : 210 02:29:32: Released sounds : 0 02:29:32: Warping - Dungeon MUCKERY : Depth - 1 02:29:32: Saving Stats 02:29:32: nSaved Successful

'media/ui/icons/skills/skills4 'media/ui/icons/skills/skills1 'media/ui/icons/skills/skills5 'media/ui/loadscreen/loadscree 'media/ui/loadscreen/loadscree 'media/ui/hud/mainmenutextures file is MEDIA/LEVELSETS/PROPS/ file is MEDIA/LEVELSETS/PROPS/ file is MEDIA/LEVELSETS/PROPS/ file is MEDIA/LEVELSETS/PROPS/

02:29:32: setting gameseed for Dungeon MUCKERY 02:29:32: setting gameseed for depth 1 02:29:32: Root Gameseed is 304902692 02:29:32: Root Dungeonseed is 770652158 02:29:32: LEVEL LOAD - LAYOUT:media/layouts/generic_cave/muckery_rules.template SEED:304902692 DEPTH:1 02:29:32: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 02:29:32: Creating layout # 0 02:29:32: layout # 0 + chunk 0MEDIA/LAYOUTS/GENERIC_CAVE/1X1SINGLE_ROOM_BO SS/WARBEASTDEN_BB_A.LAYOUT 02:29:32: Choosing layout of index 0 02:29:32: Layout Chunk 0 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1SINGLE_ROOM_BOSS /WARBEASTDEN_BB_A.LAYOUT 02:29:32: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_01.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIG HTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels 02:29:32: Creating resource group MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHE ST_01/ 02:29:32: Added resource location 'MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CH EST_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FO REST_CHEST_01/' 02:29:32: Initialising resource group MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST _CHEST_01/ 02:29:32: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3 _FOREST_CHEST_01/ 02:29:32: Parsing script MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/Z3_ FOREST_CHEST_01.MATERIAL

02:29:32: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z3_ FOREST/Z3_FOREST_CHEST_01/ 02:29:32: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/Z3_F OREST_CHEST_01.MESH. 02:29:32: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ Z3_forest_chest_01.skeleton 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z3_FOR EST/Z3_FOREST_CHEST_01/Z3_FOREST_CHEST_01.DDS' with 2147483647 mip map levels 02:29:32: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ CLOSED.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ OPENING.SKELETON 02:29:32: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/Z3_F OREST_CHEST_01_COLLISION.MESH. 02:29:32: Total sounds loaded: 396 02:29:32: Total sounds loaded: 397 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/YELLOWPARTICLE.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/SOFTTRAIL.DDS' with 2147483647 mip map levels 02:29:32: Creating resource group MEDIA/MODELS/BOSSES/BOSS_FUNGUS/ 02:29:32: Added resource location 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/' of type 'PA K' to resource group 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/' 02:29:32: Initialising resource group MEDIA/MODELS/BOSSES/BOSS_FUNGUS/ 02:29:32: Parsing scripts for resource group MEDIA/MODELS/BOSSES/BOSS_FUNGUS/ 02:29:32: Parsing script MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.MATERIAL 02:29:32: Finished parsing scripts for resource group MEDIA/MODELS/BOSSES/BOSS_F UNGUS/ 02:29:32: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.MESH. 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/fungus_boss.skeleton 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/BOSSES/BOSS_FUNG US/FUNGUS_MELEE_BOSS.DDS' with 2147483647 mip map levels 02:29:32: WARNING: the mesh 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.MESH' i ncludes vertices with more than 4 bone assignments. The lowest weighted assignme nts beyond this limit have been removed, so your animation may look slightly dif ferent. To eliminate this, reduce the number of bone assignments per vertex on y our mesh to 4. 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/ATTACK1.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/DIE1.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/DIE2.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/GROUND_SPAWN.SKELETO N 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/IDLE.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/RUN.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_ROAR.SKELETO N 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_SPORE.SKELET ON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_SPORE_SHOOT. SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_STOMP.SKELET ON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/WALK.SKELETON 02:29:32: Total sounds loaded: 398 02:29:32: Total sounds loaded: 399 02:29:32: Total sounds loaded: 400 02:29:32: Total sounds loaded: 401 02:29:32: Total sounds loaded: 402 02:29:32: Total sounds loaded: 403

02:29:32: Total sounds loaded: 404 02:29:32: Total sounds loaded: 405 02:29:32: Total sounds loaded: 406 02:29:32: Total sounds loaded: 407 02:29:32: Total sounds loaded: 408 02:29:32: Total sounds loaded: 409 02:29:32: Total sounds loaded: 410 02:29:32: Total sounds loaded: 411 02:29:32: Total sounds loaded: 412 02:29:32: Total sounds loaded: 413 02:29:32: Total sounds loaded: 414 02:29:32: Total sounds loaded: 415 02:29:32: Total sounds loaded: 416 02:29:32: Total sounds loaded: 417 02:29:32: Total sounds loaded: 418 02:29:32: Total sounds loaded: 419 02:29:32: Total sounds loaded: 420 02:29:32: Total sounds loaded: 421 02:29:32: Total sounds loaded: 422 02:29:32: Total sounds loaded: 423 02:29:32: Total sounds loaded: 424 02:29:32: Total sounds loaded: 425 02:29:32: Total sounds loaded: 426 02:29:32: Total sounds loaded: 427 02:29:32: Total sounds loaded: 428 02:29:32: Total sounds loaded: 429 02:29:32: Total sounds loaded: 430 02:29:32: Total sounds loaded: 431 02:29:32: Total sounds loaded: 432 02:29:32: Total sounds loaded: 433 02:29:32: Total sounds loaded: 434 02:29:32: Total sounds loaded: 435 02:29:32: Total sounds loaded: 436 02:29:32: Total sounds loaded: 437 02:29:32: Total sounds loaded: 438 02:29:32: Total sounds loaded: 439 02:29:32: Total sounds loaded: 440 02:29:32: Total sounds loaded: 441 02:29:32: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/COLLIDER.MESH. 02:29:32: Creating resource group MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/ 02:29:32: Added resource location 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/' of type 'PAK' to resource group 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/' 02:29:32: Initialising resource group MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUN D/ 02:29:32: Parsing scripts for resource group MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UND ERGROUND/ 02:29:32: Parsing script MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_BOSS .MATERIAL 02:29:32: Finished parsing scripts for resource group MEDIA/MODELS/BOSSES/BOSS_F UNGUS/UNDERGROUND/ 02:29:32: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_BOSS_ UNDERGROUND.MESH. 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/Fungus_B oss_Underground.skeleton 02:29:32: WARNING: the mesh 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_ BOSS_UNDERGROUND.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animati on may look slightly different. To eliminate this, reduce the number of bone ass ignments per vertex on your mesh to 4. 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/DIE1.SKE

LETON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_B OSS_UNDERGROUND.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/IDLE.SKE LETON 02:29:32: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/SPECIAL_ SPAWN.SKELETON 02:29:32: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_01.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_01.DDS' with 2147483647 mip map le vels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_04.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_03.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_06.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_02.MESH. 02:29:32: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:29:32: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:29:32: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01. MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_01.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_SAND_01.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ENTRANCE_01.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_EXIT_01.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_STALAGMITE_ROOTS_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01_ COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MESH. 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/Fungus_Melee.skel eton 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ FUNGUS_01.DDS' with 2147483647 mip map levels 02:29:32: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ATTACK1.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE1.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE2.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_ALERT5_SPAWN .SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_IDLE5_SPAWN.

SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FIDGET1.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE_MELEE.SKELET ON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH1.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH2.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN_MELEE.SKELETO N 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_ROAR.SKEL ETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE.SKE LETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE_SHO OT.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_STOMP.SKE LETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK_MELEE.SKELET ON 02:29:32: Total sounds loaded: 442 02:29:32: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/COLLIDER.MESH. 02:29:32: Total sounds loaded: 443 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/REDFLAMELICK.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FIREBALL_ORANGEADD_16X2.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_01.ME SH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/BLACK.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02.ME SH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_SAND_01.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_SAND_TRIM_01.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_02.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_CO LLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_01.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_FADEUP_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01.MES H. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02. MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01.MESH.

02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_NOSHADOW.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 01.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_FADEUP_01.DDS' with 2147483647 mip map level s 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_FOG_01 .MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG_BASE.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01_FADER.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FOG_FADER_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01_FADER.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02_FADER.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01_FADER.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02_FADER.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_NOSHADOW.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02.MES H. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_03.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_COL LISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_ROOF _01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0

2.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_BRIDGE_02.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 2_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03.M ESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_C OLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02_NOS HADOW.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03. MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONLEFT_01.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_LEFT_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_NOS HADOW.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONRIGHT_01.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_RIGHT_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_02.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01. MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_03.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_03_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_N OSHADOW.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01.M

ESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_C OLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BANDAGE_03.M ESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_NOSHADOW.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_NO SHADOW.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_NO SHADOW_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_03.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_IVY_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_03.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_06.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_04.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_12.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_09.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_05.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_04.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_03.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_01.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_02.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_03.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONCAVE_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CENTER_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_04.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_03.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_02.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_PLANTS_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_02.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_LEAVES_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_03.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_02.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D

ECAL_01.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02_NOSHADOW.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 1.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_03.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01_NOSHADOW.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3_NOSHADOW.MESH. 02:29:32: Creating resource group MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/ 02:29:32: Added resource location 'MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/' 02:29:32: Initialising resource group MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/ 02:29:32: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/ 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/CHAIN_01.MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_ALTAR_01.MATE RIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_ALTAR_02.MATE RIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_ALTAR_03.MATE RIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_01.MATER IAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_02.MATER IAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_03.MATER IAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_04.MATER IAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BOOK_01.MATER IAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BOOK_02.MATER IAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BOOK_03.MATER IAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BUST_01.MATER IAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_CAGE_01.MATER IAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_CAGE_BROKEN_0 1.MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_CAGE_BROKEN_0 2.MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_CAGE_DOOR_01. MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_CAGE_DOOR_BRO KEN_01.MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_CANDLESTICK_0 1.MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_CHAIR_01.MATE

RIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_CRYSTALPIT_03 .MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_FREE_COLUMN_0 1.MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_LECTURN_01.MA TERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_MOUNT_01.MATE RIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_MOUNT_02.MATE RIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_MOUNT_03.MATE RIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_SKELETON_01.M ATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_SKELETON_02.M ATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_SKELETON_03.M ATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_SKELETON_04.M ATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_SKELETON_05.M ATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_SKELETON_06.M ATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_SKELETON_07.M ATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_SKULL_01.MATE RIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_STATUE_01.MAT ERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_STATUE_BROKEN _01.MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_STATUE_BROKEN _02.MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_TABLE_01.MATE RIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_WALL_STATUE_0 1.MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_WALL_STATUE_0 2.MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/STARW_01.MATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/VARK_LIGHT_01.MATERI AL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/VARK_LIGHT_02.MATERI AL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/VARK_PROP_MULTI_01.M ATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/VARK_WALL_STAMP_01.M ATERIAL 02:29:32: Parsing script MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/VARK_WALL_STAMP_05.M ATERIAL 02:29:32: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/DRAG ON_PROPS/ 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_03.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DRAGON_ PROPS/DRAGON_SKELETON_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_04.MESH.

02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_03.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_04.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_WARBEAST_01. MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WARBEAST_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_WARBEAST_01_ COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map le vels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 2.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01.ME

SH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_HALF_SAND_01.DDS' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01_CO LLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02.M ESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02_C OLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_COLLISION.MESH. 02:29:32: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_NOSHADOW.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATT ERN/SEAL11.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY13.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING /CROWN2.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/SMOKE20.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /ESTH_SYMBOL.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY17_MOD.DDS' with 2147483647 mip map levels 02:29:32: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:29:32: Texture: automaptex__35210: Loading 1 faces(PF_R8G8B8,256x512x1) with 0 generated mipmaps from Image. 02:29:32: Final Seed : 4606495642310551 02:29:32: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels 02:29:32: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH. 02:29:32: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RA T.DDS' with 2147483647 mip map levels 02:29:32: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON 02:29:32: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON 02:29:32: Creating resource group MEDIA/MODELS/ARMOR/ 02:29:32: Added resource location 'MEDIA/MODELS/ARMOR/' of type 'PAK' to resourc e group 'MEDIA/MODELS/ARMOR/' 02:29:32: Initialising resource group MEDIA/MODELS/ARMOR/ 02:29:32: Parsing scripts for resource group MEDIA/MODELS/ARMOR/ 02:29:32: Parsing script MEDIA/MODELS/ARMOR/BELTICON.MATERIAL 02:29:32: Parsing script MEDIA/MODELS/ARMOR/BLANK.MATERIAL 02:29:32: Parsing script MEDIA/MODELS/ARMOR/BOOTICON.MATERIAL 02:29:32: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_BOOTS.MATERIAL 02:29:32: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_CHEST.MATERIAL 02:29:32: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_GLOVES.MATERIAL 02:29:32: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_HELM.MATERIAL 02:29:32: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDERS.MATERIAL 02:29:32: Parsing script MEDIA/MODELS/ARMOR/GLOVES.MATERIAL 02:29:32: Parsing script MEDIA/MODELS/ARMOR/HVYLEATHER.MATERIAL 02:29:32: Parsing script MEDIA/MODELS/ARMOR/LEATHERPILE.MATERIAL 02:29:32: Parsing script MEDIA/MODELS/ARMOR/NECKLACE.MATERIAL

02:29:32: Parsing script MEDIA/MODELS/ARMOR/RING.MATERIAL 02:29:32: Finished parsing scripts for resource group MEDIA/MODELS/ARMOR/ 02:29:32: Mesh: Loading MEDIA/MODELS/ARMOR/BELTICON.MESH. 02:29:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/BELT.DDS' with 2147483647 mip map levels 02:29:32: ----------------------DUNGEON DEPTH 1 LOADING-------------------NAME: BAKE COLLISION TIME TOTAL TIME: 0.216995 AVG TIME: 0.216995 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.031306 AVG TIME: 0.031306 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.001617 AVG TIME: 0.001617 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 3.2e-005 AVG TIME: 3.2e-005 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.496014 AVG TIME: 0.496014 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000534 AVG TIME: 0.000534 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.010947 AVG TIME: 0.010947 CREATED: 1 ----------------------END DUNGEON DEPTH 1 LOADING-------------------TOTAL TIME :0.523577 02:29:32: Total sounds loaded: 444 02:29:32: Total sounds loaded: 445 02:29:32: Total sounds loaded: 446 02:29:32: Total sounds loaded: 447 02:29:32: Total sounds loaded: 448 02:29:32: Total sounds loaded: 449 02:29:32: Total sounds loaded: 450 02:29:32: Total sounds loaded: 451 02:29:32: Total sounds loaded: 452 02:29:32: Total sounds loaded: 453 02:29:32: Total sounds loaded: 454 02:29:32: Total sounds loaded: 455 02:29:32: Total sounds loaded: 456 02:29:32: Total sounds loaded: 457 02:29:32: Total sounds loaded: 458 02:29:32: Total sounds loaded: 459 02:29:32: Total sounds loaded: 460 02:29:33: Total sounds loaded: 461 02:29:33: Total sounds loaded: 462 02:29:33: Total sounds loaded: 463 02:29:33: Total sounds loaded: 464 02:29:33: Total sounds loaded: 465 02:29:33: Total sounds loaded: 466 02:29:33: Total sounds loaded: 467

02:29:33: Total sounds loaded: 468 02:29:33: Total sounds loaded: 469 02:29:33: Total sounds loaded: 470 02:29:33: Total sounds loaded: 471 02:29:33: Total sounds loaded: 472 02:29:33: Total sounds loaded: 473 02:29:33: Total sounds loaded: 474 02:29:33: Total sounds loaded: 475 02:29:33: Total sounds loaded: 476 02:29:33: Total sounds loaded: 477 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_01.MES H. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuF_Engineer_01 .skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:33: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan03.skeleton 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG03.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_eng03.skeleton 02:29:33: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK_F.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack_f.skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK_GLO.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_B ROWN.DDS' with 2147483647 mip map levels 02:29:33: Total sounds loaded: 478 02:29:33: Total sounds loaded: 479 02:29:33: Total sounds loaded: 480 02:29:33: Total sounds loaded: 481 02:29:33: Total sounds loaded: 482

02:29:33: Total sounds loaded: 483 02:29:33: Total sounds loaded: 484 02:29:33: Total sounds loaded: 485 02:29:33: Total sounds loaded: 486 02:29:33: Total sounds loaded: 487 02:29:33: Total sounds loaded: 488 02:29:33: Total sounds loaded: 489 02:29:33: Total sounds loaded: 490 02:29:33: Total sounds loaded: 491 02:29:33: Total sounds loaded: 492 02:29:33: Total sounds loaded: 493 02:29:33: Total sounds loaded: 494 02:29:33: Total sounds loaded: 495 02:29:33: Total sounds loaded: 496 02:29:33: Total sounds loaded: 497 02:29:33: Total sounds loaded: 498 02:29:33: Total sounds loaded: 499 02:29:33: Total sounds loaded: 500 02:29:33: Total sounds loaded: 501 02:29:33: Total sounds loaded: 502 02:29:33: Total sounds loaded: 503 02:29:33: Total sounds loaded: 504 02:29:33: Total sounds loaded: 505 02:29:33: Total sounds loaded: 506 02:29:33: Total sounds loaded: 507 02:29:33: Total sounds loaded: 508 02:29:33: Total sounds loaded: 509 02:29:33: Total sounds loaded: 510 02:29:33: Total sounds loaded: 511 02:29:33: Total sounds loaded: 512 02:29:33: Total sounds loaded: 513 02:29:33: Total sounds loaded: 514 02:29:33: Total sounds loaded: 515 02:29:33: Total sounds loaded: 516 02:29:33: Total sounds loaded: 517 02:29:33: Total sounds loaded: 518 02:29:33: Total sounds loaded: 519 02:29:33: Total sounds loaded: 520 02:29:33: Total sounds loaded: 521 02:29:33: Total sounds loaded: 522 02:29:33: Total sounds loaded: 523 02:29:33: Total sounds loaded: 524 02:29:33: Total sounds loaded: 525 02:29:33: Total sounds loaded: 526 02:29:33: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN01.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan01.skeleton 02:29:33: Creating resource group MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/ 02:29:33: Added resource location 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/' of typ e 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/' 02:29:33: Initialising resource group MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/ 02:29:33: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/WANDERER_0 1/ 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_01.MA TERIAL 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUM_WANDERER_01.MA TERIAL 02:29:33: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/W ANDERER_01/ 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_01.MES H.

02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HuF_wanderer_01 .skeleton 02:29:33: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_CHEST.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/WAND ERER_01/HU_WANDERER_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:33: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_01_PANT.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:29:33: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Im age. 02:29:33: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_GLOVE.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/BODY.DDS ' with 2147483647 mip map levels 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_GRA Y_GRN.DDS' with 2147483647 mip map levels 02:29:33: Total sounds loaded: 527 02:29:33: Total sounds loaded: 528 02:29:33: Total sounds loaded: 529 02:29:33: Total sounds loaded: 530 02:29:33: Total sounds loaded: 531 02:29:33: Total sounds loaded: 532 02:29:33: Total sounds loaded: 533 02:29:33: Total sounds loaded: 534 02:29:33: Total sounds loaded: 535 02:29:33: Total sounds loaded: 536 02:29:33: Total sounds loaded: 537 02:29:33: Total sounds loaded: 538 02:29:33: Total sounds loaded: 539 02:29:33: Total sounds loaded: 540 02:29:33: Total sounds loaded: 541 02:29:33: Total sounds loaded: 542 02:29:33: Total sounds loaded: 543 02:29:33: Total sounds loaded: 544 02:29:33: Total sounds loaded: 545 02:29:33: Total sounds loaded: 546

02:29:33: Total sounds loaded: 547 02:29:33: Total sounds loaded: 548 02:29:33: Total sounds loaded: 549 02:29:33: Total sounds loaded: 550 02:29:33: Total sounds loaded: 551 02:29:33: Total sounds loaded: 552 02:29:33: Total sounds loaded: 553 02:29:33: Total sounds loaded: 554 02:29:33: Total sounds loaded: 555 02:29:33: Total sounds loaded: 556 02:29:33: Total sounds loaded: 557 02:29:33: Total sounds loaded: 558 02:29:33: Total sounds loaded: 559 02:29:33: Total sounds loaded: 560 02:29:33: Total sounds loaded: 561 02:29:33: Total sounds loaded: 562 02:29:33: Total sounds loaded: 563 02:29:33: Total sounds loaded: 564 02:29:33: Total sounds loaded: 565 02:29:33: Total sounds loaded: 566 02:29:33: Total sounds loaded: 567 02:29:33: Total sounds loaded: 568 02:29:33: Total sounds loaded: 569 02:29:33: Total sounds loaded: 570 02:29:33: Total sounds loaded: 571 02:29:33: Total sounds loaded: 572 02:29:33: Total sounds loaded: 573 02:29:33: Total sounds loaded: 574 02:29:33: Total sounds loaded: 575 02:29:33: Total sounds loaded: 576 02:29:33: Total sounds loaded: 577 02:29:33: Total sounds loaded: 578 02:29:33: Total sounds loaded: 579 02:29:33: Total sounds loaded: 580 02:29:33: Total sounds loaded: 581 02:29:33: Total sounds loaded: 582 02:29:33: Total sounds loaded: 583 02:29:33: Total sounds loaded: 584 02:29:33: Total sounds loaded: 585 02:29:33: Total sounds loaded: 586 02:29:33: Total sounds loaded: 587 02:29:33: Total sounds loaded: 588 02:29:33: Total sounds loaded: 589 02:29:33: Total sounds loaded: 590 02:29:33: Total sounds loaded: 591 02:29:33: Total sounds loaded: 592 02:29:33: Total sounds loaded: 593 02:29:33: Total sounds loaded: 594 02:29:33: Total sounds loaded: 595 02:29:33: Total sounds loaded: 596 02:29:33: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan04.skeleton 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN02.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan02.skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_RED

_BLU.DDS' with 2147483647 mip map levels 02:29:33: Creating resource group MEDIA/MODELS/PETS/CHAKAWARY/ 02:29:33: Added resource location 'MEDIA/MODELS/PETS/CHAKAWARY/' of type 'PAK' t o resource group 'MEDIA/MODELS/PETS/CHAKAWARY/' 02:29:33: Initialising resource group MEDIA/MODELS/PETS/CHAKAWARY/ 02:29:33: Parsing scripts for resource group MEDIA/MODELS/PETS/CHAKAWARY/ 02:29:33: Parsing script MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MATERIAL 02:29:33: Finished parsing scripts for resource group MEDIA/MODELS/PETS/CHAKAWAR Y/ 02:29:33: Mesh: Loading MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MESH. 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/Chakawary.skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/C HAKAWARY.DDS' with 2147483647 mip map levels 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK2.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK3.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK4.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/FIDGET.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT2.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT3.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/IDLE.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_DOWN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_LAND.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/RUN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_CALL.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_LEAP.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/STUNNED.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/WALK.SKELETON 02:29:33: Total sounds loaded: 597 02:29:33: Total sounds loaded: 598 02:29:33: Total sounds loaded: 599 02:29:33: Total sounds loaded: 600 02:29:33: Total sounds loaded: 601 02:29:33: Total sounds loaded: 602 02:29:33: Total sounds loaded: 603 02:29:33: Total sounds loaded: 604 02:29:33: Total sounds loaded: 605 02:29:33: Total sounds loaded: 606 02:29:33: Total sounds loaded: 607 02:29:33: Total sounds loaded: 608 02:29:33: Total sounds loaded: 609 02:29:33: Total sounds loaded: 610 02:29:33: Total sounds loaded: 611 02:29:33: Total sounds loaded: 612 02:29:33: Total sounds loaded: 613 02:29:33: Total sounds loaded: 614 02:29:33: Total sounds loaded: 615 02:29:33: Total sounds loaded: 616 02:29:33: Total sounds loaded: 617 02:29:33: Total sounds loaded: 618 02:29:33: Total sounds loaded: 619 02:29:33: Total sounds loaded: 620 02:29:33: Total sounds loaded: 621 02:29:33: Total sounds loaded: 622 02:29:33: Total sounds loaded: 623 02:29:33: Total sounds loaded: 624 02:29:33: Total sounds loaded: 625 02:29:33: Total sounds loaded: 626 02:29:33: Total sounds loaded: 627

02:29:33: Total sounds loaded: 628 02:29:33: Total sounds loaded: 629 02:29:33: Total sounds loaded: 630 02:29:33: Total sounds loaded: 631 02:29:33: Total sounds loaded: 632 02:29:33: Total sounds loaded: 633 02:29:33: Total sounds loaded: 634 02:29:33: Total sounds loaded: 635 02:29:33: Total sounds loaded: 636 02:29:33: Total sounds loaded: 637 02:29:33: Total sounds loaded: 638 02:29:33: Total sounds loaded: 639 02:29:33: Total sounds loaded: 640 02:29:33: Total sounds loaded: 641 02:29:33: Total sounds loaded: 642 02:29:33: Total sounds loaded: 643 02:29:33: Total sounds loaded: 644 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/C HAKAWARY_02.DDS' with 2147483647 mip map levels 02:29:33: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01A .MESH. 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01a.skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ POPCORN01/FUNGUS_POPCORN01A.DDS' with 2147483647 mip map levels 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE

TON 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: 02:29:33: eleton 02:29:33: LETON 02:29:33: TON 02:29:33:

Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON Total sounds loaded: 645 Total sounds loaded: 646 Total sounds loaded: 647 Total sounds loaded: 648 Total sounds loaded: 649 Total sounds loaded: 650 Total sounds loaded: 651 Total sounds loaded: 652 Total sounds loaded: 653 Total sounds loaded: 654 Total sounds loaded: 655 Total sounds loaded: 656 Total sounds loaded: 657 Total sounds loaded: 658 Total sounds loaded: 659 Total sounds loaded: 660 Total sounds loaded: 661 Total sounds loaded: 662 Total sounds loaded: 663 Total sounds loaded: 664 Total sounds loaded: 665 Total sounds loaded: 666 Total sounds loaded: 667 Total sounds loaded: 668 Total sounds loaded: 669 Total sounds loaded: 670 Total sounds loaded: 671 Total sounds loaded: 672 Total sounds loaded: 673 Total sounds loaded: 674 Total sounds loaded: 675 Total sounds loaded: 676 Total sounds loaded: 677 Total sounds loaded: 678 Total sounds loaded: 679 Total sounds loaded: 680 Total sounds loaded: 681 Total sounds loaded: 682 Total sounds loaded: 683 Total sounds loaded: 684 Total sounds loaded: 685 Total sounds loaded: 686 Total sounds loaded: 687 Total sounds loaded: 688 Total sounds loaded: 689 Total sounds loaded: 690 Total sounds loaded: 691 Total sounds loaded: 692 Total sounds loaded: 693 Total sounds loaded: 694 Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.MESH. Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/Fungus_Caster.sk Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_FLIGHT.SKE Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_LAND.SKELE Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE1.SKELETON

02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE2.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FIDGET1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.SK ELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT2.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/IDLE.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_DOWN.SKELET ON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_LAND.SKELET ON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_UP_SPAWN.SK ELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/RUN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_DOUBLEBO LT.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_AOE. SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_BUFF .SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_CAST .SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF2.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STUNNED.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/WALK.SKELETON 02:29:33: Total sounds loaded: 695 02:29:33: Total sounds loaded: 696 02:29:33: Total sounds loaded: 697 02:29:33: Total sounds loaded: 698 02:29:33: Total sounds loaded: 699 02:29:33: Total sounds loaded: 700 02:29:33: Total sounds loaded: 701 02:29:33: Total sounds loaded: 702 02:29:33: Total sounds loaded: 703 02:29:33: Total sounds loaded: 704 02:29:33: Total sounds loaded: 705 02:29:33: Total sounds loaded: 706 02:29:33: Total sounds loaded: 707 02:29:33: Total sounds loaded: 708 02:29:33: Total sounds loaded: 709 02:29:33: Total sounds loaded: 710 02:29:33: Total sounds loaded: 711 02:29:33: Total sounds loaded: 712 02:29:33: Total sounds loaded: 713 02:29:33: Total sounds loaded: 714 02:29:33: Total sounds loaded: 715 02:29:33: Total sounds loaded: 716 02:29:33: Total sounds loaded: 717 02:29:33: Total sounds loaded: 718 02:29:33: Total sounds loaded: 719 02:29:33: Total sounds loaded: 720 02:29:33: Total sounds loaded: 721 02:29:33: Total sounds loaded: 722 02:29:33: Total sounds loaded: 723 02:29:33: Total sounds loaded: 724 02:29:33: Total sounds loaded: 725 02:29:33: Total sounds loaded: 726 02:29:33: Total sounds loaded: 727 02:29:33: Total sounds loaded: 728

02:29:33: Total sounds loaded: 729 02:29:33: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/COLLIDER.MESH. 02:29:33: Mesh: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.MESH. 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/gel.skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GEL.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/RIPPLE.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GELREFLECT.DDS' with 2147483647 mip map levels 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/ATTACK1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/DIE.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/IDLE.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/RUN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN2.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_EXPLODE.SKE LETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_SHOCK.SKELE TON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/WALK.SKELETON 02:29:33: Total sounds loaded: 730 02:29:33: Total sounds loaded: 731 02:29:33: Total sounds loaded: 732 02:29:33: Total sounds loaded: 733 02:29:33: Total sounds loaded: 734 02:29:33: Total sounds loaded: 735 02:29:33: Total sounds loaded: 736 02:29:33: Total sounds loaded: 737 02:29:33: Total sounds loaded: 738 02:29:33: Total sounds loaded: 739 02:29:33: Total sounds loaded: 740 02:29:33: Total sounds loaded: 741 02:29:33: Total sounds loaded: 742 02:29:33: Total sounds loaded: 743 02:29:33: Total sounds loaded: 744 02:29:33: Total sounds loaded: 745 02:29:33: Total sounds loaded: 746 02:29:33: Total sounds loaded: 747 02:29:33: Total sounds loaded: 748 02:29:33: Total sounds loaded: 749 02:29:33: Total sounds loaded: 750 02:29:33: Total sounds loaded: 751 02:29:33: Total sounds loaded: 752 02:29:33: Total sounds loaded: 753 02:29:33: Total sounds loaded: 754 02:29:33: Total sounds loaded: 755 02:29:33: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.MESH. 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/Fungus_Spore01.sk eleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ SPORE/FUNGUS_SPORE.DDS' with 2147483647 mip map levels 02:29:33: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON

02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:29:33: Animation duplicate named: Descend_Spawn1 in file descend_spawn1.skele ton 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:29:33: Animation duplicate named: Descend_Spawn2 in file descend_spawn2.skele ton 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:29:33: Animation duplicate named: Descend_Spawn3 in file descend_spawn3.skele ton 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DIE1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.SK ELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/IDLE.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_DOWN.SKELETO N 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_LAND.SKELETO N 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/RUN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN2.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN3.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPECIAL_EXPLODE.S KELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/WALK.SKELETON 02:29:33: Total sounds loaded: 756 02:29:33: Total sounds loaded: 757 02:29:33: Total sounds loaded: 758 02:29:33: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01. MESH. 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01.skeleton 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE

LETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:29:33: Total sounds loaded: 759 02:29:33: Total sounds loaded: 760 02:29:33: Mesh: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNIGHT. MESH. 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/Roach_Kni ght.skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ROACHES /ROACH_KNIGHT/ROACH_KNIGHT.DDS' with 2147483647 mip map levels 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ATTACK1.S KELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/BUILDING_ SPAWN1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_FLI GHT.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_LAN D.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DIE1.SKEL ETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE.SKEL ETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE_STAF F.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM1. SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM3. SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNI GHT.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN.SKELE TON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN_STAFF .SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RWAND1.SK ELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/SPECIAL_H OVERSPIT.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK.SKEL ETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK_STAF F.SKELETON 02:29:33: Total sounds loaded: 761 02:29:33: Total sounds loaded: 762 02:29:33: Total sounds loaded: 763 02:29:33: Total sounds loaded: 764 02:29:33: Total sounds loaded: 765

02:29:33: Total sounds loaded: 766 02:29:33: Total sounds loaded: 767 02:29:33: Total sounds loaded: 768 02:29:33: Total sounds loaded: 769 02:29:33: Total sounds loaded: 770 02:29:33: Total sounds loaded: 771 02:29:33: Total sounds loaded: 772 02:29:33: Total sounds loaded: 773 02:29:33: Total sounds loaded: 774 02:29:33: Total sounds loaded: 775 02:29:33: Total sounds loaded: 776 02:29:33: Total sounds loaded: 777 02:29:33: Total sounds loaded: 778 02:29:33: Total sounds loaded: 779 02:29:33: Total sounds loaded: 780 02:29:33: Total sounds loaded: 781 02:29:33: Total sounds loaded: 782 02:29:33: Total sounds loaded: 783 02:29:33: Total sounds loaded: 784 02:29:33: Total sounds loaded: 785 02:29:33: Total sounds loaded: 786 02:29:33: Total sounds loaded: 787 02:29:33: Total sounds loaded: 788 02:29:33: Total sounds loaded: 789 02:29:33: Creating resource group MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_ LARGE/ 02:29:33: Added resource location 'MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH _LARGE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD _WRAITH_LARGE/' 02:29:33: Initialising resource group MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRA ITH_LARGE/ 02:29:33: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/WOOD_WRAITH/W OOD_WRAITH_LARGE/ 02:29:33: Parsing script MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/WOO D_WRAITH_LARGE.MATERIAL 02:29:33: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/WOOD _WRAITH/WOOD_WRAITH_LARGE/ 02:29:33: Mesh: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/WOOD _WRAITH_LARGE.MESH. 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ Wood_Wraith_Large.skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WOOD_WR AITH/WOOD_WRAITH.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WOOD_WR AITH/WOOD_WRAITHGLOW.DDS' with 2147483647 mip map levels 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK2.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK3.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE2.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE3.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ FIDGET1.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/

IDLE.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ JUMP_DOWN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ JUMP_LAND.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ RUN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_NEEDLES.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_ROOT.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_SPAWN.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_SPIKES.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ STUNNED.SKELETON 02:29:33: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ WALK.SKELETON 02:29:33: Total sounds loaded: 790 02:29:33: Total sounds loaded: 791 02:29:33: Total sounds loaded: 792 02:29:33: Total sounds loaded: 793 02:29:33: Total sounds loaded: 794 02:29:33: Total sounds loaded: 795 02:29:33: Total sounds loaded: 796 02:29:33: Total sounds loaded: 797 02:29:33: Total sounds loaded: 798 02:29:33: Total sounds loaded: 799 02:29:33: Total sounds loaded: 800 02:29:33: Total sounds loaded: 801 02:29:33: Total sounds loaded: 802 02:29:33: Total sounds loaded: 803 02:29:33: Total sounds loaded: 804 02:29:33: Total sounds loaded: 805 02:29:33: Total sounds loaded: 806 02:29:33: Total sounds loaded: 807 02:29:33: Total sounds loaded: 808 02:29:33: Total sounds loaded: 809 02:29:33: Total sounds loaded: 810 02:29:33: Total sounds loaded: 811 02:29:33: Total sounds loaded: 812 02:29:33: Total sounds loaded: 813 02:29:33: Total sounds loaded: 814 02:29:33: Total sounds loaded: 815 02:29:33: Total sounds loaded: 816 02:29:33: Total sounds loaded: 817 02:29:33: Mesh: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/COLL IDER.MESH. 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:29:33: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:29:33: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:33: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P

NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:33: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:29:33: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:33: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:33: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:33: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per

vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: Creating resource group MEDIA/MODELS/WEAPONS/_SHIELDS/ 02:29:33: Added resource location 'MEDIA/MODELS/WEAPONS/_SHIELDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_SHIELDS/' 02:29:33: Initialising resource group MEDIA/MODELS/WEAPONS/_SHIELDS/ 02:29:33: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SHIELDS/ 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/DWARVENSHIELD.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD01.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD02.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD03.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD04.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD05.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD06.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD08.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD09.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD10.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD12.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD13.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD15.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD16.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD17.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD18.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD19.MATERIAL

02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD20.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELDBANDIT01.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD_GARGOYLE01.MATERIA L 02:29:33: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SHIE LDS/ 02:29:33: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.MESH. 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS /SHIELD11.DDS' with 2147483647 mip map levels 02:29:33: Total sounds loaded: 818 02:29:33: Total sounds loaded: 819 02:29:33: Total sounds loaded: 820 02:29:33: Total sounds loaded: 821 02:29:33: Total sounds loaded: 822 02:29:33: Total sounds loaded: 823 02:29:33: Total sounds loaded: 824 02:29:33: Total sounds loaded: 825 02:29:33: Creating resource group MEDIA/MODELS/WEAPONS/_WANDS/ 02:29:33: Added resource location 'MEDIA/MODELS/WEAPONS/_WANDS/' of type 'PAK' t o resource group 'MEDIA/MODELS/WEAPONS/_WANDS/' 02:29:33: Initialising resource group MEDIA/MODELS/WEAPONS/_WANDS/ 02:29:33: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_WANDS/ 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND01.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND02.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND03.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND04.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND05.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND06.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND06L.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND07.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND08.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND09.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND10.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND11.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND12.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND12L.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND13.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND14.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND15.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND16.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND17.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND18.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND19.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND20.MATERIAL 02:29:33: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND21.MATERIAL 02:29:33: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_WAND S/ 02:29:33: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND06.MESH. 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/W AND06.DDS' with 2147483647 mip map levels 02:29:33: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND06L.MESH. 02:29:33: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTICE.DDS' with 2147483647 mip map levels 02:29:33: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD12.MESH. 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/ SWORD12.DDS' with 2147483647 mip map levels 02:29:33: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND16.MESH. 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/W AND16.DDS' with 2147483647 mip map levels 02:29:33: Creating resource group MEDIA/WARDROBE/_LVLS31_40/STONE_01/

02:29:33: Added resource location 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/' 02:29:33: Initialising resource group MEDIA/WARDROBE/_LVLS31_40/STONE_01/ 02:29:33: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/STONE_01/ 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MATERIAL 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUM_STO_01.MATERIAL 02:29:33: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ STONE_01/ 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/STONE_01/HuF_Sto_01.skelet on 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/STO NE_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/STO NE_01/HU_STO_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_02.ME SH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/huf_engineer_0 2.skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/HUF_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4.

02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:33: Creating resource group MEDIA/WARDROBE/_LVLS41_50/FOREST_01/ 02:29:33: Added resource location 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/' 02:29:33: Initialising resource group MEDIA/WARDROBE/_LVLS41_50/FOREST_01/ 02:29:33: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS41_50/FOREST_01 / 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.MATER IAL 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUM_FOREST_01.MATER IAL 02:29:33: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS41_50/ FOREST_01/ 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/FOREST_01/huf_forest_01.sk eleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/FOR EST_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/FOR EST_01/HU_FOREST_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:33: Creating resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/ 02:29:33: Added resource location 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/' of t ype 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/' 02:29:33: Initialising resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/ 02:29:33: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN _01/ 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIAN_01 .MATERIAL 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01 .MATERIAL 02:29:33: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/

ESTHERIAN_01/ 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIAN_01. MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/huf_estherian _01.skeleton 02:29:33: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIAN_01_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/EST HERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:33: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:33: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:33: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:29:33: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/EST HERIAN_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: Creating resource group MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/ 02:29:33: Added resource location 'MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/' of t ype 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/' 02:29:33: Initialising resource group MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/ 02:29:33: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/OUTLANDER _03/ 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/HUF_OUTLANDER_03 .MATERIAL 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/HUM_OUTLANDER_03 .MATERIAL 02:29:33: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ OUTLANDER_03/ 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/HUF_OUTLANDER_03. MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/huf_outlander _03.skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/OUT LANDER_03/NULL_01.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/OUT LANDER_03/HU_OUTLANDER_03_EXTRA.DDS' with 2147483647 mip map levels 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/HUF_OUTLANDE

R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: Creating resource group MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/ 02:29:33: Added resource location 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/' of typ e 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/' 02:29:33: Initialising resource group MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/ 02:29:33: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_0 1/ 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MATERIA L 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUM_ZER_01.MATERIA L 02:29:33: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ ZERAPHI_01/ 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MESH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HuF_Zer_01.skel eton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/HUM_ZER_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/HUF_ZER_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:33: Creating resource group MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/ 02:29:33: Added resource location 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/' of ty pe 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/' 02:29:33: Initialising resource group MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/ 02:29:33: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_ 02/ 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_02.M ATERIAL 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.M ATERIAL

02:29:33: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ DEZROHIR_02/ 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_02.ME SH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuF_DEzrohir_0 2.skeleton 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZ ROHIR_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZ ROHIR_02/HU_EZR_02_EXTRA.DDS' with 2147483647 mip map levels 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:33: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:33: Creating resource group MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/ 02:29:33: Added resource location 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/' of ty pe 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/' 02:29:33: Initialising resource group MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/ 02:29:33: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/WANDERER_ 02/ 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02.M ATERIAL 02:29:33: Parsing script MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUM_WANDERER_02.M ATERIAL 02:29:33: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/ WANDERER_02/ 02:29:33: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02.ME SH. 02:29:33: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HuF_Wanderer_0 2.skeleton 02:29:33: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02_CHEST.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/WAN DERER_02/HU_WANDERER_02_EXTRA.DDS' with 2147483647 mip map levels 02:29:33: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02_PANTS.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:33: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HU_WANDERER_02_BOOTS.PN G: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:34: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HU_WANDERER_02_GLOVE.PN G: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/WAN DERER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:34: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:34: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl

ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:34: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:34: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:34: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:34: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:34: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MESH. 02:29:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/ STAFF_FUNGUS01.DDS' with 2147483647 mip map levels 02:29:34: Total sounds loaded: 826 02:29:34: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MESH. 02:29:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARM S/POLEARM10.DDS' with 2147483647 mip map levels 02:29:34: Total sounds loaded: 827 02:29:34: Total Layout Link Particle saved 0 02:29:34: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:34: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTMAGIC.DDS' with 2147483647 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY31.DDS' with 2147483647 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills.

dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:29:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:29:34: Released sounds : 1 02:29:35: Total Layout Link Particle saved 0 02:29:35: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:35: D3D9 : Loading 2D Texture, image name : 'DARKALCHEMIST.DDS' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n1.dds' with 0 mip map levels 02:29:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:29:35: Total Layout Link Particle saved 0 02:29:35: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTICE.DDS' with 2147483647 mip map levels 02:29:36: Released sounds : 431 02:29:36: Released sounds : 0 02:29:36: Warping - Dungeon MUCKERY : Depth - 0 02:29:36: Saving Stats 02:29:36: nSaved Successful

02:29:36: setting gameseed for Dungeon MUCKERY 02:29:36: setting gameseed for depth 0 02:29:36: Root Gameseed is 304902692 02:29:36: Root Dungeonseed is 770652158 02:29:36: LEVEL LOAD - LAYOUT:media/layouts/generic_cave/muckery_firstfloor_rule s.template SEED:304902692 DEPTH:0 02:29:36: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 02:29:36: Creating layout # 0 02:29:36: layout # 0 + chunk 0MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1 _ENTRANCE_E_JT_A.LAYOUT 02:29:36: _A.LAYOUT layout # 0 + chunk 1MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_JT

02:29:36: layout # 0 + chunk 2MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXI T_S_PB_A.LAYOUT 02:29:36: AYOUT layout # 0 + chunk 3MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_JT_A.L

02:29:36: Choosing layout of index 0 02:29:36: Layout Chunk 0 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1_E NTRANCE_E_JT_A.LAYOUT 02:29:36: Layout Chunk 1 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_JT_A .LAYOUT 02:29:36: Layout Chunk 2 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXIT_ S_PB_A.LAYOUT 02:29:36: Layout Chunk 3 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_JT_A.LAY OUT 02:29:36: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIG HTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_01.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_01.DDS' with 2147483647 mip map le vels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_02.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_04.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_06.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_03.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 2.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_02.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_04.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_

STALAGMITE_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_09.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_09.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_10.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_04_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_01.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_SAND_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_03.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_07.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_07.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_BRAZIER_01 .MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_GENERIC_ROCK_PROPS_02_GLOW.DDS' with 2147483647 mip map levels

02:29:36: Total sounds loaded: 396 02:29:36: Total sounds loaded: 397 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_BRAZIER_01 _COLLISION.MESH. 02:29:36: Total sounds loaded: 398 02:29:36: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/POM_01.MESH. 02:29:36: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PoM_01.skeleton 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _BODY01.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _HEAD01.DDS' with 2147483647 mip map levels 02:29:36: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETO N 02:29:36: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETO N 02:29:36: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 02:29:36: Total sounds loaded: 399 02:29:36: Total sounds loaded: 400 02:29:36: Total sounds loaded: 401 02:29:36: Total sounds loaded: 402 02:29:36: Total sounds loaded: 403 02:29:36: Total sounds loaded: 404 02:29:36: Total sounds loaded: 405 02:29:36: Total sounds loaded: 406 02:29:36: Total sounds loaded: 407 02:29:36: Total sounds loaded: 408 02:29:36: Total sounds loaded: 409 02:29:36: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MESH. 02:29:36: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/chest_standard.skeleton 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/C HEST_STANDARD.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/G OLD.DDS' with 2147483647 mip map levels 02:29:36: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/CLOSED.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/OPENING.SKELETON 02:29:36: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/COLLIDER.MESH. 02:29:36: Total sounds loaded: 410 02:29:36: Total sounds loaded: 411 02:29:36: Mesh: Loading MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MESH. 02:29:36: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/chest_rare.skeleton 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/CHEST _RARE.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/GOLD. DDS' with 2147483647 mip map levels 02:29:36: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/CLOSED.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/OPENING.SKELETON 02:29:36: Mesh: Loading MEDIA/MODELS/CHEST_RARE/COLLIDER.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT

TOM_01_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02.M ESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_SAND_TRIM_01.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_02.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02_C OLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_02.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02. MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ B.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROOTS_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_B.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_SAND_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01.M ESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_C OLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_B .MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_02.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_02_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01.ME SH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_

RESKIN_01/CAVE_GENERIC_WALL_HALF_SAND_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01_CO LLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_B. MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_CO LLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03.M ESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_C OLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ B.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_B .MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03. MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_B.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_B.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_B.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_03.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map le vels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 1.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02.MESH.

02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_01.ME SH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/BLACK.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 01.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_FADEUP_01.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_FADEUP_01.DDS' with 2147483647 mip map level s 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_ROOF _01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_02.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONRIGHT_01.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_RIGHT_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONLEFT_01.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_LEFT_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_04.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01.MES H. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_COL LISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02.MES H. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_03.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02_NOS HADOW.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_NOS HADOW.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_SPLAT_TRAS H_01.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_SPLAT_TRASH.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_TENT_01.ME SH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_PROPS_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_TENT_01_CO LLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_SPLAT_TRAS H_02.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_FOG_02

.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG_BASE.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06_COLLISION.MESH. 02:29:36: Total sounds loaded: 412 02:29:36: Total sounds loaded: 413 02:29:36: Total sounds loaded: 414 02:29:36: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:29:36: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:29:36: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01. MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ENTRANCE_01.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_EXIT_01.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_STALAGMITE_ROOTS_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01_ COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MESH. 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/Fungus_Melee.skel eton 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ FUNGUS_01.DDS' with 2147483647 mip map levels 02:29:36: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ATTACK1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE2.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_ALERT5_SPAWN .SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_IDLE5_SPAWN. SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FIDGET1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE_MELEE.SKELET ON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH2.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN_MELEE.SKELETO N 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_ROAR.SKEL ETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE.SKE LETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE_SHO OT.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_STOMP.SKE

LETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK_MELEE.SKELET ON 02:29:36: Total sounds loaded: 415 02:29:36: Total sounds loaded: 416 02:29:36: Total sounds loaded: 417 02:29:36: Total sounds loaded: 418 02:29:36: Total sounds loaded: 419 02:29:36: Total sounds loaded: 420 02:29:36: Total sounds loaded: 421 02:29:36: Total sounds loaded: 422 02:29:36: Total sounds loaded: 423 02:29:36: Total sounds loaded: 424 02:29:36: Total sounds loaded: 425 02:29:36: Total sounds loaded: 426 02:29:36: Total sounds loaded: 427 02:29:36: Total sounds loaded: 428 02:29:36: Total sounds loaded: 429 02:29:36: Total sounds loaded: 430 02:29:36: Total sounds loaded: 431 02:29:36: Total sounds loaded: 432 02:29:36: Total sounds loaded: 433 02:29:36: Total sounds loaded: 434 02:29:36: Total sounds loaded: 435 02:29:36: Total sounds loaded: 436 02:29:36: Total sounds loaded: 437 02:29:36: Total sounds loaded: 438 02:29:36: Total sounds loaded: 439 02:29:36: Total sounds loaded: 440 02:29:36: Total sounds loaded: 441 02:29:36: Total sounds loaded: 442 02:29:36: Total sounds loaded: 443 02:29:36: Total sounds loaded: 444 02:29:36: Total sounds loaded: 445 02:29:36: Total sounds loaded: 446 02:29:36: Total sounds loaded: 447 02:29:36: Total sounds loaded: 448 02:29:36: Total sounds loaded: 449 02:29:36: Total sounds loaded: 450 02:29:36: Total sounds loaded: 451 02:29:36: Total sounds loaded: 452 02:29:36: Total sounds loaded: 453 02:29:36: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/COLLIDER.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02.ME SH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_CO LLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02_FADER.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FOG_FADER_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ANGLE0 3_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ANGLE0 3_01_COLLISION.MESH.

02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01. MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01_FADER.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_B.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_N OSHADOW.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02_FADER.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01_FADER.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _RIGHT_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _RIGHT_01_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 1.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_BRIDGE_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 1_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03.ME SH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_B.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01_FADER.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _LEFT_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_NOSHADOW.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_C.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_C.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_D.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_B.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 02.MESH. 02:29:36: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_CIRCLE_04.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_EXIT_01.MESH . 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_EXIT_01_COLL ISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROOT_D ECAL_01.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROOTS_SPLAT_01.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_05.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_

RESKIN_01/CAVE_GENERIC_ROCK_DECAL_04.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_03.ME SH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_04.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_08.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_D.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_B. MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ D.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BANDAGE_03.M ESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_C.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_B.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_NOSHADOW.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ LEFT_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ LEFT_01_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_01.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_01_COLLISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_NICHE_01.MES H. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_NICHE_01_COL LISION.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05.MESH. 02:29:36: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05_COLLISION.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:29:36: Texture: automaptex__36978: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. 02:29:36: Final Seed : 606017495041236947 02:29:36: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01A .MESH. 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01a.skeleton 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ POPCORN01/FUNGUS_POPCORN01A.DDS' with 2147483647 mip map levels 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON

02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:29:36: Total sounds loaded: 454 02:29:36: Total sounds loaded: 455 02:29:36: Total sounds loaded: 456 02:29:36: Total sounds loaded: 457 02:29:36: Total sounds loaded: 458 02:29:36: Total sounds loaded: 459 02:29:36: Total sounds loaded: 460 02:29:36: Total sounds loaded: 461 02:29:36: Total sounds loaded: 462 02:29:36: Total sounds loaded: 463 02:29:36: Total sounds loaded: 464 02:29:36: Total sounds loaded: 465 02:29:36: Total sounds loaded: 466 02:29:36: Total sounds loaded: 467 02:29:36: Total sounds loaded: 468 02:29:36: Total sounds loaded: 469 02:29:36: Total sounds loaded: 470 02:29:36: Total sounds loaded: 471 02:29:36: Total sounds loaded: 472 02:29:36: Total sounds loaded: 473 02:29:36: Total sounds loaded: 474 02:29:36: Total sounds loaded: 475 02:29:36: Total sounds loaded: 476 02:29:36: Total sounds loaded: 477 02:29:36: Total sounds loaded: 478 02:29:36: Total sounds loaded: 479 02:29:36: Total sounds loaded: 480 02:29:36: Total sounds loaded: 481 02:29:36: Total sounds loaded: 482 02:29:36: Total sounds loaded: 483 02:29:36: Total sounds loaded: 484

02:29:36: Total sounds loaded: 485 02:29:36: Total sounds loaded: 486 02:29:36: Total sounds loaded: 487 02:29:36: Total sounds loaded: 488 02:29:36: Total sounds loaded: 489 02:29:36: Total sounds loaded: 490 02:29:36: Total sounds loaded: 491 02:29:36: Total sounds loaded: 492 02:29:36: Total sounds loaded: 493 02:29:36: Total sounds loaded: 494 02:29:36: Total sounds loaded: 495 02:29:36: Total sounds loaded: 496 02:29:36: Total sounds loaded: 497 02:29:36: Total sounds loaded: 498 02:29:36: Total sounds loaded: 499 02:29:36: Total sounds loaded: 500 02:29:36: Total sounds loaded: 501 02:29:36: Total sounds loaded: 502 02:29:36: Total sounds loaded: 503 02:29:36: Mesh: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNIGHT. MESH. 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/Roach_Kni ght.skeleton 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ROACHES /ROACH_KNIGHT/ROACH_KNIGHT.DDS' with 2147483647 mip map levels 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ATTACK1.S KELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/BUILDING_ SPAWN1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_FLI GHT.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_LAN D.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DIE1.SKEL ETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE.SKEL ETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE_STAF F.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM1. SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM3. SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNI GHT.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN.SKELE TON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN_STAFF .SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RWAND1.SK ELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/SPECIAL_H OVERSPIT.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK.SKEL ETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK_STAF F.SKELETON 02:29:36: Total sounds loaded: 504 02:29:36: Total sounds loaded: 505 02:29:36: Total sounds loaded: 506

02:29:36: Total sounds loaded: 507 02:29:36: Total sounds loaded: 508 02:29:36: Total sounds loaded: 509 02:29:36: Total sounds loaded: 510 02:29:36: Total sounds loaded: 511 02:29:36: Total sounds loaded: 512 02:29:36: Total sounds loaded: 513 02:29:36: Total sounds loaded: 514 02:29:36: Total sounds loaded: 515 02:29:36: Total sounds loaded: 516 02:29:36: Total sounds loaded: 517 02:29:36: Total sounds loaded: 518 02:29:36: Total sounds loaded: 519 02:29:36: Total sounds loaded: 520 02:29:36: Total sounds loaded: 521 02:29:36: Total sounds loaded: 522 02:29:36: Total sounds loaded: 523 02:29:36: Total sounds loaded: 524 02:29:36: Total sounds loaded: 525 02:29:36: Total sounds loaded: 526 02:29:36: Total sounds loaded: 527 02:29:36: Total sounds loaded: 528 02:29:36: Total sounds loaded: 529 02:29:36: Total sounds loaded: 530 02:29:36: Total sounds loaded: 531 02:29:36: Total sounds loaded: 532 02:29:36: Total sounds loaded: 533 02:29:36: Total sounds loaded: 534 02:29:36: Total sounds loaded: 535 02:29:36: Total sounds loaded: 536 02:29:36: Total sounds loaded: 537 02:29:36: Total sounds loaded: 538 02:29:36: Total sounds loaded: 539 02:29:36: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MESH. 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARM S/POLEARM10.DDS' with 2147483647 mip map levels 02:29:36: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01. MESH. 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01.skeleton 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE

LETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:29:36: Total sounds loaded: 540 02:29:36: Total sounds loaded: 541 02:29:36: Mesh: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.MESH. 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/gel.skeleton 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GEL.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/RIPPLE.DDS' with 2147483647 mip map levels 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GELREFLECT.DDS' with 2147483647 mip map levels 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/ATTACK1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/DIE.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/IDLE.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/RUN.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN2.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_EXPLODE.SKE LETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_SHOCK.SKELE TON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/WALK.SKELETON 02:29:36: Total sounds loaded: 542 02:29:36: Total sounds loaded: 543 02:29:36: Total sounds loaded: 544 02:29:36: Total sounds loaded: 545 02:29:36: Total sounds loaded: 546 02:29:36: Total sounds loaded: 547 02:29:36: Total sounds loaded: 548 02:29:36: Total sounds loaded: 549 02:29:36: Total sounds loaded: 550 02:29:36: Total sounds loaded: 551 02:29:36: Total sounds loaded: 552 02:29:36: Total sounds loaded: 553 02:29:36: Total sounds loaded: 554 02:29:36: Total sounds loaded: 555 02:29:36: Total sounds loaded: 556 02:29:36: Total sounds loaded: 557 02:29:36: Total sounds loaded: 558 02:29:36: Total sounds loaded: 559 02:29:36: Total sounds loaded: 560 02:29:36: Total sounds loaded: 561 02:29:36: Total sounds loaded: 562

02:29:36: Total sounds loaded: 563 02:29:36: Total sounds loaded: 564 02:29:36: Total sounds loaded: 565 02:29:36: Total sounds loaded: 566 02:29:36: Total sounds loaded: 567 02:29:36: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.MESH. 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/Fungus_Spore01.sk eleton 02:29:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ SPORE/FUNGUS_SPORE.DDS' with 2147483647 mip map levels 02:29:36: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:29:36: Animation duplicate named: Descend_Spawn1 in file descend_spawn1.skele ton 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:29:36: Animation duplicate named: Descend_Spawn2 in file descend_spawn2.skele ton 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:29:36: Animation duplicate named: Descend_Spawn3 in file descend_spawn3.skele ton 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DIE1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.SK ELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/IDLE.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_DOWN.SKELETO N 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_LAND.SKELETO N 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/RUN.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN1.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN2.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN3.SKELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPECIAL_EXPLODE.S KELETON 02:29:36: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/WALK.SKELETON 02:29:36: Total sounds loaded: 568 02:29:36: Total sounds loaded: 569 02:29:36: Total sounds loaded: 570 02:29:36: Total sounds loaded: 571 02:29:36: Total sounds loaded: 572 02:29:36: Total sounds loaded: 573 02:29:36: Total sounds loaded: 574 02:29:37: Total sounds loaded: 575 02:29:37: Total sounds loaded: 576 02:29:37: Total sounds loaded: 577 02:29:37: Total sounds loaded: 578 02:29:37: Total sounds loaded: 579

02:29:37: Total sounds loaded: 580 02:29:37: Total sounds loaded: 581 02:29:37: Total sounds loaded: 582 02:29:37: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER_CHAMP. MESH. 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/Fungus_Caster_ch amp.skeleton 02:29:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ CASTER/FUNGUS_CASTER_CHAMP.DDS' with 2147483647 mip map levels 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_FLIGHT.SKE LETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_LAND.SKELE TON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE1.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE2.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FIDGET1.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.SK ELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT1.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT2.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/IDLE.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_DOWN.SKELET ON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_LAND.SKELET ON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_UP_SPAWN.SK ELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/RUN.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_DOUBLEBO LT.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_AOE. SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_BUFF .SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_CAST .SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF1.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF2.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STUNNED.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/WALK.SKELETON 02:29:37: Total sounds loaded: 583 02:29:37: Total sounds loaded: 584 02:29:37: Total sounds loaded: 585 02:29:37: Total sounds loaded: 586 02:29:37: Total sounds loaded: 587 02:29:37: Total sounds loaded: 588 02:29:37: Total sounds loaded: 589 02:29:37: Total sounds loaded: 590 02:29:37: Total sounds loaded: 591 02:29:37: Total sounds loaded: 592 02:29:37: Total sounds loaded: 593 02:29:37: Total sounds loaded: 594 02:29:37: Total sounds loaded: 595 02:29:37: Total sounds loaded: 596 02:29:37: Total sounds loaded: 597 02:29:37: Total sounds loaded: 598 02:29:37: Total sounds loaded: 599 02:29:37: Total sounds loaded: 600 02:29:37: Total sounds loaded: 601 02:29:37: Total sounds loaded: 602

02:29:37: Total sounds loaded: 603 02:29:37: Total sounds loaded: 604 02:29:37: Total sounds loaded: 605 02:29:37: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/COLLIDER.MESH. 02:29:37: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MESH. 02:29:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/ STAFF_FUNGUS01.DDS' with 2147483647 mip map levels 02:29:37: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTMAGIC.DDS' with 2147483647 mip map levels 02:29:37: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH. 02:29:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton 02:29:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RA T.DDS' with 2147483647 mip map levels 02:29:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON 02:29:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON 02:29:37: Total sounds loaded: 606 02:29:37: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH. 02:29:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' w ith 2147483647 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.D DS' with 2147483647 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DD S' with 2147483647 mip map levels 02:29:37: Total sounds loaded: 607 02:29:37: ----------------------DUNGEON DEPTH 0 LOADING-------------------NAME: BAKE COLLISION TIME TOTAL TIME: 0.429313 AVG TIME: 0.429313 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.04919 AVG TIME: 0.04919 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.010215 AVG TIME: 0.010215 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 0.000167 AVG TIME: 0.000167 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.785139 AVG TIME: 0.785139 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000607 AVG TIME: 0.000607 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.019093 AVG TIME: 0.019093 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------TOTAL TIME :1.01999 02:29:37: Total sounds loaded: 608 02:29:37: Total sounds loaded: 609 02:29:37: Total sounds loaded: 610 02:29:37: Total sounds loaded: 611

02:29:37: Total sounds loaded: 612 02:29:37: Total sounds loaded: 613 02:29:37: Total sounds loaded: 614 02:29:37: Total sounds loaded: 615 02:29:37: Total sounds loaded: 616 02:29:37: Total sounds loaded: 617 02:29:37: Total sounds loaded: 618 02:29:37: Total sounds loaded: 619 02:29:37: Total sounds loaded: 620 02:29:37: Total sounds loaded: 621 02:29:37: Total sounds loaded: 622 02:29:37: Total sounds loaded: 623 02:29:37: Total sounds loaded: 624 02:29:37: Total sounds loaded: 625 02:29:37: Total sounds loaded: 626 02:29:37: Total sounds loaded: 627 02:29:37: Total sounds loaded: 628 02:29:37: Total sounds loaded: 629 02:29:37: Total sounds loaded: 630 02:29:37: Total sounds loaded: 631 02:29:37: Total sounds loaded: 632 02:29:37: Total sounds loaded: 633 02:29:37: Total sounds loaded: 634 02:29:37: Total sounds loaded: 635 02:29:37: Total sounds loaded: 636 02:29:37: Total sounds loaded: 637 02:29:37: Total sounds loaded: 638 02:29:37: Total sounds loaded: 639 02:29:37: Total sounds loaded: 640 02:29:37: Total sounds loaded: 641 02:29:37: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:29:37: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:29:37: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:29:37: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:37: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:37: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh

ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:29:37: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:29:37: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:37: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:37: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:37: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:29:37: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:29:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:29:37: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH.

02:29:37: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:37: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:37: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:37: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:37: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:37: Total Layout Link Particle saved 4 02:29:37: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:29:37: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:29:37: Released sounds : 36 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.D DS' with 2147483647 mip map levels

02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DD S' with 2147483647 mip map levels 02:29:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:38: Total Layout Link Particle saved 4 02:29:38: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:38: D3D9 : Loading 2D Texture, image name : 'SCREENS3.DDS' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n1.dds' with 0 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:29:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:38: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:38: Total Layout Link Particle saved 4

02:29:38: Released sounds : 210 02:29:38: Released sounds : 0 02:29:38: Warping - Dungeon MUCKERY : Depth - 1 02:29:38: Saving Stats 02:29:38: nSaved Successful 02:29:38: setting gameseed for Dungeon MUCKERY 02:29:38: setting gameseed for depth 1 02:29:38: Root Gameseed is 304902692 02:29:38: Root Dungeonseed is 770652158 02:29:38: LEVEL LOAD - LAYOUT:media/layouts/generic_cave/muckery_rules.template SEED:304902692 DEPTH:1 02:29:38: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 02:29:38: Creating layout # 0 02:29:38: layout # 0 + chunk 0MEDIA/LAYOUTS/GENERIC_CAVE/1X1SINGLE_ROOM_BO SS/WARBEASTDEN_BB_A.LAYOUT 02:29:38: Choosing layout of index 0 02:29:38: Layout Chunk 0 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1SINGLE_ROOM_BOSS /WARBEASTDEN_BB_A.LAYOUT 02:29:38: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_01.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIG HTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/Z3_F OREST_CHEST_01.MESH. 02:29:38: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ Z3_forest_chest_01.skeleton 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z3_FOR EST/Z3_FOREST_CHEST_01/Z3_FOREST_CHEST_01.DDS' with 2147483647 mip map levels 02:29:38: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ CLOSED.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ OPENING.SKELETON 02:29:38: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/Z3_F OREST_CHEST_01_COLLISION.MESH. 02:29:38: Total sounds loaded: 396 02:29:38: Total sounds loaded: 397 02:29:38: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.MESH. 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/fungus_boss.skeleton 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/BOSSES/BOSS_FUNG US/FUNGUS_MELEE_BOSS.DDS' with 2147483647 mip map levels 02:29:38: WARNING: the mesh 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.MESH' i ncludes vertices with more than 4 bone assignments. The lowest weighted assignme nts beyond this limit have been removed, so your animation may look slightly dif ferent. To eliminate this, reduce the number of bone assignments per vertex on y our mesh to 4. 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/ATTACK1.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/DIE1.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/DIE2.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/GROUND_SPAWN.SKELETO N 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/IDLE.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/RUN.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_ROAR.SKELETO

N 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_SPORE.SKELET ON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_SPORE_SHOOT. SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_STOMP.SKELET ON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/WALK.SKELETON 02:29:38: Total sounds loaded: 398 02:29:38: Total sounds loaded: 399 02:29:38: Total sounds loaded: 400 02:29:38: Total sounds loaded: 401 02:29:38: Total sounds loaded: 402 02:29:38: Total sounds loaded: 403 02:29:38: Total sounds loaded: 404 02:29:38: Total sounds loaded: 405 02:29:38: Total sounds loaded: 406 02:29:38: Total sounds loaded: 407 02:29:38: Total sounds loaded: 408 02:29:38: Total sounds loaded: 409 02:29:38: Total sounds loaded: 410 02:29:38: Total sounds loaded: 411 02:29:38: Total sounds loaded: 412 02:29:38: Total sounds loaded: 413 02:29:38: Total sounds loaded: 414 02:29:38: Total sounds loaded: 415 02:29:38: Total sounds loaded: 416 02:29:38: Total sounds loaded: 417 02:29:38: Total sounds loaded: 418 02:29:38: Total sounds loaded: 419 02:29:38: Total sounds loaded: 420 02:29:38: Total sounds loaded: 421 02:29:38: Total sounds loaded: 422 02:29:38: Total sounds loaded: 423 02:29:38: Total sounds loaded: 424 02:29:38: Total sounds loaded: 425 02:29:38: Total sounds loaded: 426 02:29:38: Total sounds loaded: 427 02:29:38: Total sounds loaded: 428 02:29:38: Total sounds loaded: 429 02:29:38: Total sounds loaded: 430 02:29:38: Total sounds loaded: 431 02:29:38: Total sounds loaded: 432 02:29:38: Total sounds loaded: 433 02:29:38: Total sounds loaded: 434 02:29:38: Total sounds loaded: 435 02:29:38: Total sounds loaded: 436 02:29:38: Total sounds loaded: 437 02:29:38: Total sounds loaded: 438 02:29:38: Total sounds loaded: 439 02:29:38: Total sounds loaded: 440 02:29:38: Total sounds loaded: 441 02:29:38: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/COLLIDER.MESH. 02:29:38: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_BOSS_ UNDERGROUND.MESH. 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/Fungus_B oss_Underground.skeleton 02:29:38: WARNING: the mesh 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_ BOSS_UNDERGROUND.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animati

on may look slightly different. To eliminate this, reduce the number of bone ass ignments per vertex on your mesh to 4. 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/DIE1.SKE LETON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_B OSS_UNDERGROUND.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/IDLE.SKE LETON 02:29:38: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/SPECIAL_ SPAWN.SKELETON 02:29:38: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_01.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_01.DDS' with 2147483647 mip map le vels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_04.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_03.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_06.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_02.MESH. 02:29:38: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:29:38: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:29:38: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01. MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_01.DDS' with 2147483647 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_SAND_01.DDS' with 2147483647 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ENTRANCE_01.DDS' with 2147483647 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_EXIT_01.DDS' with 2147483647 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_STALAGMITE_ROOTS_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01_ COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MESH. 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/Fungus_Melee.skel eton 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ FUNGUS_01.DDS' with 2147483647 mip map levels 02:29:38: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ATTACK1.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE1.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE2.SKELETON

02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_ALERT5_SPAWN .SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_IDLE5_SPAWN. SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FIDGET1.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE_MELEE.SKELET ON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH1.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH2.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN_MELEE.SKELETO N 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_ROAR.SKEL ETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE.SKE LETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE_SHO OT.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_STOMP.SKE LETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK.SKELETON 02:29:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK_MELEE.SKELET ON 02:29:38: Total sounds loaded: 442 02:29:38: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/COLLIDER.MESH. 02:29:38: Total sounds loaded: 443 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_01.ME SH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/BLACK.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02.ME SH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_SAND_01.DDS' with 2147483647 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_SAND_TRIM_01.DDS' with 2147483647 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_02.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_CO LLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_01.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_FADEUP_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01.MES H. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02. MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL

E_01.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_NOSHADOW.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 01.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_FADEUP_01.DDS' with 2147483647 mip map level s 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_FOG_01 .MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG_BASE.DDS' with 2147483647 mip map levels 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01_FADER.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FOG_FADER_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01_FADER.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02_FADER.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01_FADER.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02_FADER.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_NOSHADOW.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02.MES H. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_03.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_COL LISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_ROOF _01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 2.MESH.

02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_BRIDGE_02.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 2_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03.M ESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_C OLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02_NOS HADOW.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03. MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONLEFT_01.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_LEFT_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_NOS HADOW.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONRIGHT_01.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_RIGHT_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_02.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01. MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_03.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_03_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_N OSHADOW.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01.M ESH.

02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_C OLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BANDAGE_03.M ESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_NOSHADOW.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_NO SHADOW.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_NO SHADOW_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_03.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_IVY_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_03.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_06.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_04.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_12.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_09.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_05.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_04.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_03.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_01.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_02.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_03.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONCAVE_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CENTER_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_04.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_03.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_02.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_PLANTS_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_02.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_LEAVES_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_03.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_02.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01.MESH.

02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02_NOSHADOW.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 1.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_03.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01_NOSHADOW.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3_NOSHADOW.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_03.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DRAGON_ PROPS/DRAGON_SKELETON_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_04.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_03.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_04.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_WARBEAST_01. MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WARBEAST_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_WARBEAST_01_ COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05.MESH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map le vels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_

STALAGMITE_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 2.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01.ME SH. 02:29:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_HALF_SAND_01.DDS' with 2147483647 mip map levels 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01_CO LLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02.M ESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02_C OLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_COLLISION.MESH. 02:29:38: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_NOSHADOW.MESH. 02:29:39: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:29:39: Texture: automaptex__37571: Loading 1 faces(PF_R8G8B8,256x512x1) with 0 generated mipmaps from Image. 02:29:39: Final Seed : 4606495642310551 02:29:39: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:29:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels 02:29:39: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH. 02:29:39: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton 02:29:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RA T.DDS' with 2147483647 mip map levels 02:29:39: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON 02:29:39: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON 02:29:39: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON 02:29:39: Mesh: Loading MEDIA/MODELS/ARMOR/BELTICON.MESH. 02:29:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/BELT.DDS' with 2147483647 mip map levels 02:29:39: ----------------------DUNGEON DEPTH 1 LOADING-------------------NAME: BAKE COLLISION TIME

TOTAL TIME: 0.216988 AVG TIME: 0.216988 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.032638 AVG TIME: 0.032638 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.001636 AVG TIME: 0.001636 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 3.3e-005 AVG TIME: 3.3e-005 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.473901 AVG TIME: 0.473901 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.00025 AVG TIME: 0.00025 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.010475 AVG TIME: 0.010475 CREATED: 1 ----------------------END DUNGEON DEPTH 1 LOADING-------------------TOTAL TIME :0.499354 02:29:39: Total sounds loaded: 444 02:29:39: Total sounds loaded: 445 02:29:39: Total sounds loaded: 446 02:29:39: Total sounds loaded: 447 02:29:39: Total sounds loaded: 448 02:29:39: Total sounds loaded: 449 02:29:39: Total sounds loaded: 450 02:29:39: Total sounds loaded: 451 02:29:39: Total sounds loaded: 452 02:29:39: Total sounds loaded: 453 02:29:39: Total sounds loaded: 454 02:29:39: Total sounds loaded: 455 02:29:39: Total sounds loaded: 456 02:29:39: Total sounds loaded: 457 02:29:39: Total sounds loaded: 458 02:29:39: Total sounds loaded: 459 02:29:39: Total sounds loaded: 460 02:29:39: Total sounds loaded: 461 02:29:39: Total sounds loaded: 462 02:29:39: Total sounds loaded: 463 02:29:39: Total sounds loaded: 464 02:29:39: Total sounds loaded: 465 02:29:39: Total sounds loaded: 466 02:29:39: Total sounds loaded: 467 02:29:39: Total sounds loaded: 468 02:29:39: Total sounds loaded: 469 02:29:39: Total sounds loaded: 470 02:29:39: Total sounds loaded: 471 02:29:39: Total sounds loaded: 472 02:29:39: Total sounds loaded: 473 02:29:39: Total sounds loaded: 474

02:29:39: Total sounds loaded: 475 02:29:39: Total sounds loaded: 476 02:29:39: Total sounds loaded: 477 02:29:46: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_01.MES H. 02:29:46: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HuF_wanderer_01 .skeleton 02:29:46: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_CHEST.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:29:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/WAND ERER_01/HU_WANDERER_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:46: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_01_PANT.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:29:46: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Im age. 02:29:46: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_GLOVE.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:29:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/BODY.DDS ' with 2147483647 mip map levels 02:29:46: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:46: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:46: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:46: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:46: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH. 02:29:46: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan03.skeleton 02:29:46: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BRO WN_GRN.DDS' with 2147483647 mip map levels 02:29:46: Total sounds loaded: 478 02:29:46: Total sounds loaded: 479 02:29:46: Total sounds loaded: 480 02:29:46: Total sounds loaded: 481 02:29:46: Total sounds loaded: 482 02:29:46: Total sounds loaded: 483 02:29:46: Total sounds loaded: 484 02:29:46: Total sounds loaded: 485

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02:29:46: Total sounds loaded: 546 02:29:46: Total sounds loaded: 547 02:29:46: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MESH. 02:29:46: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan04.skeleton 02:29:46: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:46: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN02.MESH. 02:29:46: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan02.skeleton 02:29:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_RED _BLU.DDS' with 2147483647 mip map levels 02:29:46: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_01.MES H. 02:29:46: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuF_Engineer_01 .skeleton 02:29:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels 02:29:46: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:46: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:46: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:46: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:29:46: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG04.MESH. 02:29:46: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_eng04.skeleton 02:29:46: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK_F.MESH. 02:29:46: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack_f.skeleton 02:29:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK.DDS' with 2147483647 mip map levels 02:29:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK_GLO.DDS' with 2147483647 mip map levels 02:29:46: Total sounds loaded: 548 02:29:46: Total sounds loaded: 549 02:29:46: Total sounds loaded: 550 02:29:46: Total sounds loaded: 551 02:29:46: Total sounds loaded: 552 02:29:46: Total sounds loaded: 553 02:29:46: Total sounds loaded: 554 02:29:46: Total sounds loaded: 555 02:29:46: Total sounds loaded: 556 02:29:46: Total sounds loaded: 557 02:29:46: Total sounds loaded: 558

02:29:46: Total sounds loaded: 559 02:29:46: Total sounds loaded: 560 02:29:46: Total sounds loaded: 561 02:29:46: Total sounds loaded: 562 02:29:46: Total sounds loaded: 563 02:29:46: Total sounds loaded: 564 02:29:46: Total sounds loaded: 565 02:29:46: Total sounds loaded: 566 02:29:46: Total sounds loaded: 567 02:29:46: Total sounds loaded: 568 02:29:46: Total sounds loaded: 569 02:29:46: Total sounds loaded: 570 02:29:46: Total sounds loaded: 571 02:29:46: Total sounds loaded: 572 02:29:46: Total sounds loaded: 573 02:29:46: Total sounds loaded: 574 02:29:46: Total sounds loaded: 575 02:29:46: Total sounds loaded: 576 02:29:46: Total sounds loaded: 577 02:29:46: Total sounds loaded: 578 02:29:46: Total sounds loaded: 579 02:29:46: Total sounds loaded: 580 02:29:46: Total sounds loaded: 581 02:29:46: Total sounds loaded: 582 02:29:46: Total sounds loaded: 583 02:29:46: Total sounds loaded: 584 02:29:46: Total sounds loaded: 585 02:29:46: Total sounds loaded: 586 02:29:46: Total sounds loaded: 587 02:29:46: Total sounds loaded: 588 02:29:46: Total sounds loaded: 589 02:29:46: Total sounds loaded: 590 02:29:46: Total sounds loaded: 591 02:29:46: Total sounds loaded: 592 02:29:46: Total sounds loaded: 593 02:29:46: Total sounds loaded: 594 02:29:46: Total sounds loaded: 595 02:29:46: Total sounds loaded: 596 02:29:46: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN01.MESH. 02:29:46: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan01.skeleton 02:29:46: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG03.MESH. 02:29:46: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_eng03.skeleton 02:29:46: Mesh: Loading MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MESH. 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/Chakawary.skeleton 02:29:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/C HAKAWARY.DDS' with 2147483647 mip map levels 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK1.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK2.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK3.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK4.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/FIDGET.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT1.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT2.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT3.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/IDLE.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_DOWN.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_LAND.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/RUN.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_CALL.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_LEAP.SKELETON

02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/STUNNED.SKELETON 02:29:46: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/WALK.SKELETON 02:29:46: Total sounds loaded: 597 02:29:46: Total sounds loaded: 598 02:29:46: Total sounds loaded: 599 02:29:46: Total sounds loaded: 600 02:29:46: Total sounds loaded: 601 02:29:46: Total sounds loaded: 602 02:29:46: Total sounds loaded: 603 02:29:46: Total sounds loaded: 604 02:29:46: Total sounds loaded: 605 02:29:46: Total sounds loaded: 606 02:29:46: Total sounds loaded: 607 02:29:46: Total sounds loaded: 608 02:29:46: Total sounds loaded: 609 02:29:46: Total sounds loaded: 610 02:29:46: Total sounds loaded: 611 02:29:46: Total sounds loaded: 612 02:29:46: Total sounds loaded: 613 02:29:46: Total sounds loaded: 614 02:29:46: Total sounds loaded: 615 02:29:46: Total sounds loaded: 616 02:29:46: Total sounds loaded: 617 02:29:46: Total sounds loaded: 618 02:29:46: Total sounds loaded: 619 02:29:46: Total sounds loaded: 620 02:29:46: Total sounds loaded: 621 02:29:46: Total sounds loaded: 622 02:29:46: Total sounds loaded: 623 02:29:46: Total sounds loaded: 624 02:29:46: Total sounds loaded: 625 02:29:46: Total sounds loaded: 626 02:29:46: Total sounds loaded: 627 02:29:46: Total sounds loaded: 628 02:29:46: Total sounds loaded: 629 02:29:46: Total sounds loaded: 630 02:29:46: Total sounds loaded: 631 02:29:46: Total sounds loaded: 632 02:29:46: Total sounds loaded: 633 02:29:46: Total sounds loaded: 634 02:29:46: Total sounds loaded: 635 02:29:46: Total sounds loaded: 636 02:29:46: Total sounds loaded: 637 02:29:47: Total sounds loaded: 638 02:29:47: Total sounds loaded: 639 02:29:47: Total sounds loaded: 640 02:29:47: Total sounds loaded: 641 02:29:47: Total sounds loaded: 642 02:29:47: Total sounds loaded: 643 02:29:47: Total sounds loaded: 644 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/C HAKAWARY_02.DDS' with 2147483647 mip map levels 02:29:47: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01A .MESH. 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01a.skeleton 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ POPCORN01/FUNGUS_POPCORN01A.DDS' with 2147483647 mip map levels 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON

02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:29:47: Total sounds loaded: 645 02:29:47: Total sounds loaded: 646 02:29:47: Total sounds loaded: 647 02:29:47: Total sounds loaded: 648 02:29:47: Total sounds loaded: 649 02:29:47: Total sounds loaded: 650 02:29:47: Total sounds loaded: 651 02:29:47: Total sounds loaded: 652 02:29:47: Total sounds loaded: 653 02:29:47: Total sounds loaded: 654 02:29:47: Total sounds loaded: 655 02:29:47: Total sounds loaded: 656 02:29:47: Total sounds loaded: 657 02:29:47: Total sounds loaded: 658 02:29:47: Total sounds loaded: 659 02:29:47: Total sounds loaded: 660 02:29:47: Total sounds loaded: 661 02:29:47: Total sounds loaded: 662 02:29:47: Total sounds loaded: 663 02:29:47: Total sounds loaded: 664 02:29:47: Total sounds loaded: 665 02:29:47: Total sounds loaded: 666 02:29:47: Total sounds loaded: 667 02:29:47: Total sounds loaded: 668 02:29:47: Total sounds loaded: 669

02:29:47: Total sounds loaded: 670 02:29:47: Total sounds loaded: 671 02:29:47: Total sounds loaded: 672 02:29:47: Total sounds loaded: 673 02:29:47: Total sounds loaded: 674 02:29:47: Total sounds loaded: 675 02:29:47: Total sounds loaded: 676 02:29:47: Total sounds loaded: 677 02:29:47: Total sounds loaded: 678 02:29:47: Total sounds loaded: 679 02:29:47: Total sounds loaded: 680 02:29:47: Total sounds loaded: 681 02:29:47: Total sounds loaded: 682 02:29:47: Total sounds loaded: 683 02:29:47: Total sounds loaded: 684 02:29:47: Total sounds loaded: 685 02:29:47: Total sounds loaded: 686 02:29:47: Total sounds loaded: 687 02:29:47: Total sounds loaded: 688 02:29:47: Total sounds loaded: 689 02:29:47: Total sounds loaded: 690 02:29:47: Total sounds loaded: 691 02:29:47: Total sounds loaded: 692 02:29:47: Total sounds loaded: 693 02:29:47: Total sounds loaded: 694 02:29:47: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.MESH. 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/Fungus_Caster.sk eleton 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_FLIGHT.SKE LETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_LAND.SKELE TON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE2.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FIDGET1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.SK ELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT2.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/IDLE.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_DOWN.SKELET ON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_LAND.SKELET ON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_UP_SPAWN.SK ELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/RUN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_DOUBLEBO LT.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_AOE. SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_BUFF .SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_CAST .SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF2.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STUNNED.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/WALK.SKELETON 02:29:47: Total sounds loaded: 695

02:29:47: Total sounds loaded: 696 02:29:47: Total sounds loaded: 697 02:29:47: Total sounds loaded: 698 02:29:47: Total sounds loaded: 699 02:29:47: Total sounds loaded: 700 02:29:47: Total sounds loaded: 701 02:29:47: Total sounds loaded: 702 02:29:47: Total sounds loaded: 703 02:29:47: Total sounds loaded: 704 02:29:47: Total sounds loaded: 705 02:29:47: Total sounds loaded: 706 02:29:47: Total sounds loaded: 707 02:29:47: Total sounds loaded: 708 02:29:47: Total sounds loaded: 709 02:29:47: Total sounds loaded: 710 02:29:47: Total sounds loaded: 711 02:29:47: Total sounds loaded: 712 02:29:47: Total sounds loaded: 713 02:29:47: Total sounds loaded: 714 02:29:47: Total sounds loaded: 715 02:29:47: Total sounds loaded: 716 02:29:47: Total sounds loaded: 717 02:29:47: Total sounds loaded: 718 02:29:47: Total sounds loaded: 719 02:29:47: Total sounds loaded: 720 02:29:47: Total sounds loaded: 721 02:29:47: Total sounds loaded: 722 02:29:47: Total sounds loaded: 723 02:29:47: Total sounds loaded: 724 02:29:47: Total sounds loaded: 725 02:29:47: Total sounds loaded: 726 02:29:47: Total sounds loaded: 727 02:29:47: Total sounds loaded: 728 02:29:47: Total sounds loaded: 729 02:29:47: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/COLLIDER.MESH. 02:29:47: Mesh: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.MESH. 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/gel.skeleton 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GEL.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/RIPPLE.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GELREFLECT.DDS' with 2147483647 mip map levels 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/ATTACK1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/DIE.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/IDLE.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/RUN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN2.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_EXPLODE.SKE LETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_SHOCK.SKELE TON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/WALK.SKELETON 02:29:47: Total sounds loaded: 730 02:29:47: Total sounds loaded: 731 02:29:47: Total sounds loaded: 732 02:29:47: Total sounds loaded: 733 02:29:47: Total sounds loaded: 734

02:29:47: Total sounds loaded: 735 02:29:47: Total sounds loaded: 736 02:29:47: Total sounds loaded: 737 02:29:47: Total sounds loaded: 738 02:29:47: Total sounds loaded: 739 02:29:47: Total sounds loaded: 740 02:29:47: Total sounds loaded: 741 02:29:47: Total sounds loaded: 742 02:29:47: Total sounds loaded: 743 02:29:47: Total sounds loaded: 744 02:29:47: Total sounds loaded: 745 02:29:47: Total sounds loaded: 746 02:29:47: Total sounds loaded: 747 02:29:47: Total sounds loaded: 748 02:29:47: Total sounds loaded: 749 02:29:47: Total sounds loaded: 750 02:29:47: Total sounds loaded: 751 02:29:47: Total sounds loaded: 752 02:29:47: Total sounds loaded: 753 02:29:47: Total sounds loaded: 754 02:29:47: Total sounds loaded: 755 02:29:47: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.MESH. 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/Fungus_Spore01.sk eleton 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ SPORE/FUNGUS_SPORE.DDS' with 2147483647 mip map levels 02:29:47: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:29:47: Animation duplicate named: Descend_Spawn1 in file descend_spawn1.skele ton 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:29:47: Animation duplicate named: Descend_Spawn2 in file descend_spawn2.skele ton 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:29:47: Animation duplicate named: Descend_Spawn3 in file descend_spawn3.skele ton 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DIE1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.SK ELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/IDLE.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_DOWN.SKELETO N 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_LAND.SKELETO N 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/RUN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN2.SKELETON

02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN3.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPECIAL_EXPLODE.S KELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/WALK.SKELETON 02:29:47: Total sounds loaded: 756 02:29:47: Total sounds loaded: 757 02:29:47: Total sounds loaded: 758 02:29:47: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01. MESH. 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01.skeleton 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:29:47: Total sounds loaded: 759 02:29:47: Total sounds loaded: 760 02:29:47: Mesh: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNIGHT. MESH. 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/Roach_Kni ght.skeleton 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ROACHES /ROACH_KNIGHT/ROACH_KNIGHT.DDS' with 2147483647 mip map levels 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ATTACK1.S KELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/BUILDING_ SPAWN1.SKELETON

02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_FLI GHT.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_LAN D.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DIE1.SKEL ETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE.SKEL ETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE_STAF F.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM1. SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM3. SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNI GHT.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN.SKELE TON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN_STAFF .SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RWAND1.SK ELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/SPECIAL_H OVERSPIT.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK.SKEL ETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK_STAF F.SKELETON 02:29:47: Total sounds loaded: 761 02:29:47: Total sounds loaded: 762 02:29:47: Total sounds loaded: 763 02:29:47: Total sounds loaded: 764 02:29:47: Total sounds loaded: 765 02:29:47: Total sounds loaded: 766 02:29:47: Total sounds loaded: 767 02:29:47: Total sounds loaded: 768 02:29:47: Total sounds loaded: 769 02:29:47: Total sounds loaded: 770 02:29:47: Total sounds loaded: 771 02:29:47: Total sounds loaded: 772 02:29:47: Total sounds loaded: 773 02:29:47: Total sounds loaded: 774 02:29:47: Total sounds loaded: 775 02:29:47: Total sounds loaded: 776 02:29:47: Total sounds loaded: 777 02:29:47: Total sounds loaded: 778 02:29:47: Total sounds loaded: 779 02:29:47: Total sounds loaded: 780 02:29:47: Total sounds loaded: 781 02:29:47: Total sounds loaded: 782 02:29:47: Total sounds loaded: 783 02:29:47: Total sounds loaded: 784 02:29:47: Total sounds loaded: 785 02:29:47: Total sounds loaded: 786 02:29:47: Total sounds loaded: 787 02:29:47: Total sounds loaded: 788 02:29:47: Total sounds loaded: 789 02:29:47: Mesh: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/WOOD _WRAITH_LARGE.MESH. 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/

Wood_Wraith_Large.skeleton 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WOOD_WR AITH/WOOD_WRAITH.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WOOD_WR AITH/WOOD_WRAITHGLOW.DDS' with 2147483647 mip map levels 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK2.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK3.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE2.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE3.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ FIDGET1.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ IDLE.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ JUMP_DOWN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ JUMP_LAND.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ RUN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_NEEDLES.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_ROOT.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_SPAWN.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_SPIKES.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ STUNNED.SKELETON 02:29:47: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ WALK.SKELETON 02:29:47: Total sounds loaded: 790 02:29:47: Total sounds loaded: 791 02:29:47: Total sounds loaded: 792 02:29:47: Total sounds loaded: 793 02:29:47: Total sounds loaded: 794 02:29:47: Total sounds loaded: 795 02:29:47: Total sounds loaded: 796 02:29:47: Total sounds loaded: 797 02:29:47: Total sounds loaded: 798 02:29:47: Total sounds loaded: 799 02:29:47: Total sounds loaded: 800 02:29:47: Total sounds loaded: 801 02:29:47: Total sounds loaded: 802 02:29:47: Total sounds loaded: 803 02:29:47: Total sounds loaded: 804 02:29:47: Total sounds loaded: 805 02:29:47: Total sounds loaded: 806 02:29:47: Total sounds loaded: 807 02:29:47: Total sounds loaded: 808 02:29:47: Total sounds loaded: 809 02:29:47: Total sounds loaded: 810

02:29:47: Total sounds loaded: 811 02:29:47: Total sounds loaded: 812 02:29:47: Total sounds loaded: 813 02:29:47: Total sounds loaded: 814 02:29:47: Total sounds loaded: 815 02:29:47: Total sounds loaded: 816 02:29:47: Total sounds loaded: 817 02:29:47: Mesh: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/COLL IDER.MESH. 02:29:47: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:29:47: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:29:47: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:47: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:47: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:29:47: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:47: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:47: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:47: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.

02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.MESH. 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS /SHIELD11.DDS' with 2147483647 mip map levels 02:29:47: Total sounds loaded: 818 02:29:47: Total sounds loaded: 819

02:29:47: Total sounds loaded: 820 02:29:47: Total sounds loaded: 821 02:29:47: Total sounds loaded: 822 02:29:47: Total sounds loaded: 823 02:29:47: Total sounds loaded: 824 02:29:47: Total sounds loaded: 825 02:29:47: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND06.MESH. 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/W AND06.DDS' with 2147483647 mip map levels 02:29:47: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND06L.MESH. 02:29:47: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTICE.DDS' with 2147483647 mip map levels 02:29:47: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD12.MESH. 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/ SWORD12.DDS' with 2147483647 mip map levels 02:29:47: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND16.MESH. 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/W AND16.DDS' with 2147483647 mip map levels 02:29:47: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/STONE_01/HuF_Sto_01.skelet on 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/STO NE_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/STO NE_01/HU_STO_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_02.ME SH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/huf_engineer_0 2.skeleton 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/HUF_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4.

02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.MESH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/FOREST_01/huf_forest_01.sk eleton 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/FOR EST_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/FOR EST_01/HU_FOREST_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIAN_01. MESH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/huf_estherian _01.skeleton 02:29:47: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIAN_01_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/EST HERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:47: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:47: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_BOOT.P

NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:47: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:29:47: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/EST HERIAN_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/HUF_OUTLANDER_03. MESH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/huf_outlander _03.skeleton 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/OUT LANDER_03/NULL_01.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/OUT LANDER_03/HU_OUTLANDER_03_EXTRA.DDS' with 2147483647 mip map levels 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/HUF_OUTLANDE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MESH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HuF_Zer_01.skel eton 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/NULL_01.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/HUM_ZER_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/HUF_ZER_01_EXTRA.DDS' with 2147483647 mip map levels 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly

different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_02.ME SH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuF_DEzrohir_0 2.skeleton 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZ ROHIR_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZ ROHIR_02/HU_EZR_02_EXTRA.DDS' with 2147483647 mip map levels 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02.ME SH. 02:29:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HuF_Wanderer_0 2.skeleton 02:29:47: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02_CHEST.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/WAN DERER_02/HU_WANDERER_02_EXTRA.DDS' with 2147483647 mip map levels 02:29:47: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02_PANTS.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:47: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HU_WANDERER_02_BOOTS.PN G: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:47: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HU_WANDERER_02_GLOVE.PN G: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/WAN DERER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4.

02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:47: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:29:47: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MESH. 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/ STAFF_FUNGUS01.DDS' with 2147483647 mip map levels 02:29:47: Total sounds loaded: 826 02:29:47: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MESH. 02:29:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARM S/POLEARM10.DDS' with 2147483647 mip map levels 02:29:47: Total sounds loaded: 827 02:29:47: Total Layout Link Particle saved 0 02:29:47: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:47: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTMAGIC.DDS' with 2147483647 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1

.dds' with 0 mip map levels 02:29:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:29:47: Released sounds : 1 02:29:48: Total sounds loaded: 826 02:29:48: Total Layout Link Particle saved 0 02:29:48: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:48: D3D9 : Loading 2D Texture, image name : 'SCREENS7.DDS' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n1.dds' with 0 mip map levels 02:29:48: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:29:48: Total Layout Link Particle saved 0 02:29:48: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTICE.DDS' with 2147483647 mip map levels 02:29:49: Released sounds : 431 02:29:49: Released sounds : 0 02:29:49: Warping - Dungeon MUCKERY : Depth - 0 02:29:49: Saving Stats 02:29:49: nSaved Successful 02:29:49: setting gameseed for Dungeon MUCKERY 02:29:49: setting gameseed for depth 0 02:29:49: Root Gameseed is 304902692

02:29:49: Root Dungeonseed is 770652158 02:29:49: LEVEL LOAD - LAYOUT:media/layouts/generic_cave/muckery_firstfloor_rule s.template SEED:304902692 DEPTH:0 02:29:49: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 02:29:49: Creating layout # 0 02:29:49: layout # 0 + chunk 0MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1 _ENTRANCE_E_JT_A.LAYOUT 02:29:49: _A.LAYOUT layout # 0 + chunk 1MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_JT

02:29:49: layout # 0 + chunk 2MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXI T_S_PB_A.LAYOUT 02:29:49: AYOUT layout # 0 + chunk 3MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_JT_A.L

02:29:49: Choosing layout of index 0 02:29:49: Layout Chunk 0 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1_E NTRANCE_E_JT_A.LAYOUT 02:29:49: Layout Chunk 1 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_JT_A .LAYOUT 02:29:49: Layout Chunk 2 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXIT_ S_PB_A.LAYOUT 02:29:49: Layout Chunk 3 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_JT_A.LAY OUT 02:29:49: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIG HTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_01.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_01.DDS' with 2147483647 mip map le vels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_02.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_04.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_06.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_03.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 2.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_02.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_04.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02.MESH.

02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_09.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_09.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_10.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_04_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_01.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_SAND_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_03.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_07.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_07.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_BRAZIER_01 .MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_GENERIC_ROCK_PROPS_02_GLOW.DDS' with 2147483647 mip map levels 02:29:49: Total sounds loaded: 396 02:29:49: Total sounds loaded: 397 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_BRAZIER_01

_COLLISION.MESH. 02:29:49: Total sounds loaded: 398 02:29:49: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/POM_01.MESH. 02:29:49: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PoM_01.skeleton 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _BODY01.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _HEAD01.DDS' with 2147483647 mip map levels 02:29:49: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETO N 02:29:49: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETO N 02:29:49: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 02:29:49: Total sounds loaded: 399 02:29:49: Total sounds loaded: 400 02:29:49: Total sounds loaded: 401 02:29:49: Total sounds loaded: 402 02:29:49: Total sounds loaded: 403 02:29:49: Total sounds loaded: 404 02:29:49: Total sounds loaded: 405 02:29:49: Total sounds loaded: 406 02:29:49: Total sounds loaded: 407 02:29:49: Total sounds loaded: 408 02:29:49: Total sounds loaded: 409 02:29:49: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MESH. 02:29:49: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/chest_standard.skeleton 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/C HEST_STANDARD.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/G OLD.DDS' with 2147483647 mip map levels 02:29:49: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/CLOSED.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/OPENING.SKELETON 02:29:49: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/COLLIDER.MESH. 02:29:49: Total sounds loaded: 410 02:29:49: Total sounds loaded: 411 02:29:49: Mesh: Loading MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MESH. 02:29:49: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/chest_rare.skeleton 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/CHEST _RARE.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/GOLD. DDS' with 2147483647 mip map levels 02:29:49: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/CLOSED.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/OPENING.SKELETON 02:29:49: Mesh: Loading MEDIA/MODELS/CHEST_RARE/COLLIDER.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02.M ESH.

02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_SAND_TRIM_01.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_02.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02_C OLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_02.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02. MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ B.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROOTS_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_B.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_SAND_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01.M ESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_C OLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_B .MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_02.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_02_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01.ME SH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_HALF_SAND_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01_CO LLISION.MESH.

02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_B. MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_CO LLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03.M ESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_C OLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ B.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_B .MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03. MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_B.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_B.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_B.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_03.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map le vels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 1.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D

ECAL_02.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_01.ME SH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/BLACK.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 01.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_FADEUP_01.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_FADEUP_01.DDS' with 2147483647 mip map level s 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_ROOF _01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_02.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONRIGHT_01.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_RIGHT_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONLEFT_01.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_LEFT_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_04.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01.MES H. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_COL LISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02.MES H. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_03.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02_NOS HADOW.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_NOS HADOW.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_SPLAT_TRAS H_01.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_SPLAT_TRASH.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_TENT_01.ME SH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_PROPS_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_TENT_01_CO LLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_SPLAT_TRAS H_02.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_FOG_02 .MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG_BASE.DDS' with 2147483647 mip map levels

02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06_COLLISION.MESH. 02:29:49: Total sounds loaded: 412 02:29:49: Total sounds loaded: 413 02:29:49: Total sounds loaded: 414 02:29:49: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:29:49: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:29:49: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01. MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ENTRANCE_01.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_EXIT_01.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_STALAGMITE_ROOTS_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01_ COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MESH. 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/Fungus_Melee.skel eton 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ FUNGUS_01.DDS' with 2147483647 mip map levels 02:29:49: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ATTACK1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE2.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_ALERT5_SPAWN .SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_IDLE5_SPAWN. SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FIDGET1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE_MELEE.SKELET ON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH2.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN_MELEE.SKELETO N 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_ROAR.SKEL ETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE.SKE LETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE_SHO OT.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_STOMP.SKE LETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK_MELEE.SKELET

ON 02:29:49: Total sounds loaded: 415 02:29:49: Total sounds loaded: 416 02:29:49: Total sounds loaded: 417 02:29:49: Total sounds loaded: 418 02:29:49: Total sounds loaded: 419 02:29:49: Total sounds loaded: 420 02:29:49: Total sounds loaded: 421 02:29:49: Total sounds loaded: 422 02:29:49: Total sounds loaded: 423 02:29:49: Total sounds loaded: 424 02:29:49: Total sounds loaded: 425 02:29:49: Total sounds loaded: 426 02:29:49: Total sounds loaded: 427 02:29:49: Total sounds loaded: 428 02:29:49: Total sounds loaded: 429 02:29:49: Total sounds loaded: 430 02:29:49: Total sounds loaded: 431 02:29:49: Total sounds loaded: 432 02:29:49: Total sounds loaded: 433 02:29:49: Total sounds loaded: 434 02:29:49: Total sounds loaded: 435 02:29:49: Total sounds loaded: 436 02:29:49: Total sounds loaded: 437 02:29:49: Total sounds loaded: 438 02:29:49: Total sounds loaded: 439 02:29:49: Total sounds loaded: 440 02:29:49: Total sounds loaded: 441 02:29:49: Total sounds loaded: 442 02:29:49: Total sounds loaded: 443 02:29:49: Total sounds loaded: 444 02:29:49: Total sounds loaded: 445 02:29:49: Total sounds loaded: 446 02:29:49: Total sounds loaded: 447 02:29:49: Total sounds loaded: 448 02:29:49: Total sounds loaded: 449 02:29:49: Total sounds loaded: 450 02:29:49: Total sounds loaded: 451 02:29:49: Total sounds loaded: 452 02:29:49: Total sounds loaded: 453 02:29:49: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/COLLIDER.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02.ME SH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_CO LLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02_FADER.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FOG_FADER_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ANGLE0 3_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ANGLE0 3_01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01. MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL

E_01_FADER.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_B.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_N OSHADOW.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02_FADER.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01_FADER.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _RIGHT_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _RIGHT_01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 1.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_BRIDGE_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 1_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03.ME SH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_B.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01_FADER.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _LEFT_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_NOSHADOW.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_C.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_C.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_D.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_B.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 02.MESH. 02:29:49: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_CIRCLE_04.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_EXIT_01.MESH . 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_EXIT_01_COLL ISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROOT_D ECAL_01.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROOTS_SPLAT_01.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_05.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_04.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_03.ME SH.

02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_04.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_08.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_D.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_B. MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ D.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BANDAGE_03.M ESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_C.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_B.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_NOSHADOW.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ LEFT_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ LEFT_01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_01.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_01_COLLISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_NICHE_01.MES H. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_NICHE_01_COL LISION.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05.MESH. 02:29:49: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05_COLLISION.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:29:49: Texture: automaptex__39336: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. 02:29:49: Final Seed : 606017495041236947 02:29:49: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH. 02:29:49: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RA T.DDS' with 2147483647 mip map levels 02:29:49: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON 02:29:49: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER_CHAMP. MESH. 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/Fungus_Caster_ch amp.skeleton 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ CASTER/FUNGUS_CASTER_CHAMP.DDS' with 2147483647 mip map levels 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_FLIGHT.SKE LETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_LAND.SKELE TON

02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE2.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FIDGET1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.SK ELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT2.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/IDLE.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_DOWN.SKELET ON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_LAND.SKELET ON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_UP_SPAWN.SK ELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/RUN.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_DOUBLEBO LT.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_AOE. SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_BUFF .SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_CAST .SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF2.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STUNNED.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/WALK.SKELETON 02:29:49: Total sounds loaded: 454 02:29:49: Total sounds loaded: 455 02:29:49: Total sounds loaded: 456 02:29:49: Total sounds loaded: 457 02:29:49: Total sounds loaded: 458 02:29:49: Total sounds loaded: 459 02:29:49: Total sounds loaded: 460 02:29:49: Total sounds loaded: 461 02:29:49: Total sounds loaded: 462 02:29:49: Total sounds loaded: 463 02:29:49: Total sounds loaded: 464 02:29:49: Total sounds loaded: 465 02:29:49: Total sounds loaded: 466 02:29:49: Total sounds loaded: 467 02:29:49: Total sounds loaded: 468 02:29:49: Total sounds loaded: 469 02:29:49: Total sounds loaded: 470 02:29:49: Total sounds loaded: 471 02:29:49: Total sounds loaded: 472 02:29:49: Total sounds loaded: 473 02:29:49: Total sounds loaded: 474 02:29:49: Total sounds loaded: 475 02:29:49: Total sounds loaded: 476 02:29:49: Total sounds loaded: 477 02:29:49: Total sounds loaded: 478 02:29:49: Total sounds loaded: 479 02:29:49: Total sounds loaded: 480 02:29:49: Total sounds loaded: 481 02:29:49: Total sounds loaded: 482 02:29:49: Total sounds loaded: 483 02:29:49: Total sounds loaded: 484 02:29:49: Total sounds loaded: 485 02:29:49: Total sounds loaded: 486

02:29:49: Total sounds loaded: 487 02:29:49: Total sounds loaded: 488 02:29:49: Total sounds loaded: 489 02:29:49: Total sounds loaded: 490 02:29:49: Total sounds loaded: 491 02:29:49: Total sounds loaded: 492 02:29:49: Total sounds loaded: 493 02:29:49: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/COLLIDER.MESH. 02:29:49: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/ STAFF_FUNGUS01.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTMAGIC.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNIGHT. MESH. 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/Roach_Kni ght.skeleton 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ROACHES /ROACH_KNIGHT/ROACH_KNIGHT.DDS' with 2147483647 mip map levels 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ATTACK1.S KELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/BUILDING_ SPAWN1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_FLI GHT.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_LAN D.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DIE1.SKEL ETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE.SKEL ETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE_STAF F.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM1. SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM3. SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNI GHT.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN.SKELE TON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN_STAFF .SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RWAND1.SK ELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/SPECIAL_H OVERSPIT.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK.SKEL ETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK_STAF F.SKELETON 02:29:49: Total sounds loaded: 494 02:29:49: Total sounds loaded: 495 02:29:49: Total sounds loaded: 496 02:29:49: Total sounds loaded: 497 02:29:49: Total sounds loaded: 498 02:29:49: Total sounds loaded: 499 02:29:49: Total sounds loaded: 500 02:29:49: Total sounds loaded: 501 02:29:49: Total sounds loaded: 502

02:29:49: Total sounds loaded: 503 02:29:49: Total sounds loaded: 504 02:29:49: Total sounds loaded: 505 02:29:49: Total sounds loaded: 506 02:29:49: Total sounds loaded: 507 02:29:49: Total sounds loaded: 508 02:29:49: Total sounds loaded: 509 02:29:49: Total sounds loaded: 510 02:29:49: Total sounds loaded: 511 02:29:49: Total sounds loaded: 512 02:29:49: Total sounds loaded: 513 02:29:49: Total sounds loaded: 514 02:29:49: Total sounds loaded: 515 02:29:49: Total sounds loaded: 516 02:29:49: Total sounds loaded: 517 02:29:49: Total sounds loaded: 518 02:29:49: Total sounds loaded: 519 02:29:49: Total sounds loaded: 520 02:29:49: Total sounds loaded: 521 02:29:49: Total sounds loaded: 522 02:29:49: Total sounds loaded: 523 02:29:49: Total sounds loaded: 524 02:29:49: Total sounds loaded: 525 02:29:49: Total sounds loaded: 526 02:29:49: Total sounds loaded: 527 02:29:49: Total sounds loaded: 528 02:29:49: Total sounds loaded: 529 02:29:49: Total sounds loaded: 530 02:29:49: Total sounds loaded: 531 02:29:49: Total sounds loaded: 532 02:29:49: Total sounds loaded: 533 02:29:49: Total sounds loaded: 534 02:29:49: Total sounds loaded: 535 02:29:49: Total sounds loaded: 536 02:29:49: Total sounds loaded: 537 02:29:49: Total sounds loaded: 538 02:29:49: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MESH. 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARM S/POLEARM10.DDS' with 2147483647 mip map levels 02:29:49: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.MESH. 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/Fungus_Spore01.sk eleton 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ SPORE/FUNGUS_SPORE.DDS' with 2147483647 mip map levels 02:29:49: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:29:49: Animation duplicate named: Descend_Spawn1 in file descend_spawn1.skele ton 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:29:49: Animation duplicate named: Descend_Spawn2 in file descend_spawn2.skele

ton 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:29:49: Animation duplicate named: Descend_Spawn3 in file descend_spawn3.skele ton 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DIE1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.SK ELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/IDLE.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_DOWN.SKELETO N 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_LAND.SKELETO N 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/RUN.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN2.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN3.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPECIAL_EXPLODE.S KELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/WALK.SKELETON 02:29:49: Total sounds loaded: 539 02:29:49: Total sounds loaded: 540 02:29:49: Total sounds loaded: 541 02:29:49: Total sounds loaded: 542 02:29:49: Total sounds loaded: 543 02:29:49: Total sounds loaded: 544 02:29:49: Total sounds loaded: 545 02:29:49: Total sounds loaded: 546 02:29:49: Total sounds loaded: 547 02:29:49: Total sounds loaded: 548 02:29:49: Total sounds loaded: 549 02:29:49: Mesh: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.MESH. 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/gel.skeleton 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GEL.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/RIPPLE.DDS' with 2147483647 mip map levels 02:29:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GELREFLECT.DDS' with 2147483647 mip map levels 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/ATTACK1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/DIE.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/IDLE.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/RUN.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN2.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_EXPLODE.SKE LETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_SHOCK.SKELE TON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/WALK.SKELETON 02:29:49: Total sounds loaded: 550 02:29:49: Total sounds loaded: 551 02:29:49: Total sounds loaded: 552 02:29:49: Total sounds loaded: 553 02:29:49: Total sounds loaded: 554 02:29:49: Total sounds loaded: 555 02:29:49: Total sounds loaded: 556

02:29:49: Total sounds loaded: 557 02:29:49: Total sounds loaded: 558 02:29:49: Total sounds loaded: 559 02:29:49: Total sounds loaded: 560 02:29:49: Total sounds loaded: 561 02:29:49: Total sounds loaded: 562 02:29:49: Total sounds loaded: 563 02:29:49: Total sounds loaded: 564 02:29:49: Total sounds loaded: 565 02:29:49: Total sounds loaded: 566 02:29:49: Total sounds loaded: 567 02:29:49: Total sounds loaded: 568 02:29:49: Total sounds loaded: 569 02:29:49: Total sounds loaded: 570 02:29:49: Total sounds loaded: 571 02:29:49: Total sounds loaded: 572 02:29:49: Total sounds loaded: 573 02:29:49: Total sounds loaded: 574 02:29:49: Total sounds loaded: 575 02:29:49: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01. MESH. 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01.skeleton 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:29:49: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON

02:29:49: Total sounds loaded: 576 02:29:49: Total sounds loaded: 577 02:29:49: Total sounds loaded: 578 02:29:49: Total sounds loaded: 579 02:29:49: Total sounds loaded: 580 02:29:49: Total sounds loaded: 581 02:29:49: Total sounds loaded: 582 02:29:49: Total sounds loaded: 583 02:29:49: Total sounds loaded: 584 02:29:49: Total sounds loaded: 585 02:29:49: Total sounds loaded: 586 02:29:49: Total sounds loaded: 587 02:29:49: Total sounds loaded: 588 02:29:49: Total sounds loaded: 589 02:29:49: Total sounds loaded: 590 02:29:49: Total sounds loaded: 591 02:29:49: Total sounds loaded: 592 02:29:49: Total sounds loaded: 593 02:29:49: Total sounds loaded: 594 02:29:49: Total sounds loaded: 595 02:29:49: Total sounds loaded: 596 02:29:49: Total sounds loaded: 597 02:29:49: Total sounds loaded: 598 02:29:49: Total sounds loaded: 599 02:29:49: Total sounds loaded: 600 02:29:49: Total sounds loaded: 601 02:29:49: Total sounds loaded: 602 02:29:49: Total sounds loaded: 603 02:29:49: Total sounds loaded: 604 02:29:49: Total sounds loaded: 605 02:29:50: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01A .MESH. 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01a.skeleton 02:29:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ POPCORN01/FUNGUS_POPCORN01A.DDS' with 2147483647 mip map levels 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN

.SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:29:50: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:29:50: Total sounds loaded: 606 02:29:50: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH. 02:29:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' w ith 2147483647 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.D DS' with 2147483647 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DD S' with 2147483647 mip map levels 02:29:50: Total sounds loaded: 607 02:29:50: ----------------------DUNGEON DEPTH 0 LOADING-------------------NAME: BAKE COLLISION TIME TOTAL TIME: 0.428086 AVG TIME: 0.428086 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.050994 AVG TIME: 0.050994 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.009866 AVG TIME: 0.009866 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 0.000257 AVG TIME: 0.000257 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.780658 AVG TIME: 0.780658 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000591 AVG TIME: 0.000591 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.019402 AVG TIME: 0.019402 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------TOTAL TIME :1.01679 02:29:50: Total sounds loaded: 608 02:29:50: Total sounds loaded: 609 02:29:50: Total sounds loaded: 610 02:29:50: Total sounds loaded: 611 02:29:50: Total sounds loaded: 612 02:29:50: Total sounds loaded: 613 02:29:50: Total sounds loaded: 614

02:29:50: Total sounds loaded: 615 02:29:50: Total sounds loaded: 616 02:29:50: Total sounds loaded: 617 02:29:50: Total sounds loaded: 618 02:29:50: Total sounds loaded: 619 02:29:50: Total sounds loaded: 620 02:29:50: Total sounds loaded: 621 02:29:50: Total sounds loaded: 622 02:29:50: Total sounds loaded: 623 02:29:50: Total sounds loaded: 624 02:29:50: Total sounds loaded: 625 02:29:50: Total sounds loaded: 626 02:29:50: Total sounds loaded: 627 02:29:50: Total sounds loaded: 628 02:29:50: Total sounds loaded: 629 02:29:50: Total sounds loaded: 630 02:29:50: Total sounds loaded: 631 02:29:50: Total sounds loaded: 632 02:29:50: Total sounds loaded: 633 02:29:50: Total sounds loaded: 634 02:29:50: Total sounds loaded: 635 02:29:50: Total sounds loaded: 636 02:29:50: Total sounds loaded: 637 02:29:50: Total sounds loaded: 638 02:29:50: Total sounds loaded: 639 02:29:50: Total sounds loaded: 640 02:29:50: Total sounds loaded: 641 02:29:50: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:29:50: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:29:50: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:29:50: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:50: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:29:50: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.

02:29:50: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:29:50: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:29:50: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:50: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:50: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:29:50: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:29:50: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:29:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:29:50: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH. 02:29:50: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo

nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:50: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:50: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:50: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:50: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:50: Total Layout Link Particle saved 4 02:29:50: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:29:50: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:29:50: Released sounds : 36 02:29:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.D DS' with 2147483647 mip map levels 02:29:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DD S' with 2147483647 mip map levels 02:29:52: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/

GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:52: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:52: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:52: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:52: Total Layout Link Particle saved 4 02:29:52: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:29:52: D3D9 : Loading 2D Texture, image name : 'SCREENS6.DDS' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n1.dds' with 0 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:29:52: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:52: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:52: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:29:52: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:29:52: Total Layout Link Particle saved 4 02:29:52: Released sounds : 210 02:29:52: Released sounds : 0 02:29:52: Warping - Dungeon MUCKERY : Depth - 1

02:29:52: Saving Stats 02:29:52: nSaved Successful 02:29:52: setting gameseed for Dungeon MUCKERY 02:29:52: setting gameseed for depth 1 02:29:52: Root Gameseed is 304902692 02:29:52: Root Dungeonseed is 770652158 02:29:52: LEVEL LOAD - LAYOUT:media/layouts/generic_cave/muckery_rules.template SEED:304902692 DEPTH:1 02:29:52: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 02:29:52: Creating layout # 0 02:29:52: layout # 0 + chunk 0MEDIA/LAYOUTS/GENERIC_CAVE/1X1SINGLE_ROOM_BO SS/WARBEASTDEN_BB_A.LAYOUT 02:29:52: Choosing layout of index 0 02:29:52: Layout Chunk 0 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1SINGLE_ROOM_BOSS /WARBEASTDEN_BB_A.LAYOUT 02:29:52: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_01.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIG HTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/Z3_F OREST_CHEST_01.MESH. 02:29:52: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ Z3_forest_chest_01.skeleton 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z3_FOR EST/Z3_FOREST_CHEST_01/Z3_FOREST_CHEST_01.DDS' with 2147483647 mip map levels 02:29:52: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ CLOSED.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ OPENING.SKELETON 02:29:52: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/Z3_F OREST_CHEST_01_COLLISION.MESH. 02:29:52: Total sounds loaded: 396 02:29:52: Total sounds loaded: 397 02:29:52: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.MESH. 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/fungus_boss.skeleton 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/BOSSES/BOSS_FUNG US/FUNGUS_MELEE_BOSS.DDS' with 2147483647 mip map levels 02:29:52: WARNING: the mesh 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.MESH' i ncludes vertices with more than 4 bone assignments. The lowest weighted assignme nts beyond this limit have been removed, so your animation may look slightly dif ferent. To eliminate this, reduce the number of bone assignments per vertex on y our mesh to 4. 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/ATTACK1.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/DIE1.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/DIE2.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/GROUND_SPAWN.SKELETO N 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/IDLE.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/RUN.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_ROAR.SKELETO N 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_SPORE.SKELET ON

02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_SPORE_SHOOT. SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_STOMP.SKELET ON 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/WALK.SKELETON 02:29:52: Total sounds loaded: 398 02:29:52: Total sounds loaded: 399 02:29:52: Total sounds loaded: 400 02:29:52: Total sounds loaded: 401 02:29:52: Total sounds loaded: 402 02:29:52: Total sounds loaded: 403 02:29:52: Total sounds loaded: 404 02:29:52: Total sounds loaded: 405 02:29:52: Total sounds loaded: 406 02:29:52: Total sounds loaded: 407 02:29:52: Total sounds loaded: 408 02:29:52: Total sounds loaded: 409 02:29:52: Total sounds loaded: 410 02:29:52: Total sounds loaded: 411 02:29:52: Total sounds loaded: 412 02:29:52: Total sounds loaded: 413 02:29:52: Total sounds loaded: 414 02:29:52: Total sounds loaded: 415 02:29:52: Total sounds loaded: 416 02:29:52: Total sounds loaded: 417 02:29:52: Total sounds loaded: 418 02:29:52: Total sounds loaded: 419 02:29:52: Total sounds loaded: 420 02:29:52: Total sounds loaded: 421 02:29:52: Total sounds loaded: 422 02:29:52: Total sounds loaded: 423 02:29:52: Total sounds loaded: 424 02:29:52: Total sounds loaded: 425 02:29:52: Total sounds loaded: 426 02:29:52: Total sounds loaded: 427 02:29:52: Total sounds loaded: 428 02:29:52: Total sounds loaded: 429 02:29:52: Total sounds loaded: 430 02:29:52: Total sounds loaded: 431 02:29:52: Total sounds loaded: 432 02:29:52: Total sounds loaded: 433 02:29:52: Total sounds loaded: 434 02:29:52: Total sounds loaded: 435 02:29:52: Total sounds loaded: 436 02:29:52: Total sounds loaded: 437 02:29:52: Total sounds loaded: 438 02:29:52: Total sounds loaded: 439 02:29:52: Total sounds loaded: 440 02:29:52: Total sounds loaded: 441 02:29:52: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/COLLIDER.MESH. 02:29:52: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_BOSS_ UNDERGROUND.MESH. 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/Fungus_B oss_Underground.skeleton 02:29:52: WARNING: the mesh 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_ BOSS_UNDERGROUND.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animati on may look slightly different. To eliminate this, reduce the number of bone ass ignments per vertex on your mesh to 4. 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/DIE1.SKE

LETON 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_B OSS_UNDERGROUND.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/IDLE.SKE LETON 02:29:52: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/SPECIAL_ SPAWN.SKELETON 02:29:52: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_01.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_01.DDS' with 2147483647 mip map le vels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_04.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_03.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_06.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_02.MESH. 02:29:52: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:29:52: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:29:52: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01. MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_01.DDS' with 2147483647 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_SAND_01.DDS' with 2147483647 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ENTRANCE_01.DDS' with 2147483647 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_EXIT_01.DDS' with 2147483647 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_STALAGMITE_ROOTS_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01_ COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MESH. 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/Fungus_Melee.skel eton 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ FUNGUS_01.DDS' with 2147483647 mip map levels 02:29:52: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ATTACK1.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE1.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE2.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_ALERT5_SPAWN .SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_IDLE5_SPAWN.

SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FIDGET1.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE_MELEE.SKELET ON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH1.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH2.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN_MELEE.SKELETO N 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_ROAR.SKEL ETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE.SKE LETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE_SHO OT.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_STOMP.SKE LETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK_MELEE.SKELET ON 02:29:52: Total sounds loaded: 442 02:29:52: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/COLLIDER.MESH. 02:29:52: Total sounds loaded: 443 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_01.ME SH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/BLACK.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02.ME SH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_SAND_01.DDS' with 2147483647 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_SAND_TRIM_01.DDS' with 2147483647 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_02.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_CO LLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_01.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_FADEUP_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01.MES H. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02. MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_01.DDS' with 2147483647 mip map levels

02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_NOSHADOW.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 01.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_FADEUP_01.DDS' with 2147483647 mip map level s 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_FOG_01 .MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG_BASE.DDS' with 2147483647 mip map levels 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01_FADER.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FOG_FADER_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01_FADER.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02_FADER.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01_FADER.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02_FADER.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_NOSHADOW.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02.MES H. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_03.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_COL LISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_ROOF _01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 2.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_BRIDGE_02.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0

2_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03.M ESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_C OLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02_NOS HADOW.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03. MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONLEFT_01.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_LEFT_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_NOS HADOW.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONRIGHT_01.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_RIGHT_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_02.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01. MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_03.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_03_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_N OSHADOW.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01.M ESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_C OLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BANDAGE_03.M

ESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_NOSHADOW.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_NO SHADOW.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_NO SHADOW_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_03.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_IVY_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_03.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_06.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_04.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_12.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_09.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_05.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_04.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_03.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_01.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_02.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_03.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONCAVE_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CENTER_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_04.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_03.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_02.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_PLANTS_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_02.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_LEAVES_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_03.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_02.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D

ECAL_02_NOSHADOW.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 1.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_03.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01_NOSHADOW.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3_NOSHADOW.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_03.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DRAGON_ PROPS/DRAGON_SKELETON_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_04.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_03.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_04.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_WARBEAST_01. MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WARBEAST_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_WARBEAST_01_ COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map le vels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04.MESH.

02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 2.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01.ME SH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_HALF_SAND_01.DDS' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01_CO LLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02.M ESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02_C OLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_COLLISION.MESH. 02:29:52: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_NOSHADOW.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:29:52: Texture: automaptex__39929: Loading 1 faces(PF_R8G8B8,256x512x1) with 0 generated mipmaps from Image. 02:29:52: Final Seed : 4606495642310551 02:29:52: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels 02:29:52: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH. 02:29:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RA T.DDS' with 2147483647 mip map levels 02:29:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON 02:29:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON 02:29:52: Mesh: Loading MEDIA/MODELS/ARMOR/BELTICON.MESH. 02:29:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/BELT.DDS' with 2147483647 mip map levels 02:29:52: ----------------------DUNGEON DEPTH 1 LOADING-------------------NAME: BAKE COLLISION TIME TOTAL TIME: 0.214586 AVG TIME: 0.214586 CREATED: 1

NAME: BAKE TIME TOTAL TIME: 0.032131 AVG TIME: 0.032131 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.001601 AVG TIME: 0.001601 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 3.3e-005 AVG TIME: 3.3e-005 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.479594 AVG TIME: 0.479594 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000273 AVG TIME: 0.000273 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.01092 AVG TIME: 0.01092 CREATED: 1 ----------------------END DUNGEON DEPTH 1 LOADING-------------------TOTAL TIME :0.503927 02:29:52: Total sounds loaded: 444 02:29:52: Total sounds loaded: 445 02:29:52: Total sounds loaded: 446 02:29:52: Total sounds loaded: 447 02:29:52: Total sounds loaded: 448 02:29:52: Total sounds loaded: 449 02:29:52: Total sounds loaded: 450 02:29:52: Total sounds loaded: 451 02:29:52: Total sounds loaded: 452 02:29:52: Total sounds loaded: 453 02:29:52: Total sounds loaded: 454 02:29:52: Total sounds loaded: 455 02:29:52: Total sounds loaded: 456 02:29:52: Total sounds loaded: 457 02:29:52: Total sounds loaded: 458 02:29:52: Total sounds loaded: 459 02:29:52: Total sounds loaded: 460 02:29:52: Total sounds loaded: 461 02:29:52: Total sounds loaded: 462 02:29:52: Total sounds loaded: 463 02:29:52: Total sounds loaded: 464 02:29:52: Total sounds loaded: 465 02:29:52: Total sounds loaded: 466 02:29:52: Total sounds loaded: 467 02:29:52: Total sounds loaded: 468 02:29:52: Total sounds loaded: 469 02:29:53: Total sounds loaded: 470 02:29:53: Total sounds loaded: 471 02:29:53: Total sounds loaded: 472 02:29:53: Total sounds loaded: 473 02:29:53: Total sounds loaded: 474 02:29:53: Total sounds loaded: 475 02:29:53: Total sounds loaded: 476 02:29:53: Total sounds loaded: 477

02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_01.MES H. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HuF_wanderer_01 .skeleton 02:30:00: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_CHEST.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/WAND ERER_01/HU_WANDERER_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:00: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_01_PANT.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:30:00: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Im age. 02:30:00: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_GLOVE.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/BODY.DDS ' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan03.skeleton 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BRO WN_GRN.DDS' with 2147483647 mip map levels 02:30:00: Total sounds loaded: 478 02:30:00: Total sounds loaded: 479 02:30:00: Total sounds loaded: 480 02:30:00: Total sounds loaded: 481 02:30:00: Total sounds loaded: 482 02:30:00: Total sounds loaded: 483 02:30:00: Total sounds loaded: 484 02:30:00: Total sounds loaded: 485 02:30:00: Total sounds loaded: 486 02:30:00: Total sounds loaded: 487 02:30:00: Total sounds loaded: 488

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Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Mesh:

sounds loaded: 489 sounds loaded: 490 sounds loaded: 491 sounds loaded: 492 sounds loaded: 493 sounds loaded: 494 sounds loaded: 495 sounds loaded: 496 sounds loaded: 497 sounds loaded: 498 sounds loaded: 499 sounds loaded: 500 sounds loaded: 501 sounds loaded: 502 sounds loaded: 503 sounds loaded: 504 sounds loaded: 505 sounds loaded: 506 sounds loaded: 507 sounds loaded: 508 sounds loaded: 509 sounds loaded: 510 sounds loaded: 511 sounds loaded: 512 sounds loaded: 513 sounds loaded: 514 sounds loaded: 515 sounds loaded: 516 sounds loaded: 517 sounds loaded: 518 sounds loaded: 519 sounds loaded: 520 sounds loaded: 521 sounds loaded: 522 sounds loaded: 523 sounds loaded: 524 sounds loaded: 525 sounds loaded: 526 sounds loaded: 527 sounds loaded: 528 sounds loaded: 529 sounds loaded: 530 sounds loaded: 531 sounds loaded: 532 sounds loaded: 533 sounds loaded: 534 sounds loaded: 535 sounds loaded: 536 sounds loaded: 537 sounds loaded: 538 sounds loaded: 539 sounds loaded: 540 sounds loaded: 541 sounds loaded: 542 sounds loaded: 543 sounds loaded: 544 sounds loaded: 545 sounds loaded: 546 sounds loaded: 547 Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MESH.

02:30:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan04.skeleton 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN02.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan02.skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_RED _BLU.DDS' with 2147483647 mip map levels 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_01.MES H. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuF_Engineer_01 .skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/NULL_01.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG04.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_eng04.skeleton 02:30:00: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK_F.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack_f.skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK_GLO.DDS' with 2147483647 mip map levels 02:30:00: Total sounds loaded: 548 02:30:00: Total sounds loaded: 549 02:30:00: Total sounds loaded: 550 02:30:00: Total sounds loaded: 551 02:30:00: Total sounds loaded: 552 02:30:00: Total sounds loaded: 553 02:30:00: Total sounds loaded: 554 02:30:00: Total sounds loaded: 555 02:30:00: Total sounds loaded: 556 02:30:00: Total sounds loaded: 557 02:30:00: Total sounds loaded: 558 02:30:00: Total sounds loaded: 559 02:30:00: Total sounds loaded: 560 02:30:00: Total sounds loaded: 561

02:30:00: Total sounds loaded: 562 02:30:00: Total sounds loaded: 563 02:30:00: Total sounds loaded: 564 02:30:00: Total sounds loaded: 565 02:30:00: Total sounds loaded: 566 02:30:00: Total sounds loaded: 567 02:30:00: Total sounds loaded: 568 02:30:00: Total sounds loaded: 569 02:30:00: Total sounds loaded: 570 02:30:00: Total sounds loaded: 571 02:30:00: Total sounds loaded: 572 02:30:00: Total sounds loaded: 573 02:30:00: Total sounds loaded: 574 02:30:00: Total sounds loaded: 575 02:30:00: Total sounds loaded: 576 02:30:00: Total sounds loaded: 577 02:30:00: Total sounds loaded: 578 02:30:00: Total sounds loaded: 579 02:30:00: Total sounds loaded: 580 02:30:00: Total sounds loaded: 581 02:30:00: Total sounds loaded: 582 02:30:00: Total sounds loaded: 583 02:30:00: Total sounds loaded: 584 02:30:00: Total sounds loaded: 585 02:30:00: Total sounds loaded: 586 02:30:00: Total sounds loaded: 587 02:30:00: Total sounds loaded: 588 02:30:00: Total sounds loaded: 589 02:30:00: Total sounds loaded: 590 02:30:00: Total sounds loaded: 591 02:30:00: Total sounds loaded: 592 02:30:00: Total sounds loaded: 593 02:30:00: Total sounds loaded: 594 02:30:00: Total sounds loaded: 595 02:30:00: Total sounds loaded: 596 02:30:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN01.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan01.skeleton 02:30:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG03.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_eng03.skeleton 02:30:00: Mesh: Loading MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MESH. 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/Chakawary.skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/C HAKAWARY.DDS' with 2147483647 mip map levels 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK2.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK3.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK4.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/FIDGET.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT2.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT3.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/IDLE.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_DOWN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_LAND.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/RUN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_CALL.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_LEAP.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/STUNNED.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/WALK.SKELETON 02:30:00: Total sounds loaded: 597

02:30:00: Total sounds loaded: 598 02:30:00: Total sounds loaded: 599 02:30:00: Total sounds loaded: 600 02:30:00: Total sounds loaded: 601 02:30:00: Total sounds loaded: 602 02:30:00: Total sounds loaded: 603 02:30:00: Total sounds loaded: 604 02:30:00: Total sounds loaded: 605 02:30:00: Total sounds loaded: 606 02:30:00: Total sounds loaded: 607 02:30:00: Total sounds loaded: 608 02:30:00: Total sounds loaded: 609 02:30:00: Total sounds loaded: 610 02:30:00: Total sounds loaded: 611 02:30:00: Total sounds loaded: 612 02:30:00: Total sounds loaded: 613 02:30:00: Total sounds loaded: 614 02:30:00: Total sounds loaded: 615 02:30:00: Total sounds loaded: 616 02:30:00: Total sounds loaded: 617 02:30:00: Total sounds loaded: 618 02:30:00: Total sounds loaded: 619 02:30:00: Total sounds loaded: 620 02:30:00: Total sounds loaded: 621 02:30:00: Total sounds loaded: 622 02:30:00: Total sounds loaded: 623 02:30:00: Total sounds loaded: 624 02:30:00: Total sounds loaded: 625 02:30:00: Total sounds loaded: 626 02:30:00: Total sounds loaded: 627 02:30:00: Total sounds loaded: 628 02:30:00: Total sounds loaded: 629 02:30:00: Total sounds loaded: 630 02:30:00: Total sounds loaded: 631 02:30:00: Total sounds loaded: 632 02:30:00: Total sounds loaded: 633 02:30:00: Total sounds loaded: 634 02:30:00: Total sounds loaded: 635 02:30:00: Total sounds loaded: 636 02:30:00: Total sounds loaded: 637 02:30:00: Total sounds loaded: 638 02:30:00: Total sounds loaded: 639 02:30:00: Total sounds loaded: 640 02:30:00: Total sounds loaded: 641 02:30:00: Total sounds loaded: 642 02:30:00: Total sounds loaded: 643 02:30:00: Total sounds loaded: 644 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/C HAKAWARY_02.DDS' with 2147483647 mip map levels 02:30:00: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01A .MESH. 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01a.skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ POPCORN01/FUNGUS_POPCORN01A.DDS' with 2147483647 mip map levels 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT.

SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:30:00: Total sounds loaded: 645 02:30:00: Total sounds loaded: 646 02:30:00: Total sounds loaded: 647 02:30:00: Total sounds loaded: 648 02:30:00: Total sounds loaded: 649 02:30:00: Total sounds loaded: 650 02:30:00: Total sounds loaded: 651 02:30:00: Total sounds loaded: 652 02:30:00: Total sounds loaded: 653 02:30:00: Total sounds loaded: 654 02:30:00: Total sounds loaded: 655 02:30:00: Total sounds loaded: 656 02:30:00: Total sounds loaded: 657 02:30:00: Total sounds loaded: 658 02:30:00: Total sounds loaded: 659 02:30:00: Total sounds loaded: 660 02:30:00: Total sounds loaded: 661 02:30:00: Total sounds loaded: 662 02:30:00: Total sounds loaded: 663 02:30:00: Total sounds loaded: 664 02:30:00: Total sounds loaded: 665 02:30:00: Total sounds loaded: 666 02:30:00: Total sounds loaded: 667 02:30:00: Total sounds loaded: 668 02:30:00: Total sounds loaded: 669 02:30:00: Total sounds loaded: 670 02:30:00: Total sounds loaded: 671 02:30:00: Total sounds loaded: 672

02:30:00: Total sounds loaded: 673 02:30:00: Total sounds loaded: 674 02:30:00: Total sounds loaded: 675 02:30:00: Total sounds loaded: 676 02:30:00: Total sounds loaded: 677 02:30:00: Total sounds loaded: 678 02:30:00: Total sounds loaded: 679 02:30:00: Total sounds loaded: 680 02:30:00: Total sounds loaded: 681 02:30:00: Total sounds loaded: 682 02:30:00: Total sounds loaded: 683 02:30:00: Total sounds loaded: 684 02:30:00: Total sounds loaded: 685 02:30:00: Total sounds loaded: 686 02:30:00: Total sounds loaded: 687 02:30:00: Total sounds loaded: 688 02:30:00: Total sounds loaded: 689 02:30:00: Total sounds loaded: 690 02:30:00: Total sounds loaded: 691 02:30:00: Total sounds loaded: 692 02:30:00: Total sounds loaded: 693 02:30:00: Total sounds loaded: 694 02:30:00: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.MESH. 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/Fungus_Caster.sk eleton 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_FLIGHT.SKE LETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_LAND.SKELE TON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE2.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FIDGET1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.SK ELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT2.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/IDLE.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_DOWN.SKELET ON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_LAND.SKELET ON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_UP_SPAWN.SK ELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/RUN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_DOUBLEBO LT.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_AOE. SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_BUFF .SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_CAST .SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF2.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STUNNED.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/WALK.SKELETON 02:30:00: Total sounds loaded: 695 02:30:00: Total sounds loaded: 696 02:30:00: Total sounds loaded: 697 02:30:00: Total sounds loaded: 698

02:30:00: Total sounds loaded: 699 02:30:00: Total sounds loaded: 700 02:30:00: Total sounds loaded: 701 02:30:00: Total sounds loaded: 702 02:30:00: Total sounds loaded: 703 02:30:00: Total sounds loaded: 704 02:30:00: Total sounds loaded: 705 02:30:00: Total sounds loaded: 706 02:30:00: Total sounds loaded: 707 02:30:00: Total sounds loaded: 708 02:30:00: Total sounds loaded: 709 02:30:00: Total sounds loaded: 710 02:30:00: Total sounds loaded: 711 02:30:00: Total sounds loaded: 712 02:30:00: Total sounds loaded: 713 02:30:00: Total sounds loaded: 714 02:30:00: Total sounds loaded: 715 02:30:00: Total sounds loaded: 716 02:30:00: Total sounds loaded: 717 02:30:00: Total sounds loaded: 718 02:30:00: Total sounds loaded: 719 02:30:00: Total sounds loaded: 720 02:30:00: Total sounds loaded: 721 02:30:00: Total sounds loaded: 722 02:30:00: Total sounds loaded: 723 02:30:00: Total sounds loaded: 724 02:30:00: Total sounds loaded: 725 02:30:00: Total sounds loaded: 726 02:30:00: Total sounds loaded: 727 02:30:00: Total sounds loaded: 728 02:30:00: Total sounds loaded: 729 02:30:00: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/COLLIDER.MESH. 02:30:00: Mesh: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.MESH. 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/gel.skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GEL.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/RIPPLE.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GELREFLECT.DDS' with 2147483647 mip map levels 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/ATTACK1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/DIE.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/IDLE.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/RUN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN2.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_EXPLODE.SKE LETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_SHOCK.SKELE TON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/WALK.SKELETON 02:30:00: Total sounds loaded: 730 02:30:00: Total sounds loaded: 731 02:30:00: Total sounds loaded: 732 02:30:00: Total sounds loaded: 733 02:30:00: Total sounds loaded: 734 02:30:00: Total sounds loaded: 735 02:30:00: Total sounds loaded: 736 02:30:00: Total sounds loaded: 737

02:30:00: Total sounds loaded: 738 02:30:00: Total sounds loaded: 739 02:30:00: Total sounds loaded: 740 02:30:00: Total sounds loaded: 741 02:30:00: Total sounds loaded: 742 02:30:00: Total sounds loaded: 743 02:30:00: Total sounds loaded: 744 02:30:00: Total sounds loaded: 745 02:30:00: Total sounds loaded: 746 02:30:00: Total sounds loaded: 747 02:30:00: Total sounds loaded: 748 02:30:00: Total sounds loaded: 749 02:30:00: Total sounds loaded: 750 02:30:00: Total sounds loaded: 751 02:30:00: Total sounds loaded: 752 02:30:00: Total sounds loaded: 753 02:30:00: Total sounds loaded: 754 02:30:00: Total sounds loaded: 755 02:30:00: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.MESH. 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/Fungus_Spore01.sk eleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ SPORE/FUNGUS_SPORE.DDS' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:30:00: Animation duplicate named: Descend_Spawn1 in file descend_spawn1.skele ton 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:30:00: Animation duplicate named: Descend_Spawn2 in file descend_spawn2.skele ton 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:30:00: Animation duplicate named: Descend_Spawn3 in file descend_spawn3.skele ton 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DIE1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.SK ELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/IDLE.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_DOWN.SKELETO N 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_LAND.SKELETO N 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/RUN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN2.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN3.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPECIAL_EXPLODE.S KELETON

02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/WALK.SKELETON 02:30:00: Total sounds loaded: 756 02:30:00: Total sounds loaded: 757 02:30:00: Total sounds loaded: 758 02:30:00: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01. MESH. 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01.skeleton 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:30:00: Total sounds loaded: 759 02:30:00: Total sounds loaded: 760 02:30:00: Mesh: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNIGHT. MESH. 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/Roach_Kni ght.skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ROACHES /ROACH_KNIGHT/ROACH_KNIGHT.DDS' with 2147483647 mip map levels 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ATTACK1.S KELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/BUILDING_ SPAWN1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_FLI GHT.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_LAN

D.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DIE1.SKEL ETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE.SKEL ETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE_STAF F.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM1. SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM3. SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNI GHT.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN.SKELE TON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN_STAFF .SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RWAND1.SK ELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/SPECIAL_H OVERSPIT.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK.SKEL ETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK_STAF F.SKELETON 02:30:00: Total sounds loaded: 761 02:30:00: Total sounds loaded: 762 02:30:00: Total sounds loaded: 763 02:30:00: Total sounds loaded: 764 02:30:00: Total sounds loaded: 765 02:30:00: Total sounds loaded: 766 02:30:00: Total sounds loaded: 767 02:30:00: Total sounds loaded: 768 02:30:00: Total sounds loaded: 769 02:30:00: Total sounds loaded: 770 02:30:00: Total sounds loaded: 771 02:30:00: Total sounds loaded: 772 02:30:00: Total sounds loaded: 773 02:30:00: Total sounds loaded: 774 02:30:00: Total sounds loaded: 775 02:30:00: Total sounds loaded: 776 02:30:00: Total sounds loaded: 777 02:30:00: Total sounds loaded: 778 02:30:00: Total sounds loaded: 779 02:30:00: Total sounds loaded: 780 02:30:00: Total sounds loaded: 781 02:30:00: Total sounds loaded: 782 02:30:00: Total sounds loaded: 783 02:30:00: Total sounds loaded: 784 02:30:00: Total sounds loaded: 785 02:30:00: Total sounds loaded: 786 02:30:00: Total sounds loaded: 787 02:30:00: Total sounds loaded: 788 02:30:00: Total sounds loaded: 789 02:30:00: Mesh: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/WOOD _WRAITH_LARGE.MESH. 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ Wood_Wraith_Large.skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WOOD_WR AITH/WOOD_WRAITH.DDS' with 2147483647 mip map levels

02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WOOD_WR AITH/WOOD_WRAITHGLOW.DDS' with 2147483647 mip map levels 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK2.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK3.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE2.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE3.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ FIDGET1.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ IDLE.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ JUMP_DOWN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ JUMP_LAND.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ RUN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_NEEDLES.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_ROOT.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_SPAWN.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_SPIKES.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ STUNNED.SKELETON 02:30:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ WALK.SKELETON 02:30:00: Total sounds loaded: 790 02:30:00: Total sounds loaded: 791 02:30:00: Total sounds loaded: 792 02:30:00: Total sounds loaded: 793 02:30:00: Total sounds loaded: 794 02:30:00: Total sounds loaded: 795 02:30:00: Total sounds loaded: 796 02:30:00: Total sounds loaded: 797 02:30:00: Total sounds loaded: 798 02:30:00: Total sounds loaded: 799 02:30:00: Total sounds loaded: 800 02:30:00: Total sounds loaded: 801 02:30:00: Total sounds loaded: 802 02:30:00: Total sounds loaded: 803 02:30:00: Total sounds loaded: 804 02:30:00: Total sounds loaded: 805 02:30:00: Total sounds loaded: 806 02:30:00: Total sounds loaded: 807 02:30:00: Total sounds loaded: 808 02:30:00: Total sounds loaded: 809 02:30:00: Total sounds loaded: 810 02:30:00: Total sounds loaded: 811 02:30:00: Total sounds loaded: 812 02:30:00: Total sounds loaded: 813

02:30:00: Total sounds loaded: 814 02:30:00: Total sounds loaded: 815 02:30:00: Total sounds loaded: 816 02:30:00: Total sounds loaded: 817 02:30:00: Mesh: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/COLL IDER.MESH. 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:30:00: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:30:00: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:00: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:30:00: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:30:00: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:30:00: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:00: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:00: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly

different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.MESH. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS /SHIELD11.DDS' with 2147483647 mip map levels 02:30:00: Total sounds loaded: 818 02:30:00: Total sounds loaded: 819 02:30:00: Total sounds loaded: 820 02:30:00: Total sounds loaded: 821 02:30:00: Total sounds loaded: 822

02:30:00: Total sounds loaded: 823 02:30:00: Total sounds loaded: 824 02:30:00: Total sounds loaded: 825 02:30:00: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND06.MESH. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/W AND06.DDS' with 2147483647 mip map levels 02:30:00: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND06L.MESH. 02:30:00: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTICE.DDS' with 2147483647 mip map levels 02:30:00: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD12.MESH. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/ SWORD12.DDS' with 2147483647 mip map levels 02:30:00: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND16.MESH. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/W AND16.DDS' with 2147483647 mip map levels 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/STONE_01/HuF_Sto_01.skelet on 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/STO NE_01/NULL_01.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/STO NE_01/HU_STO_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_02.ME SH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/huf_engineer_0 2.skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/NULL_01.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/HUF_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl

ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/FOREST_01/huf_forest_01.sk eleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/FOR EST_01/NULL_01.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/FOR EST_01/HU_FOREST_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIAN_01. MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/huf_estherian _01.skeleton 02:30:00: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIAN_01_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/EST HERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:00: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:00: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:00: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01_CHEST

.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:30:00: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/EST HERIAN_01/NULL_01.DDS' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/HUF_OUTLANDER_03. MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/huf_outlander _03.skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/OUT LANDER_03/NULL_01.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/OUT LANDER_03/HU_OUTLANDER_03_EXTRA.DDS' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/HUF_OUTLANDE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MESH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HuF_Zer_01.skel eton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/NULL_01.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/HUM_ZER_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/HUF_ZER_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES

H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_02.ME SH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuF_DEzrohir_0 2.skeleton 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZ ROHIR_02/NULL_01.DDS' with 2147483647 mip map levels 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZ ROHIR_02/HU_EZR_02_EXTRA.DDS' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02.ME SH. 02:30:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HuF_Wanderer_0 2.skeleton 02:30:00: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02_CHEST.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/WAN DERER_02/HU_WANDERER_02_EXTRA.DDS' with 2147483647 mip map levels 02:30:00: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02_PANTS.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:00: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HU_WANDERER_02_BOOTS.PN G: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:00: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HU_WANDERER_02_GLOVE.PN G: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/WAN DERER_02/NULL_01.DDS' with 2147483647 mip map levels 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl

ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:00: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MESH. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/ STAFF_FUNGUS01.DDS' with 2147483647 mip map levels 02:30:00: Total sounds loaded: 826 02:30:00: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MESH. 02:30:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARM S/POLEARM10.DDS' with 2147483647 mip map levels 02:30:00: Total sounds loaded: 827 02:30:00: Total Layout Link Particle saved 0 02:30:00: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:30:00: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTMAGIC.DDS' with 2147483647 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:30:01: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels

02:30:01: Released sounds : 1 02:30:02: Total Layout Link Particle saved 0 02:30:02: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:30:02: D3D9 : Loading 2D Texture, image name : 'SCREENS7.DDS' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n1.dds' with 0 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:30:02: Total Layout Link Particle saved 0 02:30:02: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTICE.DDS' with 2147483647 mip map levels 02:30:02: Released sounds : 431 02:30:02: Released sounds : 0 02:30:02: Warping - Dungeon MUCKERY : Depth - 0 02:30:02: Saving Stats 02:30:02: nSaved Successful 02:30:02: setting gameseed for Dungeon MUCKERY 02:30:02: setting gameseed for depth 0 02:30:02: Root Gameseed is 304902692 02:30:02: Root Dungeonseed is 770652158 02:30:02: LEVEL LOAD - LAYOUT:media/layouts/generic_cave/muckery_firstfloor_rule s.template SEED:304902692 DEPTH:0 02:30:02: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH.

02:30:02: Creating layout # 0 02:30:02: layout # 0 + chunk 0MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1 _ENTRANCE_E_JT_A.LAYOUT 02:30:02: _A.LAYOUT layout # 0 + chunk 1MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_JT

02:30:02: layout # 0 + chunk 2MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXI T_S_PB_A.LAYOUT 02:30:02: AYOUT layout # 0 + chunk 3MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_JT_A.L

02:30:02: Choosing layout of index 0 02:30:02: Layout Chunk 0 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1_E NTRANCE_E_JT_A.LAYOUT 02:30:02: Layout Chunk 1 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_JT_A .LAYOUT 02:30:02: Layout Chunk 2 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXIT_ S_PB_A.LAYOUT 02:30:02: Layout Chunk 3 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_JT_A.LAY OUT 02:30:02: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIG HTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_01.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_01.DDS' with 2147483647 mip map le vels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_02.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_04.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_06.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_03.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 2.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_02.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_04.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_09.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_09.DDS' with 2147483647 mip map levels

02:30:02: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_10.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_04_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_01.DDS' with 2147483647 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_SAND_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_03.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_07.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_07.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_BRAZIER_01 .MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_GENERIC_ROCK_PROPS_02_GLOW.DDS' with 2147483647 mip map levels 02:30:02: Total sounds loaded: 396 02:30:02: Total sounds loaded: 397 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_BRAZIER_01 _COLLISION.MESH. 02:30:02: Total sounds loaded: 398 02:30:02: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/POM_01.MESH. 02:30:02: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PoM_01.skeleton

02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _BODY01.DDS' with 2147483647 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _HEAD01.DDS' with 2147483647 mip map levels 02:30:02: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETO N 02:30:02: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETO N 02:30:02: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 02:30:02: Total sounds loaded: 399 02:30:02: Total sounds loaded: 400 02:30:02: Total sounds loaded: 401 02:30:02: Total sounds loaded: 402 02:30:02: Total sounds loaded: 403 02:30:02: Total sounds loaded: 404 02:30:02: Total sounds loaded: 405 02:30:02: Total sounds loaded: 406 02:30:02: Total sounds loaded: 407 02:30:02: Total sounds loaded: 408 02:30:02: Total sounds loaded: 409 02:30:02: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MESH. 02:30:02: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/chest_standard.skeleton 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/C HEST_STANDARD.DDS' with 2147483647 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/G OLD.DDS' with 2147483647 mip map levels 02:30:02: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/CLOSED.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/OPENING.SKELETON 02:30:02: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/COLLIDER.MESH. 02:30:02: Total sounds loaded: 410 02:30:02: Total sounds loaded: 411 02:30:02: Mesh: Loading MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MESH. 02:30:02: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/chest_rare.skeleton 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/CHEST _RARE.DDS' with 2147483647 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/GOLD. DDS' with 2147483647 mip map levels 02:30:02: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/CLOSED.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/OPENING.SKELETON 02:30:02: Mesh: Loading MEDIA/MODELS/CHEST_RARE/COLLIDER.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02.M ESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_SAND_TRIM_01.DDS' with 2147483647 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_02.DDS' with 2147483647 mip map levels

02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02_C OLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_02.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02. MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ B.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROOTS_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_B.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_SAND_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01.M ESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_C OLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_B .MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_02.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_02_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01.ME SH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_HALF_SAND_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01_CO LLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_01.DDS' with 2147483647 mip map levels

02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_B. MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_CO LLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03.M ESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_C OLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ B.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_B .MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03. MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_B.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_B.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_B.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_03.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map le vels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 1.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_01.ME SH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_

RESKIN_01/BLACK.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 01.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_FADEUP_01.DDS' with 2147483647 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_FADEUP_01.DDS' with 2147483647 mip map level s 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_ROOF _01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_02.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONRIGHT_01.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_RIGHT_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONLEFT_01.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_LEFT_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_04.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01.MES H. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_COL LISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02.MES H. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_03.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02_NOS HADOW.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_NOS HADOW.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_SPLAT_TRAS H_01.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_SPLAT_TRASH.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_TENT_01.ME SH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_PROPS_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_TENT_01_CO LLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_SPLAT_TRAS H_02.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_FOG_02 .MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG_BASE.DDS' with 2147483647 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06_COLLISION.MESH.

02:30:02: Total sounds loaded: 412 02:30:02: Total sounds loaded: 413 02:30:02: Total sounds loaded: 414 02:30:02: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:30:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:30:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01. MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ENTRANCE_01.DDS' with 2147483647 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_EXIT_01.DDS' with 2147483647 mip map levels 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_STALAGMITE_ROOTS_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01_ COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MESH. 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/Fungus_Melee.skel eton 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ FUNGUS_01.DDS' with 2147483647 mip map levels 02:30:02: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ATTACK1.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE1.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE2.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_ALERT5_SPAWN .SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_IDLE5_SPAWN. SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FIDGET1.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE_MELEE.SKELET ON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH1.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH2.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN_MELEE.SKELETO N 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_ROAR.SKEL ETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE.SKE LETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE_SHO OT.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_STOMP.SKE LETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK.SKELETON 02:30:02: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK_MELEE.SKELET ON 02:30:02: Total sounds loaded: 415 02:30:02: Total sounds loaded: 416 02:30:02: Total sounds loaded: 417

02:30:02: Total sounds loaded: 418 02:30:02: Total sounds loaded: 419 02:30:02: Total sounds loaded: 420 02:30:02: Total sounds loaded: 421 02:30:02: Total sounds loaded: 422 02:30:02: Total sounds loaded: 423 02:30:02: Total sounds loaded: 424 02:30:02: Total sounds loaded: 425 02:30:02: Total sounds loaded: 426 02:30:02: Total sounds loaded: 427 02:30:02: Total sounds loaded: 428 02:30:02: Total sounds loaded: 429 02:30:02: Total sounds loaded: 430 02:30:02: Total sounds loaded: 431 02:30:02: Total sounds loaded: 432 02:30:02: Total sounds loaded: 433 02:30:02: Total sounds loaded: 434 02:30:02: Total sounds loaded: 435 02:30:02: Total sounds loaded: 436 02:30:02: Total sounds loaded: 437 02:30:02: Total sounds loaded: 438 02:30:02: Total sounds loaded: 439 02:30:02: Total sounds loaded: 440 02:30:02: Total sounds loaded: 441 02:30:02: Total sounds loaded: 442 02:30:02: Total sounds loaded: 443 02:30:02: Total sounds loaded: 444 02:30:02: Total sounds loaded: 445 02:30:02: Total sounds loaded: 446 02:30:02: Total sounds loaded: 447 02:30:02: Total sounds loaded: 448 02:30:02: Total sounds loaded: 449 02:30:02: Total sounds loaded: 450 02:30:02: Total sounds loaded: 451 02:30:02: Total sounds loaded: 452 02:30:02: Total sounds loaded: 453 02:30:02: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/COLLIDER.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02.ME SH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_CO LLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02_FADER.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FOG_FADER_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ANGLE0 3_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ANGLE0 3_01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01. MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01_FADER.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_B.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_N

OSHADOW.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02_FADER.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01_FADER.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _RIGHT_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _RIGHT_01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 1.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_BRIDGE_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 1_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03.ME SH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_B.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01_FADER.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _LEFT_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_NOSHADOW.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_C.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_C.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_D.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_B.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 02.MESH. 02:30:02: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_CIRCLE_04.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_EXIT_01.MESH . 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_EXIT_01_COLL ISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROOT_D ECAL_01.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROOTS_SPLAT_01.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_05.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_04.DDS' with 2147483647 mip map levels 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_03.ME SH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_04.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_08.MESH.

02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_D.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_B. MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ D.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BANDAGE_03.M ESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_C.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_B.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_NOSHADOW.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ LEFT_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ LEFT_01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_01.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_01_COLLISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_NICHE_01.MES H. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_NICHE_01_COL LISION.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05.MESH. 02:30:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05_COLLISION.MESH. 02:30:02: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:30:03: Texture: automaptex__41694: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. 02:30:03: Final Seed : 606017495041236947 02:30:03: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels 02:30:03: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01A .MESH. 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01a.skeleton 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ POPCORN01/FUNGUS_POPCORN01A.DDS' with 2147483647 mip map levels 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE

TON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:30:03: Total sounds loaded: 454 02:30:03: Total sounds loaded: 455 02:30:03: Total sounds loaded: 456 02:30:03: Total sounds loaded: 457 02:30:03: Total sounds loaded: 458 02:30:03: Total sounds loaded: 459 02:30:03: Total sounds loaded: 460 02:30:03: Total sounds loaded: 461 02:30:03: Total sounds loaded: 462 02:30:03: Total sounds loaded: 463 02:30:03: Total sounds loaded: 464 02:30:03: Total sounds loaded: 465 02:30:03: Total sounds loaded: 466 02:30:03: Total sounds loaded: 467 02:30:03: Total sounds loaded: 468 02:30:03: Total sounds loaded: 469 02:30:03: Total sounds loaded: 470 02:30:03: Total sounds loaded: 471 02:30:03: Total sounds loaded: 472 02:30:03: Total sounds loaded: 473 02:30:03: Total sounds loaded: 474 02:30:03: Total sounds loaded: 475 02:30:03: Total sounds loaded: 476 02:30:03: Total sounds loaded: 477 02:30:03: Total sounds loaded: 478 02:30:03: Total sounds loaded: 479 02:30:03: Total sounds loaded: 480 02:30:03: Total sounds loaded: 481 02:30:03: Total sounds loaded: 482 02:30:03: Total sounds loaded: 483 02:30:03: Total sounds loaded: 484 02:30:03: Total sounds loaded: 485 02:30:03: Total sounds loaded: 486 02:30:03: Total sounds loaded: 487 02:30:03: Total sounds loaded: 488 02:30:03: Total sounds loaded: 489 02:30:03: Total sounds loaded: 490 02:30:03: Total sounds loaded: 491

02:30:03: Total sounds loaded: 492 02:30:03: Total sounds loaded: 493 02:30:03: Total sounds loaded: 494 02:30:03: Total sounds loaded: 495 02:30:03: Total sounds loaded: 496 02:30:03: Total sounds loaded: 497 02:30:03: Total sounds loaded: 498 02:30:03: Total sounds loaded: 499 02:30:03: Total sounds loaded: 500 02:30:03: Total sounds loaded: 501 02:30:03: Total sounds loaded: 502 02:30:03: Total sounds loaded: 503 02:30:03: Mesh: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNIGHT. MESH. 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/Roach_Kni ght.skeleton 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ROACHES /ROACH_KNIGHT/ROACH_KNIGHT.DDS' with 2147483647 mip map levels 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ATTACK1.S KELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/BUILDING_ SPAWN1.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_FLI GHT.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_LAN D.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DIE1.SKEL ETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE.SKEL ETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE_STAF F.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM1. SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM3. SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNI GHT.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN.SKELE TON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN_STAFF .SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RWAND1.SK ELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/SPECIAL_H OVERSPIT.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK.SKEL ETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK_STAF F.SKELETON 02:30:03: Total sounds loaded: 504 02:30:03: Total sounds loaded: 505 02:30:03: Total sounds loaded: 506 02:30:03: Total sounds loaded: 507 02:30:03: Total sounds loaded: 508 02:30:03: Total sounds loaded: 509 02:30:03: Total sounds loaded: 510 02:30:03: Total sounds loaded: 511 02:30:03: Total sounds loaded: 512 02:30:03: Total sounds loaded: 513

02:30:03: Total sounds loaded: 514 02:30:03: Total sounds loaded: 515 02:30:03: Total sounds loaded: 516 02:30:03: Total sounds loaded: 517 02:30:03: Total sounds loaded: 518 02:30:03: Total sounds loaded: 519 02:30:03: Total sounds loaded: 520 02:30:03: Total sounds loaded: 521 02:30:03: Total sounds loaded: 522 02:30:03: Total sounds loaded: 523 02:30:03: Total sounds loaded: 524 02:30:03: Total sounds loaded: 525 02:30:03: Total sounds loaded: 526 02:30:03: Total sounds loaded: 527 02:30:03: Total sounds loaded: 528 02:30:03: Total sounds loaded: 529 02:30:03: Total sounds loaded: 530 02:30:03: Total sounds loaded: 531 02:30:03: Total sounds loaded: 532 02:30:03: Total sounds loaded: 533 02:30:03: Total sounds loaded: 534 02:30:03: Total sounds loaded: 535 02:30:03: Total sounds loaded: 536 02:30:03: Total sounds loaded: 537 02:30:03: Total sounds loaded: 538 02:30:03: Total sounds loaded: 539 02:30:03: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MESH. 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARM S/POLEARM10.DDS' with 2147483647 mip map levels 02:30:03: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01. MESH. 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01.skeleton 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET

ON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:30:03: Total sounds loaded: 540 02:30:03: Total sounds loaded: 541 02:30:03: Mesh: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.MESH. 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/gel.skeleton 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GEL.DDS' with 2147483647 mip map levels 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/RIPPLE.DDS' with 2147483647 mip map levels 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GELREFLECT.DDS' with 2147483647 mip map levels 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/ATTACK1.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/DIE.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/IDLE.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/RUN.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN1.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN2.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_EXPLODE.SKE LETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_SHOCK.SKELE TON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/WALK.SKELETON 02:30:03: Total sounds loaded: 542 02:30:03: Total sounds loaded: 543 02:30:03: Total sounds loaded: 544 02:30:03: Total sounds loaded: 545 02:30:03: Total sounds loaded: 546 02:30:03: Total sounds loaded: 547 02:30:03: Total sounds loaded: 548 02:30:03: Total sounds loaded: 549 02:30:03: Total sounds loaded: 550 02:30:03: Total sounds loaded: 551 02:30:03: Total sounds loaded: 552 02:30:03: Total sounds loaded: 553 02:30:03: Total sounds loaded: 554 02:30:03: Total sounds loaded: 555 02:30:03: Total sounds loaded: 556 02:30:03: Total sounds loaded: 557 02:30:03: Total sounds loaded: 558 02:30:03: Total sounds loaded: 559 02:30:03: Total sounds loaded: 560 02:30:03: Total sounds loaded: 561 02:30:03: Total sounds loaded: 562 02:30:03: Total sounds loaded: 563 02:30:03: Total sounds loaded: 564 02:30:03: Total sounds loaded: 565 02:30:03: Total sounds loaded: 566 02:30:03: Total sounds loaded: 567 02:30:03: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.MESH. 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/Fungus_Spore01.sk

eleton 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ SPORE/FUNGUS_SPORE.DDS' with 2147483647 mip map levels 02:30:03: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:30:03: Animation duplicate named: Descend_Spawn1 in file descend_spawn1.skele ton 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:30:03: Animation duplicate named: Descend_Spawn2 in file descend_spawn2.skele ton 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:30:03: Animation duplicate named: Descend_Spawn3 in file descend_spawn3.skele ton 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DIE1.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.SK ELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/IDLE.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_DOWN.SKELETO N 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_LAND.SKELETO N 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/RUN.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN1.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN2.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN3.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPECIAL_EXPLODE.S KELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/WALK.SKELETON 02:30:03: Total sounds loaded: 568 02:30:03: Total sounds loaded: 569 02:30:03: Total sounds loaded: 570 02:30:03: Total sounds loaded: 571 02:30:03: Total sounds loaded: 572 02:30:03: Total sounds loaded: 573 02:30:03: Total sounds loaded: 574 02:30:03: Total sounds loaded: 575 02:30:03: Total sounds loaded: 576 02:30:03: Total sounds loaded: 577 02:30:03: Total sounds loaded: 578 02:30:03: Total sounds loaded: 579 02:30:03: Total sounds loaded: 580 02:30:03: Total sounds loaded: 581 02:30:03: Total sounds loaded: 582 02:30:03: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER_CHAMP. MESH. 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/Fungus_Caster_ch amp.skeleton

02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ CASTER/FUNGUS_CASTER_CHAMP.DDS' with 2147483647 mip map levels 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_FLIGHT.SKE LETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_LAND.SKELE TON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE1.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE2.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FIDGET1.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.SK ELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT1.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT2.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/IDLE.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_DOWN.SKELET ON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_LAND.SKELET ON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_UP_SPAWN.SK ELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/RUN.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_DOUBLEBO LT.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_AOE. SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_BUFF .SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_CAST .SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF1.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF2.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STUNNED.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/WALK.SKELETON 02:30:03: Total sounds loaded: 583 02:30:03: Total sounds loaded: 584 02:30:03: Total sounds loaded: 585 02:30:03: Total sounds loaded: 586 02:30:03: Total sounds loaded: 587 02:30:03: Total sounds loaded: 588 02:30:03: Total sounds loaded: 589 02:30:03: Total sounds loaded: 590 02:30:03: Total sounds loaded: 591 02:30:03: Total sounds loaded: 592 02:30:03: Total sounds loaded: 593 02:30:03: Total sounds loaded: 594 02:30:03: Total sounds loaded: 595 02:30:03: Total sounds loaded: 596 02:30:03: Total sounds loaded: 597 02:30:03: Total sounds loaded: 598 02:30:03: Total sounds loaded: 599 02:30:03: Total sounds loaded: 600 02:30:03: Total sounds loaded: 601 02:30:03: Total sounds loaded: 602 02:30:03: Total sounds loaded: 603 02:30:03: Total sounds loaded: 604 02:30:03: Total sounds loaded: 605 02:30:03: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/COLLIDER.MESH. 02:30:03: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MESH. 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/ STAFF_FUNGUS01.DDS' with 2147483647 mip map levels

02:30:03: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTMAGIC.DDS' with 2147483647 mip map levels 02:30:03: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH. 02:30:03: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RA T.DDS' with 2147483647 mip map levels 02:30:03: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON 02:30:03: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON 02:30:03: Total sounds loaded: 606 02:30:03: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH. 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' w ith 2147483647 mip map levels 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.D DS' with 2147483647 mip map levels 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DD S' with 2147483647 mip map levels 02:30:03: Total sounds loaded: 607 02:30:03: ----------------------DUNGEON DEPTH 0 LOADING-------------------NAME: BAKE COLLISION TIME TOTAL TIME: 0.42612 AVG TIME: 0.42612 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.051882 AVG TIME: 0.051882 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.010173 AVG TIME: 0.010173 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 0.000547 AVG TIME: 0.000547 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.773899 AVG TIME: 0.773899 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000596 AVG TIME: 0.000596 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.018479 AVG TIME: 0.018479 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------TOTAL TIME :1.02067 02:30:03: Total sounds loaded: 608 02:30:03: Total sounds loaded: 609 02:30:03: Total sounds loaded: 610 02:30:03: Total sounds loaded: 611 02:30:03: Total sounds loaded: 612 02:30:03: Total sounds loaded: 613 02:30:03: Total sounds loaded: 614 02:30:03: Total sounds loaded: 615 02:30:03: Total sounds loaded: 616 02:30:03: Total sounds loaded: 617 02:30:03: Total sounds loaded: 618

02:30:03: Total sounds loaded: 619 02:30:03: Total sounds loaded: 620 02:30:03: Total sounds loaded: 621 02:30:03: Total sounds loaded: 622 02:30:03: Total sounds loaded: 623 02:30:03: Total sounds loaded: 624 02:30:03: Total sounds loaded: 625 02:30:03: Total sounds loaded: 626 02:30:03: Total sounds loaded: 627 02:30:03: Total sounds loaded: 628 02:30:03: Total sounds loaded: 629 02:30:03: Total sounds loaded: 630 02:30:03: Total sounds loaded: 631 02:30:03: Total sounds loaded: 632 02:30:03: Total sounds loaded: 633 02:30:03: Total sounds loaded: 634 02:30:03: Total sounds loaded: 635 02:30:03: Total sounds loaded: 636 02:30:03: Total sounds loaded: 637 02:30:03: Total sounds loaded: 638 02:30:03: Total sounds loaded: 639 02:30:03: Total sounds loaded: 640 02:30:03: Total sounds loaded: 641 02:30:03: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:30:03: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:30:03: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:30:03: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:03: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:30:03: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:30:03: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:30:03: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo

ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:30:03: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:03: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:03: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:30:03: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:30:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:30:03: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH. 02:30:03: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes

vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:03: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:30:03: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:30:03: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:30:03: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:30:03: Total Layout Link Particle saved 4 02:30:03: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:30:04: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:30:04: Released sounds : 36 02:30:05: Total sounds loaded: 605 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.D DS' with 2147483647 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DD S' with 2147483647 mip map levels 02:30:06: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:30:06: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT

02:30:06: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:30:06: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:30:06: Total Layout Link Particle saved 4 02:30:06: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:30:06: D3D9 : Loading 2D Texture, image name : 'SCREENS7.DDS' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n1.dds' with 0 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:30:06: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:30:06: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:30:06: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:30:06: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:30:06: Total Layout Link Particle saved 4 02:30:06: Released sounds : 210 02:30:06: Released sounds : 0 02:30:06: Warping - Dungeon MUCKERY : Depth - 1 02:30:06: Saving Stats

02:30:06: nSaved Successful 02:30:06: setting gameseed for Dungeon MUCKERY 02:30:06: setting gameseed for depth 1 02:30:06: Root Gameseed is 304902692 02:30:06: Root Dungeonseed is 770652158 02:30:06: LEVEL LOAD - LAYOUT:media/layouts/generic_cave/muckery_rules.template SEED:304902692 DEPTH:1 02:30:06: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 02:30:06: Creating layout # 0 02:30:06: layout # 0 + chunk 0MEDIA/LAYOUTS/GENERIC_CAVE/1X1SINGLE_ROOM_BO SS/WARBEASTDEN_BB_A.LAYOUT 02:30:06: Choosing layout of index 0 02:30:06: Layout Chunk 0 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1SINGLE_ROOM_BOSS /WARBEASTDEN_BB_A.LAYOUT 02:30:06: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_01.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIG HTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/Z3_F OREST_CHEST_01.MESH. 02:30:06: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ Z3_forest_chest_01.skeleton 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z3_FOR EST/Z3_FOREST_CHEST_01/Z3_FOREST_CHEST_01.DDS' with 2147483647 mip map levels 02:30:06: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ CLOSED.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ OPENING.SKELETON 02:30:06: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/Z3_F OREST_CHEST_01_COLLISION.MESH. 02:30:06: Total sounds loaded: 396 02:30:06: Total sounds loaded: 397 02:30:06: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.MESH. 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/fungus_boss.skeleton 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/BOSSES/BOSS_FUNG US/FUNGUS_MELEE_BOSS.DDS' with 2147483647 mip map levels 02:30:06: WARNING: the mesh 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.MESH' i ncludes vertices with more than 4 bone assignments. The lowest weighted assignme nts beyond this limit have been removed, so your animation may look slightly dif ferent. To eliminate this, reduce the number of bone assignments per vertex on y our mesh to 4. 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/ATTACK1.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/DIE1.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/DIE2.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/GROUND_SPAWN.SKELETO N 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/IDLE.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/RUN.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_ROAR.SKELETO N 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_SPORE.SKELET ON 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_SPORE_SHOOT. SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_STOMP.SKELET

ON 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/WALK.SKELETON 02:30:06: Total sounds loaded: 398 02:30:06: Total sounds loaded: 399 02:30:06: Total sounds loaded: 400 02:30:06: Total sounds loaded: 401 02:30:06: Total sounds loaded: 402 02:30:06: Total sounds loaded: 403 02:30:06: Total sounds loaded: 404 02:30:06: Total sounds loaded: 405 02:30:06: Total sounds loaded: 406 02:30:06: Total sounds loaded: 407 02:30:06: Total sounds loaded: 408 02:30:06: Total sounds loaded: 409 02:30:06: Total sounds loaded: 410 02:30:06: Total sounds loaded: 411 02:30:06: Total sounds loaded: 412 02:30:06: Total sounds loaded: 413 02:30:06: Total sounds loaded: 414 02:30:06: Total sounds loaded: 415 02:30:06: Total sounds loaded: 416 02:30:06: Total sounds loaded: 417 02:30:06: Total sounds loaded: 418 02:30:06: Total sounds loaded: 419 02:30:06: Total sounds loaded: 420 02:30:06: Total sounds loaded: 421 02:30:06: Total sounds loaded: 422 02:30:06: Total sounds loaded: 423 02:30:06: Total sounds loaded: 424 02:30:06: Total sounds loaded: 425 02:30:06: Total sounds loaded: 426 02:30:06: Total sounds loaded: 427 02:30:06: Total sounds loaded: 428 02:30:06: Total sounds loaded: 429 02:30:06: Total sounds loaded: 430 02:30:06: Total sounds loaded: 431 02:30:06: Total sounds loaded: 432 02:30:06: Total sounds loaded: 433 02:30:06: Total sounds loaded: 434 02:30:06: Total sounds loaded: 435 02:30:06: Total sounds loaded: 436 02:30:06: Total sounds loaded: 437 02:30:06: Total sounds loaded: 438 02:30:06: Total sounds loaded: 439 02:30:06: Total sounds loaded: 440 02:30:06: Total sounds loaded: 441 02:30:06: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/COLLIDER.MESH. 02:30:06: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_BOSS_ UNDERGROUND.MESH. 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/Fungus_B oss_Underground.skeleton 02:30:06: WARNING: the mesh 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_ BOSS_UNDERGROUND.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animati on may look slightly different. To eliminate this, reduce the number of bone ass ignments per vertex on your mesh to 4. 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/DIE1.SKE LETON 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_B OSS_UNDERGROUND.SKELETON

02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/IDLE.SKE LETON 02:30:06: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/SPECIAL_ SPAWN.SKELETON 02:30:06: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_01.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_01.DDS' with 2147483647 mip map le vels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_04.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_03.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_06.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_02.MESH. 02:30:06: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:30:06: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:30:06: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01. MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_01.DDS' with 2147483647 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_SAND_01.DDS' with 2147483647 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ENTRANCE_01.DDS' with 2147483647 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_EXIT_01.DDS' with 2147483647 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_STALAGMITE_ROOTS_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01_ COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MESH. 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/Fungus_Melee.skel eton 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ FUNGUS_01.DDS' with 2147483647 mip map levels 02:30:06: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ATTACK1.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE1.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE2.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_ALERT5_SPAWN .SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_IDLE5_SPAWN. SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FIDGET1.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE.SKELETON

02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE_MELEE.SKELET ON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH1.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH2.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN_MELEE.SKELETO N 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_ROAR.SKEL ETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE.SKE LETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE_SHO OT.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_STOMP.SKE LETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK_MELEE.SKELET ON 02:30:06: Total sounds loaded: 442 02:30:06: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/COLLIDER.MESH. 02:30:06: Total sounds loaded: 443 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_01.ME SH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/BLACK.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02.ME SH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_SAND_01.DDS' with 2147483647 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_SAND_TRIM_01.DDS' with 2147483647 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_02.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_CO LLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_01.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_FADEUP_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01.MES H. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02. MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0

1.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_NOSHADOW.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 01.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_FADEUP_01.DDS' with 2147483647 mip map level s 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_FOG_01 .MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG_BASE.DDS' with 2147483647 mip map levels 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01_FADER.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FOG_FADER_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01_FADER.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02_FADER.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01_FADER.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02_FADER.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_NOSHADOW.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02.MES H. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_03.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_COL LISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_ROOF _01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 2.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_BRIDGE_02.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 2_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03.M ESH.

02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_C OLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02_NOS HADOW.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03. MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONLEFT_01.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_LEFT_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_NOS HADOW.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONRIGHT_01.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_RIGHT_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_02.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01. MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_03.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_03_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_N OSHADOW.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01.M ESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_C OLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BANDAGE_03.M ESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2_COLLISION.MESH.

02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_NOSHADOW.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_NO SHADOW.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_NO SHADOW_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_03.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_IVY_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_03.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_06.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_04.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_12.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_09.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_05.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_04.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_03.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_01.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_02.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_03.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONCAVE_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CENTER_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_04.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_03.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_02.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_PLANTS_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_02.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_LEAVES_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_03.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_02.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02_NOSHADOW.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3.MESH.

02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 1.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_03.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01_NOSHADOW.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3_NOSHADOW.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_03.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DRAGON_ PROPS/DRAGON_SKELETON_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_04.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_03.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_04.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_WARBEAST_01. MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WARBEAST_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_WARBEAST_01_ COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map le vels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_

STALAGMITE_04_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 2.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01.ME SH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_HALF_SAND_01.DDS' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01_CO LLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02.M ESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02_C OLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_COLLISION.MESH. 02:30:06: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_NOSHADOW.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:30:06: Texture: automaptex__42287: Loading 1 faces(PF_R8G8B8,256x512x1) with 0 generated mipmaps from Image. 02:30:06: Final Seed : 4606495642310551 02:30:06: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels 02:30:06: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH. 02:30:06: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RA T.DDS' with 2147483647 mip map levels 02:30:06: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON 02:30:06: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON 02:30:06: Mesh: Loading MEDIA/MODELS/ARMOR/BELTICON.MESH. 02:30:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/BELT.DDS' with 2147483647 mip map levels 02:30:06: ----------------------DUNGEON DEPTH 1 LOADING-------------------NAME: BAKE COLLISION TIME TOTAL TIME: 0.22527 AVG TIME: 0.22527 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.031269 AVG TIME: 0.031269

CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.001611 AVG TIME: 0.001611 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 3.3e-005 AVG TIME: 3.3e-005 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.480941 AVG TIME: 0.480941 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000472 AVG TIME: 0.000472 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.01102 AVG TIME: 0.01102 CREATED: 1 ----------------------END DUNGEON DEPTH 1 LOADING-------------------TOTAL TIME :0.505789 02:30:07: Total sounds loaded: 444 02:30:07: Total sounds loaded: 445 02:30:07: Total sounds loaded: 446 02:30:07: Total sounds loaded: 447 02:30:07: Total sounds loaded: 448 02:30:07: Total sounds loaded: 449 02:30:07: Total sounds loaded: 450 02:30:07: Total sounds loaded: 451 02:30:07: Total sounds loaded: 452 02:30:07: Total sounds loaded: 453 02:30:07: Total sounds loaded: 454 02:30:07: Total sounds loaded: 455 02:30:07: Total sounds loaded: 456 02:30:07: Total sounds loaded: 457 02:30:07: Total sounds loaded: 458 02:30:07: Total sounds loaded: 459 02:30:07: Total sounds loaded: 460 02:30:07: Total sounds loaded: 461 02:30:07: Total sounds loaded: 462 02:30:07: Total sounds loaded: 463 02:30:07: Total sounds loaded: 464 02:30:07: Total sounds loaded: 465 02:30:07: Total sounds loaded: 466 02:30:07: Total sounds loaded: 467 02:30:07: Total sounds loaded: 468 02:30:07: Total sounds loaded: 469 02:30:07: Total sounds loaded: 470 02:30:07: Total sounds loaded: 471 02:30:07: Total sounds loaded: 472 02:30:07: Total sounds loaded: 473 02:30:07: Total sounds loaded: 474 02:30:07: Total sounds loaded: 475 02:30:07: Total sounds loaded: 476 02:30:07: Total sounds loaded: 477 02:30:14: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_01.MES H. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuF_Engineer_01

.skeleton 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/NULL_01.DDS' with 2147483647 mip map levels 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGI NEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:14: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan03.skeleton 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG03.MESH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_eng03.skeleton 02:30:14: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK_F.MESH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack_f.skeleton 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK.DDS' with 2147483647 mip map levels 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_B ACKPACK_GLO.DDS' with 2147483647 mip map levels 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_B ROWN.DDS' with 2147483647 mip map levels 02:30:14: Total sounds loaded: 478 02:30:14: Total sounds loaded: 479 02:30:14: Total sounds loaded: 480 02:30:14: Total sounds loaded: 481 02:30:14: Total sounds loaded: 482 02:30:14: Total sounds loaded: 483 02:30:14: Total sounds loaded: 484 02:30:14: Total sounds loaded: 485 02:30:14: Total sounds loaded: 486 02:30:14: Total sounds loaded: 487 02:30:14: Total sounds loaded: 488 02:30:14: Total sounds loaded: 489 02:30:14: Total sounds loaded: 490 02:30:14: Total sounds loaded: 491 02:30:14: Total sounds loaded: 492 02:30:14: Total sounds loaded: 493 02:30:14: Total sounds loaded: 494 02:30:14: Total sounds loaded: 495

02:30:14: Total sounds loaded: 496 02:30:14: Total sounds loaded: 497 02:30:14: Total sounds loaded: 498 02:30:14: Total sounds loaded: 499 02:30:14: Total sounds loaded: 500 02:30:14: Total sounds loaded: 501 02:30:14: Total sounds loaded: 502 02:30:14: Total sounds loaded: 503 02:30:14: Total sounds loaded: 504 02:30:14: Total sounds loaded: 505 02:30:14: Total sounds loaded: 506 02:30:14: Total sounds loaded: 507 02:30:14: Total sounds loaded: 508 02:30:14: Total sounds loaded: 509 02:30:14: Total sounds loaded: 510 02:30:14: Total sounds loaded: 511 02:30:14: Total sounds loaded: 512 02:30:14: Total sounds loaded: 513 02:30:14: Total sounds loaded: 514 02:30:14: Total sounds loaded: 515 02:30:14: Total sounds loaded: 516 02:30:14: Total sounds loaded: 517 02:30:14: Total sounds loaded: 518 02:30:14: Total sounds loaded: 519 02:30:14: Total sounds loaded: 520 02:30:14: Total sounds loaded: 521 02:30:14: Total sounds loaded: 522 02:30:14: Total sounds loaded: 523 02:30:14: Total sounds loaded: 524 02:30:14: Total sounds loaded: 525 02:30:14: Total sounds loaded: 526 02:30:14: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN01.MESH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan01.skeleton 02:30:14: Mesh: Loading MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MESH. 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/Chakawary.skeleton 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/C HAKAWARY.DDS' with 2147483647 mip map levels 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK2.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK3.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK4.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/FIDGET.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT2.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT3.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/IDLE.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_DOWN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_LAND.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/RUN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_CALL.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_LEAP.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/STUNNED.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/WALK.SKELETON 02:30:14: Total sounds loaded: 527 02:30:14: Total sounds loaded: 528 02:30:14: Total sounds loaded: 529 02:30:14: Total sounds loaded: 530 02:30:14: Total sounds loaded: 531 02:30:14: Total sounds loaded: 532 02:30:14: Total sounds loaded: 533

02:30:14: Total sounds loaded: 534 02:30:14: Total sounds loaded: 535 02:30:14: Total sounds loaded: 536 02:30:14: Total sounds loaded: 537 02:30:14: Total sounds loaded: 538 02:30:14: Total sounds loaded: 539 02:30:14: Total sounds loaded: 540 02:30:14: Total sounds loaded: 541 02:30:14: Total sounds loaded: 542 02:30:14: Total sounds loaded: 543 02:30:14: Total sounds loaded: 544 02:30:14: Total sounds loaded: 545 02:30:14: Total sounds loaded: 546 02:30:14: Total sounds loaded: 547 02:30:14: Total sounds loaded: 548 02:30:14: Total sounds loaded: 549 02:30:14: Total sounds loaded: 550 02:30:14: Total sounds loaded: 551 02:30:14: Total sounds loaded: 552 02:30:14: Total sounds loaded: 553 02:30:14: Total sounds loaded: 554 02:30:14: Total sounds loaded: 555 02:30:14: Total sounds loaded: 556 02:30:14: Total sounds loaded: 557 02:30:14: Total sounds loaded: 558 02:30:14: Total sounds loaded: 559 02:30:14: Total sounds loaded: 560 02:30:14: Total sounds loaded: 561 02:30:14: Total sounds loaded: 562 02:30:14: Total sounds loaded: 563 02:30:14: Total sounds loaded: 564 02:30:14: Total sounds loaded: 565 02:30:14: Total sounds loaded: 566 02:30:14: Total sounds loaded: 567 02:30:14: Total sounds loaded: 568 02:30:14: Total sounds loaded: 569 02:30:14: Total sounds loaded: 570 02:30:14: Total sounds loaded: 571 02:30:14: Total sounds loaded: 572 02:30:14: Total sounds loaded: 573 02:30:14: Total sounds loaded: 574 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/C HAKAWARY_02.DDS' with 2147483647 mip map levels 02:30:14: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01A .MESH. 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01a.skeleton 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ POPCORN01/FUNGUS_POPCORN01A.DDS' with 2147483647 mip map levels 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S

PAWN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:30:14: Total sounds loaded: 575 02:30:14: Total sounds loaded: 576 02:30:14: Total sounds loaded: 577 02:30:14: Total sounds loaded: 578 02:30:14: Total sounds loaded: 579 02:30:14: Total sounds loaded: 580 02:30:14: Total sounds loaded: 581 02:30:14: Total sounds loaded: 582 02:30:14: Total sounds loaded: 583 02:30:14: Total sounds loaded: 584 02:30:14: Total sounds loaded: 585 02:30:14: Total sounds loaded: 586 02:30:14: Total sounds loaded: 587 02:30:14: Total sounds loaded: 588 02:30:14: Total sounds loaded: 589 02:30:14: Total sounds loaded: 590 02:30:14: Total sounds loaded: 591 02:30:14: Total sounds loaded: 592 02:30:14: Total sounds loaded: 593 02:30:14: Total sounds loaded: 594 02:30:14: Total sounds loaded: 595 02:30:14: Total sounds loaded: 596 02:30:14: Total sounds loaded: 597 02:30:14: Total sounds loaded: 598 02:30:14: Total sounds loaded: 599 02:30:14: Total sounds loaded: 600 02:30:14: Total sounds loaded: 601 02:30:14: Total sounds loaded: 602 02:30:14: Total sounds loaded: 603 02:30:14: Total sounds loaded: 604 02:30:14: Total sounds loaded: 605 02:30:14: Total sounds loaded: 606 02:30:14: Total sounds loaded: 607 02:30:14: Total sounds loaded: 608

02:30:14: Total sounds loaded: 609 02:30:14: Total sounds loaded: 610 02:30:14: Total sounds loaded: 611 02:30:14: Total sounds loaded: 612 02:30:14: Total sounds loaded: 613 02:30:14: Total sounds loaded: 614 02:30:14: Total sounds loaded: 615 02:30:14: Total sounds loaded: 616 02:30:14: Total sounds loaded: 617 02:30:14: Total sounds loaded: 618 02:30:14: Total sounds loaded: 619 02:30:14: Total sounds loaded: 620 02:30:14: Total sounds loaded: 621 02:30:14: Total sounds loaded: 622 02:30:14: Total sounds loaded: 623 02:30:14: Total sounds loaded: 624 02:30:14: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.MESH. 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/Fungus_Caster.sk eleton 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_FLIGHT.SKE LETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_LAND.SKELE TON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE2.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FIDGET1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.SK ELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT2.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/IDLE.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_DOWN.SKELET ON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_LAND.SKELET ON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_UP_SPAWN.SK ELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/RUN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_DOUBLEBO LT.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_AOE. SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_BUFF .SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_CAST .SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF2.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STUNNED.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/WALK.SKELETON 02:30:14: Total sounds loaded: 625 02:30:14: Total sounds loaded: 626 02:30:14: Total sounds loaded: 627 02:30:14: Total sounds loaded: 628 02:30:14: Total sounds loaded: 629 02:30:14: Total sounds loaded: 630 02:30:14: Total sounds loaded: 631 02:30:14: Total sounds loaded: 632 02:30:14: Total sounds loaded: 633 02:30:14: Total sounds loaded: 634

02:30:14: Total sounds loaded: 635 02:30:14: Total sounds loaded: 636 02:30:14: Total sounds loaded: 637 02:30:14: Total sounds loaded: 638 02:30:14: Total sounds loaded: 639 02:30:14: Total sounds loaded: 640 02:30:14: Total sounds loaded: 641 02:30:14: Total sounds loaded: 642 02:30:14: Total sounds loaded: 643 02:30:14: Total sounds loaded: 644 02:30:14: Total sounds loaded: 645 02:30:14: Total sounds loaded: 646 02:30:14: Total sounds loaded: 647 02:30:14: Total sounds loaded: 648 02:30:14: Total sounds loaded: 649 02:30:14: Total sounds loaded: 650 02:30:14: Total sounds loaded: 651 02:30:14: Total sounds loaded: 652 02:30:14: Total sounds loaded: 653 02:30:14: Total sounds loaded: 654 02:30:14: Total sounds loaded: 655 02:30:14: Total sounds loaded: 656 02:30:14: Total sounds loaded: 657 02:30:14: Total sounds loaded: 658 02:30:14: Total sounds loaded: 659 02:30:14: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/COLLIDER.MESH. 02:30:14: Mesh: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.MESH. 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/gel.skeleton 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GEL.DDS' with 2147483647 mip map levels 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/RIPPLE.DDS' with 2147483647 mip map levels 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GELREFLECT.DDS' with 2147483647 mip map levels 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/ATTACK1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/DIE.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/IDLE.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/RUN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN2.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_EXPLODE.SKE LETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_SHOCK.SKELE TON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/WALK.SKELETON 02:30:14: Total sounds loaded: 660 02:30:14: Total sounds loaded: 661 02:30:14: Total sounds loaded: 662 02:30:14: Total sounds loaded: 663 02:30:14: Total sounds loaded: 664 02:30:14: Total sounds loaded: 665 02:30:14: Total sounds loaded: 666 02:30:14: Total sounds loaded: 667 02:30:14: Total sounds loaded: 668 02:30:14: Total sounds loaded: 669 02:30:14: Total sounds loaded: 670 02:30:14: Total sounds loaded: 671 02:30:14: Total sounds loaded: 672 02:30:14: Total sounds loaded: 673

02:30:14: Total sounds loaded: 674 02:30:14: Total sounds loaded: 675 02:30:14: Total sounds loaded: 676 02:30:14: Total sounds loaded: 677 02:30:14: Total sounds loaded: 678 02:30:14: Total sounds loaded: 679 02:30:14: Total sounds loaded: 680 02:30:14: Total sounds loaded: 681 02:30:14: Total sounds loaded: 682 02:30:14: Total sounds loaded: 683 02:30:14: Total sounds loaded: 684 02:30:14: Total sounds loaded: 685 02:30:14: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.MESH. 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/Fungus_Spore01.sk eleton 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ SPORE/FUNGUS_SPORE.DDS' with 2147483647 mip map levels 02:30:14: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:30:14: Animation duplicate named: Descend_Spawn1 in file descend_spawn1.skele ton 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:30:14: Animation duplicate named: Descend_Spawn2 in file descend_spawn2.skele ton 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:30:14: Animation duplicate named: Descend_Spawn3 in file descend_spawn3.skele ton 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DIE1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.SK ELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/IDLE.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_DOWN.SKELETO N 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_LAND.SKELETO N 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/RUN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN2.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN3.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPECIAL_EXPLODE.S KELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/WALK.SKELETON 02:30:14: Total sounds loaded: 686 02:30:14: Total sounds loaded: 687 02:30:14: Total sounds loaded: 688 02:30:14: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01. MESH.

02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01.skeleton 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:30:14: Total sounds loaded: 689 02:30:14: Total sounds loaded: 690 02:30:14: Mesh: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNIGHT. MESH. 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/Roach_Kni ght.skeleton 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ROACHES /ROACH_KNIGHT/ROACH_KNIGHT.DDS' with 2147483647 mip map levels 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ATTACK1.S KELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/BUILDING_ SPAWN1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_FLI GHT.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_LAN D.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DIE1.SKEL ETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE.SKEL ETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE_STAF

F.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM1. SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM3. SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNI GHT.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN.SKELE TON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN_STAFF .SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RWAND1.SK ELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/SPECIAL_H OVERSPIT.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK.SKEL ETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK_STAF F.SKELETON 02:30:14: Total sounds loaded: 691 02:30:14: Total sounds loaded: 692 02:30:14: Total sounds loaded: 693 02:30:14: Total sounds loaded: 694 02:30:14: Total sounds loaded: 695 02:30:14: Total sounds loaded: 696 02:30:14: Total sounds loaded: 697 02:30:14: Total sounds loaded: 698 02:30:14: Total sounds loaded: 699 02:30:14: Total sounds loaded: 700 02:30:14: Total sounds loaded: 701 02:30:14: Total sounds loaded: 702 02:30:14: Total sounds loaded: 703 02:30:14: Total sounds loaded: 704 02:30:14: Total sounds loaded: 705 02:30:14: Total sounds loaded: 706 02:30:14: Total sounds loaded: 707 02:30:14: Total sounds loaded: 708 02:30:14: Total sounds loaded: 709 02:30:14: Total sounds loaded: 710 02:30:14: Total sounds loaded: 711 02:30:14: Total sounds loaded: 712 02:30:14: Total sounds loaded: 713 02:30:14: Total sounds loaded: 714 02:30:14: Total sounds loaded: 715 02:30:14: Total sounds loaded: 716 02:30:14: Total sounds loaded: 717 02:30:14: Total sounds loaded: 718 02:30:14: Total sounds loaded: 719 02:30:14: Mesh: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/WOOD _WRAITH_LARGE.MESH. 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ Wood_Wraith_Large.skeleton 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WOOD_WR AITH/WOOD_WRAITH.DDS' with 2147483647 mip map levels 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WOOD_WR AITH/WOOD_WRAITHGLOW.DDS' with 2147483647 mip map levels 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK2.SKELETON

02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ ATTACK3.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE2.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ DIE3.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ FIDGET1.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ IDLE.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ JUMP_DOWN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ JUMP_LAND.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ RUN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_NEEDLES.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_ROOT.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_SPAWN.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ SPECIAL_SPIKES.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ STUNNED.SKELETON 02:30:14: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/ WALK.SKELETON 02:30:14: Total sounds loaded: 720 02:30:14: Total sounds loaded: 721 02:30:14: Total sounds loaded: 722 02:30:14: Total sounds loaded: 723 02:30:14: Total sounds loaded: 724 02:30:14: Total sounds loaded: 725 02:30:14: Total sounds loaded: 726 02:30:14: Total sounds loaded: 727 02:30:14: Total sounds loaded: 728 02:30:14: Total sounds loaded: 729 02:30:14: Total sounds loaded: 730 02:30:14: Total sounds loaded: 731 02:30:14: Total sounds loaded: 732 02:30:14: Total sounds loaded: 733 02:30:14: Total sounds loaded: 734 02:30:14: Total sounds loaded: 735 02:30:14: Total sounds loaded: 736 02:30:14: Total sounds loaded: 737 02:30:14: Total sounds loaded: 738 02:30:14: Total sounds loaded: 739 02:30:14: Total sounds loaded: 740 02:30:14: Total sounds loaded: 741 02:30:14: Total sounds loaded: 742 02:30:14: Total sounds loaded: 743 02:30:14: Total sounds loaded: 744 02:30:14: Total sounds loaded: 745 02:30:14: Total sounds loaded: 746 02:30:14: Total sounds loaded: 747 02:30:14: Mesh: Loading MEDIA/MODELS/MONSTERS/WOOD_WRAITH/WOOD_WRAITH_LARGE/COLL IDER.MESH.

02:30:14: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:30:14: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:30:14: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:14: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:30:14: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:30:14: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:30:14: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:14: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:14: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex

on your mesh to 4. 02:30:14: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.MESH. 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS /SHIELD11.DDS' with 2147483647 mip map levels 02:30:14: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD12.MESH. 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/ SWORD12.DDS' with 2147483647 mip map levels 02:30:14: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/STONE_01/HuF_Sto_01.skelet on 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/STO NE_01/NULL_01.DDS' with 2147483647 mip map levels 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/STO NE_01/HU_STO_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH'

includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/STONE_01/HUF_STO_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assign ments beyond this limit have been removed, so your animation may look slightly d ifferent. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:14: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_02.ME SH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/huf_engineer_0 2.skeleton 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/NULL_01.DDS' with 2147483647 mip map levels 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/HUF_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:14: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.MESH. 02:30:14: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/FOREST_01/huf_forest_01.sk eleton 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/FOR EST_01/NULL_01.DDS' with 2147483647 mip map levels 02:30:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/FOR EST_01/HU_FOREST_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte

x on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:14: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/FOREST_01/HUF_FOREST_01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:30:15: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MESH. 02:30:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/ STAFF_FUNGUS01.DDS' with 2147483647 mip map levels 02:30:15: Total sounds loaded: 748 02:30:15: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MESH. 02:30:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARM S/POLEARM10.DDS' with 2147483647 mip map levels 02:30:15: Total sounds loaded: 749 02:30:15: Total Layout Link Particle saved 0 02:30:15: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:30:15: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTMAGIC.DDS' with 2147483647 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels

02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:30:15: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:30:15: Released sounds : 1 02:30:16: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_01.MES H. 02:30:16: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HuF_wanderer_01 .skeleton 02:30:16: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_CHEST.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/WAND ERER_01/HU_WANDERER_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:16: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_01_PANT.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:30:16: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Im age. 02:30:16: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_GLOVE.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/BODY.DDS ' with 2147483647 mip map levels 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:30:16: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH. 02:30:16: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan03.skeleton 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:16: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN02.MESH. 02:30:16: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan02.skeleton 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_WHI TE_GRN.DDS' with 2147483647 mip map levels 02:30:16: Total sounds loaded: 749 02:30:16: Total sounds loaded: 750 02:30:16: Total sounds loaded: 751 02:30:16: Total sounds loaded: 752

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sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds

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02:30:16: Total sounds loaded: 813 02:30:16: Total sounds loaded: 814 02:30:16: Total sounds loaded: 815 02:30:16: Total sounds loaded: 816 02:30:16: Total sounds loaded: 817 02:30:16: Total sounds loaded: 818 02:30:16: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MESH. 02:30:16: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan04.skeleton 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_RED _BLU.DDS' with 2147483647 mip map levels 02:30:16: Total sounds loaded: 819 02:30:16: Total sounds loaded: 820 02:30:16: Total sounds loaded: 821 02:30:16: Total sounds loaded: 822 02:30:16: Total sounds loaded: 823 02:30:16: Total sounds loaded: 824 02:30:16: Total sounds loaded: 825 02:30:16: Total sounds loaded: 826 02:30:16: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND06.MESH. 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/W AND06.DDS' with 2147483647 mip map levels 02:30:16: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND06L.MESH. 02:30:16: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTICE.DDS' with 2147483647 mip map levels 02:30:16: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND16.MESH. 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/W AND16.DDS' with 2147483647 mip map levels 02:30:16: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIAN_01. MESH. 02:30:16: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/huf_estherian _01.skeleton 02:30:16: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIAN_01_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/EST HERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:16: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:16: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:16: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:30:16: Texture: MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/EST HERIAN_01/NULL_01.DDS' with 2147483647 mip map levels 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.

02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIA N_01.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:16: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/HUF_OUTLANDER_03. MESH. 02:30:16: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/huf_outlander _03.skeleton 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/OUT LANDER_03/NULL_01.DDS' with 2147483647 mip map levels 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/OUT LANDER_03/HU_OUTLANDER_03_EXTRA.DDS' with 2147483647 mip map levels 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/OUTLANDER_03/HUF_OUTLANDE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:16: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MESH. 02:30:16: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HuF_Zer_01.skel eton 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/NULL_01.DDS' with 2147483647 mip map levels 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/HUM_ZER_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ZER APHI_01/HUF_ZER_01_EXTRA.DDS' with 2147483647 mip map levels 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/ZERAPHI_01/HUF_ZER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:30:16: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_02.ME SH. 02:30:16: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuF_DEzrohir_0

2.skeleton 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZ ROHIR_02/NULL_01.DDS' with 2147483647 mip map levels 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZ ROHIR_02/HU_EZR_02_EXTRA.DDS' with 2147483647 mip map levels 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:16: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02.ME SH. 02:30:16: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HuF_Wanderer_0 2.skeleton 02:30:16: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02_CHEST.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/WAN DERER_02/HU_WANDERER_02_EXTRA.DDS' with 2147483647 mip map levels 02:30:16: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_02_PANTS.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:16: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HU_WANDERER_02_BOOTS.PN G: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:16: Texture: MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HU_WANDERER_02_GLOVE.PN G: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:30:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/WAN DERER_02/NULL_01.DDS' with 2147483647 mip map levels 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4.

02:30:16: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/WANDERER_02/HUF_WANDERER_ 02.MESH' includes vertices with more than 4 bone assignments. The lowest weighte d assignments beyond this limit have been removed, so your animation may look sl ightly different. To eliminate this, reduce the number of bone assignments per v ertex on your mesh to 4. 02:30:19: Total sounds loaded: 826 02:30:24: Total sounds loaded: 826 02:30:25: Saving Stats 02:30:25: nSaved Successful 02:30:25: D3D9 : Loading Cube Texture, base image name : 'media/sharedtextures/h ighlight.dds' with 2147483647 mip map levels 02:30:27: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BIGBLOODSPRAY.DDS' with 2147483647 mip map levels 02:30:27: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLOODSPRAY4X4.DDS' with 2147483647 mip map levels 02:30:29: Total sounds loaded: 826 02:30:35: Total sounds loaded: 826 02:30:35: Saving Stats 02:30:35: nSaved Successful 02:30:36: Total sounds loaded: 827 02:30:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLAS H/FLASH09.DDS' with 2147483647 mip map levels 02:30:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/CLOUDS_2X2.DDS' with 2147483647 mip map levels 02:30:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/BLUESTREAK.DDS' with 2147483647 mip map levels 02:30:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY21.DDS' with 2147483647 mip map levels 02:30:40: Total sounds loaded: 827 02:30:41: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/misc/misc.dds' with 0 mip map levels 02:30:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/server.dds' with 0 mip map levels 02:30:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets2.dds' with 0 mip map levels 02:30:42: Creating resource group MEDIA/UI/BANNERS/ 02:30:42: Added resource location 'MEDIA/UI/BANNERS/' of type 'PAK' to resource group 'MEDIA/UI/BANNERS/' 02:30:42: Initialising resource group MEDIA/UI/BANNERS/ 02:30:42: Parsing scripts for resource group MEDIA/UI/BANNERS/ 02:30:42: Parsing script MEDIA/UI/BANNERS/LEFTSIDE.MATERIAL 02:30:42: Parsing script MEDIA/UI/BANNERS/RIGHTSIDE.MATERIAL 02:30:42: Finished parsing scripts for resource group MEDIA/UI/BANNERS/ 02:30:42: Mesh: Loading MEDIA/UI/BANNERS/LEFTSIDE.MESH. 02:30:42: Skeleton: Loading MEDIA/UI/BANNERS/leftside.skeleton 02:30:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNER.DDS' with 2147483647 mip map levels 02:30:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERLIGHT. DDS' with 2147483647 mip map levels 02:30:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERLIGHTM ASK.DDS' with 2147483647 mip map levels 02:30:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERSHADOW .DDS' with 2147483647 mip map levels 02:30:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERSHADOW MASK.DDS' with 2147483647 mip map levels 02:30:42: Skeleton: Loading MEDIA/UI/BANNERS/LEFT_IDLE.SKELETON

02:30:42: D3D9 : Loading 2D Texture, s' with 0 mip map levels 02:30:42: D3D9 : Loading 2D Texture, ds' with 0 mip map levels 02:30:42: D3D9 : Loading 2D Texture, ds' with 0 mip map levels 02:30:42: D3D9 : Loading 2D Texture, s.dds' with 0 mip map levels 02:30:42: D3D9 : Loading 2D Texture, y.dds' with 0 mip map levels 02:30:42: D3D9 : Loading 2D Texture, ds' with 0 mip map levels 02:30:42: D3D9 : Loading 2D Texture, ds' with 0 mip map levels 02:30:42: D3D9 : Loading 2D Texture, with 0 mip map levels 02:30:43: D3D9 : Loading 2D Texture, st.dds' with 0 mip map levels 02:30:43: D3D9 : Loading 2D Texture, ' with 0 mip map levels 02:30:43: D3D9 : Loading 2D Texture, s3.dds' with 0 mip map levels 02:30:45: Saving Stats 02:30:45: nSaved Successful 02:30:45: Total sounds loaded: 827 02:31:36: Saving Stats 02:31:36: nSaved Successful

image name : 'media/ui/icons/armor/armor.dd image name : 'media/ui/icons/armor/armor4.d image name : 'media/ui/icons/armor/armor2.d image name : 'media/ui/icons/weapons/weapon image name : 'media/ui/icons/jewelry/jewelr image name : 'media/ui/icons/armor/armor1.d image name : 'media/ui/icons/armor/armor3.d image name : 'media/ui/icons/gems/gems.dds' image name : 'media/ui/icons/questitems/que image name : 'media/ui/icons/gems/gems1.dds image name : 'media/ui/icons/weapons/weapon

02:31:36: D3D9 : Loading 2D Texture, image name : ds' with 0 mip map levels 02:32:31: Total sounds loaded: 828 02:32:31: Total sounds loaded: 829 02:32:31: D3D9 : Loading 2D Texture, image name : ICLE/SPECKS_ADDITIVE.DDS' with 2147483647 mip map 02:32:31: D3D9 : Loading 2D Texture, image name : ICLE/WATERSHOT_ALPHA.DDS' with 2147483647 mip map 02:32:31: D3D9 : Loading 2D Texture, image name : DIFFUSESHOCKWAVETHIN.DDS' with 2147483647 mip map 02:32:33: Saving Stats 02:32:33: nSaved Successful

'media/ui/icons/armor/armor5.d

'MEDIA/PARTICLES/TEXTURES/PART levels 'MEDIA/PARTICLES/TEXTURES/PART levels 'MEDIA/PARTICLES/TEXTURES/RAY/ levels

02:32:34: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outliner ed.dds' with 2147483647 mip map levels 02:32:35: Creating resource group MEDIA/MODELS/MONSTERS/NETHERIMP/ 02:32:35: Added resource location 'MEDIA/MODELS/MONSTERS/NETHERIMP/' of type 'PA K' to resource group 'MEDIA/MODELS/MONSTERS/NETHERIMP/' 02:32:35: Initialising resource group MEDIA/MODELS/MONSTERS/NETHERIMP/ 02:32:35: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/NETHERIMP/ 02:32:35: Parsing script MEDIA/MODELS/MONSTERS/NETHERIMP/NETHERIMP.MATERIAL 02:32:35: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/NETH ERIMP/ 02:32:35: Mesh: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/NETHERIMP.MESH. 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/Netherimp.skeleton 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/NETHERI MP/ALCHEMIST_IMP.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/NETHERI

MP/ALCHEMIST_IMPGLOW.DDS' with 2147483647 mip map levels 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/ATTACK1.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/ATTACK2.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/DEATH_FLIGHT.SKELETO N 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/DEATH_LAND.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/DIE1.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/DIE2.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/FIDGET1.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/IDLE.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/JUMP_DOWN.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/JUMP_LAND.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/NETHERIMP.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/RUN.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/SPAWN.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/STUN.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/WALK.SKELETON 02:32:35: Total sounds loaded: 830 02:32:35: Total sounds loaded: 831 02:32:35: Total sounds loaded: 832 02:32:35: Total sounds loaded: 833 02:32:35: Total sounds loaded: 834 02:32:35: Total sounds loaded: 835 02:32:35: Total sounds loaded: 836 02:32:35: Total sounds loaded: 837 02:32:35: Total sounds loaded: 838 02:32:35: Total sounds loaded: 839 02:32:35: Total sounds loaded: 840 02:32:35: Total sounds loaded: 841 02:32:35: Total sounds loaded: 842 02:32:35: Total sounds loaded: 843 02:32:35: Total sounds loaded: 844 02:32:35: Total sounds loaded: 845 02:32:35: Total sounds loaded: 846 02:32:35: Total sounds loaded: 847 02:32:35: Total sounds loaded: 848 02:32:35: Total sounds loaded: 849 02:32:35: Total sounds loaded: 850 02:32:35: Total sounds loaded: 851 02:32:35: Total sounds loaded: 852 02:32:35: Total sounds loaded: 853 02:32:35: Total sounds loaded: 854 02:32:35: Total sounds loaded: 855 02:32:35: Total sounds loaded: 856 02:32:35: Total sounds loaded: 857 02:32:35: Total sounds loaded: 858 02:32:35: Total sounds loaded: 859 02:32:35: Total sounds loaded: 860 02:32:35: Total sounds loaded: 861 02:32:35: Total sounds loaded: 862 02:32:35: Total sounds loaded: 863 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING /CIRCLE012.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /FIREVEIN.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/DEATHFACE_4X3.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOW.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK

E/MYSTERYSMOKE.DDS' with 2147483647 mip map levels 02:32:35: Creating resource group MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ 02:32:35: Added resource location 'MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/' 02:32:35: Initialising resource group MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ 02:32:35: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ 02:32:35: Parsing script MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/THIN_FLOAT1.MATERIAL 02:32:35: Parsing script MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/THIN_FLOAT2.MATERIAL 02:32:35: Parsing script MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ZOMBIE_DESERT.MATERI AL 02:32:35: Parsing script MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ZOMBIE_SWAMP01.MATER IAL 02:32:35: Parsing script MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ZOMBIE_SWAMP02.MATER IAL 02:32:35: Parsing script MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ZOMBIE_THIN.MATERIAL 02:32:35: Parsing script MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ZOMBIE_THIN01.MATERI AL 02:32:35: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/ZOMB IES/THIN/ 02:32:35: Mesh: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ZOMBIE_THIN.MESH. 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/Zombie_Thin.skele ton 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ZOMBIES /THIN/ZOMBIE_THIN.DDS' with 2147483647 mip map levels 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ATTACK2.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ATTACK3.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/BOARDWALK_SPAWN1. SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/DEATH_FLIGHT.SKEL ETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/DEATH_LAND.SKELET ON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/DIE1.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/DIE2.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ENVI_ALERT10_FLOA T2.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ENVI_ALERT5_FLOAT 1.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ENVI_ALERT8_EAT1. SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ENVI_ALERT9_EAT2. SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ENVI_IDLE10_FLOAT 2.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ENVI_IDLE5_FLOAT1 .SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ENVI_IDLE6_ATTACK 1.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ENVI_IDLE7_ATTACK 2.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ENVI_IDLE8_EAT1.S KELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ENVI_IDLE9_EAT2.S KELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/FIDGET1.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/HIT1.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/HIT2.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/IDLE.SKELETON 02:32:35: Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/IDLE_MELEE.SKELET ON

02:32:35: TON 02:32:35: 02:32:35: 02:32:35: 02:32:35: N 02:32:35: ON 02:32:35: 02:32:35: .SKELETON 02:32:35: 02:32:35: ETON 02:32:35: ETON 02:32:35: 02:32:35: ON 02:32:35: TON 02:32:35: 02:32:35: 02:32:35: 02:32:35: TON 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35: 02:32:35:

Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/IDLE_SHIELD.SKELE Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/RSLASH1.SKELETON MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/RSLASH2.SKELETON MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/RUN.SKELETON MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/RUN_MELEE.SKELETO

Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/RUN_SHIELD.SKELET Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/SPAWN1.SKELETON Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/SPECIAL_BONEBURST Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/STUNNED.SKELETON Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/SWAMP_SPAWN1.SKEL Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/SWAMP_SPAWN2.SKEL Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/WALK.SKELETON Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/WALK_MELEE.SKELET Skeleton: Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/WALK_SHIELD.SKELE Skeleton: Skeleton: Skeleton: Skeleton: Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Total Loading Loading Loading Loading MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/WALK1.SKELETON MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/WALK2.SKELETON MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/WALK3.SKELETON MEDIA/MODELS/MONSTERS/ZOMBIES/THIN/ZOMBIE_THIN.SKELE 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896

sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds sounds

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02:32:35: Total sounds loaded: 897 02:32:35: Total sounds loaded: 898 02:32:35: Total sounds loaded: 899 02:32:35: Total sounds loaded: 900 02:32:35: Total sounds loaded: 901 02:32:35: Total sounds loaded: 902 02:32:35: Total sounds loaded: 903 02:32:35: Total sounds loaded: 904 02:32:35: Total sounds loaded: 905 02:32:35: Total sounds loaded: 906 02:32:35: Total sounds loaded: 907 02:32:35: Total sounds loaded: 908 02:32:35: Total sounds loaded: 909 02:32:35: Total sounds loaded: 910 02:32:35: Total sounds loaded: 911 02:32:35: Total sounds loaded: 912 02:32:35: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTSUMMON.DDS' with 2147483647 mip map levels 02:32:35: Total sounds loaded: 913 02:32:35: Total sounds loaded: 914 02:32:35: Total sounds loaded: 915 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/DIRT_MIST.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/CLAW_PUR PLE.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /CRATER.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/SPECKS.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/BLOODJETPURPLE.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLOODSPATTERGROUNDPURPLE.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLOODSPATTER2GRAY.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/BLOODSPRAY2PURPLE.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/IMPACT_CRESCENT3X3.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLAS H/SWORDFLASH.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTR AIL.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTR AILBLOODSTATIC.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTR AILBLOOD_0.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTR AILBLOOD_1.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTR AILBLOOD_2.DDS' with 2147483647 mip map levels 02:32:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTR AILBLOOD_3.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/BLOODJET.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/FLARE2.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/TRAIL15B.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU

ENCE/BLOODSPRAY2.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLOODSPATTER2.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLAS H/FLASH13.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLAS H/XFLASH.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLOODSPATTERGROUND.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/H IGHLIGHTRED.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FIREBALL_GREENADD_16X2.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CRESCENTTHIN.DDS' with 2147483647 mip map levels 02:32:36: Creating resource group MEDIA/MODELS/WEAPONS/_GLAIVES/ 02:32:36: Added resource location 'MEDIA/MODELS/WEAPONS/_GLAIVES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_GLAIVES/' 02:32:36: Initialising resource group MEDIA/MODELS/WEAPONS/_GLAIVES/ 02:32:36: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GLAIVES/ 02:32:36: Parsing script MEDIA/MODELS/WEAPONS/_GLAIVES/GLAIVE_N01.MATERIAL 02:32:36: Parsing script MEDIA/MODELS/WEAPONS/_GLAIVES/GLAIVE_NETHERIM01.MATERIA L 02:32:36: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GLAI VES/ 02:32:36: Mesh: Loading MEDIA/MODELS/WEAPONS/_GLAIVES/GLAIVE_N01.MESH. 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GLAIVES /GLAIVE_01.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /ROTATION.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/claw.dds ' with 2147483647 mip map levels 02:32:36: Total sounds loaded: 916 02:32:36: Total sounds loaded: 917 02:32:36: Total sounds loaded: 918 02:32:36: Total sounds loaded: 919 02:32:36: Mesh: Loading MEDIA/PARTICLES/MODELS/DISC.MESH. 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/BRUSHWORKADD.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CRESCENTTHINUP.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJE CT/GLAIVE.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/SPRAY.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/DROPS.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJE CT/TARGLOB.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/DRIPS.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJE CT/SMALLBUBBLE.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/BLOODJETGREEN.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3 .dds' with 0 mip map levels 02:32:36: Texture: _cegui_ogre_19: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. 02:32:36: Total sounds loaded: 920

02:32:36: Total sounds loaded: 921 02:32:36: Total sounds loaded: 922 02:32:36: Total sounds loaded: 923 02:32:36: Total sounds loaded: 924 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /RINGGLOWWHITE4.DDS' with 2147483647 mip map levels 02:32:36: Total sounds loaded: 925 02:32:36: Total sounds loaded: 926 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /RINGGLOWWHITE8.DDS' with 2147483647 mip map levels 02:32:36: Total sounds loaded: 927 02:32:36: Total sounds loaded: 928 02:32:36: Total sounds loaded: 929 02:32:36: Total sounds loaded: 930 02:32:36: Total sounds loaded: 931 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FRAX_4X4BLUE.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLOODSPATTERGROUNDGREEN.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BIGBLOODSPRAYGREEN.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/BLOODSPRAY2GREEN.DDS' with 2147483647 mip map levels 02:32:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/BLOODSPRAY1GREEN.DDS' with 2147483647 mip map levels 02:32:37: Mesh: Loading MEDIA/PARTICLES/MODELS/HALF_SPHERE_03.MESH. 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /SPARKRINGBLUE.DDS' with 2147483647 mip map levels 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY24.DDS' with 2147483647 mip map levels 02:32:37: Total sounds loaded: 932 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTR AILFIRE.DDS' with 2147483647 mip map levels 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FRAGMENT_4X4RED.DDS' with 2147483647 mip map levels 02:32:37: Total sounds loaded: 933 02:32:37: Creating resource group MEDIA/PARTICLES/TEXTURES/LIGHTNING/ 02:32:37: Added resource location 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/' 02:32:37: Initialising resource group MEDIA/PARTICLES/TEXTURES/LIGHTNING/ 02:32:37: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/LIGHTNING/ 02:32:37: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/L IGHTNING/ 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/LIGH TNING/LIGHTNINGWAVE.DDS' with 2147483647 mip map levels 02:32:37: Mesh: Loading MEDIA/PARTICLES/MODELS/HALF_SPHERE_02.MESH. 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /DREAM.DDS' with 2147483647 mip map levels 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ BLUESHOCKWAVE.DDS' with 2147483647 mip map levels 02:32:37: Total sounds loaded: 934 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/GREENLICKDOWN.DDS' with 2147483647 mip map levels 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLAS H/SOUNDWAVE.DDS' with 2147483647 mip map levels 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /GLOWCYAN.DDS' with 2147483647 mip map levels 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLACK_SPLAT.DDS' with 2147483647 mip map levels 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/

RAY03.DDS' with 2147483647 mip map levels 02:32:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY23.DDS' with 2147483647 mip map levels 02:32:37: Total sounds loaded: 935 02:32:37: Total sounds loaded: 936 02:32:37: Total sounds loaded: 937 02:32:37: Total sounds loaded: 938 02:32:39: Total sounds loaded: 939 02:32:39: Mesh: Loading MEDIA/PARTICLES/MODELS/DISC_03.MESH. 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FIREBALL_ORANGE_16X2.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FIREBALL_VARKO_ADD_16X2.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY04.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /VEIN05.DDS' with 2147483647 mip map levels 02:32:39: Total sounds loaded: 940 02:32:39: Total sounds loaded: 941 02:32:39: Total sounds loaded: 942 02:32:39: Total sounds loaded: 943 02:32:39: Total sounds loaded: 944 02:32:39: Total sounds loaded: 945 02:32:39: Total sounds loaded: 946 02:32:39: Total sounds loaded: 947 02:32:39: Total sounds loaded: 948 02:32:39: Total sounds loaded: 949 02:32:39: Total sounds loaded: 950 02:32:39: Total sounds loaded: 951 02:32:39: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING_03.MESH. 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/SAND.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/GLOWSMOKE.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING /CIRCLE025.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /VEIN07.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/DUST.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/LIGHTNING2X2_MOD.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLOODSPHEREGREEN.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CRESCENTBROKEN.DDS' with 2147483647 mip map levels 02:32:39: Total sounds loaded: 952 02:32:39: Total sounds loaded: 953 02:32:39: Total sounds loaded: 954 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/LIGH TNING/LIGBOLTRED.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FLAMELICKS3X2.DDS' with 2147483647 mip map levels 02:32:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY02.DDS' with 2147483647 mip map levels 02:32:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ FIRESHOCKWAVE.DDS' with 2147483647 mip map levels 02:32:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/MODULATECLOUD.DDS' with 2147483647 mip map levels 02:32:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU

ENCE/TORCHANIM_ROUNDED_ALPHA.DDS' with 2147483647 mip map levels 02:32:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FLAMELICKS3X2CUTOUT.DDS' with 2147483647 mip map levels 02:32:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/TRAIL43.DDS' with 2147483647 mip map levels 02:32:40: Creating resource group MEDIA/MODELS/ITEMS/POTION/ 02:32:40: Added resource location 'MEDIA/MODELS/ITEMS/POTION/' of type 'PAK' to resource group 'MEDIA/MODELS/ITEMS/POTION/' 02:32:40: Initialising resource group MEDIA/MODELS/ITEMS/POTION/ 02:32:40: Parsing scripts for resource group MEDIA/MODELS/ITEMS/POTION/ 02:32:40: Parsing script MEDIA/MODELS/ITEMS/POTION/BANDITBOTTLE.MATERIAL 02:32:40: Parsing script MEDIA/MODELS/ITEMS/POTION/HEALTHPOTIONSMALL.MATERIAL 02:32:40: Parsing script MEDIA/MODELS/ITEMS/POTION/POTION.MATERIAL 02:32:40: Finished parsing scripts for resource group MEDIA/MODELS/ITEMS/POTION/ 02:32:40: Mesh: Loading MEDIA/MODELS/ITEMS/POTION/HEALTHPOTIONLARGE.MESH. 02:32:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ITEMS/POTION/POT IONS.DDS' with 2147483647 mip map levels 02:32:40: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDERS.MESH. 02:32:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATH ER_SHOULDER.DDS' with 2147483647 mip map levels 02:32:40: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD02.MESH. 02:32:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS /SHIELD02.DDS' with 2147483647 mip map levels 02:32:40: Creating resource group MEDIA/MODELS/ITEMS/SCROLL/ 02:32:40: Added resource location 'MEDIA/MODELS/ITEMS/SCROLL/' of type 'PAK' to resource group 'MEDIA/MODELS/ITEMS/SCROLL/' 02:32:40: Initialising resource group MEDIA/MODELS/ITEMS/SCROLL/ 02:32:40: Parsing scripts for resource group MEDIA/MODELS/ITEMS/SCROLL/ 02:32:40: Parsing script MEDIA/MODELS/ITEMS/SCROLL/SCROLL.MATERIAL 02:32:40: Finished parsing scripts for resource group MEDIA/MODELS/ITEMS/SCROLL/ 02:32:40: Mesh: Loading MEDIA/MODELS/ITEMS/SCROLL/SCROLL.MESH. 02:32:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ITEMS/SCROLL/SCR OLL.DDS' with 2147483647 mip map levels 02:32:40: Total sounds loaded: 955 02:32:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PART ICLE/SPECKLEBLOB.DDS' with 2147483647 mip map levels 02:32:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/ RAY20.DDS' with 2147483647 mip map levels 02:32:41: Creating resource group MEDIA/MODELS/MONSTERS/SKELETONS/ 02:32:41: Added resource location 'MEDIA/MODELS/MONSTERS/SKELETONS/' of type 'PA K' to resource group 'MEDIA/MODELS/MONSTERS/SKELETONS/' 02:32:41: Initialising resource group MEDIA/MODELS/MONSTERS/SKELETONS/ 02:32:41: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/SKELETONS/ 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_ANCIENT.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_ANCIENT_ARCHER.MAT ERIAL 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_ANCIENT_LIGHT.MATE RIAL 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_ANCIENT_LIGHT_B.MA TERIAL 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_ANCIENT_MAGE.MATER IAL 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_ANCIENT_MAGE_CHAMP .MATERIAL 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_ARMORED.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_BASE.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_DESERT.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_MAGE.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_PIRATE.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_SWAMP.MATERIAL

02:32:41: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/SKEL ETONS/ 02:32:41: Mesh: Loading MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_BASE.MESH. 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/Skel_Base.skeleton 02:32:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/SKELETO NS/SKEL_BASE.DDS' with 2147483647 mip map levels 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ATTACK1.SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ATTACK3.SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ATTACK4.SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/BOARDWALK_SPAWN1.SKE LETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/BOW1.SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/BOW2.SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/BURST_SPAWN1.SKELETO N 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/BURST_SPAWN2.SKELETO N 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/COFFIN_ROCK_SPAWN1.S KELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CRAWL_UNDER_SPAWN1.S KELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CRAWL_UNDER_SPAWN2.S KELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CRAWL_UNDER_SPAWN3.S KELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/DEATH_FLIGHT.SKELETO N 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/DEATH_LAND.SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/DIE1.SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/DIE2.SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/DIE3.SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT1_SITTING. SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT10_THRONE. SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT11_COFFIN. SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT12_WALLLOO T.SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT2_SITTING. SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT3_SITTING. SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT4_DEAD.SKE LETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT5_DEAD.SKE LETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT6_DEAD.SKE LETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT7_DEAD.SKE LETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT8_DEAD.SKE LETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_ALERT9_DEAD.SKE LETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE1_SITTING.S KELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE10_THRONE.S KELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE11_COFFIN.S

KELETON 02:32:41: .SKELETON 02:32:41: KELETON 02:32:41: KELETON 02:32:41: ETON 02:32:41: ETON 02:32:41: ETON 02:32:41: ETON 02:32:41: ETON 02:32:41: ETON 02:32:41: 02:32:41: 02:32:41: 02:32:41: 02:32:41: ON 02:32:41: 02:32:41: ELETON 02:32:41: 02:32:41: 02:32:41: 02:32:41: ON 02:32:41: ON 02:32:41: 02:32:41: 02:32:41: 02:32:41: 02:32:41: 02:32:41: 02:32:41: 02:32:41: 02:32:41: N 02:32:41: 02:32:41: LETON 02:32:41: 02:32:41: TON 02:32:41: 02:32:41: 02:32:41: 02:32:41: KELETON 02:32:41: N 02:32:41: N

Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE12_WALLLOOT Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE2_SITTING.S Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE3_SITTING.S Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE4_DEAD.SKEL Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE5_DEAD.SKEL Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE6_DEAD.SKEL Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE7_DEAD.SKEL Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE8_DEAD.SKEL Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/ENVI_IDLE9_DEAD.SKEL Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading Loading MEDIA/MODELS/MONSTERS/SKELETONS/FIDGET.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/HIT.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/IDLE.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/IDLE_BOW.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/IDLE_MELEE_DW.SKELET

Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/IDLE_RSLASH.SKELETON Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/IDLE_SHIELD_MELEE.SK Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading MEDIA/MODELS/MONSTERS/SKELETONS/IDLE_WAND.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/JUMP_DOWN.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/JUMP_LAND.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/JUMPUP_SPAWN1.SKELET

Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/JUMPUP_SPAWN2.SKELET Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading Loading Loading Loading Loading Loading MEDIA/MODELS/MONSTERS/SKELETONS/LSLASH1.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/LSLASH2.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/PIT_SPAWN1.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/RSLASH1.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/RSLASH2.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/RSLASH3.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/RUN.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/RUN_BOW.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/RUN_MELEE_DW.SKELETO

Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/RUN_RSLASH.SKELETON Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/RUN_SHIELD_MELEE.SKE Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/RUN2.SKELETON Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/SARCOPH_SPAWN1.SKELE Skeleton: Skeleton: Skeleton: Skeleton: Loading Loading Loading Loading MEDIA/MODELS/MONSTERS/SKELETONS/SPAWN1.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/SPAWN2.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/SPECIAL_BOW.SKELETON MEDIA/MODELS/MONSTERS/SKELETONS/SPECIAL_HEAD_THROW.S

Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/SWAMP_SPAWN1.SKELETO Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/SWAMP_SPAWN2.SKELETO

02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/WALK.SKELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/WALK_SHIELD_MELEE.SK ELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/WALL_BURST_SPAWN1.SK ELETON 02:32:41: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/WALL_BURST_SPAWN2.SK ELETON 02:32:41: Total sounds loaded: 956 02:32:41: Total sounds loaded: 957 02:32:41: Total sounds loaded: 958 02:32:41: Total sounds loaded: 959 02:32:41: Total sounds loaded: 960 02:32:41: Total sounds loaded: 961 02:32:41: Total sounds loaded: 962 02:32:41: Total sounds loaded: 963 02:32:41: Total sounds loaded: 964 02:32:41: Total sounds loaded: 965 02:32:41: Total sounds loaded: 966 02:32:41: Total sounds loaded: 967 02:32:41: Total sounds loaded: 968 02:32:41: Total sounds loaded: 969 02:32:41: Total sounds loaded: 970 02:32:41: Total sounds loaded: 971 02:32:41: Total sounds loaded: 972 02:32:41: Total sounds loaded: 973 02:32:41: Total sounds loaded: 974 02:32:41: Total sounds loaded: 975 02:32:41: Total sounds loaded: 976 02:32:41: Total sounds loaded: 977 02:32:41: Total sounds loaded: 978 02:32:41: Total sounds loaded: 979 02:32:41: Creating resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/ 02:32:41: Added resource location 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/' of type ' PAK' to resource group 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/' 02:32:41: Initialising resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/ 02:32:41: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/ 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD01.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD02.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD03.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD04.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD05.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD06.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD07.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD08.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD09.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD10.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD11.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD12.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD13.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD14.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD15.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD16.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD17.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD18.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_BONEGOLEM0 1.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_BONEGOLEM0 1_SPECTRAL.MATERIAL 02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_DESTROYER. MATERIAL

02:32:41: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_NETHERIM.M ATERIAL 02:32:41: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREA TSWORDS/ 02:32:41: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD09_SMALL.MES H. 02:32:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATSW ORDS/GREATSWORD09.DDS' with 2147483647 mip map levels 02:32:41: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD12.MESH. 02:32:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS /SHIELD12.DDS' with 2147483647 mip map levels 02:32:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/LIGHT_TRAIL.DDS' with 2147483647 mip map levels 02:32:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FIREBALL_VARKO_16X2.DDS' with 2147483647 mip map levels 02:32:41: Total sounds loaded: 979 02:32:41: Total sounds loaded: 980 02:32:41: Total sounds loaded: 981 02:32:41: Total sounds loaded: 982 02:32:41: Total sounds loaded: 983 02:32:41: Total sounds loaded: 984 02:32:41: Total sounds loaded: 985 02:32:41: Total sounds loaded: 986 02:32:41: Total sounds loaded: 987 02:32:41: Total sounds loaded: 988 02:32:41: Total sounds loaded: 989 02:32:41: Total sounds loaded: 990 02:32:41: Total sounds loaded: 991 02:32:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /CRACKS_PURPLE_ALPHA.DDS' with 2147483647 mip map levels 02:32:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/FLAMELICKS3X2_PURPLE.DDS' with 2147483647 mip map levels 02:32:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/SMOKE19.DDS' with 2147483647 mip map levels 02:32:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /RINGGLOWWHITE6.DDS' with 2147483647 mip map levels 02:32:42: Total sounds loaded: 992 02:32:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJE CT/BONESFRAGMENTS_4X4.DDS' with 2147483647 mip map levels 02:32:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /RINGGLOWDOUBLE.DDS' with 2147483647 mip map levels 02:32:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJE CT/SPOUR.DDS' with 2147483647 mip map levels 02:32:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/CONTRASTSMOKE.DDS' with 2147483647 mip map levels 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/RAY.DDS' with 2147483647 mip map levels 02:32:43: Saving Stats 02:32:43: nSaved Successful 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/BLOODJETGOO.DDS' with 2147483647 mip map levels 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLOODSPATTERGROUNDGOO.DDS' with 2147483647 mip map levels 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLOODSPATTER2GOO.DDS' with 2147483647 mip map levels 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/BLOODSPRAY2GOO.DDS' with 2147483647 mip map levels 02:32:43: Total sounds loaded: 993

02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING /CIRCLE035.DDS' with 2147483647 mip map levels 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/SHOCKWAVE_FULLRING_4X2.DDS' with 2147483647 mip map levels 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/MUSHROOMBURST_8X4.DDS' with 2147483647 mip map levels 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATT ERN/PATTERN01.DDS' with 2147483647 mip map levels 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /SOLIDCENTER_ALPHA.DDS' with 2147483647 mip map levels 02:32:43: Creating resource group MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/ 02:32:43: Added resource location 'MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/' of typ e 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/' 02:32:43: Initialising resource group MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/ 02:32:43: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/WEREWOLF/SKIL L/ 02:32:43: Parsing script MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/WEREWOLF.MATERIAL 02:32:43: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/WERE WOLF/SKILL/ 02:32:43: Mesh: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/WEREWOLF.MESH. 02:32:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/werewolf.skelet on 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WEREWOL F/SKILL/WEREWOLFSKILL.DDS' with 2147483647 mip map levels 02:32:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/BREATH.SKELETON 02:32:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/HOWL.SKELETON 02:32:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/LEAP.SKELETON 02:32:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/SLASH.SKELETON 02:32:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/WEREWOLF/SKILL/RAZE.SKELETON 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WEREWOL F/SKILL/WEREWOLFSKILLPURPLE.DDS' with 2147483647 mip map levels 02:32:43: Total sounds loaded: 994 02:32:43: Total sounds loaded: 995 02:32:43: Total sounds loaded: 996 02:32:43: Total sounds loaded: 997 02:32:43: Total sounds loaded: 998 02:32:43: Total sounds loaded: 999 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /CRESCENT2_ALPHA.DDS' with 2147483647 mip map levels 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING /CIRCLE001B.DDS' with 2147483647 mip map levels 02:32:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/WOLFBITE4X4.DDS' with 2147483647 mip map levels 02:32:44: Creating resource group MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/ 02:32:44: Added resource location 'MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/' of ty pe 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/' 02:32:44: Initialising resource group MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/ 02:32:44: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/WOLF/SHADOWWO LF/ 02:32:44: Parsing script MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/WOLF.MATERIAL 02:32:44: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/WOLF /SHADOWWOLF/ 02:32:44: Mesh: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/WOLF.MESH. 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/wolf.skeleton 02:32:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/WOLF/SH ADOWWOLF/WOLF_SHADOW.DDS' with 2147483647 mip map levels 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/ATTACK1.SKELET ON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/ATTACK2.SKELET ON

02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/ATTACK3.SKELET ON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/DIE2.SKELETON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/FIDGET1.SKELET ON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/HIT1.SKELETON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/HIT2.SKELETON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/IDLE.SKELETON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/JUMP_DOWN.SKEL ETON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/JUMP_LAND.SKEL ETON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/RUN.SKELETON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/STUNNED.SKELET ON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/WALK.SKELETON 02:32:44: Skeleton: Loading MEDIA/MODELS/MONSTERS/WOLF/SHADOWWOLF/WOLF.SKELETON 02:32:44: Total sounds loaded: 1000 02:32:44: Total sounds loaded: 1001 02:32:44: Total sounds loaded: 1002 02:32:44: Total sounds loaded: 1003 02:32:44: Total sounds loaded: 1004 02:32:44: Total sounds loaded: 1005 02:32:44: Total sounds loaded: 1006 02:32:44: Total sounds loaded: 1007 02:32:44: Total sounds loaded: 1008 02:32:44: Total sounds loaded: 1009 02:32:44: Total sounds loaded: 1010 02:32:44: Total sounds loaded: 1011 02:32:44: Total sounds loaded: 1012 02:32:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLAS H/STRIKE.DDS' with 2147483647 mip map levels 02:32:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /ESTH_SYMBOL_MODULATE.DDS' with 2147483647 mip map levels 02:32:44: Total sounds loaded: 1013 02:32:44: Total sounds loaded: 1014 02:32:44: Total sounds loaded: 1015 02:32:44: Total sounds loaded: 1016 02:32:44: Total sounds loaded: 1017 02:32:44: Total sounds loaded: 1018 02:32:44: Total sounds loaded: 1019 02:32:44: Total sounds loaded: 1020 02:32:44: Total sounds loaded: 1021 02:32:44: Total sounds loaded: 1022 02:32:44: Total sounds loaded: 1023 02:32:44: Total sounds loaded: 1024 02:32:44: Total sounds loaded: 1025 02:32:44: Total sounds loaded: 1026 02:32:44: Total sounds loaded: 1027 02:32:44: Total sounds loaded: 1028 02:32:44: Total sounds loaded: 1029 02:32:44: Total sounds loaded: 1030 02:32:44: Total sounds loaded: 1031 02:32:44: Mesh: Loading MEDIA/MODELS/WEAPONS/_BOWS/BOW01.MESH. 02:32:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_BOWS/BO W01.DDS' with 2147483647 mip map levels 02:32:44: Total sounds loaded: 1032 02:32:44: Total sounds loaded: 1033 02:32:44: Total sounds loaded: 1034 02:32:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING

/GH.DDS' with 2147483647 mip map levels 02:32:44: Total sounds loaded: 1035 02:32:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJE CT/WOLFSHEADALPHA.DDS' with 2147483647 mip map levels 02:32:45: Total sounds loaded: 1036 02:32:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTR AILPOISON.DDS' with 2147483647 mip map levels 02:32:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN /BLUE_VEIN.DDS' with 2147483647 mip map levels 02:32:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOK E/FIRE4.DDS' with 2147483647 mip map levels 02:32:45: Total sounds loaded: 1037 02:32:45: Total sounds loaded: 1038 02:32:45: Total sounds loaded: 1039 02:32:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLOCKICE2.DDS' with 2147483647 mip map levels 02:32:45: Total sounds loaded: 1040 02:32:45: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH. 02:32:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' w ith 2147483647 mip map levels 02:32:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.D DS' with 2147483647 mip map levels 02:32:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DD S' with 2147483647 mip map levels 02:32:45: Total sounds loaded: 1041 02:32:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/COINS.DDS' with 2147483647 mip map levels 02:32:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJE CT/BONES_2X2.DDS' with 2147483647 mip map levels 02:32:45: Total sounds loaded: 1042 02:32:45: Total sounds loaded: 1043 02:32:45: Total sounds loaded: 1044 02:32:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAI L/TRAIL01.DDS' with 2147483647 mip map levels 02:32:45: Creating resource group MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/ 02:32:45: Added resource location 'MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/' of t ype 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/' 02:32:45: Initialising resource group MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/ 02:32:45: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/FUNGUS/POPCOR N02/ 02:32:45: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/FUNGUS_POPCORN02 .MATERIAL 02:32:45: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/FUNGUS_POPCORN02 A.MATERIAL 02:32:45: Parsing script MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/FUNGUS_POPCORN02 B.MATERIAL 02:32:45: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/FUNG US/POPCORN02/ 02:32:45: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/FUNGUS_POPCORN02. MESH. 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/fungus_popcor n02.skeleton 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/ATTACK1.SKELE TON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/ATTACK2.SKELE TON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/ATTACK3.SKELE TON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/DEATH_FLIGHT. SKELETON

02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/DEATH_LAND.SK ELETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/DIE1.SKELETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/DIE2.SKELETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/ENVI_ALERT5_S PAWN.SKELETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/ENVI_IDLE5_SP AWN.SKELETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/HIT1.SKELETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/IDLE.SKELETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/JUMP_DOWN.SKE LETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/JUMP_LAND.SKE LETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/JUMP_UP_SPAWN .SKELETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/RUN.SKELETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/SPAWN1.SKELET ON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/SPECIAL_BACKF LIP.SKELETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/SPECIAL_EXPLO DE.SKELETON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/STUNNED.SKELE TON 02:32:45: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN02/WALK.SKELETON 02:32:45: Total sounds loaded: 1045 02:32:45: Total sounds loaded: 1046 02:32:45: Total sounds loaded: 1047 02:32:45: Total sounds loaded: 1048 02:32:45: Total sounds loaded: 1049 02:32:46: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_GLOVES.MESH. 02:32:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATH ER_GLOVES.DDS' with 2147483647 mip map levels 02:32:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTR AILICE.DDS' with 2147483647 mip map levels 02:32:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULT IPARTICLE/BLASTWAVE.DDS' with 2147483647 mip map levels 02:32:46: Total sounds loaded: 1050 02:32:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATT ERN/SEAL12.DDS' with 2147483647 mip map levels 02:32:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /RINGGLOWWHITE4_ALPHA.DDS' with 2147483647 mip map levels 02:32:48: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATT ERN/SEAL18.DDS' with 2147483647 mip map levels 02:32:49: Mesh: Loading MEDIA/PARTICLES/MODELS/DISC_02.MESH. 02:32:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQU ENCE/SHADOW_ORB_5X5.DDS' with 2147483647 mip map levels 02:32:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW /ESTH_SYMBOL_ALPHA.DDS' with 2147483647 mip map levels 02:32:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING /CIRCLE004.DDS' with 2147483647 mip map levels 02:32:49: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/deathmenu/deat hmenu.dds' with 0 mip map levels 02:32:49: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/deathmenu/deat hmenu1.dds' with 0 mip map levels 02:32:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/ARROWTRA IL.DDS' with 2147483647 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : 'SCREENS3.DDS' with 0 mip map levels

02:32:51: D3D9 : Loading 2D Texture, image get.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image ets.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image ets6.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image ets3.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image ' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image ets4.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image ets1.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image .dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image .dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image .dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image racters.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image ets5.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image ets2.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image s4.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image .dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image n.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image n1.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image heets.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image /BLUECRESCENT.DDS' with 2147483647 mip map 02:32:51: Saving Stats 02:32:51: nSaved Successful

name : 'media/ui/hud/schemes/ceguiwid name : 'media/ui/hud/ingametextureshe name : 'media/ui/hud/ingametextureshe name : 'media/ui/hud/ingametextureshe name : 'media/ui/icons/skills/skills. name : 'media/ui/icons/pets/pets1.dds name : 'media/ui/hud/ingametextureshe name : 'media/ui/hud/ingametextureshe name : 'media/ui/icons/skills/skills4 name : 'media/ui/icons/skills/skills3 name : 'media/ui/icons/skills/skills5 name : 'media/ui/icons/characters/cha name : 'media/ui/hud/ingametextureshe name : 'media/ui/hud/ingametextureshe name : 'media/ui/icons/help/help.dds' name : 'media/ui/icons/weapons/weapon name : 'media/ui/icons/skills/skills1 name : 'media/ui/loadscreen/loadscree name : 'media/ui/loadscreen/loadscree name : 'media/ui/hud/mainmenutextures name : 'MEDIA/PARTICLES/TEXTURES/GLOW levels

02:32:51: Layout Link Particle should save layout file is MEDIA/LAYOUTS/GENERIC_ CAVE/1X1SINGLE_ROOM_BOSS/WARBEASTDEN_BB_A.LAYOUT 02:32:51: Layout Link Particle should save layout file is MEDIA/LAYOUTS/GENERIC_ CAVE/1X1SINGLE_ROOM_BOSS/WARBEASTDEN_BB_A.LAYOUT 02:32:51: Total Layout Link Particle saved 2 02:32:51: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:32:51: D3D9 : Loading 2D Texture, image name : 'SCREENS5.DDS' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe

ets6.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : ets3.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : ' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : ets4.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : ets1.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : .dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : .dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : .dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : racters.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : ets5.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : ets2.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : s4.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : .dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : n.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : n1.dds' with 0 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : heets.dds' with 0 mip map levels 02:32:51: Layout Link Particle should save layout CAVE/1X1SINGLE_ROOM_BOSS/WARBEASTDEN_BB_A.LAYOUT 02:32:51: Layout Link Particle should save layout CAVE/1X1SINGLE_ROOM_BOSS/WARBEASTDEN_BB_A.LAYOUT 02:32:51: Total Layout Link Particle saved 2 02:32:51: Released sounds : 590 02:32:51: Released sounds : 0 02:32:51: Warping - Dungeon TOWN3 : Depth - 0 02:32:51: Saving Stats 02:32:51: nSaved Successful 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: setting gameseed for Dungeon TOWN3 setting gameseed for depth 0 Root Gameseed is 304902692 Root Dungeonseed is 633934788 Creating preset layout # 0

'media/ui/hud/ingametextureshe 'media/ui/icons/skills/skills. 'media/ui/icons/pets/pets1.dds 'media/ui/hud/ingametextureshe 'media/ui/hud/ingametextureshe 'media/ui/icons/skills/skills4 'media/ui/icons/skills/skills3 'media/ui/icons/skills/skills5 'media/ui/icons/characters/cha 'media/ui/hud/ingametextureshe 'media/ui/hud/ingametextureshe 'media/ui/icons/help/help.dds' 'media/ui/icons/weapons/weapon 'media/ui/icons/skills/skills1 'media/ui/loadscreen/loadscree 'media/ui/loadscreen/loadscree 'media/ui/hud/mainmenutextures file is MEDIA/LAYOUTS/GENERIC_ file is MEDIA/LAYOUTS/GENERIC_

02:32:51: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT3_TOWN/1X1SINGLE_ROOM/ACT3_ TOWN_BB_A.LAYOUT 02:32:51: LEVEL LOAD - LAYOUT:media/layouts/act3_town/act3_town_rules.template S EED:304902692 DEPTH:0 02:32:51: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH.

02:32:51: Creating preset layout # 0 02:32:51: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT3_TOWN/1X1SINGLE_ROOM/ACT3_ TOWN_BB_A.LAYOUT 02:32:51: Choosing layout of index 0 02:32:51: Layout Chunk 0 has path MEDIA/LAYOUTS/ACT3_TOWN/1X1SINGLE_ROOM/ACT3_TO WN_BB_A.LAYOUT 02:32:51: Mesh: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/ROBOBARD.MESH. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/RoboBard.ske leton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ROBOBARD/RO BOBARDBODY/NPC_ROBOBARD_BODY.DDS' with 2147483647 mip map levels 02:32:51: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTNIGHT.DDS' with 2147483647 mip map levels 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/ENVI_ALERT_D EPOWERED.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/ENVI_IDLE_DE POWERED.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/IDLE.SKELETO N 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/ROBOBARD/ROBOBARDBODY/ROBOBARD.SKE LETON 02:32:51: Total sounds loaded: 461 02:32:51: Total sounds loaded: 462 02:32:51: Total sounds loaded: 463 02:32:51: Total sounds loaded: 464 02:32:51: Total sounds loaded: 465 02:32:51: Total sounds loaded: 466 02:32:51: Total sounds loaded: 467 02:32:51: Total sounds loaded: 468 02:32:51: Total sounds loaded: 469 02:32:51: Total sounds loaded: 470 02:32:51: Total sounds loaded: 471 02:32:51: Total sounds loaded: 472 02:32:51: Total sounds loaded: 473 02:32:51: Total sounds loaded: 474 02:32:51: Total sounds loaded: 475 02:32:51: Total sounds loaded: 476 02:32:51: Total sounds loaded: 477 02:32:51: Total sounds loaded: 478 02:32:51: Total sounds loaded: 479 02:32:51: Total sounds loaded: 480 02:32:51: Total sounds loaded: 481 02:32:51: Total sounds loaded: 482 02:32:51: Total sounds loaded: 483 02:32:51: Total sounds loaded: 484 02:32:51: Total sounds loaded: 485 02:32:51: Total sounds loaded: 486 02:32:51: Total sounds loaded: 487 02:32:51: Total sounds loaded: 488 02:32:51: Total sounds loaded: 489 02:32:51: Total sounds loaded: 490 02:32:51: Total sounds loaded: 491 02:32:51: Total sounds loaded: 492 02:32:51: Total sounds loaded: 493 02:32:51: Total sounds loaded: 494 02:32:51: Total sounds loaded: 495

02:32:51: Total sounds loaded: 496 02:32:51: Total sounds loaded: 497 02:32:51: Total sounds loaded: 498 02:32:51: Total sounds loaded: 499 02:32:51: Total sounds loaded: 500 02:32:51: Total sounds loaded: 501 02:32:51: Total sounds loaded: 502 02:32:51: Total sounds loaded: 503 02:32:51: Total sounds loaded: 504 02:32:51: Total sounds loaded: 505 02:32:51: Total sounds loaded: 506 02:32:51: Total sounds loaded: 507 02:32:51: Total sounds loaded: 508 02:32:51: Total sounds loaded: 509 02:32:51: Total sounds loaded: 510 02:32:51: Total sounds loaded: 511 02:32:51: Total sounds loaded: 512 02:32:51: Total sounds loaded: 513 02:32:51: Total sounds loaded: 514 02:32:51: Total sounds loaded: 515 02:32:51: Total sounds loaded: 516 02:32:51: Total sounds loaded: 517 02:32:51: Total sounds loaded: 518 02:32:51: Total sounds loaded: 519 02:32:51: Total sounds loaded: 520 02:32:51: Total sounds loaded: 521 02:32:51: Total sounds loaded: 522 02:32:51: Total sounds loaded: 523 02:32:51: Total sounds loaded: 524 02:32:51: Total sounds loaded: 525 02:32:51: Total sounds loaded: 526 02:32:51: Total sounds loaded: 527 02:32:51: Total sounds loaded: 528 02:32:51: Total sounds loaded: 529 02:32:51: Total sounds loaded: 530 02:32:51: Total sounds loaded: 531 02:32:51: Total sounds loaded: 532 02:32:51: Mesh: Loading MEDIA/MODELS/NPCS/HUM_F/NPC_HUF_TOWN_01.MESH. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/NPC_HuF_Town_01.skeleton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_F/NPC_H UF_TOWN_01.DDS' with 2147483647 mip map levels 02:32:51: WARNING: the mesh 'MEDIA/MODELS/NPCS/HUM_F/NPC_HUF_TOWN_01.MESH' inclu des vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly differe nt. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/ENVI_IDLE_TOWN1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/ENVI_IDLE_TOWN2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/ENVI_IDLE_TOWN3.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/ENVI_IDLE_TOWN4.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/IDLE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_F/NPC_HUF_TOWN_01.SKELETON 02:32:51: Total sounds loaded: 533 02:32:51: Total sounds loaded: 534 02:32:51: Total sounds loaded: 535 02:32:51: Total sounds loaded: 536 02:32:51: Total sounds loaded: 537 02:32:51: Total sounds loaded: 538 02:32:51: Total sounds loaded: 539 02:32:51: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.MESH.

02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/Ponya_M.skeleton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PON YA_M.DDS' with 2147483647 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PON YA_M_HEAD.DDS' with 2147483647 mip map levels 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETO N 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETO N 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 02:32:51: Total sounds loaded: 540 02:32:51: Total sounds loaded: 541 02:32:51: Total sounds loaded: 542 02:32:51: Total sounds loaded: 543 02:32:51: Total sounds loaded: 544 02:32:51: Total sounds loaded: 545 02:32:51: Total sounds loaded: 546 02:32:51: Total sounds loaded: 547 02:32:51: Total sounds loaded: 548 02:32:51: Total sounds loaded: 549 02:32:51: Total sounds loaded: 550 02:32:51: Mesh: Loading MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.MESH. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/familiar.skeleton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/FAMILIAR/FA MILIAR.DDS' with 2147483647 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/FAMILIAR/FA MILIAR_BAG.DDS' with 2147483647 mip map levels 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET3.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET4.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET5.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/IDLE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_AWAKEN.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_HAGGLE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_HEADSHAKE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_IDLE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_NOD.SKELETON 02:32:51: Total sounds loaded: 551 02:32:51: Total sounds loaded: 552 02:32:51: Total sounds loaded: 553 02:32:51: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_HUM_BL ACKSMITH.MESH. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_Hu M_blacksmith.skeleton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/VANQUISHERS /VANQ_BLACKSMITH/NPC_HUM_BLACKSMITH01.DDS' with 2147483647 mip map levels 02:32:51: WARNING: the mesh 'MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_H UM_BLACKSMITH.MESH' includes vertices with more than 4 bone assignments. The low est weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assign ments per vertex on your mesh to 4. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/ALERT. SKELETON

02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/ALERT_ LOOP.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/FIDGET .SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/IDLE.S KELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQ_BLACKSMITH/NPC_HU M_BLACKSMITH.SKELETON 02:32:51: Total sounds loaded: 554 02:32:51: Total sounds loaded: 555 02:32:51: Total sounds loaded: 556 02:32:51: Total sounds loaded: 557 02:32:51: Total sounds loaded: 558 02:32:51: Total sounds loaded: 559 02:32:51: Total sounds loaded: 560 02:32:51: Total sounds loaded: 561 02:32:51: Total sounds loaded: 562 02:32:51: Total sounds loaded: 563 02:32:51: Total sounds loaded: 564 02:32:51: Total sounds loaded: 565 02:32:51: Total sounds loaded: 566 02:32:51: Total sounds loaded: 567 02:32:51: Total sounds loaded: 568 02:32:51: Total sounds loaded: 569 02:32:51: Mesh: Loading MEDIA/MODELS/NPCS/GAMBLER/GAMBLER.MESH. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/Gambler.skeleton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/GAMBLER/NPC _GAMBLER.DDS' with 2147483647 mip map levels 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/FIDGET1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/IDLE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/ENVI_IDLE10_COWER.SKELETON 02:32:51: Total sounds loaded: 570 02:32:51: Total sounds loaded: 571 02:32:51: Total sounds loaded: 572 02:32:51: Total sounds loaded: 573 02:32:51: Total sounds loaded: 574 02:32:51: Total sounds loaded: 575 02:32:51: Total sounds loaded: 576 02:32:51: Total sounds loaded: 577 02:32:51: Total sounds loaded: 578 02:32:51: Total sounds loaded: 579 02:32:51: Total sounds loaded: 580 02:32:51: Total sounds loaded: 581 02:32:51: Total sounds loaded: 582 02:32:51: Total sounds loaded: 583 02:32:51: Total sounds loaded: 584 02:32:51: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.MESH. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HuM_town_01.skeleton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/NPC_H UM_TOWN_01.DDS' with 2147483647 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/NPC_H UM_TOWN_01_FACE.DDS' with 2147483647 mip map levels 02:32:51: WARNING: the mesh 'MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.MESH' inclu des vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly differe nt. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON

02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: ON 02:32:51: ELETON 02:32:51: ELETON 02:32:51: 02:32:51: 02:32:51: ETON 02:32:51: 02:32:51: 02:32:51: LETON 02:32:51: KELETON 02:32:51: N 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51: 02:32:51:

Skeleton: Skeleton: Skeleton: Skeleton: Skeleton: Skeleton:

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MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELET

Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SK Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SK Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKEL Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKE Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.S Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETO Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON Total sounds loaded: 585 Total sounds loaded: 586 Total sounds loaded: 587 Total sounds loaded: 588 Total sounds loaded: 589 Total sounds loaded: 590 Total sounds loaded: 591 Total sounds loaded: 592 Total sounds loaded: 593 Total sounds loaded: 594 Total sounds loaded: 595 Total sounds loaded: 596 Total sounds loaded: 597 Total sounds loaded: 598 Total sounds loaded: 599 Total sounds loaded: 600 Total sounds loaded: 601 Total sounds loaded: 602 Total sounds loaded: 603 Total sounds loaded: 604 Total sounds loaded: 605 Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.MESH. Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_Hum_M.skeleton

02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/FACE1 .DDS' with 2147483647 mip map levels 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELET ON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SK ELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SK ELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKEL ETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKE LETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.S KELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETO N 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON 02:32:51: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HUM_ENGINEER_04.ME SH. 02:32:51: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/hum_engineer_0 4.skeleton 02:32:51: Texture: MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/NULL_01.PNG: Loading 1 faces(PF_R8G8B8,4x4x1) with hardware generated mipmaps from Image. 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/ENG INEER_04/HU_ENGINEER_04_EXTRA.DDS' with 2147483647 mip map levels 02:32:51: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HUM_ENGINEER_03.ME SH. 02:32:51: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/hum_engineer_0 3.skeleton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ENG INEER_03/NULL_01.DDS' with 2147483647 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ENG INEER_03/HU_ENGINEER_03_EXTRA.DDS' with 2147483647 mip map levels 02:32:51: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.ME SH.

02:32:51: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/hum_engineer_0 2.skeleton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/NULL_01.DDS' with 2147483647 mip map levels 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENG INEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels 02:32:51: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MESH. 02:32:51: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng04.skeleton 02:32:51: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:51: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH. 02:32:51: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng02a.skeleton 02:32:51: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments bey ond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mes h to 4. 02:32:51: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments bey ond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mes h to 4. 02:32:51: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments bey ond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mes h to 4. 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BRO WN_BLU.DDS' with 2147483647 mip map levels 02:32:51: Mesh: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY.M ESH. 02:32:51: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/Training_Dum my.skeleton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/TRAININ G_DUMMY_01/TRAINING_DUMMY_01.DDS' with 2147483647 mip map levels 02:32:51: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/HIT1.SKELETO N 02:32:51: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/IDLE.SKELETO N 02:32:51: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUM MY.SKELETON 02:32:51: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.MESH. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HuM_Vanquisher_01.skel eton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/VANQUISHERS /HUM_VANQUISHER_01.DDS' with 2147483647 mip map levels 02:32:51: WARNING: the mesh 'MEDIA/MODELS/NPCS/VANQUISHERS/HUM_VANQUISHER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ATTACK3.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/BOW3.SKELETON

02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE3.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE4.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE5.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DIE6.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/EMO_SALUTE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_DIE1.SKELETO N 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_HORSE.SKELET ON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_SIT_BOW.SKEL ETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_SIT_SWORD.SK ELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_SIT3.SKELETO N 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_STAND1.SKELE TON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_STAND3.SKELE TON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_TOWN_BOW1.SK ELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/ENVI_IDLE_WOUNDED_SIT1 .SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HIT1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/HIT2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_BOW.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_POLEARM.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARD.SKELET ON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARD_PROXYL .SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARD_PROXYR .SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARDL.SKELE TON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_TOWN_GUARDR.SKELE TON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/IDLE_UNARMED.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM2.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/POLEARM3.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_BOW.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_POLEARM.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/RUN_UNARMED.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK_BOW.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/WALK_POLEARM.SKELETON 02:32:51: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/VANQUISHER_TL1. MESH. 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/vanquisher_ TL1.skeleton 02:32:51: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/VANQUISHERS /VANQUISHER/NPC_VANQUISHER_TL1.DDS' with 2147483647 mip map levels 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ENVI_ALERT_ TIEDUP.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/ENVI_IDLE_T

IEDUP.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/FIDGET1.SKE LETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/IDLE.SKELET ON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/IDLE_RIFLE. SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/VANQUISHER_ TL1.SKELETON 02:32:51: Skeleton: Loading MEDIA/MODELS/NPCS/VANQUISHERS/VANQUISHER/RIFLE_FIDGE T1.SKELETON 02:32:51: Total sounds loaded: 606 02:32:51: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_ 06.MESH. 02:32:51: Total sounds loaded: 607 02:32:51: Total sounds loaded: 608 02:32:51: Total sounds loaded: 609 02:32:52: Total sounds loaded: 610 02:32:52: Total sounds loaded: 611 02:32:52: Total sounds loaded: 612 02:32:52: Total sounds loaded: 613 02:32:52: Total sounds loaded: 614 02:32:52: Total sounds loaded: 615 02:32:52: Total sounds loaded: 616 02:32:52: Total sounds loaded: 617 02:32:52: Total sounds loaded: 618 02:32:52: Total sounds loaded: 619 02:32:52: Total sounds loaded: 620 02:32:52: Total sounds loaded: 621 02:32:52: Total sounds loaded: 622 02:32:52: Total sounds loaded: 623 02:32:52: Total sounds loaded: 624 02:32:52: Total sounds loaded: 625 02:32:52: Total sounds loaded: 626 02:32:52: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_ 07.MESH. 02:32:52: Mesh: Loading MEDIA/MODELS/NPCS/VANQUISHERS/DEADMESHES/HUM_VANQUISHER_ 05.MESH. 02:32:52: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MESH. 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_c_Saddle.skeleto n 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/H ORSE01_C.DDS' with 2147483647 mip map levels 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETO N 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON 02:32:52: Total sounds loaded: 627 02:32:52: Total sounds loaded: 628 02:32:52: Total sounds loaded: 629 02:32:52: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/POM_01.MESH. 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PoM_01.skeleton 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _BODY01.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _HEAD01.DDS' with 2147483647 mip map levels 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETO

N 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETO N 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 02:32:52: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D_SADDLE.MESH. 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_d_Saddle.skeleto n 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/H ORSE01_D.DDS' with 2147483647 mip map levels 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETO N 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON 02:32:52: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/POM_02.MESH. 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PoM_02.skeleton 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _BODY02.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _HEAD02.DDS' with 2147483647 mip map levels 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETO N 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETO N 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 02:32:52: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_RESEARCHER.MESH. 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HuM_Researcher.skeleton 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/NPC_H UM_RESEARCHER_01.DDS' with 2147483647 mip map levels 02:32:52: WARNING: the mesh 'MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_RESEARCHER.MESH' in cludes vertices with more than 4 bone assignments. The lowest weighted assignmen ts beyond this limit have been removed, so your animation may look slightly diff erent. To eliminate this, reduce the number of bone assignments per vertex on yo ur mesh to 4. 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELET ON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SK ELETON

02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SK ELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKEL ETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKE LETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.S KELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETO N 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON 02:32:52: Total sounds loaded: 630 02:32:52: Total sounds loaded: 631 02:32:52: Total sounds loaded: 632 02:32:52: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STAS H_01.MESH. 02:32:52: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/chest_ stash_01.skeleton 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERI C/CHEST_STASH_01/CHEST_STASH_01.DDS' with 2147483647 mip map levels 02:32:52: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CLOSED .SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CLOSIN G.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/OPENIN G.SKELETON 02:32:52: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STAS H_01_COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHE ST_STASH_SHARED_01.MESH. 02:32:52: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01 /chest_stash_shared_01.skeleton 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERI C/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01.DDS' with 2147483647 mip map level s 02:32:52: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01 /CLOSING.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01 /OPENING.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01 /CLOSED.SKELETON 02:32:52: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHE ST_STASH_SHARED_01_COLLISION.MESH.

02:32:52: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:32:52: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:32:52: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_IVY_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PLANT_03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_04.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PLANT_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_05.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_0 1.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/HUM_GRAVEYARD_GATE_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_0 1_COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS/GRA VEYARD_DOOR_05/GRAVEYARD_DOOR_05.MESH. 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/graveyard_door_05.skeleton 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/CLOSED.SKELETON 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/CLOSING.SKELETON 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/GRAVEYARD_DOOR_05.SKELETON 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/OPEN.SKELETON 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS /GRAVEYARD_DOOR_05/OPENING.SKELETON 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVEYARD_DOORS/GRA VEYARD_DOOR_05/GRAVEYARD_DOOR_05_COLLISION.MESH. 02:32:52: Total sounds loaded: 633 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WELL_01.MESH . 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_DWARF_HUT_01.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SWAMPWATER_BASE_01.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SWAMPWATER_RIPPLES.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SWAMPWATER_WAVES.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_WELL_01_COLL ISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.M ESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESER T_PROPS/HERKON_EMBERCRAFT.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESER

T_PROPS/HERKON_EMBERCRAFT_GLOW.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_C OLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/MODELS/MONSTERS/GARGOYLE/GARGOYLE_STATUE/GARGOYLE_ STATUE_MOS.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GARGOYL E/GARGOYLE.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_MAUSOL EUM_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/HUM_GRAVEYARD_01.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/HUM_GRAVEYARD_DAMAGED_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_MAUSOL EUM_01_COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_SPLAT_PLANTS_02.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_PLANTS_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CENTER_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_02.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_SPLAT_PLANTS_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_06.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_04.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_04.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/DWARVEN_GRAVE_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_04_COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHRUB_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_04.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_THORNS_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_THORNS_04_COLLISION.MESH . 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_01_COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_PLANT_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_03_COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GRAV E_02_COLLISION.MESH. 02:32:52: Total sounds loaded: 634 02:32:52: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_DISTURBED_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWS.

DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_TELEPORTER_0 1.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_TELEPORTER_01.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_TELEPORTER_01_GLOW.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_TELEPORTER_0 1_COLLISION.MESH. 02:32:52: Total sounds loaded: 635 02:32:52: Total sounds loaded: 636 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_TIKITORCH_01 .MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_TIKITORCH_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_TIKITORCH_01 _COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GATE _01/FOREST_DWARVEN_GATE_01.MESH. 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_ GATE_01/forest_dwarven_gate_01.skeleton 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/DWARVEN_GATE_01_STONE.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/DWARVEN_GATE_01_METAL.DDS' with 2147483647 mip map levels 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_ GATE_01/CLOSED.SKELETON 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_ GATE_01/FOREST_DWARVEN_GATE_01.SKELETON 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_ GATE_01/OPEN.SKELETON 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_GATE _01/FOREST_DWARVEN_GATE_01_COLLISION.MESH. 02:32:52: Total sounds loaded: 637 02:32:52: Total sounds loaded: 638 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STAT UE_BROKEN_B_02.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/DWARVEN_STATUE_02.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/FOREST_DWARVEN_STAT UE_BROKEN_B_02_COLLISION.MESH. 02:32:52: Total sounds loaded: 639 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/CAMPFIRE_02.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04_COLLISI ON.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_06.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GLOWING_MUSHROOMS_01.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GLOWING_MUSHROOMS_01_GLOW.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_04.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_08.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_07.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GLOW_SHROOM_05.MESH.

02:32:52: Total sounds loaded: 640 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/PONYA_HANGINGLANTER NS_01/PONYA_HANGINGLANTERNS_01.MESH. 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/PONYA_HANGINGLA NTERNS_01/ponya_hanginglanterns_01.skeleton 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_PONYA_CART_01.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z3FORES T_PROPS/FOREST_PONYA_CART_01_GLOW.DDS' with 2147483647 mip map levels 02:32:52: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z3FOREST_PROPS/PONYA_HANGINGLA NTERNS_01/IDLE.SKELETON 02:32:52: Mesh: Loading MEDIA/LIGHTS/CATACOMBS/CATACOMBS_GRADIENT_03.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMBS/LIGHTS _CATACOMBS.DDS' with 2147483647 mip map levels 02:32:52: Total sounds loaded: 641 02:32:52: Total sounds loaded: 642 02:32:52: Total sounds loaded: 643 02:32:52: Mesh: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN2_RUS TED_LIGHT.MESH. 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/Automaton_Gen2 _rusted_light.skeleton 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/AUTOMAT ONS/GEN2/AUTOMATON_GEN2_RUSTED_LIGHT.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/AUTOMAT ONS/GEN2/AUTOMATON_GEN2_RUSTED_GLOW.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/AUTOMAT ONS/GEN2/AUTOMATON_GEN2_RUSTED.DDS' with 2147483647 mip map levels 02:32:52: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN 2_RUSTED_LIGHT.MESH' includes vertices with more than 4 bone assignments. The lo west weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assig nments per vertex on your mesh to 4. 02:32:52: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN 2_RUSTED_LIGHT.MESH' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate t his, assign at least one bone assignment per vertex on your mesh. 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ATTACK1.SKELET ON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ATTACK2.SKELET ON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ATTACK3.SKELET ON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/AUTOMATON_GEN2 .SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/DIE1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/DIE2.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ENVI_ALERT4_DE AD1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ENVI_ALERT5_DE AD2.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ENVI_IDLE11_DE ACTIVATED.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ENVI_IDLE4_DEA D1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/ENVI_IDLE5_DEA D2.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/HIT1.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/HIT2.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/IDLE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/RUN.SKELETON

02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/SPECIAL_OPENDO OR.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/STUNNED.SKELET ON 02:32:52: Skeleton: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/WALK.SKELETON 02:32:52: Total sounds loaded: 644 02:32:52: Total sounds loaded: 645 02:32:52: Total sounds loaded: 646 02:32:52: Total sounds loaded: 647 02:32:52: Total sounds loaded: 648 02:32:52: Total sounds loaded: 649 02:32:52: Total sounds loaded: 650 02:32:52: Total sounds loaded: 651 02:32:52: Total sounds loaded: 652 02:32:52: Total sounds loaded: 653 02:32:52: Total sounds loaded: 654 02:32:52: Total sounds loaded: 655 02:32:52: Total sounds loaded: 656 02:32:52: Total sounds loaded: 657 02:32:52: Total sounds loaded: 658 02:32:52: Total sounds loaded: 659 02:32:52: Total sounds loaded: 660 02:32:52: Total sounds loaded: 661 02:32:52: Total sounds loaded: 662 02:32:52: Total sounds loaded: 663 02:32:52: Total sounds loaded: 664 02:32:52: Total sounds loaded: 665 02:32:52: Total sounds loaded: 666 02:32:52: Total sounds loaded: 667 02:32:52: Total sounds loaded: 668 02:32:52: Total sounds loaded: 669 02:32:52: Total sounds loaded: 670 02:32:52: Total sounds loaded: 671 02:32:52: Total sounds loaded: 672 02:32:52: Total sounds loaded: 673 02:32:52: Total sounds loaded: 674 02:32:52: Total sounds loaded: 675 02:32:52: Total sounds loaded: 676 02:32:52: Total sounds loaded: 677 02:32:52: Total sounds loaded: 678 02:32:52: Total sounds loaded: 679 02:32:52: Total sounds loaded: 680 02:32:52: Total sounds loaded: 681 02:32:52: Total sounds loaded: 682 02:32:52: Total sounds loaded: 683 02:32:52: Total sounds loaded: 684 02:32:52: Total sounds loaded: 685 02:32:52: Total sounds loaded: 686 02:32:52: Total sounds loaded: 687 02:32:52: Total sounds loaded: 688 02:32:52: Total sounds loaded: 689 02:32:52: Total sounds loaded: 690 02:32:52: Total sounds loaded: 691 02:32:52: Total sounds loaded: 692 02:32:52: Total sounds loaded: 693 02:32:52: Total sounds loaded: 694 02:32:52: Total sounds loaded: 695 02:32:52: Total sounds loaded: 696 02:32:52: Total sounds loaded: 697 02:32:52: Total sounds loaded: 698

02:32:52: Total sounds loaded: 699 02:32:52: Total sounds loaded: 700 02:32:52: Total sounds loaded: 701 02:32:52: Total sounds loaded: 702 02:32:52: Total sounds loaded: 703 02:32:52: Total sounds loaded: 704 02:32:52: Total sounds loaded: 705 02:32:52: Total sounds loaded: 706 02:32:52: Total sounds loaded: 707 02:32:52: Total sounds loaded: 708 02:32:52: Total sounds loaded: 709 02:32:52: Total sounds loaded: 710 02:32:52: Total sounds loaded: 711 02:32:52: Total sounds loaded: 712 02:32:52: Total sounds loaded: 713 02:32:52: Total sounds loaded: 714 02:32:52: Total sounds loaded: 715 02:32:52: Total sounds loaded: 716 02:32:52: Total sounds loaded: 717 02:32:52: Total sounds loaded: 718 02:32:52: Total sounds loaded: 719 02:32:52: Mesh: Loading MEDIA/MODELS/MONSTERS/AUTOMATONS/GEN2/COLLIDER.MESH. 02:32:52: Total sounds loaded: 720 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHRUB_03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SHRUB_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/WEAPONBOX_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_B OOTH_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/WEAPONBOX_01_COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01.MES H. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDR A_PROPS/BANDIT_PROPS_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01_COL LISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAIG HT_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAIG HT_04.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAIG HT_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_FENCE_ 04.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_FENCE_ 02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAIG HT_01_COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_FENCE_ 03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_FENCE_ 01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_COLLUM N_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_COLLUM N_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_COLLUM N_01_COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_BOULDER_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_BOULDERS_02.DDS' with 2147483647 mip map levels

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ST_SLOPE_CONVEX_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_CAP_DIRT_02.DDS' with 2147483647 mip map levels 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_CAP_GRASS_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_STRAIGHT_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_STRAIGHT_01_COLLISI ON.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_01_COLLISIO N.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_ROUND_CONVEX_0 1.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRTGRASS_CONVEX_ 01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GROUND_DIRTGRASS_CONVEX_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SLOPE_STRAIGHT_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_01_COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_HALF_STRAIGHT_02.M ESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_HALF_STRAIGHT_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRTGRASS_CONCAVE _01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GROUND_DIRTGRASS_CONCAVE_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_SLOPE_L_01.MES H. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_SLOPE_R_01.MES H. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_SLOPE_R_01_COLL ISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_CONVEX_01.M ESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_ROUND_CONCAVE_ 01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_CAP_GRASS_02.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_ROUND_CONCAVE_0 1_COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_ROUND_CONVEX_01.MES H. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_ROUND_CONVEX_01_COL LISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRT_03.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GROUND_DIRT_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_STRAIGHT_03.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_FOOTER_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_ROUND_CONVEX_01.M ESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_ROUND_CONVEX_01_C

OLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_GRASS_CONCAVE01.M ESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_ROUND_CONVEX_01 _COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_CONVEX_01.MESH . 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_CONVEX_01_COLLI SION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_SLOPE_L_01_COLL ISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRT_CONCAVE_01_C OLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRT_04.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_ROUND_CONCAVE_01.ME SH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_CONCAVE0 1.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_STRAIGHT_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_STRAIGHT_01_COLLI SION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRT_CONCAVE_01.M ESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_CONVEX_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_02.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SWITCHBACK_GRASS__R_01.M ESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SWITCHBACK_DIRT__R_01_CO LLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_ROUND_CONCAVE_ BOTTOM_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_HALF_CONCAVE_01.ME SH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRTGRASS_STRAIGH T_02.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GROUND_DIRTGRASS_STRAIGHT_02.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_04.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_HALF_STRAIGHT_01.M ESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_STRAIGHT_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_DIRT_01_COLLISION.ME SH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_CONCAVE_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SLOPE_CONCAVE_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_CONCAVE_01_COLLISI ON.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_CONVEX_01_COLLISIO N.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CLIFFROCK_CONVEX_BOTTOM_ 01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_WALL_STRAIGHT_01.M ESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_WALL_STRAIGHT_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_SLOPE_R_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_SLOPE_R_01_COLLIS ION.MESH.

02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SLOPE_2HIGH_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SLOPE_2HIGH_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRTGRASS_STRAIGH T_01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_GROUND_DIRTGRASS_STRAIGHT_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_ROUND_CONCAVE_01. MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_ROUND_CONCAVE_01_ COLLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_03.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_CONVEX_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_WALL_CONVEX_01_COLLISION .MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_GROUND_DIRT_CONVEX_01_CO LLISION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_CONVEX_01_COLLISI ON.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_NS_GROUND_GRASS_CONVEX_0 1.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_WALL_STRAIGHT_02.M ESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_WALL_CONCAVE_01.ME SH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_SLOPE_L_01.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FOOTER_SLOPE_L_01_COLLIS ION.MESH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_CAP_GRASS_01_FORGATE.MES H. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_01E.ME SH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_FLOOR_ROCK_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_WALL_CONVEX_01.MES H. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_WALL_CONVEX_01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_03F.ME SH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/DWARVENLAB/DW ARVENLAB_FLOOR_BLANK_03.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_01.MES H. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_03E.ME SH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_03G.ME SH. 02:32:52: Mesh: Loading MEDIA/LEVELSETS/DWARVENLAB/DWARVENLAB_FLOOR_BLANK_01G.ME SH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:32:52: Texture: automaptex__48468: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. 02:32:52: Final Seed : 81440409860905520 02:32:52: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels

02:32:52: Mesh: Loading MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.MESH. 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/snake.skeleton 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/SNAKE/S NAKE.DDS' with 2147483647 mip map levels 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/IDLE.SKELETON 02:32:52: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/RUN.SKELETON 02:32:52: Total sounds loaded: 721 02:32:52: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM09.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARM S/POLEARM09.DDS' with 2147483647 mip map levels 02:32:52: Total sounds loaded: 722 02:32:52: Total sounds loaded: 723 02:32:52: Total sounds loaded: 724 02:32:52: Total sounds loaded: 725 02:32:52: Total sounds loaded: 726 02:32:52: Total sounds loaded: 727 02:32:52: Mesh: Loading MEDIA/MODELS/WEAPONS/_BOWS/BOW03.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_BOWS/BO W03.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/MODELS/WEAPONS/_BOWS/BOW10.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_BOWS/BO W10.DDS' with 2147483647 mip map levels 02:32:52: Total sounds loaded: 728 02:32:52: Total sounds loaded: 729 02:32:52: Total sounds loaded: 730 02:32:52: Total sounds loaded: 731 02:32:52: Total sounds loaded: 732 02:32:52: Total sounds loaded: 733 02:32:52: Mesh: Loading MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_RIFLES/ RIFLE08.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS /HAMMER14.DDS' with 2147483647 mip map levels 02:32:52: Total sounds loaded: 734 02:32:52: Total sounds loaded: 735 02:32:52: Total sounds loaded: 736 02:32:52: Total sounds loaded: 737 02:32:52: Total sounds loaded: 738 02:32:52: Total sounds loaded: 739 02:32:52: Total sounds loaded: 740 02:32:52: Total sounds loaded: 741 02:32:52: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS /HAMMER_DWARF01.DDS' with 2147483647 mip map levels 02:32:52: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD11.MESH. 02:32:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/ SWORD11.DDS' with 2147483647 mip map levels 02:32:53: ----------------------DUNGEON DEPTH 0 LOADING-------------------NAME: BAKE COLLISION TIME TOTAL TIME: 0.094862 AVG TIME: 0.094862 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.03294 AVG TIME: 0.03294 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.00479 AVG TIME: 0.00479

CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 8.7e-005 AVG TIME: 8.7e-005 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 1.26085 AVG TIME: 1.26085 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000482 AVG TIME: 0.000482 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.014703 AVG TIME: 0.014703 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------TOTAL TIME :1.57695 02:32:53: Total sounds loaded: 742 02:32:53: Total sounds loaded: 743 02:32:53: Total sounds loaded: 744 02:32:53: Total sounds loaded: 745 02:32:53: Total sounds loaded: 746 02:32:53: Total sounds loaded: 747 02:32:53: Total sounds loaded: 748 02:32:53: Total sounds loaded: 749 02:32:53: Total sounds loaded: 750 02:32:53: Total sounds loaded: 751 02:32:53: Total sounds loaded: 752 02:32:53: Total sounds loaded: 753 02:32:53: Total sounds loaded: 754 02:32:53: Total sounds loaded: 755 02:32:53: Total sounds loaded: 756 02:32:53: Total sounds loaded: 757 02:32:53: Total sounds loaded: 758 02:32:53: Total sounds loaded: 759 02:32:53: Total sounds loaded: 760 02:32:53: Total sounds loaded: 761 02:32:53: Total sounds loaded: 762 02:32:53: Total sounds loaded: 763 02:32:53: Total sounds loaded: 764 02:32:53: Total sounds loaded: 765 02:32:53: Total sounds loaded: 766 02:32:53: Total sounds loaded: 767 02:32:53: Total sounds loaded: 768 02:32:53: Total sounds loaded: 769 02:32:53: Total sounds loaded: 770 02:32:53: Total sounds loaded: 771 02:32:53: Total sounds loaded: 772 02:32:53: Total sounds loaded: 773 02:32:53: Total sounds loaded: 774 02:32:53: Total sounds loaded: 775 02:32:53: Total sounds loaded: 776 02:32:53: Total sounds loaded: 777 02:32:53: Total sounds loaded: 778 02:32:53: Total sounds loaded: 779 02:32:53: Total sounds loaded: 780 02:32:53: Total sounds loaded: 781 02:32:53: Total sounds loaded: 782

02:32:53: Total sounds loaded: 783 02:32:53: Total sounds loaded: 784 02:32:53: Total sounds loaded: 785 02:32:53: Total sounds loaded: 786 02:32:53: Total sounds loaded: 787 02:32:53: Total sounds loaded: 788 02:32:53: Total sounds loaded: 789 02:32:53: Total sounds loaded: 790 02:32:53: Total sounds loaded: 791 02:32:53: Total sounds loaded: 792 02:32:53: Total sounds loaded: 793 02:32:53: Total sounds loaded: 794 02:32:53: Total sounds loaded: 795 02:32:53: Total sounds loaded: 796 02:32:53: Total sounds loaded: 797 02:32:53: Total sounds loaded: 798 02:32:53: Total sounds loaded: 799 02:32:53: Total sounds loaded: 800 02:32:53: Total sounds loaded: 801 02:32:53: Total sounds loaded: 802 02:32:53: Total sounds loaded: 803 02:32:53: Total sounds loaded: 804 02:32:53: Total sounds loaded: 805 02:32:53: Total sounds loaded: 806 02:32:53: Total sounds loaded: 807 02:32:53: Total sounds loaded: 808 02:32:53: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:32:53: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:32:53: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:32:53: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:32:53: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:32:53: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:32:53: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH.

02:32:53: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:32:53: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:32:53: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:32:53: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:32:53: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:32:53: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:32:53: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:32:53: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH. 02:32:53: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different.

To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:53: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWNTORIVENSKULLGORGE.LAYOUT 02:32:53: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWN3TOTOWN4.LAYOUT 02:32:53: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ WAYPOINTS_PAD_ACT3.LAYOUT 02:32:53: Total Layout Link Particle saved 3 02:32:53: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:32:53: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/FORESTLA NTERN_NIGHT.DDS' with 2147483647 mip map levels 02:32:53: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTICE.DDS' with 2147483647 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets2.dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:32:53: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:32:53: Released sounds : 0 02:32:54: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/misc/misc.dds' with 0 mip map levels

02:32:55: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/server.dds' with 0 mip map levels 02:32:56: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWNTORIVENSKULLGORGE.LAYOUT 02:32:56: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWN3TOTOWN4.LAYOUT 02:32:56: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ WAYPOINTS_PAD_ACT3.LAYOUT 02:32:56: Total Layout Link Particle saved 3 02:32:56: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:32:56: D3D9 : Loading 2D Texture, image name : 'SCREENS.DDS' with 0 mip map l evels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n1.dds' with 0 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:32:56: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWNTORIVENSKULLGORGE.LAYOUT 02:32:56: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ PORTALS/ACT3/TOWN3TOTOWN4.LAYOUT 02:32:56: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ WAYPOINTS_PAD_ACT3.LAYOUT 02:32:56: Total Layout Link Particle saved 3 02:32:56: Released sounds : 348 02:32:56: Released sounds : 0 02:32:56: Warping - Dungeon MUCKERY : Depth - 0

02:32:56: Saving Stats 02:32:56: nSaved Successful 02:32:56: setting gameseed for Dungeon MUCKERY 02:32:56: setting gameseed for depth 0 02:32:56: Root Gameseed is 304902692 02:32:56: Root Dungeonseed is 770652158 02:32:56: LEVEL LOAD - LAYOUT:media/layouts/generic_cave/muckery_firstfloor_rule s.template SEED:304902692 DEPTH:0 02:32:56: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 02:32:56: Creating layout # 0 02:32:56: layout # 0 + chunk 0MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1 _ENTRANCE_E_JT_A.LAYOUT 02:32:56: _A.LAYOUT layout # 0 + chunk 1MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_JT

02:32:56: layout # 0 + chunk 2MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXI T_S_PB_A.LAYOUT 02:32:56: AYOUT layout # 0 + chunk 3MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_JT_A.L

02:32:56: Choosing layout of index 0 02:32:56: Layout Chunk 0 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1ENTRANCE_E/1X1_E NTRANCE_E_JT_A.LAYOUT 02:32:56: Layout Chunk 1 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1NSW/1X1_NSW_JT_A .LAYOUT 02:32:56: Layout Chunk 2 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1EXIT_S/1X1_EXIT_ S_PB_A.LAYOUT 02:32:56: Layout Chunk 3 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1N/1X1_N_JT_A.LAY OUT 02:32:56: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIG HTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_01.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_01.DDS' with 2147483647 mip map le vels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_02.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_04.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_06.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_03.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 2.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_

RESKIN_01/CAVE_GENERIC_ROCK_DECAL_02.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_04.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_09.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_09.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_10.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_04_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_01.DDS' with 2147483647 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_SAND_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_03.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_07.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_07.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_BRAZIER_01 .MESH.

02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_GENERIC_ROCK_PROPS_02_GLOW.DDS' with 2147483647 mip map levels 02:32:56: Total sounds loaded: 461 02:32:56: Total sounds loaded: 462 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_BRAZIER_01 _COLLISION.MESH. 02:32:56: Total sounds loaded: 463 02:32:56: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/POM_01.MESH. 02:32:56: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PoM_01.skeleton 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _BODY01.DDS' with 2147483647 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM _HEAD01.DDS' with 2147483647 mip map levels 02:32:56: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETO N 02:32:56: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETO N 02:32:56: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON 02:32:56: Total sounds loaded: 464 02:32:56: Total sounds loaded: 465 02:32:56: Total sounds loaded: 466 02:32:56: Total sounds loaded: 467 02:32:56: Total sounds loaded: 468 02:32:56: Total sounds loaded: 469 02:32:56: Total sounds loaded: 470 02:32:56: Total sounds loaded: 471 02:32:56: Total sounds loaded: 472 02:32:56: Total sounds loaded: 473 02:32:56: Total sounds loaded: 474 02:32:56: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MESH. 02:32:56: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/chest_standard.skeleton 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/C HEST_STANDARD.DDS' with 2147483647 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/G OLD.DDS' with 2147483647 mip map levels 02:32:56: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/CLOSED.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/OPENING.SKELETON 02:32:56: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/COLLIDER.MESH. 02:32:56: Total sounds loaded: 475 02:32:56: Total sounds loaded: 476 02:32:56: Mesh: Loading MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MESH. 02:32:56: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/chest_rare.skeleton 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/CHEST _RARE.DDS' with 2147483647 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/GOLD. DDS' with 2147483647 mip map levels 02:32:56: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/CLOSED.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/OPENING.SKELETON 02:32:56: Mesh: Loading MEDIA/MODELS/CHEST_RARE/COLLIDER.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT

OM_01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02.M ESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_SAND_TRIM_01.DDS' with 2147483647 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_02.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02_C OLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_02.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02. MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ B.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROOTS_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_B.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_SAND_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01.M ESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_C OLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_B .MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_02.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_02_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0

2_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01.ME SH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_HALF_SAND_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01_CO LLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_B. MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_CO LLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03.M ESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_C OLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ B.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_B .MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03. MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_B.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_B.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_B.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_03.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map le vels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04_COLLISION.MESH.

02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 1.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_01.ME SH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/BLACK.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 01.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_FADEUP_01.DDS' with 2147483647 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_FADEUP_01.DDS' with 2147483647 mip map level s 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_ROOF _01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_02.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONRIGHT_01.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_RIGHT_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONLEFT_01.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_LEFT_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_04.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01.MES H. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_COL LISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02.MES H. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_03.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02_NOS HADOW.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_NOS HADOW.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_SPLAT_TRAS H_01.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_SPLAT_TRASH.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_TENT_01.ME SH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_PROPS/CAVE_PROPS_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_TENT_01_CO

LLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_PROPS/CAVE_SPLAT_TRAS H_02.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_FOG_02 .MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG_BASE.DDS' with 2147483647 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06_COLLISION.MESH. 02:32:56: Total sounds loaded: 477 02:32:56: Total sounds loaded: 478 02:32:56: Total sounds loaded: 479 02:32:56: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:32:56: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:32:56: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01. MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ENTRANCE_01.DDS' with 2147483647 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_EXIT_01.DDS' with 2147483647 mip map levels 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_STALAGMITE_ROOTS_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01_ COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MESH. 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/Fungus_Melee.skel eton 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ FUNGUS_01.DDS' with 2147483647 mip map levels 02:32:56: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ATTACK1.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE1.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE2.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_ALERT5_SPAWN .SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_IDLE5_SPAWN. SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FIDGET1.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE_MELEE.SKELET ON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH1.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH2.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN_MELEE.SKELETO N 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_ROAR.SKEL ETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE.SKE

LETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE_SHO OT.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_STOMP.SKE LETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK.SKELETON 02:32:56: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK_MELEE.SKELET ON 02:32:56: Total sounds loaded: 480 02:32:56: Total sounds loaded: 481 02:32:56: Total sounds loaded: 482 02:32:56: Total sounds loaded: 483 02:32:56: Total sounds loaded: 484 02:32:56: Total sounds loaded: 485 02:32:56: Total sounds loaded: 486 02:32:56: Total sounds loaded: 487 02:32:56: Total sounds loaded: 488 02:32:56: Total sounds loaded: 489 02:32:56: Total sounds loaded: 490 02:32:56: Total sounds loaded: 491 02:32:56: Total sounds loaded: 492 02:32:56: Total sounds loaded: 493 02:32:56: Total sounds loaded: 494 02:32:56: Total sounds loaded: 495 02:32:56: Total sounds loaded: 496 02:32:56: Total sounds loaded: 497 02:32:56: Total sounds loaded: 498 02:32:56: Total sounds loaded: 499 02:32:56: Total sounds loaded: 500 02:32:56: Total sounds loaded: 501 02:32:56: Total sounds loaded: 502 02:32:56: Total sounds loaded: 503 02:32:56: Total sounds loaded: 504 02:32:56: Total sounds loaded: 505 02:32:56: Total sounds loaded: 506 02:32:56: Total sounds loaded: 507 02:32:56: Total sounds loaded: 508 02:32:56: Total sounds loaded: 509 02:32:56: Total sounds loaded: 510 02:32:56: Total sounds loaded: 511 02:32:56: Total sounds loaded: 512 02:32:56: Total sounds loaded: 513 02:32:56: Total sounds loaded: 514 02:32:56: Total sounds loaded: 515 02:32:56: Total sounds loaded: 516 02:32:56: Total sounds loaded: 517 02:32:56: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/COLLIDER.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02.ME SH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_CO LLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02_FADER.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FOG_FADER_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ANGLE0

3_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ANGLE0 3_01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01. MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01_FADER.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_B.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_N OSHADOW.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02_FADER.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01_FADER.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _RIGHT_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _RIGHT_01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 1.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_BRIDGE_01.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 1_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03.ME SH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_B.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01_FADER.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _LEFT_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_NOSHADOW.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_C.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_C.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_D.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_B.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 02.MESH. 02:32:56: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_CIRCLE_04.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_EXIT_01.MESH . 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_EXIT_01_COLL ISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROOT_D ECAL_01.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROOTS_SPLAT_01.DDS' with 2147483647 mip map levels

02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_05.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_04.DDS' with 2147483647 mip map levels 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_03.ME SH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_04.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_08.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_D.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_B. MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ D.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BANDAGE_03.M ESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_C.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_B.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_NOSHADOW.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ LEFT_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ LEFT_01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_01.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_01_COLLISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_NICHE_01.MES H. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_NICHE_01_COL LISION.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05.MESH. 02:32:56: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05_COLLISION.MESH. 02:32:56: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:32:57: Texture: automaptex__51499: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. 02:32:57: Final Seed : 606017495041236947 02:32:57: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels 02:32:57: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH. 02:32:57: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RA T.DDS' with 2147483647 mip map levels 02:32:57: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON 02:32:57: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER_CHAMP. MESH. 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/Fungus_Caster_ch amp.skeleton

02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ CASTER/FUNGUS_CASTER_CHAMP.DDS' with 2147483647 mip map levels 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_FLIGHT.SKE LETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DEATH_LAND.SKELE TON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE1.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/DIE2.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FIDGET1.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/FUNGUS_CASTER.SK ELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT1.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/HIT2.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/IDLE.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_DOWN.SKELET ON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_LAND.SKELET ON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/JUMP_UP_SPAWN.SK ELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/RUN.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_DOUBLEBO LT.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_AOE. SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_BUFF .SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/SPECIAL_GEN_CAST .SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF1.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STAFF2.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/STUNNED.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/WALK.SKELETON 02:32:57: Total sounds loaded: 518 02:32:57: Total sounds loaded: 519 02:32:57: Total sounds loaded: 520 02:32:57: Total sounds loaded: 521 02:32:57: Total sounds loaded: 522 02:32:57: Total sounds loaded: 523 02:32:57: Total sounds loaded: 524 02:32:57: Total sounds loaded: 525 02:32:57: Total sounds loaded: 526 02:32:57: Total sounds loaded: 527 02:32:57: Total sounds loaded: 528 02:32:57: Total sounds loaded: 529 02:32:57: Total sounds loaded: 530 02:32:57: Total sounds loaded: 531 02:32:57: Total sounds loaded: 532 02:32:57: Total sounds loaded: 533 02:32:57: Total sounds loaded: 534 02:32:57: Total sounds loaded: 535 02:32:57: Total sounds loaded: 536 02:32:57: Total sounds loaded: 537 02:32:57: Total sounds loaded: 538 02:32:57: Total sounds loaded: 539 02:32:57: Total sounds loaded: 540 02:32:57: Total sounds loaded: 541 02:32:57: Total sounds loaded: 542 02:32:57: Total sounds loaded: 543 02:32:57: Total sounds loaded: 544

02:32:57: Total sounds loaded: 545 02:32:57: Total sounds loaded: 546 02:32:57: Total sounds loaded: 547 02:32:57: Total sounds loaded: 548 02:32:57: Total sounds loaded: 549 02:32:57: Total sounds loaded: 550 02:32:57: Total sounds loaded: 551 02:32:57: Total sounds loaded: 552 02:32:57: Total sounds loaded: 553 02:32:57: Total sounds loaded: 554 02:32:57: Total sounds loaded: 555 02:32:57: Total sounds loaded: 556 02:32:57: Total sounds loaded: 557 02:32:57: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/CASTER/COLLIDER.MESH. 02:32:57: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MESH. 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/ STAFF_FUNGUS01.DDS' with 2147483647 mip map levels 02:32:57: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/R IMLIGHTMAGIC.DDS' with 2147483647 mip map levels 02:32:57: Mesh: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNIGHT. MESH. 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/Roach_Kni ght.skeleton 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ROACHES /ROACH_KNIGHT/ROACH_KNIGHT.DDS' with 2147483647 mip map levels 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ATTACK1.S KELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/BUILDING_ SPAWN1.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_FLI GHT.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DEATH_LAN D.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/DIE1.SKEL ETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE.SKEL ETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/IDLE_STAF F.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM1. SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/POLEARM3. SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/ROACH_KNI GHT.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN.SKELE TON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RUN_STAFF .SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/RWAND1.SK ELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/SPECIAL_H OVERSPIT.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK.SKEL ETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/ROACHES/ROACH_KNIGHT/WALK_STAF F.SKELETON 02:32:57: Total sounds loaded: 558 02:32:57: Total sounds loaded: 559 02:32:57: Total sounds loaded: 560

02:32:57: Total sounds loaded: 561 02:32:57: Total sounds loaded: 562 02:32:57: Total sounds loaded: 563 02:32:57: Total sounds loaded: 564 02:32:57: Total sounds loaded: 565 02:32:57: Total sounds loaded: 566 02:32:57: Total sounds loaded: 567 02:32:57: Total sounds loaded: 568 02:32:57: Total sounds loaded: 569 02:32:57: Total sounds loaded: 570 02:32:57: Total sounds loaded: 571 02:32:57: Total sounds loaded: 572 02:32:57: Total sounds loaded: 573 02:32:57: Total sounds loaded: 574 02:32:57: Total sounds loaded: 575 02:32:57: Total sounds loaded: 576 02:32:57: Total sounds loaded: 577 02:32:57: Total sounds loaded: 578 02:32:57: Total sounds loaded: 579 02:32:57: Total sounds loaded: 580 02:32:57: Total sounds loaded: 581 02:32:57: Total sounds loaded: 582 02:32:57: Total sounds loaded: 583 02:32:57: Total sounds loaded: 584 02:32:57: Total sounds loaded: 585 02:32:57: Total sounds loaded: 586 02:32:57: Total sounds loaded: 587 02:32:57: Total sounds loaded: 588 02:32:57: Total sounds loaded: 589 02:32:57: Total sounds loaded: 590 02:32:57: Total sounds loaded: 591 02:32:57: Total sounds loaded: 592 02:32:57: Total sounds loaded: 593 02:32:57: Total sounds loaded: 594 02:32:57: Total sounds loaded: 595 02:32:57: Total sounds loaded: 596 02:32:57: Total sounds loaded: 597 02:32:57: Total sounds loaded: 598 02:32:57: Total sounds loaded: 599 02:32:57: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MESH. 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARM S/POLEARM10.DDS' with 2147483647 mip map levels 02:32:57: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.MESH. 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/Fungus_Spore01.sk eleton 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ SPORE/FUNGUS_SPORE.DDS' with 2147483647 mip map levels 02:32:57: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:32:57: Animation duplicate named: Descend_Spawn1 in file descend_spawn1.skele ton 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON

02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:32:57: Animation duplicate named: Descend_Spawn2 in file descend_spawn2.skele ton 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:32:57: Animation duplicate named: Descend_Spawn3 in file descend_spawn3.skele ton 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DIE1.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.SK ELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/IDLE.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_DOWN.SKELETO N 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_LAND.SKELETO N 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/RUN.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN1.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN2.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN3.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPECIAL_EXPLODE.S KELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/WALK.SKELETON 02:32:57: Total sounds loaded: 600 02:32:57: Total sounds loaded: 601 02:32:57: Total sounds loaded: 602 02:32:57: Total sounds loaded: 603 02:32:57: Total sounds loaded: 604 02:32:57: Total sounds loaded: 605 02:32:57: Total sounds loaded: 606 02:32:57: Total sounds loaded: 607 02:32:57: Total sounds loaded: 608 02:32:57: Total sounds loaded: 609 02:32:57: Total sounds loaded: 610 02:32:57: Mesh: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.MESH. 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/gel.skeleton 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GEL.DDS' with 2147483647 mip map levels 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/RIPPLE.DDS' with 2147483647 mip map levels 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GELREFLECT.DDS' with 2147483647 mip map levels 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/ATTACK1.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/DIE.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/IDLE.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/RUN.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN1.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN2.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_EXPLODE.SKE LETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_SHOCK.SKELE TON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/WALK.SKELETON 02:32:57: Total sounds loaded: 611 02:32:57: Total sounds loaded: 612 02:32:57: Total sounds loaded: 613 02:32:57: Total sounds loaded: 614

02:32:57: Total sounds loaded: 615 02:32:57: Total sounds loaded: 616 02:32:57: Total sounds loaded: 617 02:32:57: Total sounds loaded: 618 02:32:57: Total sounds loaded: 619 02:32:57: Total sounds loaded: 620 02:32:57: Total sounds loaded: 621 02:32:57: Total sounds loaded: 622 02:32:57: Total sounds loaded: 623 02:32:57: Total sounds loaded: 624 02:32:57: Total sounds loaded: 625 02:32:57: Total sounds loaded: 626 02:32:57: Total sounds loaded: 627 02:32:57: Total sounds loaded: 628 02:32:57: Total sounds loaded: 629 02:32:57: Total sounds loaded: 630 02:32:57: Total sounds loaded: 631 02:32:57: Total sounds loaded: 632 02:32:57: Total sounds loaded: 633 02:32:57: Total sounds loaded: 634 02:32:57: Total sounds loaded: 635 02:32:57: Total sounds loaded: 636 02:32:57: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01. MESH. 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01.skeleton 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON

02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:32:57: Total sounds loaded: 637 02:32:57: Total sounds loaded: 638 02:32:57: Total sounds loaded: 639 02:32:57: Total sounds loaded: 640 02:32:57: Total sounds loaded: 641 02:32:57: Total sounds loaded: 642 02:32:57: Total sounds loaded: 643 02:32:57: Total sounds loaded: 644 02:32:57: Total sounds loaded: 645 02:32:57: Total sounds loaded: 646 02:32:57: Total sounds loaded: 647 02:32:57: Total sounds loaded: 648 02:32:57: Total sounds loaded: 649 02:32:57: Total sounds loaded: 650 02:32:57: Total sounds loaded: 651 02:32:57: Total sounds loaded: 652 02:32:57: Total sounds loaded: 653 02:32:57: Total sounds loaded: 654 02:32:57: Total sounds loaded: 655 02:32:57: Total sounds loaded: 656 02:32:57: Total sounds loaded: 657 02:32:57: Total sounds loaded: 658 02:32:57: Total sounds loaded: 659 02:32:57: Total sounds loaded: 660 02:32:57: Total sounds loaded: 661 02:32:57: Total sounds loaded: 662 02:32:57: Total sounds loaded: 663 02:32:57: Total sounds loaded: 664 02:32:57: Total sounds loaded: 665 02:32:57: Total sounds loaded: 666 02:32:57: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCORN01A .MESH. 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/fungus_popcor n01a.skeleton 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ POPCORN01/FUNGUS_POPCORN01A.DDS' with 2147483647 mip map levels 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK1.SKELE TON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ATTACK2.SKELE TON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_FLIGHT. SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DEATH_LAND.SK ELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE1.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/DIE2.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_ALERT5_S PAWN.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/ENVI_IDLE5_SP AWN.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FIDGET1.SKELE TON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/FUNGUS_POPCOR N01.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/IDLE.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_DOWN.SKE LETON

02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_LAND.SKE LETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/JUMP_UP_SPAWN .SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/RUN.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPAWN1.SKELET ON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_CAST. SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_EXPLO DE.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/SPECIAL_SPORE S.SKELETON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/STUNNED.SKELE TON 02:32:57: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/POPCORN01/WALK.SKELETON 02:32:57: Total sounds loaded: 667 02:32:57: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH. 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' w ith 2147483647 mip map levels 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.D DS' with 2147483647 mip map levels 02:32:57: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DD S' with 2147483647 mip map levels 02:32:57: Total sounds loaded: 668 02:32:57: ----------------------DUNGEON DEPTH 0 LOADING-------------------NAME: BAKE COLLISION TIME TOTAL TIME: 0.426838 AVG TIME: 0.426838 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.049527 AVG TIME: 0.049527 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.01017 AVG TIME: 0.01017 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 0.000167 AVG TIME: 0.000167 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.787869 AVG TIME: 0.787869 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000603 AVG TIME: 0.000603 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.019128 AVG TIME: 0.019128 CREATED: 1 ----------------------END DUNGEON DEPTH 0 LOADING-------------------TOTAL TIME :1.03456 02:32:57: Total sounds loaded: 669 02:32:57: Total sounds loaded: 670 02:32:57: Total sounds loaded: 671 02:32:57: Total sounds loaded: 672

02:32:57: Total sounds loaded: 673 02:32:57: Total sounds loaded: 674 02:32:57: Total sounds loaded: 675 02:32:57: Total sounds loaded: 676 02:32:57: Total sounds loaded: 677 02:32:57: Total sounds loaded: 678 02:32:57: Total sounds loaded: 679 02:32:57: Total sounds loaded: 680 02:32:57: Total sounds loaded: 681 02:32:57: Total sounds loaded: 682 02:32:57: Total sounds loaded: 683 02:32:57: Total sounds loaded: 684 02:32:57: Total sounds loaded: 685 02:32:57: Total sounds loaded: 686 02:32:57: Total sounds loaded: 687 02:32:57: Total sounds loaded: 688 02:32:57: Total sounds loaded: 689 02:32:57: Total sounds loaded: 690 02:32:57: Total sounds loaded: 691 02:32:57: Total sounds loaded: 692 02:32:57: Total sounds loaded: 693 02:32:57: Total sounds loaded: 694 02:32:57: Total sounds loaded: 695 02:32:57: Total sounds loaded: 696 02:32:57: Total sounds loaded: 697 02:32:57: Total sounds loaded: 698 02:32:57: Total sounds loaded: 699 02:32:57: Total sounds loaded: 700 02:32:57: Total sounds loaded: 701 02:32:57: Total sounds loaded: 702 02:32:58: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02. MESH. 02:32:58: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/Huf_berserker _02.skeleton 02:32:58: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKER_02_CHEST .PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fr om Image. 02:32:58: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_PANT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:32:58: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_BOOT.P NG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:32:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/BER SERKER_02/NULL_01.DDS' with 2147483647 mip map levels 02:32:58: Texture: MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HU_BERSERKER_02_GLOVE. PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps fro m Image. 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS21_30/BERSERKER_02/HUF_BERSERKE R_02.MESH' includes vertices with more than 4 bone assignments. The lowest weigh

ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MESH. 02:32:58: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/EMBER_01/huf_ember_01.skel eton 02:32:58: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01_CHEST.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:32:58: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_PANTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:32:58: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_BOOTS.PNG: Loa ding 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. 02:32:58: Texture: MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HU_EMBER_01_GLOVES.PNG: Lo ading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image . 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS41_50/EMBER_01/HUF_EMBER_01.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKER_03. MESH. 02:32:58: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/huf_berserker _03.skeleton 02:32:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/BER SERKER_03/NULL_01.DDS' with 2147483647 mip map levels 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS31_40/BERSERKER_03/HUF_BERSERKE R_03.MESH' includes vertices with more than 4 bone assignments. The lowest weigh ted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH. 02:32:58: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber01.skeleton 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH.

02:32:58: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_ber03.skeleton 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:58: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:32:58: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:32:58: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:32:58: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:32:58: Total Layout Link Particle saved 4 02:32:58: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:32:58: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:32:58: Released sounds : 35 02:32:59: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT

02:32:59: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:32:59: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:32:59: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:32:59: Total Layout Link Particle saved 4 02:32:59: Saving character to :C:\Users\Millen\Documents\My Games\Runic Games\To rchlight 2\save\76561197961544118\save.tmp 02:32:59: D3D9 : Loading 2D Texture, image name : 'SCREENS.DDS' with 0 mip map l evels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwid get.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets6.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets3.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds ' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets4.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets1.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametextureshe ets5.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/cha racters.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapon s4.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills. dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4 .dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1 .dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5 .dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscree n1.dds' with 0 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutextures heets.dds' with 0 mip map levels 02:32:59: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:32:59: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:32:59: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BRAZIER_01.LAYOUT 02:32:59: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ GENERIC_CAVE_PROPS/BATS.LAYOUT 02:32:59: Total Layout Link Particle saved 4 02:32:59: Released sounds : 207 02:32:59: Released sounds : 0 02:32:59: Warping - Dungeon MUCKERY : Depth - 1

02:32:59: Saving Stats 02:32:59: nSaved Successful 02:32:59: setting gameseed for Dungeon MUCKERY 02:32:59: setting gameseed for depth 1 02:32:59: Root Gameseed is 304902692 02:32:59: Root Dungeonseed is 770652158 02:32:59: LEVEL LOAD - LAYOUT:media/layouts/generic_cave/muckery_rules.template SEED:304902692 DEPTH:1 02:32:59: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. 02:32:59: Creating layout # 0 02:32:59: layout # 0 + chunk 0MEDIA/LAYOUTS/GENERIC_CAVE/1X1SINGLE_ROOM_BO SS/WARBEASTDEN_BB_A.LAYOUT 02:32:59: Choosing layout of index 0 02:32:59: Layout Chunk 0 has path MEDIA/LAYOUTS/GENERIC_CAVE/1X1SINGLE_ROOM_BOSS /WARBEASTDEN_BB_A.LAYOUT 02:32:59: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_01.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIG HTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/Z3_F OREST_CHEST_01.MESH. 02:32:59: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ Z3_forest_chest_01.skeleton 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z3_FOR EST/Z3_FOREST_CHEST_01/Z3_FOREST_CHEST_01.DDS' with 2147483647 mip map levels 02:32:59: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ CLOSED.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/ OPENING.SKELETON 02:32:59: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z3_FOREST/Z3_FOREST_CHEST_01/Z3_F OREST_CHEST_01_COLLISION.MESH. 02:32:59: Total sounds loaded: 461 02:32:59: Total sounds loaded: 462 02:32:59: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.MESH. 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/fungus_boss.skeleton 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/BOSSES/BOSS_FUNG US/FUNGUS_MELEE_BOSS.DDS' with 2147483647 mip map levels 02:32:59: WARNING: the mesh 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.MESH' i ncludes vertices with more than 4 bone assignments. The lowest weighted assignme nts beyond this limit have been removed, so your animation may look slightly dif ferent. To eliminate this, reduce the number of bone assignments per vertex on y our mesh to 4. 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/ATTACK1.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/DIE1.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/DIE2.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/FUNGUS_BOSS.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/GROUND_SPAWN.SKELETO N 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/IDLE.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/RUN.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_ROAR.SKELETO N 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_SPORE.SKELET ON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_SPORE_SHOOT.

SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/SPECIAL_STOMP.SKELET ON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/WALK.SKELETON 02:32:59: Total sounds loaded: 463 02:32:59: Total sounds loaded: 464 02:32:59: Total sounds loaded: 465 02:32:59: Total sounds loaded: 466 02:32:59: Total sounds loaded: 467 02:32:59: Total sounds loaded: 468 02:32:59: Total sounds loaded: 469 02:32:59: Total sounds loaded: 470 02:32:59: Total sounds loaded: 471 02:32:59: Total sounds loaded: 472 02:32:59: Total sounds loaded: 473 02:32:59: Total sounds loaded: 474 02:32:59: Total sounds loaded: 475 02:32:59: Total sounds loaded: 476 02:32:59: Total sounds loaded: 477 02:32:59: Total sounds loaded: 478 02:32:59: Total sounds loaded: 479 02:32:59: Total sounds loaded: 480 02:32:59: Total sounds loaded: 481 02:32:59: Total sounds loaded: 482 02:32:59: Total sounds loaded: 483 02:32:59: Total sounds loaded: 484 02:32:59: Total sounds loaded: 485 02:32:59: Total sounds loaded: 486 02:32:59: Total sounds loaded: 487 02:32:59: Total sounds loaded: 488 02:32:59: Total sounds loaded: 489 02:32:59: Total sounds loaded: 490 02:32:59: Total sounds loaded: 491 02:32:59: Total sounds loaded: 492 02:32:59: Total sounds loaded: 493 02:32:59: Total sounds loaded: 494 02:32:59: Total sounds loaded: 495 02:32:59: Total sounds loaded: 496 02:32:59: Total sounds loaded: 497 02:32:59: Total sounds loaded: 498 02:32:59: Total sounds loaded: 499 02:32:59: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/COLLIDER.MESH. 02:32:59: Mesh: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_BOSS_ UNDERGROUND.MESH. 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/Fungus_B oss_Underground.skeleton 02:32:59: WARNING: the mesh 'MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_ BOSS_UNDERGROUND.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animati on may look slightly different. To eliminate this, reduce the number of bone ass ignments per vertex on your mesh to 4. 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/DIE1.SKE LETON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/FUNGUS_B OSS_UNDERGROUND.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/IDLE.SKE LETON 02:32:59: Skeleton: Loading MEDIA/MODELS/BOSSES/BOSS_FUNGUS/UNDERGROUND/SPECIAL_ SPAWN.SKELETON 02:32:59: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH.

02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_01.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_01.DDS' with 2147483647 mip map le vels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_04.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_03.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_06.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_06.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_02.MESH. 02:32:59: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. 02:32:59: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton 02:32:59: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01. MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_01.DDS' with 2147483647 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_SAND_01.DDS' with 2147483647 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ENTRANCE_01.DDS' with 2147483647 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_EXIT_01.DDS' with 2147483647 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_STALAGMITE_ROOTS_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ENTRANCE_01_ COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MESH. 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/Fungus_Melee.skel eton 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ FUNGUS_01.DDS' with 2147483647 mip map levels 02:32:59: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FUNGUS_MELEE.MES H' includes vertices with more than 4 bone assignments. The lowest weighted assi gnments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ATTACK1.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE1.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/DIE2.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_ALERT5_SPAWN .SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/ENVI_IDLE5_SPAWN. SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/FIDGET1.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/IDLE_MELEE.SKELET ON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH1.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RSLASH2.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN.SKELETON

02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/RUN_MELEE.SKELETO N 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_ROAR.SKEL ETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE.SKE LETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_SPORE_SHO OT.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/SPECIAL_STOMP.SKE LETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/WALK_MELEE.SKELET ON 02:32:59: Total sounds loaded: 500 02:32:59: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/MELEE/COLLIDER.MESH. 02:32:59: Total sounds loaded: 501 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FILLER_01.ME SH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/BLACK.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02.ME SH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_SAND_01.DDS' with 2147483647 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_SAND_TRIM_01.DDS' with 2147483647 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_02.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_02_CO LLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_01.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FULL_FADEUP_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01.MES H. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02. MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01.MESH.

02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_BOTTO M_01_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_BOTT OM_01_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_NOSHADOW.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_ROOF_ 01.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_QUARTER_FADEUP_01.DDS' with 2147483647 mip map level s 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_FOG_01 .MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG_BASE.DDS' with 2147483647 mip map levels 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/FOG.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_MIDD LE_01_FADER.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FOG_FADER_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_01_FADER.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_02_FADER.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_MIDDL E_01_FADER.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_MID DLE_02_FADER.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_NOSHADOW.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02.MES H. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_FLOOR_03.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_COL LISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_ROOF _01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 2.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_BRIDGE_02.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_END_0 2_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03.M ESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_C OLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_02_NOS HADOW.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03.

MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONLEFT_01.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_LEFT_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_01_NOS HADOW.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_TOP_ 01_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_02_ COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_02_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_ROO F_TRANSITIONRIGHT_01.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_FADE_RIGHT_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_RAMP_02.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01. MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_01_ COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_03.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BRIDGE_MIDDL E_03_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_03_ COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _01_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_03_N OSHADOW.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_BOT TOM_01_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01.M ESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_01_C OLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_BANDAGE_03.M ESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 2_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 1_NOSHADOW.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_NO SHADOW.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_03_NO

SHADOW_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_03.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_IVY_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_03.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CLIMBER_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_06.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_04.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_12.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_09.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SPOOKYTREE_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_SMALL_05.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_04.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CRAWLER_03.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_01.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_02.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONVEX_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_03.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_IVY_COMP_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CONCAVE_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_EDGE_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_IVY_CENTER_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_04.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_03.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_FERN_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_02.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_PLANTS_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_PLANTS_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_02.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z3FOREST/FORE ST_SPLAT_LEAVES_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/Z3FOREST/FOREST_SPLAT_LEAVES_03.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_02.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_ROCK_DECAL_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_02_NOSHADOW.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 1.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_

RESKIN_01/CAVE_GENERIC_ROCK_DECAL_03.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_01_NOSHADOW.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_FLOOR_ROCK_D ECAL_03_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 3_NOSHADOW.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_03.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DRAGON_ PROPS/DRAGON_SKELETON_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/DRAGON_PROPS/DRAGON_BONE_04.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_SAND_MOUND_0 1_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_03.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_CLUSTER_04.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ SHROOM_01_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_WARBEAST_01. MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WARBEAST_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_WARBEAST_01_ COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_02_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/GENERIC _CAVE_RESKIN_01_PROPS/CAVE_GENERIC_ROCK_PROPS_02.DDS' with 2147483647 mip map le vels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_05_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_03_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_04_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ STALAGMITE_01_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03.MESH.

02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_02_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_01_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/PROPS/GENERIC_CAVE_RESKIN_01_PROPS/CAVE_ ROCKCLUSTER_03_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_ROCKDEBRIS_0 2.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01.ME SH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/GENERIC_CAVE_ RESKIN_01/CAVE_GENERIC_WALL_HALF_SAND_01.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_01_CO LLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_RAMP_SMALL_0 1_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02.M ESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONCAVE_02_C OLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_STRAIGHT_TOP _02_COLLISION.MESH. 02:32:59: Mesh: Loading MEDIA/LEVELSETS/GENERIC_CAVE_RESKIN_01/CAVE_CONVEX_TOP_0 2_NOSHADOW.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapm ask.dds' with 2147483647 mip map levels 02:32:59: Texture: automaptex__52092: Loading 1 faces(PF_R8G8B8,256x512x1) with 0 generated mipmaps from Image. 02:32:59: Final Seed : 4606495642310551 02:32:59: Mesh: Loading MEDIA/SKYBOXES/BLACK/BLACK_SKY.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/BLACK/BLACK.DD S' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH. 02:32:59: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RA T.DDS' with 2147483647 mip map levels 02:32:59: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON 02:32:59: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON 02:32:59: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_GLOVES.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATH ER_GLOVES.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/MODELS/ITEMS/SCROLL/SCROLL.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ITEMS/SCROLL/SCR OLL.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD02.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS /SHIELD02.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDERS.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATH ER_SHOULDER.DDS' with 2147483647 mip map levels 02:32:59: Mesh: Loading MEDIA/MODELS/ITEMS/POTION/HEALTHPOTIONLARGE.MESH. 02:32:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ITEMS/POTION/POT IONS.DDS' with 2147483647 mip map levels 02:32:59: ----------------------DUNGEON DEPTH 1 LOADING--------------------

NAME: BAKE COLLISION TIME TOTAL TIME: 0.21921 AVG TIME: 0.21921 CREATED: 1 NAME: BAKE TIME TOTAL TIME: 0.03242 AVG TIME: 0.03242 CREATED: 1 NAME: TIME TO CLEAR OUT PIECES TOTAL TIME: 0.001686 AVG TIME: 0.001686 CREATED: 1 NAME: TIME TO FIND PARTICLES TOTAL TIME: 3.3e-005 AVG TIME: 3.3e-005 CREATED: 1 NAME: TIME TO PARSE LAYOUTS TOTAL TIME: 0.470748 AVG TIME: 0.470748 CREATED: 1 NAME: TIME TO PARSE PROPERTY NODES TOTAL TIME: 0.000275 AVG TIME: 0.000275 CREATED: 1 NAME: TOTAL TIME FOR CHARACTER CREATION TOTAL TIME: 0.011743 AVG TIME: 0.011743 CREATED: 1 ----------------------END DUNGEON DEPTH 1 LOADING-------------------TOTAL TIME :0.500922 02:32:59: Total sounds loaded: 502 02:32:59: Total sounds loaded: 503 02:32:59: Total sounds loaded: 504 02:32:59: Total sounds loaded: 505 02:32:59: Total sounds loaded: 506 02:32:59: Total sounds loaded: 507 02:32:59: Total sounds loaded: 508 02:32:59: Total sounds loaded: 509 02:32:59: Total sounds loaded: 510 02:32:59: Total sounds loaded: 511 02:32:59: Total sounds loaded: 512 02:32:59: Total sounds loaded: 513 02:32:59: Total sounds loaded: 514 02:32:59: Total sounds loaded: 515 02:32:59: Total sounds loaded: 516 02:32:59: Total sounds loaded: 517 02:32:59: Total sounds loaded: 518 02:32:59: Total sounds loaded: 519 02:32:59: Total sounds loaded: 520 02:32:59: Total sounds loaded: 521 02:32:59: Total sounds loaded: 522 02:32:59: Total sounds loaded: 523 02:32:59: Total sounds loaded: 524 02:32:59: Total sounds loaded: 525 02:33:00: Total sounds loaded: 526 02:33:00: Total sounds loaded: 527 02:33:00: Total sounds loaded: 528 02:33:00: Total sounds loaded: 529 02:33:00: Total sounds loaded: 530 02:33:00: Total sounds loaded: 531

02:33:00: Total sounds loaded: 532 02:33:00: Total sounds loaded: 533 02:33:00: Total sounds loaded: 534 02:33:00: Total sounds loaded: 535 02:33:00: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_01.MES H. 02:33:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HuF_wanderer_01 .skeleton 02:33:00: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_CHEST.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/WAND ERER_01/HU_WANDERER_01_EXTRA.DDS' with 2147483647 mip map levels 02:33:00: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_01_PANT.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:33:00: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Im age. 02:33:00: Texture: MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HU_WANDERER_01_GLOVE.PNG : Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from I mage. 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/BODY.DDS ' with 2147483647 mip map levels 02:33:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:33:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:33:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:33:00: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/WANDERER_01/HUF_WANDERER_0 1.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look sli ghtly different. To eliminate this, reduce the number of bone assignments per ve rtex on your mesh to 4. 02:33:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH. 02:33:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan03.skeleton 02:33:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BRO WN_GRN.DDS' with 2147483647 mip map levels 02:33:00: Total sounds loaded: 536 02:33:00: Total sounds loaded: 537 02:33:00: Total sounds loaded: 538 02:33:00: Total sounds loaded: 539 02:33:00: Total sounds loaded: 540 02:33:00: Total sounds loaded: 541 02:33:00: Total sounds loaded: 542

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02:33:00: Total sounds loaded: 603 02:33:00: Total sounds loaded: 604 02:33:00: Total sounds loaded: 605 02:33:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MESH. 02:33:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan04.skeleton 02:33:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyo nd this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. 02:33:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN02.MESH. 02:33:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuF_head_wan02.skeleton 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_RED _BLU.DDS' with 2147483647 mip map levels 02:33:00: Mesh: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/NETHERIMP.MESH. 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/Netherimp.skeleton 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/NETHERI MP/ALCHEMIST_IMP.DDS' with 2147483647 mip map levels 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/NETHERI MP/ALCHEMIST_IMPGLOW.DDS' with 2147483647 mip map levels 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/ATTACK1.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/ATTACK2.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/DEATH_FLIGHT.SKELETO N 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/DEATH_LAND.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/DIE1.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/DIE2.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/FIDGET1.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/IDLE.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/JUMP_DOWN.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/JUMP_LAND.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/NETHERIMP.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/RUN.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/SPAWN.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/STUN.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/NETHERIMP/WALK.SKELETON 02:33:00: Total sounds loaded: 606 02:33:00: Total sounds loaded: 607 02:33:00: Total sounds loaded: 608 02:33:00: Total sounds loaded: 609 02:33:00: Total sounds loaded: 610 02:33:00: Total sounds loaded: 611 02:33:00: Total sounds loaded: 612 02:33:00: Total sounds loaded: 613 02:33:00: Total sounds loaded: 614 02:33:00: Total sounds loaded: 615 02:33:00: Total sounds loaded: 616 02:33:00: Total sounds loaded: 617 02:33:00: Total sounds loaded: 618 02:33:00: Total sounds loaded: 619 02:33:00: Total sounds loaded: 620 02:33:00: Total sounds loaded: 621 02:33:00: Total sounds loaded: 622 02:33:00: Total sounds loaded: 623 02:33:00: Total sounds loaded: 624 02:33:00: Total sounds loaded: 625 02:33:00: Total sounds loaded: 626 02:33:00: Total sounds loaded: 627 02:33:00: Total sounds loaded: 628 02:33:00: Total sounds loaded: 629

02:33:00: Total sounds loaded: 630 02:33:00: Total sounds loaded: 631 02:33:00: Total sounds loaded: 632 02:33:00: Total sounds loaded: 633 02:33:00: Total sounds loaded: 634 02:33:00: Total sounds loaded: 635 02:33:00: Total sounds loaded: 636 02:33:00: Total sounds loaded: 637 02:33:00: Mesh: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.MESH. 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/Fungus_Spore01.sk eleton 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FUNGUS/ SPORE/FUNGUS_SPORE.DDS' with 2147483647 mip map levels 02:33:00: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.M ESH' includes vertices with more than 4 bone assignments. The lowest weighted as signments beyond this limit have been removed, so your animation may look slight ly different. To eliminate this, reduce the number of bone assignments per verte x on your mesh to 4. 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN1.SK ELETON 02:33:00: Animation duplicate named: Descend_Spawn1 in file descend_spawn1.skele ton 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN2.SK ELETON 02:33:00: Animation duplicate named: Descend_Spawn2 in file descend_spawn2.skele ton 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DESCEND_SPAWN3.SK ELETON 02:33:00: Animation duplicate named: Descend_Spawn3 in file descend_spawn3.skele ton 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/DIE1.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/FUNGUS_SPORE01.SK ELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/IDLE.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_DOWN.SKELETO N 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/JUMP_LAND.SKELETO N 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/RUN.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN1.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN2.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPAWN3.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/SPECIAL_EXPLODE.S KELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/FUNGUS/SPORE/WALK.SKELETON 02:33:00: Total sounds loaded: 638 02:33:00: Total sounds loaded: 639 02:33:00: Total sounds loaded: 640 02:33:00: Total sounds loaded: 641 02:33:00: Total sounds loaded: 642 02:33:00: Total sounds loaded: 643 02:33:00: Total sounds loaded: 644 02:33:00: Total sounds loaded: 645 02:33:00: Total sounds loaded: 646

02:33:00: Total sounds loaded: 647 02:33:00: Total sounds loaded: 648 02:33:00: Total sounds loaded: 649 02:33:00: Total sounds loaded: 650 02:33:00: Total sounds loaded: 651 02:33:00: Total sounds loaded: 652 02:33:00: Total sounds loaded: 653 02:33:00: Total sounds loaded: 654 02:33:00: Total sounds loaded: 655 02:33:00: Total sounds loaded: 656 02:33:00: Total sounds loaded: 657 02:33:00: Total sounds loaded: 658 02:33:00: Total sounds loaded: 659 02:33:00: Total sounds loaded: 660 02:33:00: Mesh: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.MESH. 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/gel.skeleton 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GEL.DDS' with 2147483647 mip map levels 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/RIPPLE.DDS' with 2147483647 mip map levels 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/GEL/TAR GEL/GELREFLECT.DDS' with 2147483647 mip map levels 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/ATTACK1.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/DIE.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/GEL.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/IDLE.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/RUN.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN1.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPAWN2.SKELETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_EXPLODE.SKE LETON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/SPECIAL_SHOCK.SKELE TON 02:33:00: Skeleton: Loading MEDIA/MODELS/MONSTERS/GEL/TARGEL/WALK.SKELETON 02:33:00: Total sounds loaded: 661 02:33:00: Total sounds loaded: 662 02:33:00: Total sounds loaded: 663 02:33:00: Total sounds loaded: 664 02:33:00: Total sounds loaded: 665 02:33:00: Total sounds loaded: 666 02:33:00: Total sounds loaded: 667 02:33:00: Total sounds loaded: 668 02:33:00: Total sounds loaded: 669 02:33:00: Total sounds loaded: 670 02:33:00: Total sounds loaded: 671 02:33:00: Total sounds loaded: 672 02:33:00: Total sounds loaded: 673 02:33:00: Total sounds loaded: 674 02:33:00: Total sounds loaded: 675 02:33:00: Total sounds loaded: 676 02:33:00: Total sounds loaded: 677 02:33:00: Total sounds loaded: 678 02:33:00: Total sounds loaded: 679 02:33:00: Total sounds loaded: 680 02:33:00: Total sounds loaded: 681 02:33:00: Total sounds loaded: 682 02:33:00: Total sounds loaded: 683 02:33:00: Total sounds loaded: 684 02:33:00: Total sounds loaded: 685 02:33:00: Total sounds loaded: 686

02:33:00: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH. 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' w ith 2147483647 mip map levels 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.D DS' with 2147483647 mip map levels 02:33:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DD S' with 2147483647 mip map levels 02:33:00: Total sounds loaded: 687 02:33:06: Creating resource group MEDIA/MODELS/PETS/REPULSIONSENTRY/ 02:33:06: Added resource location 'MEDIA/MODELS/PETS/REPULSIONSENTRY/' of type ' PAK' to resource group 'MEDIA/MODELS/PETS/REPULSIONSENTRY/' 02:33:06: Initialising resource group MEDIA/MODELS/PETS/REPULSIONSENTRY/ 02:33:06: Parsing scripts for resource group MEDIA/MODELS/PETS/REPULSIONSENTRY/ 02:33:06: Parsing script MEDIA/MODELS/PETS/REPULSIONSENTRY/SENTRY.MATERIAL 02:33:06: Finished parsing scripts for resource group MEDIA/MODELS/PETS/REPULSIO NSENTRY/ 02:33:06: Mesh: Loading MEDIA/MODELS/PETS/REPULSIONSENTRY/SENTRY.MESH. 02:33:06: Skeleton: Loading MEDIA/MODELS/PETS/REPULSIONSENTRY/sentry.skeleton 02:33:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/REPULSIONSE NTRY/SKULL.DDS' with 2147483647 mip map levels 02:33:06: Skeleton: Loading MEDIA/MODELS/PETS/REPULSIONSENTRY/ATTACK1.SKELETON 02:33:06: Skeleton: Loading MEDIA/MODELS/PETS/REPULSIONSENTRY/DIE.SKELETON 02:33:06: Skeleton: Loading MEDIA/MODELS/PETS/REPULSIONSENTRY/IDLE.SKELETON 02:33:06: Skeleton: Loading MEDIA/MODELS/PETS/REPULSIONSENTRY/SENTRY.SKELETON 02:33:06: Skeleton: Loading MEDIA/MODELS/PETS/REPULSIONSENTRY/SPAWN.SKELETON 02:33:06: Total sounds loaded: 688 02:33:06: Total sounds loaded: 689 02:33:06: Total sounds loaded: 690 02:33:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATT ERN/SEAL76B.DDS' with 2147483647 mip map levels

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