Gaming AI
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About this ebook
Pointing to the triumph of artificial intelligence over unaided humans in everything from games such as chess and Go to vital tasks such as protein folding and securities trading, many experts uphold the theory of a "singularity." This is the trigger point when human history ends and artificial intelligence prevails in an exponential cascade of self-replicating machines rocketing toward godlike supremacy in the universe. Gaming AI suggests that this belief is both dumb and self-defeating. Displaying a profound and crippling case of professional amnesia, the computer science establishment shows an ignorance of the most important findings of its own science, from Kurt Gödel's "incompleteness" to Alan Turing's "oracle" to Claude Shannon's "entropy." Dabbling in quantum machines, these believers in machine transcendence defy the deepest findings of quantum theory. Claiming to create minds, they are clinically "out
of their minds." Despite the quasi-religious pretensions of techno- elites nobly saving the planet from their own devices, their faith in
a techno-utopian singularity is a serious threat to real progress. An industry utterly dependent on human minds will not prosper by obsoleting both their customers and their creators. Gaming AI calls for a remedial immersion in the industry's own heroic history and an understanding of the actual science of their own human minds.
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Book preview
Gaming AI - George Gilder
GAMING AI
GAMING AI
WHY AI CAN’T THINK
BUT CAN TRANSFORM JOBS
GEORGE GILDER
SEATTLE DISCOVERY INSTITUTE PRESS 2020
Description
Pointing to the triumph of artificial intelligence over unaided humans in everything from games such as chess and Go to vital tasks such as protein folding and securities trading, many experts uphold the theory of a singularity.
This is the trigger point when human history ends and artificial intelligence prevails in an exponential cascade of self-replicating machines rocketing toward godlike supremacy in the universe. Gaming AI suggests that this belief is both dumb and self-defeating. Displaying a profound and crippling case of professional amnesia, the computer science establishment shows an ignorance of the most important findings of its own science, from Kurt Gödel’s incompleteness
to Alan Turing’s oracle
to Claude Shannon’s entropy.
Dabbling in quantum machines, these believers in machine transcendence defy the deepest findings of quantum theory. Claiming to create minds, they are clinically out of their minds.
Despite the quasi-religious pretensions of techno-elites nobly saving the planet from their own devices, their faith in a techno-utopian singularity is a serious threat to real progress. An industry utterly dependent on human minds will not prosper by obsoleting both their customers and their creators. Gaming AI calls for a remedial immersion in the industry’s own heroic history and an understanding of the actual science of their own human minds.
Copyright Notice
Copyright © 2020 by Discovery Institute, All Rights Reserved.
Library Cataloging Data
Gaming AI: Why AI Can’t Think but Can Transform Jobs by George Gilder—64 pages
Library of Congress Control Number: 2020947220
Paperback ISBN: 978-1-936599-87-5
EPUB ISBN: 978-1-936599-88-2
Kindle ISBN: 978-1-936599-89-9
BISAC: COM004000 COMPUTERS / Artificial Intelligence / General
BISAC: COM031000 COMPUTERS / Information Theory
BISAC: BUS070030 BUSINESS & ECONOMICS / Industries /
Computers & Information Technology
Publisher Information
Discovery Institute Press, 208 Columbia Street, Seattle, WA 98104
Internet: http://www.discoveryinstitutepress.com/
Published in the United States of America on acid-free paper.
First Edition, October 2020.
THE BRADLEY CENTER
Gaming AI is sponsored by the Walter Bradley Center for Natural and Artificial Intelligence at Discovery Institute. The mission of the Bradley Center is to explore the benefits as well as the challenges raised by artificial intelligence (AI) in light of the enduring truth of human exceptionalism.
5aVisit us at CenterforIntelligence.org and MindMattersNews.com.
CONTENTS
INTRODUCTION
1. BEGINNINGS AT BLETCHLEY PARK
2. RAPTURE OF THE NERDS?
3. TWO ZETTABYTE CONNECTOMES
4. IS REALITY BINARY?
5. IS QUANTUM
THE ANSWER?
6. THE MIND OF A MOLLUSK
7. GÖDEL VERSUS THE SINGULARITY
8. AI’S PROMISE
ENDNOTES
INDEX
INTRODUCTION:
FROM POINT GO
Mesmerized by my quest to create machines that thought like people, I had turned into a person that thought like a machine.
—KAI FU LEE IN AI SUPERPOWERS, 2018
ARTIFICIAL INTELLIGENCE HAS BECOME THIS EPOCH’S PRIME BATTLEGROUND in technology, philosophy, and even religion. At stake is a new demotion of the human race. Deeming the human brain a sub-optimal product of random evolution—a mere meat machine
—the new computer science relegates human minds to a level below computer brains, and sees no limit to the ongoing ascent of machines and the corresponding descent of humans.
Pivotal to this conflict is a new take on the ancient game of Go. Invented in China some four thousand years ago, Go is a challenge of logical thinking that exceeds chess in its strategic intricacies and degrees of freedom. Offering 2×10¹⁷⁰ (2 times 10 to the 170th)—essentially limitless—possible positions, Go began as a rigorous rite of passage for Chinese gentlemen and diplomats, testing their intellectual skills and strategic prowess. Later, crossing the Sea of Japan, Go enthralled the Shogunate, which brought it into the Japanese Imperial Court and made it a national cult.
A game of territorial control and maneuver, Go provides a