Getting Started with 3D Animation in Unity: Getting Started, #1
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About this ebook
Get Started with 3D Animation in Unity Fast
Getting started with 3D Animation in Unity can sometimes be tedious and difficult. However, in the past, I have seen how a simple yet detailed approach can make a real difference to a student's ability to create and animate 3D characters confidently in Unity. So, everything has been included in this book to make the journey enjoyable and to guarantee your success.
How this book is different
With this book, you will not only learn 3D Animation in Unity but also enjoy the journey, without the frustration. It includes five chapters that painlessly guide you through the necessary skills to animate and control 3D Characters in Unity. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively.
What this book offers
This book includes all the features that will guarantee your success as a learner:
> A book truly designed for beginners
This book, unlike many other books on the topic, assumes that you will, as a beginner, make mistakes, and it explains how to either avoid them or how to deal with them when they occur. Because this is what happens in real life, we all make mistakes and learn from them. This book also assumes that you can't be expected to learn everything at once; this is why all the skills will be built incrementally.
> You will be kept motivated throughout the book
This book ensures that you keep motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualises the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter.
> You will never feel lost or overwhelmed
You will be able to learn at your own pace and to become comfortable with Unity's Animation features, even with no previous knowledge of 3D animation. This is because all the concepts introduced will be explained and introduced progressively. All the code is explained in great details so that you never feel lost. The code solutions are available so that you can check your own code.
> You will learn by doing
With this book, you will build your own code and you will spend more time doing than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with code examples that you can use straight-away with a quiz at the end of each chapter so that you can test your knowledge.
What you will learn
After completing this book, you will be able to:
- Control 3D animated character in Unity.
- Understand how to create and use a Finite-State Machine (FSM) in Unity through Mecanim.
- Create parameters, states, and transitions for this FSM.
- Create blend trees in Mecanim to include smooth transitions between animations.
- Control your character though a C# script.
- Combine Character Controllers and Finite State Machines for more realistic movements.
Still Not Sure?
Scroll to the top of this page and click on the book's cover to "look inside" this book to see the topics covered and determine if reading "Getting Started with 3D Animation in Unity" will be a worthwhile investment in your future
Patrick Felicia
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
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Getting Started with 3D Animation in Unity - Patrick Felicia
Patrick Felicia
Getting Started with
3D Animation in Unity
Copyright © 2018 Patrick Felicia
All rights reserved. No part of this book may be reproduced, stored in retrieval systems, or transmitted in any form or by any means, without the prior written permission of the publisher (Patrick Felicia), except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either expressed or implied. Neither the author and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
First published: December 2018
Published by Patrick Felicia
Credits
Author: Patrick Felicia
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