MYNT: Maybe Yes No Twist
()
About this ebook
MYNT is a storytelling focused roleplaying system for pen and paper or miniatures campaigns. It is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.
Think Han Solo, Indiana Jones or Jack Sparrow having to talk, trick or fight their way out of a situation and being smart about it, but things never quite going as they planned. This system is designed for just such events. (How sad is it that I can only think of male characters that act in this manner.)
Gregory Pellechi
Gregory Pellechi is a writer, podcaster, rugby player and third culture kid. He lives in Helsinki, Finland with his wife, Nora Lindström, daughter, and a cat whom he is very allergic to. He created Third Culture Kids because there was no denying the joy and satisfaction he got from creating things and telling stories. Greg's work has been appeared on Game Career Guide, Gamasatura, CNN, Southeast Asia Globe, the Phnom Penh Post and elsewhere.
Related to MYNT
Related ebooks
Snake Eyes: A universal RPG system Rating: 5 out of 5 stars5/5Loaded Dice 3: My Storytelling Guides, #6 Rating: 0 out of 5 stars0 ratingsGMing Made Easy Rating: 0 out of 5 stars0 ratingsMy Storytelling Guide Companion: My Storytelling Guides, #2 Rating: 0 out of 5 stars0 ratingsHow to Run Rating: 0 out of 5 stars0 ratingsLoaded Dice 4: My Storytelling Guides, #7 Rating: 0 out of 5 stars0 ratingsMy Storytelling Guides: My Storytelling Guides Rating: 4 out of 5 stars4/5Loaded Dice: My Storytelling Guides, #4 Rating: 0 out of 5 stars0 ratingsLoaded Dice 2: My Storytelling Guides, #5 Rating: 0 out of 5 stars0 ratings1975: Fantasy Adventure for Fifth Edition Rating: 0 out of 5 stars0 ratingsMy Guide to RPG Storytelling: My Storytelling Guides, #1 Rating: 3 out of 5 stars3/5Survival Horror RPG: Player's Manual Rating: 0 out of 5 stars0 ratingsThe Ultimate Micro-RPG Book: 40 Fast, Easy, and Fun Tabletop Games Rating: 4 out of 5 stars4/5Journeys: Core Rulebook Rating: 0 out of 5 stars0 ratingsThe Civilized Guide to Tabletop Gaming: Rules Every Gamer Must Live By Rating: 4 out of 5 stars4/5Solo: A Guide To Boardgames For Those Without Friends Rating: 0 out of 5 stars0 ratingsThe No-Prep Gamemaster: Or How I Learned to Stop Worrying and Love Random Tables Rating: 5 out of 5 stars5/5Misadventures of RPG Dice Rating: 0 out of 5 stars0 ratingsChallenger: Roleplaying Game Core Rules Rating: 0 out of 5 stars0 ratingsDragons RPG Rating: 4 out of 5 stars4/5The Lost Ancient World of Zanterian - D20 Role Playing Game Book: The World's Dangerous Dungeon Rating: 0 out of 5 stars0 ratings101 Tips for Roleplaying Games Rating: 3 out of 5 stars3/5Live to Tell the Tale: Combat Tactics for Player Characters Rating: 4 out of 5 stars4/5The Ultimate RPG Gameplay Guide: Role-Play the Best Campaign Ever—No Matter the Game! Rating: 4 out of 5 stars4/5101 Tips for Game Masters Rating: 4 out of 5 stars4/5LitRPG Novel Storybuilder: TnT Storybuilders Rating: 5 out of 5 stars5/5
Games & Activities For You
The Nightingale: A Novel by Kristin Hannah | Conversation Starters Rating: 5 out of 5 stars5/5Chess: Chess Masterclass Guide to Chess Tactics, Chess Openings & Chess Strategies Rating: 3 out of 5 stars3/5101 Fun Personality Quizzes: Who Are You . . . Really?! Rating: 3 out of 5 stars3/5The Martian: A Novel by Andy Weir | Conversation Starters Rating: 2 out of 5 stars2/5Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players Rating: 4 out of 5 stars4/5Embrace Your Weird: Face Your Fears and Unleash Creativity Rating: 4 out of 5 stars4/5The Best F*cking Activity Book Ever: Irreverent (and Slightly Vulgar) Activities for Adults Rating: 2 out of 5 stars2/5The Everything Lateral Thinking Puzzles Book: Hundreds of Puzzles to Help You Think Outside the Box Rating: 0 out of 5 stars0 ratingsHow To Beat Anyone At Chess: The Best Chess Tips, Moves, and Tactics to Checkmate Rating: 4 out of 5 stars4/5Into the Dungeon: A Choose-Your-Own-Path Book Rating: 4 out of 5 stars4/5All the Light We Cannot See: A Novel by Anthony Doerr | Conversation Starters Rating: 5 out of 5 stars5/5Bored Games: 100+ In-Person and Online Games to Keep Everyone Entertained Rating: 5 out of 5 stars5/5How to Draw Anything Anytime: A Beginner's Guide to Cute and Easy Doodles (Over 1,000 Illustrations) Rating: 5 out of 5 stars5/5My Best Mathematical and Logic Puzzles Rating: 5 out of 5 stars5/5Unbroken: A World War II Story of Survival, Resilience, and Redemption by Laura Hillenbrand (Trivia-On-Books) Rating: 0 out of 5 stars0 ratingsStuff You Should Know: An Incomplete Compendium of Mostly Interesting Things Rating: 3 out of 5 stars3/5Hoyle's Rules of Games - Descriptions of Indoor Games of Skill and Chance, with Advice on Skillful Play Rating: 5 out of 5 stars5/5To Kill a Mockingbird: A Novel by Harper Lee (Trivia-On-Books) Rating: 3 out of 5 stars3/5Serial Killer Trivia: Fascinating Facts and Disturbing Details That Will Freak You the F*ck Out Rating: 4 out of 5 stars4/530 Interactive Brainteasers to Warm Up your Brain Rating: 0 out of 5 stars0 ratingsThe Big Book of Nature Activities: A Year-Round Guide to Outdoor Learning Rating: 5 out of 5 stars5/5A Court of Mist and Fury by Sarah J. Maas (Trivia-On-Books) Rating: 5 out of 5 stars5/5Star Wars: Book of Lists Rating: 0 out of 5 stars0 ratingsThe Book of English Magic Rating: 0 out of 5 stars0 ratingsMy System Rating: 4 out of 5 stars4/5A Gentleman in Moscow by Amor Towles (Trivia-On-Books) Rating: 2 out of 5 stars2/5The Best Bar Trivia Book Ever: All You Need for Pub Quiz Domination Rating: 0 out of 5 stars0 ratings
Reviews for MYNT
0 ratings0 reviews
Book preview
MYNT - Gregory Pellechi
Introduction to MYNT
Maybe, Yes, No, Twist
The MYNT system is designed to focus on storytelling through roleplaying while remaining rules-lite. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.
Think Han Solo, Indiana Jones or Jack Sparrow having to talk, trick or fight their way out of a situation and being smart about it, but things never quite going as they planned. This system is designed for just such events. (How sad is it that I can only think of male characters that act in this manner.)
Getting Started
Gather some friends, get some food and drinks and get ready to play a game or tell a story together.
Who Is This Game For
This game is for those who want to roleplay or tell a rip-roaring action adventure story with friends. Realism is not the focus, but rather fun, storytelling and risk taking. It’s Luke Skywalker making a One-in-a-Million shot to destroy the Death Star, it’s Conan the Barbarian punching a camel, the trap-defying treasure hunting of the Goonies, or pretty much any other action movie trope that’s totally implausible.
If you wanted reality you wouldn’t be playing this game. If you want a simulation there are other, better systems for that. But if you like what MYNT is trying to do, there’s no reason you can’t modify it. House rules are the best rules. This system is just a bunch of guidelines for telling interesting stories, there’s no reason to have to follow any or all of them.
Requirements
Two Six-Sided Dice (2d6). One dice for the Game Master (GM) known as the Twist Dice and one for the player(s) known as the Success Dice. Any other dice may be used for the Success Dice in order to change the probabilities of the success ratio.
Pen and Paper - to track characters, non-player characters and events. Use how you will.
For the GM
This system was designed to aid you in