Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

How to Build a Starcruiser
How to Build a Starcruiser
How to Build a Starcruiser
Ebook109 pages1 hour

How to Build a Starcruiser

Rating: 0 out of 5 stars

()

Read preview

About this ebook

A sublimely humorous treatise on building a starcruiser and how you could go about it. It is not a technical manual but rather a deeper look into why people cannot seem to break through certain mental barriers and even begin to visualize how to do such a thing.

Mr. Martin passed away in 1992 after many years as a research chemist, systems analyst for NASA, a Scientology practitioner, and finally a past-lives counselor.

This is among several of the works he wrote during that latter phase of his life.

He always wrote tongue in cheek. Not only did he intend his metaphysics to be enjoyed, he assumed the only way to advance further mentally, emotionally, or spiritually was through humor.

Nothing was to be taken seriously.

I can hear him laughing still.

LanguageEnglish
Release dateApr 29, 2012
ISBN9781476174631
How to Build a Starcruiser
Author

Rod Martin

Dr Rod Martin, Chief Executive Officer of MERL Ltd in Hitchin, UK, is a Chartered Engineer and Chartered Scientist. He has conducted research on composites used in many applications including space, aeronautics, land transport and the petrochemical industry.

Read more from Rod Martin

Related to How to Build a Starcruiser

Related ebooks

Body, Mind, & Spirit For You

View More

Related articles

Reviews for How to Build a Starcruiser

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words

    Book preview

    How to Build a Starcruiser - Rod Martin

    HOW TO BUILD A STARCRUISER

    By Rod Martin

    MARTIAN PUBLISHING

    Copyright 2012 by Martian Publishing Company

    Smashwords Edition

    All rights reserved.

    No portion of this volume may

    be reproduced in any format

    without the express written

    permission of the copyright holder.

    This is a work of fiction.

    Any resemblance to persons or

    organizations, living or extinct,

    is entirely coincidental.

    Originally Published in 1987 by:

    Infinity Dynamics Association

    P.O. Box 2993

    Hollywood, CA 90078-2993

    Preface

    The Infinity Dynamics Association – INDYN – is dedicated to the principle that the stars are ours – we the people of the planet Earth – and that the technology needed to build and fly star cruisers is much too vital to our future to be left entirely up to governments and other institutions with a vested interest in the ivory towers of some dogma or another.

    (The Iron Curtain is a device used by one government of Earth to hold its people in check. INDYN invites you to notice that all institutions use curtains of one sort or another to accomplish the same purpose – on some level. We might further note that individuals also use such cloaking devices to control themselves.)

    (Hard revolutions – curtain removal by force – occur after personal cloaks have solidified into battle armor. We recommend a soft revolution – drapery cleaning or replacement by admiration.)

    INDYN is further dedicated to the principle that ideas are the creative seeds of the future, and that together we can generate and focus enough mental power to germinate the ideas which will bring about the technology necessary for visiting other planets. Sure, you could translate mental power as fertilizer, but in any case, why should the Feds (government workers) or the Rels (religious workers) have all the fun. After all, playgrounds are really for the players.

    If you would rather leave it up to the experts, feel free to do so – otherwise, Welcome aboard!

    Introduction

    Our interest in star cruisers started (was reawakened) one day in the late '50s while our young sons and I were watching one of the early NASA launches on TV. Suddenly, our youngest son, age four, became very agitated, red in the face and angered. I asked him what was happening and he blurted out, Waste of energy!! Why didn't they take the weight off first? Shades of anti-gravity. Visions of AG cruisers floated by as some mental cloak fell away.

    After getting my cloak back into place, my chill bumps under control, and my voice working, I asked him, How do we take the weight off?

    He tried and tried to find a way of verbalizing an answer to that question, but couldn't, while getting more agitated with each attempt. We finally told him to relax and let it come when he was ready.

    Over the years since then, his research toward AG development reminds me of a definition I read in the McGraw/Hill Encyclopedia of Science and Technology: Psychokinesis – the alleged ability of the mind to influence the motion of objects. (Then it goes on to say that every experiment into psychokinesis has proven positive.)

    What is the mechanism which requires us to consider that a set of positive results must remain in the alleged category? Let me speculate that it's our cloaking devices: personal cloaks and institutional curtains. The former seemed to be created just for the fun of play and the latter just for the fun of control (and being controlled) by institutions: family, religion, government, school, and sciences (data bases).

    Every single experiment Son #4 has done toward AG development has proven positive. What a thrill that is, just seeing the weight come off. Afterwards, usually within twenty-four hours, we would do the McGraw/Hill gig: relegate the test result to the alleged category.

    Right, you guessed it, we still don't have a working model of an AG floater. Why not? Just for the fun of it is the only worthwhile answer we could muster up after twenty years of researching the AG question.

    [With matrix analysis all why questions will distill out to just for the fun of it. How questions reduce to any way you want to. Those are the conditional responses found at the 0-0 address – the center of the matrix under analysis.]

    Okay, then what have we got: 1) a society where only kids under four years of age are conscious that AGs are possible, and 2) a society where people over age four consider that it's more fun not to have AGs. If that concept is functional, then all we need to do to have our star cruiser ASAP is let the condition we want be the most fun. Let is the key word.

    Let's say that one again, and add some whistles:

    >>LET IS THE KEY WORD<<

    In order to let this approach operate, we'll need to revise our standard method of data acquisition and distillation. Normally we presort input by some criteria related to source and expected usefulness into the general categories of fact, fiction, or fantasy. Usually, it the data is considered factual and has a high expectance of being utile, we'll turn up the heat and distill it off very rapidly. Then we keep the fraction which fits and toss out the rest.

    For the purpose of this data link, we're going to ask you to do something different. Input this data without presorting; consider that this paper is filled with fiffan – fiction, fact, and fantasy. Then don't distill it; just let it stew, simmer, gel, or some such. As much as you can, relax and let your mind do what it will with it. If that doesn't work for you, and you have to presort, call this paper fantasy. The images we create with fantasy are by far the most fantastic, and star cruisers are certainly that.

    The concept of fiffan also implies that the only unreality is that unrealities exist. If you or I can image it, it's real. We could even go further here, and imagine as did Robert A. Heinlein in NUMBER OF THE BEAST, that personal data bases, or image sets, create whole new dimensions of reality – if necessary.

    Now, in keeping with fiffan, let's not discount that as a possibility. As a last ditch effort, the Associates of INDYN can co-author a scenario about a star cruiser and hit deep space, in whatever dimension is generated to contain that reality.

    Another possibility, which is a very satisfying concept to some of us, is knowing that our star cruiser is already here, waiting for us at the end of our Glory Road – right there in the docking bay where we left it before starting this trek called life in the planet Earth. The docking bay can be in a alternate reality or an archeological find.

    You might be surprised at how many people there are who are out digging – physically or mentally – to find their star cruiser. The cloaks of the human matrix (mind) come down to reveal all sorts of hitherto unknown drives and desires – if not realities. Let's not discount that possibility either, because even if a docking bay of the ancients doesn't exist now – in this dimension of reality – an INDYN team might create such a reality, and cross index it to fit this one. Now, wouldn't that be a gas – creative archeology. (Why not? The particle physicists seem to be doing that – creating particles to discover – so why should they have all the fun.)

    Okay, that takes care of creation and/or discovery of star cruisers, and what we've got left is development – R&D. That's the name of the primary purpose of this paper – HOW TO BUILD A STAR CRUISER.

    Someplace between the bottom line of any way you want to and the top line of let NASA do it we may find a very satisfactory approach – an optimum distillate fraction – and have some fun in the process – kid-type unserious fiffan fun that is.

    ~~~~

    CHAPTER 1 –

    Cursors, Icons and Images

    We're not out to sell anyone a new data base, so read this lightly while holding the concept of fiffan – data is just

    Enjoying the preview?
    Page 1 of 1