MODEL A CYBER WEAPON IN GRAVITY SKETCH
In Issue 265 we designed a large mechanical spider that looked like a JCB from the future. This month is all about futuristic weaponry and I decided to augment the mech we built with some rocket launchers and a couple of powerful arms loaded with munitions. I will often get a job where I have to design the same character or vehicle but give it different add-ons or enhancements. This vehicle/mech will go from a basic loading machine to something a little more sinister and ready for action in the future.
We can use the same Gravity Sketch core tools including the older spline-based tools and some of the newer features, like subdivision modelling and things like the revolve tool for the rockets. I will make the base model available so you can follow along and create your own weaponry using these same skills. As with the first tutorial, a great way to start a design in VR is to use a sketch layer and simply draw out your idea before diving in and using the modelling tools. From there we can make a ‘volume’ model, which is a simple block of geometry to represent where we will add the final parts.
01 PREVIOUSLY…
The project in Issue 265’s tutorial focused on making a mech spider with some very cool legs and mechanical moving parts. The basic premise
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